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talislanta: Tales of Talislanta Stephan Michael Sechi, 1992-06-01 |
talislanta: The Chronicles of Talislanta Stephan Michael Sechi, 2006-04 |
talislanta: Night's Master Tanith Lee, 2016-06-07 A DARK FANTASY CLASSIC: 18 seductive stories inspired by fairy tales, mythology, and the Arabian Nights, starring Azhrarn, Prince of Demons. “Storytelling at its best and fantasy in its purest and strongest essence”—perfect for fans of Jack Vance’s Dying Earth series (SFSite)! Rediscover master fantasist and World Fantasy Award winner Tanith Lee’s classic series, where demons and gods grant wonders and wreak havoc. Visit the Upperearth, where dwell the gods; the Underearth, the realm of nightmarish demons; the Innerearth, domain of the dead; and the Flat Earth itself, the home of mortals. Supreme amongst them all is the demon god Azhrarn, Night’s Master, whose deadly whims could change the lives of those in the Flat Earth. Azhrarn holds in his heart a mystery which could alter the very existence of the Flat Earth forever. |
talislanta: Grandmother Fish Jonathan Tweet, 2016-09-06 Where did we come from? It's a simple question, but not so simple an answer to explain—especially to young children. Charles Darwin's theory of common descent no longer needs to be a scientific mystery to inquisitive young readers. Meet Grandmother Fish. Told in an engaging call and response text where a child can wiggle like a fish or hoot like an ape and brought to life by vibrant artwork, Grandmother Fish takes children and adults through the history of life on our planet and explains how we are all connected. The book also includes comprehensive backmatter, including: - An elaborate illustration of the evolutionary tree of life - Helpful science notes for parents - How to explain natural selection to a child |
talislanta: Monsters, Aliens, and Holes in the Ground Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. |
talislanta: Barbarians of Lemuria (Legendary Edition) Simon Washbourne, 2009-12-02 It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them... Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness. |
talislanta: The Weight of Water Matthew Webber, 2006-04 |
talislanta: Monsters, Aliens, and Holes in the Ground, Deluxe Edition Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition. |
talislanta: The Talislanta Handbook and Campaign Guide Stephan Michael Sechi, 1989 |
talislanta: ReMemorex Sean Jaffe, Megan Jaffe, 2018-07 |
talislanta: How to Write Adventure Modules That Don't Suck Jobe Bittman, Mike Breault, Anne K. Brown, Timothy Brown, Stephen Chenault, Casey Christopherson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, 2024-05-14 Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! |
talislanta: Mythras (Hardback) Pete Nash, Lawrence Whitaker, 2021-02-06 Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around... |
talislanta: Dragons in the Stacks Steven A. Torres-Roman, Cason E. Snow, 2014-10-17 A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available. |
talislanta: Talislanta Handbook and Campaign Guide Stephan M. Sechi, 1989-01-01 |
talislanta: High Medieval High Medieval, 2006-04 |
talislanta: Dream Park Larry Niven, Steven Barnes, 2010-05-11 The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called The South Seas Treasure Game. As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. |
talislanta: Runequest Steve Perrin, 1979 |
talislanta: Talislanta Alison J. Menard, Don Rosso, 2006-04 |
talislanta: Gurps Banestorm Phil Masters, Jonathan Woodward, 2018-02-05 Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you! |
talislanta: The Chronicles of the Future Earth Sarah Newton, 2010-12-26 The Earth we know is gone, forgotten in the depths of time. In its place is the Urth a world of mystery and danger, steeped in a thousand centuries of history and legend, where humankind brushes shoulders with beings and creatures strange and monstrous. The Venerable Autocracy of Sakara, the greatest and oldest Empire on Urth, rules over half the world, led by an immortal God-Emperor whose very word is law. It's a world of deep, dark forests, brooding mountains, timeworn ruins haunted with the ghosts of the past and the weird monsters of the future. Arcane sorcerers explore strange dimensions, terrible priests wield powers from extradimensional beings known as Gods, mighty soldiers forge new histories from the ruins of the past. It's a time of danger, reckoning, and adventure. Welcome to The Chronicles of Future Earth. |
talislanta: Generation Decks Titus Chalk, 2017-04-06 |
talislanta: Talislanta Worldbook Stephan Michael Sechi, 1990-01-01 |
talislanta: Mythic D6 Jerry Grayson, Mike Fiegel, Turley Turley, 2020-09 A pre-apocalyptic game of eco-espionage, set on a world slowly being killed by humanity's need to consume.In the distant future, humanity leaves a dying Earth behind to find a better home. When the pristine world of Terra is found, it soon becomes evident that humanity has learned nothing from their past. The colonists soon discover things are different here: the world is alive and taking resources requires something to be given in return. This time, humanity is literally killing the planet.Recognizing the world is dying, heroes from all walks of life band together to safeguard the world from humanity's voracious appetite for consumption. |
talislanta: GURPS Lite Sean Punch, 2000 |
talislanta: Dark Sun, Asticilian Gambit/Dsq3 Game Adventure Anthony Herring, Anthony Pryor, 1992-11-01 |
talislanta: Talislanta Codex Magicus Talislanta, 2006-01-01 |
talislanta: Arcana Unearthed Monte Cook, White Wolf Publishing Inc, 2003-08 Fantasirollespil. |
talislanta: A Naturalist's Guide to Talislanta Stephan Michael Sechi, 1987-01-01 |
talislanta: Mister Rogers Talks with Parents Fred Rogers, Barry Head, 1993-06 Presents information on how to cope with everyday and extraordinary situations to make family life more rewarding. Includes sibling rivalry, problem solving, stress-free holidays, and going to the hospital. |
talislanta: Talislanta Sorcerer's Guide Stephan Michael Sechi, 1988 |
talislanta: Harlem Unbound Chris Spivey, 2020-04-08 Sourcebook and scenarios for 7th edition Call of Cthulhu |
talislanta: Talislanta Menagerie Talislanta, 2006-01-30 |
talislanta: Magical Beasts & Mythical People Kevin A. Murphy, 1988 |
talislanta: Fantasy AGE Basic Rulebook Chris Pramas, 2017-09-12 The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us! |
talislanta: Talislanta Gazeteer Talislanta, 2006-03-01 |
talislanta: The Northern Reaches Stephan Michael Sechi, 2006-04 |
talislanta: Mage's Blood and Old Bones Elizabeth Danforth, 1992-08-01 |
talislanta: Shadow of the Demon Lord Robert Schwalb, 2015-07-01 |
Talislanta: Fantasy Role-Playing Without All Those Elves
Jul 16, 2017 · Talislanta is a fantasy role-playing game created by Stephen Sechi. Talislanta: The Savage Land is a recent kickstarter that takes place right after the disaster that in the original …
Talislanta: The Savage Lands - RPG PUB
May 31, 2018 · If anything it's a slightly modified version of Talislanta 2e. You could literally shoe-horn the magic systems of any previous edition into the game and run it normally. Including …
The Hardboiled GMshoe Reviews: Talislanta: the Savage Land
Jul 4, 2020 · Because Talislanta: the Savage Land is a prequel game, you can't really understand what it's all about without knowing what Talislanta itself is all about. To that end, I highly …
Into the Wild, MythCraft, Talislanta, and more - EN World
Mar 29, 2023 · This campaign updates Talislanta, a 35 year old fantasy world without elves or some of the other trappings of many fantasy settings. This campaign offers three books for the …
Still No Elves In Talislanta: The Savage Land - EN World
Mar 21, 2018 · Talislanta: the Savage Land is a role-playing game created by Stephen Sechi set in a unique world with a large variety of people, cultures, and customs. It is a prequel to the …
Talislanta: Old vs. New | EN World D&D & Tabletop RPG News
May 13, 2003 · How much of Volumes I-V of the "Cyclopedia Talislanta" (Bard Games) is contained in the latest edition (the big blue hardcover from Shooting Iron)? I'm not interested in …
Talislanta: The Savage Lands | Page 2 - RPG PUB
May 31, 2018 · Talislanta's roots are far, Far, *FAR* more Jack Vance than Tolkien. In fact, I'd go so far to say that any similarities to Tolkien are superficial at best. Something we tried really …
Create-A-Character: Talislanta the Savage Land - RPG PUB
Aug 28, 2017 · Talislanta is a game with rules that are not hard to grasp and a setting of amazing breadth and depth. The original setting can be urbane and civilized or barbaric and violent. …
Talislanta for 5E D&D | Page 5 - RPG PUB
Aug 18, 2021 · Talislanta the Epic Diverse Tabletop Roleplaying Game FINAL EDITION (6th Ed) W/ Separate "5E" Conversion is BACK, and after 35 years, still no Elves! With all new Color …
Talislanta to D20 conversion? - EN World
May 2, 2002 · Talislanta is a personal favorite of mine and it is impossible to find the new 4th edition rule book. I would love to convert the races into a D&D type format and post them later …
Talislanta: Fantasy Role-Playing Without All Those Elves
Jul 16, 2017 · Talislanta is a fantasy role-playing game created by Stephen Sechi. Talislanta: The Savage Land is a recent kickstarter that takes place right after the disaster that in the original …
Talislanta: The Savage Lands - RPG PUB
May 31, 2018 · If anything it's a slightly modified version of Talislanta 2e. You could literally shoe-horn the magic systems of any previous edition into the game and run it normally. Including …
The Hardboiled GMshoe Reviews: Talislanta: the Savage Land
Jul 4, 2020 · Because Talislanta: the Savage Land is a prequel game, you can't really understand what it's all about without knowing what Talislanta itself is all about. To that end, I highly …
Into the Wild, MythCraft, Talislanta, and more - EN World
Mar 29, 2023 · This campaign updates Talislanta, a 35 year old fantasy world without elves or some of the other trappings of many fantasy settings. This campaign offers three books for the …
Still No Elves In Talislanta: The Savage Land - EN World
Mar 21, 2018 · Talislanta: the Savage Land is a role-playing game created by Stephen Sechi set in a unique world with a large variety of people, cultures, and customs. It is a prequel to the …
Talislanta: Old vs. New | EN World D&D & Tabletop RPG News
May 13, 2003 · How much of Volumes I-V of the "Cyclopedia Talislanta" (Bard Games) is contained in the latest edition (the big blue hardcover from Shooting Iron)? I'm not interested in …
Talislanta: The Savage Lands | Page 2 - RPG PUB
May 31, 2018 · Talislanta's roots are far, Far, *FAR* more Jack Vance than Tolkien. In fact, I'd go so far to say that any similarities to Tolkien are superficial at best. Something we tried really …
Create-A-Character: Talislanta the Savage Land - RPG PUB
Aug 28, 2017 · Talislanta is a game with rules that are not hard to grasp and a setting of amazing breadth and depth. The original setting can be urbane and civilized or barbaric and violent. …
Talislanta for 5E D&D | Page 5 - RPG PUB
Aug 18, 2021 · Talislanta the Epic Diverse Tabletop Roleplaying Game FINAL EDITION (6th Ed) W/ Separate "5E" Conversion is BACK, and after 35 years, still no Elves! With all new Color …
Talislanta to D20 conversion? - EN World
May 2, 2002 · Talislanta is a personal favorite of mine and it is impossible to find the new 4th edition rule book. I would love to convert the races into a D&D type format and post them later …