Witchcraft Rpg

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  witchcraft rpg: Cj Carella's Witchcraft C. J. Carella, 2004-10-01
  witchcraft rpg: Witchburner Luka Rejec, 2019-09-23 Witchburner is a novella-length rpg adventure. It's an intimate, tragic adventure of witch hunting in a town huddled between rivers and mountains and forests one wet and cold October.
  witchcraft rpg: Buffy the Vampire Slayer C.J. Carella, Christopher Golden (Foreword), 2003-08 Now you can join the Slayer's world! This comprehensive rulebook contains: an introduction to roleplaying and the Buffyverse, a guide to character creation (including the entire regular cast), a primer on magic, a guide to Sunnydale, monster descriptions (including the Five Big Bads), a guide to Buffyspeak, instructions on how to create episodes, and an introductory episode (ready to play.) This hardcover is also packed with vivid, full color art and screen shots.
  witchcraft rpg: Witch of Death Chrys Fey, 2015-05-20 Detective Reid Sanders doesn’t believe in the supernatural, but when he’s faced with a crime scene that defies the laws of nature, he has no other choice but to start believing. And solving a magical murder involves working with a witch. Liberty Sawyer embodies the look of your classic evil witch, so, it’s no surprise when she uncovers the murderer is a witch that she becomes Reid’s number one suspect. If she can’t convince him otherwise, more people could lose their lives to dark magic, including her.
  witchcraft rpg: Voyage of the Basilisk Marie Brennan, 2015-03-31 The thrilling adventure continues in the third volume of memoirs as Lady Trent undertakes an around-the-world sea voyage to discover new species of dragons
  witchcraft rpg: Magonomia Andrew Gronosky, Christian Jensen Romer, Timothy Ferguson, Tom Nowell, Vesna Gronosky, 2021-11-30 Magonomia is the roleplaying game of Renaissance wizardry. Everyone plays a wizard, wielding magic inspired by authentic European folklore from the sixteenth century. Together, the players explore mysteries in Enchanted England, a fantasy version of Elizabethan England populated with faeries, spirits, and creatures of legend.
  witchcraft rpg: Willow & Tara Amber Benson, Christopher Golden, Terry Moore, Joss Whedon, 2003 Buffy the Vampire Slayer's own Amber Tara Benson takes up scripting duties on these collected stories of everyone's favorite Wiccan couple with the help of writer Christopher Golden (Angel, Buffy TVS: The Watcher's Guide, BPRD).
  witchcraft rpg: The Midderlands Glynn Seal, Edwin Nagy, Mark Nolan, 2020-11 A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.
  witchcraft rpg: ZWEIHANDER Grim & Perilous RPG Daniel D. Fox, 2019-06-11 Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, realistic fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other grimdark-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
  witchcraft rpg: Gurps Cabal EDS Staff, Steve Jackson Games, 2001-08
  witchcraft rpg: Blood Games Richard Laymon, 2014-03-25 Now in print for the very first time, Laymon's restored version of his 1992 horror novel that tells of a group of four former college friends who hold a reunion at a deserted resort lodge only to find they're sharing it with a maniac.
  witchcraft rpg: FLAMES OF FREEDOM Grim & Perilous RPG Richard Iorio, Daniel D. Fox, 2021-10-12 FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, Powered by ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils, and a handful of dice.
  witchcraft rpg: Barbarians of Lemuria (Legendary Edition) Simon Washbourne, 2009-12-02 It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them... Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
  witchcraft rpg: Adventures in Oz F. Douglas Wall, 2011-06-22 The Adventure Begins With You! For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz! * Easily create your own unique Oz character, or recreate your favorite Oz hero! * Simple rules and a bloodless combat system make it a great game for Oz fans of all ages! * Over 30 locations from L. Frank Baum's Oz stories as well as advice for creating your own Ozzy locales! * The Jaded City of Oz a fun new Oz adventure!
  witchcraft rpg: Colonial Gothic Richard Iorio II, Richard Iorio, 2nd, Monica Valentinelli, James Maliszewski, Jennifer Brozek, 2007-07-15 It is the dawn of the American Revolution. Forces are at work that will shake the very fabric of the fragile Colonies. While England deploys troops to the Colonies to put an end to the rebellion, darker forces are at work that are using these events to unleash their pent up rage. Plots are afoot, events are taking place behind the scenes, and agents with their own agenda are lurking in the shadows. Everything you need to run adventures and create heroes during the American Revolution is found in this book. Colonial Gothic is a supernatural historical horror roleplaying game set during the dawn of the American Revolution.
  witchcraft rpg: Destiny's Role 1 Mark Lain, 2020-03-16 Destiny's Role are books with a difference, books where YOU get to play the part of the hero, books that are both novels and games.An ancient evil is rumoured to have returned to Silvastria. Penelope Redcap, the Mistress of Sorrows, a witch of terrible power who is believed to have been destroyed centuries ago, is said to be back and bent on vengeance. Her followers are regrouping in preparation for the day when the Hexa will finally control the region....But, could a great hero finally destroy her forever? To play the adventure in this book you will need two six-sided dice, a pencil, an eraser, and, most importantly, an imagination!
  witchcraft rpg: Monsterhearts Luis Silva, Avery Alder, Marissa Mathieu, Emmett Nahil, Jonathon Boyle, Damon Begay, Keiren Leadbeater, C. M. Ruebsaat, Ezra Rose, Small RedRobin13, Noordin Ali Kadir, 2021-08-06
  witchcraft rpg: GURPS THAUMATOLOGY Phil Masters, 2016-11-21 Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, unlimited mana. Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for the stuff of raw magic. Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
  witchcraft rpg: Stranger Stuff (TinyD6) Lucus Palosaari, 2019-07-04 Stranger Stuff is a rules-light tabletop roleplaying game of 1980's inspired adventure, horror, and science fiction, where you play as Kids in their teens. But it's not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, Stranger Stuff takes the original card-based vs. Stranger Stuff game released by Fat Goblin Games and adapts it to be played using TinyD6, a dice-based rules light tabletop roleplaying game, so that you can play both existing adventures with quick adaptation but also prepare the Kids for totally different dangers still to come.
  witchcraft rpg: Bubblegumshoe , 2016-06-16 omeone stole my kid brother's bike...Someone sabotaged the pep rally...Someone destroyed the Homecoming queen's reputation...The world is full of mysteries. It's up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of high-schoolers solving mysteries in a modern American small town. Discover clues, solve problems, and throw down with enemies in this streamlined RPG based on the GUMSHOE system.In this stand-alone game, you'll find:Rules to create your Sleuth's web of relationships and make the most of GUMSHOE's resource-managementA simple setting system designed for large scale town creation all the way down to scene locations, plus extensive information on Drewsbury, a ready-to-go settingA variety of short mystery starters, including a full introductory mystery: Hey! That's My Bike!Extensive support to help GMs create their own mysteries using pre-established characters and settingsRules for social Throwdowns as well as physical altercations to reflect the drama of high school noirA slimmed-down list of investigative abilities vs GUMSHOE's default to make for faster decision makingBubblegumshoe. The secrets will out.
  witchcraft rpg: ASSASSINS OF ALLANSIA Ian Livingstone, 2019-09-05 PART STORY, PART GAME - PURE ADVENTURE! After accepting a challenge to survive on Snake Island, a nightmare unfolds when a bounty is placed on your head. From being the hunter, you become the hunted. Now you must find the Assassins before they find you. But who are they? Where are they? Everybody you meet could be an assassin. Trust no-one...
  witchcraft rpg: Buffy the Vampire Slayer Roleplaying Game: Slayer's Handbook C. J. Carella, M. Alexander Jurkat, George Vasilakos, Timothy S. Brannan, David F. Chapman, Eden Studios, 2005-09-01 Buffy: Wait. Handbook? What handbook? How come I don't have a handbook? Willow: Is there a T-shirt, too? 'Cause that would be cool . . . -2.10, What's My Line?, Part Two Just found out you're the Slayer, and feeling a bit overwhelmed? Never fear, it's all right here in Technicolor goodness: the dos, the don'ts, the whys, the wherefores, even a few what's whats. There's also some notes from the Slayers' diaries, just in case you don't hail from Sunnydale. Study up-it's your neck on the line (literally)! The Slayer's Handbook is a supplement for the Buffy the Vampire Slayer roleplaying game. In it, you will find: Background on being a Slayer, tales of the Slayers and advice for Directors on using Slayers in their games New character creation ideas, qualities and drawbacks, and more character archetypes Guidelines for alternative settings in a Slayer-oriented game, including different places, times and histories Three ready-to-play mini-settings for Slayers of all shapes and sizes A complete Episode continuing the plotline begun in the BTVS corebook
  witchcraft rpg: Library of Congress Subject Headings Library of Congress, Library of Congress. Subject Cataloging Division, Library of Congress. Office for Subject Cataloging Policy, 2013
  witchcraft rpg: The Familiars Stacey Halls, 2024-02
  witchcraft rpg: Library of Congress Subject Headings Library of Congress. Cataloging Policy and Support Office, 2007
  witchcraft rpg: Game Preview Nicolae Sfetcu, 2014-05-04 A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
  witchcraft rpg: Omnifray RPG Expert Manual Matt West, 2009-06-01 The Enshrouded Lands ' an earth-like world where magic bubbles away beneath the surface, beyond the ken of the common folk ' may take so many forms that they really are a thousand worlds in one. This is the second rulebook for the Omnifray RPG. It continues on from the Basic Handbook, delving deeper into the mysterious fabric of the Enshrouded Lands, with detailed information on possible backgrounds for player characters and masses of material on an array of secretive cults. It presents the standard advanced rules for fantasy Omnifray in full. The complete Omnifray system awaits you. This book gives your PCs greater access to feats of physical energy and concentration as well as full access to feats of elder magic, unholy magic, holy magic, mystical power and destiny, downtime feats such as divination and herbalism and feats of combined physical energy and concentration. You must be familiar with the Basic Handbook to use this book. Omnifray is intended for a mature audience.
  witchcraft rpg: The Düngeonmeister Book of RPG Trivia Jef Aldrich, Jon Taylor, 2024-09-24 Enjoy this all-new way to play on game night and between campaigns in this collection of 400 trivia questions all about your favorite RPGs that’s fun or peruse solo or to quiz your friends between rounds. Test your knowledge with The Düngeonmeister Book of RPG Trivia. With questions and interesting details about the history of tabletop gaming, your favorite game genres, and the media and video game connections you know and love, this new trivia book is sure to be a hit for seasoned gamers and newbies alike. Featuring tons of questions to test your nerd cred, including: CHOOSE ONE: In the popular Netflix series Stranger Things, the RPG-playing kids of the main cast routinely contextualize the monsters they encounter with famous creatures of D&D lore. Which of the following creatures have the not utilized as of season 4 as a name for a monster? Vecna Mind Flayer Aboleth Demogorgon Answer: Aboleth TRUE OR FALSE? Studded leather armor, a favorite of RPG thieves and rogues, is based on a misreading of historical text and never actually existed. Answer: True
  witchcraft rpg: Fictional Practices of Spirituality I Leonardo Marcato, Felix Schniz, 2023-11-02 »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
  witchcraft rpg: Protecting Your Teen from Today's Witchcraft Steve Russo, 2005 - Shows how parents can counter Wicca with a balanced biblical world view- Informs and equips parents on how to deal with witchcraft--a serious issue affecting kids today- From the cohost of Focus on the Family's Real Answers radio show for teens
  witchcraft rpg: Kalashnikov Culture Christopher Carr, 2008-07-30 This work is a bridge between the failed/weak states' literature and that which examines issues relating to small arms proliferation. Carr investigates the cultural impact of the availability of these easy-to-come-by weapons. This cultural dynamic has a direct, and deadly impact on issues such as arms control, illegal and illicit trading, gun cultures, the nexus between criminality and militia warfare and the social impact of arms proliferation, and the struggle for weak states who attempt to govern. The case studies will appeal to those with regional or comparative interests. Although the tone is academic, the topics and the subject matter will make this book of interest to those outside of the academic community. The work takes the form of alternating chapters in which elements of Kalashnikov enculturation, for example the peculiar forms of aberrant economic activity that exist within Kalashnikov cultures, are paired with chapter-length mini-case studies, such as that dealing with armed gang movements in Jamaica, Papua New Guinea, and Brazil. The whole work is bounded by the contention that under certain conditions heavily weaponized societies create their own milieu, which in turn gives rise to communities that find ways to survive (and sometimes thrive) within an ambiance of chronic insecurity.
  witchcraft rpg: Footprints in Obscurity Pramudith D. Rupasinghe, 2016-03-11 A boy who was longing to discover the imaginary world that conquered his mind when his father was narrating free-time stories reaches the final destination after three decades, breaking frontiers, overcoming diverse hurdles, and thus making the journey an unique and colourful experience. Footprints in Obscurity is an impressive effort by the author in taking the reader on a real-time journey across twenty-nine African countries. Its a story of endurance, perseverance and transformation meshed with contemporary African realities, encapsulated in twenty chapters dedicated to carefully selected themes based on the author`s first-hand experiences during half a decade of travels. An unconventional revelation and a true story about Africa, the book also provides a profound psychological insight on how childhood dreams often shape one`s adult life.
  witchcraft rpg: Forum-Based Role Playing Games as Digital Storytelling Csenge Virág Zalka, 2019-03-11 When people hear the term role-playing games, they tend to think of two things: a group of friends sitting around a table playing Dungeons & Dragons or video games with exciting graphics. Between those two, however, exists a third style of gaming. Hundreds of online forums offer gathering places for thousands of players--people who come together to role-play through writing. They create stories by taking turns, describing events through their characters' eyes. Whether it is the arena of the Hunger Games, the epic battles of the Marvel Universe or love stories in a fantasy version of New York, people build their own spaces of words, and inhabit them day after day. But what makes thousands of players, many teenagers among them, voluntarily type up novel-length stories? How do they use the resources of the Internet, gather images, sounds, and video clips to weave them into one coherent narrative? How do they create together through improvisation and negotiation, in ways that connect them to older forms of storytelling? Through observing more than a hundred websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity.
  witchcraft rpg: Christian Life And Christian Living Adam Jeremy Capps, 2023-04-16 This book offers the best perspective it can on the Christian lifestyle. These are helpful teachings for any Christian and include less common topics that should be more commonplace. It is Christianity in a philosophical sense. It provides help for Christians in every way it can in ways closely related to the scriptures. This book goes over a large amount of topics such as morality, philanthropy, the apocalypse, Heaven, righteousness, and being at our best. It is also a public domain book which may be freely shared.
  witchcraft rpg: Teaching Video Game Design Fundamentals Andy Sandham, 2025-02-28 This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design.
  witchcraft rpg: The SAGE Encyclopedia of Business Ethics and Society Robert W. Kolb, 2018-03-27 Thoroughly revised, updated, and expanded, The SAGE Encyclopedia of Business Ethics and Society, Second Edition explores current topics, such as mass social media, cookies, and cyber-attacks, as well as traditional issues including accounting, discrimination, environmental concerns, and management. The new edition also includes an in-depth examination of current and recent ethical affairs, such as the dangerous work environments of off-shore factories for Western retailers, the negligence resulting in the 2010 BP oil spill, the gender wage gap, the minimum wage debate and increasing income disparity, and the unparalleled level of debt in the U.S. and other countries with the challenges it presents to many societies and the considerable impact on the ethics of intergenerational wealth transfers. Key Features Include: Seven volumes, available in both electronic and print formats, contain more than 1,200 signed entries by significant figures in the field Cross-references and suggestions for further readings to guide students to in-depth resources Thematic Reader′s Guide groups related entries by general topics Index allows for thorough browse-and-search capabilities in the electronic edition
  witchcraft rpg: MLA International Bibliography of Books and Articles on the Modern Languages and Literatures , 1980 Vols. for 1969- include ACTFL annual bibliography of books and articles on pedagogy in foreign languages 1969-
  witchcraft rpg: Lucifer's Notebook: Part Four Lucifer Jeremy White, 2022-10-09 A creative work made from a notebook that was scanned in. It is colorful, dubious, childish like me, and full of things made of the Satanic. It is an easy and quick read only containing things worth saying, without too much explanation. One that serves Satanic contemplation well. And things are uniquely presented here, as none quite have to say and show what I do. It is also in the public domain.
  witchcraft rpg: A Dirty War in West Africa Lansana Gberie, 2005-12 Since 1991, this West African nation has been brought to its knees by a series of coups, violent conflicts, and finally, outright war. The war has ended today, but it is clear that things are hardly settled. Focusing on the group spearheading the violence, the Revolutionary United Front (RUF), journalist Lansana Gberie exposes the corruption and appalling use of rape and mutilation as tactics to overthrow the former government. Gberie looks closely at the rise of the RUF and its ruthless leader, Foday Sankoh, as he seeks to understand the personalities and parties involved in the war.
Witchcraft - Wikipedia
Witchcraft is the use of magic by a person called a witch. Traditionally, "witchcraft" means the use of magic to inflict supernatural harm or misfortune on others, and this remains the most …

Witchcraft | Definition, History, Trials, Witch Hunts, & Facts
Witchcraft is a term usually applied to harm brought upon others through the use of supernatural or occult powers. The person engaging in witchcraft is called a witch, while the act of causing …

Witchcraft 101: A Beginner’s Guide to Spells, Rituals, and Magic
2 days ago · Witchcraft vs Wicca. Wicca is a modern pagan religion that incorporates witchcraft. It emphasizes harmony with nature and follows the Wheel of the Year and the Wiccan Rede: “An …

Witchcraft Beginner Basics - Start Your Magical Journey
Discover the essentials of witchcraft with WiccaNow's Beginner Basics. Learn the fundamental concepts and practices to begin your journey into witchcraft.

What is witchcraft? The definition, the varieties and the history.
Oct 15, 2022 · From the Wicked Witch of the West to the Sanderson Sisters from "Hocus Pocus", women using magic for evil (and in some cases, good) has shaped cultural understandings of …

How Witchcraft Works - HowStuffWorks
Witchcraft and belief in magic have been around since the beginning of time. Learn the history of witchcraft, modern witchcraft, Wicca and Wiccan rituals.

Witches: Real Origins, Hunts & Trials - HISTORY
Sep 12, 2017 · Early witches were people who practiced witchcraft, using magic spells and calling upon spirits for help or to bring about change. Most witches were thought to be pagans doing …

Witchcraft: History, Modern Days & Diversity - Magickal Spot
Jan 18, 2024 · Witchcraft has a rich history dating back to ancient times, with European witch trials being a notorious chapter, where thousands of people were falsely accused and persecuted. …

The History of Witchcraft (& Witches!) - Infoplease
Oct 17, 2023 · Explore the intriguing history of witchcraft. Uncover the myths, mystery, & magic that defined the era of witches throughout the centuries, & into the modern day!

Witchcraft - Encyclopedia.com
May 14, 2018 · On such an understanding, witchcraft is the belief in and use of unusual, secret, or even supernatural forces in order to force or promote specific desired ends. The ancient …

Witchcraft - Wikipedia
Witchcraft is the use of magic by a person called a witch. Traditionally, "witchcraft" means the use of magic to inflict supernatural harm or misfortune on others, and this remains the most …

Witchcraft | Definition, History, Trials, Witch Hunts, & Facts
Witchcraft is a term usually applied to harm brought upon others through the use of supernatural or occult powers. The person engaging in witchcraft is called a witch, while the act of causing …

Witchcraft 101: A Beginner’s Guide to Spells, Rituals, and Magic
2 days ago · Witchcraft vs Wicca. Wicca is a modern pagan religion that incorporates witchcraft. It emphasizes harmony with nature and follows the Wheel of the Year and the Wiccan Rede: “An …

Witchcraft Beginner Basics - Start Your Magical Journey
Discover the essentials of witchcraft with WiccaNow's Beginner Basics. Learn the fundamental concepts and practices to begin your journey into witchcraft.

What is witchcraft? The definition, the varieties and the history.
Oct 15, 2022 · From the Wicked Witch of the West to the Sanderson Sisters from "Hocus Pocus", women using magic for evil (and in some cases, good) has shaped cultural understandings of …

How Witchcraft Works - HowStuffWorks
Witchcraft and belief in magic have been around since the beginning of time. Learn the history of witchcraft, modern witchcraft, Wicca and Wiccan rituals.

Witches: Real Origins, Hunts & Trials - HISTORY
Sep 12, 2017 · Early witches were people who practiced witchcraft, using magic spells and calling upon spirits for help or to bring about change. Most witches were thought to be pagans doing …

Witchcraft: History, Modern Days & Diversity - Magickal Spot
Jan 18, 2024 · Witchcraft has a rich history dating back to ancient times, with European witch trials being a notorious chapter, where thousands of people were falsely accused and persecuted. …

The History of Witchcraft (& Witches!) - Infoplease
Oct 17, 2023 · Explore the intriguing history of witchcraft. Uncover the myths, mystery, & magic that defined the era of witches throughout the centuries, & into the modern day!

Witchcraft - Encyclopedia.com
May 14, 2018 · On such an understanding, witchcraft is the belief in and use of unusual, secret, or even supernatural forces in order to force or promote specific desired ends. The ancient …