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vampire cowboy game: Jared Sarah McCarty, 2010-04-06 Meet Jared-a cowboy with bit-in the latest paranormal romance from the national bestselling author. Jared Johnson has always been a force to be reckoned with, first as an outlaw and now as a vampire. Caught in a war between immortals, he doesn't have time to waste, but when a female vampire is attacked, he can't just walk away. He expects a quick goodbye, but what he gets is a vulnerable woman who intrigues and seduces while giving away nothing of the secrets holding her hostage. Raisa may not have extreme physical strength, but she's been able to survive as a vampire longer than most by keeping to herself. But that's about to change. Forced to accept Jared's protection, Raisa finds it increasingly hard to resist his forbidden allure while keeping the secret that could destroy them both. |
vampire cowboy game: Women's Space Melanie A. Marotta, Donald E. Palumbo, C.W. Sullivan III, 2020-01-17 From the Star Wars expanded universe to Westworld, the science fiction western has captivated audiences for more than fifty years. These twelve new essays concentrate on the female characters in the contemporary science fiction western, addressing themes of power, agency, intersectionality and the body. Discussing popular works such as Fringe, Guardians of the Galaxy and Mass Effect, the essayists shed new light on the gender dynamics of these beloved franchises, emphasizing inclusion and diversity with their critical perspectives. |
vampire cowboy game: Sleepless in Hollywood Lynda Obst, 2013-06-11 The veteran producer and author of the bestseller Hello, He Lied takes a witty and critical look at the new Hollywood. Over the past decade, producer Lynda Obst gradually realized she was working in a Hollywood that was undergoing a drastic transformation. The industry where everything had once been familiar to her was suddenly disturbingly strange. Combining her own industry experience and interviews with the brightest minds in the business, Obst explains what has stalled the vast moviemaking machine. The calamitous DVD collapse helped usher in what she calls the New Abnormal (because Hollywood was never normal to begin with), where studios are now heavily dependent on foreign markets for profit, a situation which directly impacts the kind of entertainment we get to see. Can comedy survive if they don’t get our jokes in Seoul or allow them in China? Why are studios making fewer movies than ever—and why are they bigger, more expensive and nearly always sequels or recycled ideas? Obst writes with affection, regret, humor and hope, and her behind-the-scenes vantage point allows her to explore what has changed in Hollywood like no one else has. This candid, insightful account explains what has happened to the movie business and explores whether it’ll ever return to making the movies we love—the classics that make us laugh or cry, or that we just can’t stop talking about. |
vampire cowboy game: The Cordelia Collection, Volume 1 Nancy Krulik, 2018-05-08 Being popular is not just my right, but my responsibility, and I want you to know that I take it very seriously. -- Cordelia Chase Fashionista and leader of the pack, Cordelia Chase is known throughout Sunnydale High for her irrepressible blend of tactless maxims as much as she is renowned for her beauty. Most students -- even the members of her anti-fan club -- either want her or want to be her. Popularity proves a tough cross to bear, though: First, Cordy is stalked by an invisible being fueled by envy, and later she is deemed an ideal mate for a onetime Sunnydale football star -- problem is, he's currently deceased. But her most dangerous challenge is the race for Homecoming Queen. Forget the dance -- Queen C will be lucky to escape with her life! |
vampire cowboy game: Vampire Cowboy Trilogy Qui Nguyen, Robert Ross Parker, 2011 This live comic book anthology contains three irreverent comedies that hilariously skewer well-beloved genres. Hard-boiled paranormal detective Jake Misco takes on the case of a mysterious stranger who is haunted by her dead husband; a Cold War-era crime-fighting duo struggles to save America from the throes of Communism while questioning their own principles; and a teenage warrior princess named Tina must fight evil Zombie cheerleaders and the tedium of French class. |
vampire cowboy game: Deadlands Reloaded Pinnacle Entertainment, Shane Lacy Hensley, B. D. Flory, 2010-08-01 The Player's Guide is the core rules book for players of Deadlands Reloaded. -- From back cover |
vampire cowboy game: Dark Ages Mage Bill Bridges, Kraig Blackwelder, David Bolack, Stephen Michael DiPesa, Mur Lafferty, James Maliszewski, John Maurer, Tara Maurer, Matthew McFarland, 2002-09 Fantasirollespil. |
vampire cowboy game: Encyclopedia of Weird Westerns Paul Green, 2016-03-10 From automatons to zombies, many elements of fantasy and science fiction have been cross-pollinated with the Western movie genre. In its second edition, this encyclopedia of the Weird Western includes many new entries covering film, television, animation, novels, pulp fiction, short stories, comic books, graphic novels and video and role-playing games. Categories include Weird, Weird Menace, Science Fiction, Space, Steampunk and Romance Westerns. |
vampire cowboy game: Leaving Mundania Lizzie Stark, 2012-05-01 Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia. |
vampire cowboy game: Fun for Kids III Marion F. Gallivan, 2002 An index to children's craft books published since 1991. Provides a guide to craft instructions alphabetically by project, or by type of material used. |
vampire cowboy game: The Pocket Party Guide to Games on the Go Julian Stewart, 2024-12-03 Memory, Social Deduction, Outdoors and More! This book is packed with hours of fun to keep you and your friends entertained no matter where you are or who you’re with! Road trips, rainy days or even an afternoon at the park are more fun with company, and this exciting collection of games will help you find the perfect one for your group. Organized by chapters like “Party Games” and “Word Games ,” this book makes it easier than ever to discover countless new games you’re sure to love. Flip to a random game and get started—or use the included game lists for curated game picks, and you’ve got game night ready to go. Plus, each game comes with scannable QR codes for instant, accessible video instructions that show you everything you need to play. Full of classics and new favorites, this book has every game you could want, for any occasion. |
vampire cowboy game: Doctor Who: Tales of Terror Mike Tucker, Paul Magrs, Richard Dungworth, Scott Handcock, Craig Donaghy, 2017-09-07 A new spine-chilling collection of twelve short illustrated adventures packed with terrifying Doctor Who monsters and villains, just in time for Halloween 2017! Each short story will feature a frightening nemesis for the Doctor to outwit, and each will star one incarnation of the Doctor with additional appearances from favourite friends and companions such as Sarah Jane, Jo and Ace. |
vampire cowboy game: Games for Actors and Non-Actors Augusto Boal, 2005-06-29 Games for Actors and Non-Actors is the classic and best selling book by the founder of Theatre of the Oppressed, Augusto Boal. It sets out the principles and practice of Boal's revolutionary Method, showing how theatre can be used to transform and liberate everyone – actors and non-actors alike! This thoroughly updated and substantially revised second edition includes: two new essays by Boal on major recent projects in Brazil Boal's description of his work with the Royal Shakespeare Company a revised introduction and translator's preface a collection of photographs taken during Boal's workshops, commissioned for this edition new reflections on Forum Theatre. |
vampire cowboy game: Clanbook Andrew Greenberg, Daniel Greenberg, 1997 Clanbook: Malkavian presents this special clan in all its demented glory. |
vampire cowboy game: To Protect the Family Ian McGee, 2008-08 |
vampire cowboy game: Schools That Learn (Updated and Revised) Peter M. Senge, Nelda Cambron-McCabe, Timothy Lucas, Bryan Smith, Janis Dutton, 2012-07-31 A rich, much-needed remedy for the standardized institutions that comprise too much of our school system today… ideal for teachers and parents intent on resurrecting and fostering students' inherent drive to learn…An essential resource. -Daniel H. Pink, author of DRIVE and A WHOLE NEW MIND “Schools that Learn is a magnificent, grand book that pays equal attention to the small and the big picture - and what's more integrates them. There is no book on education change that comes close to Senge et al's sweeping and detailed treatment. Classroom, school, community, systems, citizenry---it's all there. The core message is stirring: what if we viewed schools as a means of shifting society for the better! -Michael Fullan, author of Change Leader and Learning Places A new edition of the groundbreaking book that brings organizational learning and systems thinking into classrooms and schools, showing how to keep our nation’s educational system competitive in today’s world. Revised and updated - with more than 100 pages of new material – for the first time since its initial publication in 2000 comes a new edition of the seminal work acclaimed as one of the best books ever written about education and schools. A unique collaboration between the celebrated management thinker and Fifth Discipline author Peter Senge and a team of renowned educators and organizational change leaders, Schools that Learn describes how schools can adapt, grow, and change in the face of the demands and challenges of our society, and provides tools, techniques and references for bringing those aspirations to life. The new revised and updated edition offers practical advice for overcoming the many challenges that face our communities and educational systems today. It shows teachers, administrators, students, parents and community members how to successfully use principles of organizational learning, including systems thinking and shared vision, to address the challenges that face our nation's schools. In a fast-changing world where school populations are increasingly diverse, children live in ever-more-complex social and media environments, standardized tests are applied as overly simplistic quick fixes, and advances in science and technology continue to accelerate, the pressures on our educational system are inescapable. Schools That Learn offers a much-needed way to open dialogue about these problems – and provides pragmatic opportunities to transform school systems into learning organizations. Drawing on observations and advice from more than 70 writers and experts on schools and education, this book features: -Methods for implementing organizational learning and explanations of why they work -Compelling stories and anecdotes from the “field” - classrooms, schools, and communities -Charts, tables and diagrams to illustrate systems thinking and other practices -Guiding principles for how to apply innovative practices in all types of school systems -Individual exercises useful for both teachers and students -Team exercises to foster communication within the classroom, school, or community group -New essays on topics like educating for sustainability, systems thinking in the classroom, and “the great game of high school.” -New recommendations for related books, articles, videotapes and web sites -And more Schools That Learn is the essential guide for anyone who cares about the future of education and keeping our nation’s schools competitive in our fast-changing world. |
vampire cowboy game: Naming Your Little Geek Scott Rubin, 2020-08-04 The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name. |
vampire cowboy game: The Inheritance Games Jennifer Lynn Barnes, 2020-09-01 OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling impossible to put down (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne! |
vampire cowboy game: Slimetime Steven Puchalski, 2002 Utilising in-depth reviews, cast and plot details, Slimetime wallows in those films which the world has deemed it best to forget - everything from cheesy no-budget exploitation to the embarrassing efforts of Major Studios. Many of these films have never seen a major release, some were big hits, and others have simply vanished. To compliment the wealth of reviews on sci-fi, schlock, flower power and puppet people films are detailed essays on specific sleaze genres such as Biker, Blaxploitation and Drug movies. Fully updated and revised with new reviews and new illustrations. |
vampire cowboy game: Darkwatch Official Strategy Guide Elliott Chin, 2005 This cinematic first person shooter offers an original premise that blends vampire-horror and Western themes with unique weapons, powerful assault vehicles, and horsemounted gunfights. |
vampire cowboy game: Sins of the Father Christopher Golden, 1999 Pike re-enters Buffy's life and she finds herself caught between her history with him ... and her future with Angel. |
vampire cowboy game: Leviathan Wakes James S. A. Corey, 2011-06-15 From a New York Times bestselling and Hugo award-winning author comes a modern masterwork of science fiction, introducing a captain, his crew, and a detective as they unravel a horrifying solar system wide conspiracy that begins with a single missing girl. With over 10 million copies sold, The Expanse has become one of the biggest science fiction phenomenons of the decade. Now a Prime Original series. HUGO AWARD WINNER FOR BEST SERIES Humanity has colonized the solar system—Mars, the Moon, the Asteroid Belt and beyond—but the stars are still out of our reach. Jim Holden is XO of an ice miner making runs from the rings of Saturn to the mining stations of the Belt. When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. War is brewing in the system unless he can find out who left the ship and why. Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and rebel sympathizer Holden, he realizes that this girl may be the key to everything. Holden and Miller must thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe. Interplanetary adventure the way it ought to be written. —George R. R. Martin The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers |
vampire cowboy game: CelebraTORI Tori Spelling, 2013-03-19 Meals for social and public occasions. |
vampire cowboy game: Somebody Tell Aunt Tillie It's a Vampire's World Christiana Miller, When Mara’s vampire half-brother Vin resurfaces in the haunted streets of San Diego, he steps into a world teetering on the edge of paranormal pandemonium. Otherworldly chaos has reigned in his absence, and the baby bats under his wing have been useless. All except one. Morty, despite generally being a pain in his fangs, is showing more promise than expected. Together, Vin and Morty embark on a perilous journey, tracing the sinister threads of an Otherworld conspiracy to a hidden dive bar, where a cataclysmic showdown threatens to unleash chaos upon the world. But the life hanging in the balance isn’t just any life—it’s the one Vin would sacrifice everything to protect. As the night unfolds, Vin will confront malevolent demons and vengeful angels, testing his skills and survival instincts to the limit. The odds are stacked against him, and the clock is ticking. Will Vin emerge from this nightmare unscathed, or will he pay the ultimate price in his quest to protect the life he cherishes most? This story takes place after Somebody Tell Aunt Tillie We’re Canning Demons. (Note: This was originally written as a short story for an anthology. It’s come a long way since then… Warning: This is a vampire story, so it does have language, blood and a little bit of sex.) |
vampire cowboy game: The Art of Darkwatch Farzad Varahramyan, Chris Ulm, 2005 The Art of Darkwatch showcases the concept art that went intocreating the video game, Darkwatch. It demonstrates the process anddevelopment of the concepts, as well as the evolution of the game itself. Steala glimpse into the true talent, perseverance, and collaborative spirit of theconcept artists that contributed to developing Darkwatch. |
vampire cowboy game: David Fincher: Mind Games Adam Nayman, 2021-11-23 David Fincher: Mind Games is the definitive critical and visual survey of the Academy Award– and Golden Globe–nominated works of director David Fincher. From feature films Alien 3, Se7en, The Game, Fight Club, Panic Room, Zodiac, The Curious Case of Benjamin Button, The Social Network, The Girl With the Dragon Tattoo, Gone Girl, and Mank through his MTV clips for Madonna and the Rolling Stones and the Netflix series House of Cards and Mindhunter, each chapter weaves production history with original critical analysis, as well as with behind the scenes photography, still-frames, and original illustrations from Little White Lies' international team of artists and graphic designers. Mind Games also features interviews with Fincher's frequent collaborators, including Jeff Cronenweth, Angus Wall, Laray Mayfield, Holt McCallany, Howard Shore and Erik Messerschmidt. Grouping Fincher's work around themes of procedure, imprisonment, paranoia, prestige and relationship dynamics, Mind Games is styled as an investigation into a filmmaker obsessed with investigation, and the design will shift to echo case files within a larger psychological profile. |
vampire cowboy game: Portrait of Ambrose Bierce Adolphe Danziger De Castro, 1929 |
vampire cowboy game: Walking Wolf Nancy A. Collins, 2015-07-14 Walking Wolf, the orphaned son of white settlers, is found as an infant by a Comanche brave and raised to be a proud warrior. He also happens to be a werewolf. When he loses control of his darker nature, killing the woman he loves and his best friend, Walking Wolf heads out into the white man’s world to learn more about who—and what—he truly is. On his journey of self-discovery, he crosses paths with deranged killers, a traveling medicine show, a vampire gunslinger, a fellow werewolf, and historical figures Quanah Parker and Sitting Bull. But of all the dangers he faces, none are as deadly as the bounty hunter known as Witchfinder Jones. |
vampire cowboy game: Lady & the Vamp Michelle Rowen, 2008-04-01 Former vampire hunter Michael Quinn is living a nightmare: he's been turned into a vampire. His only hope is the Eye--a long-lost artifact that, once every millennium, will grant one wish to its possessor. Fortunately for Quinn, he has a map detailing the path to the Eye. All he needs to do is find it, then he can wish himself back into humanity. Janie Parker has made a lot of many mistakes in her life, not the least of which was getting tricked into working for a demon. Not only is the pay awful, but she has to successfully complete all her unsavory assignments or risk a torturous death. Her latest mission is to track a vampire who apparently knows where some stupid treasure is. No problem. Until she sees who the vampire is -- Michael Quinn, a man she's had a crush on since she was twelve years old. Too bad she'll have to kill him to get to the Eye. But Quinn and Janie are kindred spirits, and soon they're falling in love even though they're after what the other person is desperate for: the Eye. |
vampire cowboy game: Indiana Jones and the Cup of the Vampire Andrew Helfer, 1984 Eternal Life or instant death? It all depends on whether you and Indiana Jones can find the priceless goblet in Dracula's grave. The reader makes the decisions. |
vampire cowboy game: Lord of the Wings Donna Andrews, 2015-08-04 A new side-splitting Meg Langslow mystery from award–winning, New York Times bestselling author of The Good, The Bad, and The Emus. The brilliantly funny Donna Andrews delivers another winner in the acclaimed avian-themed series that mystery readers have come to love. The eighteenth book in her New York Times best-selling series continues to surprise and delight in this next knee-slapping adventure featuring Meg Langslow and all the eccentric characters that make up her world. It's another holiday and Mayor Randall Shiffley has turned Caerphilly, Virginia into Spooky City, USA. The residents are covering every window with cobwebs and roaming the streets in costume to entertain the tourists, and Meg's grandfather is opening a new Creatures of the Night exhibit in the zoo. When a real body at the zoo and a suspicious fire at the Haunted House threaten to mar the town's creepy fun, it's up to Meg Langslow to save Halloween. Like Meg Langslow, the blacksmith heroine of her series, Donna Andrews was born and raised in Yorktown, Virginia. She introduced Meg to readers in her Malice Domestic Contest-winning first mystery, Murder with Peacocks, and readers are still laughing. This novel swept up the Agatha, Anthony, Barry, and a Romantic Times award for best first novel, and a Lefty for funniest mystery. With Lord of the Wings, readers can look forward to another zany Meg Langslow mystery--this one filled with Halloween spirit and suspense. |
vampire cowboy game: Focus On: 100 Most Popular American Video Game Actresses Wikipedia contributors, |
vampire cowboy game: Chokecherry (and Other Poems) Lyd Havens, 2021-05-06 In Chokecherry, Lyd Havens gathers their griefs: the sudden death of their uncle when they were a child, losing both of their grandparents in the span of a year, estrangement from a parent, and unrequited love, among others. What follows is a bouquet of visceral, unflinching poems that simultaneously lament and rejoice. Through memory and all its unreliability, the landscapes of their genealogy, and allusions to grief in history and art, Havens explores the toll mental illness and addiction have taken on their family, while still giving thanks for the love that has helped them not only survive, but live. Chokecherry is equal parts mourning and celebration, loss and growth, rage and tenderness. |
vampire cowboy game: Game Programming 5.0 Pearson Software, 2002-05 Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft RM Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft RM Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft RM DirectX RM 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project. |
vampire cowboy game: Jubilee Hitchhiker William Hjortsberg, 2012-04-01 Confident and robust, Jubilee Hitchhiker is an comprehensive biography of late novelist and poet Richard Brautigan, author of Troutfishing in America and A Confederate General from Big Sur, among many others. When Brautigan took his own life in September of 1984 his close friends and network of artists and writers were devastated though not entirely surprised. To many, Brautigan was shrouded in enigma, erratic and unpredictable in his habits and presentation. But his career was formidable, an inspiration to young writers like Hjortsberg trying to get their start. Brautigan's career wove its way through both the Beat–influenced San Francisco Renaissance in the 1950s and the Flower Power hippie movement of the 1960s; while he never claimed direct artistic involvement with either period, Jubilee Hitchhiker also delves deeply into the spirited times in which he lived. As Hjortsberg guides us through his search to uncover Brautigan as a man the reader is pulled deeply into the writer's world. Ultimately this is a work that seeks to connect the Brautigan known to his fans with the man who ended his life so abruptly in 1984 while revealing the close ties between his writing and the actual events of his life. Part history, part biography, and part memoir this etches the portrait of a man destroyed by his genius. |
vampire cowboy game: New York Magazine , 1995-11-27 New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea. |
vampire cowboy game: Dhampir Barb Hendee, J.C. Hendee, 2011-10-27 Magiere has cultivated a reputation as the most formidable vampire slayer in the land. Villagers everywhere welcome her with both awe and dismay, grateful to her for removing the undead menace, but finding themselves poorer for their salvation. Magiere has never had a problem with exploiting superstition for profit. Now, tired of this game, Magiere and her half-elf partner are ready to retire. But Magiere has attracted the attention of vampires who recognize her true identity - even if she does not - and who fear her birthright and latent power. They will do anything to stop Magiere from realising her true potential. |
vampire cowboy game: The Vampire's Mistress Cynthia Carole, 2011-08-17 When Isabel's best friend Deanna gets kidnapped from her wedding, Isabel must join forces with Cedarville's deadly vampire, Henri St. Thomas. For her own protection he offers to bind her to him with her blood, but is he trying to make her his slave or only protect her as he says? How can she trust a man who has been dead for over a thousand years? |
vampire cowboy game: Subsidiaries Justin Achilli, Brian Glass, Deena McKinney, Richard E Dansky, Clayton Oliver, 2000-02 Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The divisions of the Wyrm's industrial conglomerate revealed. |
vampire cowboy game: Vampire Academy Richelle Mead, 2009-05-26 St Vladimir's Academy isn't just any boarding school - hidden away, it's a place where vampires are educated in the ways of magic and half-human teens train to protect them. Rose Hathaway is a Dhampir, a bodyguard for her best friend Lissa, a Moroi Vampire Princess. They've been on the run, but now they're being dragged back to St Vladimir's where the girls must survive a world of forbidden romances, a ruthless social scene and terrifying night time rituals. But most of all, staying alive. |
Vampire - Wikipedia
A vampire is a mythical creature that subsists by feeding on the vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead humanoid creatures …
Vampire | Characteristics, History, Movies, TV Shows, Powers,
Jun 1, 2025 · Vampire, in popular legend, a creature, often fanged, that preys upon humans, generally by consuming their blood. Vampires have been featured in folklore and fiction of …
Vampires: Real Origins, Legends & Stories | HISTORY
Sep 13, 2017 · There are almost as many different characteristics of vampires as there are vampire legends. But the main characteristic of vampires (or vampyres) is they drink human …
Vampire - Description, History, Myths & Interpretations
Apr 6, 2017 · Throughout the history of legend and storytelling tradition, there have appeared a particularly dangerous set of creatures that feed on the vital life force of human beings. In …
Vampire | Vampedia | Fandom
A vampire is a being from folklore that subsists by feeding on the life essence (generally in the form of Blood) of the living. In folklore vampires could be either undead or a living...
The Legends Of Vampires And The History Behind Them - All …
Apr 10, 2024 · One of history's most famous — and bloodthirsty — legendary creatures, vampires have terrified human beings for centuries. In 1892, a group of frightened villagers in Exeter, …
The Vampire and History: Examining the Historical Origins of Vampire …
Sep 23, 2024 · Understanding the historical context of vampire beliefs sheds light on the human psyche and societal norms throughout history. This article aims to explore the origins of …
The History of Vampires, from Egypt to Transylvania to 'Twilight'
Aug 10, 2020 · Here's a brief history of vampires and why they tap our perpetual fascination with blood's relationship to life—plus some stories about real vampire hunters (or, people who they …
What Are the Origins of the Vampire Myth? - TheCollector
Oct 26, 2024 · The origins of the vampire myth are more recent than witches and werewolves, but predate Stoker’s classic late 19 th century novel, even if his description of vampires has …
The Horrors of History: Vampires - ACTC
Jan 14, 2022 · The vampire postdates witch-hunts, werewolf trials, and even the demon-haunted Puritans. The concept of the vampire as an undead creature inflicting harm originated in …
Vampire - Wikipedia
A vampire is a mythical creature that subsists by feeding on the vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead humanoid creatures that often …
Vampire | Characteristics, History, Movies, TV Shows, Powers,
Jun 1, 2025 · Vampire, in popular legend, a creature, often fanged, that preys upon humans, generally by consuming their blood. Vampires have been featured in folklore and fiction of …
Vampires: Real Origins, Legends & Stories | HISTORY
Sep 13, 2017 · There are almost as many different characteristics of vampires as there are vampire legends. But the main characteristic of vampires (or vampyres) is they drink human blood.
Vampire - Description, History, Myths & Interpretations
Apr 6, 2017 · Throughout the history of legend and storytelling tradition, there have appeared a particularly dangerous set of creatures that feed on the vital life force of human beings. In …
Vampire | Vampedia | Fandom
A vampire is a being from folklore that subsists by feeding on the life essence (generally in the form of Blood) of the living. In folklore vampires could be either undead or a living...
The Legends Of Vampires And The History Behind Them - All …
Apr 10, 2024 · One of history's most famous — and bloodthirsty — legendary creatures, vampires have terrified human beings for centuries. In 1892, a group of frightened villagers in Exeter, …
The Vampire and History: Examining the Historical Origins of Vampire …
Sep 23, 2024 · Understanding the historical context of vampire beliefs sheds light on the human psyche and societal norms throughout history. This article aims to explore the origins of vampire …
The History of Vampires, from Egypt to Transylvania to 'Twilight'
Aug 10, 2020 · Here's a brief history of vampires and why they tap our perpetual fascination with blood's relationship to life—plus some stories about real vampire hunters (or, people who they …
What Are the Origins of the Vampire Myth? - TheCollector
Oct 26, 2024 · The origins of the vampire myth are more recent than witches and werewolves, but predate Stoker’s classic late 19 th century novel, even if his description of vampires has become …
The Horrors of History: Vampires - ACTC
Jan 14, 2022 · The vampire postdates witch-hunts, werewolf trials, and even the demon-haunted Puritans. The concept of the vampire as an undead creature inflicting harm originated in Eastern …