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utherverse digital: Sustainably Investing in Digital Assets Globally Selva Ozelli, 2022-10-04 Discover how to dip your toe into the cryptocurrency investing pool without getting burned In Sustainably Investing in Digital Assets Globally, international finance and fintech expert Selva Ozelli delivers an eye-opening and insightful discussion of cryptocurrency investment, as well as the risks and opportunities that await those who deal in this promising new technology. In the book, the author explores how cryptocurrencies have been used by illicit operators throughout the US and the world and how legitimate investors have sought to limit their exposure to illegal activity. Readers will also find comprehensive treatments of US-based and global cryptocurrency regulations, as well as: Advice for investors concerned about the environmental sustainability of blockchain technology but who still wish to invest in cryptocurrencies Information about a variety of countries and governments who have explored and implemented various cryptocurrency initiatives inside their own borders Discussions surrounding the drive by many central banks to introduce a digital currency, in addition to the surging popularity of non-fungible tokens A can’t-miss handbook for the crypto-curious investor, Sustainably Investing in Digital Assets Globally deserves a place in the bookshelves of anyone with an interest in international finance, fintech, technology, or cryptocurrency. |
utherverse digital: Computer Supported Qualitative Research António Pedro Costa, António Moreira, Fábio Freitas, King Costa, Grzegorz Bryda, 2023-05-02 This book includes selecting the articles accepted for presentation and discussion at WCQR2023, held from January 25 to 27, 2023 (face to face and virtual conference). The World Conference on Qualitative Research (WCQR) is an annual event that aims to bring together researchers, academics and professionals, promoting the sharing and discussing knowledge, new perspectives, experiences and innovations in qualitative research. WCQR2023 featured four main application fields (education, health, social sciences and engineering/technology) and seven main subjects: rationale and paradigms of qualitative research; systematization of approaches with qualitative studies; qualitative and mixed methods research; data analysis types; innovative processes of qualitative data analysis; qualitative research in web context; and qualitative analysis with software support. The book is valuable for everyone interested in qualitative research, emphasizing Computer-Assisted Qualitative Data Analysis Software (CAQDAS). |
utherverse digital: The Content, Impact, and Regulation of Streaming Video Eli Noam, 2021-01-29 Along with its interrelated companion volume, The Technology, Business, and Economics of Streaming Video, this book examines the next generation of TV—online video. It reviews the elements that lead to online platforms and video clouds and analyzes the software and hardware elements of content creation and interaction, and how these elements lead to different styles of video content. |
utherverse digital: Six in a Bed Roanne van Voorst, 2024-04-02 Love is the most important and intense experience of our life. It pushes us to elation, to heartbreak, to sing for joy and sob in disappointment. Connecting in this way to others is an essential quality of being human: without love, we don’t learn and develop properly as children and we don’t flourish as adults – in short, we’re starved of what we need. But love is on the verge of monumental change. Sex robots are already on the market, polyamory is gaining ground, drugs are being developed that can make you fall in love, and AI and robotics are set to revolutionize how we relate to each other. Debates about whether more than two people should be able legally to get married are heating up; at the same time, an increasing number of people have decided to stay single and who go by the name of sologamists. The futures anthropologist Roanne van Voorst spent three years researching love’s fluid landscape and immersing herself in today’s latest trends to gain insight into the human of tomorrow. She cultivated a virtual friendship, hired a rentable friend and an erotic masseuse, shared a bed with sex dolls and flirted with artificial intelligence. She dated and danced in a virtual world, spoke to polyamorists, sologamists, sex workers, pansexuals, asexuals, heterosexuals, homosexuals, men, women, and people who don’t accept the binary gender label. She wanted to know how changes to love are changing our species. This book is her brilliantly engaging answer. |
utherverse digital: Digital China: Metaverses For Business Ashley Dudarenok, 2023-03-20 While the hype surrounding the metaverse has waned, its importance from a tech perspective hasn’t. This book will help all those who have wondered what a metaverse is, what it’s for, how much it’s worth, which companies are creating it, which countries are ahead of the game and how businesses are using metaverses and Web3. This book is for brands that want to understand the next iteration of the internet, how to use it now and in the future to connect with customers and how to future proof your business. There are different perceptions of and approaches to the metaverse and Web3 in different countries. This book helps you to understand those differences and the impact they may have on your company. QUOTES FROM THE BOOK “The metaverse is the next iteration of the internet we have been building for the last 40 years but in a 3D realm, vs. the text, picture and video web we have today. When it arrives in the next 5-10 years, it will encompass all facets of our lives from school to work to play and everything in between. And from now to then, there will be many rocky roads as the world and China figure out how to actually build such a solution and all the rules needed to properly operate it.” -- Alvin Wang Graylin, China President & Global VP of Corporate Development at HTC “Some people believe there should be “one” metaverse where many virtual worlds exist inside that one mega-metaverse. But this is the most idealized version of how society or the internet operates. Judging by what tech companies are doing at this early stage, it’s clear that they want to keep their walled gardens up for as long as they can.” -- Nina Xiang, Author of Parallel Metaverses “New revenue streams and business models present a whole new level of possibility for brands to reach their customers and fans. It’s not just about monetary conversions. It’s another touchpoint and becomes a layer of experiential, reimagined and immersive experience to further enhance a brand’s story. Co-creation and community activation will play a significant role in delivering to the community.” -- Olivia Lee, Founder of Livvium, Web3 Strategist and Digital Fashion Collector |
utherverse digital: L'impatto dello streaming Eli Noam, 2024-03-01 Questo libro prende in esame la prossima generazione della tv, quella distribuita online. Con una rara capacità di lettura del mercato presente e futuro, Noam analizza uno per uno tutti gli elementi che caratterizzano le piattaforme digitali e le video cloud: la struttura tecnologica, i modelli di business, e poi l'impatto sulla produzione e sulla qualità dei contenuti, oltre che sui consumi e su tutta la società. Quali sono le forme e i modelli di questo nuovo contenuto? Che tipo di accelerazione culturale e sociale dobbiamo aspettarci? Quali sono le implicazioni politiche di questo rinnovato sistema mediale? Quali problemi emergono già all'orizzonte? Che tipo di potere economico si sta imponendo nelle industrie dei media di tutto il mondo? E come si può affrontare? L'autore risponde a queste e altre domande con fatti e cifre, spaziando tra tecnologia, economia, studi sulla comunicazione, politica e diritto. Esamina le opzioni normative e raccomanda un approccio inedito per i media audiovisivi. L'obiettivo del libro è quello di comprendere i profondi cambiamenti tecnologici in corso in modo da essere pronti a confrontarsi con le grandi potenze mediali di una nuova era della televisione, un'epoca caratterizzata da una forte concentrazione di mercato, con un numero sempre più ristretto di attori globali che dominerà l'intero sistema. Con conseguenze sui contenuti e sui modi in cui li guardiamo. |
utherverse digital: Disentangling André Jansson, Paul C. Adams, 2021 Digital networking platforms like Facebook and Twitter have revolutionized everyday human interaction by facilitating the search for, and access to, information, entertainment, and social connection. But with the rise of digital surveillance and data extraction for profit, more people are seeking not just to disconnect from technology but to fully disentangle themselves from the widespread social, economic, and political networks of digital communications. Disentangling offers an interdisciplinary global analysis of this growing trend toward disconnection. Moving beyond technological disconnection, this volume proposes the term disentangling as a lens for re-thinking the structures of our digital world and categorizing the ways in which people reject, avoid, or rework their digital networks. Across twelve chapters, contributors explore the existential issues stemming from digitally entangled lives, including cultural capital and digital detox retreats, and investigate how geographies of disconnection relate to wider societal challenges. Additional chapters explore connections between digital disconnection and other forms of disconnection, including death, sleep, and the abandonment of human settlements. The volume closes with a reflection on connectivity in the post-pandemic society and how we might rework our connections to fit a socially distanced world. Blending philosophy and sociology with media geography, Disentangling offers a crucial reflection on how we might unravel our digital dependence by reasserting resilient boundaries between ourselves and the surrounding political, economic, cultural, and technological systems. |
utherverse digital: The Metaverse, Immersive Virtual Reality and its Implications on Human Behavior Bernady O. Apduhan, Osvaldo Gervasi, JungYoon Kim, Damiano Perri, Sabina Curti, 2025-03-21 The metaverse is a synthetic environment in which users interact in various ways. The key feature is the user's immersion in the virtual world and the possibility to experience different forms of interaction. The shift into the virtual realm of social interactions in the metaverse introduces a very important complexity in the study of human behavior. Modern immersive virtual reality technologies represents sometimes exciting tools for addressing the complex problems of contemporary life, like telerehabilitation, distance and continuous learning, entertainment and social interactions. This new way of interacting with others, also due to the characteristics of the hardware used and the type of stimuli the user receives that isolate him or her from the real context, can lead to forms of deviance and even, sometimes, to crime. |
utherverse digital: PC Mag , 2007-07-17 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
utherverse digital: The Metaverse David Burden, Maggi Savin-Baden, 2024-09-24 The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society. The book serves as a stand-alone introduction to the Metaverse and as an introduction to the range of topics that will be covered by the specialist volumes in The Metaverse Series. Key Features: a concise history of the Metaverse idea and related implementations to date; an examination of what the Metaverse actually is; an introduction to the fundamental technologies used in the Metaverse; an overview of how the different uses and aspects of the Metaverse are having an impact on our lives across multiple disciplines and social contexts; a consideration of the opportunities and challenges of the evolving Metaverse; and a sense of how the Metaverse may mature over the coming decades. This book is a primer and Metaverse reader, drawing on academic research and practical and commercial experiences and taking inspiration from the science fiction origins and treatments of the Metaverse. The book explores the use of the increasing number of virtual worlds and proto-Metaverses which have existed since the late 1990s and includes a critical consideration of recent developments in cryptoworlds and mixed reality. The aim is to provide professional and lay readers, researchers, academics, and students with an indispensable guide to what counts as a metaverse, the opportunities and challenges, and how the future of the coming Metaverse can best be guided. |
utherverse digital: The On-Demand Brand Rick MATHIESON, 2010-05-01 Call it the digital generation. The iPhone-toting, Facebook-hopping, Twitter-tapping, I-want-what-I-want, how-I-want-it generation. By whatever name, marketers are discovering that connecting with today’s elusive, ad-resistant consumer means saying goodbye to “new media,” and hello “now media.” Featuring exclusive insights and inspiration from today’s top marketers—as well as lessons from some of the world’s most successful digital marketing initiatives—this eye-opening book reveals how readers can deliver the kind of blockbuster experiences that 21st century consumers demand. Spanning social networking, augmented reality, advergames, virtual worlds, digital outdoor mobile marketing, and more, this book presents an inside look at digital strategies being deployed by brands like Coca-Cola, Burger King, BMW, Axe Deodorant, NBC Universal, Doritos, and many others. Revealing ten essential secrets for capitalizing on the right mix of digital channels and experiences for any brand, this book reveals how to demand attention...before the audience hits the snooze button. |
utherverse digital: The Dark Net Jamie Bartlett, 2015-06-02 An NPR Best Book of the Year Included in The Washington Post's Notable Nonfiction of the Year An Independent and New Statesman Book of the Year Beyond the familiar online world that most of us inhabit—a world of Google, Facebook, and Twitter—lies a vast and often hidden network of sites, communities, and cultures where freedom is pushed to its limits, and where people can be anyone, or do anything, they want. This is the world of Bitcoin, 4chan, and Silk Road, of radicalism, crime, and pornography. This is the Dark Net. In this important and revealing book, Jamie Bartlett takes us deep into the digital underworld and presents an extraordinary look at the internet we don't know. Beginning with the rise of the internet and the conflicts and battles that defined its early years, Bartlett reports on trolls, pornographers, drug dealers, hackers, political extremists, Bitcoin programmers, and vigilantes—and puts a human face on those who have many reasons to stay anonymous. Rich with historical research and revelatory reporting, The Dark Net is an unprecedented, eye-opening look at a world that doesn't want to be known. |
utherverse digital: Internet Infidelity Sanjeev P. Sahni, Garima Jain, 2018-01-24 This volume discusses the phenomenon of internet infidelity by looking at the psychological, social, legal, and technological aspects involved in such behaviour. The rise of social media as well as technological advancements that create ‘real’ experiences online have made it possible for people to engage in multiple kinds of online relationships. These create concerns about regulating such activities via national and international law, as well as psychological and social concerns of understanding the overall impact of such behaviour. Therefore, this volume, which includes perspectives from across the world, asks and addresses some fundamental questions: Does internet infidelity amount to cheating? How is virtual infidelity different from actual infidelity? What are the social, interpersonal and psychological impacts of internet infidelity? Do people in different cultures view online infidelity differently? What are the myths associated with online infidelity? What are the various intervention measures or therapeutic techniques for treating people who are addicted to cybersex or pornography? The legal dimensions of internet cheating are equally important since adultery is considered as a criminal offence in some countries. As yet, there is no universally accepted definition of internet infidelity and legal perspectives become very important in understanding the phenomenon. This volume includes grand theory approaches as well as detailed case studies and provides unique and multidisciplinary insights into internet cheating. It is ideal for marital therapists, counsellors, criminologists, legislators, and both researchers and students. |
utherverse digital: Handbook of Research on Educational Communications and Technology David Jonassen, Michael J. Spector, Marcy Driscoll, M. David Merrill, Jeroen van Merrienboer, Marcy P. Driscoll, 2008-09-25 First Published in 2008. Sponsored by the Association of Educational Communication and Technology (AECT), the third edition of this groundbreaking Handbook continues the mission of its predecessors: to provide up-to-date summaries and syntheses of recent research pertinent to the educational uses of information and communication technologies. In addition to updating, this new edition has been expanded from forty-one to fifty-six chapters organized into the following six sections: foundations, strategies, technologies, models, design and development, and methodological issues. In response to feedback from users of the second edition, the following changes have been built into this edition. More Comprehensive topical coverage has been expanded from forty-one to fifty-six chapters and includes many more chapters on technology than in previous editions. Restructured Chapters this edition features shorter chapters with introductory abstracts, keyword definitions, and extended bibliographies. More International more than 20% of the contributing authors and one of the volume editors are non-American. Theoretical Focus Part 1 provides expanded, cross-disciplinary theoretical coverage. Methodological Focus an extended methodological chapter begins with a comprehensive overview of research methods followed by lengthy, separately authored sections devoted to specific methods. Research and Development Focus another extended chapter with lengthy, separately authored sections covers educational technology research and development in different areas of investigation, e.g., experimental methods to determine the effectiveness of instructional designs, technology-based instructional interventions in research, research on instructional design models. |
utherverse digital: The Interface Envelope James Ash, 2016-08-25 In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature. |
utherverse digital: Batman: The Long Halloween #1 Jeph Loeb, Catwoman, the Joker, Poison Ivy, and the Riddler--any one of these Batman rogues may prove to be the mysterious serial killer known as Holiday, a murderer who kills according to the calendar. And now, a still-learning Batman must uncover the killer's identity before they kill again! |
utherverse digital: Virtual Worlds and Metaverse Platforms Nelson Zagalo, Leonel Morgado, Ana Boa-Ventura, 2012 This book presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies, covering scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used--Provided by publisher. |
utherverse digital: Utopia Is Creepy: And Other Provocations Nicholas Carr, 2016-09-06 A freewheeling, sharp-shooting indictment of a tech-besotted culture. With razor wit, Nicholas Carr cuts through Silicon Valley’s unsettlingly cheery vision of the technological future to ask a hard question: Have we been seduced by a lie? Gathering a decade’s worth of posts from his blog, Rough Type, as well as his seminal essays, Utopia Is Creepy is “Carr’s best hits for those who missed the last decade of his stream of thoughtful commentary about our love affair with technology and its effect on our relationships” (Richard Cytowic, New York Journal of Books). Carr draws on artists ranging from Walt Whitman to the Clash, while weaving in the latest findings from science and sociology. Carr’s favorite targets are those zealots who believe so fervently in computers and data that they abandon common sense. Cheap digital tools do not make us all the next Fellini or Dylan. Social networks, diverting as they may be, are not vehicles for self-enlightenment. And “likes” and retweets are not going to elevate political discourse. Utopia Is Creepy compels us to question the technological momentum that has trapped us in its flow. “Resistance is never futile,” argues Carr, and this book delivers the proof. |
utherverse digital: Vampirella (Vol. 5) #20 Christopher Priest, 2021-06-02 It’s not over! “Interstellar” became so big a story, we needed more issues to contain it! In this, the penultimate chapter, the secret cause of Drakulon’s long-ago ruin is at last revealed, so if you think you know what led that world to become an inhospitable desert, think again. Of course, this is all assuming you’re not still in shock after the “oh my god!!!!” ending of last ish! |
utherverse digital: PC Magazine , 1986 |
utherverse digital: Synthetic Worlds Edward Castronova, 2008-09-15 From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education |
utherverse digital: Virtual Justice F. Gregory Lastowka, 2010 In this book, the author illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law. |
utherverse digital: The State of Play Jack Balkin, Beth Simone Noveck, 2006-11-01 The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky. |
utherverse digital: My Tiny Life Julian Dibbell, 1998 This novelistic rendering of a true account tells of a celebrated rape case which took place in an electronic salon, where Internet junkies have created their own interactive fantasy realm. |
utherverse digital: Batman: The Long Halloween Special (2021) #1 Jeph Loeb, 2021-10-26 Twenty-five years ago, you thought you knew the whole story of Batman: The Long Halloween. Now, legendary creators Jeph Loeb and Tim Sale return to Gotham City to reveal that no secret remains buried forever! Join us for the return of the Batman Halloween specials and a mystery that could destroy Batman, Commissioner Gordon, Two-Face, and…well, that would be telling, wouldn’t it? |
utherverse digital: Customer Experience Management Bernd H. Schmitt, 2010-07-09 In Customer Experience Management, renowned consultant and marketing thinker Bernd Schmitt follows up on his groundbreaking book Experiential Marketing by introducing a new and visionary approach to marketing called customer experience management (CEM). In this book, Schmitt demonstrates how to put his CEM framework to work in any organization to spur growth, increase revenues, and transform the image of your company and its brands. From retail buying to telephone orders, from marketing communications to online shopping, every customer touch-point offers companies an opportunity to maximize the customer experience and establish a bond that will never be broken. Customer Experience Management introduces the five-step CEM process, a comprehensive tool for connecting with customers at every touch-point. This revolutionary marketing guide provides cases of successful CEM implementations in a wide variety of consumer and B2B industries, including pharmaceuticals, electronics, beauty and cosmetics, telecommunications, beverages, financial services, and even the nonprofit sector. A must-read for senior executives, marketing managers, and anyone who wants to drive growth, increase income, and spur organizational change, Customer Experience Management demonstrates the power of collecting truly relevant customer information, developing and implementing winning strategies, and measuring their results. |
utherverse digital: Suicide Ronald M. Holmes, Stephen T. Holmes, 2005-07-27 Suicide is an ageless concern that has been with us as long as man has existed. Forbidden by all religions, suicide has nonetheless become such a practical problem that it is now an everyday concern, resulting in more annual deaths than homicide. Suicide must be seen as a societal and personal problem—it is a complex act with no simple explanation. The motivation is multifaceted, often not understood by the family or by other survivors. Suicide: Theory, Practice and Investigation is the only text available in paperback form that offers an accessible overview of suicide in the United States. Written by Ronald M. Holmes and Stephen T. Holmes, two of the foremost authors of murder and violent crime books in the world, this book examines the social problem and criminal justice concerns of suicide from unique perspectives. The authors discuss the various forms of suicide and analyze the latest data on regional differences and how gender, marital status, occupation, health, drug use, and religion all influence the practice of suicide. Key Features: Analyzes suicide letters to provide students with unique perspectives not found in other books Covers investigative techniques that will be of interest to professionals and students alike Includes carefully selected photos to explicate the material covered Categorizes suicide into different types including anomic, egoistic, altruistic, and fatalistic to distinguish the various reasons for which people have taken their own lives Integrates notes within the chapters to show the state of mind for those who commit suicide Explores learnings from suicidal behavior to help readers recognize how better to prevent the practice Suicide is designed for undergraduate and graduate courses in departments of Criminology, Criminal Justice, Psychology, and Forensic Science. In addition, it can also be used for a variety of other courses, including Psychopathology, Sociology of Deviance, Abnormal Psychology, and Violent Crimes. This book will also be of interest to anyone looking for a clear understanding of the extent of suicide in the United States. |
utherverse digital: Translation and Censorship in Different Times and Landscapes Maria Lin Moniz, Teresa Seruya, 2009-03-26 This volume is a selection of papers presented at the international conference on Translation and Censorship. From the 18th Century to the Present Day, held in Lisbon in November 2006. Although censorship in Spain under Franco dictatorship has already been thoroughly studied, the Portuguese situation under Salazar and Caetano has been, so far, almost ignored by the academic research. This is then an attempt to start filling this gap. At the same time, new case studies about the Spanish context are presented, thus contributing to a critical view of two Iberian dictatorial regimes. However other geographical and time contexts are also included: former dictatorships such as Brazil and Communist Czechoslovakia; present day countries with very strict censoring apparatus such as China, or more subtle censorial mechanisms as Turkey and Ukraine. Specific situations of past centuries are given some attention: the reception of Ovid in Portugal, the translation of English narrative fiction into Spanish in the 18th century, the translation of children literature in Victorian England and the emergence of the picaresque novel in Portugal in the 19th century. Other forms of censorship, namely self-censorship, are studied in this volume as well. The book fits in one of the most innovative fields of research in translation studies, i.e. the study of social and political constraints on translation processes and translation functions. More specifically, the concept of censorship is crucial to the understanding of these constraints, especially in spatio-temporal settings where translation exhibits conflicts between what is acceptable for and what is prohibited by a given culture. For that reason, detailed descriptive research is needed in as many situations as possible. It gives an excellent view on the complex mechanisms of censorship with regard to translation within a large number of modern European and non European cultures. In addition to articles devoted to cases dealing with China, Brazil, Great-Britain, Turkey, Ukraine or Czechoslovakia, Spain and Portugal occupy a prominent role. As a whole, the volume marks an important step forward in our growing understanding of the role of socio-political factors for the development and changes of translation policies. I highly recommend the publication. Prof. dr. Lieven D’hulst, Professor of Translation Studies at K.U.Leuven (Belgium). |
utherverse digital: The Power of the Pen Denise Merkle, 2010 This interdisciplinary collection investigates the relations between translation and different forms and systems of censorship that were operating in nineteenth-century Europe. The volume presents and discusses broadly the research findings of translation studies scholars from a total of nine countries. Contributors have studied not only the apparati of power that enforce censorship but also the symbolic dimension that as well as being inherent to systems is also an explicit activity on the part of decision makers. The nineteenth century has been very neglected in studies of translation censorship to date. This volume addresses this gap in research, showing how discourse was filtered by official and unofficial censorship mechanisms against a background of massive political and technological change. The volume brings together eleven essays on censorship of literature, philosophy and the press in Austro-Hungary, Belgium, Finland, France, Germany, Great Britain, Portugal, Russia and Spain. Publisher's note. |
utherverse digital: Modes of Censorship Francesca Billiani, 2014-05-22 Modes of Censorship and Translation articulates a variety of scholarly and disciplinary perspectives and offers the reader access to the widening cultural debate on translation and censorship, including cross-national forms of cultural fertilization. It is a study of censorship and its patterns of operation across a range of disciplinary settings, from media to cultural and literary studies, engaging with often neglected genres and media such as radio, cinema and theatre. Adopting an interdisciplinary and transnational approach and bringing together contributions based on primary research which often draws on unpublished archival material, the volume analyzes the multi-faceted relationship between censorship and translation in different national contexts, including Italy, Spain, Great Britain, Greece, Nazi Germany and the GDR, focusing on the political, ideological and aesthetic implications of censorship, as well as the hermeneutic play fostered by any translational act. By offering innovative methodological interpretations and stimulating case studies, it proposes new readings of the operational modes of both censorship and translation. The essays gathered here challenge current notions of the accessibility of culture, whether in overtly ideological and politically repressive contexts, or in seemingly 'neutral' cultural scenarios. |
utherverse digital: The Media Handbook Helen Katz, 2019-05-03 The Media Handbook provides a practical introduction to the advertising, media planning, and buying processes. Emphasizing basic calculations and the practical realities of offering alternatives and evaluating the plan, this seventh edition includes greater coverage of social media, buying automation, the continued digitization of media, and updated statistics on media consumption. It covers over the top television, programmatic TV, digital advertising, and the automation of buying across all media. Author Helen Katz provides a continued focus on how planning and buying tie back to the strategic aims of the brand and the client, keeping practitioners and students up to date with current industry examples and practices. The Companion Website to the book includes resources for both students and instructors. For students there are flashcards to test themselves on main concepts, a list of key media associations, a template flowchart and formulas. Instructors can find lecture slides and sample test questions to assist in their course preparation. |
utherverse digital: Celebrity and Power P. David Marshall, 1997 The author examines the various kinds of stars, questioning the needs each type fulfills in our lives and relating these needs to particular entertainment media. |
utherverse digital: Video Game Art Nic Kelman, 2005 Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms. |
utherverse digital: Human Rights Standards and the Responsibility of Transnational Corporations Michael K. Addo, 1999 What is the nature and scope of corporate responsibility with regard to human rights? Should companies themselves be responsible for human rights violations involving themselves or their subsidiaries? What principles should guide business in countries known to violate human rights? Is self-regulation sufficient, or are corporations best regulated by national or international codes, and on what should these codes be based? These are some of the many questions which this ground-breaking collection of essays seeks to address as it assesses the value of applying human rights standards to transnational corporations. The increasing involvement of corporations in the public domain and the steady reduction of governmental involvement in commercial and social undertakings has created a desperate need to rethink the nature and role of the private corporation and its regulation. This volume, which contains a balanced collection of analyses from all interested sources in the corporate responsibility debate, is the result of a three-day conference during which government officials, corporate executives, NGOs, and representatives of inter-governmental organisations, as well as academic researchers, came together for the first time to discuss the emerging issues. The essays have been arranged under six broad themes: policy issues, regulation, issues of application, matters of doctrine, globalisation and case studies. In addition, each section contains the opinion (not simply a summary of proceedings) of a nominated rapporteur who draws together the strands of each theme, and, where necessary, broadens the analysis to cover important issues which may not have been addressed. At the heart of this volume is the attempt to define an effective framework for transnational corporate responsibility through international human rights standards. It will be of vital interest to corporate legal advisers, human rights practitioners, NGOs, government law offices and academics, as well as to all those concerned with human rights and their place in the modern world. |
utherverse digital: Love and Sex with Robots David Levy, 2007-11-06 Draws on cutting-edge research, as well as examples from cultural history and psychology, to explore what the author believes will be inevitable physical relationships between people and machines. |
utherverse digital: Object-Oriented Ontology Graham Harman, 2018-03-01 What is reality, really? Are humans more special or important than the non-human objects we perceive? How does this change the way we understand the world? We humans tend to believe that things are only real in as much as we perceive them, an idea reinforced by modern philosophy, which privileges us as special, radically different in kind from all other objects. But as Graham Harman, one of the theory's leading exponents, shows, Object-Oriented Ontology rejects the idea of human specialness: the world, he states, is clearly not the world as manifest to humans. At the heart of this philosophy is the idea that objects - whether real, fictional, natural, artificial, human or non-human - are mutually autonomous. In this brilliant new introduction, Graham Harman lays out the history, ideas and impact of Object-Oriented Ontology, taking in everything from art and literature, politics and natural science along the way. Graham Harman is Distinguished Professor of Philosophy at SCI-Arc, Los Angeles. A key figure in the contemporary speculative realism movement in philosophy and for his development of the field of object-oriented ontology, he was named by Art Review magazine as one of the 100 most influential figures in international art. |
utherverse digital: The Couple and Family Technology Framework Katherine M. Hertlein, Markie L. C. Blumer, 2013-07-18 Couples and families worldwide have a constant electronic connection to others, a fact that is influencing the concerns and issues they bring to therapy. The authors of this resource help mental health practitioners to better deal with concerns such as online infidelity, online dating, internet addictions, cyber bulling, and many more by introducing the Couple and Family Technology (CFT) framework, a multi-theoretical approach that doesn’t require clinicians to change their preferred clinical approach. The CFT framework acknowledges the ways in which couples navigate their relationship with technology and a partner simultaneously, and it attends to, and in some cases incorporates the role of technology in therapeutic ways. Included in the authors’ discussion of how different technologies affect relationships is • a survey of what individuals’ motivations of usage are • an examination of the specific issues that emerge in treatment • a study of the risks particularly relevant to intimate relationships, and • an introduction of the first-ever technology-based genogram. They also examine technological usage across different developmental points in a couple’s lifespan, with attention given throughout to people from various cultural backgrounds. Along with the CFT framework, the authors also introduce a new discipline of family research: Couple and Family Technology. This discipline integrates three broad perspectives in family science and helps therapists maintain a systemic focus in assessing and treating couples where issues of the Internet and new media are problematic. Online resources can be accessed by purchasers of the book and include videos, additional case studies, glossary, and forms. |
utherverse digital: Transcending Taboos Garry Young, Monica T. Whitty, 2012 This book avoids wrestling with the common question of whether the virtual violation of real-world taboos is right or wrong, and instead provides a theoretical framework that helps us understand why such distinctions are typically made, and explores the psychological impact of violating offline taboos within cyberspace. |
utherverse digital: Translation, Ethics and Ideology Maria Tymoczko, 2020-05-13 |
utherverse digital: Understanding Digital Culture Vincent Miller, 2011-03-02 An account of digital culture in everyday life that explains the social, economic and cultural dimensions of the information society. |
Utherverse Free Social Network
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Utherverse Metaverse Launching a Next-Generation Web3 Closed ...
Sep 22, 2023 · The beta version of the Utherverse Metaverse will enable users to claim their Utherverse usernames. It will also give them a peek into the Web3 variant of the Utherverse …
Utherverse Free Social Network
Every avatar you meet in Utherverse® is another real person just like you exploring our virtual 3D world. Make friends, join groups …
Utherverse
Utherverse is a social network of interconnected virtual worlds. We offer opportunities for people to meet, play and …
Utherverse Wiki - Fandom
Utherverse is a game that utilizes the Virtual World Web to interconnect 3D communities and deliver a user experience that is vastly …
Utherverse - Legacy
Utherverse pioneered the metaverse (Virtual World Web) with the launch of our first platform in 2005. Since then, Utherverse …
Utherverse - Interconnectivity
The Utherverse is designed to be a constellation of virtual worlds and metaverse offerings, each of which is run by a …