Utopia Kingdoms Game

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  utopia kingdoms game: Playing Utopia Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt, 2020-06-15 Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
  utopia kingdoms game: The Kingdom of Happiness Aimee Groth, 2017-02-21 Fearless gonzo journalism—an insider’s look at the enigmatic and successful CEO of Zappos, Tony Hsieh, and his quest to create his own version of utopia in the center of Las Vegas. In 2010 Tony Hsieh was introduced to many as a visionary modern business leader. Under Hsieh’s leadership, Zappos became the world’s largest online shoe company by championing satisfied customers and a valued workforce. After his company was purchased by Amazon, even as he continued as its CEO, Hsieh engaged his energies and considerable fortune toward a much larger goal: building a new and more socially conscious Silicon Valley in the heart of downtown Las Vegas, all within his five-year plan. Hsieh challenged business and technology journalist Aimee Groth to uproot her life and participate in his social engineering experiment. Beginning with couch surfing, moving to a Downtown Project crash pad, and then living in Zappos corporate housing above the Gold Spike bar, Groth had a front-row view of Hsieh’s efforts to build his ideal society. With interviews from insiders on all ends of the Zappos spectrum—like the “broken dolls” who gravitate toward Hsieh’s almost cultlike personality and make up some of his inner circle, to the Zapponians who live and work on campus, to players in the top echelon of Silicon Valley—Groth offers a unique view of a world few people know much about, and sheds a new light on this complex, eccentric man. The Kingdom of Happiness is the story of one man’s quest to create his own nirvana in the desert based on his exacting design and experimentation with lessons he’s gleaned not only from the incredible success of Zappos, but also from rave culture and Burning Man. Is it the business model of the future or a cautionary tale of hubris?
  utopia kingdoms game: The Grasshopper Bernard Suits, 2005-11-09 In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. Nonsense, says the sensible Bernard Suits: playing a game is a voluntary attempt to overcome unnecessary obstacles. The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics.
  utopia kingdoms game: Black Mass John Gray, 2008-09-30 For the decade that followed the end of the cold war, the world was lulled into a sense that a consumerist, globalized, peaceful future beckoned. The beginning of the twenty-first century has rudely disposed of such ideas—most obviously through 9/11and its aftermath. But just as damaging has been the rise in the West of a belief that a single model of political behavior will become a worldwide norm and that, if necessary, it will be enforced at gunpoint. In Black Mass, celebrated philosopher and critic John Gray explains how utopian ideals have taken on a dangerous significance in the hands of right-wing conservatives and religious zealots. He charts the history of utopianism, from the Reformation through the French Revolution and into the present. And most urgently, he describes how utopian politics have moved from the extremes of the political spectrum into mainstream politics, dominating the administrations of both George W. Bush and Tony Blair, and indeed coming to define the political center. Far from having shaken off discredited ideology, Gray suggests, we are more than ever in its clutches. Black Mass is a truly frightening and challenging work by one of Britain's leading political thinkers.
  utopia kingdoms game: Debunking Utopia Nima Sanandaji, 2021-02-23 Left-leaning academics, liberal pop stars such as Bruce Springsteen, and Democrat politicians from Bernie Sanders to Bill and Hillary Clinton to Barack Obama all have one thing in common: they are avid admirers of Nordic-style social democracy. The reason is simple. At first glance, Nordic countries seem to have everything liberals want to see in America: equal income distribution, good health, low levels of poverty, and thriving economies, all co-existing with big welfare states. By copying Nordic policies, many in the American left hope to transform America to a similar socialist utopia. In Debunking Utopia, Swedish author Nima Sanandaji explains why this is all wishful thinking. Certainly, some aspects of Nordic welfare states, such as childcare provision, merit the admiration of liberals. But overall, it is a unique culture based on hard work, healthy diets, social cohesion and high levels of trust that have made Nordic countries successful. Sanandaji explains how the Nordic people adopted this culture of success in order to survive in the unforgiving Scandinavian climate. He systematically proves that the high levels of income equality, high lifespans and other signs of social success in the Nordics all predate the expansion of the welfare state. If anything, the Nordic countries reached their peak during the mid-twentieth century, when they had low taxes and small welfare states. Perhaps most astonishing are his findings that Nordic-Americans consistently outperform their cousins who live across the ocean. People of Nordic descent who live under the American capitalist system not only enjoy higher levels of income, but also a lower level of poverty than the citizens of the Nordic countries themselves. Sanandaji's previous writings on the roots of Nordic success have gained media attention around the world and been translated into many languages. Debunking Utopia, which expands on this work, should be read by all—liberals and conservatives alike—who follow the debate over the future of American welfare. As Sanandaji shows, there is much Americans can learn from both the successes and failures of Nordic-style social democracy.
  utopia kingdoms game: Violence, Utopia and the Kingdom of God George Aichele, Tina Pippin, 2002-01-31 This controversial book explores the presence of the fantastic in Biblical and related texts, and the influence of Biblical traditions on contemporary fantasy writing, cinema, music and art. The contributors apply a variety of critical concepts and methods from the field of fantasy studies, including the theories of Tolkien, Todorov, Rosemary Jackson and Jack Zipes, to Biblical texts and challenge theological suppositions regarding the texts which take refuge in science or historiography. Violence, Utopia and the Kingdom of God presents a provocative and arresting new analysis of Biblical texts which draws on the most recent critical approaches to provide a unique study of the Biblical narrative.
  utopia kingdoms game: Assignment in Utopia Eugene Lyons, 1937 This is a story of belief, disillusionment and atonement. Long identified with leftist causes, the journalist Eugene Lyons was by background and sentiment predisposed to early support of the Russian Revolution. A friendly correspondent, he was one of a coterie of foreign journalists permitted into the Soviet Union during the Stalinist era because their desire to serve the revolution was thought to outweigh their desire to serve the truth. Lyons first went to the Soviet Union in 1927, and spent six years there. He was there as Stalin consolidated his power, through collectivization and its consequences, as the cultural and technical intelligentsia succumbed to the secret police, and as the mechanisms of terror were honed. As Ellen Frankel Paul notes in her major new introduction to this edition, It was this murderous reality that Stalin's censors worked so assiduously to camouflage, corralling foreign correspondents as their often willing allies. Lyons was one of those allies. Assignment in Utopia describes why he refused to see the obvious, the forces that kept him from writing the truth, and the tortuous path he traveled in liberating himself. His story helps us understand how so many who were in a position to know were so silent for so long. In addition, it is a document, by an on-the-scene journalist, of major events in the critical period of the first Five-Year Plan. As Ellen Frankel Paul notes in her major new introduction to this new edition, Assignment in Utopia is particularly timely. The system it dissects in such devastating detail is in the process of being rejected throughout Eastern Europe and is under challenge in the Soviet Union itself. The book lends insight into the political pilgrim phenomenon described by Paul Hollander, in which visitors celebrate terrorist regimes, seemingly oblivious to their destructive force. The book is valuable for those interested in the Stalinist era in the Soviet Union, those interested in radical regimes and political change, as well as those interested in better understanding current events in Europe. It will also be useful for the tough questions it poses about journalistic ethics.
  utopia kingdoms game: Automation and Utopia John Danaher, 2019-09-24 Automating technologies threaten to usher in a workless future. But this can be a good thing—if we play our cards right. Human obsolescence is imminent. The factories of the future will be dark, staffed by armies of tireless robots. The hospitals of the future will have fewer doctors, depending instead on cloud-based AI to diagnose patients and recommend treatments. The homes of the future will anticipate our wants and needs and provide all the entertainment, food, and distraction we could ever desire. To many, this is a depressing prognosis, an image of civilization replaced by its machines. But what if an automated future is something to be welcomed rather than feared? Work is a source of misery and oppression for most people, so shouldn’t we do what we can to hasten its demise? Automation and Utopia makes the case for a world in which, free from need or want, we can spend our time inventing and playing games and exploring virtual realities that are more deeply engaging and absorbing than any we have experienced before, allowing us to achieve idealized forms of human flourishing. The idea that we should “give up” and retreat to the virtual may seem shocking, even distasteful. But John Danaher urges us to embrace the possibilities of this new existence. The rise of automating technologies presents a utopian moment for humankind, providing both the motive and the means to build a better future.
  utopia kingdoms game: Seven Days in Utopia David L. Cook, 2011-08-16 Golfers and non-golfers alike will be moved by this powerful story of transformation revealing the secrets to success in life beyond success in our game or work. Luke Chisolm is a talented young golfer set on making the pro tour. But when his first big shot turns into a very public disaster, he escapes the pressures of the game and finds himself unexpectedly stranded in Utopia, Texas. There, he meets Johnny Crawford, an eccentric rancher with a passion for teaching truth, whose faith forces Luke to question not only his past choices, but his direction for the future. Written by author and performance psychologist Dr. David Cook--who has worked with NBA World Champions, National Collegiate Champions, PGA Tour Champions, Olympians, and many Fortune 500 companies--this remarkable and encouraging story reminds us to get our game, and our life, back on course. Now a major motion picture starring Academy Award Winner Robert Duvall and Lucas Black! Also published as Golf's Sacred Journey.
  utopia kingdoms game: Utopia or Oblivion R. Buckminster Fuller, 1963 Utopia or Oblivion is a provocative blueprint for the future. This comprehensive volume is composed of essays derived from the lectures he gave all over the world during the 1960’s. Fuller’s thesis is that humanity – for the first time in its history – has the opportunity to create a world where the needs of 100% of humanity are met. “This is what man tends to call utopia. It’s a fairly small word, but inadequate to describe the extraordinary new freedom of man in a new relationship to universe — the alternative of which is oblivion.” R. Buckminster Fuller. Description by Lars Muller Publishers, courtesy of The Estate of Buckminster Fuller
  utopia kingdoms game: The Kingdom of Science Paul A. Olson, 2002-01-01 The Kingdom of Science examines Baconian utopias as blueprints for a scientific sociologyøof knowledge that founded a new social and economic world in the seventeenth century. Looking backward, Paul A. Olson begins with More's Utopia and Shakespeare's The Tempest, static state utopias designed to woo us toward a moral as opposed to a scientific reform. To these, Olson then contrasts the primary subjects of his study?Bacon's New Atlantis, the Commonwealth educational utopias, and the utopianism of Adam Smith and his Utilitarian followers. These later utopias increasingly point to an ideal world to be dominated by a science linked to technology, compelled education, and competitive capitalism. They posit as their end the conquest of nature and use as their means the routinizing of research and education. Their visions, Olson argues, lie at the center of the educational models adopted by mainstream British and American policymakers in the last century and a half?despite the warnings of both conservative and radical critics concerning their potential consequences for the environment and for culture. The challenge Olson presents for those responsible for forging our social future is creating visions sufficient to energize human groups while allowing both for the critical reflection necessary for constructive policy debate and for the action necessary to prevent environmental chaos and cultural disruption. The Kingdom of Science is a companion to Olson's earlier book, The Journey to Wisdom, and carries the assumptions of that patristic-medieval study into the early-modern and modern periods.
  utopia kingdoms game: Utopia Is Creepy: And Other Provocations Nicholas Carr, 2016-09-06 A freewheeling, sharp-shooting indictment of a tech-besotted culture. With razor wit, Nicholas Carr cuts through Silicon Valley’s unsettlingly cheery vision of the technological future to ask a hard question: Have we been seduced by a lie? Gathering a decade’s worth of posts from his blog, Rough Type, as well as his seminal essays, Utopia Is Creepy is “Carr’s best hits for those who missed the last decade of his stream of thoughtful commentary about our love affair with technology and its effect on our relationships” (Richard Cytowic, New York Journal of Books). Carr draws on artists ranging from Walt Whitman to the Clash, while weaving in the latest findings from science and sociology. Carr’s favorite targets are those zealots who believe so fervently in computers and data that they abandon common sense. Cheap digital tools do not make us all the next Fellini or Dylan. Social networks, diverting as they may be, are not vehicles for self-enlightenment. And “likes” and retweets are not going to elevate political discourse. Utopia Is Creepy compels us to question the technological momentum that has trapped us in its flow. “Resistance is never futile,” argues Carr, and this book delivers the proof.
  utopia kingdoms game: The Utopia of Rules David Graeber, 2015-02-24 From the author of the international bestseller Debt: The First 5,000 Years comes a revelatory account of the way bureaucracy rules our lives Where does the desire for endless rules, regulations, and bureaucracy come from? How did we come to spend so much of our time filling out forms? And is it really a cipher for state violence? To answer these questions, the anthropologist David Graeber—one of our most important and provocative thinkers—traces the peculiar and unexpected ways we relate to bureaucracy today, and reveals how it shapes our lives in ways we may not even notice…though he also suggests that there may be something perversely appealing—even romantic—about bureaucracy. Leaping from the ascendance of right-wing economics to the hidden meanings behind Sherlock Holmes and Batman, The Utopia of Rules is at once a powerful work of social theory in the tradition of Foucault and Marx, and an entertaining reckoning with popular culture that calls to mind Slavoj Zizek at his most accessible. An essential book for our times, The Utopia of Rules is sure to start a million conversations about the institutions that rule over us—and the better, freer world we should, perhaps, begin to imagine for ourselves.
  utopia kingdoms game: The Great Endarkenment Elijah Millgram, 2015 Philosophers have not appreciated how pervasive and deep division of labor is, and consequently they have not noticed the many intellectual devices deployed in managing it. The Great Endarkenment makes the case that those devices are central pieces of puzzles that have traditionally been on philosophers' agendas.
  utopia kingdoms game: The Age of Paradise John Strickland, 2019-07-25 Before there was a West, there was Christendom. This book tells the story of how both came to be. (from the Introduction) The Age of Paradise is the first of a projected four-volume history of Christendom, a civilization with a supporting culture that gave rise to what we now call the West. At a time of renewed interest in the future of Western culture, author John Strickland-an Orthodox scholar, professor, and priest-offers a vision rooted in the deep past of the first millennium. At the heart of his story is the early Church's culture of paradise, an experience of the world in which the kingdom of heaven was tangible and familiar. Drawing not only on worship and theology but statecraft and the arts, the author reveals the remarkably affirmative character Western culture once had under the influence of Christianity-in particular, of Eastern Christendom, which served the West not only as a cradle but as a tutor and guardian as well.
  utopia kingdoms game: Utopia for Realists Rutger Bregman, 2017-03-14 Universal basic income. A 15-hour workweek. Open borders. Does it sound too good to be true? One of Europe's leading young thinkers shows how we can build an ideal world today. A more politically radical Malcolm Gladwell. -- New York Times After working all day at jobs we often dislike, we buy things we don't need. Rutger Bregman, a Dutch historian, reminds us it needn't be this way -- and in some places it isn't. Rutger Bregman's TED Talk about universal basic income seemed impossibly radical when he delivered it in 2014. A quarter of a million views later, the subject of that video is being seriously considered by leading economists and government leaders the world over. It's just one of the many utopian ideas that Bregman proves is possible today. Utopia for Realists is one of those rare books that takes you by surprise and challenges what you think can happen. From a Canadian city that once completely eradicated poverty, to Richard Nixon's near implementation of a basic income for millions of Americans, Bregman takes us on a journey through history, and beyond the traditional left-right divides, as he champions ideas whose time have come. Every progressive milestone of civilization -- from the end of slavery to the beginning of democracy -- was once considered a utopian fantasy. Bregman's book, both challenging and bracing, demonstrates that new utopian ideas, like the elimination of poverty and the creation of the fifteen-hour workweek, can become a reality in our lifetime. Being unrealistic and unreasonable can in fact make the impossible inevitable, and it is the only way to build the ideal world.
  utopia kingdoms game: A History of Chess Harold James Ruthven Murray, 1913
  utopia kingdoms game: UTOPIA'S SUICIDE John Paul, 2013 Having one foot in North America and one in Europe, the author inevitably, compares these two continents, their surroundings, their people, and their modus vivendi. The interpretation of happenings on these continents as they relate to one life's adventure is the scope of this work, which is, before everything else, a collage of personal biography, illuminated by flashes of the remarkable historical moments preceding the emigration. There are, moreover, interpretations of impressions colored with romantic, enchanting mysticism, and alternatively, subjective impressions of immigrants who came to America to find a better life and expected, to some extent, to find a promised land on a platter. In either case, impressions are based on predispositions of what immigrants from the old country envisioned American to be like. However, gratia is not a prerequisite; it does not exist in the meaning of emi, nor immi gratia. Is this memoir an unprejudiced evaluation and objective notation of experiences as they were, or a biased overflow of emotions, ridicule and sarcasm, or delight and adornment? What is the difference between autobiography, memoir, and diary, versus a fictitious, rather historical novel in the first place? A degree of deviation from factual reality? A conglomerate relatively dry when transferred onto paper, this cacophony, without regard to categorization, may enlighten the mind of one American, or one potential immigrant, by informing or reforming the picture of the mirage of a once-magical New World or the romanticism of the Old One.
  utopia kingdoms game: Leftovers ,
  utopia kingdoms game: The Princess Will Save You Sarah Henning, 2020-07-07 DON’T MESS WITH THE CROWN... When her father dies, Princess Amarande is given an ultimatum: marry the leader of a neighboring kingdom, or lose her crown—and possibly her life. To force her hand, her beloved, the stableboy Luca, is kidnapped. But Amarande was raised to be a warrior, not a sacrifice. And nothing will stop her from saving her true love. The Kingdoms of Sand & Sky Trilogy Book 1: The Princess Will Save You Book 2: The Queen Will Betray You Book 3: The King Will Kill You Praise for The Princess Will Save You “Everything we love about YA fantasy, complete with first love, sweeping adventure, and a fierce heroine who holds her own. There’s something for everyone in this book.”—Adrienne Young, New York Times bestselling author of The Sky in the Deep “An action-packed adventure with a fierce heroine that is sure to enthrall! Sarah Henning has created a fantasy narrative that weaves together love and betrayal, pirates and swordplay. Sure to please anyone who grew up loving tales of princesses.”—Emily Lloyd-Jones, author of The Bone Houses “Full of inconceivable wit, daring adventure, and cunning political machinations...It’s as if Sarah Henning looked into my soul that yearned for a book like The Princess Bride and said—as you wish. And yes, this is a kissing book.”—Ashley Poston, author of Heart of Iron “A breakneck fantasy adventure.... Swoony romance, sword fights, a great cast of characters and some clever parallels to a story about another princess who won’t be made a bride makes The Princess Will Save You a strong contender for my favorite novel of the year.”—Emily Hall Schroen, Main Street Books, St. Charles, Missouri At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  utopia kingdoms game: The Game of the Chesse Jacobus (de Cessolis), 1872
  utopia kingdoms game: The Last Utopia Samuel Moyn, 2012-03-05 Human rights offer a vision of international justice that today’s idealistic millions hold dear. Yet the very concept on which the movement is based became familiar only a few decades ago when it profoundly reshaped our hopes for an improved humanity. In this pioneering book, Samuel Moyn elevates that extraordinary transformation to center stage and asks what it reveals about the ideal’s troubled present and uncertain future. For some, human rights stretch back to the dawn of Western civilization, the age of the American and French Revolutions, or the post–World War II moment when the Universal Declaration of Human Rights was framed. Revisiting these episodes in a dramatic tour of humanity’s moral history, The Last Utopia shows that it was in the decade after 1968 that human rights began to make sense to broad communities of people as the proper cause of justice. Across eastern and western Europe, as well as throughout the United States and Latin America, human rights crystallized in a few short years as social activism and political rhetoric moved it from the hallways of the United Nations to the global forefront. It was on the ruins of earlier political utopias, Moyn argues, that human rights achieved contemporary prominence. The morality of individual rights substituted for the soiled political dreams of revolutionary communism and nationalism as international law became an alternative to popular struggle and bloody violence. But as the ideal of human rights enters into rival political agendas, it requires more vigilance and scrutiny than when it became the watchword of our hopes.
  utopia kingdoms game: Utopia Roland Schaer, New York Public Library, 2000 On April 4, the Bibliotheque Nationale de France and The New York Public Library will present a major exhibition, displaying more than 400 books, manuscripts, drawings, prints, maps, photographs, and other original material from both libraries. This work is the catalog for the American exhibition. Through stirring essays by Roland Schaer and other leading scholars on utopian thought, the book will wxplore the long tradition of thought and art that has envisioned the perfect place,moving from classical antiquity to the present. It is conveniently divided into four parts: I. The Classical and Judeo-Christian models for the Western Idea of Utopia; II. The Flowering of Utopian Imagination from Thomas Moore to the Enlightenment; III. Utopia in History; and IV. The Utopias and Dystopias of the 20th Century. Along with a dazzling selection of paintings, illuminations, and other items from the Bibliotheque Nationale's noted collection of medieval and Renaissance manuscripts, The New York Public Library contributions include first or important editions of seminal works of utopian thought, political science, history, and fiction since the invention of printing. As well, The New York Public Library contributes beautiful illustrations from its collection of 16th century drawings of Theodore de Bry, posters from the Soviet Union and the 1939 World's Fair in New York, engravings from colonial times, and illuminationed manuscripts. Lavishly illustrated with many full color representations, this book will appeal to scholars and students of philosophy, history, and art, in addition to general readers curious about utopian thought.
  utopia kingdoms game: Handbook of Digital Games Marios C. Angelides, Harry Agius, 2014-02-19 This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
  utopia kingdoms game: Confidence Games Mark C. Taylor, 2008-05-15 'Confidence Games' argues that money and markets do not exist in a vacuum, but grow in a profoundly cultual medium, reflecting and in turn shaping their world. To understand the ongoing changes in the economy, one must consider the influence of art, philosophy and religion.
  utopia kingdoms game: The Philosophy of Football Steffen Borge, 2019-06-07 Human beings are the only creatures known to engage in sport. We are sporting animals, and our favourite pastime of football is the biggest sport spectacle on earth. The Philosophy of Football presents the first sustained, in-depth philosophical investigation of the phenomenon of football. In explaining the complex nature of football, the book draws on literature in sociology, history, psychology and beyond, offering real-life examples of footballing actions alongside illuminating thought experiments. The book is organized around four main themes considering the character, nature, analysis and aesthetics of football. It discusses football as an extra-ordinary, unnecessary, rule-based, competitive, skill-based physical activity, articulated as a social (as opposed to natural) kind that is fictional in character, and where fairness or fair play – contrary to much sport ethical discussion – is not centre stage. Football, it is argued, is a constructive- destructive contact sport and, in comparison to other sports, is lower scoring and more affected by chance. The latter presents to its spectators a more unpredictable game and a darker, more complex and denser drama to enjoy. The Philosophy of Football deepens our understanding of the familiar features of the game, offering novel interpretations on what football is, how and why we play it, and what the game offers its followers that makes us so eagerly await match day. This is essential reading for anybody with an interest in the world’s most popular game or in the philosophical or social study of sport.
  utopia kingdoms game: The Oxford Handbook of New Science Fiction Cinemas J. P. Telotte, 2023 Essays in The Oxford Handbook of New Science Fiction Cinemas address the impact of new theoretical approaches and recent cultural attitudes on a changing science fiction cinema. Essay topics include (but are not limited to) Afrofuturism, biopunk science fiction, feminist science fiction, heterotopic spaces, steampunk cinema, ethno-Gothic films, superhero cinema, queer theory, and posthumanism.
  utopia kingdoms game: Early Modernity and Video Games Florian Kerschbaumer, Tobias Winnerling, 2014-06-26 We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.
  utopia kingdoms game: The PlayStation Dreamworld Alfie Bown, 2017-10-16 From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
  utopia kingdoms game: The Cambridge Companion to Utopian Literature Gregory Claeys, 2010-08-05 Since the publication of Thomas More's genre-defining work Utopia in 1516, the field of utopian literature has evolved into an ever-expanding domain. This Companion presents an extensive historical survey of the development of utopianism, from the publication of Utopia to today's dark and despairing tendency towards dystopian pessimism, epitomised by works such as George Orwell's Nineteen Eighty-Four and Margaret Atwood's The Handmaid's Tale. Chapters address the difficult definition of the concept of utopia, and consider its relation to science fiction and other literary genres. The volume takes an innovative approach to the major themes predominating within the utopian and dystopian literary tradition, including feminism, romance and ecology, and explores in detail the vexed question of the purportedly 'western' nature of the concept of utopia. The reader is provided with a balanced overview of the evolution and current state of a long-standing, rich tradition of historical, political and literary scholarship.
  utopia kingdoms game: Playing Dystopia Gerald Farca, 2018-11-05 Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
  utopia kingdoms game: The Christian Union Henry Ward Beecher, 1892
  utopia kingdoms game: Envisioning Real Utopias Erik Olin Wright, 2010-06-14 A leading sociologist proposes a new framework for a socialist alternative.
  utopia kingdoms game: Griffith Review 73: Hey, Utopia! Ashley Hay, 2021-08 Coined by Sir Thomas More in the sixteenth century, the word 'utopia' is a play on the Greek for no place and good place. But is an ideal society unattainable -- or optimal? This edition of Griffith Review visits utopias old and new, near and far, to explore the possibilities and pitfalls of imagining a better future. From Plato's Republic to Samuel Butler's Erewhon, JG Ballard's High Rise and the failed countercultural dreams of the 1960s, utopian thinking has long influenced how we see the world. Where will it take us next? And do we even want to go there? What do our visions of utopia look like today? How can we disentangle the practical realities from the pipe dreams? What are the dangers of utopianism? How do questions of sustainability, gender equity and economic justice shape our visions of an ideal society, new politics, different ways of life? Can imagination save us in the end? Griffith Review 73: Hey, Utopia! asks you to consider other ways the world can be -- through essays, reportage, creative non-fiction, fiction, memoir, visual essays and poetry.
  utopia kingdoms game: Utopia Avenue David Mitchell, 2020-07-14 NEW YORK TIMES BESTSELLER • The long-awaited new novel from the bestselling, prize-winning author of Cloud Atlas and The Bone Clocks. New York Times Book Review Editors’ Choice • “Mitchell’s rich imaginative stews bubble with history and drama, and this time the flavor is a blend of Carnaby Street and Chateau Marmont.”—The Washington Post “A sheer pleasure to read . . . Mitchell’s prose is suppler and richer than ever . . . Making your way through this novel feels like riding a high-end convertible down Hollywood Boulevard.”—Slate NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Washington Post • NPR • USA Today • The Guardian • The Independent • Kirkus Reviews • Men’s Health • PopMatters Utopia Avenue is the strangest British band you’ve never heard of. Emerging from London’s psychedelic scene in 1967, and fronted by folk singer Elf Holloway, blues bassist Dean Moss and guitar virtuoso Jasper de Zoet, Utopia Avenue embarked on a meteoric journey from the seedy clubs of Soho, a TV debut on Top of the Pops, the cusp of chart success, glory in Amsterdam, prison in Rome, and a fateful American sojourn in the Chelsea Hotel, Laurel Canyon, and San Francisco during the autumn of ’68. David Mitchell’s kaleidoscopic novel tells the unexpurgated story of Utopia Avenue’s turbulent life and times; of fame’s Faustian pact and stardom’s wobbly ladder; of the families we choose and the ones we don’t; of voices in the head, and the truths and lies they whisper; of music, madness, and idealism. Can we really change the world, or does the world change us?
  utopia kingdoms game: Utopias Howard P. Segal, 2012-03-02 This brief history connects the past and present of utopian thought, from the first utopias in ancient Greece, right up to present day visions of cyberspace communities and paradise. Explores the purpose of utopias, what they reveal about the societies who conceive them, and how utopias have changed over the centuries Unique in including both non-Western and Western visions of utopia Explores the many forms utopias have taken – prophecies and oratory, writings, political movements, world's fairs, physical communities – and also discusses high-tech and cyberspace visions for the first time The first book to analyze the implicitly utopian dimensions of reform crusades like Technocracy of the 1930s and Modernization Theory of the 1950s, and the laptop classroom initiatives of recent years
  utopia kingdoms game: Each Mind a Kingdom Beryl Satter, 2001-05-14 Beryl Satter examines New Thought in all its complexity, presenting along the way a captivating cast of characters. In lively and accessible prose, she introduces the people, the institutions, the texts, and the ideas that comprised the New Thought movement.
  utopia kingdoms game: Game Preview Nicolae Sfetcu, 2014-05-04 A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
  utopia kingdoms game: Second World and Green World Harry Berger (Jr.), 1988 Harry Berger is a brilliant, tenacious, indefatigable close reader of Renaissance texts. . . . In fact, his remarkably restless and capacious intelligence illuminates virtually the whole range of Renaissance cultural artifacts and then turns upon itself to illuminate its own theoretical assumptions and critical procedures. . . . The essays in this book are essential reading for students of Renaissance culture.--Stephen Greenblatt, University of California, Berkeley This collection of Harry Berger's essays is a major and long-awaited event for students of Renaissance literature and art. Readers in other fields will also be interested in following an exceptionally innovative mind as it moves across many disciplinary boundaries.--Margaret W. Ferguson, University of Colorado, Boulder
  utopia kingdoms game: No Wood, No Kingdom Keith Pluymers, 2021-05-21 In early modern England, wood scarcity was a widespread concern. Royal officials, artisans, and common people expressed their fears in laws, petitions, and pamphlets, in which they debated the severity of the problem, speculated on its origins, and proposed solutions to it. No Wood, No Kingdom explores these conflicting attempts to understand the problem of scarcity and demonstrates how these ideas shaped land use, forestry, and the economic vision of England's earliest colonies. Popular accounts have often suggested that deforestation served as a push for English colonial expansion. Keith Pluymers shows that wood scarcity in England, rather than a problem of absolute supply and demand, resulted from social conflict over the right to define and regulate resources, difficulties obtaining accurate information, and competing visions for trade, forestry, and the English landscape. Domestic scarcity claims did encourage schemes to develop wood-dependent enterprises in the colonies, but in practice colonies competed with domestic enterprises rather than supplanting them. Moreover, close studies of colonial governments and the actions of individual landholders in Ireland, Virginia, Bermuda, and Barbados demonstrate that colonists experimented with different, often competing approaches to colonial woods and trees, including efforts to manage them as long-term resources, albeit ones that nonetheless brought significant transformations to the land. No Wood, No Kingdom explores the efforts to knot together woods around the Atlantic basin as resources for an English empire and the deep underlying conflicts and confusion that largely frustrated those plans. It speaks to historians of early modern Europe, early America, and the Atlantic World but also offers key insights on early modern resource politics, forest management, and political ecology of interest to readers in the environmental humanities and social sciences as well as those interested in colonialism or economic history.
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Utopia ist Deutschlands einflussreichste Medienmarke für Nachhaltigkeit. In Zeiten, in denen „alle“ über Nachhaltigkeit berichten, sind wir die verlässliche Instanz die unabhängig, …

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Utopia ist Deutschlands einflussreichste Medienmarke für Nachhaltigkeit. In Zeiten, in denen „alle“ über …

Utopia.de: Der Ort für Nachhaltigkeit - seit 2007
MeinUtopia Nachhaltige Geldanlage ganz einfach: In 10 Schritten zum grünen Portfolio

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6 days ago · Weiterlesen auf Utopia.de: Wildrosen: wichtige Sorten, Pflege und Anbau; Blattläuse an Rosen: Mit …

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