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zbrushworkshops: ZBrush Studio Projects Ryan Kingslien, 2011-02-08 Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. |
zbrushworkshops: ZBrush Character Creation Scott Spencer, 2011-01-13 A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide. |
zbrushworkshops: Introducing ZBrush 3rd Edition Eric Keller, 2012-05-11 Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but is available for download after purchase. |
zbrushworkshops: Introducing ZBrush 4 Eric Keller, 2011-02-02 Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. Understand ZBrush's unique sculpting and painting technology Take a tour of ZBrush 4's innovative interface and powerful toolkit Work with digital clay and effectively use the full array of sculpting brushes Master ZSpheres for armature and ZSketching for creating meshes Explore exciting new tools for creating hard surface objects Learn how to set lighting, create materials, and render in ZBrush Create animated turntables within ZBrush to show off your work The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. |
zbrushworkshops: How to Become a Video Game Artist Sam R. Kennedy, 2013-05-14 Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time. |
zbrushworkshops: Введение в ZBrush 4 Эрик Келлер, 2022-01-29 С этой книгой вы научитесь моделированию удивительных по своей реалистичности существ, людей и неодушевленных предметов в одной из лучших программ «цифровой лепки» Zbrush. Вы освоите уникальную технологию скульптинга, инновационный интерфейс и мощный набор инструментов Zbrush, работу с «цифровой глиной» и богатым арсеналом скульптурных кистей, моделирование скелетов и сеток при помощи Z-сфер и Z-скетчей, новые возможности создания объектов с твердой поверхностью, управление освещением, материалами и визуализацией, анимационные возможности ZBrush.Издание предназначено для начинающих пользователей программы, но может принести неоценимую пользу и профессионалам, давно знакомым с Zbrush. Файлы к книге: https://dmkpress.com/catalog/computer/3d/978-5-94074-794-9/ |
zbrushworkshops: Sculpture numérique avec ZBrush Scott Spencer, 2010 La 4e de couverture indique : Sculptez des corps humains saisissants, pour le cinéma et le jeu vidéo Pour créer des personnages convaincants, vous devez veiller à ce qu'ils soient les plus réalistes possibles. Et pour cela, pas de miracle, vous ne pouvez compter que sur votre connaissance de l'anatomie humaine et vos compétences artistiques. Cet ouvrage richement illustré, fondé sur des concepts de forme, de pose et de proportions utilisés depuis plusieurs siècles par les peintres et les sculpteurs, vous initiera aux bases de l'anatomie humaine et vous aidera à développer des compétences artistiques qui vous serviront tout au long de votre carrière. En vous entraînant, notamment à l'aide de ZBrush, à sculpter un personnage de superhéros, vous apprendrez à reproduire chaque partie du corps humain - tête, cou, torse, bras, mains, jambes, etc -, et étudierez leur structure osseuse et musculaire. Apprenez à synthétiser les régions du corps en un ensemble de formes géométriques simplesbauchez une sculpture à l'aide d'outils puissants comme la brosse ClayTubesÉtudiez les techniques de remaillage et de création de texture dans ZBrushAdaptez votre maillage aux contraintes spécifiques de l'animation, du jeu vidéo, du web et de l'illustrationDécouvrez des processus de fabrication utilisables dans Maya, 3ds Max, Blender et Photoshop |
zbrushworkshops: The Artist's Guide to Human Anatomy Gottfried Bammes, 2004-01-01 Presents a guide to human anatomy and its depiction in art, with advice on drawing various poses and motions. |
zbrushworkshops: Artistic Anatomy Paul Richer, 1986 |
zbrushworkshops: Forensic Facial Reconstruction Caroline Wilkinson, 2008-11-13 This book's major contributions include a detailed description of the Manchester method of facial reconstruction, using all the available published data on tissue depths and variation with age, sex, stature and ethnic origin. Caroline Wilkinson also includes an evaluation of the methods and problems associated with reconstructing the faces of children. Forensic facial reconstruction reproduces an individual's face from skeletal remains. Used when identification is otherwise impossible, it can give a name to the dead in forensic cases, or in archaeological contexts, provide a tangible impression of real individuals from our past. |
zbrushworkshops: Sean Andrew Murray - Sketchbook Collection Sean Murray, 2013-03-30 |
zbrushworkshops: Introducing ZBrush Eric Keller, 2011-05-23 If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair. Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Learn to create lush, beautiful digital art with ZBrush and this detailed guide. |
zbrushworkshops: Anatomy for Sculptors, Understanding the Human Figure Uldis Zarins, Sandis Kondrats, 2014 Visual artists are visual thinkers! Our mission is to supercharge them by making anatomy for artists' visible and understandable-anatomy book with clear images that contain the necessary information needed to create a realistic human figure. Get Loads of social visual references; Complex knowledge of human figure explained in a simple matter (Head, Upper limb, Lower limb, Torso, and figure); The most important muscles of the body and their form, in the movement and static, form various angles and body positions; Primary male anatomy and female anatomy differences; Proportions chars of the figure and head (age and gender)Anatomy for artists started as a sculpting book because the author, UIdis Zarins, is a sculptor with more than 25-year experience and a professor of Anatomy in Arts Academy. Nowadays, it used in 3d modeling, digital art, painting, CGI, character design, traditional or digital sculpting, and so on. All around the art world, artists find it's in their daily work. Content is king addition to the 3D models; there are photos of live models from various angles and body postures, overlaid with color-coded muscle diagrams. The coverage of the book is entirely comprehensive, displaying the human body from head to toe. Most pictures in the book are self-explanatory. Guess no moreThe Internet is not as full of information in the current subject as it might seem at first. With time you seem not to find the correct reference materials you were looking for. That makes you improvise. Improvising, without the real understanding of a human figure, brings imperfections and frustrations. Gaining an understanding of the human figure and its motions are the leading book's idea. It allows for a person not to just copy nature, but to understand it and improve in their work. Printed books - have references by your side at any time. Add your additional comments and references. Personalizes this book for your needs. They always have a special feeling when owning and using them. It's a part of your tool-kit. Paperback is a softcover type, with a paperboard front and back cover. |
zbrushworkshops: ZBrush Digital Sculpting Human Anatomy Scott Spencer, 2010-12-16 Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. |
zbrushworkshops: Mastering Maya 2009 Eric Keller, 2011-01-13 The Ultimate Maya 2009 Resource for Intermediate to Advanced Users If you already know the basics of Maya, now you can elevate your skills with Maya 2009 and the advanced coverage in this authoritative new reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on Maya Complete and Maya Unlimited. This fully updated book brings you up to speed on Maya 2009's new features and expands your skills with advanced instruction on cloth, fur, and fluids. You'll learn Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more. Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this one-of-a-kind guide gives you valuable insight into the entire CG production pipeline. If you've been looking for a complete, professional-quality Maya resource to turn to again and again, this is the book for you. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. |
zbrushworkshops: Anatomy Joseph Sheppard, 2013-02-04 In this superb guidebook, a master of figure drawing shows readers in precise detail how to render human anatomy convincingly. Over 460 illustrations reveal the structure of the body. |
zbrushworkshops: Ignis Gina Wilson, 2003-09 Lynch gives his smokeless saurian . . . large, liquid, forward-facing eyes that positively broadcast appeal. — KIRKUS REVIEWS Even though he can run faster and fly higher than any of his friends, Ignis the young dragon is still sad. There’s just one thing he can’t do: breathe fire. So Ignis leaves Dragonland on a quest - meeting unforgettable friends, sharing wonderful times, and feeling truly warm inside. But when will he discover the spark he needs to be a real dragon? Dazzling illustrations by the award-winning P.J. Lynch light up a magical, heartwarming tale. |
zbrushworkshops: Digital Painting Techniques 3DTotal.com (Firm), 2009 Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Offers digital inspiration with hands-on insight and techniques from professional digital artists. |
zbrushworkshops: ZBrush Creature Design Scott Spencer, 2012-04-06 Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life. |
zbrushworkshops: Layout and Composition for Animation Ed Ghertner, 2012-11-12 This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists. With Beauty and the Beast examples and Simpson character layouts, readers will learn how to develop character layout and background layout as well as strengthen composition styles with a creative toolset of trick shot examples and inspirational case studies. A companion website will include further technique based tools, finalized layout and composition examples and tutorials for further artistic skill development. |
zbrushworkshops: How to draw : advanced techniques , 2006-01-01 |
zbrushworkshops: Veterinary School for Everyone , 2021-09-29 |
zbrushworkshops: Understanding the Periodic Table , 2021-06-09 |
zbrushworkshops: The Great Tours John Greene, 2020-02-19 |
zbrushworkshops: The Wonders of America's State Parks Joseph R. Yogerst, 2019 Join a best-selling travel writer and globe-trotting journalist to discover 18 million acres of adventure in America's state parks.--Container. |
zbrushworkshops: World War II , 2021-06-09 |
zbrushworkshops: The Great Tours , 2021-05-12 |
zbrushworkshops: Massive Black Publishing Ballistic, 2012-12-10 Massive Black: Volume 1 brings together more than 700 pieces of artwork by the Massive Black team from studios in North America and Asia. Founded in 2002 by a group of passionate developers, Massive Black has grown to become a powerhouse of the entertainment industry--particularly in the areas of concept art, illustration, 3D, animation and intellectual property development. During its six-year history, the company has worked on 210 projects, generating a staggering 30,000 pieces of concept art for games, film, television, graphic novels, toys, and advertising. Now is your chance to get your hands on this spectacular collection of art from the world's most exciting concept art studio--Massive Black. |
zbrushworkshops: The Big Bang and Beyond , 2021-11-24 |
zbrushworkshops: Understanding Human Emotions , 2021-09-29 |
zbrushworkshops: The Evidence for Modern Physics Don Lincoln, 2021-04-14 |
zbrushworkshops: The Pagan World Hans-Friedrich Mueller, 2020-01-22 |
zbrushworkshops: World Heritage Sites , 2021-10-20 |
zbrushworkshops: The Art of Video Storytelling , 2021-07-07 |
zbrushworkshops: The Great Revolutions of Modern History , 2021-02-18 |
zbrushworkshops: The Great Ideas of Philosophy Daniel N. Robinson, Teaching Company, 1997 |
zbrushworkshops: MOS Study Guide for Microsoft Office 365 John Pierce, 2012 Annotation Demonstrate your expertise with Microsoft Office 365 by earning a MOS certification. This Study Guide is designed to help you prepare for MOS Exam 77-891: Microsoft Office 365, and features:Full objective-by-objective reviewEasy-to-follow procedures and hands-on tasksExam-discount offer from CertiportUse the in-depth exam prep, practice, and review to help advance your proficiency with Office 365and earn the credential that proves it. |
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