What Is Utherverse

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  what is utherverse: Six in a Bed Roanne van Voorst, 2024-04-02 Love is the most important and intense experience of our life. It pushes us to elation, to heartbreak, to sing for joy and sob in disappointment. Connecting in this way to others is an essential quality of being human: without love, we don’t learn and develop properly as children and we don’t flourish as adults – in short, we’re starved of what we need. But love is on the verge of monumental change. Sex robots are already on the market, polyamory is gaining ground, drugs are being developed that can make you fall in love, and AI and robotics are set to revolutionize how we relate to each other. Debates about whether more than two people should be able legally to get married are heating up; at the same time, an increasing number of people have decided to stay single and who go by the name of sologamists. The futures anthropologist Roanne van Voorst spent three years researching love’s fluid landscape and immersing herself in today’s latest trends to gain insight into the human of tomorrow. She cultivated a virtual friendship, hired a rentable friend and an erotic masseuse, shared a bed with sex dolls and flirted with artificial intelligence. She dated and danced in a virtual world, spoke to polyamorists, sologamists, sex workers, pansexuals, asexuals, heterosexuals, homosexuals, men, women, and people who don’t accept the binary gender label. She wanted to know how changes to love are changing our species. This book is her brilliantly engaging answer.
  what is utherverse: The Future of Learning S. Voller, E. Blass, V. Culpin, 2010-11-16 Based on research-informed 'future-scoping' and emerging practice in the field of executive education this bookis split into three parts: Future Context, Future Learning and Future Learners. With a short editorial introducing each part, it will appeal to anyone working in the field of adult and higher education and training.
  what is utherverse: Experiential Learning in Virtual Worlds , 2019-01-04
  what is utherverse: The On-Demand Brand Rick MATHIESON, 2010-05-01 Call it the digital generation. The iPhone-toting, Facebook-hopping, Twitter-tapping, I-want-what-I-want, how-I-want-it generation. By whatever name, marketers are discovering that connecting with today’s elusive, ad-resistant consumer means saying goodbye to “new media,” and hello “now media.” Featuring exclusive insights and inspiration from today’s top marketers—as well as lessons from some of the world’s most successful digital marketing initiatives—this eye-opening book reveals how readers can deliver the kind of blockbuster experiences that 21st century consumers demand. Spanning social networking, augmented reality, advergames, virtual worlds, digital outdoor mobile marketing, and more, this book presents an inside look at digital strategies being deployed by brands like Coca-Cola, Burger King, BMW, Axe Deodorant, NBC Universal, Doritos, and many others. Revealing ten essential secrets for capitalizing on the right mix of digital channels and experiences for any brand, this book reveals how to demand attention...before the audience hits the snooze button.
  what is utherverse: We Wear the Mask Brando Skyhorse, Lisa Page, 2017-10-10 Why do people pass? Fifteen writers reveal their experiences with passing. For some, “passing” means opportunity, access, or safety. Others don’t willingly pass but are “passed” in specific situations by someone else. We Wear the Mask, edited by Brando Skyhorse and Lisa Page, is an illuminating and timely anthology that examines the complex reality of passing in America. Skyhorse, a Mexican American, writes about how his mother passed him as an American Indian before he learned who he really is. Page shares how her white mother didn’t tell friends about her black ex-husband or that her children were, in fact, biracial. The anthology includes writing from Gabrielle Bellot, who shares the disquieting truths of passing as a woman after coming out as trans, and MG Lord, who, after the murder of her female lover, embraced heterosexuality. Patrick Rosal writes of how he “accidentally” passes as a waiter at the National Book Awards ceremony, and Rafia Zakaria agonizes over her Muslim American identity while traveling through domestic and international airports. Other writers include Trey Ellis, Marc Fitten, Susan Golomb, Margo Jefferson, Achy Obejas, Clarence Page, Sergio Troncoso, Dolen Perkins-Valdez, and Teresa Wiltz.
  what is utherverse: Handbook of Research on Educational Communications and Technology David Jonassen, Michael J. Spector, Marcy Driscoll, M. David Merrill, Jeroen van Merrienboer, Marcy P. Driscoll, 2008-09-25 First Published in 2008. Sponsored by the Association of Educational Communication and Technology (AECT), the third edition of this groundbreaking Handbook continues the mission of its predecessors: to provide up-to-date summaries and syntheses of recent research pertinent to the educational uses of information and communication technologies. In addition to updating, this new edition has been expanded from forty-one to fifty-six chapters organized into the following six sections: foundations, strategies, technologies, models, design and development, and methodological issues. In response to feedback from users of the second edition, the following changes have been built into this edition. More Comprehensive topical coverage has been expanded from forty-one to fifty-six chapters and includes many more chapters on technology than in previous editions. Restructured Chapters this edition features shorter chapters with introductory abstracts, keyword definitions, and extended bibliographies. More International more than 20% of the contributing authors and one of the volume editors are non-American. Theoretical Focus Part 1 provides expanded, cross-disciplinary theoretical coverage. Methodological Focus an extended methodological chapter begins with a comprehensive overview of research methods followed by lengthy, separately authored sections devoted to specific methods. Research and Development Focus another extended chapter with lengthy, separately authored sections covers educational technology research and development in different areas of investigation, e.g., experimental methods to determine the effectiveness of instructional designs, technology-based instructional interventions in research, research on instructional design models.
  what is utherverse: Batman: The Long Halloween #1 Jeph Loeb, Catwoman, the Joker, Poison Ivy, and the Riddler--any one of these Batman rogues may prove to be the mysterious serial killer known as Holiday, a murderer who kills according to the calendar. And now, a still-learning Batman must uncover the killer's identity before they kill again!
  what is utherverse: Internet Infidelity Sanjeev P. Sahni, Garima Jain, 2018-01-24 This volume discusses the phenomenon of internet infidelity by looking at the psychological, social, legal, and technological aspects involved in such behaviour. The rise of social media as well as technological advancements that create ‘real’ experiences online have made it possible for people to engage in multiple kinds of online relationships. These create concerns about regulating such activities via national and international law, as well as psychological and social concerns of understanding the overall impact of such behaviour. Therefore, this volume, which includes perspectives from across the world, asks and addresses some fundamental questions: Does internet infidelity amount to cheating? How is virtual infidelity different from actual infidelity? What are the social, interpersonal and psychological impacts of internet infidelity? Do people in different cultures view online infidelity differently? What are the myths associated with online infidelity? What are the various intervention measures or therapeutic techniques for treating people who are addicted to cybersex or pornography? The legal dimensions of internet cheating are equally important since adultery is considered as a criminal offence in some countries. As yet, there is no universally accepted definition of internet infidelity and legal perspectives become very important in understanding the phenomenon. This volume includes grand theory approaches as well as detailed case studies and provides unique and multidisciplinary insights into internet cheating. It is ideal for marital therapists, counsellors, criminologists, legislators, and both researchers and students.
  what is utherverse: The Phonographic Magazine , 1888
  what is utherverse: Virtual Worlds for Language Learning Randall Sadler, 2012 This book focuses on one area in the field of Computer-Mediated Communication that has recently exploded in popularity - Virtual Worlds. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this text explores the potential for these environments to be used for language learning and telecollaboration. After providing an introduction and history of the area, this volume examines learning theories - both old and new - that apply to the use of Virtual Worlds and language learning. The book also examines some of the most popular Virtual Worlds currently available, including a discussion of the strengths and weaknesses of each. The Virtual World of Second Life is explored in depth, including research examining how users of this world are using language there, and how they are using it to enhance their second language skills.
  what is utherverse: The Handbook of Technology and Second Language Teaching and Learning Carol A. Chapelle, Shannon Sauro, 2017-09-05 The Handbook of Technology and Second Language Teaching and Learning presents a comprehensive exploration of the impact of technology on the field of second language learning. The rapidly evolving language-technology interface has propelled dramatic changes in, and increased opportunities for, second language teaching and learning. Its influence has been felt no less keenly in the approaches and methods of assessing learners' language and researching language teaching and learning. Contributions from a team of international scholars make up the Handbook consisting of four parts: language teaching and learning through technology; the technology-pedagogy interface; technology for L2 assessment; and research and development of technology for language learning. It considers how technology assists in all areas of language development, the emergence of pedagogy at the intersection of language and technology, technology in language assessment, and major research issues in research and development of technologies for language learning. It covers all aspects of language including grammar, vocabulary, reading, writing, listening, speaking, pragmatics, and intercultural learning, as well as new pedagogical and assessment approaches, and new ways of conceiving and conducting research and development. The Handbook of Technology and Second Language Teaching and Learning demonstrates the extensive, multifaceted implications of technology for language teachers, learners, materials-developers, and researchers.
  what is utherverse: The Making of Second Life Wagner James Au, 2008-02-26 The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created virtual offices within it, and the number of users (avatars) who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.
  what is utherverse: Synthetic Worlds Edward Castronova, 2008-09-15 From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education
  what is utherverse: Batman: The Long Halloween Special (2021) #1 Jeph Loeb, 2021-10-26 Twenty-five years ago, you thought you knew the whole story of Batman: The Long Halloween. Now, legendary creators Jeph Loeb and Tim Sale return to Gotham City to reveal that no secret remains buried forever! Join us for the return of the Batman Halloween specials and a mystery that could destroy Batman, Commissioner Gordon, Two-Face, and…well, that would be telling, wouldn’t it?
  what is utherverse: Virtual Worlds and Metaverse Platforms Nelson Zagalo, Leonel Morgado, Ana Boa-Ventura, 2012 This book presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies, covering scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used--Provided by publisher.
  what is utherverse: Virtual Justice F. Gregory Lastowka, 2010 In this book, the author illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.
  what is utherverse: My Tiny Life Julian Dibbell, 1998 This novelistic rendering of a true account tells of a celebrated rape case which took place in an electronic salon, where Internet junkies have created their own interactive fantasy realm.
  what is utherverse: The State of Play Jack Balkin, Beth Simone Noveck, 2006-11-01 The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
  what is utherverse: The Interface Envelope James Ash, 2016-08-25 In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.
  what is utherverse: Suicide Ronald M. Holmes, Stephen T. Holmes, 2005-07-27 Suicide is an ageless concern that has been with us as long as man has existed. Forbidden by all religions, suicide has nonetheless become such a practical problem that it is now an everyday concern, resulting in more annual deaths than homicide. Suicide must be seen as a societal and personal problem—it is a complex act with no simple explanation. The motivation is multifaceted, often not understood by the family or by other survivors. Suicide: Theory, Practice and Investigation is the only text available in paperback form that offers an accessible overview of suicide in the United States. Written by Ronald M. Holmes and Stephen T. Holmes, two of the foremost authors of murder and violent crime books in the world, this book examines the social problem and criminal justice concerns of suicide from unique perspectives. The authors discuss the various forms of suicide and analyze the latest data on regional differences and how gender, marital status, occupation, health, drug use, and religion all influence the practice of suicide. Key Features: Analyzes suicide letters to provide students with unique perspectives not found in other books Covers investigative techniques that will be of interest to professionals and students alike Includes carefully selected photos to explicate the material covered Categorizes suicide into different types including anomic, egoistic, altruistic, and fatalistic to distinguish the various reasons for which people have taken their own lives Integrates notes within the chapters to show the state of mind for those who commit suicide Explores learnings from suicidal behavior to help readers recognize how better to prevent the practice Suicide is designed for undergraduate and graduate courses in departments of Criminology, Criminal Justice, Psychology, and Forensic Science. In addition, it can also be used for a variety of other courses, including Psychopathology, Sociology of Deviance, Abnormal Psychology, and Violent Crimes. This book will also be of interest to anyone looking for a clear understanding of the extent of suicide in the United States.
  what is utherverse: Inevitable Joshua Denne, 2016-08-20
  what is utherverse: Customer Experience Management Bernd H. Schmitt, 2010-07-09 In Customer Experience Management, renowned consultant and marketing thinker Bernd Schmitt follows up on his groundbreaking book Experiential Marketing by introducing a new and visionary approach to marketing called customer experience management (CEM). In this book, Schmitt demonstrates how to put his CEM framework to work in any organization to spur growth, increase revenues, and transform the image of your company and its brands. From retail buying to telephone orders, from marketing communications to online shopping, every customer touch-point offers companies an opportunity to maximize the customer experience and establish a bond that will never be broken. Customer Experience Management introduces the five-step CEM process, a comprehensive tool for connecting with customers at every touch-point. This revolutionary marketing guide provides cases of successful CEM implementations in a wide variety of consumer and B2B industries, including pharmaceuticals, electronics, beauty and cosmetics, telecommunications, beverages, financial services, and even the nonprofit sector. A must-read for senior executives, marketing managers, and anyone who wants to drive growth, increase income, and spur organizational change, Customer Experience Management demonstrates the power of collecting truly relevant customer information, developing and implementing winning strategies, and measuring their results.
  what is utherverse: I Know Why the Caged Bird Sings Maya Angelou, 2010-07-21 Here is a book as joyous and painful, as mysterious and memorable, as childhood itself. I Know Why the Caged Bird Sings captures the longing of lonely children, the brute insult of bigotry, and the wonder of words that can make the world right. Maya Angelou’s debut memoir is a modern American classic beloved worldwide. Sent by their mother to live with their devout, self-sufficient grandmother in a small Southern town, Maya and her brother, Bailey, endure the ache of abandonment and the prejudice of the local “powhitetrash.” At eight years old and back at her mother’s side in St. Louis, Maya is attacked by a man many times her age—and has to live with the consequences for a lifetime. Years later, in San Francisco, Maya learns that love for herself, the kindness of others, her own strong spirit, and the ideas of great authors (“I met and fell in love with William Shakespeare”) will allow her to be free instead of imprisoned. Poetic and powerful, I Know Why the Caged Bird Sings will touch hearts and change minds for as long as people read. “I Know Why the Caged Bird Sings liberates the reader into life simply because Maya Angelou confronts her own life with such a moving wonder, such a luminous dignity.”—James Baldwin From the Paperback edition.
  what is utherverse: PC Mag , 2007-07-17 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
  what is utherverse: The Media Handbook Helen Katz, 2019-05-03 The Media Handbook provides a practical introduction to the advertising, media planning, and buying processes. Emphasizing basic calculations and the practical realities of offering alternatives and evaluating the plan, this seventh edition includes greater coverage of social media, buying automation, the continued digitization of media, and updated statistics on media consumption. It covers over the top television, programmatic TV, digital advertising, and the automation of buying across all media. Author Helen Katz provides a continued focus on how planning and buying tie back to the strategic aims of the brand and the client, keeping practitioners and students up to date with current industry examples and practices. The Companion Website to the book includes resources for both students and instructors. For students there are flashcards to test themselves on main concepts, a list of key media associations, a template flowchart and formulas. Instructors can find lecture slides and sample test questions to assist in their course preparation.
  what is utherverse: Online a Lot of the Time Ken Hillis, 2009-05-27 A wedding ceremony in a Web-based virtual world. Online memorials commemorating the dead. A coffee klatch attended by persons thousands of miles apart via webcams. These are just a few of the ritual practices that have developed and are emerging in online settings. Such Web-based rituals depend on the merging of two modes of communication often held distinct by scholars: the use of a device or mechanism to transmit messages between people across space, and a ritual gathering of people in the same place for the performance of activities intended to generate, maintain, repair, and renew social relations. In Online a Lot of the Time, Ken Hillis explores the stakes when rituals that would formerly have required participants to gather in one physical space are reformulated for the Web. In so doing, he develops a theory of how ritual, fetish, and signification translate to online environments and offer new forms of visual and spatial interaction. The online environments Hillis examines reflect the dynamic contradictions at the core of identity and the ways these contradictions get signified. Hillis analyzes forms of ritual and fetishism made possible through second-generation virtual environments such as Second Life and the popular practice of using webcams to “lifecast” one’s life online twenty-four hours a day, seven days a week. Discussing how people create and identify with their electronic avatars, he shows how the customs of virtual-world chat reinforce modern consumer-based subjectivities, allowing individuals to both identify with and distance themselves from their characters. His consideration of web-cam cultures links the ritual of exposing one’s life online to a politics of visibility. Hillis argues that these new “rituals of transmission” are compelling because they provide a seemingly material trace of the actual person on the other side of the interface.
  what is utherverse: Celebrating the Third Place Ray Oldenburg, 2009-03-04 Nationwide, more and more entrepreneurs are committing themselves to creating and running third places, also known as great good places. In his landmark work, The Great Good Place, Ray Oldenburg identified, portrayed, and promoted those third places. Now, more than ten years after the original publication of that book, the time has come to celebrate the many third places that dot the American landscape and foster civic life. With 20 black-and-white photographs, Celebrating the Third Place brings together fifteen firsthand accounts by proprietors of third places, as well as appreciations by fans who have made spending time at these hangouts a regular part of their lives. Among the establishments profiled are a shopping center in Seattle, a three-hundred-year-old tavern in Washington, D.C., a garden shop in Amherst, Massachusetts, a coffeehouse in Raleigh, North Carolina, a bookstore in Traverse City, Michigan, and a restaurant in San Francisco.
  what is utherverse: Celebrity and Power P. David Marshall, 1997 The author examines the various kinds of stars, questioning the needs each type fulfills in our lives and relating these needs to particular entertainment media.
  what is utherverse: Video Game Art Nic Kelman, 2005 Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.
  what is utherverse: The Great Good Place Ray Oldenburg, 1989 A look at informal gathering places--coffe shops, community centers, beauty parlors, general stores, bars and others. The author considers their importance to our communities and the reasons for their gradual disappearance.
  what is utherverse: Learning in Virtual Worlds Mark J. W. Lee, Sue Gregory, Barney Dalgarno, Belinda Tynan, 2016 Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education--primarily learner isolation and student disengagement--has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.Contributors include Paul M. Baker, Francesca Bertacchini, Leanne Cameron, Chris Campbell, Helen S. Farley, Laura Fedeli, Sue Gregory, Christopher Hardy, Bob Heller, Vicki Knox, Shailey Minocha, Jessica Pater, Margarita Pérez García, Mike Procter, Torsten Reiners, Paul Resta, Corbin Rose, Miri Shonfeld, Ann Smith, Layla F. Tabatabaie, Assunta Tavernise, Robert L. Todd, Steven Warburton, and Stephany F. Wilkes.
  what is utherverse: Human Rights Standards and the Responsibility of Transnational Corporations Michael K. Addo, 1999 What is the nature and scope of corporate responsibility with regard to human rights? Should companies themselves be responsible for human rights violations involving themselves or their subsidiaries? What principles should guide business in countries known to violate human rights? Is self-regulation sufficient, or are corporations best regulated by national or international codes, and on what should these codes be based? These are some of the many questions which this ground-breaking collection of essays seeks to address as it assesses the value of applying human rights standards to transnational corporations. The increasing involvement of corporations in the public domain and the steady reduction of governmental involvement in commercial and social undertakings has created a desperate need to rethink the nature and role of the private corporation and its regulation. This volume, which contains a balanced collection of analyses from all interested sources in the corporate responsibility debate, is the result of a three-day conference during which government officials, corporate executives, NGOs, and representatives of inter-governmental organisations, as well as academic researchers, came together for the first time to discuss the emerging issues. The essays have been arranged under six broad themes: policy issues, regulation, issues of application, matters of doctrine, globalisation and case studies. In addition, each section contains the opinion (not simply a summary of proceedings) of a nominated rapporteur who draws together the strands of each theme, and, where necessary, broadens the analysis to cover important issues which may not have been addressed. At the heart of this volume is the attempt to define an effective framework for transnational corporate responsibility through international human rights standards. It will be of vital interest to corporate legal advisers, human rights practitioners, NGOs, government law offices and academics, as well as to all those concerned with human rights and their place in the modern world.
  what is utherverse: A Psalm of Life Henry Wadsworth Longfellow, 1891
  what is utherverse: The Best Small Fictions Nathan Leslie, Elena Stiehler, 2020-10-06
  what is utherverse: Red-light Nights, Bangkok Daze William Sparrow, 2008 Sexy, entertaining and thoroughly informative, Red-light Nights, Bangkok Daze is a collection of previously published articles and newly written pieces by the Asia Times Online's most-read columnist William Sparrow, offering a glimpse into what is enticing, insightful and unknown about sex in Asia. It looks at the sex scenes and unseens in the usual suspects of Thailand, the Philippines, Hong Kong and Japan, as well as in less obvious countries such as Pakistan, China, Myanmar, Cambodia and Vietnam.Covering the gamut of love, lust, passion and pleasure across Asia, these articles offer unique insights into the sometimes shadowy world of the carnal pleasures on offer and the hypocrisies surrounding them. Gathered from the views of unrepentant sexpats, wayward tourists and the locals themselves, in Red-light Nights, Bangkok Daze you'll find revelations about the varied experiences this huge cast of characters participates in.
  what is utherverse: Crossing the Bar Alfred Tennyson Baron Tennyson, 1898
  what is utherverse: Translation and Censorship in Different Times and Landscapes Maria Lin Moniz, Teresa Seruya, 2009-03-26 This volume is a selection of papers presented at the international conference on Translation and Censorship. From the 18th Century to the Present Day, held in Lisbon in November 2006. Although censorship in Spain under Franco dictatorship has already been thoroughly studied, the Portuguese situation under Salazar and Caetano has been, so far, almost ignored by the academic research. This is then an attempt to start filling this gap. At the same time, new case studies about the Spanish context are presented, thus contributing to a critical view of two Iberian dictatorial regimes. However other geographical and time contexts are also included: former dictatorships such as Brazil and Communist Czechoslovakia; present day countries with very strict censoring apparatus such as China, or more subtle censorial mechanisms as Turkey and Ukraine. Specific situations of past centuries are given some attention: the reception of Ovid in Portugal, the translation of English narrative fiction into Spanish in the 18th century, the translation of children literature in Victorian England and the emergence of the picaresque novel in Portugal in the 19th century. Other forms of censorship, namely self-censorship, are studied in this volume as well. The book fits in one of the most innovative fields of research in translation studies, i.e. the study of social and political constraints on translation processes and translation functions. More specifically, the concept of censorship is crucial to the understanding of these constraints, especially in spatio-temporal settings where translation exhibits conflicts between what is acceptable for and what is prohibited by a given culture. For that reason, detailed descriptive research is needed in as many situations as possible. It gives an excellent view on the complex mechanisms of censorship with regard to translation within a large number of modern European and non European cultures. In addition to articles devoted to cases dealing with China, Brazil, Great-Britain, Turkey, Ukraine or Czechoslovakia, Spain and Portugal occupy a prominent role. As a whole, the volume marks an important step forward in our growing understanding of the role of socio-political factors for the development and changes of translation policies. I highly recommend the publication. Prof. dr. Lieven D’hulst, Professor of Translation Studies at K.U.Leuven (Belgium).
  what is utherverse: The Dark Net Jamie Bartlett, 2015-06-02 An NPR Best Book of the Year Included in The Washington Post's Notable Nonfiction of the Year An Independent and New Statesman Book of the Year Beyond the familiar online world that most of us inhabit—a world of Google, Facebook, and Twitter—lies a vast and often hidden network of sites, communities, and cultures where freedom is pushed to its limits, and where people can be anyone, or do anything, they want. This is the world of Bitcoin, 4chan, and Silk Road, of radicalism, crime, and pornography. This is the Dark Net. In this important and revealing book, Jamie Bartlett takes us deep into the digital underworld and presents an extraordinary look at the internet we don't know. Beginning with the rise of the internet and the conflicts and battles that defined its early years, Bartlett reports on trolls, pornographers, drug dealers, hackers, political extremists, Bitcoin programmers, and vigilantes—and puts a human face on those who have many reasons to stay anonymous. Rich with historical research and revelatory reporting, The Dark Net is an unprecedented, eye-opening look at a world that doesn't want to be known.
  what is utherverse: Love and Sex with Robots David Levy, 2007-11-06 Draws on cutting-edge research, as well as examples from cultural history and psychology, to explore what the author believes will be inevitable physical relationships between people and machines.
  what is utherverse: Book of Fuck Patrick Waters, 2021-11-11 Self-help tool to free oneself from loss of emotional control in re: bad words and outdated concepts.
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