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the carrion crown: Broken Moon Tim Hitchcock, 2011 When the savage lord of Ustalav's werewolves is mysteriously murdered, the nation's forests run with lycanthropic blood. War in the wilds soon spills onto the streets, as the people of the land, seeing the strife among their long-time foes, begin a hunt to scour the nation of the deadly shape-shifters. Entreated by a lord of the werewolves to help unite his savage people, the heroes must risk becoming tainted by the curse of lycanthropy as they race across the heart of the nation to find an outcast heir. But can they do so before bestial assassins and the agents of the Whispering Way find him, or the heroes, first? An adventure for 6th-level characters, this volume continues the Carrion Crown Pathfinder Adventure Path. |
the carrion crown: Trial of the Beast Richard Pett, 2011 The Beast of Lepidstadt, a savagely cunning flesh golem, has long terrorized the simple folk of the land. Once captured though, rather than destroy the monster, the enlightened council of the city of Lepidstadt insists the obviously thinking creature face a lawful trial. While on the trail of the Whispering Way the heroes are enlisted to guard it against infuriated townsfolk, scholars of the macabre, and the slaves of its mad creator. When a violent attack releases the berserker, its trail leads to the laboratory lair of a mad scientist and his blasphemous creations, crazed conspirators in the maniacal plot of the Whispering Way. A Pathfinder Roleplaying Game adventure for 4th-level characters, this volume continues the Carrion Crown Adventure Path, drawing on themes of classic horror stories. This advanture also includes an in-depth look at Pharasma, mysterious goddess of fate, along with details on the Eternal Order of the Palatine Eye, one of Ustalav's most manipulative and mysterious secret societies, plus five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more! |
the carrion crown: Shadows of Gallowspire Brandon Hodge, 2011 The plot of an undead-obsessed cult, the Whispering Way, comes to its terrifying climax! With relics gathered from across the land, the death-worshipers travel to the tower of Gallowspire, wherein lurk the deathless remains of the immortal evil wizard known as the Whispering Tyrant. Can the heroes withstand the ageless evil of Gallowspire to finally defeat the Whispering Way? Or will the Whispering Tyrant, one of the greatest fiends ever known, be reborn and unleashed upon the world once more? A Pathfinder Roleplaying Game adventure for 13th-level characters, this volume brings the horrific Carrion Crown Adventure Path to its climactic conclusion. This volume also includes details on the powerful undead liche, five terrifying new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more! |
the carrion crown: Carrion Hill Richard Pett, 2010-01-05 Dark horror stalks the streets of Carrion Hill, the strangest and most debased city in the star-crossed gothic horror kingdom of Ustalav. Following the once-forgotten instructions of an ancient eldritch ritual, a cabal of villains conjured up a creature of terrible power in the ruined catacombs of the city. Putting a stop to the abomination means dealing with the cabal one by one, from its weakest devotee to its most potent dark master. A dark urban horror adventure for 5th-level Pathfinder Roleplaying Game characters, Carrion Hill brings Lovecraftian horror to the game table and irreparable psychic damage to your player characters. |
the carrion crown: Rule of Fear F. Wesley Schneider, 2011-05-10 Enter the shadow-cloaked realm of Ustalav, the seat of horror in the Pathfinder campaign setting. Here, accursed Counts vie for power over terror-torn lands of mystery and dark legend, endlessly plagued by terrifying creatures of the night and the eternal curses of a haunted past. In the shadows of both cities and wilds prowl vampires and werewolves, while ghosts and worse lurk amid the ruins of glories squandered long ago. Here, superstition, fortune-telling, and bargains with dark powers hold sway over folk that know all too well not to venture out at night. Learn what horrors lurk in Ustalav's shadows in this in-depth guide to the mysterious realm, along with harrowing investigations into its most infamous ruins and haunted houses. |
the carrion crown: A Court of Wings and Ruin Sarah J. Maas, 2017-05-02 The epic third novel in the #1 bestselling Court of Thorns and Roses series by global phenomenon Sarah J. Maas. Feyre has returned to the Spring Court, determined to gather information on Tamlin's actions and learn what she can about the invading king threatening to bring her land to its knees. But to do so she must play a deadly game of deceit. One slip could bring doom not only for Feyre, but for everything-and everyone-she holds dear. As war bears down upon them all, Feyre endeavors to take her place amongst the High Fae of the land, balancing her struggle to master her powers-both magical and political-and her love for her court and family. Amidst these struggles, Feyre and Rhysand must decide whom to trust amongst the cunning and lethal High Lords, and hunt for allies in unexpected places. In this thrilling third book in the #1 bestselling series from Sarah J. Maas, the fate of Feyre's world is at stake as armies grapple for power over the one thing that could destroy it. |
the carrion crown: The Crown of Silence Storm Constantine, 2007-04-01 When Shan was fifteen years old, dark soldiers came out of the west, like a cloud of evil boiling over the soft hills of his homeland. They commanded terrible beasts, which killed with hook claws like scythes and cold eyes that dripped icy fire. The soldiers wore helmets that looked like fiends, tusked and snarling and sneering. The terrible consequences of war have left the boy Shan wounded in body and mind by the invading army of Magravandias. He's taken from his devastated village by the magus Taropat, chosen by the master's mysterious impulse to become the wizard's pupil, and a weapon against the invading empire. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
the carrion crown: Pathfinder Book of the Dead , 2022-04-12 The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead! |
the carrion crown: Harbinger of the Storm Aliette de Bodard, 2016-01-05 The second book in the critically acclaimed Obsidian and Blood trilogy: The year is Two House, and the Emperor of the Mexica has just died. The protections he afforded the Empire are crumbling, and the way lies wide open to the flesh-eating star-demons--and to the return of their creator, a malevolent goddess only held in check by the War God's power. The council should convene to choose a new Emperor, but they are too busy plotting against each other. And then someone starts summoning star-demons within the palace, to kill councilmen... Acatl, High Priest of the Dead, must find the culprit before everything is torn apart. REVIEWS ‘Political intrigue and rivalry among a complex pantheon of divinities drive this well-paced murder mystery set at the height of the Aztec Empire in the late 15th century. De Bodard reintroduces the series hero Acatl, high priest of the dead, immediately following the death of the Tenochtitlan leader. One of the council members in charge of choosing a successor has been brutally murdered in what looks like an attempt to influence the decision. But the deaths continue and the political situation grows more complex, while the empire looks to be increasingly at risk of invasion by malignant powers. Acatl must go face-to-face with the most powerful god in his world and put the good of the empire above his antipathy for is rivals to achieve the uneasy succession. De Bodard incorporates historical fact with great ease and manages the rare feat of explaining complex culture and political system without lecturing or boring the reader.’ —Publishers Weekly ‘Another thing that intrigues me here is the whole fact that historically we know that the real empire died out mysteriously and completely and as such there is always that thought in the back of my mind that the author could choose to bring about the end of days. That highlighted sense of possible doom is something that is missing from too many novels. The way the story is told in this book is very impressive, the plot is both mature and seductive, twisting and turning like a weather vane in a force 9 gale while the action is both bloodthirsty and imaginative. The world building is fantastic and we get to learn even more of this rich culture and the many gods and creatures of the dark. I really can’t fault this book at all and recommend it to one and all but if you haven’t yet read Servant of the Underworld I suggest that you get them both and read them in order, you won’t be disappointed.’ —SF Book Reviews ‘Bodard’s writing is polished and striking, as she convincingly fills in the colorful elements of the Aztec culture–even if those colors tend to be of blood and bile as well as flowers and hummingbirds... beautiful, grimy, breathtaking, and morbid. 5*’ —Examiner ‘Aliette de Bodard has done it again. Harbinger of the Storm is an action packed Aztec mystery opera with magic, interventions from the gods and more twists and turns than the first book. It even has a love story with amusing snippets here and there... The story is self contained and can be enjoyed standalone, but you will not want to miss out on the first. I wish it was 2012 already even if the world is going under while I read the final Obsidian & Blood.’ —Cybermage |
the carrion crown: Howl of the Carrion King James Jacobs, 2009-04-28 The Legacy of Fire Adventure Path begins in the desert nation of Katapesh, where the heroes must attempt to retake a conquered town from a pack of fearsome gnolls. From there, the trail leads to the fortress known as the House of the Beast, an ancient map-world created by one of the most powerful wizards in history, and even the legendary City of Brass on the Plane of Fire. |
the carrion crown: Crow Boria Sax, 2004-04-04 Though not generally perceived as graceful, crows are remarkably so—a single curve undulates from the tip of the bird’s beak to the end of its tail. They take flight almost without effort, flapping their wings easily and ascending into the air like spirits. Crow by Boria Sax is a celebration of the crow and its relatives in myth, literature, and life. Sax takes readers into the history of crows, detailing how in a range of cultures, from the Chinese to the Hopi Indians, crows are bearers of prophecy. For example, thanks in part to the birds’ courtship rituals, Greeks invoked crows as symbols of conjugal love. From the raven sent out by Noah to the corvid deities of the Eskimo, from Taoist legends to Victorian novels and contemporary films, Sax’s book ranges across history and culture and will interest anyone who has ever been intrigued, puzzled, annoyed, or charmed by these wonderfully intelligent birds. |
the carrion crown: Paths of Prestige Benjamin Bruck, Jason Bulmahn, Matt Goodall, Jason Nelson, 2012-09-04 This indispensible book presents thirty new prestige classes for use in your Pathfinder RPG campaign! Each ten-level prestige class is tied to a different organization or theme found in the Inner Sea region of Golarion, featuring long-awaited explorations of the Aldori Swordlords, Hellknight Signifers, Paladins of Irori, and the infamous Gray Gardeners! Looking for a way to ride a mastodon into combat? Take some levels in the Mammoth Rider prestige class! Eager to harness the mysteries of ancient wizardy? Delve into the secrets of the Arclords of Nex! Looking for some respect and power for your gunslinger? Join the ranks of Alkenstar's Shield Marshals! These and many more prestige classes await discovery in the pages of Paths of Prestige! |
the carrion crown: The Harrowing Crystal Fraiser, 2011-08-02 Legends tell of the mysterious Harrow decks that can instantly alter a person's life -- for good or for ill -- or that skilled spellcasters can draw upon the Harrow's mystic power to enhance their own magic. Others speak of entire worlds created inside the Harrow, realms modeled after the exotic and frightening locales pictured in the cards and populated by strange people and stranger creatures. So when the heroes are hired to investigate a mysterious disappearance, can they survive this trip into the strangest realm yet explored in a Pathfinder world? The Harrowing is an adventure for 9th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also includes a brand-new monster and rules for incorporating the popular Harrow Deck (not required) directly into play, adding an exciting new level of chance into the game. |
the carrion crown: Stolen Land James Jacobs, F. Wesley Schneider, 2010-02 Rag-tag armies of mercenaries from the northern nation of Brevoy have turned their attention south to the region of the River Kingdoms called the Stolen Land, and hope to reclaim control of these lands to expand their power. Yet the dangerous denizens of the Stolen Land will not give up their lairs quietly. The heroes are one of four groups sent south to explore these wilderness realms and establish colonies, yet the dense woodlands and rugged hills of this region are far from safe. Will the heroes be able to wrest control of the realm from the monstrous bandit known only as the Stag Lord? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume of Pathfinder kicks off the highly anticipated Kingmaker Adventure Path. |
the carrion crown: Steve Jackson and Ian Livingstone Present Legend of the Shadow Warriors Stephen Hand, Steve Jackson, Ian Livingstone, 1991 |
the carrion crown: Publishing as Practice , 2021-04-06 On the work of three contemporary artist's-book publishers who have developed fresh ways of broaching politics in publishing This book documents Publishing as Practice, a residency at Ulises--a curatorial platform based in Philadelphia--that explores publishing as an incubator for new forms of editorial, curatorial and artistic practice. Over the course of two years, three publishers activated Ulises as an exhibition space and public programming hub, engaging the public through workshops, discussions and projects. Residents included Hardworking Goodlooking, the publishing arm of Philippines-based, social-practice platform The Office of Culture and Design; Dominica, an imprint run by Martine Syms dedicated to exploring Blackness as a topic, reference, marker and audience in visual culture; and Bidoun, a non-profit organization focused on art and culture from the Middle East and its diasporas. The book features a preface by David Senior, an essay by Gee Wesley and Ulises Carrión's 1975 publishing manifesto The New Art of Making Books, alongside documentation of the works produced. |
the carrion crown: If You Want to be a Witch Edain McCoy, 2013-11-08 Choosing the right book to learn about the Old Religion can be quite challenging. If You Want to Be a Witch is dedicated to those who want an easy-to-read, yet thorough, introduction to the Craft and its practices. Filling in the gaps often found in other Wiccan guides, this primer explains the basic tenets of Witchcraft, detailing Wiccan history, philosophy, common traditions, and modern-day ethics. Learn about cyclical time, Wiccan magick and festivals, and how to keep a Book of Shadows. Soon, you'll discover if Witchcraft is the right spiritual path for you and the next steps you can take in the learning process. |
the carrion crown: The Dead Heart of Xin Brandon Hodge, 2013-02-26 The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat once again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil -- but will the aid of an ancient artifact be enough to save them all? The final chapter in the Shattered Star Adventure Path, The Dead Heart of Xin is a Pathfinder Roleplaying Game adventure for 15th-level characters. This volume also includes an essay on the ancient Runelords of Thassilon, complete with threads that reach to the modern day, plus new monsters fill the Pathfinder Bestiary and Bill Ward's Pathfinder Journal fiction concludes its exploration of the seedy underbelly of the scoundrel haven of Riddleport. |
the carrion crown: GameMastery Item Cards , 2008-05 |
the carrion crown: In Search of Sanity F. Wesley Schneider, 2016-09-20 The adventurers awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. As they work together to recover their missing time, they soon learn that the cause of their eerie amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the asylum and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness? In Search of Sanity is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. Several new monsters, details on the Mythos, and the first installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. |
the carrion crown: The Half-Dead City Jim Groves, 2014-04-15 -- The Mummy's Mask Adventure Path begins with The Half-Dead City, an exciting new adventure in the pyramid-laden realm of Osirion, Land of Pharaohs! In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis? -- This volume of Pathfinder Adventure Path launches the Mummy's Mask Adventure Path and includes: -The Half-Dead City, a Pathfinder adventure for 1st-level characters, by Jim Groves. -A double-sized gazetteer of Wati exploring both parts of this vibrant city dedicated to the dead, by Crystal Frasier. -A rough welcome to Wati in the Pathfinder's Journal, by Amber E. Scott. -Five dangerous new monsters, by Jim Groves, Will McCardell, and Michael McCarthy. |
the carrion crown: The Frozen Stars Matt Goodall, 2013-06-18 Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, seventh world in Golarion's solar system, now in the middle of its decades-long winter. The heroes soon find themselves embroiled in a conflict between the dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord in their hunt for more clues to the whereabouts of Baba Yaga. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world? Continuing the Reign of Winter Adventure Path, The Frozen Stars is a Pathfinder Roleplaying Game adventure for 10th-level characters that includes a double-sized gazetteer detailing the borderlands between the Skyfire Mandate and the Drakelands of Triaxus, several new monsters, and new fiction in the Pathfinder's Journal by Kevin Andrew Murphy. |
the carrion crown: The Price of Infamy Tim Hitchcock, 2012-07-03 The adventurers now have their own island and port, but they'll need more than one ship to defend it. They must scour the harbors and docks of the Shackles to recruit more ships and more crews to their flag. But when a rival from their past sends a fleet to attack them, they must defend their island home. And when they sail to his island to get their revenge, the adventurers discover a traitor whose betrayal threatens all of the islands of the Shackles! Continuing the Skull & Shackles Adventure Path, The Price of Infamy is a Pathfinder Roleplaying Game adventure for 11th-level characters. This Pathfinder adventure delves into the secrets of the deadly cult of Norgorber, god of thieves and assassins, and presents new rules for battles between whole pirate fleets. New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's Journal. |
the carrion crown: Lords of Chaos James Jacobs, 2011-01-18 The howling madness of the Abyss lurches to terrible life in Book of the Damned Volume 2 -- Lords of Chaos, a harrowing look at the primordial nature of evil. Whether defending the world from the demonic horde or selling it out to your dark master, this 64-page campaign setting guidebook shines an unholy light on the darkest evils ever to befoul the multiverse. Written by Pathfinder Editor-in-Chief and noted demon expert James Jacobs, Lords of Chaos promises dark delights invaluable to any Pathfinder Roleplaying Game campaign, including detailed discussions of the 10 most important Abyssal realms and their fiendish rulers; expanded information on two-dozen lesser demon lords and their nightmarish realms; detailed ecologies of major known demon types; a complete history of the Abyss and the unspeakable creatures who dwelled there before the advent of gods and demons; plus several new demons and Abyssal monsters, demonic spells, magic items, and more. |
the carrion crown: Midwives to Death John Compton, 2019-08-20 Against the Rise of Terror The heroes finally have the tools they need to stop the Whispering Tyrant, but the lich-king has not been idle. Why has he devoted so much attention to an isolated border fortress, right when divinity seems to be within his grasp? A quest to discover the tyrant's secrets plunges the heroes into a deadly race through a fecund forest, into fearsome dungeons built long before the Shining Crusade, and between spiteful villains harboring ancient grudges. Old enemies stand in the heroes' way yet again, but unexpected allies can help turn the rising tide of death and despair. If the heroes are victorious, they can seize the only chance to deny the Whispering Tyrant his greatest weapon and strike him down before he gains the power of a god. This volume of Pathfinder Adventure Path provides the dramatic conclusion to the Tyrant's Grasp Adventure Path and includes: - Midwives to Death, a Pathfinder RPG adventure for 16th-level characters, by John Compton. - A massive article celebrating the final Adventure Path volume for the first edition of the Pathfinder RPG. Written by Paizo's developers and designers to close out the first edition with a bang, this article presents new monsters, GM advice, gods both new and revised, staff PCs, a new prestige class, new archetypes, and more! These new rules work with the Tyrant's Grasp Adventure Path or any campaign, and are written by John Compton, Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K.C. Stephens, Mark Seifter, and Linda Zayas-Palmer. |
the carrion crown: Faiths of Purity Paizo Publishing, 2011-05 New religion-specific character traits and equipment give a player's-eye view to the value of being on the side of righteousness. While an invaluable resource for clerics, Faiths of Purity is designed to be of great use to religious characters of any class. Each volume of the Pathfinder Player Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign. |
the carrion crown: The Wormwood Mutiny Richard Pett, 2012-05-15 The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also features details on the faith of Besmara, goddess of piracy, as well as details on the life of pirates adding new rules and insights useable throughout this high-seas campaign. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) pens a tale of pirates and lost treasures in the Pathfinder's Journal. |
the carrion crown: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Pocket Edition James Jacobs, Wolfgang Baur, Nicolas Logue, Steve Greer, Greg A. Vaughan, Richard Pett, 2020-03-10 Six Lethal Adventures, One Legendary Campaign In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback. |
the carrion crown: Voyage and venture; or, Perils by sea and land Voyage, 1853 |
the carrion crown: The Book of Bones Krishnarjun Bhattacharya, The Long Hunt. A fevered prophecy, a promise, a dream. An answer, perhaps. It's difficult to remember all of it, but there breathes a creature. Many things we call it, in our fear. The White Crown, The Specimen, The Pale Unspeak, Devourer. But the simplest names are the best, so let us call it the Eater. And it eats. Eats, eats, eats. Eats, eats, eats. It must be hunted. So say the shamans, the shadows on the walls, the beams of moonlight, the crickets in their code. But we are no match for the beast. We scatter. We gasp. And we breathe our last. But it must happen, this Long Hunt. So it is here that we make our stand. All of it shall be chronicled in the Book of Bones. The Book of Bones is the latest stand-alone dark fantasy novel by Krishnarjun Bhattacharya and chronicles the last days of a weathered, beaten hunting party as they hunt something monstrous and unkillable; a beast far beyond men. |
the carrion crown: The Lances of Lynwood Charlotte M. Yonge, 2005-03 Purchase one of 1st World Library's Classic Books and help support our free internet library of downloadable eBooks. Visit us online at www.1stWorldLibrary.ORG - - For an explanation of the allusions in the present Tale, scarcely any Notes are necessary, save a reference to the bewitching Chronicle of Froissart; and we cannot but hope that our sketch may serve as an inducement to some young readers to make acquaintance with the delectable old Canon for themselves, undeterred by the size of his tomes. The story of Orthon is almost verbally copied from him, and bears a curious resemblance to various German legends - such as that of Heinzelman, to be found in Keightley's Fairy Mythology, and to Teague of the Lea, as related in Croker's Irish Fairy Legends. |
the carrion crown: Ancient Quests of the Double-Peaked Mountain Clay Sherrod, 2016-08-19 Only traces of ancient civilizations and cultures remain from the prehistoric record, and only through small pieces - stories, images and fragments - do we feel the lives of the Native Americans who called this land 'Home' for thousands of years, and then forced away from that homeland. As cultures merged, efforts continued by solitary ethnic populations to maintain their ancient ways. But scattered, diluted and confused many of the ancient sacred ways became legend and myth. The story seemingly ends with most of these people and their heritage either driven away or finally scattered into mixed cultures. At some time around 1898, the last time any of these people returned to a mysterious annual quest - a link to their past - was the time at which they would never return. This is a tale of a double-peaked mountain, a vision quest and the Shaman who perhaps ritualistically preserved markers of heritage important to those people who passed through the river valleys of Arkansas. |
the carrion crown: Report of the Department of Science and Art [etc.] Great Britain. Department of Science and Art, 1892 |
the carrion crown: A Narrative History of the American Press Gregory Borchard, 2018-08-06 Beginning with the American Revolution and spanning over two hundred years of American journalism, A Narrative History of the American Press provides an overview of the events, institutions, and people who have shaped the press, from the creation of the First Amendment to today. Gregory A. Borchard’s introductory text helps readers develop an understanding of the role of the press in both the U.S. and world history, and how American culture has shaped—and been shaped by—the role of journalism in everyday life. The text, along with a rich array of supplemental materials available online, provides students with the tools used by both reporters and historians to understand the present through the past, allowing readers to use the history of journalism as a lens for implementing their own storytelling, reporting, and critical analysis skills. |
the carrion crown: Gamemastery Item Cards Paizo Staff, 2011 |
the carrion crown: Beeton's Dictionary of universal information; comprising a complete summary of the moral, mathematical, physical and natural sciences [&c., ed. by S.O. Beeton and J. Sherer. Wanting pt. 13]. Samuel Orchart Beeton, 1861 |
the carrion crown: Bloodbound F. Wesley Schneider, 2025-03-28 Hunters of the Dead! Larsa is a dhampir—half vampire, half human. In the gritty streets and haunted peaks of Ustalav, she's an agent for the royal spymaster, keeping peace between the capital's secret vampire population and its huddled human masses. Meanwhile, in the cathedral of Maiden's Choir, Jadain is a young priestess of the death goddess, in trouble with her superiors for being too soft on the living. When a noblewoman's entire house is massacred by vampiric invaders, the unlikely pair is drawn into a deadly mystery that will reveal far more about both of them than they ever wanted to know. From Pathfinder co-creator and veteran game designer F. Wesley Schneider comes a new adventure of revenge, faith, and gothic horror, set in the award-winning world of the Pathfinder Roleplaying Game. |
the carrion crown: The Future of the Red-legged Partridge Fabián Casas, Jesús T. García, 2022-09-01 There has been a recent upsurge of red-legged partridge research in most countries where the species is distributed, but no comprehensive review of that fresh and relevant multidisciplinary and international knowledge is available. In fact, this is probably the first scientific book on this important species, apart from Dick Potts’ excellent works on British-introduced population, or ONCFS’s (Office Nationale de la Chasse et le Faune Sauvage, France) older technical reports. This is in strong contrast with a plethora of literature in hunting magazines or non-academic books, not often precise, realistic, or well informed. Thus, the book fills a great bibliography gap that could have important social impact. The common thread of the book is the prominent role a species like this may play for research, from basic physiological or ecological knowledge to socio-economics of hunting and the rural world. The general framework of the book [I1] is the important role that hunting and game management may play in both rural economies and biodiversity conservation, with the partridge as flag species, and also in identifying the “dark drift” that industrial, incorrectly deployed management, or hunting vision may have on both sustainability of resources and nature conservation at large. The final aim of the book is identifying the best future scenario, both for partridge hunters and managers as well as the general public. |
the carrion crown: Advances in the Study of Behavior Marc Naguib, 2021-04-27 Advances in the Study of Behavior, Volume 53 provides users with the latest insights in this ever-evolving field. New chapters in this release include Cooperative breeding in birds, Interactive singing in birds: What have we learned in the last 20 years? Pied babblers, Mate choice in frogs, Dogs, and Do hosts of avian brood parasites discriminate parasitic vs. predatory threats? A review. - Serves the increasing number of scientists engaged in the study of animal behavior - Makes another important contribution to the development of this important field - Presents theoretical ideas and research to those studying animal behavior and related fields |
the carrion crown: The New American Dream Dictionary Joan Seaman, Tom Philbin, 2006-01-03 While you sleep, your mind speaks. Wake up to your dream life with this easy-to-navigate A-to-Z guide to interpreting the subconscious visions that visit during your sleeping hours. The New American Ultimate Dream Dictionary provides an alphabetical listing of more than 3,000 of the most common images and feelings that appear in our dreams. With meanings taken from a variety of cultural traditions, as well as from such brilliant psychiatric minds as Carl Jung and Sigmund Freud, this book will help you explore the hidden symbolism of such images as broken teeth, careening vehicles, underwater monsters, and alluring vampires. |
CARRION - Terrorizing Nintendo Switch, Xbox One, and PC
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic …
CARRION - Terrorizing Nintendo Switch, Xbox One, and PC
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origin. Stalk and consume those that imprisoned you to spread fear and panic …