Advertisement
tactics ogre new game plus: The Monsters Know What They're Doing Keith Ammann, 2019-10-29 From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM. |
tactics ogre new game plus: Games & Puzzles , 1979 |
tactics ogre new game plus: Fight, Magic, Items Aidan Moher, 2022-10-04 Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history—and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released. |
tactics ogre new game plus: MacUser , 1993 |
tactics ogre new game plus: Ogre Battle 64 Steve Honeywell, 2000 Ogre Battle 64 is sure to delight RPG fans clamoring for an excellent strategy RPG on the Nintendo 64. In this Official Strategy Guide includes detailed maps for all crucial locations, a complete moves list, locations of all hidden items, in-depth walkthroughs, and complete enemies list and monsters list. |
tactics ogre new game plus: BattlePlan Magazine Decision Games, Past Into Print Publishing, Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical. In this issue, published in June/July 1988, the contents include: Editorial Midway Random Events - A classic with spice Hastings, 1066 - Review and addendum The Battle of Senlac Hill - Hastings, 1066 variants, strategies and tactics A House Divided - Complete mega-variant with counters Wilderness of Mirrors - New Central America scenario That Dirty Double Dealing Nuclear War Variant That Only Leaves You With Half a Chance! - Fiction and variant Axis & Allies - Technology variant Rumania Uber Alles - Strategies in Russian Campaign Sniper: Special Forces - Scenarios and variants Options for France – World in Flames variant Armor on the Chir River – A new scenario for Armor at Kursk Air War Once More! - Realism variant Empires in Arms in the Peninsula - Strategies from the Canadian Wargamer's Journal Feedback Forum Feedback & Survey Questions – future Battleplan mini-wargames Gamer’s Guide Classifieds Writers Guidelines Inserts: A House Divided Leader countersheet |
tactics ogre new game plus: Oathmark Joseph A. McCullough, 2020-06-02 A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you. |
tactics ogre new game plus: What Video Games Have to Teach Us About Learning and Literacy. Second Edition James Paul Gee, 2007-12-26 James Paul Gee begins his classic book with I want to talk about video games--yes, even violent video games--and say some positive things about them. With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world. |
tactics ogre new game plus: Nibble , 1986 |
tactics ogre new game plus: A Parent's Guide to PlayStation Games Craig Wessel, 2000 A complete guide to choosing a system, A Parents' Guide to PlayStation analyzes the platform, genres and details of the video game industry's rating system. Parents learn how to identify the genres of which they should be wary, how to choose games of every member of the family, and how to identify the educational merits or entertainment value of the games. |
tactics ogre new game plus: Ogre Battle Ed Dille, 1995 Enix is well-known for complex, detailed and fun interactive games. This bookcovers this fantasy, role-playing simulation saga from Enix. |
tactics ogre new game plus: Final Fantasy Ultimania Archive Volume 3 Square Enix, 2019-06-11 The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection. |
tactics ogre new game plus: Reverse Design Patrick Holleman, 2018-09-03 The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content. Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre Extensive collections of data and data visualizations explaining how Chrono Trigger’s systems work and how the game’s challenges increase in complexity as the player gets deeper into the content |
tactics ogre new game plus: Games for Actors and Non-Actors Augusto Boal, 2005-06-29 Games for Actors and Non-Actors is the classic and best selling book by the founder of Theatre of the Oppressed, Augusto Boal. It sets out the principles and practice of Boal's revolutionary Method, showing how theatre can be used to transform and liberate everyone – actors and non-actors alike! This thoroughly updated and substantially revised second edition includes: two new essays by Boal on major recent projects in Brazil Boal's description of his work with the Royal Shakespeare Company a revised introduction and translator's preface a collection of photographs taken during Boal's workshops, commissioned for this edition new reflections on Forum Theatre. |
tactics ogre new game plus: Best Strategy and War Game Strategies and Secrets Computer Game Strategy magazine, Computer Games Strategy Plus (Firm), 1996 Hints, tips, tricks, maps, and strategies are offered for the best action games of the year--including Myst, Panzer General, Fantasy General, Warcraft: Orcs & Humans, and many more. The CD includes playable demos for the games discussed in the book, plus bonus articles, patches, and upgrades. |
tactics ogre new game plus: The Werewolf of Bamberg Oliver Pötzsch, 2015 A 1668 family vacation turns into a nightmare when a series of violent murders are thought to be the work of a werewolf. |
tactics ogre new game plus: Growlanser Art Works Satoshi Urushihara, 2013-03-26 Featuring the artwork of Satoshi Urushihara! The Growlanser series of tactical role-playing games is a favorite of JRPG players with its gorgeous character designs and dramatic storytelling. Growlanser Art Works includes game covers, character designs, merchandising art, rare promo pieces, creator commentary, plus an exclusive interview with Satoshi Urushihara and the development team behind the Growlanser series. |
tactics ogre new game plus: Final Fantasy Tactics Elizabeth Hollinger, James Ratkos, 1998-01-01 Battle-by-battle strategies 70 battle maps in 3D! All treasures, secret places, and hidden items revealed Statistical information for action, reaction, and movement skills for every job class Discover how to play FF VII's Cloud Strife!About the Authors Elizabeth Hollinger still has fond memories of playing video games with her mother and sister in the wee hours of the morning before catching the bus to go to school. She swears that this latest trek through childhood is prompted only by the Japanese game manuals she translates for friends (both real and web-based). Really. James M. Ratkos still finds time to fuss over the appearance of the website he and Beth maintain when not stressed out by his full-time job. In his spare time, he enjoys mountain biking through the huge, uh, hills in Michigan. |
tactics ogre new game plus: Mount Misery Samuel Shem, 2003-07-01 From the Laws of Mount Misery: There are no laws in psychiatry. Now, from the author of the riotous, moving, bestselling classic, The House of God, comes a lacerating and brilliant novel of doctors and patients in a psychiatric hospital. Mount Misery is a prestigious facility set in the rolling green hills of New England, its country club atmosphere maintained by generous corporate contributions. Dr. Roy Basch (hero of The House of God) is lucky enough to train there *only to discover doctors caught up in the circus of competing psychiatric theories, and patients who are often there for one main reason: they've got good insurance. From the Laws of Mount Misery: Your colleagues will hurt you more than your patients. On rounds at Mount Misery, it's not always easy for Basch to tell the patients from the doctors: Errol Cabot, the drug cowboy whose practice provides him with guinea pigs for his imaginative prescription cocktails . . . Blair Heiler, the world expert on borderlines (a diagnosis that applies to just about everybody) . . . A. K. Lowell, née Aliyah K. Lowenschteiner, whose Freudian analytic technique is so razor sharp it prohibits her from actually speaking to patients . . . And Schlomo Dove, the loony, outlandish shrink accused of having sex with a beautiful, well-to-do female patient. From the Laws of Mount Misery: Psychiatrists specialize in their defects. For Basch the practice of psychiatry soon becomes a nightmare in which psychiatrists compete with one another to find the best ways to reduce human beings to blubbering drug-addled pods, or incite them to an extreme where excessive rage is the only rational response, or tie them up in Freudian knots. And all the while, the doctors seem less interested in their patients' mental health than in a host of other things *managed care insurance money, drug company research grants and kickbacks, and their own professional advancement. From the Laws of Mount Misery: In psychiatry, first comes treatment, then comes diagnosis. What The House of God did for doctoring the body, Mount Misery does for doctoring the mind. A practicing psychiatrist, Samuel Shem brings vivid authenticity and extraordinary storytelling gifts to this long-awaited sequel, to create a novel that is laugh-out-loud hilarious, terrifying, and provocative. Filled with biting irony and a wonderful sense of the absurd, Mount Misery tells you everything you'll never learn in therapy. And it's a hell of a lot funnier. |
tactics ogre new game plus: The Red Hand of Doom Richard Baker, James Jacobs, 2006 An exciting super-adventure that pits heroes against an army bent on domination, this D&D Accessory includes encounters designed for use with the D&D miniatures game. |
tactics ogre new game plus: Game Architecture and Design Andrew Rollings, Dave Morris, 2000 Dave Morris, the author of numerous role-playing game books, takes the reader through all the necessary game creation steps--from seeing a game idea on paper to actually implementing that idea. He and Rollings then teache design, architecture and management for PC, Macintosh, and UNIX platforms. The CD-ROM features a current version of Microsoft's DirectorX; Mac Sprockets (the Macintosh equivalent to DirectorX); and all source code developed in the book. |
tactics ogre new game plus: ZWEIHANDER Grim & Perilous RPG Daniel D. Fox, 2019-06-11 Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, realistic fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other grimdark-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance! |
tactics ogre new game plus: Computer Gaming World , 1998 |
tactics ogre new game plus: The Temple of Elemental Evil Gary Gygax, Frank Mentzer, 1985 |
tactics ogre new game plus: The Software Encyclopedia , 1988 |
tactics ogre new game plus: FF DOT: The Pixel Art of Final Fantasy Square Enix, 2022-08-16 A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection. |
tactics ogre new game plus: Ogre Miniatures Steve Jackson, 1992-10-01 |
tactics ogre new game plus: Tomorrow’s War (Science Fiction Wargaming Rules) Ambush Alley Ambush Alley Games, 2011-10-20 A miniatures wargame of gritty futuristic combat, Tomorrow's War projects the tactics and technology of today's military conflicts hundred's of years into the future. While robot drones, anti-gravity vehicles, and advanced battle-suit technology have changed the face of warfare, the essentials of combined-arms tactics have remained constant. Using the popular Force on Force rules as a basis, Ambush Alley Games has created the most realistic and tactically challenging science fiction wargame on the market. The rulebook includes a detailed optional 'future history' and a campaign system so that individual battles can be linked into an ongoing storyline. |
tactics ogre new game plus: Miniature Final Fantasy Square Enix, Tatsuya Tanaka, 2019-12-31 A whimsical collection of iconic scenes from the Final Fantasy series, cheerfully realized by miniature photographer Tatsuya Tanaka! Cloud and Sephiroth reenact their fateful showdown--an open beer can standing in for Nibel Reactor cooling tower. Setzer steers his airship Blackjack, mischievously recreated from corn on the cob. A chocobo flits and frolics across a field of . . . tennis balls. Tetsuya Tanaka's vibrant miniature photography is showcased side-by-side with concept art that details the process of each photo's creation. This tome catalogs fan-favorite moments captured from across the Final Fantasy series, followed by a longform interview with Tatsuya Tanaka himself. Dark Horse Books and Square Enix present Miniature Final Fantasy: No Adventure Too Large--Tatsuya Tanaka's miniature Final Fantasy scenes from his memorable Miniature Calendar series. This joyous collaboration celebrates the Final Fantasy series from a wholly unique perspective. |
tactics ogre new game plus: Planet Mercenary Role-Playing Game Howard Tayler, Sandra Tayler, Alan Bahr, 2017-07 |
tactics ogre new game plus: Game Informer Magazine , 2007 |
tactics ogre new game plus: Cinefantastique , 2004 |
tactics ogre new game plus: Fall of Plaguestone Jason Bulmahn, 2019 A group of new adventurers, traveling through the small community of Plaguestone, must come together to solve the murder of a friend. What starts as simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these young heroes don't get to the heart of the plot, then the fall of Plaguestone is all but certain! The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. The Fall of Plaguestone is the first Second Edition Pathfinder roleplaying game standalone adventure, taking new players and Game Masters on a daring adventure filled with wilderness exploration, dungeon encounters, and much more! This 64-page softcover adventure is designed for 1st-level characters, built using the rules in the Pathfinder Core Rulebook, facing off against monsters found in the Pathfinder Bestiary. --Provided by publisher. |
tactics ogre new game plus: Crucible of Freya Sword & Sorcery Studio, 2000-12 Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Defeat the denizens of a ruined keep and recover the sacred Crucible. |
tactics ogre new game plus: Midgard Worldbook Wolfgang Baur, Richard Green, Jeff Grubb, 2018-10 Pathfinder roleplaying game compatible. |
tactics ogre new game plus: The Gamer , 1981 |
tactics ogre new game plus: Art of Diablo Jake Gerli, Robert Brooks, 2019-11 A comprehensive look inside the art of the Diablo series, featuring never-before-seen concept art. The Art of Diablo features more than twenty years worth of stunning concept art from Diablo, Diablo II and Diablo III, plus never-before-seen concept, development, and environmental art. Explore new and familiar nightmares, discover monsters and demons, and descend into the hellish depths of the best-selling action role-playing game series. |
tactics ogre new game plus: Creation Steve Grand, 2000-01-30 As creator of Creatures,Ó the first computer game to use genuine artificial life, Steve Grand is uniquely placed to explain how humans can play God. At the heart of this book is Grand's personal imaginative vision, but he also gives a comprehensive tour of the frontiers of new life creation. What can we learn form evolution? What are the practical, social & ethical implications? Above all, how do we define life? Shortlisted for the Aventis Prize for Science Books. |
tactics ogre new game plus: Setting Up a Wargames Campaign Tony Bath, 1973 |
tactics ogre new game plus: Book Review Digest , 1968 Excerpts from and citations to reviews of more than 8,000 books each year, drawn from coverage of 109 publications. Book Review Digest provides citations to and excerpts of reviews of current juvenile and adult fiction and nonfiction in the English language. Reviews of the following types of books are excluded: government publications, textbooks, and technical books in the sciences and law. Reviews of books on science for the general reader, however, are included. The reviews originate in a group of selected periodicals in the humanities, social sciences, and general science published in the United States, Canada, and Great Britain. - Publisher. |
campaign、strategy、tactics 有什么区别? - 知乎
3. tactics 【释义】 Tactics are the methods that you choose to use in order to achieve what you want in a particular situation. 战术;策略;招数(在特定情境中达到目标 的方法) 【例句】 What …
请问怎么理解strategic和tactical区别? - 知乎
“Tactical”一词在英语中的意思是:of or relating to combat tactics(Definition of TACTICAL);“Tactics”一词在英语中的意思则是:the science and art of disposing and …
如何评价游戏《影子战术:将军之刃》? - 知乎
Dec 6, 2016 · 的老师们帮我辛苦配图!(鞠躬 即时战术游戏与“皇军”敢死队 - 漫谈《影子战术:将军之刃》 Project GoMAR Vol.5 先从即时战术游戏说起吧 区别于即时战略游戏(RTS),即 …
如何入坑 Galgame? - 知乎
泣系作品的起源可以追溯到Leaf的《雫》(1996)《To Heart》(1997)等,而Tactics的《ONE~光輝的季節~》(1998)则标志泣系作品的正式登场,此后其制作团队的部分人员离 …
进击的巨人观看顺序是什么? - 知乎
2019年4月,《进击的巨人》手游《TACTICS》,DeNA制作。 2019年4月,《进击的巨人》正传动画TV版第三季后篇,10集。 2019年7月,《进击的巨人》搞笑动画第三季后篇DVD特典Q …
有哪些高质量战棋游戏推荐? - 知乎
最终幻想战略版:狮子战争(Final Fantasy Tactics)(PSP、ios) 如果你是一名战棋游戏爱好者,那么这款神作绝对是不容错过的! 这部同样由松野泰己缔造的作品,虽然其核心包含了太 …
campaign、strategy、tactics 有什么区别? - 知乎
3. tactics 【释义】 Tactics are the methods that you choose to use in order to achieve what you want in a particular situation. 战术;策略;招数(在特定情境中达到目标 的方法) 【例句】 What …
请问怎么理解strategic和tactical区别? - 知乎
“Tactical”一词在英语中的意思是:of or relating to combat tactics(Definition of TACTICAL);“Tactics”一词在英语中的意思则是:the science and art of disposing and …
如何评价游戏《影子战术:将军之刃》? - 知乎
Dec 6, 2016 · 的老师们帮我辛苦配图!(鞠躬 即时战术游戏与“皇军”敢死队 - 漫谈《影子战术:将军之刃》 Project GoMAR Vol.5 先从即时战术游戏说起吧 区别于即时战略游戏(RTS),即时 …
如何入坑 Galgame? - 知乎
泣系作品的起源可以追溯到Leaf的《雫》(1996)《To Heart》(1997)等,而Tactics的《ONE~光輝的季節~》(1998)则标志泣系作品的正式登场,此后其制作团队的部分人员离 …
进击的巨人观看顺序是什么? - 知乎
2019年4月,《进击的巨人》手游《TACTICS》,DeNA制作。 2019年4月,《进击的巨人》正传动画TV版第三季后篇,10集。 2019年7月,《进击的巨人》搞笑动画第三季后篇DVD特典Q版 …
有哪些高质量战棋游戏推荐? - 知乎
最终幻想战略版:狮子战争(Final Fantasy Tactics)(PSP、ios) 如果你是一名战棋游戏爱好者,那么这款神作绝对是不容错过的! 这部同样由松野泰己缔造的作品,虽然其核心包含了太多 …