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talislanta 5e: Tales of Talislanta Stephan Michael Sechi, 1992-06-01 |
talislanta 5e: The Chronicles of Talislanta Stephan Michael Sechi, 2006-04 |
talislanta 5e: Dungeon Master's Screen Wizards of the Coast, 2000-09 This shield allows the Dungeon Master to hide notes, charts and maps from players. A perennial bestseller of the D&D line, this new screen comes packed with eight panels of the most useful tables and charts for the D&D game. By using the Dungeon Master's Screen, players can have the most important information in front of their eyes at all times. 8-panel screen. |
talislanta 5e: Barbarians of Lemuria (Legendary Edition) Simon Washbourne, 2009-12-02 It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them... Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness. |
talislanta 5e: Mythras (Hardback) Pete Nash, Lawrence Whitaker, 2021-02-06 Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around... |
talislanta 5e: Vampire - The Masquerade 5th Edition Modiphius Entertainment, 2018-09 Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanityafraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. |
talislanta 5e: Harlem Unbound Chris Spivey, 2020-04-08 Sourcebook and scenarios for 7th edition Call of Cthulhu |
talislanta 5e: Encyclopedia Magica Dale S. Henson, 1994 |
talislanta 5e: GURPS Lite Sean Punch, 2000 |
talislanta 5e: Laid Waste Julia Gfrörer, 2016-11-02 In a plague-ravaged medieval city, survival is a harsher fate than death. As corpses accumulate around her, Agnes, a young widow possessed of supernatural strength, must weigh her obligations to the dead and dying against her desire to protect what little remains. Laid Waste is a graphic novella about love and kindness among vermin in the putrid miasma at the end of the world. As with her evocative debut book, Black is the Color, Julia Gfrörer's delicate, gothic drawing style perfectly complements the period era of the book’s setting, bringing the lyricism and romanticism of her prose to the fore. |
talislanta 5e: Faiths of Golarion Paizo Publishing, 2018 Pathfinder Campaign Setting: Faiths of Golarion sheds light on 10 lesser-known deities, some popular within the Inner Sea Region, and some worshipped mostly in the lands beyond. From Chaldira Zuzaristan, the mischievous halfling god of luck, to Nivi Rhombodazzle, the deep gnome god of gambling, to Gruhastha the Keeper and Hei Feng the Duke of Thunder, this book offers details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with new divine lore. |
talislanta 5e: Fantasy AGE Basic Rulebook Chris Pramas, 2017-09-12 The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us! |
talislanta 5e: Spire Grant Howitt, Christopher Taylor, 2018 |
talislanta 5e: Mister Rogers Talks with Parents Fred Rogers, Barry Head, 1993-06 Presents information on how to cope with everyday and extraordinary situations to make family life more rewarding. Includes sibling rivalry, problem solving, stress-free holidays, and going to the hospital. |
talislanta 5e: Fiend Folio Don Turnbull, 1981 Alphabetical listing, with descriptions and illustrations, of monsters designed for for use with the Advanced dungeons and dragons game system. |
talislanta 5e: Midkemia: The Chronicles of Pug Raymond E. Feist, Stephen Abrams, 2013-11-05 The world of Raymond E. Feist is brought to stunning life in this illustrated deluxe compendium, complete with maps, character drawings, and first-person narrative text by the master of fantasy fiction. Part travel log/journal and part atlas, Midkemia: The Chronicles of Pug brings the fictional world of Midkemia to vivid, illustrative life, and gives readers a completely new look at the creative genius of Raymond E. Feist. Written in first-person—a first for veteran bestseller Raymond Feist—the book details the life and times of Pug of Stardock, the hero of Feist’s The Chaoswar Trilogy. Beautiful hand-drawn maps illustrate the changes in Midkemia’s geography as war ravages the land and physically alters the landscape; dedicated readers and fans can literally trace the changes made by each battle. Complete with thirty pieces of specially commissioned artwork, this book is a totally immersive look into the world of Midkemia as never experienced before. |
talislanta 5e: GURPS THAUMATOLOGY Phil Masters, 2016-11-21 Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, unlimited mana. Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for the stuff of raw magic. Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic. |
talislanta 5e: A Red & Pleasant Land Lamentations of the Flame Princess, 2017-07 A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.) |
talislanta 5e: Ultraviolet Grasslands: 2E Luka Rejec, 2023-02 Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs. |
talislanta 5e: Maze of the Blue Medusa Zak Sabbath, Patrick Stuart, 2016-06-30 Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull.-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015.-- China Miéville, author of Perdido Street Station |
talislanta 5e: Oath of the Frozen King Tim Kearney, Matt Click, Michael Barker, 2017-10-20 Oath of the Frozen King is the first book in our new Adventure Kit product line. The core concept behind the Adventure Kit is to find an RPG sweet spot somewhere between pre-written adventure modules and your own simple prep notes. We've created a versatile, flexible framework for you to build your own adventures quickly and easily while the kit does all of the heavy lifting. The Oath of the Frozen King Adventure Kit boasts replay value that is virtually unheard of in a roleplaying game product - designed to let Game Masters choose the pieces they like, and fine-tune to their group's playstyle. With limitless possibilities for customization, no two instances of Oath of the Frozen King will be the same. |
talislanta 5e: Gurps Banestorm Phil Masters, Jonathan Woodward, 2018-02-05 Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you! |
talislanta 5e: Mindjammer Sarah Newton, 2012-08-09 IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future. - Howard Andrew Jones, author of The Desert of Souls Science fiction like this never dies. - Chris Helton, Dorkland Complex, gripping... the most original sci-fi you're likely to get... - G*M*S Magazine a very exciting and intelligently-written novel that should be on the reading list of every SF fan! - Stargazer's World William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean? - Shores of Night |
talislanta 5e: Vampire - The Masquerade - The Fall of London Modiphius, 2020-06-30 London 2012. Mithras, god among vampires, returns from diablerie at the fangs of Montgomery Coven. The Heralds of the Sun awaken from torpor unable to remember who they are, but driven to seek five artifacts to restore their master to his full glory. The Second Inquisition rises to burn London's Kindred to ashes. The characters find themselves embroiled in history as it unfolds. Their actions might see a god return, or cast him down to the darkness from whence he came. London burns under Operation Antigen, one of the earliest and most devastating attacks of the Second Inquisition. All the while they slowly uncover the shards of their own identities. What legacy do they leave? The Fall of London includes: A sprawling chronicle covering 6 large chapters 6 different endings tailored to the coterie's choices 5 pregenerated characters as the Heralds of the Sun 6 new Loresheets, including one for secret diablerists Statistics for 7 venerable elders, including Mithras and Queen Anne A detailed description of London, to facilitate additional chronicles before the Fall An epilogue to use for chronicles set after the Fall Made in the UK. |
talislanta 5e: Mists of Akuma Mike Myler, Savannah Broadway, Luis Loza, 2019-06-05 Mists of Akuma is an eastern fantasy noir steampunk campaign setting for use with the newest edition of the world's most popular tabletop roleplaying game. Using new mechanics steeped in eastern lore, the book focuses on providing in-depth urban settings and a diverse array of character options to make truly unique parties of adventurers perfectly suited to survive the decay and desperation in Soburin. Bengoshi (governmental agents) empowered to deputize individuals in service of the Masuto Dynasty are attempting to hold the apocalypse at bay but intrigue and graft are as common and deadly as the corrupting fog, and the ancient threat's influence is spread all the further by the despair of Emperor Hitoshi's subjects. In the 340-page deluxe version of the Mists of Akuma rulebook, you'll find... An overview of the recent history of Soburin and basic information about the world including the dangerous Mists of Akuma, rules for traveling the prefectures, and what rigors maddened explorers must overcome to visit the apocalypse that has become of the other continents. Over 100 NPCs and monsters ranging from foreign generals to eastern dragons, powerful bengoshi and underlings from each of the 24 unique clans, and more than two dozen kami, oni, and tsukumogami! Cultural practices and traditions for Soburin inspired by and drawn from eastern lore. Gorgeous cover artwork by Claudio Pozas, interior scene illustrations by Indi Martin and Sara Shijo, and character illustrations by Jacob Blackmon and Nathanael Batchelor! A chapter each detailing three different cities: the capital of the Imperial Prefecture, Sanbaoshi, the advanced mechanical metropolis of Kyofu, and the traditionalist magic-steeped settlement of Nagabuki. Short stories with gorgeous half page illustrations at the start of each chapter to firmly posit the desperation and diversity inherent to adventuring in Soburin! Details on each of the two dozen clans of the prefectures, including the bengoshi that negotiate on the behalf of each ruling family's lady or lord and how the Kengen Occupation affected each region of Soburin. 7 new character backgrounds and guidelines for adapting existing character backgrounds when playing in Soburin as well as new conditions, the Culture skill, and 6 maps for the continent and its settlements by cartographers Michael McCarthy, Mike Myler, and Tommi Salama! 19 different archetypes that provide exciting theme-appropriate character options for every class! 14 new races to breathe life into Soburin, making it an exotic and unique world that is eager to shrug off the shackles of western imperialism. 32 new character feats, over 10 pages of equipment that ranges from new armor and weapons to steampunk prostheses and vehicles, and 22 new Eastern-themed spells! And more. This anniversary edition includes Revenge of the Pale Master, a 25-page mystery adventure set in Soburin. |
talislanta 5e: Clockwork and Chivalry Ken Walton, Peter Cakebread, 2010 Magick and Clockwork battle for supremacy in a world turned upside down! The Seventeenth Century is a time of romantic Cavaliers and dour Puritans, religious strife and political upheaval. England, a land riddled with hunger, pestilence and superstition, is gripped by Civil War. A multitude of competing factions struggle to survive. The King has been executed and Cromwell has usurped power. But in this richly-imagined alternate history, the conflict continues. Two great armies lay waste to the country, the Royalists aided by fearsome Alchemical magicks, the Roundheads by mighty Clockwork death-machines. Old beliefs are crumbling and the future is up for grabs. With a heart filled with Righteousness and a cause worth fighting for, you enter the maelstrom. Adventure in a detailed and vibrant setting, powered by Mongoose Publishing's RuneQuest II system. This is the first of a series of releases which will provide adventures and sourcebooks for the Clockwork & Chivalry background - from Cakebread & Walton: Purveyors of Fine Imaginings. |
talislanta 5e: Runequest Steve Perrin, 1979 |
talislanta 5e: Realms of the Unknown Player's Manual Timothy A. Dohrer, III, Gerry Evenwel (III.), 1991-07-01 |
talislanta 5e: Talislanta Codex Magicus Talislanta, 2006-01-01 |
talislanta 5e: Tome of Alchemy 5e Courtney Campbell, Matt Finch, 2020-12 Tome of Alchemy For your 5e game! The Tome of Alchemy contains hundreds of items, dozens of spells, an innovative system for alchemical research, tables to resolve mistakes in the laboratory, alchemy-related adventure hooks, and much, much more! Bubbling alembics and fiery ovens release the fumes of sweet and noxious gases into the stone-walled laboratory, where mists gather and curl among the rafters. Shelves groan with the weight of clay jars, glass containers, parchment scrolls, boxes of rare minerals, and ancient books forbidden to own. This is the mysterious domain of the alchemist, and now the secrets of this venerable craft are opened for both players and game masters! |
talislanta 5e: Book of the Righteous 5E Aaron Loeb, Robert J. Schwalb, Rodney Thompson, 2017-11-21 This massive tomes provides more than 20 pick-up-and-play churches, whose organization and beliefs are described in lavish detail. These churches can be used in any campaign setting to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book. |
Talislanta: Fantasy Role-Playing Without All Those Elves
Jul 16, 2017 · Talislanta is a fantasy role-playing game created by Stephen Sechi. Talislanta: The Savage Land is a recent kickstarter that takes place right after the disaster that in the original …
Talislanta: The Savage Lands - RPG PUB
May 31, 2018 · If anything it's a slightly modified version of Talislanta 2e. You could literally shoe-horn the magic systems of any previous edition into the game and run it normally. Including …
The Hardboiled GMshoe Reviews: Talislanta: the Savage Land
Jul 4, 2020 · Because Talislanta: the Savage Land is a prequel game, you can't really understand what it's all about without knowing what Talislanta itself is all about. To that end, I highly …
Into the Wild, MythCraft, Talislanta, and more - EN World
Mar 29, 2023 · This campaign updates Talislanta, a 35 year old fantasy world without elves or some of the other trappings of many fantasy settings. This campaign offers three books for the …
Still No Elves In Talislanta: The Savage Land - EN World
Mar 21, 2018 · Talislanta: the Savage Land is a role-playing game created by Stephen Sechi set in a unique world with a large variety of people, cultures, and customs. It is a prequel to the …
Talislanta: Old vs. New | EN World D&D & Tabletop RPG News
May 13, 2003 · How much of Volumes I-V of the "Cyclopedia Talislanta" (Bard Games) is contained in the latest edition (the big blue hardcover from Shooting Iron)? I'm not interested in …
Talislanta: The Savage Lands | Page 2 - RPG PUB
May 31, 2018 · Talislanta's roots are far, Far, *FAR* more Jack Vance than Tolkien. In fact, I'd go so far to say that any similarities to Tolkien are superficial at best. Something we tried really …
Create-A-Character: Talislanta the Savage Land - RPG PUB
Aug 28, 2017 · Talislanta is a game with rules that are not hard to grasp and a setting of amazing breadth and depth. The original setting can be urbane and civilized or barbaric and violent. …
Talislanta for 5E D&D | Page 5 - RPG PUB
Aug 18, 2021 · Talislanta the Epic Diverse Tabletop Roleplaying Game FINAL EDITION (6th Ed) W/ Separate "5E" Conversion is BACK, and after 35 years, still no Elves! With all new Color …
Talislanta to D20 conversion? - EN World
May 2, 2002 · Talislanta is a personal favorite of mine and it is impossible to find the new 4th edition rule book. I would love to convert the races into a D&D type format and post them later …
Talislanta: Fantasy Role-Playing Without All Those Elves
Jul 16, 2017 · Talislanta is a fantasy role-playing game created by Stephen Sechi. Talislanta: The Savage Land is a recent kickstarter that takes place right after …
Talislanta: The Savage Lands - RPG PUB
May 31, 2018 · If anything it's a slightly modified version of Talislanta 2e. You could literally shoe-horn the magic systems of any previous edition into …
The Hardboiled GMshoe Reviews: Talislanta: the Savag…
Jul 4, 2020 · Because Talislanta: the Savage Land is a prequel game, you can't really understand what it's all about without knowing what …
Into the Wild, MythCraft, Talislanta, and more - EN World
Mar 29, 2023 · This campaign updates Talislanta, a 35 year old fantasy world without elves or some of the other trappings of many fantasy settings. …
Still No Elves In Talislanta: The Savage Land - EN World
Mar 21, 2018 · Talislanta: the Savage Land is a role-playing game created by Stephen Sechi set in a unique world with a large variety of people, …