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simulating war philip sabin: Simulating War Philip Sabin, 2012-01-19 Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers. |
simulating war philip sabin: Simulating War Philip Sabin, 2012-01-26 |
simulating war philip sabin: Simulating War Philip Sabin, 2012-01-19 Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this new work, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside such techniques as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers. |
simulating war philip sabin: Lost Battles Philip Sabin, 2015-02-05 From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own. |
simulating war philip sabin: Simulating War Philip A. G. Sabin, 2014 Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.-- |
simulating war philip sabin: Simulation and Wargaming Charles Turnitsa, Curtis Blais, Andreas Tolk, 2022-01-06 Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains. |
simulating war philip sabin: Engineering Principles of Combat Modeling and Distributed Simulation Andreas Tolk, 2012-03-20 Explore the military and combat applications of modeling and simulation Engineering Principles of Combat Modeling and Distributed Simulation is the first book of its kind to address the three perspectives that simulation engineers must master for successful military and defense related modeling: the operational view (what needs to be modeled); the conceptual view (how to do combat modeling); and the technical view (how to conduct distributed simulation). Through methods from the fields of operations research, computer science, and engineering, readers are guided through the history, current training practices, and modern methodology related to combat modeling and distributed simulation systems. Comprised of contributions from leading international researchers and practitioners, this book provides a comprehensive overview of the engineering principles and state-of-the-art methods needed to address the many facets of combat modeling and distributed simulation and features the following four sections: Foundations introduces relevant topics and recommended practices, providing the needed basis for understanding the challenges associated with combat modeling and distributed simulation. Combat Modeling focuses on the challenges in human, social, cultural, and behavioral modeling such as the core processes of move, shoot, look, and communicate within a synthetic environment and also equips readers with the knowledge to fully understand the related concepts and limitations. Distributed Simulation introduces the main challenges of advanced distributed simulation, outlines the basics of validation and verification, and exhibits how these systems can support the operational environment of the warfighter. Advanced Topics highlights new and developing special topic areas, including mathematical applications fo combat modeling; combat modeling with high-level architecture and base object models; and virtual and interactive digital worlds. Featuring practical examples and applications relevant to industrial and government audiences, Engineering Principles of Combat Modeling and Distributed Simulation is an excellent resource for researchers and practitioners in the fields of operations research, military modeling, simulation, and computer science. Extensively classroom tested, the book is also ideal for courses on modeling and simulation; systems engineering; and combat modeling at the graduate level. |
simulating war philip sabin: Wargames Martin van Creveld, 2013-04-04 Explores the history and development of wargames, and how they relate to real war and society in general. |
simulating war philip sabin: Zones of Control Pat Harrigan, Matthew G. Kirschenbaum, 2016-04-15 Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong |
simulating war philip sabin: The Craft of Wargaming Jeffrey Appleget, Robert Burks, Frederick Cameron, 2020-09-01 The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games. |
simulating war philip sabin: Tabletop Greg Costikyan, Drew Davidson, 2024-12-26 In this volume, people of diverse backgrounds -- tabletop game designers, digital game designers, and game studies academics -- talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms.Even as the digital revolution has progressed apace, tabletop games -- board and card, roleplaying and miniatures -- have grown and attracted many new fans. Indeed, in tabletop gaming there is far more diversity and design innovation than in digital games, and tabletop games have become of increasing interest to videogame designers, game design instructors, and people who study games of all forms. In this volume, people of diverse backgrounds -- tabletop game designers, digital game designers, and game studies academics -- talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles. |
simulating war philip sabin: Rerolling Boardgames Douglas Brown, Esther MacCallum-Stewart, Matthew Wilhelm Kapell, 2020-08-28 Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play. |
simulating war philip sabin: An Introduction to Agent-Based Modeling Uri Wilensky, William Rand, 2015-04-03 A comprehensive and hands-on introduction to the core concepts, methods, and applications of agent-based modeling, including detailed NetLogo examples. The advent of widespread fast computing has enabled us to work on more complex problems and to build and analyze more complex models. This book provides an introduction to one of the primary methodologies for research in this new field of knowledge. Agent-based modeling (ABM) offers a new way of doing science: by conducting computer-based experiments. ABM is applicable to complex systems embedded in natural, social, and engineered contexts, across domains that range from engineering to ecology. An Introduction to Agent-Based Modeling offers a comprehensive description of the core concepts, methods, and applications of ABM. Its hands-on approach—with hundreds of examples and exercises using NetLogo—enables readers to begin constructing models immediately, regardless of experience or discipline. The book first describes the nature and rationale of agent-based modeling, then presents the methodology for designing and building ABMs, and finally discusses how to utilize ABMs to answer complex questions. Features in each chapter include step-by-step guides to developing models in the main text; text boxes with additional information and concepts; end-of-chapter explorations; and references and lists of relevant reading. There is also an accompanying website with all the models and code. |
simulating war philip sabin: Solo-wargaming Donald F. Featherstone, 1973 |
simulating war philip sabin: Successful Professional Wargames: A Practitioner's Handbook John Curry, Graham Longley Brown, 2019-10-23 You will benefit from this book if you are a practitioner of the art of serious wargaming. Done well, the simple act of putting players in an immersive environment, asking them to make decisions and then face the consequences of those in a dynamically evolving narrative generates astounding insights and internalises learning objectives. Yet, as Clausewitz said of war, everything in wargaming is simple, but doing the simplest thing is difficult. This book explains the seemingly simple. It is a detailed guide to designing and delivering successful wargames, whether you apply the technique to Defence, other government departments, business, the emergency services, academia or humanitarian operations. This is important because good wargames save money but, first and foremost, they save lives. |
simulating war philip sabin: The Cambridge History of Greek and Roman Warfare Philip A. G. Sabin, Hans van Wees, Michael Whitby, 2007 |
simulating war philip sabin: Imaging of Parasitic Diseases Mohamed E. Abd El Bagi, Maurice C. Haddad, Jean C. Tamraz, 2007-11-04 Te idea of publishing a book came into my mind to the description of the imaging fndings of parasitic di- s (M. C. H. ) when a few years ago I submitted a manuscript eases only. Parasitic diseases are not confned only to the entitled “Imaging of Parasitic Diseases of the Hepato - tropical and subtropical areas; indeed, they are increasing biliary System” for publication in the major prestigious worldwide because of travel, immunosuppression, and radiology journals. Te manuscript was rejected, but an other behavioral and living defciencies, especially poor anonymous reviewer commented that the manuscript hygiene and sanitation. Some of these diseases are prev- would be more suitable for publication as a chapter in a lent or clustered in poor or developing countries, but the book. I took up the challenge and began the search for majority are encountered worldwide, even in industri- co-editors and authors to write other chapters. At this ized and developed countries. point, I would like to thank the reviewer for giving me In the radiologic bibliography, there is a shortage of the idea and throwing down the challenge. books on the subject of “Imaging of Infection. ” Tis book Te aim of this book is to introduce the concept of is intended to partly rectify this shortfall and is aimed at “Imaging of Infection,” which includes bacterial, viral, radiologists all over the world. fungal, and parasitic infections. |
simulating war philip sabin: The Matrix Games Handbook John Curry, Peter Perla, Chris Engle, 2019-01-02 Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen. |
simulating war philip sabin: The Arcades Project Walter Benjamin, 1999 Focusing on the arcades of 19th-century Paris--glass-roofed rows of shops that were early centers of consumerism--Benjamin presents a montage of quotations from, and reflections on, hundreds of published sources. 46 illustrations. |
simulating war philip sabin: Battles Map by Map DK, 2021-05-06 Experience the world's most significant battles through bold, easy-to-grasp maps. Includes a foreword by Peter Snow, broadcaster and historian. Covering everything from the battlefields of the ancient world to the bomb-scarred landscapes of World War II and beyond, this ebook includes engrossing maps telling the story of history's most famous battles. Using brand new, in-depth maps and expert analysis, see for yourself how legendary military milestones were won and lost, and how tactics, technology, vision, and luck have all played a part in the outcome of wars throughout history. Additionally, historic maps, paintings, photographs, and objects take you to the heart of the action; famous commanders and military leaders are profiled; and the impact of groundbreaking weapons and battlefield innovations is revealed. Bursting with lavish illustrations and full of fascinating detail, Battles Map by Map is the ultimate history ebook for map lovers, military history enthusiasts, and armchair generals everywhere. |
simulating war philip sabin: Design Transactions Bob Sheil, Mette Ramsgaard Thomsen, Martin Tamke, 2020-04-06 Design Transactions presents the outcome of new research to emerge from 'Innochain', a consortium of six leading European architectural and engineering-focused institutions and their industry partners. The book presents new advances in digital design tooling that challenge established building cultures and systems. It offers new sustainable and materially smart design solutions with a strong focus on changing the way the industry thinks, designs, and builds our physical environment. Divided into sections exploring communication, simulation and materialisation, Design Transactions explores digital and physical prototyping and testing that challenges the traditional linear construction methods of incremental refinement. This novel research investigates 'the digital chain' between phases as an opportunity for extended interdisciplinary design collaboration. The highly illustrated book features work from 15 early-stage researchers alongside chapters from world-leading industry collaborators and academics.Bob |
simulating war philip sabin: The Third World War Scare in Britain Philip A. G. Sabin, 1986-06-18 |
simulating war philip sabin: Jack the Ripper Paul Begg, 2013-10-03 'The clearest, most accurate, and most up-to-date account of the Ripper murders, by one of Britain's greatest and most respected experts on the autumn of terror in Victorian London.' William D. Rubenstein, Professor of Modern History, University of Wales, Aberystwyth England in the 1880s was a society in transition, shedding the skin of Victorianism and moving towards a more modern age. Promiscuity, moral decline, prostitution, unemployment, poverty, police inefficiency... all these things combined to create a feeling of uncertainty and fear. The East End of London became the focus of that fear. Here lived the uneducated, poverty-ridden and morally destitute masses. When Jack the Ripper walked onto the streets of the East End he came to represent everything that was wrong with the area and with society as a whole. He was fear in a human form, an unknown lurker in the shadows who could cross boundaries and kill. Jack the Ripper: The Definitive History is not yet another attempt to identify the culprit. Instead, the book sets the murders in their historical context, examining in depth what East London was like in 1888, how it came to be that way, and how events led to one of the most infamous and grisly episodes of the Victorian era. |
simulating war philip sabin: The Shock Doctrine Naomi Klein, 2014-10-02 'Impassioned, hugely informative, wonderfully controversial, and scary as hell' John le Carré Around the world in Britain, the United States, Asia and the Middle East, there are people with power who are cashing in on chaos; exploiting bloodshed and catastrophe to brutally remake our world in their image. They are the shock doctors. Exposing these global profiteers, Naomi Klein discovered information and connections that shocked even her about how comprehensively the shock doctors' beliefs now dominate our world - and how this domination has been achieved. Raking in billions out of the tsunami, plundering Russia, exploiting Iraq - this is the chilling tale of how a few are making a killing while more are getting killed. 'Packed with thinking dynamite ... a book to be read everywhere' John Berger 'If you only read one non-fiction book this year, make it this one' Metro Books of the Year 'There are a few books that really help us understand the present. The Shock Doctrine is one of those books' John Gray, Guardian 'A brilliant book written with a perfectly distilled anger, channelled through hard fact. She has indeed surpassed No Logo' Independent |
simulating war philip sabin: Shared Fantasy Gary Alan Fine, 2002-08-14 This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing. |
simulating war philip sabin: Mathematics California. State Department of Education, 1987 This document has been written to relate to the Mathematics Framework for California Public Schools, Kindergarten through Grade Twelve published in 1985. Part 1 of the document provides a brief summary of important characteristics of a strong elementary mathematics program. Part 2 of the document presents a portrait of a desired elementary mathematics program focused on the development of student understanding. Included in part 2 are discussions, lessons, and teaching suggestions related to certain basic, underlying mathematical ideas referred to in the Mathematics Framework as the essential understandings. These are: (1) number; (2) measurement; (3) geometry; (4) patterns and functions; (5) statistics and probability; (6) logic; and (7) algebra. (RH) |
simulating war philip sabin: Confrontation Analysis Nigel Howard, 1999 This book is based on research commissioned by the UK Defence Evaluation and Research Agency (DERA) in 1997 into how confrontation analysis might be applied to peace support operations. Using game theory via a development called drama theory, it is shown how to win an operation other than war. The objective in each confrontation is to bring about certain compliant behaviour on the part of other parties, until in the end the campaign objective is reached. |
simulating war philip sabin: Playing with the Past Matthew Wilhelm Kapell, Andrew B.R. Elliott, 2013-10-24 Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself. |
simulating war philip sabin: Class Wargames Richard Barbrook, 2014-12 Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord - the leader of the Situationist International - placed such importance on his invention of The Game of War described it as his most significant of his accomplishment. Intrigued by this claim, a multinational group of artists, activists and academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern culture and politics. Inspired by his example its members have also hacked other military simulations: H.G. Wells' Little Wars; Chris Peers' Reds versus Reds and Richard Borg's Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow's communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for subverting the economic, political and ideological hierarchies of early-21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board! |
simulating war philip sabin: In the Wake of the Butcher James Jessen Badal, 2014 This title examines the horrific series of unsolved dismemberment murders that terrorized the Kingsbury Run neighbourhood in Cleveland, Ohio from 1934 to 1938. Through his access to a wealth of previously unavailable material, Badal is able to present a far more detailed and accurate picture of the battle between Cleveland safety director Eliot Ness and the unidentified killer who avoided both detection and apprehension. |
simulating war philip sabin: U.S. Navy Fundamentals of War Gaming Francis J. McHugh, 2013-07 Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games. |
simulating war philip sabin: Models of Strategic Reasoning Johan van Benthem, Sujata Ghosh, Rineke Verbrugge, 2016-01-08 Strategic behavior is the key to social interaction, from the ever-evolving world of living beings to the modern theatre of designed computational agents. Strategies can make or break participants’ aspirations, whether they are selling a house, playing the stock market, or working toward a treaty that limits global warming. This book aims at understanding the phenomenon of strategic behavior in its proper width and depth. A number of experts have combined forces in order to create a comparative view of the different frameworks for strategic reasoning in social interactions that have been developed in game theory, computer science, logic, linguistics, philosophy, and cognitive and social sciences. The chapters are organized in three topic-based sections, namely reasoning about games; formal frameworks for strategies; and strategies in social situations. The book concludes with a discussion on the future of logical studies of strategies. |
simulating war philip sabin: Vaccines: A Biography Andrew W. Artenstein, 2009-12-11 Why another book about vaccines? There are already a few extremely well-written medical textbooks that provide comprehensive, state-of-the-art technical reviews regarding vaccine science. Additionally, in the past decade alone, a number of engrossing, provocative books have been published on various related issues ra- ing from vaccines against specific diseases to vaccine safety and policy. Yet there remains a significant gap in the literature – the history of vaccines. Vaccines: A Biography seeks to fill a void in the extant literature by focusing on the history of vaccines and in so doing, recounts the social, cultural, and scientific history of vaccines; it places them within their natural, historical context. The book traces the lineage – the “biography” – of individual vaccines, originating with deeply rooted medical problems and evolving to an eventual conclusion. Nonetheless, these are not “biographies” in the traditional sense; they do not trace an individual’s growth and development. Instead, they follow an idea as it is conceived and dev- oped, through the contributions of many. These are epic stories of discovery, of risk-takers, of individuals advancing medical science, in the words of the famous physical scientist Isaac Newton, “by standing on the shoulders of giants. ” One grant reviewer described the book’s concept as “triumphalist”; although meant as an indictment, this is only partially inaccurate. |
simulating war philip sabin: The Science and Applications of Acoustics Daniel R. Raichel, 2006-01-04 This textbook treats the broad range of modern acoustics from the basics of wave propagation in solids and fluids to applications such as noise control and cancellation, underwater acoustics, music and music synthesis, sonoluminescence, and medical diagnostics with ultrasound. The new edition is up-to-date and forward-looking in approach. Additional coverage of the opto-acoustics and sonoluminescence phenomena is included. New problems have been added throughout. |
simulating war philip sabin: Global War, Global Catastrophe Maartje Abbenhuis, Ismee Tames, 2021-09-09 Winner of the World War One Historical Association's 2021 Norman B. Tomlinson, Jr. Prize Global War, Global Catastrophe presents a history of the First World War as an all-consuming industrial war that forcibly reshaped the international environment and, with it, impacted the futures of all the world's people. Narrated chronologically, and available open access, the authors identify key themes and moments that radicalized the war's conduct and globalized its impact, affecting neutral and belligerent societies alike. These include Germany's invasion of Belgium and Britain's declaration of war in 1914, the expansion of economic warfare in 1915, anti-imperial resistance, the Russian revolutions of 1917 and the United States' entry into the war. Each chapter explains how individuals, communities, nation-states and empires experienced, considered and behaved in relationship to the conflict as it evolved into a total global war. Above all, the book argues that only by integrating the history of neutral and subject communities can we fully understand what made the First World War such a globally transformative event. This book offers an accessible and readable overview of the major trajectories of the global history of the conflict. It offers an innovative history of the First World War and an important alternative to existing belligerent-centric studies. The ebook editions of this book are available open access under a CC BY-NC-ND 3.0 licence on bloomsburycollections.com. |
simulating war philip sabin: Parasitic Diseases Dickson D. Despommier, Robert W. Gwadz, Peter J. Hotez, 2012-12-06 Worldwide, the numbers of people suffering and dying from parasitic diseases are overwhelming, with more than 100 million cases and 1 million deaths each year from malaria alone. Despite the magnitude of the problem and the importance of the parasites that cause opportunistic infections among persons with HIV/AIDS, medical schools in the United States, Canada, and other developed countries consistently reduce the amount of time spent on parasitic diseases in the curricu lum. As a result most medical students receive limited information about these diseases, and are inadequately prepared to diagnose or treat them as physicians. This problem is too large to be resolved within the time available for parasitology in the medical school curriculum; at most, students can be acquainted with the salient features of the medically important parasites. Likewise, the traditional isolation of parasitology from the rest of the curriculum (consistent with its exclu sion from most microbiology texts) is another unresolved problem. In my opinion, this is why most physicians are unable to think about the differential diagnosis of parasitic diseases in the same way that they routinely balance the probabilities of malignancy, cardiovascular, renal, and pulmonary disease vs other infectious diseases. To resolve these problems, relevant paradigms from parasitology must be used in the teaching of cell biology, molecular biology, genetics, and immu nology. |
simulating war philip sabin: Virtual Decisions Steve Cohen, Kent E. Portney, Dean Rehberger, Carolyn Thorsen, 2006-08-15 Developments in digital technologies--and in understandings of how best to use them--have altered teaching and learning environments, and stand to do so even more rapidly in the future. Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities focuses on the special issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations as a means to accomplish this. With the advent of new technologies for delivering multimedia simulations to students, and advanced graphics capabilities to create life-like decision environments, digital role-play simulations are increasingly available for K-12 and higher education teachers to use in the classroom. This book helps both users and developers make intelligent choices about the value added by using simulations, technology, and media to teach reasoning in social sciences and humanities classrooms. The book relies on a four-part framework for developing a digital multimedia-based simulation approach, which represents: a cross-disciplinary method to describing simulations; the students who are using them; the educational setting in which they are used; and a rubric for assessing learning. The volume is divided into two parts. The first part presents a review of the theory and research detailing why didactic approaches do not or cannot address specific learning goals, as well as a description of the theoretical framework for using and developing simulations. The second part includes chapters on specific digital simulations and how they fit with the theoretical framework. Virtual Decisions fills a significant gap in the existing literature of instructional technology and is of interest to instructors, primarily in the social sciences and humanities, who are potential users of the simulations. It is also a resource for graduate students and pre-service teachers studying simulation design. |
simulating war philip sabin: The Fabulous Future? Morton Schapiro, Gary Saul Morson, 2015-05-05 Will the future be one of economic expansion, greater tolerance, liberating inventions, and longer, happier lives? Or do we face economic stagnation, declining quality of life, and a technologically enhanced totalitarianism worse than any yet seen? The Fabulous Future? America and the World in 2040 draws its inspiration from a more optimistic time, and tome, The Fabulous Future: America in 1980, in which Fortune magazine celebrated its twenty-fifth anniversary by publishing the predictions of thought leaders of its time. In the present volume, the world’s leading specialists from diverse fields project developments in their areas of expertise, from religion and the media to the environment and nanotechnology. Will we be happier, and what exactly does happiness have to do with our economic future? Where is higher education heading and how should it develop? And what is the future of prediction itself? These exciting essays provoke sharper questions, reflect unexpectedly on one another, and testify to our present anxieties about the surprising world to come. |
simulating war philip sabin: The Face of Battle John Keegan, 1983-01-27 John Keegan's groundbreaking portrayal of the common soldier in the heat of battle -- a masterpiece that explores the physical and mental aspects of warfare The Face of Battle is military history from the battlefield: a look at the direct experience of individuals at the point of maximum danger. Without the myth-making elements of rhetoric and xenophobia, and breaking away from the stylized format of battle descriptions, John Keegan has written what is probably the definitive model for military historians. And in his scrupulous reassessment of three battles representative of three different time periods, he manages to convey what the experience of combat meant for the participants, whether they were facing the arrow cloud at the battle of Agincourt, the musket balls at Waterloo, or the steel rain of the Somme. The Face of Battle is a companion volume to John Keegan's classic study of the individual soldier, The Mask of Command: together they form a masterpiece of military and human history. |
SIMULATING | English meaning - Cambridge Dictionary
SIMULATING definition: 1. present participle of simulate 2. to do or make something that looks real but is not real: . Learn more.
SIMULATE Definition & Meaning - Merriam-Webster
May 30, 2012 · The meaning of SIMULATE is to give or assume the appearance or effect of often with the intent to deceive : imitate. How to use simulate in a sentence.
Simulating - definition of simulating by The Free Dictionary
1. pretend, act, feign, affect, assume, put on, reproduce, imitate, sham, fabricate, counterfeit, make believe They rolled about, simulating a bloodthirsty fight. 2. look like, imitate The wood …
SIMULATE Definition & Meaning | Dictionary.com
Simulate definition: to create a simulation, likeness, or model of (a situation, system, or the like).. See examples of SIMULATE used in a sentence.
simulate verb - Definition, pictures, pronunciation and usage …
Definition of simulate verb from the Oxford Advanced Learner's Dictionary. simulate something to create particular conditions that exist in real life using computers, models, etc., usually for …
SIMULATE definition and meaning | Collins English Dictionary
If you simulate an action or a feeling, you pretend that you are doing it or feeling it. They rolled about on the road, simulating a fight.
SIMULATE | English meaning - Cambridge Dictionary
SIMULATE definition: 1. to do or make something that looks real but is not real: 2. to do or make something that looks…. Learn more.
SIMULATION Definition & Meaning - Merriam-Webster
The meaning of SIMULATION is the act or process of simulating. How to use simulation in a sentence.
Simulation - Wikipedia
Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is …
What does simulating mean? - Definitions.net
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or …
SIMULATING | English meaning - Cambridge Dictionary
SIMULATING definition: 1. present participle of simulate 2. to do or make something that looks real but is not real: . Learn more.
SIMULATE Definition & Meaning - Merriam-Webster
May 30, 2012 · The meaning of SIMULATE is to give or assume the appearance or effect of often with the intent to deceive : imitate. How to use simulate in a sentence.
Simulating - definition of simulating by The Free Dictionary
1. pretend, act, feign, affect, assume, put on, reproduce, imitate, sham, fabricate, counterfeit, make believe They rolled about, simulating a bloodthirsty fight. 2. look like, imitate The wood …
SIMULATE Definition & Meaning | Dictionary.com
Simulate definition: to create a simulation, likeness, or model of (a situation, system, or the like).. See examples of SIMULATE used in a sentence.
simulate verb - Definition, pictures, pronunciation and usage …
Definition of simulate verb from the Oxford Advanced Learner's Dictionary. simulate something to create particular conditions that exist in real life using computers, models, etc., usually for …
SIMULATE definition and meaning | Collins English Dictionary
If you simulate an action or a feeling, you pretend that you are doing it or feeling it. They rolled about on the road, simulating a fight.
SIMULATE | English meaning - Cambridge Dictionary
SIMULATE definition: 1. to do or make something that looks real but is not real: 2. to do or make something that looks…. Learn more.
SIMULATION Definition & Meaning - Merriam-Webster
The meaning of SIMULATION is the act or process of simulating. How to use simulation in a sentence.
Simulation - Wikipedia
Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also …
What does simulating mean? - Definitions.net
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or …