The Psychology Of Human Computer Interaction

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  the psychology of human computer interaction: The Psychology of Human-computer Interaction Stuart K. Card, Thomas P. Moran, Allen Newell, 1983 Defines the psychology of human-computer interaction, showing how to span the gap between science & application. Studies the behavior of users in interacting with computer systems.
  the psychology of human computer interaction: Cyberpsychology Kent L. Norman, 2017-03-14 This accessible textbook gives students in psychology and computer science a comprehensive understanding of the human-computer interface.
  the psychology of human computer interaction: Designing Interaction John Millar Carroll, 1991-06-28 Designing Interaction, first published in 1991, presents a broadbased and fundamental re-examination of human-computer interaction as a practical and scientific endeavor. The chapters in this well-integrated, tightly focused book are by psychologists and computer scientists in industry and academia, who examine the relationship between contemporary psychology and human-computer interaction. HCI seeks to produce user interfaces that facilitate and enrich human motivation, action and experience; but to do so deliberately it must also incorporate means of understanding user interfaces in human terms - the province of psychology. Conversely, the design and use of computing equipment provides psychologists with a diverse and challenging empirical field in which to assess their theories and methodologies.
  the psychology of human computer interaction: KADS Guus Schreiber, Bob Wielinga, Joost Breuker, 1993-05-05 KADS is a structured methodology for the development of knowledge based systems which has been adopted throughout the world by academic and industrial professionals alike. KADS approaches development as a modeling activity. Two key characteristics of KADS are the use of multiple models to cope with the complexity of knowledge engineering and the use of knowledge-level descriptions as an immediate model between system design and expertise data. The result is that KADS enables effective KBS construction by building a computational model of desired behavior for a particular problem domain. KADS contains three section: the Theoretical Basis of KADS, Languages and Tools, and Applications. Together they form a comprehensive sourcebook of the how and why of the KADS methodology. KADS will be required reading for all academic and industrial professionals concerned with building knowledge-based systems. It will also be a valuable source for students of knowledge acquisition and KBS. * SPECIAL FEATURES: * KADS is the most widely used commercial structured methodology for KBS development in Europe and is becoming one of the few significant AI exports to the US. * Describes KADS from its Theoretical Basis, through Language and Tool Developments, to real Applications.
  the psychology of human computer interaction: Readings in Human-Computer Interaction Ronald M. Baecker, 2014-06-28 The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation
  the psychology of human computer interaction: Human-computer Interaction Peter Johnson, 1992 This text provides an overview of the fundamental aspects of cognitive psychology which introduce the reader to the theoretical and empirical findings about human memory, learning, knowledge representation and skill acquisition. The coverage of these topics in the early chapters is related to HCI by providing examples and illustrations of user interface designs. The book then considers the range of models that have been developed in HCI, giving examples of where these models have been used and discussing the strengths and weaknesses of the various approaches.
  the psychology of human computer interaction: The Essence of Human-computer Interaction Christine Faulkner, 1998 The Prentice Hall Essence of Computer Science Series provides a concise, practical and uniform introduction to the core components of an undergraduate Computer Science degree. Acknowledging recent changes within higher education, this approach uses a variety of pedagogical tools - case-studies, worked examples and self-test questions - to underpin the student's learning.The Essence of Human-Computer Interaction provides a concise, no-nonsense introduction to studying HCI. It covers all of the essential elements of a standard Human-Computer Interaction course, including Artificial Intelligence, Psychology and Cognitive Science, and suggests ways in which to further develop areas of interest in the subject. It provides examples from everyday life as well as computer systems, such as real interfacing problems and solutions. It also includes practical experiments for the reader to try, through an examination of subjects such as ergonomics and other HCI issues.
  the psychology of human computer interaction: Brain-Computer Interfaces Desney S. Tan, Anton Nijholt, 2010-06-10 For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.
  the psychology of human computer interaction: Research Methods in Human-Computer Interaction Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser, 2010-02-01 Continual technological evolution has led to an explosion of new techniques in Human-Computer Interaction (HCI) research. Research Methods in Human-Computer Interaction is a thoroughly comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, time diaries, physiological measurements, case studies, and other essential elements in the well-informed HCI researcher's toolkit. “This book is a must read for anyone in the field of Human-Computer Interaction. The multi-disciplinarian approach, housed in the reality of the technological world today, makes for a practical and informative guide for user interface designers, software and hardware engineers and anyone doing user research.” Dr. Mary Czerwinski, Research Area Manager, Microsoft Research, USA “Research Methods in HCI is an excellent read for practitioners and students alike. It discusses all the must-know theory, provides detailed instructions on how to carry out the research, and offers great examples. I loved it!” Professor Vanessa Evers, Professor, Human Computer Studies Lab, University of Amsterdam, the Netherlands The book is superb: comprehensive, clear, and engaging! This is a one-stop HCI methods reference library. If you can only buy one HCI methods book, this is the one! Dr. Clare-Marie Karat, IBM TJ Watson Research, USA, and recipient of the 2009 ACM SIGCHI Lifetime Service Award “A much needed and very useful book, covering important HCI research methods overlooked in standard research methods texts.” Professor Gilbert Cockton, School of Design, Northumbria University, United Kingdom
  the psychology of human computer interaction: An Introduction to Human-Computer Interaction Paul Booth, 2014-09-11 Originally published in 1989 this title provided a comprehensive and authoritative introduction to the burgeoning discipline of human-computer interaction for students, academics, and those from industry who wished to know more about the subject. Assuming very little knowledge, the book provides an overview of the diverse research areas that were at the time only gradually building into a coherent and well-structured field. It aims to explain the underlying causes of the cognitive, social and organizational problems typically encountered when computer systems are introduced. It is clear and concise, whilst avoiding the oversimplification of important issues and ideas.
  the psychology of human computer interaction: The Psychology of Human-computer Interaction Stuart K. Card, Thomas P. Moran, Allen Newell, 1986
  the psychology of human computer interaction: Cognitive Science and Its Applications for Human-computer Interaction Raymonde Guindon, 2013-08-21 The field of human-computer interaction is striving to provide the conceptual foundations for designing computer tools and the environment needed to perform increasingly more complex and specialized tasks. To achieve this goal, human computer interaction must rely on the meeting of specialized, expert minds. Each of the research projects presented in this book investigate some critical question on the path of progress in human-computer interaction. These projects would not have been feasible without the multidisciplinary of the research team or of the researchers themselves.
  the psychology of human computer interaction: The Wiley Handbook of Human Computer Interaction Set Kent Norman, Jurek Kirakowski, 2017-12-28 In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.
  the psychology of human computer interaction: Fundamentals of Human-Computer Interaction Andrew F. Monk, 2014-06-28 Fundamentals of Human-Computer Interaction aims to sensitize the systems designer to the problems faced by the user of an interactive system. The book grew out of a course entitled The User Interface: Human Factors for Computer-based Systems which has been run annually at the University of York since 1981. This course has been attended primarily by systems managers from the computer industry. The book is organized into three parts. Part One focuses on the user as processor of information with studies on visual perception; extracting information from printed and electronically presented text; and human memory. Part Two on the use of behavioral data includes studies on how and when to collect behavioral data; and statistical evaluation of behavioral data. Part Three deals with user interfaces. The chapters in this section cover topics such as work station design, user interface design, and speech communication. It is hoped that this book will be read by systems engineers and managers concerned with the design of interactive systems as well as graduate and undergraduate computer science students. The book is also suitable as a tutorial text for certain courses for students of Psychology and Ergonomics.
  the psychology of human computer interaction: Human-Computer Interaction Andrew Sears, Julie A. Jacko, 2009-03-02 Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.
  the psychology of human computer interaction: Research Methods for Human-Computer Interaction Paul Cairns, Anna L. Cox, 2008-08-21 An essential, practical companion for all students studying Human-Computer Interaction, first published in 2006.
  the psychology of human computer interaction: The Psychology of Human-computer Interaction , 1981
  the psychology of human computer interaction: Visualization in Human-Computer Interaction Peter Gorny, 1990 This volume presents a selection of the contributions to the Seventh Workshop on Informatics and Psychology. The theme of the workshop was Visualization in Human-Computer Interaction. Visualization is nowadays recognized as an important aspect of user-oriented human-computer interfaces. Both informatics and psychology are concerned with this topic. In informatics, the technology is being developed which makes visualization and interaction based on visual concepts feasible. Another important trend in informatics is the development of prototypical solutions. Visual programming, visual languages, graphical interfaces, visual representations and many other keywords characterize current efforts in this field. Psychologists are working on the question of how people represent knowledge visually and how they can take advantage of visual representations when solving tasks.
  the psychology of human computer interaction: Context and Consciousness Bonnie A. Nardi, 1996 This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction.
  the psychology of human computer interaction: The Psychology of Human-computer Interaction Stuart K. Card, Thomas P. Moran, Allen Newell, 1983
  the psychology of human computer interaction: The Social and Interactional Dimensions of Human-Computer Interfaces Peter J. Thomas, 1995-05-26 This volume analyzes the social implications of computer interfaces.
  the psychology of human computer interaction: Software Psychology Ben Shneiderman, 1980
  the psychology of human computer interaction: Architecture and Interaction Nicholas S. Dalton, Holger Schnädelbach, Mikael Wiberg, Tasos Varoudis, 2016-06-09 Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation. Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies. Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.
  the psychology of human computer interaction: Interfacing Thought John M. Carroll, 2003-02-01 Interfacing Thought consolidates and presents theoretically important cognitive science research in the new and intensely active domain of human-computer interaction. It is a valuable survey of the whole range of problems and tasks in this growing field.The twelve essays focus on the design of user interfaces, or computers as experienced and manipulated by human users, showing how human motivation, action, and experience place constraints on the usability of computer equipment. In confronting the challenge of developing an applied science of human-computer interaction grounded in the framework of cognitive science, the essays make basic contributions to the development of cognitive science itself.John M. Carroll is Manager of Advisory Interfaces at IBM's Thomas J. Watson Research Center. He is coeditor, with Thomas G. Bever and Lance A. Miller, of Talking Minds: The Study of Language in the Cognitive Sciences, an MIT Press paperback. A Bradford Book.
  the psychology of human computer interaction: Human Computer Interaction Panayiotis Zaphiris, 2008-10-01 This reference book penetrates the human computer interaction (HCI) field a wide variety of comprehensive research papers aimed at expanding the knowledge of HCI--Provided by publisher.
  the psychology of human computer interaction: The Psychology of Human-Computer Interaction Stuart K. Card, 2017 Defines the psychology of human-computer interaction, showing how to span the gap between science & application. Studies the behavior of users in interacting with computer systems.--Provided by publisher.
  the psychology of human computer interaction: HCI Theory Yvonne Rogers, 2012 Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed the scientific method borrowing theories from cognitive science to test theories about user performance at the interface. But HCI has emerged as an eclectic interdiscipline rather than a well-defined science. It now covers all aspects of human life, from birth to bereavement, through all manner of computing, from device ecologies to nano-technology. It comes as no surprise that the role of theory in HCI has also greatly expanded from the early days of scientific testing to include other functions such as describing, explaining, critiquing, and as the basis for generating new designs. The book charts the theoretical developments in HCI, both past and present, reflecting on how they have shaped the field. It explores both the rhetoric and the reality: how theories have been conceptualized, what was promised, how they have been used and which has made the most impact in the field -- and the reasons for this. Finally, it looks to the future and asks whether theory will continue to have a role, and, if so, what this might be. Table of Contents: Introduction / The Backdrop to HCI Theory / The Role and Contribution of Theory in HCI / Classical Theories / Modern Theories / Contemporary Theory / Discussion / Summary
  the psychology of human computer interaction: New Trends on Human-Computer Interaction José A. Macías, Antoni Granollers Saltiveri, Pedro Miguel Latorre Andrés, 2009-04-21 This book comprises a variety of breakthroughs and recent advances on Human– Computer Interaction (HCI) intended for both researchers and practitioners. Topics addressed here can be of interest for those people searching for last trends involving such a growing discipline. Important issues concerning this book includes cutti- edge topics such as Semantic Web Interfaces, Natural Language Processing and - bile Interaction, as well as new methodological trends such as Interface-Engineering techniques, User-Centred Design, Usability, Accessibility, Development Meth- ologiesandEmotionalUserInterfaces. Theideabehindthisbookistobringtogether relevant and novel research on diverse interaction paradigms. New trends are gu- anteedaccordingtothedemandingclaimsofbothHCIresearchersandpractitioners, which encourage the explicit arrangement of new industrial and technological topics such as the previously cited Interfaces for the Semantic Web, and Mobile Interfaces, but also Multimodal Interaction, Collaborative Interfaces, End-User Development, Usability and User Interface Engineering. Chapters included in this book comprise a selection of top high-quality papers from Interaccion ́ 2007, which is the most important HCI conference sponsored by AIPO (the Spanish HCI Association). Papers were selected from a ranking - tained through double-blind peer review and later meta-review processes, cons- ering the best evaluated paper from both the review and presentation session. Such a paper selection constitutes only 33% of the papers published in the conference proceedings. We would like to thank the reviewers for their effort in revising the chapters included in this publication, namely Silvia T. Acuna, ̃ Sandra Baldasarri, Crescencio Bravo, Cesar A.
  the psychology of human computer interaction: Extraordinary Human-Computer Interaction Alistair Edwards, 1995-10-27 Describes the current status of developments in this field
  the psychology of human computer interaction: HCI Models, Theories, and Frameworks John M. Carroll, 2003-05-21 HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading researchers in the field of HCI. If you teach a second course in HCI, you should consider this book. This book provides a comprehensive understanding of the HCI concepts and methods in use today, presenting enough comparative detail to make primary sources more accessible. Chapters are formatted to facilitate comparisons among the various HCI models. Each chapter focuses on a different level of scientific analysis or approach, but all in an identical format, facilitating comparison and contrast of the various HCI models. Each approach is described in terms of its roots, motivation, and type of HCI problems it typically addresses. The approach is then compared with its nearest neighbors, illustrated in a paradigmatic application, and analyzed in terms of its future. This book is essential reading for professionals, educators, and students in HCI who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature. - Contributors are leading researchers in the field of Human-Comptuter Interaction - Fills a major gap in current literature about the rich scientific foundations of HCI - Provides a thorough pedogological survey of the science of HCI
  the psychology of human computer interaction: Human-Computer Interaction and Cybersecurity Handbook Abbas Moallem, 2018-10-03 Recipient of the SJSU San Jose State University Annual Author & Artist Awards 2019 Recipient of the SJSU San Jose State University Annual Author & Artist Awards 2018 Cybersecurity, or information technology security, focuses on protecting computers and data from criminal behavior. The understanding of human performance, capability, and behavior is one of the main areas that experts in cybersecurity focus on, both from a human–computer interaction point of view, and that of human factors. This handbook is a unique source of information from the human factors perspective that covers all topics related to the discipline. It includes new areas such as smart networking and devices, and will be a source of information for IT specialists, as well as other disciplines such as psychology, behavioral science, software engineering, and security management. Features Covers all areas of human–computer interaction and human factors in cybersecurity Includes information for IT specialists, who often desire more knowledge about the human side of cybersecurity Provides a reference for other disciplines such as psychology, behavioral science, software engineering, and security management Offers a source of information for cybersecurity practitioners in government agencies and private enterprises Presents new areas such as smart networking and devices
  the psychology of human computer interaction: User Centered System Design Donald A. Norman, Stephen W. Draper, 2018-04-30 This comprehensive volume is the product of an intensive collaborative effort among researchers across the United States, Europe and Japan. The result -- a change in the way we think of humans and computers.
  the psychology of human computer interaction: Human-Computer Interaction Fundamentals Andrew Sears, Julie A. Jacko, 2009-03-02 Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking and authoritative resource, Human-Computer Interaction Fundamentals emphasizes emerging topics such as sensor based interactions, tangible interfaces, augmented cognition, cognition under stress, ubiquitous and wearable computing, and privacy and security. It puts the spotlight not only on the fundamental issues involved in the technology of human-computer interactions and but also on the users themselves. The book features visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view this discipline.
  the psychology of human computer interaction: Issues of Human Computer Interaction Anabela Sarmento, 2005-01-01 Human Computer Interaction (HCI) has its roots in the main areas of industrial engineering, human factors and cognitive psychology with the focus on the development of user-friendly IT. Traditionally, the research in this area has emphasised the technological aspect of this relationship (the Computer). More recently, other aspects concerning the organizational, social and human context also began to be considered (the Human). Today, one can say that any attempt to facilitate the relationship between the machine and the user must consider not only the technological perspective (e.g., promote the usability) but also, for instance, the way the user is going to use the technology and his or her purpose as well as the social and cultural context of this use (the Human and the Computer).
  the psychology of human computer interaction: End-User Development Volkmar Pipek, Mary-Beth Rosson, Volker Wulf, 2009-02-27 Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.
  the psychology of human computer interaction: Human-Computer Interaction Dov Te'eni, Jane M. Carey, Ping Zhang, 2007 Encouraging readers to think critically about issues in human-computer interaction (HCI), this text offers a balanced foundation in both HCI theory and its practical applications, enabling readers to make well-informed design decisions.
  the psychology of human computer interaction: A Psychology of User Experience Phil Turner, 2017-12-02 It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, this is no longer sufficient to make sense of how we use and experience the personal, relational and ubiquitous technologies that pervade everyday life. This book begins with a consideration of the nature of experience itself, and the user experience (UX) of digital technology in particular, offering a new, broader definition of the term. This is elaborated though a wide-ranging and rigorous review of what are argued to be the three core UX elements. These are involvement, including shared sense making, familiarity, appropriation and “being-with” technologies; affect, including emotions with and about technology, impressions, feelings and mood; and aesthetics, including embodied aesthetics and neuroaesthetics. Alongside this, new insights are introduced into how and why much of our current use of digital technology is simply idling, or killing time. A particular feature of the book is a thorough treatment of parallel, and sometimes competing, accounts from differing academic traditions. Overall, the discussion considers both foundational and more recent theoretical and applied perspectives from social psychology, evolutionary psychology, folk psychology, neuroaesthetics, neuropsychology, the philosophy of technology, design and the fine arts. This broad scope will be enlightening and stimulating for anyone concerned in understanding UX. A Psychology of User Experience stands as a companion text to the author’s HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction.
  the psychology of human computer interaction: Activity Theory in HCI Victor Kaptelinin, Bonnie Nardi, 2012-04-17 Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early 1990s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approach in HCI and interaction design. In this book we discuss the conceptual foundations of activity theory and its contribution to HCI research. After making the case for theory in HCI and briefly discussing the contribution of activity theory to the field (Chapter One) we introduce the historical roots, main ideas, and principles of activity theory (Chapter Two). After that we present in-depth analyses of three issues which we consider of special importance to current developments in HCI and interaction design, namely: agency (Chapter Three), experience (Chapter Four), and activity-centric computing (Chapter Five). We conclude the book with reflections on challenges and prospects for further development of activity theory in HCI (Chapter Six). Table of Contents: Introduction: Activity theory and the changing face of HCI / Basic concepts and principles of activity theory / Agency / Activity and experience / Activity-centric computing / Activity theory and the development of HCI
  the psychology of human computer interaction: Laws of UX Jon Yablonski, 2020-04-21 An understanding of psychology—specifically the psychology behind how users behave and interact with digital interfaces—is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the blueprint of how humans perceive and process the world around them. This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces. You’ll learn: How aesthetically pleasing design creates positive responses The principles from psychology most useful for designers How these psychology principles relate to UX heuristics Predictive models including Fitts’s law, Jakob’s law, and Hick’s law Ethical implications of using psychology in design A framework for applying these principles
  the psychology of human computer interaction: Designing with the Mind in Mind Jeff Johnson, 2010-05-20 Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow. - The first practical, all-in-one source for practitioners on user interface design rules and why, when and how to apply them - Provides just enough background into the reasoning behind interface design rules that practitioners can make informed decisions in every project - Gives practitioners the insight they need to make educated design decisions when confronted with tradeoffs, including competing design rules, time constrictions, or limited resources
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