The Worldbuilders Journal

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  the worldbuilders journal: IMAGINARY WORLD SANMEET K SETHI, 2021-12-25 “THE IMAGINARY WORLD” is all about love and life. Everyone has experienced betrayal in their life but not everyone has seen true love… it’s not easy. This book brings many writers together to show how love feels, with society issues in their way. I am very grateful to have so many amazing writers by my side, and I would like to thank each and every person present in this book and also those who aren’t. My Parents for supporting me in this and my best friend Jeet Kakkar for making me strong enough and believing in me that I can do this, I love you. Lastly, A big Thank you to TOC for this opportunity and Somya Dii our project head for holding my hand the whole time, it wouldn’t have been possible without you. Make the world a better place With your smile… Live life with no regrets Love life with no debts. ~ Sanmeet K Sethi
  the worldbuilders journal: The Worldbuilder's Journal of Legendary Adventures (Dungeons and Dragons) Official Dungeons & Dragons Licensed, 2020-05-12 Build more dynamic campaigns, craft stronger characters, and discover new worlds with this official Dungeons & Dragons writing journal for Dungeon Masters and players at all levels. From the writers of Dungeons & Dragons, this officially licensed journal with 365 writing prompts is the essential new tool both Dungeon Masters and players of all levels will enjoy using. This journal is your key to unlocking the backstories of your heroes, the motives of your villains, and the surprises that are hidden within the campaign narrative, helping you build a strong foundation for your next game night. Whether you're new to D&D or a seasoned player, these questions will help you create new realms you never before imagined.
  the worldbuilders journal: Star Wars: Search Your Feelings Calliope Glass, 2018-10-02 Read along with Star Wars! Search Your Feelings continues Katie Cook's adorable run of Star Wars primers for young Padawans. Featuring poems and art about different emotions that tie to iconic moments from across the Star Wars saga, this is the perfect book to add to a youngling's growing library.
  the worldbuilders journal: Women as World Builders: Studies in Modern Feminism Floyd Dell, 2022-09-15 Author and Journalist Floyd Dell pens this book on the Feminist movement. His treatment of the subject is not on the movement as a sociological abstraction to be discussed at length in heavy monographs but rather to take it as the sum of the action of a lot of women, and taken account of in the lives of individual women. He therefore features the stories of women who in his mind epitomize feminism at its best. The women featured include: Charlotte Perkins Gilman, Jane Addams, Emmeline Pankhurst, Olive Schreiner, Isadora Duncan, Beatrice Webb, Emma Goldman, Margaret Dreier Robins and Ellen Key.
  the worldbuilders journal: Ethnography and Virtual Worlds Tom Boellstorff, Bonnie Nardi, Celia Pearce, T. L. Taylor, 2024-08-06 A practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
  the worldbuilders journal: Kill the Farm Boy Kevin Hearne, Delilah S. Dawson, 2018-07-17 In an irreverent series in the tradition of Monty Python, the bestselling authors of the Iron Druid Chronicles and Star Wars: Phasma reinvent fantasy, fairy tales, and floridly written feast scenes. “Ranks among the best of Christopher Moore and Terry Pratchett.”—Chuck Wendig “When you put two authors of this high caliber together, expect fireworks. Or at least laughs. What a hoot!”—Terry Brooks Once upon a time, in a faraway kingdom, a hero, the Chosen One, was born . . . and so begins every fairy tale ever told. This is not that fairy tale. There is a Chosen One, but he is unlike any One who has ever been Chosened. And there is a faraway kingdom, but you have never been to a magical world quite like the land of Pell. There, a plucky farm boy will find more than he’s bargained for on his quest to awaken the sleeping princess in her cursed tower. First there’s the Dark Lord, who wishes for the boy’s untimely death . . . and also very fine cheese. Then there’s a bard without a song in her heart but with a very adorable and fuzzy tail, an assassin who fears not the night but is terrified of chickens, and a mighty fighter more frightened of her sword than of her chain-mail bikini. This journey will lead to sinister umlauts, a trash-talking goat, the Dread Necromancer Steve, and a strange and wondrous journey to the most peculiar “happily ever after” that ever once-upon-a-timed. Praise for Kill the Farm Boy “A rollicking fantasy adventure that upends numerous genre tropes in audacious style . . . a laugh-out-loud-funny fusion of Monty Python–esque humor and whimsy à la Terry Pratchett’s Discworld.”—Kirkus Reviews “Dawson and Hearne’s reimagining of a traditional fairy tale is reminiscent of William Goldman’s The Princess Bride and William Steig’s Shrek! Irreverent, funny, and full of entertaining wordplay, this will keep readers guessing until the end.”—Library Journal “Will have you laughing out loud until strangers begin to look at you oddly.”—SyFy “A smart comedy . . . nuanced, complicated, and human.”—Tordotcom “[Delilah Dawson and Kevin Hearne] make fun of the typical ‘white male power fantasies,’ and in that, they succeed, with their heroes all characters of color and/or falling somewhere under the LGBTQ umbrella.”—Publishers Weekly
  the worldbuilders journal: Technology in World History: Early empires W. Bernard Carlson, 2005 From the invention of the wheel to the mapping of the genome, technology has always been deeply intertwined with the course of human history. Now, this fascinating set explores the role technology has played in eighteen separate cultures in world history, and reveals the many ways people use technology to control their environment, express religious values, deploy political power, confer social status, and afford themselves varying degrees of pleasure, comfort, and security. Whether focusing on Egyptian pyramids or medieval cathedrals, the Mayan astronomical calendar or the internet, Technology in World History illuminates the amazing array of technologies that humans have developed to shape and give meaning to their lives.
  the worldbuilders journal: The 5AM Club Robin Sharma, 2018-12-04 Legendary leadership and elite performance expert Robin Sharma introduced The 5am Club concept over twenty years ago, based on a revolutionary morning routine that has helped his clients maximize their productivity, activate their best health and bulletproof their serenity in this age of overwhelming complexity. Now, in this life-changing book, handcrafted by the author over a rigorous four-year period, you will discover the early-rising habit that has helped so many accomplish epic results while upgrading their happiness, helpfulness and feelings of aliveness. Through an enchanting—and often amusing—story about two struggling strangers who meet an eccentric tycoon who becomes their secret mentor, The 5am Club will walk you through: How great geniuses, business titans and the world’s wisest people start their mornings to produce astonishing achievements A little-known formula you can use instantly to wake up early feeling inspired, focused and flooded with a fiery drive to get the most out of each day A step-by-step method to protect the quietest hours of daybreak so you have time for exercise, self-renewal and personal growth A neuroscience-based practice proven to help make it easy to rise while most people are sleeping, giving you precious time for yourself to think, express your creativity and begin the day peacefully instead of being rushed “Insider-only” tactics to defend your gifts, talents and dreams against digital distraction and trivial diversions so you enjoy fortune, influence and a magnificent impact on the world Part manifesto for mastery, part playbook for genius-grade productivity and part companion for a life lived beautifully, The 5am Club is a work that will transform your life. Forever.
  the worldbuilders journal: Overfished Ocean Strategy Nadya Zhexembayeva, 2014-06-02 Business is waking up to a global shortage of resources of every kind. Raw materials are running out, whether in Tokyo or Quito. While businesses have toyed with the idea of sustainability as a means to market to eco-minded consumers, this book shows that scarcity must become central to their thinking and the key driver of strategic innovation--
  the worldbuilders journal: The Ultimate RPG Gameplay Guide James D’Amato, 2019-10-08 Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.
  the worldbuilders journal: Otherworldly Politics Stephen Benedict Dyson, 2015-06-30 To the extent that politics involves decision-making amidst an array of competing values, most of human interaction may be understood as political. For students of international relations and political science, it can be a daunting task to evaluate value propositions in debate and discussion of issues with equally compelling opposing sides. Fictions found in storybooks, on the stage, and on the silver screen, however, offer scenarios in which value propositions may be sorted out as low-stakes case studies. To help his students think critically about international relations and politics, Stephen Benedict Dyson has found that using the fictional realities of three different television and cable programs, Star Trek, Battlestar Galactica, and Game of Thrones, so thoroughly engages his students in the classrooms that conversations frequently spill out into the hallways after class and onto Blackboard discussion groups. Students' strong grasp of these shows' events, themes, characters, and plot lines allow them to more easily understand the theory of international relations and politics and then translate that theory into contemporary political scenarios--
  the worldbuilders journal: Worldmaking David Milne, 2015-09-22 This book offers a new take on the history of American diplomacy. Rather than retracing a familiar story of realism versus idealism, David Milne suggests that U.S. foreign policy has also been crucially divided between those who view statecraft as an art and those who believe it can aspire toward the certainties of science. [The book] follows a colorful cast of characters who built on each other's ideas to create the policies we have today ... From the age of steam engines to the age of drones, Milne reveals patterns of aspirant worldmaking that have remained impervious to the passage of time. The result is a panoramic history of U.S. foreign policy driven by ideas and the lives and times of their creators--
  the worldbuilders journal: Sub-Creating Arda Dimitra Fimi, Thomas M Honegger, 2019-02-15 J.R.R. Tolkien's literary cosmos may not be the most elaborate of the imaginary worlds in existence, it is certainly the most influential. His creation Arda remains unrivalled in its consistency and complexity and Tolkien remains one of the foremost proponents of literary world-building or, his term, (literary) subcreation.
  the worldbuilders journal: Role-Playing Game Studies Sebastian Deterding, José Zagal, 2018-04-17 This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
  the worldbuilders journal: The Idea of the Muslim World Cemil Aydin, 2017-04-24 As Cemil Aydin explains in this provocative history, it is a misconception to think that the world’s 1.5 billion Muslims constitute a single religio-political entity. How did this mistaken belief arise, why is it so widespread, and how can its grip be loosened so that a more fruitful discussion about politics in Muslim societies can begin?
  the worldbuilders journal: The Art of World Building Workbook Randy Ellefson, 2020-11-24 The Art of World Building Workbook: Sci-Fi Edition is designed to inspire world builders to write down their ideas in a physical book that can be taken wherever they go. Filled with writing prompts and plenty of room to expand, it covers the aspects of world building that the series it is based on, including: the universe, solar systems, planets and moons, continents, land features, sovereign powers, settlements, interesting places, history, species/races, plants, animals, monsters, world figures, maps, cultures, religions, items, military groups, organizations, advanced technologies like A.I. and spacecraft, and additional systems such as education, information, health, legal, and more.
  the worldbuilders journal: Lana and Lilly Wachowski Cael M. Keegan, 2018-11-15 Lana and Lilly Wachowski have redefined the technically and topically possible while joyfully defying audience expectations. Visionary films like The Matrix trilogy and Cloud Atlas have made them the world's most influential transgender media producers, and their coming out retroactively put trans* aesthetics at the very center of popular American culture. Cáel M. Keegan views the Wachowskis' films as an approach to trans* experience that maps a transgender journey and the promise we might learn to sense beyond the limits of the given world. Keegan reveals how the filmmakers take up the relationship between identity and coding (be it computers or genes), inheritance and belonging, and how transgender becoming connects to a utopian vision of a post-racial order. Along the way, he theorizes a trans* aesthetic that explores the plasticity of cinema to create new social worlds, new temporalities, and new sensory inputs and outputs. Film comes to disrupt, rearrange, and evolve the cinematic exchange with the senses in the same manner that trans* disrupts, rearranges, and evolves discrete genders and sexes.
  the worldbuilders journal: Wailing Tempest T. B. Phillips, 2022-11-12 Corruption is the Price of Balance, and Realms are Crumbling... Here is Book One of Corrupted Realms! Our story begins long after a monster crossed through an open portal - a human filled with greed. His presence wreaked havoc on two lives and left behind a dire war. Blinded by conceit, he set his own world on a path to prosperity, but corruption is slowly destroying the other realm. Now the world is stained and hearts are filled with hatred, fear, and vengeance against one another. Only one girl can travel through the portal, and she must journey to the human realm in an attempt to set things right. Alistaria, the daughter of arrogance, must challenge Lord Radviken, the man who stole away balance. Award Winning author T. B. Phillips crafted a fresh tale of warriors, banshees, magic, and thievery! Prepare to meet mythological creatures, thrilling action, and humorous side adventures! With vivid imagery, Wailing Tempest is a fascinating blend of fantasy. Winner of Two eLit Awards in 2022! Beautifully written, complex and touching story - Amazon Reviewer A phenomenally active read, Wailing Tempest is an engrossing story to keep you guessing from beginning to end! - Manybooks Wailing Tempest is an amazing story filled with magic, fantasy, and mythical creatures. The world-building is fantastic! - Kristen Baney (Reedsy Discovery)
  the worldbuilders journal: The Cambridge Handbook of Stylistics Peter Stockwell, Sara Whiteley, 2014-05-08 Stylistics has become the most common name for a discipline which at various times has been termed 'literary linguistics', 'rhetoric', 'poetics', 'literary philology' and 'close textual reading'. This Handbook is the definitive account of the field, drawing on linguistics and related subject areas such as psychology, sociology, anthropology, educational pedagogy, computational methods, literary criticism and critical theory. Placing stylistics in its intellectual and international context, each chapter includes a detailed illustrative example and case study of stylistic practice, with arguments and methods open to examination, replication and constructive critical discussion. As an accessible guide to the theory and practice of stylistics, it will equip the reader with a clear understanding of the ethos and principles of the discipline, as well as with the capacity and confidence to engage in stylistic analysis.
  the worldbuilders journal: International Organisations and Global Problems Susan Park, 2018-07-12 Analyses the effectiveness of international organisations as problem solvers of key issues in global politics.
  the worldbuilders journal: Thirteenth Child (Frontier Magic, Book 1) Patricia C. Wrede, 2010-06-01 #1 NYT bestselling author Pat Wrede returns to Scholastic with an amazing new trilogy about the use of magic in the wild, wild west.Eff was born a thirteenth child. Her twin brother, Lan, is the seventh son of a seventh son. This means he's supposed to possess amazing talent -- and she's supposed to bring only bad things to her family and her town. Undeterred, her family moves to the frontier, where her father will be a professor of magic at a school perilously close to the magical divide that separates settlers from the beasts of the wild. With wit and wonder, Patricia Wrede creates an alternate history of westward expansion that will delight fans of both J. K. Rowling and Laura Ingalls Wilder.
  the worldbuilders journal: The Complete Art of World Building Randy Ellefson, 2020-11-03 Creating a unique, immersive setting one world at a timeA guide for authors, gamers, and hobbyistsThe Complete Art of World Building brings together the first three volumes in The Art of World Building series. This how-to guide will make readers a master of inventing imaginary worlds and help your setting stand out from the multitude of fantasy and SF worlds audiences see. Creating Life (#1) teaches readers how to create gods, species/races, plants, animals, monsters, and even undead. Creating Places (#2) teaches how to create planets, moons, continents, mountains, forests, deserts, bodies of water, sovereign powers, settlements, and interesting locales. Learn the different government types, how climate impacts vegetation, and consistently calculate how long it takes to travel by horse, wagon, sailing vessels, or even dragon. Cultures and Beyond (#3) teaches how to create cultures, monetary systems, military groups, religions, the supernatural, systems of magic, magic items, names, and more. Learn what kind of files you'll need to create, how to organize them.The series draws on author Randy Ellefson's quarter century of world building experience and will quickly turn a beginner into an expert, making a time consuming project more fun, easier, and faster. Ellefson shares his experiences, lessons learned, and insights, including how much of your creations can realistically be mentioned during storytelling, how far creators should go, and what the benefits/risks to each approach might be. Elevate your work above the competition.
  the worldbuilders journal: The Mushroom at the End of the World Anna Lowenhaupt Tsing, 2021-06-08 A tale of diversity within our damaged landscapes, The Mushroom at the End of the World follows one of the strangest commodity chains of our times to explore the unexpected corners of capitalism. Here, we witness the varied and peculiar worlds of matsutake commerce: the worlds of Japanese gourmets, capitalist traders, Hmong jungle fighters, industrial forests, Yi Chinese goat herders, Finnish nature guides, and more. These companions also lead us into fungal ecologies and forest histories to better understand the promise of cohabitation in a time of massive human destruction.--Publisher's description.
  the worldbuilders journal: My Gift to the World Kaloyan Danchev, 2021-07-27
  the worldbuilders journal: The Rise and Fall of American Growth Robert J. Gordon, 2017-08-29 How America's high standard of living came to be and why future growth is under threat In the century after the Civil War, an economic revolution improved the American standard of living in ways previously unimaginable. Electric lighting, indoor plumbing, motor vehicles, air travel, and television transformed households and workplaces. But has that era of unprecedented growth come to an end? Weaving together a vivid narrative, historical anecdotes, and economic analysis, The Rise and Fall of American Growth challenges the view that economic growth will continue unabated, and demonstrates that the life-altering scale of innovations between 1870 and 1970 cannot be repeated. Gordon contends that the nation's productivity growth will be further held back by the headwinds of rising inequality, stagnating education, an aging population, and the rising debt of college students and the federal government, and that we must find new solutions. A critical voice in the most pressing debates of our time, The Rise and Fall of American Growth is at once a tribute to a century of radical change and a harbinger of tougher times to come.
  the worldbuilders journal: The Worldbuilder's Notebook Jacob Hurst, 2020-10
  the worldbuilders journal: Building Imaginary Worlds Mark J. P. Wolf, 2012 From Atlantis to Azeroth, Mark J.P. Wolf's study of imaginary worlds theorises world-building across mediums, including those in literature, comics, film, radio, television, board games, video games, and more. He argues that imaginary worlds - which are often transnarrative, transmedial, and transauthorial in nature - are dynamic objects of inquiry for media studies.
  the worldbuilders journal: Detached America James A. Jacobs, 2015 During the quarter century between 1945 and 1970, Americans crafted a new manner of living that shaped and reshaped how residential builders designed and marketed millions of detached single-family suburban houses. The modest two- and three-bedroom houses built immediately following the war gave way to larger and more sophisticated houses shaped by casual living, which stressed a family's easy sociability and material comfort and were a major element in the cohesion of a greatly expanded middle class. These dwellings became the basic building blocks of explosive suburban growth during the postwar period, luring families to the metropolitan periphery from both crowded urban centers and the rural hinterlands. Detached America is the first book with a national scope to explore the design and marketing of postwar houses. James A. Jacobs shows how these houses physically document national trends in domestic space and record a remarkably uniform spatial evolution that can be traced throughout the country. Favorable government policies, along with such widely available print media as trade journals, home design magazines, and newspapers, permitted builders to establish a strong national presence and to make a more standardized product available to prospective buyers everywhere. This vast and long-lived collaboration between government and business--fueled by millions of homeowners--established the financial mechanisms, consumer framework, domestic ideologies, and architectural precedents that permanently altered the geographic and demographic landscape of the nation.
  the worldbuilders journal: Archipelago Huw Lewis-jones, 2019-10-01 Celebrate the three-hundredth anniversary of Daniel Defoe’s Robinson Crusoe with this vibrant atlas in which an international gathering of illustrators conjure imaginary islands and castaway dreams. What is it about islands that is so alluring, and why do so many people find these self-contained worlds irresistible? Utopia and Atlantis were islands, and islands have captured the imaginations of writers and artists for centuries. In 1719, Daniel Defoe published his tale of a castaway on a desert island, Robinson Crusoe, one of the first great novels in the history of English literature and an instant bestseller. Defoe’s tale combined the real and the imagined into a compelling creative landscape, establishing a whole literary genre and unleashing the power of islands in storytelling. To celebrate the tercentenary of the publication of Robinson Crusoe, Archipelago presents a truly international range of leading illustrators who imagine they too have washed up on their own remote island. In specially created maps, they visualize what their island looks like, what it’s called, and what can be found on its mythical shores. In a panoply of astonishingly creative responses, we are invited to explore a curious and fabulous archipelago of islands of invention that will beguile illustrators, cartographers, and dreamers alike.
  the worldbuilders journal: Foreigner C. J. Cherryh, 1998-08 Two hundred years ago, there was war. The humans lost and were exiled to the island of Mospheira, trading titbits of advanced technology for continued peace and a secluded refuge. Only one single human - the paidhi - is allowed off the island and into the dangerous society of their conquerors.
  the worldbuilders journal: Fundamentals of Creature Design 3D Total Publishing, Publishing 3dtotal, 2020-07 The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.
  the worldbuilders journal: Rewriting Partnerships Rachael W. Shah, 2020-05-15 Winner of the IARSLCE 2021 Publication of the Year Award and the Coalition for Community Writing Outstanding Book Award. Community members are rarely tapped for their insights on engaged teaching and research, but without these perspectives, it is difficult to create ethical and effective practices. Rewriting Partnerships calls for a radical reorientation to the knowledges of community partners. Emphasizing the voices of community members themselves—the adult literacy learners, secondary students, and youth activists who work with college students—the book introduces Critical Community-Based Epistemologies, a deeply practical approach to knowledge construction that centers the perspectives of marginalized participants. Drawing on interviews with over eighty community members, Rewriting Partnerships features community knowledges in three common types of community-engaged learning: youth working with college students in a writing exchange program, nonprofit staff who serve as clients for student projects, and community members who work with graduate students. Interviewees from each type of partnership offer practical strategies for creating more ethical collaborations, including how programs are built, how projects are introduced to partners, and how graduate students are educated. The book also explores three approaches to partnership design that create space for community voices at the structural level: advisory boards, participatory evaluation, and community grading. Immediately applicable to teachers, researchers, community partners, and administrators involved in community engagement, Rewriting Partnerships offers concrete strategies for creating more community-responsive partnerships at the classroom level as well as at the level of program and research design. But most provocatively, the book challenges common assumptions about who can create knowledge about community-based learning, demonstrating that community partners have the potential to contribute significantly to community engagement scholarship and program decision-making.
  the worldbuilders journal: The Game Master's Book of Random Encounters Jeff Ashworth, 2020-09-15 For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
  the worldbuilders journal: Ice Anna Kavan, 2017-09-28 In a frozen, apocalyptic landscape, destruction abounds: great walls of ice overrun the world and secretive governments vie for control. Against this surreal, yet eerily familiar broken world, an unnamed narrator embarks on a hallucinatory quest for a strange and elusive glass-girl with silver hair. He crosses icy seas and frozen plains, searching ruined towns and ransacked rooms, all to free her from the grips of a tyrant known only as the warden and save her before the ice closes all around. A novel unlike any other, Ice is at once a dystopian adventure shattering the conventions of science fiction, a prescient warning of climate change and totalitarianism, a feminist exploration of violence and trauma, a Kafkaesque literary dreamscape, and a brilliant allegory for its author's struggles with addiction--all crystallized in prose as glittering as the piling snow. Acclaimed upon its publication as one of the best science fiction books of the year, Kavan's 1967 novel has built a reputation as an extraordinary and innovative work of literature, garnering acclaim from China Mieville, Patti Smith, J.G. Ballard, AnaiÌ8s Nin, and Doris Lessing, among others. With echoes of dystopian classics like Ursula Le Guin's The Lathe of Heaven, Kurt Vonnegut's Cat's Cradle, and J.G. Ballard's High Rise, Ice is a necessary and unforgettable addition to the canon of science fiction classics.--
  the worldbuilders journal: Planet Mercenary Role-Playing Game Howard Tayler, Sandra Tayler, Alan Bahr, 2017-07
  the worldbuilders journal: Nova Terra: Titan Seth Ring, 2018-12-10 Trapped in his own body by a debilitating medical condition, Xavier Lee seeks reprieve from his giant-sized problems through full immersion into the game world of Nova Terra. Billed as the first true alternate reality, Nova Terra runs parallel to the real world and promises to fulfill the fantasies and desires of those who dare plunge into its mysterious depths. In order to adjust to his new life of quests, skill mastery, and magic, Xavier will have to forget everything he knows. As he struggles to make the most of his new-found freedom, Xavier will have to learn to deal with a new body, new friends, and a new world that is much more than it seems.Nova Terra, your dreams, your world.
  the worldbuilders journal: The Lazy DM's Workbook Michael Shea, 2018-11-09 The Lazy DM's Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game--and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs: full-color maps and quick descriptions of locations common to most fantasy roleplaying games. When the characters take a game session in a direction you didn't expect, you can use any of these lairs with minimal prep time, running it straight out of the book. The Lazy DM's Workbook is an indispensable reference, designed to be kept at your side as tales of high adventure unfold at your gaming table.
  the worldbuilders journal: The International Jew: The World's Foremost Problem; Volume 1 Henry Ford, 2022-10-26 This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
  the worldbuilders journal: The Only Fantasy Workbook You'll Ever Need T. M. Holladay, 2020-04-14 Become a master of captivating fantasy. This third installment of Series Bibles for Writers contains everything you need to flesh out your world's magic system and fantastical elements. For novelists, game developers, graphic novelists, and film writers, this workbook will ensure that every aspect of fantasy in your project is accounted for. Contents include in-depth, customizable prompts for: How your magic system works; its limits, its sources, how it can change, and what that means for the world and culture you've created. 20 profiles for races, types, or species of inhabitants 20 magical animal/creature profiles and sketch pages 20 magical item profiles and sketch pages 20 magically significant place profiles and sketch pages 20 magical food, elixir, or potion profiles and sketch pages and more! Think of this as a guided notebook--part of your own series bible-- that won't let you forget any detail. Even better, you can quickly search through all of these details as you're writing! This workbook is comprehensive enough to handle whatever spellbinding creativity you throw at it. Take a dive into your new and improved magical series bible, one that will guide you into creating your own gripping, otherworldly fantasy. Please note: this is not a textbook. This is a guided space for you to create outstanding characters. No more sticky notes on the wall and thoughts scribbled out on lost envelopes. Free up your mind to write amazing fiction, and let these workbooks keep track of all the details that make your characters and worlds compelling. About the creator: T.M. Holladay writes YA fantasy. She's also a perfectionist. When her story worlds became too complicated for the sticky notes on her wall, she knew something had to be done, and she wasn't the only writer out there with that problem. The Series Bibles for Writers workbooks are the product of a massive effort to cover every possible detail in a flexible, adaptable form. Her labor of love has quickly become a new favorite among creators. For more Series Bibles for Writers, look for The Only World Building Workbook You'll Ever Need, and The Only Character Workbook You'll Ever Need.
  the worldbuilders journal: The Architectural Review and American Builders' Journal Samuel Sloan, 1870
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We work to unite the geek community into a massive force to fund education, opportunity, and sustainable self …

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Build the complete, living world behind your incredible novels, games and art using our inspirational toolset. …

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