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take on me metal gear solid 5: The Art of Death Stranding Kojima Productions, 2020-02-11 The official art book for Hideo Kojima's BAFTA-winning DEATH STRANDING. After the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation®4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation. The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa. |
take on me metal gear solid 5: Metal Gear Solid Raymond Benson, 2008 |
take on me metal gear solid 5: David Bowie's Diamond Dogs Glenn Hendler, 2020-03-05 After his breakthrough with Ziggy Stardust and before his U.S. pop hits Fame and Golden Years David Bowie produced a dark and difficult concept album set in a post-apocalyptic Hunger City populated by post-human mutants. Diamond Dogs includes the great glam anthem Rebel Rebel and utterly unique songs that combine lush romantic piano and nearly operatic singing with scratching, grungy guitars, creepy, insidious noises, and dark, pessimistic lyrics that reflect the album's origins in a projected Broadway musical version of Orwell's 1984 and Bowie's formative encounter with William S. Burroughs. In this book Glenn Hendler shows that each song on Diamond Dogs shifts the ground under you as you listen, not just by changing in musical style, but by being sung by a different I who directly addresses a different you. Diamond Dogs is the product of a performer at the peak of his powers but uncomfortable with the rock star role he had constructed. All of the album's influences looked to Bowie like ways of escaping not just the Ziggy role, but also the constraints of race, gender, sexuality, and nationality. These are just some of the reasons many Bowie fans rate Diamond Dogs his richest and most important album of the 1970s. |
take on me metal gear solid 5: I Love Jesus, But I Want to Die Sarah J. Robinson, 2021-05-11 A compassionate, shame-free guide for your darkest days “A one-of-a-kind book . . . to read for yourself or give to a struggling friend or loved one without the fear that depression and suicidal thoughts will be minimized, medicalized or over-spiritualized.”—Kay Warren, cofounder of Saddleback Church What happens when loving Jesus doesn’t cure you of depression, anxiety, or suicidal thoughts? You might be crushed by shame over your mental illness, only to be told by well-meaning Christians to “choose joy” and “pray more.” So you beg God to take away the pain, but nothing eases the ache inside. As darkness lingers and color drains from your world, you’re left wondering if God has abandoned you. You just want a way out. But there’s hope. In I Love Jesus, But I Want to Die, Sarah J. Robinson offers a healthy, practical, and shame-free guide for Christians struggling with mental illness. With unflinching honesty, Sarah shares her story of battling depression and fighting to stay alive despite toxic theology that made her afraid to seek help outside the church. Pairing her own story with scriptural insights, mental health research, and simple practices, Sarah helps you reconnect with the God who is present in our deepest anguish and discover that you are worth everything it takes to get better. Beautifully written and full of hard-won wisdom, I Love Jesus, But I Want to Die offers a path toward a rich, hope-filled life in Christ, even when healing doesn’t look like what you expect. |
take on me metal gear solid 5: Legend of Trump J. M. K. Walkow, 2019-05-07 “And the Knight of the Life Round Table is Kellyanne Conway.” These are a few words about how we continue learning from Donald John Trump, the 45th and current president of the United States |
take on me metal gear solid 5: Super Power, Spoony Bards, and Silverware Dominic Arsenault, 2017-09-01 A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres. |
take on me metal gear solid 5: Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V Amy M. Green, 2017-08-22 This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives. |
take on me metal gear solid 5: Lady Long Rider Bernice Ende, 2018-06-27 Riding 2,000 miles on horseback from Montana to New Mexico sounds like a crazy but thrilling dream or pure hardship and exhaustion. According to Bernice Ende, the trip was all that and more. Since swinging her leg over the saddle for that first long ride in 2005 (at the age of 50), Ende has logged more than 29,000 miles in the saddle, crisscrossing North America on horseback - alone. More than once she has traversed the Great Plains, the Southwest deserts, the Cascade Range, and the Rocky Mountains. Along the way, she discovered a sense of community and love of place that unites people wherever they live. From 2014-2016, she was the first person to ride coast to coast and back again in one trek, winning acclaim from the international Long Riders' Guild and awe from the people she met along the way. Bernice Ende's memoirs are illuminated by accompanying maps of her routes and photos from her journeys, capturing the instant friends she meets along the way, and her ongoing encounters with harsh weather, wildlife, hard work, mosquitoes, tricky route-finding, and the occasional worn out horseshoe. Ende reveals her inner struggles and triumphs - testing the limits of physical and mental stamina, coping with inescapable solitude, and the rewards of living life her own way, as she says, in her own skin. Saddle up and come along for the journey of a lifetime. |
take on me metal gear solid 5: The Creative Gene Hideo Kojima, 2021-10-19 Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media |
take on me metal gear solid 5: I Know Why the Caged Bird Sings Maya Angelou, 2010-07-21 Here is a book as joyous and painful, as mysterious and memorable, as childhood itself. I Know Why the Caged Bird Sings captures the longing of lonely children, the brute insult of bigotry, and the wonder of words that can make the world right. Maya Angelou’s debut memoir is a modern American classic beloved worldwide. Sent by their mother to live with their devout, self-sufficient grandmother in a small Southern town, Maya and her brother, Bailey, endure the ache of abandonment and the prejudice of the local “powhitetrash.” At eight years old and back at her mother’s side in St. Louis, Maya is attacked by a man many times her age—and has to live with the consequences for a lifetime. Years later, in San Francisco, Maya learns that love for herself, the kindness of others, her own strong spirit, and the ideas of great authors (“I met and fell in love with William Shakespeare”) will allow her to be free instead of imprisoned. Poetic and powerful, I Know Why the Caged Bird Sings will touch hearts and change minds for as long as people read. “I Know Why the Caged Bird Sings liberates the reader into life simply because Maya Angelou confronts her own life with such a moving wonder, such a luminous dignity.”—James Baldwin From the Paperback edition. |
take on me metal gear solid 5: Cosmoknights Hannah Templer, 2019-10-23 Pan's life used to be very small. Work in her dad's body shop, sneak out with her friend Tara to go dancing, and watch the skies for freighter ships. It didn't even matter that Tara was a princess... until one day it very much did matter, and Pan had to say goodbye forever. Years later, when a charismatic pair of off-world gladiators show up on her doorstep, she finds that life might not be as small as she thought. On the run and off the galactic grid, Pan discovers the astonishing secrets of her neo-medieval world... and the intoxicating possibility of burning it all down. |
take on me metal gear solid 5: Emergency Response Guidebook U.S. Department of Transportation, 2013-06-03 Does the identification number 60 indicate a toxic substance or a flammable solid, in the molten state at an elevated temperature? Does the identification number 1035 indicate ethane or butane? What is the difference between natural gas transmission pipelines and natural gas distribution pipelines? If you came upon an overturned truck on the highway that was leaking, would you be able to identify if it was hazardous and know what steps to take? Questions like these and more are answered in the Emergency Response Guidebook. Learn how to identify symbols for and vehicles carrying toxic, flammable, explosive, radioactive, or otherwise harmful substances and how to respond once an incident involving those substances has been identified. Always be prepared in situations that are unfamiliar and dangerous and know how to rectify them. Keeping this guide around at all times will ensure that, if you were to come upon a transportation situation involving hazardous substances or dangerous goods, you will be able to help keep others and yourself out of danger. With color-coded pages for quick and easy reference, this is the official manual used by first responders in the United States and Canada for transportation incidents involving dangerous goods or hazardous materials. |
take on me metal gear solid 5: Anything for you, Ma'am Tushar Raheja, 2014-02-01 … As a professor in IIT Delhi is busy with his love, Biobull, a revolutionary bus that will run on human discharge and provide a somewhat funny, yet, inexhaustible alternate fuel… one of his students is busy with his-a girl thankfully. Tejas Narulas college misadventures and comic entanglements are a result of the twisted hand of Fate. Follow his journey across the nation to his love, aided only by his ingenuity and a trustworthy band of friends. |
take on me metal gear solid 5: Metal Gear Solid Rick Barba, 2004-03 BradyGames'Metal Gear Solid: The Twin Snakes Official Strategy Guideprovides a complete walkthrough leading players through the entire game. Extremely detailed maps for every area that call out all crucial items. Dog tag strategy helps gamers claim the precious Dog Tags! Expert boss tactics show how to defeat every adversary. Complete equipment and weapons rosters. Game secrets revealed and more! This product is available for sale in North America Only. |
take on me metal gear solid 5: 99 Nights in Logar Jamil Jan Kochai, 2019-01-22 “Funny, razor-sharp, and full of juicy tales that feel urgent and illicit . . . the author has created a singular, resonant voice, an American teenager raised by Old World Afghan storytellers.” —New York Times Book Review “More than well crafted; it’s phenomenal. . . . Kochai’s book has a big heart.” —The Guardian A dog on the loose. A boy yearning to connect to his family's roots. A country in the midst of great change. And a vibrant exploration of the power of stories--the ones we tell each other and the ones we find ourselves in. Twelve-year-old Marwand's memories from his previous visit to Afghanistan six years ago center on his contentious relationship with Budabash, the terrifying but beloved dog who guards his extended family's compound in the rural village of Logar. But eager for an ally in this place that is meant to be home, Marwand misreads his reunion with the dog and approaches Budabash the way he would any pet on his American suburban block--and the results are disastrous: Marwand loses a finger, and Budabash escapes into the night. Marwand is not chastened and doubles down on his desire to fit in here. He must get the dog back, and the resulting search is a gripping and vivid adventure story, a lyrical, funny, and surprisingly tender coming-of-age journey across contemporary Afghanistan that blends the bravado and vulnerability of a boy's teenage years with an homage to familial oral tradition and calls to mind One Thousand and One Nights yet speaks with a voice all its own. |
take on me metal gear solid 5: The Routledge Companion to Popular Music Analysis Ciro Scotto, Kenneth M. Smith, John Brackett, 2018-09-28 The Routledge Companion to Popular Music Analysis: Expanding Approaches widens the scope of analytical approaches for popular music by incorporating methods developed for analyzing contemporary art music. This study endeavors to create a new analytical paradigm for examining popular music from the perspective of developments in contemporary art music. Expanded approaches for popular music analysis is broadly defined as as exploring the pitch-class structures, form, timbre, rhythm, or aesthetics of various forms of popular music in a conceptual space not limited to the domain of common practice tonality but broadened to include any applicable compositional, analytical, or theoretical concept that illuminates the music. The essays in this collection investigate a variety of analytical, theoretical, historical, and aesthetic commonalities popular music shares with 20th and 21st century art music. From rock and pop to hip hop and rap, dance and electronica, from the 1930s to present day, this companion explores these connections in five parts: Establishing and Expanding Analytical Frameworks Technology and Timbre Rhythm, Pitch, and Harmony Form and Structure Critical Frameworks: Analytical, Formal, Structural, and Political With contributions by established scholars and promising emerging scholars in music theory and historical musicology from North America, Europe, and Australia, The Routledge Companion to Popular Music Analysis: Expanding Approaches offers nuanced and detailed perspectives that address the relationships between concert and popular music. |
take on me metal gear solid 5: Metal Gear Solid Omnibus Kris Oprisko, Alex Garner, Matt Fraction, 2017 Originally published as Metal Gear Solid issues #1-12 and Metal Gear Solid: Sons of Liberty issues #0-12.--Title page verso. |
take on me metal gear solid 5: What Video Games Have to Teach Us About Learning and Literacy. Second Edition James Paul Gee, 2007-12-26 James Paul Gee begins his classic book with I want to talk about video games--yes, even violent video games--and say some positive things about them. With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world. |
take on me metal gear solid 5: The Complete Metal Gear Solid Kris Oprisko, 2006-10 This deluxe edition collects the entire saga of Metal Gear Solid in one all-inclusive volume. Featuring bonus artwork and a cover gallery from series artist Ashley Wood, this re-imagining of the beloved Konami videogame is a must-have for all MGS fans! |
take on me metal gear solid 5: Metal Gear Solid Steve Honeywell, 1999 Tactics for all 300 VR missions Solutions to all puzzles Secrets to unlock hidden missions Detailed maps for all levels Comprehensive weapons and items lists |
take on me metal gear solid 5: Les Enfants Terribles Jean Cocteau, 2011 At home Paul shares a private world with his sister Elisabeth a world from which parents are tacitly excluded. Their room is where the Game is played the Game being their own bizarre version of life. All that they do outside is effectively controlled by the rules of the Game: unfortunately the rules of the Game prescribe that the two children must die... |
take on me metal gear solid 5: The Chrysalids John Wyndham, 2021-08-31 In a post-apocalyptic Labrador, the survivors live by strict religious beliefs and practice eugenics to maintain normality. Mutations are considered blasphemies and punished. David, a telepathic boy, befriends Sophie, who has a secret mutation. As they face persecution, they escape to the lawless Fringes. With the help of telepaths and society in Sealand, they evade hunters, find rescue and plan to return for Rachel, another telepath left behind in Waknuk. |
take on me metal gear solid 5: The Old Man And The Sea Ernest Hemingway, 2012-02-14 Santiago, an old Cuban fisherman, has gone 84 days without catching a fish. Confident that his bad luck is at an end, he sets off alone, far into the Gulf Stream, to fish. Santiago’s faith is rewarded, and he quickly hooks a marlin...a marlin so big he is unable to pull it in and finds himself being pulled by the giant fish for two days and two nights. HarperPerennialClassics brings great works of literature to life in digital format, upholding the highest standards in ebook production and celebrating reading in all its forms. Look for more titles in the HarperPerennial Classics collection to build your digital library. |
take on me metal gear solid 5: The Kojima Code Terry Wolfe, 2018-01-08 How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness! What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?) There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias. This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers! A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await. |
take on me metal gear solid 5: The Things They Carried Tim O'Brien, 2013 |
take on me metal gear solid 5: Metal Gear Solid Prima Publishing, James Ratkos, Elizabeth M. Hollinger, 1998-10 Comprehensive walkthrough Locations of all items and weapons Detailed maps Secrets of each area uncovered Stealth techniques and tools of the trade All endings revealed Complete coverage of VR training mode |
take on me metal gear solid 5: Pac-Man: Birth of an Icon Arjan Terpstra, Tim Lapetino, 2021-11-09 This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's pizza slice inspiration to the game’s incredible success in arcades and beyond. The book also dives into PAC-MAN’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world. |
take on me metal gear solid 5: Bring Me Men Aaron Belkin, 2012 The masculinity of those who serve in the American military would seem to beindisputable, yet it is full of contradictions. To become a warrior, one must renouncethose things in life that are perceived to be unmasculine. Yet at the same time, themilitary has encouraged and even mandated warriors to do exactly the opposite. Bring Me Men explores these contradictions in great detail and shows that theirinvisibility has been central to the concealment of American empire's darkest secrets.By examining case studies that expose these contradictions -- the phenomenon of maleon-male rape at the U.S. Naval Academy, for example, as well as historical and contemporaryattitudes toward cleanliness and filth -- Belkin utterly upends our understanding of the relationship between warrior masculinity, American empire and the fragile processes sustaining it. |
take on me metal gear solid 5: The Food Lab: Better Home Cooking Through Science J. Kenji Alt, 2015-09-21 |
take on me metal gear solid 5: Metal Gear Solid Raymond Benson, 2008 |
take on me metal gear solid 5: The Metal Gear Solid Series Steven Kielich, Chris Hall, 2025-01-23 This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives. With the conclusion of Hideo Kojima's Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series' canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the games-such as sexuality and queerness, rhetoric and ethics, and subjectivity and embodiment-while also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries' rich cultural and disciplinary import. |
take on me metal gear solid 5: Nintendo Power , 2008-11 |
take on me metal gear solid 5: Unified Discourse Analysis James Paul Gee, 2014-06-20 Discourse Analysis is becoming increasingly multimodal, concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games. Rather than analysing the language of video games, this book uses discourse analysis to study games as communicational forms. Gee argues that language, science, games and everyday life are deeply related and each is a series of conversations. Discourse analysis should not be just about language, but about human interactions with the world, with games, and with each other, interactions that make meaning and sustain lives amid risk and complexity. Written in a highly accessible style and drawing on a wide range of video games from World of Warcraft and Chibi-Robo to Tetris, this engaging textbook is essential reading for students in discourse analysis, new media and digital culture. |
take on me metal gear solid 5: Flying Magazine , 1944-10 |
take on me metal gear solid 5: Corviticus University J.E. Cluney, 2025-04-06 At Corviticus University, fitting in is supernatural. All I want is to pursue my dream of becoming a veterinarian. But as a pixie-werewolf hybrid who grew up cut off from the supernatural world, I'm about to learn that university life comes with a whole new curriculum. When I score the last room in a house with four gorgeous supernatural housemates, I think my luck is finally turning around. But between a vampire who can't stand my presence, a cursed shifter who keeps turning into a cat, a warlock with a thing for suits, and a kangaroo shifter who flirts like he breathes, I'm starting to wonder if normal student housing might have been safer. As I discover abilities I never knew I had, I realize there's more to my supernatural heritage than anyone let on. And with romantic tensions rising and mysteries deepening, I must navigate not just my classes, but my growing feelings for my housemates. Housemates who are hiding secrets of their own... Welcome to Corviticus University, where the classes are magical, the roommates are irresistible, and nothing is quite what it seems. Perfect for fans of Sarah J. Maas and Jennifer L. Armentrout who love their romance with a supernatural twist and a dash of spice. Corviticus University is set in a mountainous town in Australia, and therefore has Australian dialect and slang, although a glossary has been provided. ~This is book one of a COMPLETE 6 book series~ |
take on me metal gear solid 5: The Bloomsbury Handbook of Sex and Sexuality in Game Studies Matthew Wysocki, Steffi Shook, 2025-01-09 The Bloomsbury Handbook of Sex and Sexuality in Game Studies consists of a comprehensive collection of essays that review and supplement current work focusing on sex and sexuality in games. The chapters provide insight into sexual content in games, representation of various sexualities, and player experience. Together they contribute to a growing field of work concerning two, difficult to define, phenomena: the borders of sex and sexuality and video games. As we frequently see debates and discussions over who gets to love whom and who gets to exist in their true self, this handbook plays a part in outlining the parameters of crucial issues within the games that we play. |
take on me metal gear solid 5: Control Freak Cliff Bleszinski, 2022-11 The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise |
take on me metal gear solid 5: GameAxis Unwired , 2006-04 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
take on me metal gear solid 5: Brotherhood of Locomotive Firemen and Enginemen's Magazine , 1919 |
take on me metal gear solid 5: Bulletin of the Atomic Scientists , 1977-03 The Bulletin of the Atomic Scientists is the premier public resource on scientific and technological developments that impact global security. Founded by Manhattan Project Scientists, the Bulletin's iconic Doomsday Clock stimulates solutions for a safer world. |
TAKE Definition & Meaning - Merriam-Webster
The meaning of TAKE is to get into one's hands or into one's possession, power, or control. How to use take in a sentence. Synonym Discussion of Take.
TAKE | English meaning - Cambridge Dictionary
TAKE definition: 1. to remove something, especially without permission: 2. to calculate the difference between two…. Learn more.
TAKE - Definition & Translations | Collins English Dictionary
Discover everything about the word "TAKE" in English: meanings, translations, synonyms, pronunciations, examples, and grammar insights - all in one comprehensive guide.
Take Definition & Meaning - YourDictionary
To get by conquering; capture; seize. The act or process of taking. The number of fish, game birds, or other animals killed or captured at one time. Something that has been taken. The …
take verb - Definition, pictures, pronunciation and usage ...
Definition of take verb from the Oxford Advanced Learner's Dictionary. [transitive] to carry or move something from one place to another. take something Remember to take your coat when you …
take | Dictionaries and vocabulary tools for English language ...
to obtain possession of through force, skill, or trick; seize; capture. The king's army easily took the enemy fortress. to carry away; remove. That man took my purse! Don't forget to take your …
TAKE Definition & Meaning | Dictionary.com
to get into one's hold or possession by voluntary action. to take a pen and begin to write. to hold, grasp, or grip. to take a child by the hand. to get into one's hands, possession, control, etc., by …
Take - Definition, Meaning & Synonyms - Vocabulary.com
4 days ago · Take means to gain possession of or lay hold of something. You can take an apple from a bowl or take a child's hand to cross the street. Ways to take include receiving, …
TAKE Synonyms: 549 Similar and Opposite Words | Merriam ...
Some common synonyms of take are clutch, grab, grasp, seize, and snatch. While all these words mean "to get hold of by or as if by catching up with the hand," take is a general term applicable …
Meaning of take – Learner’s Dictionary - Cambridge Dictionary
TAKE definition: 1. to get and carry something with you when you go somewhere: 2. to go somewhere with someone…. Learn more.
TAKE Definition & Meaning - Merriam-Webster
The meaning of TAKE is to get into one's hands or into one's possession, power, or control. How to use take in a sentence. Synonym Discussion of Take.
TAKE | English meaning - Cambridge Dictionary
TAKE definition: 1. to remove something, especially without permission: 2. to calculate the difference between two…. Learn more.
TAKE - Definition & Translations | Collins English Dictionary
Discover everything about the word "TAKE" in English: meanings, translations, synonyms, pronunciations, examples, and grammar insights - all in one comprehensive guide.
Take Definition & Meaning - YourDictionary
To get by conquering; capture; seize. The act or process of taking. The number of fish, game birds, or other animals killed or captured at one time. Something that has been taken. The …
take verb - Definition, pictures, pronunciation and usage ...
Definition of take verb from the Oxford Advanced Learner's Dictionary. [transitive] to carry or move something from one place to another. take something Remember to take your coat when you …
take | Dictionaries and vocabulary tools for English language ...
to obtain possession of through force, skill, or trick; seize; capture. The king's army easily took the enemy fortress. to carry away; remove. That man took my purse! Don't forget to take your …
TAKE Definition & Meaning | Dictionary.com
to get into one's hold or possession by voluntary action. to take a pen and begin to write. to hold, grasp, or grip. to take a child by the hand. to get into one's hands, possession, control, etc., by …
Take - Definition, Meaning & Synonyms - Vocabulary.com
4 days ago · Take means to gain possession of or lay hold of something. You can take an apple from a bowl or take a child's hand to cross the street. Ways to take include receiving, …
TAKE Synonyms: 549 Similar and Opposite Words | Merriam ...
Some common synonyms of take are clutch, grab, grasp, seize, and snatch. While all these words mean "to get hold of by or as if by catching up with the hand," take is a general term applicable …
Meaning of take – Learner’s Dictionary - Cambridge Dictionary
TAKE definition: 1. to get and carry something with you when you go somewhere: 2. to go somewhere with someone…. Learn more.