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sid meier books: Sid Meier's Memoir! Sid Meier, 2021-09-07 The life and career of the legendary developer celebrated as the “godfather of computer gaming,” and creator of Civilization. Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design. |
sid meier books: The Official Guide to Sid Meier's Civilization Keith Ferrell, Edmund Ferrell, 1992 |
sid meier books: Centauri Dawn Michael Ely, 2000 After a ship malfunction leads to the death of the captain, members of the starship Unity break into factions, hindering plans for building peaceful human civilization on their new planet. |
sid meier books: Sid Meier's Civilization II David Ellis, 1996 The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds. |
sid meier books: Sid Meier's Civilization Johnny L. Wilson, Alan Emrich, Russell Sipe, 1992 |
sid meier books: Sid Meier's Alpha Centauri Chris McCubbin, David Ladyman, 1999 This strategy game comes through with brand new decisions to make, new technologies, and new elements that subtly enhance the basic premise of the Civilization genre. The new features include custom military units, terraforming, a new government model, and the alien landscape itself. |
sid meier books: Sid Meier's Alpha Centauri Rafael Kayanan, Steve Darnall, 1999 Based on the best-selling computer game, this is a,story-rich, fascinating world filled with the,tension of geo-political forces in confrontation.,For thsoe who play the game, here is the chanve to,get on Planet and witness it on a flesh and bone,level. Earth has self destructed. Only one ship,escapes with a selection of people from around the,world to colonize a new planet. Upon their,arrival, the captain is mysteriously murdered and,the colonizers disperse, forming factions, each,with distinct philosophies on how to prosper in,their new home. |
sid meier books: Sid Meier's Colonization Bruce Shelley, Sid Meier, 1994-12-01 From the team that designed the bestselling game Sid Meier's Civilization (more than 500,000 units sold!) comes an exciting new sequel: Colonization! This official guide, written with an insider's perspective, gives the avid gamer a wealth of information about the strategies and insights needed to excel at the game. |
sid meier books: Sid Meier's Gettysburg! David Ladyman, Melissa Tyler, 1997 Players can command either the Confederate or Union army in Sid Meier's Gettysburg! This strategy guide shows gamers how to take advantage of the outstanding eight player capability, which keeps the action fast-paced and gripping. |
sid meier books: The Art of Game Design Jesse Schell, 2014-11-06 Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again. |
sid meier books: Sid Meier's Memoir!: A Life in Computer Games Sid Meier, 2020-09-08 The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. Sid Meier is a foundation of what gaming is for me today. — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design. |
sid meier books: The Interactive Past Angus A. A. Mol, Angenitus Arie Andries Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H. J. Boom, Aris Politopoulos, 2017 Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa. |
sid meier books: Press Reset Jason Schreier, 2021-05-11 From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late. |
sid meier books: Sidmeier's Civilization IV BradyGames (Firm), 2005 BradyGames’ Civilization IV Official Strategy Guideincludes: Features a complete listing of City Improvements, Military Units and Wonders of the World. Comprehensive coverage of the Research Tree, detailing each Scientific Advance. Achieve global domination through Cultural, Economic, Military or Scientific means. Strategies for building empires for both single player and multiplayer games! Platform: PC Genre: Strategy This product is available for sale worldwide. |
sid meier books: Game Design Marc Saltzman, 1999 Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover. |
sid meier books: Not All Fairy Tales Have Happy Endings Ken Williams, 2020-07-24 Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider. |
sid meier books: Sid Meier's Civilization II Sid Meier, 1996 |
sid meier books: Sid Meier's Civilization II Dave Ellis, 1996-06-01 Exclusive tips on all the new technologies, units, and Wonders of the World Expert information on mastering each level of the game, including the most difficult deity level |
sid meier books: Sid Meier's Civilization II Pan Macmillan, 1996-11 |
sid meier books: Exophilosophy Richard Playford, 2024-12-09 This volume addresses philosophical questions raised by the possibility of alien life and extraterrestrial intelligence. The different philosophical perspectives and approaches presented across the chapters will provide a foundation for future work on exophilosophy. Interest in space, space exploration, and alien life has never been greater. In popular culture, for example, it has proven a persistent theme in science fiction films (e.g., Star Trek, Star Wars), books (e.g., H. G. Wells, Arthur C. Clarke, Ray Bradbury), and computer games (e.g., Sid Meier’s Alpha Centauri), as well as bestselling ‘non- fiction’ books (von Däniken’s multimillion-selling Chariots of the Gods?), and hit ‘documentary’ shows (e.g., Ancient Aliens). There has also been persistent interest in these topics amongst scientists with organizations such as NASA and SETI having an enormous impact on both the scientific and popular imagination. Yet, curiously, the topic has received relatively little philosophical attention. Whilst certain aspects of these topics remain within the proper purview of the sciences, a host of philosophical questions are raised by the possibility of alien life and extraterrestrial intelligences, and the possibility of our coming into contact with them. This collection of essays will examine some of these questions whilst laying the groundwork for future study in an as-yet under-researched area of philosophy. Exophilosophy is essential reading for scholars and students with an interest in space and philosophy, especially those working in philosophy of science, metaphysics, epistemology, ethics, philosophy of language, and philosophy of religion. |
sid meier books: Compute , 1993 |
sid meier books: SID Meier's Civilization 2 , 2001 |
sid meier books: Sid Meier's Civilization III David Ellis, 2001 Inside this guide readers get proven military, diplomatic and economic strategies for expanding their empires, as well as new culture features, single and multi-player strategies and how to use units and armies. |
sid meier books: Sid Meier's Civilization Revolution Brenda Brathwaite, 2008 BradyGames' Civilization Revolution Official Strategy Guide includes the following: Complete strategies to thrive in every civilization. CITIES: Coverage of all cities including improvements, culture, economy, intellect, population, and more! TECH TREE: In-depth information on the Tech Tree with breakdowns of each style. SINGLE PLAYER STRATEGIES: Tips for Cultural, Military, and Economic Victories plus play styles and focused strategies. MULTIPLAYER TACTICS: Expert multiplayer strategies to dominate opponents. Platform: PS3, Xbox 360 Genre: Simulation This product is available for sale worldwide. |
sid meier books: A History of Sports Video Games Lu Zhouxiang, 2024-12-09 This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history. |
sid meier books: Sid Meier's Civilization VI , 2018 |
sid meier books: Forthcoming Books Rose Arny, 2002-02 |
sid meier books: Sid Meier's Vikings Crown Publishing Group, 1996-02-01 |
sid meier books: The History of Video Games Charlie Fish, 2021-05-30 A concise history of the video gaming industry from its niche beginnings to its emergence as a global phenomenon and cultural force. The History of Video Games chronicles the dramatic rise of an entertainment industry that has become twice as big—and influential—as the film and music industries combined. Packed with pictures and stats, each chapter explores the history of video games through a different lens, from the personalities behind the games to the evolution of gamer culture and issues of gender and representation. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and contemporary topics, including twitch.tv, the Gamergate scandal, and Fortnite. |
sid meier books: Sid Meier's Civilization Saturnx4, 2021-05-07 Earth is not enough! The Sid Meier's Civilization: Beyond Earth game guide contains the most important information that will let you start the game without any troubles and enter the world of the next episode of this famous series. |
sid meier books: The Art and Making of Sid Meier's Civilization Rick Barba, 2025-10-21 EXCLUSIVE FOREWARD BY SID MEIER: The co-creator of the Civilization series Sid Meier wrote an exclusive foreward for this beautiful art book! Go behind the scenes and discover how Sid Meier and his team created the remarkable world of Civilization VII! The Art and Making of Sid Meier’s Civilization VII is an incredible recording of the development and design behind the latest iteration of one of the most significant turn-based strategy games in history. Filled with intricate details and stories, this officially licensed book shares never-before-seen concept art, illustrations, photography, and historical research, along with exclusive interviews with the game’s creators. Explore how the Firaxis team was able to create your favorite time periods and historical figures, while also developing the unique gameplay that we all love. This is a perfect book for all would-be and aspiring conquerors! STUNNING ORIGINAL ART: Includes many never-before-seen detailed art depicting all the compelling cities, wonders, and combat units. EXCLUSIVE INTERVIEWS: Hear from the developers themselves about the process of creating this legendary game and franchise. PERFECT FOR ANY LEADER: Any longtime fan of this franchise will love the history and vision behind this iconic game and its predecessors, while also learning details they never knew before. |
sid meier books: Religious Offence and Human Rights Lorenz Langer, 2014-07-10 Should international law be concerned with offence to religions and their followers? Even before the 2005 publication of the Danish Mohammed cartoons, Muslim States have endeavoured to establish some reputational protection for religions on the international level by pushing for recognition of the novel concept of 'defamation of religions'. This study recounts these efforts as well as the opposition they aroused, particularly by proponents of free speech. It also addresses the more fundamental issue of how religion and international law may relate to each other. Historically, enforcing divine commands has been the primary task of legal systems, and it still is in numerous municipal jurisdictions. By analysing religious restrictions of blasphemy and sacrilege as well as international and national norms on free speech and freedom of religion, Lorenz Langer argues that, on the international level at least, religion does not provide a suitable rationale for legal norms. |
sid meier books: American Bookseller , 1990 |
sid meier books: Play Redux David Myers, 2010-06-02 A new look at digital gaming and the aesthetics of play |
sid meier books: Digital Games as History Adam Chapman, 2016-05-05 This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form. |
sid meier books: Sid Meier's Civilization III. David Ellis, 2002 |
sid meier books: Encyclopedia of Video Games Mark J. P. Wolf, 2021-05-24 Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. |
Sudden Infant Death Syndrome (SIDS) - NICHD - Eunice …
Nov 8, 2024 · Data from the Centers for Disease Control and Prevention (CDC) estimate that about 3,000 infants died from a sudden unexpected infant death, with more than 1 in 3 dying …
Sudden Infant Death Syndrome (SIDS) | NICHD - NICHD
Jan 31, 2017 · SIDS is the sudden, unexplained death of an infant younger than 1 year old. It is the leading cause of death in children between 1 month and 1 year of age. Although there is no …
How can I reduce baby's risk of SIDS? | NICHD - NICHD - Eunice …
The American Academy of Pediatrics (AAP) Task Force on SIDS reviews all the latest scientific and clinical evidence about SIDS and other sleep-related infant deaths and makes …
How many infants die from SIDS or are at risk for SIDS?
Nov 8, 2024 · Data from the Centers for Disease Control and Prevention (CDC) estimate that about 3,000 infants died from a sudden unexpected infant death, with more than 1 in 3 dying …
Infant Sleep Position SIDS - NICHD
Infant Sleep Position andSIDS Questions and Answers for Health Care Providers U.S. DEPARTMENT OF HEALTH AND HUMAN SERVICES
Breastfeed Your Baby - NICHD
Breastfeed Your Baby to Reduce the Risk of SIDS Many moms and moms-to-be know that breastfeeding ofers many beneits for moms and babies.
Safe Sleep for Your Baby - NICHD
and unexpectedly. Some of these deaths result from unknown causes, such as Sudden Infant Death Syndrome (SIDS), while others
Sexually Transmitted Diseases (STDs) | NICHD - NICHD
Jan 31, 2017 · STDs, also known as sexually transmitted infections (STIs), are typically caused by bacteria or viruses and are passed from person to person during sexual contact with the penis, …
What causes sexually transmitted diseases (STDs) or sexually
Dec 23, 2015 · There are three major causes of STDs/STIs: Bacteria, including chlamydia, gonorrhea, and syphilis; Viruses, including HIV/AIDS, herpes simplex virus, human …
What are the symptoms of sexually transmitted diseases (STDs) …
Dec 22, 2015 · People with STDs/STIs may feel ill and notice some of the following signs and symptoms:1,2
Sudden Infant Death Syndrome (SIDS) - NICHD - Eunice Kennedy …
Nov 8, 2024 · Data from the Centers for Disease Control and Prevention (CDC) estimate that about 3,000 infants died from a sudden unexpected infant death, with more than 1 in 3 dying …
Sudden Infant Death Syndrome (SIDS) | NICHD - NICHD - Eunice …
Jan 31, 2017 · SIDS is the sudden, unexplained death of an infant younger than 1 year old. It is the leading cause of death in children between 1 month and 1 year of age. Although there is …
How can I reduce baby's risk of SIDS? | NICHD - NICHD - Eunice …
The American Academy of Pediatrics (AAP) Task Force on SIDS reviews all the latest scientific and clinical evidence about SIDS and other sleep-related infant deaths and makes …
How many infants die from SIDS or are at risk for SIDS?
Nov 8, 2024 · Data from the Centers for Disease Control and Prevention (CDC) estimate that about 3,000 infants died from a sudden unexpected infant death, with more than 1 in 3 dying …
Infant Sleep Position SIDS - NICHD
Infant Sleep Position andSIDS Questions and Answers for Health Care Providers U.S. DEPARTMENT OF HEALTH AND HUMAN SERVICES
Breastfeed Your Baby - NICHD
Breastfeed Your Baby to Reduce the Risk of SIDS Many moms and moms-to-be know that breastfeeding ofers many beneits for moms and babies.
Safe Sleep for Your Baby - NICHD
and unexpectedly. Some of these deaths result from unknown causes, such as Sudden Infant Death Syndrome (SIDS), while others
Sexually Transmitted Diseases (STDs) | NICHD - NICHD - Eunice …
Jan 31, 2017 · STDs, also known as sexually transmitted infections (STIs), are typically caused by bacteria or viruses and are passed from person to person during sexual contact with the penis, …
What causes sexually transmitted diseases (STDs) or sexually
Dec 23, 2015 · There are three major causes of STDs/STIs: Bacteria, including chlamydia, gonorrhea, and syphilis; Viruses, including HIV/AIDS, herpes simplex virus, human …
What are the symptoms of sexually transmitted diseases (STDs) or ...
Dec 22, 2015 · People with STDs/STIs may feel ill and notice some of the following signs and symptoms:1,2