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the philosopher's game: The Philosophers' Game Ann Elizabeth Moyer, William Fulke, 2001 An exploration of the history of a mathematical board game played in medieval and Renaissance Europe |
the philosopher's game: Games C. Thi Nguyen, 2025-02 Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be and what to care about during the game. Game designers sculpt alternate agencies, and game players submerge themselves in those alternate agencies. Thus, the fact that we play games demonstrates the fluidity of our own agency. We can throw ourselves, for a little while, into a different and temporary motivations. This volume presents a new theory of games which insists on their unique value. C. Thi Nguyen argues that games are an integral part our systems of communication and our art. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. When we play games, we can pursue a goal, not for its own value, but for the value of the struggle. Thus, playing games involves a motivational inversion from normal life. We adopt an interest in winning temporarily, so we can experience the beauty of the struggle. Games offer us a temporary experience of life under utterly clear values, in a world engineered to fit to our abilities and goals. Games also let us to experience forms of agency we might never have developed on our own. Games, it turns out, are a special technique for communication. They are a technology that lets us record and transmit forms of agency. Our games form a library of agency and we can explore that library to develop our autonomy. Games use temporary restrictions to force us into new postures of agency. |
the philosopher's game: The Book on Games of Chance Cardano, Gerolamo, 2015-12-16 Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets. |
the philosopher's game: Finite and Infinite Games James Carse, 2011-10-11 “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game. |
the philosopher's game: Infinite Baseball Alva Noë, 2019-03-01 Baseball is a strange sport: it consists of long periods in which little seems to be happening, punctuated by high-energy outbursts of rapid fire activity. Because of this, despite ever greater profits, Major League Baseball is bent on finding ways to shorten games, and to tailor baseball to today's shorter attention spans. But for the true fan, baseball is always compelling to watch -and intellectually fascinating. It's superficially slow-pace is an opportunity to participate in the distinctive thinking practice that defines the game. If baseball is boring, it's boring the way philosophy is boring: not because there isn't a lot going on, but because the challenge baseball poses is making sense of it all. In this deeply entertaining book, philosopher and baseball fan Alva Noë explores the many unexpected ways in which baseball is truly a philosophical kind of game. For example, he ponders how observers of baseball are less interested in what happens, than in who is responsible for what happens; every action receives praise or blame. To put it another way, in baseball - as in the law - we decide what happened based on who is responsible for what happened. Noe also explains the curious activity of keeping score: a score card is not merely a record of the game, like a video recording; it is an account of the game. Baseball requires that true fans try to tell the story of the game, in real time, as it unfolds, and thus actively participate in its creation. Some argue that baseball is fundamentally a game about numbers. Noe's wide-ranging, thoughtful observations show that, to the contrary, baseball is not only a window on language, culture, and the nature of human action, but is intertwined with deep and fundamental human truths. The book ranges from the nature of umpiring and the role of instant replay, to the nature of the strike zone, from the rampant use of surgery to controversy surrounding performance enhancing drugs. Throughout, Noe's observations are surprising and provocative. Infinite Baseball is a book for the true baseball fan. |
the philosopher's game: The Grasshopper Bernard Suits, 2005-11-09 In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. Nonsense, says the sensible Bernard Suits: playing a game is a voluntary attempt to overcome unnecessary obstacles. The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a central part of the ideal of human existence, so games belong at the heart of any vision of Utopia. Originally published in 1978, The Grasshopper is now re-issued with a new introduction by Thomas Hurka and with additional material (much of it previously unpublished) by the author, in which he expands on the ideas put forward in The Grasshopper and answers some questions that have been raised by critics. |
the philosopher's game: The Philosopher's Index , 2009 Vols. for 1969- include a section of abstracts. |
the philosopher's game: Game of Thrones and Philosophy Henry Jacoby, 2012-02-23 An in-depth look at the philosophical issues behind HBO's Game of Thrones television series and the books that inspired it George R.R. Martin's New York Times bestselling epic fantasy book series, A Song of Ice and Fire, and the HBO television show adapted from it, have earned critical acclaim and inspired fanatic devotion. This book delves into the many philosophical questions that arise in this complex, character-driven series, including: Is it right for a good king to usurp the throne of a bad one and murder his family? How far should you go to protect your family and its secrets? In a fantasy universe with medieval mores and ethics, can female characters reflect modern feminist ideals? Timed for the premiere of the second season of the HBO Game of Thrones series Gives new perspectives on the characters, storylines, and themes of Game of Thrones Draws on great philosophers from ancient Greece to modern America to explore intriguing topics such as the strange creatures of Westeros, the incestuous relationship of Jaime and Cersei Lannister, and what the kings of Westeros can show us about virtue and honor (or the lack thereof) as they play their game of thrones Essential reading for fans, Game of Thrones and Philosophy will enrich your experience of your favorite medieval fantasy series. |
the philosopher's game: The Immortal Game David Shenk, 2011-03-04 A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter. |
the philosopher's game: The Player of Games Iain M. Banks, 2009-12-01 The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata |
the philosopher's game: Philosophy Looks at Chess Benjamin Hale, 2012-03-30 Chess, the ancient strategy game, meets the latest, cutting-edge philosophy in this unique book. When 12 philosophers weigh in on one of the world's oldest and most beloved pastimes, the results are often surprising. Philosophical concepts as varied as phenomenology and determinism share the page with a treatise on hip-hop chess tactics and the question of whether Garry Kasparov is, in fact, a cyborg. Putting forth a remarkable array of different views on chess from philosophers with varied chess-proficiency, Philosophy Looks at Chess is an engaging read for chess adherents and the philosophically inclined alike. |
the philosopher's game: The Philosopher's Game Edwin Schlossberg, John Brockman, 1977-01-01 |
the philosopher's game: Philosophy Through Video Games Jon Cogburn, Mark Silcox, 2009-09-10 In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. |
the philosopher's game: The Well-Played Game Bernard De Koven, 2013-08-23 The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life. |
the philosopher's game: The Moves That Matter Jonathan Rowson, 2019-11-05 A chess grandmaster reveals the powerful teachings this ancient game offers for staying present, thriving in a complex world, and crafting a fulfilling life. Refined and perfected through 1,500 years of human history, chess has long been a touchstone for shrewd tacticians and master strategists. But the game is much more than just warfare in miniature. Chess is also an ever-shifting puzzle to be solved, a narrative to be written, and a task that demands players create their own motivation from moment to moment. In other words, as Grandmaster Jonathan Rowson argues in this kaleidoscopic and inspiring book, there are ways to see all of life reflected in those 64 black and white squares. Taking us inside the psychologically charged world of chess's global elite, Rowson mines the game for its insights into sustaining focus, quieting our inner saboteur, making tough decisions, overcoming failure, and more. He peels back the beguiling logic of chess to reveal the timeless wisdom underneath. This exhilarating tour ranges from learning how to love our mistakes to considering why people are like trees; from the mysteries of parenting to the beauty of technical details, to the endgame of death. Throughout, chess emerges as a powerful and accessible metaphor for the thrills and setbacks that fill our daily lives with meaning and beauty. |
the philosopher's game: Ancient Board Games in Perspective Irving L. Finkel, 2007 Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings. |
the philosopher's game: The Master Game Robert S. De Ropp, 1974 |
the philosopher's game: The History and Rules of Rithmomachia , 1989 |
the philosopher's game: The Philosopher's Annual , 1997 |
the philosopher's game: The Language Game Morten H. Christiansen, Nick Chater, 2022-02-22 Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination. |
the philosopher's game: The Philosopher And The Housewife Willy Hendriks, 2025-01-29 Siegbert Tarrasch and Aron Nimzowitsch could be called the two vainest chess players in history. This book tells the fascinating story of their lifelong rivalry. They clashed as personalities, as players and as chess writers, both searching for the truth in chess, but with very different perspectives. Tarrasch is seen as the dogmatic theorist and, according to Nimzowitsch, didn't offer much more than the well-meaning advice of a housewife. Nimzowitsch is the philosopher, the designer of a complete system; that explains everything there is to know about chess to future generations of students. Does chess history treat these giants fairly or are they mere caricatures? And what was the role of the third protagonist in this debate, Semyon Alapin, whom Nimzowitsch condescendingly called ‘an artist of variations’? These questions, and these different viewpoints, are at the heart of this in-depth investigation. Hendriks offers a wonderful and often highly entertaining look at this great controversy. The many chess fragments nicely illustrate how our expertise has evolved in this turbulent period of chess history. |
the philosopher's game: Imaginary Games Chris Bateman, 2011-11-16 Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics. |
the philosopher's game: Play Anything Ian Bogost, 2016-09-13 How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can play anything by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves. |
the philosopher's game: The Philosopher's New Clothes Nickolas Pappas, 2015-10-16 This book takes a new approach to the question, Is the philosopher to be seen as universal human being or as eccentric?. Through a reading of the Theaetetus, Pappas first considers how we identify philosophers – how do they appear, in particular how do they dress? The book moves to modern philosophical treatments of fashion, and of anti-fashion. He argues that aspects of the fashion/anti-fashion debate apply to antiquity, indeed that nudity at the gymnasia was an anti-fashion. Thus anti-fashion provides a way of viewing ancient philosophy’s orientation toward a social world in which, for all its true existence elsewhere, philosophy also has to live. |
the philosopher's game: The Philosopher and His Poor Jacques Rancière, 2004-04-23 In 'The Philosopher and the Poor' Jacques Rancière meditates on what philosophy has to do with poverty in close readings of major texts of Western thought. |
the philosopher's game: Games for Your Mind Jason Rosenhouse, 2022-09-27 A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the Hardest Logic Puzzle Ever, metapuzzles, paradoxes, and the logic puzzles in detective stories. |
the philosopher's game: The Sports and Pastimes of the People of England ... Joseph Strutt, 1838 |
the philosopher's game: Mathematical Games, Abstract Games Joao Pedro Neto, Jorge Nuno Silva, 2013-11-21 Perfect for those who enjoy intellectual challenges, this user-friendly and visually appealing collection offers both new and classic strategic board games. Chapters include two- and three-player games, a selection of mathematical games that features Nim and games on graphs, a survey of the theory and history of board games, and a lengthy glossary. |
the philosopher's game: The Works of Damiano, Ruy-Lopez, and Salvio, on the Game of Chess; Translated and Arranged: with Remarks, Observations, and Copious Notes on the Games ... To which are Added, The Elements of the Art of Playing Without Seeing the Board (chiefly Taken from Damiano's Treatise). By J. H. Sarratt , 1813 |
the philosopher's game: The Sports and Pastimes of the People of England ... Edited by William Hone Joseph STRUTT (Engraver.), 1876 |
the philosopher's game: Mathematical Games, Abstract Games Joao Pedro Neto, Jorge Nuno Silva, 2013-05-15 User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs. |
the philosopher's game: Rithmomachia, the Philosopher's Game: a Reference List Jurgen Stigter, 1985 |
the philosopher's game: Games and Gaming in Medieval Literature Serina Patterson, 2015-07-29 The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household. |
the philosopher's game: Football Stephen Mumford, 2019-05-13 Football is the most popular sport on the planet partly because it’s so simple to play – but as philosopher, novelist and avid fan Stephen Mumford shows, behind the straightforward rules of the game there lurks a world of intriguing complexity. Mumford considers the intellectual basis upon which football rests, guiding readers through a number of issues at the heart of the game. How can a team be greater than the sum of its individual players? What is the essential role of chance? Should we want to win at all costs? What does it mean to control space? And can true beauty be found in football? Rich with colourful examples from football’s past and present, Mumford’s book is both a love letter to football and a reflection on its enduring capacity to enthral and excite. |
the philosopher's game: Rules of Play Katie Salen Tekinbas, Eric Zimmerman, 2003-09-25 An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. |
the philosopher's game: The Sports and Pastimes of the People of England ... from the Earliest Period to the Present Time Joseph Strutt, 1841 |
the philosopher's game: The PlayStation Dreamworld Alfie Bown, 2017-10-16 From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality. |
the philosopher's game: The Game of Philosophy William C. Soderberg, 2000 Various philosophers have used the image of a game as a metaphor to better interpret and deal with the world. In The Game of Philosophy, William C. Soderberg introduces the reader to the search for fairness in this game; a search that has been one of the main goals of moral and political philosophy. Soderberg examines the debate over the definition of a fair social game from various traditions and perspectives such as European, Anglo-American, African-American, multi-cultural, and feminist. The debate between liberals and communitarians is a central theme of the moral and political philosophy section, and Soderberg explores the roots of this debate in the sections on metaphysics, epistemology, and philosophy of religion. In metaphysics and philosophy of religion, Soderberg presents both practical and speculative approaches; and he traces the emergence of anti-foundationalism in various epistemological traditions. A marvelous foundation text, this book will be of great value to beginning philosophers. |
the philosopher's game: BioShock and Philosophy Luke Cuddy, 2015-04-27 Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes |
Philosophers - Famous People in the World
Auguste Comte, a French philosopher, mathematician, and writer, is recognized for originating the doctrine of positivism. He is credited as the first philosopher of science in the modern context …
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Jan 3, 2024 · Check out this list of famous philosophers everyone should know. 1. Socrates (c. 470 BCE to 399 BCE) Sting, CC BY-SA 2.5, via Wikimedia Commons. Socrates, who is …
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Nov 21, 2024 · Famous philosophers like Jean-Paul Sartre, Socrates, and Ayn Rand have challenged the way we consider the world and our place in it. While some people make history …
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From ancient Greek philosophers such as Plato and Aristotle to later notable philosophers such as René Descartes and Immanuel Kant, philosophy's great thinkers have approached …
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The discipline dates back to ancient times with some of the greatest philosophers being Socrates, Plato, and Aristotle. But there are some modern-day philosophical thinkers who have had their …
Philosophers - Famous People in the World
Auguste Comte, a French philosopher, mathematician, and writer, is recognized for originating the doctrine of positivism. He is credited as the …
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Nov 7, 2024 · David Hume was a Scottish Enlightenment philosopher, historian, economist, librarian and essayist, who is best known today …
Philosophy - Wikipedia
Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, …
PHILOSOPHER Definition & Meaning - Merriam-Webster
The meaning of PHILOSOPHER is a person who seeks wisdom or enlightenment : scholar, thinker. How to use philosopher in a sentence.
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May 3, 2023 · Philosophy is the study of fundamental questions about existence, knowledge, morality, and the human condition. Throughout …