The Adventures Of Jasper Woodbury

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  the adventures of jasper woodbury: The New Adventures of Jasper Woodbury Lawrence Erlbaum Associates, Incorporated, Taylor & Francis Group, 1996-02-01 Spark your students' interest in math with this videodisc-based problem-solving series. The New Adventures of Jasper Woodburyis a multimedia videodisc series designed to improve both basic and higher order mathematics learning in Grade 5 and up. The series bridges the gap between natural and school learning environments by using real-life authentic content and complex problems called challenges. The focus is on building students' mathematics problem-solving skills, and the series includes links across the curriculum to science, social studies, literature, and other subjects. Each Jasper episode contains a discrete adventure and challenge, which begins with a short (approximately 20-min.) video story in which Jasper and his friends confront a problem to be solved. Students then work collaboratively in small groups, re-exploring the video to define subproblems and find the information needed to solve them. Finally, students present their solutions to fellow classmates and discuss the effectiveness of different approaches. They may also choose to extend the challenge by revisiting the adventure from new points of view. Jasper works because: *the power of video creates an active learning environment, *real-life stories help students to visualize and solve problems, *barcoding of the story events on the videodiscs permits instant access to information imbedded in the stories, *the teacher and student materials provide everything needed to solve the problems in 3 to 5 or more class periods, and *it meets NCTM standards. Extensive research has shown that Jasper works well with both high- and low-achieving students. Following experiences with Jasper, students outperformed control groups in solving single- and multiple-step word problems as well as formulating problems to be solved. The exciting program creates positive attitudes toward mathematics and has been used successfully in thousands of classrooms. The following episodes are available: (For a description of and to order each episode, see the individual episode listing.) Jasper: In the Classroom - Training Video Jasper: Journey to Cedar Creek Jasper: Rescue at Boone's Meadow Jasper: The Big Splash Jasper: A Capital Idea Jasper: The Right Angle Jasper: The Great Circle Race Jasper: Get Out the Vote Jasper: Blueprint for Success Jasper: Bridging the Gap Jasper: Working Smart Jasper: The General is Missing Jasper: Kim's Komet Available at www.thinklinklearning.com
  the adventures of jasper woodbury: New Adventures of Jasper Woodbury Vanderbilt University Staff, 1996-02-01 Spark your students' interest in math with this videodisc-based problem-solving series. The New Adventures of Jasper Woodburyis a multimedia videodisc series designed to improve both basic and higher order mathematics learning in Grade 5 and up. The series bridges the gap between natural and school learning environments by using real-life authentic content and complex problems called challenges. The focus is on building students' mathematics problem-solving skills, and the series includes links across the curriculum to science, social studies, literature, and other subjects. Each Jasper episode contains a discrete adventure and challenge, which begins with a short (approximately 20-min.) video story in which Jasper and his friends confront a problem to be solved. Students then work collaboratively in small groups, re-exploring the video to define subproblems and find the information needed to solve them. Finally, students present their solutions to fellow classmates and discuss the effectiveness of different approaches. They may also choose to extend the challenge by revisiting the adventure from new points of view. Jasper works because: *the power of video creates an active learning environment, *real-life stories help students to visualize and solve problems, *barcoding of the story events on the videodiscs permits instant access to information imbedded in the stories, *the teacher and student materials provide everything needed to solve the problems in 3 to 5 or more class periods, and *it meets NCTM standards. Extensive research has shown that Jasper works well with both high- and low-achieving students. Following experiences with Jasper, students outperformed control groups in solving single- and multiple-step word problems as well as formulating problems to be solved. The exciting program creates positive attitudes toward mathematics and has been used successfully in thousands of classrooms. The following episodes are available: (For a description of and to order each episode, see the individual episode listing.) Jasper: In the Classroom - Training Video Jasper: Journey to Cedar Creek Jasper: Rescue at Boone's Meadow Jasper: The Big Splash Jasper: A Capital Idea Jasper: The Right Angle Jasper: The Great Circle Race Jasper: Get Out the Vote Jasper: Blueprint for Success Jasper: Bridging the Gap Jasper: Working Smart Jasper: The General is Missing Jasper: Kim's Komet Available at www.thinklinklearning.com
  the adventures of jasper woodbury: Enhancing Thinking Skills in the Sciences and Mathematics Diane F. Halpern, 1992 In recent years national and international reports have been issued that speak of the sad state of the educational system in the United States and the desperate need for reform in teaching science and mathematics. Cognitive psychologists and mathematics and science educators have responded to this need by designing instructional programs that are more compatible with our knowledge of how people acquire, use, and retain knowledge. Many of the guiding principles that underlie these programs are presented in this volume such as teaching comprehension of scientific text through a problem-solving approach: problem planning and representation, selection of relevant information, and simultaneous monitoring of both the specifics of the problem and the mental processes being used to solve it.
  the adventures of jasper woodbury: Education and Technology Ann Kovalchick, Kara Dawson, 2003-12-05 This two-volume encyclopedia presents over 200 entries that highlight the ways in which educational and communication practices shape our uses of technology. From the hand-cranked mimeograph to digital video, educators have touted each technological advance as the key to improving education. Yet often our students seem no better educated today than they were in the days of ink wells and feather pens. How can we use technology to achieve real gains in student performance? In this new encyclopedia, the only book on educational technology designed for the nonexpert, scholars in the field describe, in jargon-free terms, how educational practices have shaped our uses of technology—and vice versa. They discuss the traditions that are the core knowledge base of the field along with the theoretical, commercial, and social perspectives. In a variety of educational contexts—kindergarten through postsecondary education, corporate and industrial training, and distance education—they evaluate the latest technologies and products. Most importantly, they provide clear insights into educational technologies both as delivery systems (two-way microwave video, for example) and as content design strategies (like web-based instruction).
  the adventures of jasper woodbury: The Nature of Mathematical Thinking Robert J. Sternberg, Talia Ben-Zeev, 2012-10-12 Why do some children seem to learn mathematics easily and others slave away at it, learning it only with great effort and apparent pain? Why are some people good at algebra but terrible at geometry? How can people who successfully run a business as adults have been failures at math in school? How come some professional mathematicians suffer terribly when trying to balance a checkbook? And why do school children in the United States perform so dismally in international comparisons? These are the kinds of real questions the editors set out to answer, or at least address, in editing this book on mathematical thinking. Their goal was to seek a diversity of contributors representing multiple viewpoints whose expertise might converge on the answers to these and other pressing and interesting questions regarding this subject. The chapter authors were asked to focus on their own approach to mathematical thinking, but also to address a common core of issues such as the nature of mathematical thinking, how it is similar to and different from other kinds of thinking, what makes some people or some groups better than others in this subject area, and how mathematical thinking can be assessed and taught. Their work is directed to a diverse audience -- psychologists interested in the nature of mathematical thinking and abilities, computer scientists who want to simulate mathematical thinking, educators involved in teaching and testing mathematical thinking, philosophers who need to understand the qualitative aspects of logical thinking, anthropologists and others interested in how and why mathematical thinking seems to differ in quality across cultures, and laypeople and others who have to think mathematically and want to understand how they are going to accomplish that feat.
  the adventures of jasper woodbury: The New Adventures of Jasper Woodbury Vanderbilt University Staff, 1996 Spark your students' interest in math with this videodisc-based problem-solving series. The New Adventures of Jasper Woodburyis a multimedia videodisc series designed to improve both basic and higher order mathematics learning in Grade 5 and up. The series bridges the gap between natural and school learning environments by using real-life authentic content and complex problems called challenges. The focus is on building students' mathematics problem-solving skills, and the series includes links across the curriculum to science, social studies, literature, and other subjects. Each Jasper episode contains a discrete adventure and challenge, which begins with a short (approximately 20-min.) video story in which Jasper and his friends confront a problem to be solved. Students then work collaboratively in small groups, re-exploring the video to define subproblems and find the information needed to solve them. Finally, students present their solutions to fellow classmates and discuss the effectiveness of different approaches. They may also choose to extend the challenge by revisiting the adventure from new points of view. Jasper works because: *the power of video creates an active learning environment, *real-life stories help students to visualize and solve problems, *barcoding of the story events on the videodiscs permits instant access to information imbedded in the stories, *the teacher and student materials provide everything needed to solve the problems in 3 to 5 or more class periods, and *it meets NCTM standards. Extensive research has shown that Jasper works well with both high- and low-achieving students. Following experiences with Jasper, students outperformed control groups in solving single- and multiple-step word problems as well as formulating problems to be solved. The exciting program creates positive attitudes toward mathematics and has been used successfully in thousands of classrooms. The following episodes are available: (For a description of and to order each episode, see the individual episode listing.) Jasper: In the Classroom - Training Video Jasper: Journey to Cedar Creek Jasper: Rescue at Boone's Meadow Jasper: The Big Splash Jasper: A Capital Idea Jasper: The Right Angle Jasper: The Great Circle Race Jasper: Get Out the Vote Jasper: Blueprint for Success Jasper: Bridging the Gap Jasper: Working Smart Jasper: The General is Missing Jasper: Kim's Komet Available at www.thinklinklearning.com
  the adventures of jasper woodbury: Teachers and Technology , 1995-10 Shows that helping schools to make the connection between teachers and technology may be one of the most important steps to making the most of past, present, and future investments in educational technology and in our children's future. Addresses issues, such as: potential of technology in education; federal support; use of technology to enhance instruction; assisting teachers with the daily tasks of teaching; what technologies do schools own and how are they used; technology-related training programs; and other related issues. Tables and figures.
  the adventures of jasper woodbury: Sage on the Screen Bill Ferster, 2016-11-15 A critical look at the success of film, video, television, and the Internet in education. Since the days of Thomas Edison, technology has held the promise of lowering the cost of education. The fantasy of leveraging a fixed production cost to reach an unlimited number of consumers is an enticing economic proposition, one that has been repeatedly attempted with each new media format, from radio and television to MOOCs, where star academics make online video lectures available to millions of students at little cost. In Sage on the Screen, Bill Ferster explores the historical, theoretical, and practical perspectives of using broadcast media to teach by examining a century of efforts to use it at home and in the classroom. Along the way, he shares stories from teachers, administrators, entrepreneurs, and innovators who promoted the use of cutting-edge technology—while critically evaluating their motives for doing so. Taking a close look at the origins of various media forms, their interrelatedness, and their impact on education thus far, Ferster asks why broadcast media has been so much more successful at entertaining people than it has been at educating them. Accessibly written and full of explanatory art, Sage on the Screen offers fresh insight into the current and future uses of instructional technology, from K12 through non-institutionally-based learning.
  the adventures of jasper woodbury: Encyclopedia of Distance Learning Howard, Caroline, Boettcher, Judith V., Justice, Lorraine, Schenk, Karen D., Rogers, Patricia L., Berg, Gary A., 2005-04-30 This encyclopedia offers the most comprehensive coverage of the issues, concepts, trends, and technologies of distance learning. More than 450 international contributors from over 50 countries--Provided by publisher.
  the adventures of jasper woodbury: Technology-Based Learning Environments Stella Vosniadou, Erik de Corte, Heinz Mandl, 2012-12-06 The present volume contains a large number of the papers contributed to the Advanced Study Institute on the Psychological and Educational Foundations of Technology-Based Learning Environments, which took place in Crete in the summer of 1992. The purpose of the Advanced Study Institute was to bring together a small number of senior lecturers and advanced graduate students to investigate and discuss the psychological and educational foundations of technology-based learning environments and to draw the implications of recent research findings in the area of cognitive science for the development of educational technology. As is apparent from the diverse nature of the contributions included in this volume, the participants at the ASI came from different backgrounds and looked at the construction of technology -based learning environments from rather diverse points of view. Despite the diversity, a surprising degree of overlap and agreement was achieved. Most of the contributors agreed that the kinds of technology-supported learning environments we should construct should stimulate students to be active and constructive in their knowledge-building efforts, embed learning in meaningful and authentic activities, encourage collaboration and social interaction, and take into consideration students' prior knowledge and beliefs.
  the adventures of jasper woodbury: Handbook of Research on Educational Communications and Technology David Jonassen, Michael J. Spector, Marcy Driscoll, M. David Merrill, Jeroen van Merrienboer, Marcy P. Driscoll, 2008-09-25 First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
  the adventures of jasper woodbury: Cognitive Approaches To Automated Instruction J. Wesley Regian, Valerie J. Shute, Valerie Shute, 2013-05-13 Useful to researchers as well as practitioners looking for guidance on designing automated instruction systems, this book provides a snapshot of the state-of-the-art in this research area. In so doing, it focuses on the two critical problems: first, diagnosis of the student's current level of understanding or performance; and second, selection of the appropriate intervention that will transition the student toward expert performance. Containing a comprehensive set of principled approaches to automated instruction, diagnosis, and remediation, it is the first volume on the topic to provide specific, detailed guidance on how to develop these systems. Leading researchers and practitioners represented in this book address the following questions in each chapter: * What is your approach to cognitive diagnosis for automated instruction? * What is the theoretical basis of your approach? * What data support the utility of the approach? * What is the range of applicability of your approach? * What knowledge engineering or task analysis methods are required to support your approach? Referring to automated instruction as instruction that is delivered on any microprocessor-based system, the contributors to -- and editors of -- this book believe that is it possible for automated instructional systems to be more effective than they currently are. Specifically, they argue that by using artificial intelligence programming techniques, it is possible for automated instructional systems to emulate the desirable properties of human tutors in one-on-one instruction.
  the adventures of jasper woodbury: Engaged Learning with Emerging Technologies D. Hung, Myint Swe Khine, 2006-01-16 The major purpose of this book is to present and discuss current thinking, theories, conceptual frameworks, models and promising examples of engaged learning with emerging technologies. Contributions come from distinguished academics in the USA, Canada, the Netherlands, United Kingdom, Germany, Australia, New Zealand, China, Korea and Singapore. Following from a constructivist orientation, coupled with social cultural dimensions of learning, this volume documents how emerging learning technologies are appropriated into meaningful and engaged learning and instructional situations. The field of learning technologies is grounded on the theoretical constructs of the learning sciences and thus the chapters in this book balance between theory and practice and prepositions and solutions.
  the adventures of jasper woodbury: Constructivism and the Technology of Instruction Thomas M. Duffy, David H. Jonassen, 2013-01-11 This book is about the implications of constructivism for instructional design practices, and more importantly, it is about a dialogue between instructional developers and learning theorists. Working with colleagues in each discipline, the editors were amazed to find a general lack of familiarity with each others' work. From an instructional design perspective, it seems that the practice of instructional design must be based on some conception of how people learn and what it means to learn. From a learning theory perspective, it seems obvious that the value of learning theory rests in the ability to predict the impact of alternative learning environments or instructional practices on what is learned. Thus the interchange of ideas between these disciplines is essential. As a consequence of both the information rich environment and the technological capability, business is seen moving away from a fixed curriculum and toward providing information and instruction when it is needed. These changes bring about a window of opportunity establishing a dialogue that will provide for a richer understanding of learning and the instructional environment required to achieve that learning. The editors hope that this book is the beginning of the conversation and that it will serve to spur continued conversation between those involved in learning theory and those involved in the design of instruction.
  the adventures of jasper woodbury: Culture, Technology, and Development Michael Cole, 2017-09-29 This special issue provides a set of articles written by former colleagues and friends of Jan Hawkins--a member of a talented group of graduate students who participated in the weekly seminars held in what was then referred to as the Institute for Comparative Development during the mid-1970s. The single theme that brought together this diverse group of scholars and that dominates the papers in this issue is the belief in the value of human diversity not only as a resource for understanding human nature, but as a necessity for continued human development. The articles and commentaries testify that the ideas, practices, and values that Jan Hawkins helped to create in the mid-1970s are now found around the world.
  the adventures of jasper woodbury: Technology Applications in Education Harold F. O'Neil, Jr., Ray S. Perez, Harold F. O'Neil, 2003-01-30 This volume identifies promising learning, teaching, and assessment strategies for the use and assessment of technology in educational settings, specifically: *educational context (e.g., organizational and structural factors that contribute to the effective use of technology in school settings); *promising learning and teaching strategies; *promising technology-based assessment procedures and methods; *policy implementation issues; and *a summary of current research on the effective use of technology in education. Chapter authors represent a variety of perspectives and disciplines, from computer science, cognitive and educational psychology, and educational administration. Authors represent government, business, and university communities from within and outside the U.S. These multiple perspectives contribute to the overall understanding of current technology use in education and help in identifying future research needs. Technology Applications in Education: A Learning View explores the state of the art of technology in K-16 education from a learning perspective rather than a hardware/software view. It is designed for professionals and graduate students in the educational technology, training, assessment/evaluation, school administration, military psychology, and educational psychology communities. This book is characterized in the following montage of factors: *the primacy of learning as a focus for technology implementation; *a focus on technology uses in K-16 education; *a focus on the assessment of both individuals and teams; *a broad variety of methodological approaches from qualitative to instructional design to quantitative (e.g., structural equation modeling); *a need to support the development of technology-based curriculum and tools; and *a need for theory-driven and evaluation studies to increase our knowledge.
  the adventures of jasper woodbury: Situated Learning Perspectives Hilary McLellan, 1996
  the adventures of jasper woodbury: Conducting Educational Design Research Susan McKenney, Thomas Reeves, 2018-09-03 Educational design research blends scientific investigation with the systematic development and implementation of solutions to educational challenges. Empirical inquiry is conducted in real learning settings – not laboratories – to craft effective solutions to the complex challenges facing educational practitioners. At the same time, the research is carefully structured to produce theoretical understanding that can serve the work of others. Conducting Educational Design Research, 2nd Edition has been written to support graduate students as well as experienced researchers who are new to this approach. Part I describes the origins, outcomes, and generic approach. Part II discusses the core processes of the generic approach in detail. Part III recommends how to propose, report, and advance educational design research. In addition to expanded treatment of research goals and practicalities, more examples, and attention to design-based implementation research, this new edition features enhanced guidance. For each of the four core processes, this volume offers: assessment tools detailed, behind-the-scenes descriptions of actual project work examples of how specific theories have been used to enrich the work For decades, policies for educational research worldwide have swung back and forth between demanding rigor above all other concerns, and increasing emphasis on impact. These two qualities, rigor and impact, need not be mutually exclusive. This volume supports readers in grasping and realizing the potential of educational design research. It demonstrates how rigorous and relevant investigation can yield both theoretical understanding and solutions to urgent educational challenges.
  the adventures of jasper woodbury: Designing Learning Environments for Developing Understanding of Geometry and Space Richard Lehrer, Daniel Chazan, 2012-11-12 This volume reflects an appreciation of the interactive roles of subject matter, teacher, student, and technologies in designing classrooms that promote understanding of geometry and space. Although these elements of geometry education are mutually constituted, the book is organized to highlight, first, the editors' vision of a general geometry education; second, the development of student thinking in everyday and classroom contexts; and third, the role of technologies. Rather than looking to high school geometry as the locus--and all too often, the apex--of geometric reasoning, the contributors to this volume suggest that reasoning about space can and should be successfully integrated with other forms of mathematics, starting at the elementary level and continuing through high school. Reintegrating spatial reasoning into the mathematical mainstream--indeed, placing it at the core of K-12 mathematics environments that promote learning with understanding--will mean increased attention to problems in modeling, structure, and design and reinvigoration of traditional topics such as measure, dimension, and form. Further, the editors' position is that the teaching of geometry and spatial visualization in school should not be compressed into a characterization of Greek geometry, but should include attention to contributions to the mathematics of space that developed subsequent to those of the Greeks. This volume is essential reading for those involved in mathematics education at all levels, including university faculty, researchers, and graduate students.
  the adventures of jasper woodbury: Authentic Learning Through Advances in Technologies Ting-Wen Chang, Ronghuai Huang, Kinshuk, 2017-09-19 This book introduces the advanced technologies used for authentic learning, an educational term that refers to a variety of techniques focusing on how students apply the skills and knowledge acquired in school in real-world situations. In the meanwhile, it presents the latest trends and future developments in learning design, learning environment and assessment for authentic learning using advances in technology, this book discusses how technology supports authentic learning and what makes it effective.
  the adventures of jasper woodbury: Exploding the Castle Michael F. Young, Stephen T. Slota, 2017-07-01 Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K?12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political process of weaving together pedagogy, technology, and culture. This will involve agreeing that games—or, more specifically, game mechanics and the engagement in joyful learning that they engender—are not only critical for shaping online and classroom instruction but also the evolution of schooling as a whole. Likewise, it will involve a hard push beyond questions like “Are video games ‘good’ or ‘bad’ for education?” and “Are games ‘better’ for all students than traditional face?to?face teaching” to unpack how game experiences vary with individual learner goals as an interaction with the parameters of an educational environment. Simply put, we need to form a cohesive, compelling argument in support of the notion that games are entire learning ecologies in and of themselves. This edited volume is designed to anchor collective thinking with respect to the value?added nature of games for learning and the complexities involved in player experience, narrative context, and environmental?player interactions. As could be expected, we are not interested in debates about “gamification,” game violence, individual game quality, and other topics that have become standard fare in extant games literature. Instead, we seek to emphasize issues of scalability, the induction of player goal adoption, affordances of game?based instructional environments, relationships between play and transfer, and the value of games as part of an ecopsychological worldview. As long?time contributors in a field that has made a habit of playing it safe—pun intended—we seek to bring the dialogue in a more nuanced and meaningful direction that will reach teachers, researchers, designers, and players alike.
  the adventures of jasper woodbury: Foundations and Theoretical Perspectives of Distributed Team Cognition Michael McNeese, Eduardo Salas, Mica R. Endsley, 2020-09-28 The background and interwoven streams of team cognition and distributed cognition fermenting together has wielded new nuances of exploration, which continue to be relevant for a theoretical understanding of team phenomena. Foundations and Theoretical Perspectives of Distributed Teams Cognition looks at fundamentals, theoretical concepts, and how theory informs perspectives of thinking for distributed team cognition. The chapters yield a broad understanding of the nature of diverse thinking and insights into technologies, foundations, and theoretical perspectives of distributed team cognition. Features Generates historical patterns and significance that compose developmental trajectories Explains multiple perspectives that incorporate an interdisciplinary understanding that specifies diverse theories Identifies and develops particular challenges resident within team simulation studies and then illustrates research frameworks Highlights and reviews how team simulations are used to produce dynamic experimental results Investigates and studies research variables within distributed team cognition
  the adventures of jasper woodbury: Understanding Models for Learning and Instruction: Dirk Ifenthaler, Pablo Pirnay-Dummer, J. Michael Spector, 2008-02-22 For more than 25 years, the pioneering research and theories of Norbert Seel have had a profound impact on educational thought in mathematics. In this special tribute, an international panel of researchers present the current state of model-based education: its research, methodology, and technology. Fifteen stimulating, sometimes playful chapters link the multiple ways of constructing knowledge (and domains as diverse as cognitive science, computer science, and philosophy) to the complex real world of skill development; generalize model-based theories into educational settings; and explain how to design and evaluate model-centered learning environments. Extensive reading lists, provocative graphics, and a wealth of cultural touchstones from the Bible to Bob Dylan make Understanding Models for Learning and Instruction an accessible yet thought provoking collection. A sampling of the topics covered: Evidence-based assessment of learning models Translating cognitive theory into educational practice New approaches to tracking mental change over time Applying psychoeducational theory to the hands-on classroom Using games as a strategy for constructing model-centered learning environments Externalizing mental models with Mindtools This synthesis of latest innovations and fresh perspectives on classic constructs makes Understanding Models for Learning and Instruction cutting-edge reading for the researchers and educators in mathematics instruction building the next generation of educational models.
  the adventures of jasper woodbury: Curriculum, Plans, and Processes in Instructional Design Norbert M. Seel, Sanne Dijkstra, 2004-07-19 This title presents perspectives on the relationship between curriculum research and instructional design, as well as new developments in the use of information and communication technology.
  the adventures of jasper woodbury: Handbook of Distributed Team Cognition Michael McNeese, Eduardo Salas, Mica R. Endsley, 2022-05-29 Contemporary society is held together by interactive groups and teams carrying out work to accomplish various intentions and purposes often within challenging and ill-defined environments. Cooperative work is accomplished through the synergy of human teamwork and technological innovation within domains such as health and medicine; cyber security; transportation; command, control, communication, and intelligence; aviation; manufacturing; criminal justice; space exploration; and emergency crisis management. Distributed team cognition is ubiquitous across and within each of these domains in myriad ways. The Handbook of Distributed Team Cognition provides three volumes that delve into the intricacies of research findings in terms of how cognition is embodied within specific environments while being distributed across time, space, information, people, and technologies. Distributed team cognition is examined from broad, interdisciplinary perspectives and developed using different themes and worldviews. Foundations and Theoretical Perspectives of Distributed Teams Cognition provides an informed view of the history and foundations underlying the development of the field while looking at the theoretical significance of research. Contemporary Research: Models, Methodologies, and Measures in Distributed Team Cognition strengthens these foundations and theories by looking at how research has evolved through the use of different experiments, methods, measures, and models. Fields of Practice and Applied Solutions within Distributed Teams Cognition considers the importance of technological support of teamwork and what it means for applied systems and specific fields of practice. Together these three volumes entwine a comprehensive knowledge of distributed team cognition that is invaluable for professors, scientists, engineers, designers, specialists, and students alike who need specific information regarding history, cognitive science, experimental studies, research approaches, measures and analytics, digital collaborative technologies and intelligent agents, and real world applications; all of which have led to a dynamic revolution in cooperative work / teamwork in both theory and practice.
  the adventures of jasper woodbury: International Perspectives on the Design of Technology-supported Learning Environments Stella Vosniadou, Erik De Corte, Robert Glaser, Heinz Mandl, 2012-10-12 In recent years, the use of technology for the purposes of improving and enriching traditional instructional practices has received a great deal of attention. However, few works have explicitly examined cognitive, psychological, and educational principles on which technology-supported learning environments are based. This volume attempts to cover the need for a thorough theoretical analysis and discussion of the principles of system design that underlie the construction of technology-enhanced learning environments. It presents examples of technology-supported learning environments that cover a broad range of content domains, from the physical sciences and mathematics to the teaching of language and literacy. The emphasis in this book is not on the design of educational software but on the design of learning environments. A great deal of research on learning and instruction has recently moved out of the laboratory into the design of applications in instructional settings. By designing technology-supported learning environments instructional scientists attempt to better understand the theories and principles that are explicit in their theories of learning. The contributors to this volume examine how factors such as social interaction, the creation of meaningful activities, the use of multiple perspectives, and the construction of concrete representations influence the acquisition of new information and transfer.
  the adventures of jasper woodbury: innovations in Learning Leona Schauble, Robert Glaser, 2013-04-03 This volume documents the growth of a new kind of interdisciplinary teamwork that is evolving among practitioners, researchers, teacher educators, and community partners. Its premise: the design of learning environments and the development of theory must proceed in a mutually supportive fashion. Scientific researchers have learned that a prerequisite to studying the kinds of learning that matter is helping to shoulder the responsibility for ensuring that these forms of learning occur. To support and study learning, researchers are increasingly making major and long-term investments in the design and maintenance of contexts for learning. Practitioners are assuming new roles as well, reflecting an increasing awareness of the need to move beyond skillful doing. If developing learning contexts are to be protected within and expanded beyond the systems that surround them, it is necessary to foster professional communities that will support reflection about practice, including the generation and evaluation of rich and flexible environments for student thinking. One consequence of recent reforms is that teachers are increasingly regarding such tasks as central to their professional development. Innovations in Learning: New Environments for Education describes coordinated interaction between educational design on the one hand, and the development of learning theory on the other, through a series of examples. These examples have been chosen because they are continuing, proven programs with evidence of success. Contributors to the volume are researchers and practitioners who have played a role in inventing these programs and have guided their development over a period of years. Rather than choosing illustrations of a pipeline or application model of research from research and then to practice, the editors of this volume have selected interventions in which researchers and practitioners work together persistently to forge common understanding. Such activity is necessarily interdisciplinary, often encompassing long spans of time, and is more akin to engineering in the field than to laboratory science. The common themes that emerge from this activity -- for example, the role of tools, talk, and community -- belong exclusively neither to theory nor to practice, but to their intersection in commitment to specific contexts of learning and continuing contributions to practice and underlying theory. This volume is organized into three sections that reflect different levels and kinds of learning contexts. Each of these levels has been the focus of recent cognitive and reform applications to learning and schooling. The first offers examples of effective learning in informal settings; the second discusses innovative approaches to schooling at the classroom level; and the third reviews reforms that regard the entire school as the appropriate unit of change.
  the adventures of jasper woodbury: Philosophy of Science, Cognitive Psychology, and Educational Theory and Practice Richard A. Duschl, Richard J. Hamilton, 1992-08-17 This edited volume extends existing discussions among philosophers of science, cognitive psychologists, and educational researchers on the the restructuring of scientific knowledge and the domain of science education. This exchange of ideas across disciplinary fields raises fundamental issues and provides frameworks that help to focus educational research programs, curriculum development efforts, and teacher training programs.
  the adventures of jasper woodbury: Thinking and Literacy Carolyn N. Hedley, Patricia Antonacci, Mitchell Rabinowitz, 2013-11-05 This volume explores higher level, critical, and creative thinking, as well as reflective decision making and problem solving -- what teachers should emphasize when teaching literacy across the curriculum. Focusing on how to encourage learners to become independent thinking, learning, and communicating participants in home, school, and community environments, this book is concerned with integrated learning in a curriculum of inclusion. It emphasizes how to provide a curriculum for students where they are socially interactive, personally reflective, and academically informed. Contributors are authorities on such topics as cognition and learning, classroom climates, knowledge bases of the curriculum, the use of technology, strategic reading and learning, imagery and analogy as a source of creative thinking, the nature of motivation, the affective domain in learning, cognitive apprenticeships, conceptual development across the disciplines, thinking through the use of literature, the impact of the media on thinking, the nature of the new classroom, developing the ability to read words, the bilingual, multicultural learner, crosscultural literacy, and reaching the special learner. The applications of higher level thought to classroom contexts and materials are provided, so that experienced teacher educators, and psychologists are able to implement some of the abstractions that are frequently dealt with in texts on cognition. Theoretical constructs are grounded in educational experience, giving the volume a practical dimension. Finally, appropriate concerns regarding the new media, hypertext, bilingualism, and multiculturalism as they reflect variation in cognitive experience within the contexts of learning are presented.
  the adventures of jasper woodbury: Collaborative Learning, Reasoning, and Technology Angela M. O'Donnell, Cindy E. Hmelo-Silver, Gijsbert Erkens, 2005-09-07 This volume presents research findings on the use of technology to support learning and reasoning in collaborative contexts. Featuring a variety of theoretical perspectives, ranging from sociocultural to social psychological to information processing views, Collaborative Learning, Reasoning, and Technology includes an international group of authors
  the adventures of jasper woodbury: Instructional Design Fundamentals Barbara Seels, 1995
  the adventures of jasper woodbury: Technology Assessment in Education and Training Eva L. Baker, Harold F. O'Neil, 1994 First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
  the adventures of jasper woodbury: The ABCs of How We Learn: 26 Scientifically Proven Approaches, How They Work, and When to Use Them Daniel L. Schwartz, Jessica M. Tsang, Kristen P. Blair, 2016-07-26 Selected as one of NPR's Best Books of 2016, this book offers superior learning tools for teachers and students, from A to Z. An explosive growth in research on how people learn has revealed many ways to improve teaching and catalyze learning at all ages. The purpose of this book is to present this new science of learning so that educators can creatively translate the science into exceptional practice. The book is highly appropriate for the preparation and professional development of teachers and college faculty, but also parents, trainers, instructional designers, psychology students, and simply curious folks interested in improving their own learning. Based on a popular Stanford University course, The ABCs of How We Learn uses a novel format that is suitable as both a textbook and a popular read. With everyday language, engaging examples, a sense of humor, and solid evidence, it describes 26 unique ways that students learn. Each chapter offers a concise and approachable breakdown of one way people learn, how it works, how we know it works, how and when to use it, and what mistakes to avoid. The book presents learning research in a way that educators can creatively translate into exceptional lessons and classroom practice. The book covers field-defining learning theories ranging from behaviorism (R is for Reward) to cognitive psychology (S is for Self-Explanation) to social psychology (O is for Observation). The chapters also introduce lesser-known theories exceptionally relevant to practice, such as arousal theory (X is for eXcitement). Together the theories, evidence, and strategies from each chapter can be combined endlessly to create original and effective learning plans and the means to know if they succeed.
  the adventures of jasper woodbury: Thought and Knowledge ,
  the adventures of jasper woodbury: Handbook of Educational Psychology Patricia A. Alexander, PHILIP H WINNE, 2012-11-12 Sponsored by Division 15 of APA, the second edition of this groundbreaking book has been expanded to 41 chapters that provide unparalleled coverage of this far-ranging field. Internationally recognized scholars contribute up-to-date reviews and critical syntheses of the following areas: foundations and the future of educational psychology, learners’ development, individual differences, cognition, motivation, content area teaching, socio-cultural perspectives on teaching and learning, teachers and teaching, instructional design, teacher assessment, and modern perspectives on research methodologies, data, and data analysis. New chapters cover topics such as adult development, self-regulation, changes in knowledge and beliefs, and writing. Expanded treatment has been given to cognition, motivation, and new methodologies for gathering and analyzing data. The Handbook of Educational Psychology, Second Edition provides an indispensable reference volume for scholars, teacher educators, in-service practitioners, policy makers and the academic libraries serving these audiences. It is also appropriate for graduate level courses devoted to the study of educational psychology.
  the adventures of jasper woodbury: Handbook of Research on Educational Communications and Technology David H. Jonassen, 2004 This edition of this handbook updates and expands its review of the research, theory, issues and methodology that constitute the field of educational communications and technology. Organized into seven sectors, it profiles and integrates the following elements of this rapidly changing field.
  the adventures of jasper woodbury: Memory Performance and Competencies Franz E. Weinert, Wolfgang Schneider, 1995 Research on memory development has accumulated over the past few years. Given the number of relevant publications in the field, it becomes increasingly difficult to keep track of major advances in specific areas of memory development. This book illustrates 2 purposes: * to permit experts in the various subdomains of research in memory development to summarize recent findings concerning the respective roles of capacity, strategies, and knowledge in the acquisition of memory skills; and * to discuss cross-cutting topics such as the influence of individual differences, practical and educational implications, and the potential of longitudinal studies.
  the adventures of jasper woodbury: Handbook of Research for Educational Communications and Technology David Jonassen, Marcy Driscoll, 2003-12-08 First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
  the adventures of jasper woodbury: The SAGE Encyclopedia of Educational Technology J. Michael Spector, 2015-01-29 The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new topic, how it is approached, adapted, and used toward the services of achieving real gains in student performance is extremely pertinent. This two-volume encyclopedia explores such issues, focusing on core topics and issues that will retain relevance in the face of perpetually evolving devices, services, and specific techniques. As technology evolves and becomes even more low-cost, easy-to-use, and more accessible, the education sector will evolve alongside it. For instance, issues surrounding reasoning behind how one study has shown students retain information better in traditional print formats are a topic explored within the pages of this new encyclopedia. Features: A collection of 300-350 entries are organized in A-to-Z fashion in 2 volumes available in a choice of print or electronic formats. Entries, authored by key figures in the field, conclude with cross references and further readings. A detailed index, the Reader’s Guide themes, and cross references combine for search-and-browse in the electronic version. This reference encyclopedia is a reliable and precise source on educational technology and a must-have reference for all academic libraries.
  the adventures of jasper woodbury: Learning Theories David C. Leonard, 2002-12-30 Swift changes in educational technology are transforming the landscape of our society and how we transfer knowledge in a digital world. Teachers, administrators, and education students need to stay abreast of these developments. Yet while the new educational software, technologies, and networks may be available, the learning theories and methods required to take complete advantage of the tools are often neglected. Learning theories are a crucial element of education studies for anyone involved with students from pre-school to higher education and business training. This book is a substantive dictionary of over 500 terms relating to learning theories and environments. Definitions range from approximately 100 to 700 words, and each term is identified by the primary type of learning theory to which it applies: cognitivism, constructivism, behaviorism, humanism, or organizational learning. An annotated bibliography provides further resources to the most important writings about learning theories.
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