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three dimensional computer vision: Three-dimensional Computer Vision Olivier Faugeras, 1993 This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process. |
three dimensional computer vision: Three-Dimensional Computer Vision Yoshiaki Shirai, 2012-12-06 The purpose of computer vision is to make computers capable of understanding environments from visual information. Computer vision has been an interesting theme in the field of artificial intelligence. It involves a variety of intelligent information processing: both pattern processing for extraction of meaningful symbols from visual information and symbol processing for determining what the symbols represent. The term 3D computer vision is used if visual information has to be interpreted as three-dimensional scenes. 3D computer vision is more challenging because objects are seen from limited directions and some objects are occluded by others. In 1980, the author wrote a book Computer Vision in Japanese to introduce an interesting new approach to visual information processing developed so far. Since then computer vision has made remarkable progress: various rangefinders have become available, new methods have been developed to obtain 3D informa tion, knowledge representation frameworks have been proposed, geometric models which were developed in CAD/CAM have been used for computer vision, and so on. The progress in computer vision technology has made it possible to understand more complex 3 D scenes. There is an increasing demand for 3D computer vision. In factories, for example, automatic assembly and inspection can be realized with fewer con straints than conventional ones which employ two-dimensional computer vision. |
three dimensional computer vision: 3D Computer Vision Christian Wöhler, 2012-07-23 This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and point spread function based approaches that exploit the effect of the optical system. The text shows how methods which integrate these concepts are able to increase reconstruction accuracy and robustness, describing applications in industrial quality inspection and metrology, human-robot interaction, and remote sensing. |
three dimensional computer vision: An Introduction to 3D Computer Vision Techniques and Algorithms Boguslaw Cyganek, J. Paul Siebert, 2011-08-10 Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics. |
three dimensional computer vision: An Invitation to 3-D Vision Yi Ma, Stefano Soatto, Jana Kosecká, S. Shankar Sastry, 2012-11-06 This book is intended to give students at the advanced undergraduate or introduc tory graduate level, and researchers in computer vision, robotics and computer graphics, a self-contained introduction to the geometry of three-dimensional (3- D) vision. This is the study of the reconstruction of 3-D models of objects from a collection of 2-D images. An essential prerequisite for this book is a course in linear algebra at the advanced undergraduate level. Background knowledge in rigid-body motion, estimation and optimization will certainly improve the reader's appreciation of the material but is not critical since the first few chapters and the appendices provide a review and summary of basic notions and results on these topics. Our motivation Research monographs and books on geometric approaches to computer vision have been published recently in two batches: The first was in the mid 1990s with books on the geometry of two views, see e. g. [Faugeras, 1993, Kanatani, 1993b, Maybank, 1993, Weng et aI. , 1993b]. The second was more recent with books fo cusing on the geometry of multiple views, see e. g. [Hartley and Zisserman, 2000] and [Faugeras and Luong, 2001] as well as a more comprehensive book on computer vision [Forsyth and Ponce, 2002]. We felt that the time was ripe for synthesizing the material in a unified framework so as to provide a self-contained exposition of this subject, which can be used both for pedagogical purposes and by practitioners interested in this field. |
three dimensional computer vision: 3D Computer Vision Christian Wöhler, 2009-07-28 This work provides an introduction to the foundations of three-dimensional c- puter vision and describes recent contributions to the ?eld, which are of methodical and application-speci?c nature. Each chapter of this work provides an extensive overview of the corresponding state of the art, into which a detailed description of new methods or evaluation results in application-speci?c systems is embedded. Geometric approaches to three-dimensional scene reconstruction (cf. Chapter 1) are primarily based on the concept of bundle adjustment, which has been developed more than 100 years ago in the domain of photogrammetry. The three-dimensional scene structure and the intrinsic and extrinsic camera parameters are determined such that the Euclidean backprojection error in the image plane is minimised, u- ally relying on a nonlinear optimisation procedure. In the ?eld of computer vision, an alternative framework based on projective geometry has emerged during the last two decades, which allows to use linear algebra techniques for three-dimensional scene reconstructionand camera calibration purposes. With special emphasis on the problems of stereo image analysis and camera calibration, these fairly different - proaches are related to each other in the presented work, and their advantages and drawbacks are stated. In this context, various state-of-the-artcamera calibration and self-calibration methods as well as recent contributions towards automated camera calibration systems are described. An overview of classical and new feature-based, correlation-based, dense, and spatio-temporal methods for establishing point c- respondences between pairs of stereo images is given. |
three dimensional computer vision: Photomechanics Pramod K. Rastogi, 2003-07-01 Presenting the use of photonics techniques for measurement in mechanics, this book provides a state-of-the-art review of this active and rapidly growing field. It serves as an invaluable resource for readers to explore the current status and includes a wealth of information on the essential principles and methods. It provides a substantial background in a concise and simple way to enable physicists and engineers to assess, analyze and implement experimental systems needed to solve their specific measurement problems. |
three dimensional computer vision: Introductory Techniques for 3-D Computer Vision Emanuele Trucco, 2006 |
three dimensional computer vision: Multiple View Geometry in Computer Vision Richard Hartley, Andrew Zisserman, 2004-03-25 A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book. |
three dimensional computer vision: Guide to 3D Vision Computation Kenichi Kanatani, Yasuyuki Sugaya, Yasushi Kanazawa, 2016-12-09 This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website. |
three dimensional computer vision: Computer Vision for Visual Effects Richard J. Radke, 2012-11-19 Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers and researchers about the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. The author describes classical computer vision algorithms used on a regular basis in Hollywood (such as blue screen matting, structure from motion, optical flow and feature tracking) and exciting recent developments that form the basis for future effects (such as natural image matting, multi-image compositing, image retargeting and view synthesis). He also discusses the technologies behind motion capture and three-dimensional data acquisition. More than 200 original images demonstrating principles, algorithms and results, along with in-depth interviews with Hollywood visual effects artists, tie the mathematical concepts to real-world filmmaking. |
three dimensional computer vision: Computer Vision and Pattern Recognition in Environmental Informatics Zhou, Jun, Bai, Xiao, Caelli, Terry, 2015-10-19 Computer Vision and Pattern Recognition (CVPR) together play an important role in the processes involved in environmental informatics due to their pervasive, non-destructive, effective, and efficient natures. As a result, CVPR has made significant contributions to the field of environmental informatics by enabling multi-modal data fusion and feature extraction, supporting fast and reliable object detection and classification, and mining the intrinsic relationship between different aspects of environmental data. Computer Vision and Pattern Recognition in Environmental Informatics describes a number of methods and tools for image interpretation and analysis, which enables observation, modelling, and understanding of environmental targets. In addition to case studies on monitoring and modeling plant, soil, insect, and aquatic animals, this publication includes discussions on innovative new ideas related to environmental monitoring, automatic fish segmentation and recognition, real-time motion tracking systems, sparse coding and decision fusion, and cell phone image-based classification and provides useful references for professionals, researchers, engineers, and students with various backgrounds within a multitude of communities. |
three dimensional computer vision: Computer Vision Simon J. D. Prince, 2012-06-18 This modern treatment of computer vision focuses on learning and inference in probabilistic models as a unifying theme. It shows how to use training data to learn the relationships between the observed image data and the aspects of the world that we wish to estimate, such as the 3D structure or the object class, and how to exploit these relationships to make new inferences about the world from new image data. With minimal prerequisites, the book starts from the basics of probability and model fitting and works up to real examples that the reader can implement and modify to build useful vision systems. Primarily meant for advanced undergraduate and graduate students, the detailed methodological presentation will also be useful for practitioners of computer vision. • Covers cutting-edge techniques, including graph cuts, machine learning and multiple view geometry • A unified approach shows the common basis for solutions of important computer vision problems, such as camera calibration, face recognition and object tracking • More than 70 algorithms are described in sufficient detail to implement • More than 350 full-color illustrations amplify the text • The treatment is self-contained, including all of the background mathematics • Additional resources at www.computervisionmodels.com |
three dimensional computer vision: Handbook of Pattern Recognition & Computer Vision Chi-hau Chen, Louis-Franois Pau, 1999 Annotation. Presents the latest research findings in theory, techniques, algorithms, and major applications of pattern recognition and computer vision, as well as new hardware and architecture aspects. Contains sections on basic methods in pattern recognition and computer vision, nine recognition applications, inspection and robotic applications, and architectures and technology. Some areas discussed include cluster analysis, 3D vision of dynamic objects, speech recognition, computer vision in food handling, and video content analysis and retrieval. This second edition is extensively revised to describe progress in the field since 1993. Chen is affiliated with the electrical and computer engineering department at the University of Massachusetts-Dartmouth. Annotation copyrighted by Book News, Inc., Portland, OR. |
three dimensional computer vision: Three-dimensional Computer Vision: Geometric Viewpoint O. Faugeras, |
three dimensional computer vision: Building Computer Vision Projects with OpenCV 4 and C++ David Millán Escrivá, Prateek Joshi, Vinícius G. Mendonça, Roy Shilkrot, 2019-03-26 Delve into practical computer vision and image processing projects and get up to speed with advanced object detection techniques and machine learning algorithms Key FeaturesDiscover best practices for engineering and maintaining OpenCV projectsExplore important deep learning tools for image classificationUnderstand basic image matrix formats and filtersBook Description OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch. This Learning Path includes content from the following Packt books: Mastering OpenCV 4 - Third Edition by Roy Shilkrot and David Millán EscriváLearn OpenCV 4 By Building Projects - Second Edition by David Millán Escrivá, Vinícius G. Mendonça, and Prateek JoshiWhat you will learnStay up-to-date with algorithmic design approaches for complex computer vision tasksWork with OpenCV's most up-to-date API through various projectsUnderstand 3D scene reconstruction and Structure from Motion (SfM)Study camera calibration and overlay augmented reality (AR) using the ArUco moduleCreate CMake scripts to compile your C++ applicationExplore segmentation and feature extraction techniquesRemove backgrounds from static scenes to identify moving objects for surveillanceWork with new OpenCV functions to detect and recognize text with TesseractWho this book is for If you are a software developer with a basic understanding of computer vision and image processing and want to develop interesting computer vision applications with OpenCV, this Learning Path is for you. Prior knowledge of C++ and familiarity with mathematical concepts will help you better understand the concepts in this Learning Path. |
three dimensional computer vision: Intelligent Robotic Systems for Space Exploration Alan A. Desrochers, 1992-02-29 Over the last twenty years, automation and robotics have played an increasingly important role in a variety of application domains including manufacturing, hazardous environments, defense, and service industries. Space is a unique environment where power, communications, atmospheric, gravitational, and sensing conditions impose harsh constraints on the ability of both man and machines to function productively. In this environment, intelligent automation and robotics are essential complements to the capabilities of humans. In the development of the United States Space Program, robotic manipulation systems have increased in importance as the complexity of space missions has grown. Future missions will require the construction, maintenance, and repair of large structures, such as the space station. This volume presents the effords of several groups that are working on robotic solutions to this problem. Much of the work in this book is related to assembly in space, and especially in-orbit assembly of large truss structures. Many of these so-called truss structures will be assembled in orbit. It is expected that robot manipulators will be used exclusively, or at least provide partial assistance to humans. Intelligent Robotic Systems for Space Exploration provides detailed algorithms and analysis for assembly of truss structure in space. It reports on actual implementations to date done at NASA's Langley Research Center. The Johnson Space Center, and the Jet Propulsion Laboratory. Other implementations and research done at Rensselaer are also reported. Analysis of robot control problems that are unique to a zero-gravity environment are presented. |
three dimensional computer vision: Computer Vision and Applications Bernd Jahne, Horst Haussecker, 2000-04-24 CD-ROM contains: Searchable version of text with hyperlinks. |
three dimensional computer vision: Foundations of 3D Computer Graphics Steven J. Gortler, 2012-07-13 An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field. |
three dimensional computer vision: Computer Vision, Models And Inspection A David Marshall, Ralph Martin, 1992-03-26 The main focus of this book is on the uses of computer vision for inspection and model based matching. It also provides a short, self contained introductory course on computer vision. The authors describe various state-of-the-art approaches to probems and then set forth their proposed approach to matching and inspection. They deal primarily with 3-D vision but also discuss 2-D vision strategies when relevant.The book is suitable for researchers, final year undergraduates and graduate students. Useful review questions at the end of each chapter allow this book to be used for self-study. |
three dimensional computer vision: The Geometry of Multiple Images Olivier Faugeras, Quang-Tuan Luong, Théo Papadopoulo, 2001 This book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Over the last forty years, researchers have made great strides in elucidating the laws of image formation, processing, and understanding by animals, humans, and machines. This book describes the state of knowledge in one subarea of vision, the geometric laws that relate different views of a scene. Geometry, one of the oldest branches of mathematics, is the natural language for describing three-dimensional shapes and spatial relations. Projective geometry, the geometry that best models image formation, provides a unified framework for thinking about many geometric problems are relevant to vision. The book formalizes and analyzes the relations between multiple views of a scene from the perspective of various types of geometries. A key feature is that it considers Euclidean and affine geometries as special cases of projective geometry. Images play a prominent role in computer communications. Producers and users of images, in particular three-dimensional images, require a framework for stating and solving problems. The book offers a number of conceptual tools and theoretical results useful for the design of machine vision algorithms. It also illustrates these tools and results with many examples of real applications. |
three dimensional computer vision: Shadows and Silhouettes in Computer Vision S.A. Shafer, 1985-04-30 |
three dimensional computer vision: Machine Perception of Three-dimensional Solids Lawrence G. Roberts, 1980 |
three dimensional computer vision: Practical Computer Vision Abhinav Dadhich, 2018-02-05 A practical guide designed to get you from basics to current state of art in computer vision systems. Key Features Master the different tasks associated with Computer Vision and develop your own Computer Vision applications with ease Leverage the power of Python, Tensorflow, Keras, and OpenCV to perform image processing, object detection, feature detection and more With real-world datasets and fully functional code, this book is your one-stop guide to understanding Computer Vision Book Description In this book, you will find several recently proposed methods in various domains of computer vision. You will start by setting up the proper Python environment to work on practical applications. This includes setting up libraries such as OpenCV, TensorFlow, and Keras using Anaconda. Using these libraries, you'll start to understand the concepts of image transformation and filtering. You will find a detailed explanation of feature detectors such as FAST and ORB; you'll use them to find similar-looking objects. With an introduction to convolutional neural nets, you will learn how to build a deep neural net using Keras and how to use it to classify the Fashion-MNIST dataset. With regard to object detection, you will learn the implementation of a simple face detector as well as the workings of complex deep-learning-based object detectors such as Faster R-CNN and SSD using TensorFlow. You'll get started with semantic segmentation using FCN models and track objects with Deep SORT. Not only this, you will also use Visual SLAM techniques such as ORB-SLAM on a standard dataset. By the end of this book, you will have a firm understanding of the different computer vision techniques and how to apply them in your applications. What you will learn Learn the basics of image manipulation with OpenCV Implement and visualize image filters such as smoothing, dilation, histogram equalization, and more Set up various libraries and platforms, such as OpenCV, Keras, and Tensorflow, in order to start using computer vision, along with appropriate datasets for each chapter, such as MSCOCO, MOT, and Fashion-MNIST Understand image transformation and downsampling with practical implementations. Explore neural networks for computer vision and convolutional neural networks using Keras Understand working on deep-learning-based object detection such as Faster-R-CNN, SSD, and more Explore deep-learning-based object tracking in action Understand Visual SLAM techniques such as ORB-SLAM Who this book is for This book is for machine learning practitioners and deep learning enthusiasts who want to understand and implement various tasks associated with Computer Vision and image processing in the most practical manner possible. Some programming experience would be beneficial while knowing Python would be an added bonus. |
three dimensional computer vision: Programming Computer Vision with Python Jan Erik Solem, 2012-06-19 If you want a basic understanding of computer vision’s underlying theory and algorithms, this hands-on introduction is the ideal place to start. You’ll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Programming Computer Vision with Python explains computer vision in broad terms that won’t bog you down in theory. You get complete code samples with explanations on how to reproduce and build upon each example, along with exercises to help you apply what you’ve learned. This book is ideal for students, researchers, and enthusiasts with basic programming and standard mathematical skills. Learn techniques used in robot navigation, medical image analysis, and other computer vision applications Work with image mappings and transforms, such as texture warping and panorama creation Compute 3D reconstructions from several images of the same scene Organize images based on similarity or content, using clustering methods Build efficient image retrieval techniques to search for images based on visual content Use algorithms to classify image content and recognize objects Access the popular OpenCV library through a Python interface |
three dimensional computer vision: Emerging Topics in Computer Vision and Its Applications Chi-hau Chen, 2012 This book gives a comprehensive overview of the most advanced theories, methodologies and applications in computer vision. Particularly, it gives an extensive coverage of 3D and robotic vision problems. Example chapters featured are Fourier methods for 3D surface modeling and analysis, use of constraints for calibration-free 3D Euclidean reconstruction, novel photogeometric methods for capturing static and dynamic objects, performance evaluation of robot localization methods in outdoor terrains, integrating 3D vision with force/tactile sensors, tracking via in-floor sensing, self-calibration of camera networks, etc. Some unique applications of computer vision in marine fishery, biomedical issues, driver assistance, are also highlighted. |
three dimensional computer vision: View Synthesis Using Stereo Vision Daniel Scharstein, 2003-06-29 Image-based rendering, as an area of overlap between computer graphics and computer vision, uses computer vision techniques to aid in sythesizing new views of scenes. Image-based rendering methods are having a substantial impact on the field of computer graphics, and also play an important role in the related field of multimedia systems, for applications such as teleconferencing, remote instruction and surgery, virtual reality and entertainment. The book develops a novel way of formalizing the view synthesis problem under the full perspective model, yielding a clean, linear warping equation. It shows new techniques for dealing with visibility issues such as partial occlusion and holes. Furthermore, the author thoroughly re-evaluates the requirements that view synthesis places on stereo algorithms and introduces two novel stereo algorithms specifically tailored to the application of view synthesis. |
three dimensional computer vision: Photogrammetric Computer Vision Wolfgang Förstner, Bernhard P. Wrobel, 2018-06-14 This textbook offers a statistical view on the geometry of multiple view analysis, required for camera calibration and orientation and for geometric scene reconstruction based on geometric image features. The authors have backgrounds in geodesy and also long experience with development and research in computer vision, and this is the first book to present a joint approach from the converging fields of photogrammetry and computer vision. Part I of the book provides an introduction to estimation theory, covering aspects such as Bayesian estimation, variance components, and sequential estimation, with a focus on the statistically sound diagnostics of estimation results essential in vision metrology. Part II provides tools for 2D and 3D geometric reasoning using projective geometry. This includes oriented projective geometry and tools for statistically optimal estimation and test of geometric entities and transformations and their relations, tools that are useful also in the context of uncertain reasoning in point clouds. Part III is devoted to modelling the geometry of single and multiple cameras, addressing calibration and orientation, including statistical evaluation and reconstruction of corresponding scene features and surfaces based on geometric image features. The authors provide algorithms for various geometric computation problems in vision metrology, together with mathematical justifications and statistical analysis, thus enabling thorough evaluations. The chapters are self-contained with numerous figures and exercises, and they are supported by an appendix that explains the basic mathematical notation and a detailed index. The book can serve as the basis for undergraduate and graduate courses in photogrammetry, computer vision, and computer graphics. It is also appropriate for researchers, engineers, and software developers in the photogrammetry and GIS industries, particularly those engaged with statistically based geometric computer vision methods. |
three dimensional computer vision: Robotic Vision: Technologies for Machine Learning and Vision Applications Garcia-Rodriguez, Jose, 2012-12-31 Robotic systems consist of object or scene recognition, vision-based motion control, vision-based mapping, and dense range sensing, and are used for identification and navigation. As these computer vision and robotic connections continue to develop, the benefits of vision technology including savings, improved quality, reliability, safety, and productivity are revealed. Robotic Vision: Technologies for Machine Learning and Vision Applications is a comprehensive collection which highlights a solid framework for understanding existing work and planning future research. This book includes current research on the fields of robotics, machine vision, image processing and pattern recognition that is important to applying machine vision methods in the real world. |
three dimensional computer vision: Three-Dimensional Machine Vision Takeo Kanade, 1987-03-31 Arobotmustperceivethethree-dimensionalworldifitistobeeffective there. Yet recovering 3-D information from projected images is difficult, and still remains thesubjectofbasic research. Alternatively, onecan use sensorsthatcanprovidethree-dimensionalrangeinformationdirectly. The technique ofprojecting light-stripesstartedto be used in industrialobject recognition systems asearly asthe 1970s, andtime-of-flight laser-scanning range finders became available for outdoor mobile robotnavigation in the mid-eighties. Once range data are obtained, a vision system must still describe the scene in terms of 3-D primitives such as edges, surfaces, and volumes, and recognize objeCts of interest. Today, the art of sensing, extractingfeatures, and recognizing objectsbymeans ofthree-dimensional rangedataisoneofthemostexcitingresearchareasincomputervision. Three-Dimensional Machine Vision is a collection of papers dealing withthree-dimensionalrangedata. Theauthorsarepioneeringresearchers: some are founders and others are bringingnew excitements in thefield. I have tried to select milestone papers, and my goalhas beento make this bookareferenceworkforresearchersinthree-dimensionalvision. The book is organized into four parts: 3-D Sensors, 3-D Feature Extractions, ObjectRecognitionAlgorithms, andSystemsandApplications. Part I includes four papers which describe the development of unique, capable 3-D range sensors, as well as discussions of optical, geometrical, electronic, and computational issues. Mundy and Porter describe asensor systembasedonstructuredilluminationforinspectingmetalliccastings. In order to achieve high-speed data acquisition, it uses multiple lightstripes withwavelength multiplexing. Case, Jalkio, andKim alsopresentamulti- stripe system and discuss various design issues in range sensing by triangulation. ThenumericalstereocameradevelopedbyAltschuler, Bae, Altschuler, Dijak, Tamburino, and Woolford projects space-coded grid patterns which are generated by an electro-optical programmable spatial viii PREFACE light modulator. Kanade and Fuhrman present a proximity sensor using multipleLEDswhich areconically arranged. Itcan measurebothdistance andorientationofanobject'ssurface. |
three dimensional computer vision: 3D Reconstruction Jim Ashworth, Kenneth Brasher, 2014 Three-dimensional (3D) reconstruction is the process of capturing the shape and appearance of real objects using computer vision and computer graphics. In this book, the authors present topical research in the study of the methods, applications and challenges of 3D reconstruction. Topics include 3D medical reconstruction and case studies; 3D reconstruction of coronary anatomy using invasive imaging modalities; recent advances in eel spectroscopic tomography; stereoscopic Schlieren/shadowgraph 3D reconstruction techniques; three-dimensional refractive index imaging of cells to study light scattering properties of cells and tissue; 3D imaging of material properties by combination of scanning probe microscope and ultramicrotome; 3D reconstruction and its application for maxillofacial surgery training; the automated systems of processing of the fragmented material at archaeological and craniology 3D reconstruction; three-dimensional reconstruction of an acinus for numerical and experimental studies; large scene reconstruction based on ToF cameras; and the structure and motion factorisation of non-rigid objects. |
three dimensional computer vision: Computer Vision: A Modern Approach David A. Forsyth, Jean Ponce, 2015-01-23 Appropriate for upper-division undergraduate- and graduate-level courses in computer vision found in departments of Computer Science, Computer Engineering and Electrical Engineering. This textbook provides the most complete treatment of modern computer vision methods by two of the leading authorities in the field. This accessible presentation gives both a general view of the entire computer vision enterprise and also offers sufficient detail for students to be able to build useful applications. Students will learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods. |
three dimensional computer vision: Representations and Techniques for 3D Object Recognition and Scene Interpretation Derek Hoiem, Silvio Savarese, 2011 One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions |
three dimensional computer vision: 3-D Computer Vision Yu-Jin Zhang, 2023-01-31 This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content. |
three dimensional computer vision: Concise Computer Vision Reinhard Klette, 2014-01-04 This textbook provides an accessible general introduction to the essential topics in computer vision. Classroom-tested programming exercises and review questions are also supplied at the end of each chapter. Features: provides an introduction to the basic notation and mathematical concepts for describing an image and the key concepts for mapping an image into an image; explains the topologic and geometric basics for analysing image regions and distributions of image values and discusses identifying patterns in an image; introduces optic flow for representing dense motion and various topics in sparse motion analysis; describes special approaches for image binarization and segmentation of still images or video frames; examines the basic components of a computer vision system; reviews different techniques for vision-based 3D shape reconstruction; includes a discussion of stereo matchers and the phase-congruency model for image features; presents an introduction into classification and learning. |
three dimensional computer vision: Deep Learning Ian Goodfellow, Yoshua Bengio, Aaron Courville, 2016-11-18 An introduction to a broad range of topics in deep learning, covering mathematical and conceptual background, deep learning techniques used in industry, and research perspectives. “Written by three experts in the field, Deep Learning is the only comprehensive book on the subject.” —Elon Musk, cochair of OpenAI; cofounder and CEO of Tesla and SpaceX Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors. |
Equivalent of "both" when referring to three or more items?
Apr 24, 2011 · Interesting, thanks! Unfortunately that doesn't seem to me to be usable either, as "There are several recommendations I have to further improve the sites — all three to improve …
If annual means one year, is there any word for two,three, four.. year
Jul 29, 2011 · From WordWeb: Annual: Occurring or payable every year What is the corresponding single word for occurring every two year, three year, four year etc.
word choice - "Three quarters" vs. "three fourths" - English …
Feb 6, 2013 · the cast and crew returned to Los Angeles with three-fourths of the film finished; an aggregate area of more than three-fourths inch in diameter; the ratio of 3:4 is the diatessaron …
Ivanti Workspace Control hardcoded key flaws expose SQL …
6 days ago · Ivanti has released security updates to fix three high-severity hardcoded key vulnerabilities in the company's Workspace Control (IWC) solution. IWC helps enterprise …
3AM ransomware uses spoofed IT calls, email bombing to breach …
May 21, 2025 · The call happened during an email bombing wave of 24 unsolicited emails received in three minutes. The attacker convinced the employee to open Microsoft Quick …
Broadcom fixes three VMware zero-days exploited in attacks
Mar 4, 2025 · Broadcom warned customers today about three VMware zero-days, tagged as exploited in attacks and reported by the Microsoft Threat Intelligence Center. The …
What's the best way to use "either" on more than two options?
Either--Or statement is used to choose between two given options , in the sentence you mention , there are three given choices , so . Either remove one option or. Write the sentence simply like …
What do we call the “rd” in “3ʳᵈ” and the “th” in “9ᵗʰ”?
Aug 23, 2014 · 301 st: (three-hundred-) fir st (shouldn't that be 301 th?, I'm not going there). Of course, in general, we call all these superscripts 'ordinal indicators,' and "suffixes," 'ordinal …
word choice - Is "triple" the proper counterpart of pair when ...
Aug 29, 2011 · a thing that is three times as large as usual or is made up of three standard units or items (triples) a sporting contest in which each side has three players; another term for …
Is there a word analogous to "dual" for three or more options?
Mar 5, 2017 · Three-way has connotations of some sort of physical object or direction, that I don't want either. Triadic might work but it is of Greek origin, whereas dual and trinal are from Latin. …
Equivalent of "both" when referring to three or more items?
Apr 24, 2011 · Interesting, thanks! Unfortunately that doesn't seem to me to be usable either, as "There are several recommendations I have to further improve the sites — all three to improve …
If annual means one year, is there any word for two,three, four.. year
Jul 29, 2011 · From WordWeb: Annual: Occurring or payable every year What is the corresponding single word for occurring every two year, three year, four year etc.
word choice - "Three quarters" vs. "three fourths" - English …
Feb 6, 2013 · the cast and crew returned to Los Angeles with three-fourths of the film finished; an aggregate area of more than three-fourths inch in diameter; the ratio of 3:4 is the diatessaron …
Ivanti Workspace Control hardcoded key flaws expose SQL …
6 days ago · Ivanti has released security updates to fix three high-severity hardcoded key vulnerabilities in the company's Workspace Control (IWC) solution. IWC helps enterprise …
3AM ransomware uses spoofed IT calls, email bombing to breach …
May 21, 2025 · The call happened during an email bombing wave of 24 unsolicited emails received in three minutes. The attacker convinced the employee to open Microsoft Quick Assist …
Broadcom fixes three VMware zero-days exploited in attacks
Mar 4, 2025 · Broadcom warned customers today about three VMware zero-days, tagged as exploited in attacks and reported by the Microsoft Threat Intelligence Center. The …
What's the best way to use "either" on more than two options?
Either--Or statement is used to choose between two given options , in the sentence you mention , there are three given choices , so . Either remove one option or. Write the sentence simply like …
What do we call the “rd” in “3ʳᵈ” and the “th” in “9ᵗʰ”?
Aug 23, 2014 · 301 st: (three-hundred-) fir st (shouldn't that be 301 th?, I'm not going there). Of course, in general, we call all these superscripts 'ordinal indicators,' and "suffixes," 'ordinal …
word choice - Is "triple" the proper counterpart of pair when ...
Aug 29, 2011 · a thing that is three times as large as usual or is made up of three standard units or items (triples) a sporting contest in which each side has three players; another term for …
Is there a word analogous to "dual" for three or more options?
Mar 5, 2017 · Three-way has connotations of some sort of physical object or direction, that I don't want either. Triadic might work but it is of Greek origin, whereas dual and trinal are from Latin. …