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silent hill weapons: Silent Hill Bernard Perron, 2012-01-03 The second entry in the Landmark Video Games series |
silent hill weapons: Silent Hill Origins Brady Games, Howard Grossman, 2007-10-31 BradyGames’ Silent Hill Origins Official Strategy Guide includes the following: Comprehensive Walkthrough A guided tour to survive the terrors in both worlds of SIlent Hill. Features all puzzle solutions, multiple boss strategies, and monster-slaying tactics. Every Secret Revealed Obtain all three endings! Learn how to earn every accolade and unlcok each costume. Find out the secret to acquiring the special weapons. Detailed Maps All item and weapon locations are displayed on every map, plus all unique objects and blocked or open doors. Weapon and Item Details We provide the data you need to find every weapon and item, as well as tips on getting the most from your firearms or melee weapons. Platform: PlayStation Portable Genre: Action/Adventure This product is available for sale in North America only. |
silent hill weapons: Silent Hill 3 Dan Birlew, 2003-08-04 BradyGames' Silent Hill 3 Official Strategy Guide features comprehensive maps that mark key locations of items and supplies, including areas without in-game maps! Detailed walkthrough that includes puzzle solutions. Boss tactics guide players through every aspect of Heather's ordeal, in the normal world and the horrifying Reverse World. Game secrets, complete item and weapon coverage, enemy information and more! This product is available for sale in North America only. |
silent hill weapons: Silent Hill Bernard Perron, 2012-01-03 The second entry in the Landmark Video Games series |
silent hill weapons: Silent Hill Shaun Michael Jooste, 2017 The Vanilla Edition is the pure form of the story and only contains the original text and not the additional maps, images and alternative endings. Silent Hill has more than once canvas, painted by the taint of your sins. Consider this your personal hell. Trevor wakes up from another nightmare of Silent Hill just before getting a call that the police are after him following the apparent suicide of his wife, Caroline. He barely escapes with his lover Kathy and best friend Jay Nixon, the police force hot on their tail on the dark highway. During the pursuit, a mist covers the road and a strange man with a metallic object on his head causes them to crash on the outskirts of Silent Hill. When Trevor awakens, he finds himself alone at the scene of the accident with no knowledge of where the others are. His search for them not only reveals that the town is haunted with terrifying creatures, but is also tainted with clues of Caroline's presence. As his struggle through the misty town leads him closer to Kathy's whereabouts, Trevor learns the truth of Caroline's death. And with this knowledge, he discovers that everyone that had a part to play in her misery has been brought together to Silent Hill to account for their sins. In the midst of the pain and the blood stands Caroline's mysterious guardian with the metallic stained pyramid on his head ... and he is ready to exact justice for their betrayal ... **WARNING**This book is suitable for adults (18+) only. It contains horrifying & sexual content. Some scenes may be considered violent, grotesque or disturbing. Do not read if you are offended by such content or if you are under the age of 18. The acts that occur in this story are not meant to encourage similar acts in real life. ***DISCLAIMER***Permission has been obtained from the relevant official Konami distributors and agents to write this work of fiction based on the Silent Hill franchise. It is not an adaptation of any of the films or games, but an unique story set in the titular town. More information on these rights can be viewed at the author's blog at www.celenicearth.wordpress.com |
silent hill weapons: Use of Weapons Iain M. Banks, 2008-12-22 The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past. Ferociously intelligent, both witty and horrific, Use of Weapons is a masterpiece of science fiction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata |
silent hill weapons: Silent Hill P. D. Joyce, 1999-03-03 All endings revealed Maps of every area Killer tips and tactics Twisted puzzle solutions Weapons and item lists Complete walkthrough Complete enemy compendium |
silent hill weapons: Silent Hill 2 Piggyback Interactive Ltd Staff, 2001 |
silent hill weapons: Silent Hill 2 Dan Birlew, 2001 Covers Xbox.--Cover |
silent hill weapons: Bomb (Graphic Novel) Steve Sheinkin, 2023-01-24 A riveting graphic novel adaptation of the award-winning nonfiction book, Bomb—the fascinating and frightening true story of the creation behind the most destructive force that birthed the arms race and the Cold War. In December of 1938, a chemist in a German laboratory made a shocking discovery: When placed next to radioactive material, a Uranium atom split in two. That simple discovery launched a scientific race that spanned three continents. In Great Britain and the United States, Soviet spies worked their way into the scientific community; in Norway, a commando force slipped behind enemy lines to attack German heavy-water manufacturing; and deep in the desert, one brilliant group of scientists, led by father of the atomic bomb J. Robert Oppenheimer, was hidden away at a remote site at Los Alamos. This is the story of the plotting, the risk-taking, the deceit, and genius that created the world's most formidable weapon. This is the story of the atomic bomb. New York Times bestselling author Steve Sheinkin's award-winning nonfiction book is now available reimagined in the graphic novel format. Full color illustrations from Nick Bertozzi are detailed and enriched with the nonfiction expertise Nick brings to the story as a beloved artist, comic book writer, and commercial illustrator who has written a couple of his own historical graphic novels, including Shackleton and Lewis & Clark. Accessible, gripping, and educational, this new edition of Bomb is perfect for young readers and adults alike. Praise for Bomb (2012): “This superb and exciting work of nonfiction would be a fine tonic for any jaded adolescent who thinks history is 'boring.' It's also an excellent primer for adult readers who may have forgotten, or never learned, the remarkable story of how nuclear weaponry was first imagined, invented and deployed—and of how an international arms race began well before there was such a thing as an atomic bomb.” —The Wall Street Journal “This is edge-of-the seat material that will resonate with YAs who clamor for true spy stories, and it will undoubtedly engross a cross-market audience of adults who dozed through the World War II unit in high school.” —The Bulletin (starred review) Also by Steve Sheinkin: Fallout: Spies, Superbombs, and the Ultimate Cold War Showdown The Port Chicago 50: Disaster, Mutiny, and the Fight for Civil Rights Undefeated: Jim Thorpe and the Carlisle Indian School Football Team Most Dangerous: Daniel Ellsberg and the Secret History of the Vietnam War Born to Fly: The First Women's Air Race Across America The Notorious Benedict Arnold: A True Story of Adventure, Heroism & Treachery Which Way to the Wild West?: Everything Your Schoolbooks Didn't Tell You About Westward Expansion King George: What Was His Problem?: Everything Your Schoolbooks Didn't Tell You About the American Revolution Two Miserable Presidents: Everything Your Schoolbooks Didn't Tell You About the Civil War |
silent hill weapons: HWM , 2003-05 Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews. |
silent hill weapons: Silent Hill Downpour: Anne's Story Tom Waltz, 2015 Originally published as Silent hill Downpour: Anne's story issues #1-4--Indicia. |
silent hill weapons: Horror Video Games Bernard Perron, 2014-01-10 In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of survival themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. |
silent hill weapons: Weapons of the Civil War Cavalryman John Walter, 2020-09-17 During the American Civil War, the mounted soldiers fighting on both sides of the conflict carried a wide array of weapons, from sabers and lances to carbines, revolvers, and other firearms. Though some sections of the cavalry placed their trust in the sabre, the advent of viable breechloading carbines -- especially repeaters such as the Spencer -- was to transform warfare within little more than a decade of General Lee's final surrender at Appomattox. However, output struggled to keep up with unprecedented demands on manufacturing technology and distribution in areas where communication was difficult and in states whose primary aim was to equip their own men rather than contribute to the arming of Federal or Confederate regiments. In addition, the almost unparalleled losses of men and equipment ensured that almost any firearm, effectual or not, was pressed into service. Consequently, the sheer variety of weaponry carried reflected the mounted soldiers' various roles in different theatres of operation, but also the availability -- or otherwise -- of weapons, notably on the Confederate side. Fully illustrated, this study assesses the effectiveness of the many different weapons arming the Civil War cavalryman and analyses the strengths and weaknesses of the decisions made after 1865 concerning the armament of the US cavalry. |
silent hill weapons: Silent Hill Scott Ciencin, 2005 This blood-soaked volume collects IDW Publishing's three chilling one-shots based on Silent Hill, the smash-hit Konami videogame series. In Among the Damned, a young, guilt-ridden soldier meets a doomed soul that will either change his life or end it. In Paint It Black, a painter finds his dark muse in Silent Hill, until a group of cheerleaders arrive and the attacks begin. The Grinning Man tells the tale of the terrifying title character, who faces off against a State Trooper one day away from retirement. |
silent hill weapons: The World of Scary Video Games Bernard Perron, 2018-05-31 As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game. |
silent hill weapons: Nuclear Weapons and Coercive Diplomacy Todd S. Sechser, Matthew Fuhrmann, 2017-01-16 Are nuclear weapons useful for coercive diplomacy? Since 1945, most strategic thinking about nuclear weapons has focused on deterrence - using nuclear threats to prevent attacks against the nation's territory and interests. But an often overlooked question is whether nuclear threats can also coerce adversaries to relinquish possessions or change their behavior. Can nuclear weapons be used to blackmail other countries? The prevailing wisdom is that nuclear weapons are useful for coercion, but this book shows that this view is badly misguided. Nuclear weapons are useful mainly for deterrence and self-defense, not for coercion. The authors evaluate the role of nuclear weapons in several foreign policy contexts and present a trove of new quantitative and historical evidence that nuclear weapons do not help countries achieve better results in coercive diplomacy. The evidence is clear: the benefits of possessing nuclear weapons are almost exclusively defensive, not offensive. |
silent hill weapons: Guns, Democracy, and the Insurrectionist Idea Joshua Horwitz, Casey Anderson, 2009-04-29 Guns, Democracy, and the Insurrectionist Idea recasts the gun debate by showing its importance to the future of democracy and the modern regulatory state. Until now, gun rights advocates had effectively co-opted the language of liberty and democracy and made it their own. This book is an important first step in demonstrating how reasonable gun control is essential to the survival of democracy and ordered liberty. ---Saul Cornell, Ohio State University When gun enthusiasts talk about constitutional liberties guaranteed by the Second Amendment, they are referring to freedom in a general sense, but they also have something more specific in mind---freedom from government oppression. They argue that the only way to keep federal authority in check is to arm individual citizens who can, if necessary, defend themselves from an aggressive government. In the past decade, this view of the proper relationship between government and individual rights and the insistence on a role for private violence in a democracy has been co-opted by the conservative movement. As a result, it has spread beyond extreme militia groups to influence state and national policy. In Guns, Democracy, and the Insurrectionist Idea, Joshua Horwitz and Casey Anderson set the record straight. They challenge the proposition that more guns equal more freedom and expose Insurrectionism as a true threat to freedom in the United States today. Joshua Horwitz received a law degree from George Washington University and is currently a visiting scholar at the Johns Hopkins Bloomberg School of Public Health. Casey Anderson holds a law degree from Georgetown University and is currently a lawyer in private practice in Washington, D.C. |
silent hill weapons: The M60 Machine Gun Kevin Dockery, 2012-11-20 The US M60 General Purpose Machine Gun, known as “the Pig,” was developed in the years after World War II from two revolutionary German designs. Adopted in 1957, the M60 came into its own in the jungles, hamlets, and city streets of Southeast Asia during the Vietnam War. “Humping the Pig” became common in US military squads, with at least one soldier equipped with an M60 and every squad member carrying ammunition for it. The M60 design transformed infantry tactics as squads took advantage of the immediate volume of fire offered by the design. Although it has now been replaced by the M240 series of weapons in US infantry and mechanized units, the M60 is still in common use with the US armed forces. Meanwhile, its iconic status has been assured by its frequent appearance in many popular films and television shows, from Full Metal Jacket to The A Team. Featuring specially commissioned full-color artwork, this is the full story of the M60, the innovative squad base-of-fire weapon that has equipped the US military from the jungles of Vietnam to the deserts of Iraq. |
silent hill weapons: The Silent Patient Alex Michaelides, 2019-02-05 **THE INSTANT #1 NEW YORK TIMES BESTSELLER** An unforgettable—and Hollywood-bound—new thriller... A mix of Hitchcockian suspense, Agatha Christie plotting, and Greek tragedy. —Entertainment Weekly The Silent Patient is a shocking psychological thriller of a woman’s act of violence against her husband—and of the therapist obsessed with uncovering her motive. Alicia Berenson’s life is seemingly perfect. A famous painter married to an in-demand fashion photographer, she lives in a grand house with big windows overlooking a park in one of London’s most desirable areas. One evening her husband Gabriel returns home late from a fashion shoot, and Alicia shoots him five times in the face, and then never speaks another word. Alicia’s refusal to talk, or give any kind of explanation, turns a domestic tragedy into something far grander, a mystery that captures the public imagination and casts Alicia into notoriety. The price of her art skyrockets, and she, the silent patient, is hidden away from the tabloids and spotlight at the Grove, a secure forensic unit in North London. Theo Faber is a criminal psychotherapist who has waited a long time for the opportunity to work with Alicia. His determination to get her to talk and unravel the mystery of why she shot her husband takes him down a twisting path into his own motivations—a search for the truth that threatens to consume him.... |
silent hill weapons: Silent Hill Strategy Guide Cyber Press, 1999-07-01 |
silent hill weapons: Mental Illness in Popular Culture Sharon Packer MD, 2017-05-24 Being crazy is generally a negative characterization today, yet many celebrated artists, leaders, and successful individuals have achieved greatness despite suffering from mental illness. This book explores the many different representations of mental illness that exist—and sometimes persist—in both traditional and new media across eras. Mental health professionals and advocates typically point a finger at pop culture for sensationalizing and stigmatizing mental illness, perpetuating stereotypes, and capitalizing on the increased anxiety that invariably follows mass shootings at schools, military bases, or workplaces; on public transportation; or at large public gatherings. While drugs or street gangs were once most often blamed for public violence, the upswing of psychotic perpetrators casts a harsher light on mental illness and commands media's attention. What aspects of popular culture could play a role in mental health across the nation? How accurate and influential are the various media representations of mental illness? Or are there unsung positive portrayals of mental illness? This standout work on the intersections of pop culture and mental illness brings informed perspectives and necessary context to the myriad topics within these important, timely, and controversial issues. Divided into five sections, the book covers movies; television; popular literature, encompassing novels, poetry, and memoirs; the visual arts, such as fine art, video games, comics, and graphic novels; and popular music, addressing lyrics and musicians' lives. Some of the essays reference multiple media, such as a filmic adaptation of a memoir or a video game adaptation of a story or characters that were originally in comics. With roughly 20 percent of U.S. citizens taking psychotropic prescriptions or carrying a psychiatric diagnosis, this timely topic is relevant to far more individuals than many people would admit. |
silent hill weapons: Storytelling in Video Games Amy M. Green, 2017-12-21 Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused visual novel genre is discussed as a form of interactive fiction. |
silent hill weapons: Secret Weapons Cheryl Hersha, Lynn Hersha, Dale W. Griffis, Ted Schwarz, 2001 Drawing on extensive interviews and previously secret CIA files, two sisters describe how they began their top-secret careers as espionage agents at the age of seven, the government programs that created them, and their work in a covert world of government intrigue. |
silent hill weapons: The Building World , 1878 |
silent hill weapons: Glock Paul M. Barrett, 2012-01-10 Based on fifteen years of research, Glock is the riveting story of the weapon that has become known as American’s gun. Today the Glock pistol has been embraced by two-thirds of all U.S. police departments, glamorized in countless Hollywood movies, and featured as a ubiquitous presence on prime-time TV. It has been rhapsodized by hip-hop artists, and coveted by cops and crooks alike. Created in 1982 by Gaston Glock, an obscure Austrian curtain-rod manufacturer, and swiftly adopted by the Austrian army, the Glock pistol, with its lightweight plastic frame and large-capacity spring-action magazine, arrived in America at a fortuitous time. Law enforcement agencies had concluded that their agents and officers, armed with standard six-round revolvers, were getting outgunned by drug dealers with semi-automatic pistols. They needed a new gun. When Karl Water, a firearm salesman based in the U.S. first saw a Glock in 1984, his reaction was, “Jeez, that’s ugly.” But the advantages of the pistol soon became apparent. The standard semi-automatic Glock could fire as many as 17 bullets from its magazine without reloading (one equipped with an extended thirty-three cartridge magazine was used in Tucson to shoot Gabrielle Giffords and 19 others). It was built with only 36 parts that were interchangeable with those of other models. You could drop it underwater, toss it from a helicopter, or leave it out in the snow, and it would still fire. It was reliable, accurate, lightweight, and cheaper to produce than Smith and Wesson’s revolver. Made in part of hardened plastic, it was even rumored (incorrectly) to be invisible to airport security screening. Filled with corporate intrigue, political maneuvering, Hollywood glitz, bloody shoot-outs—and an attempt on Gaston Glock’s life by a former lieutenant—Glock is at once the inside account of how Glock the company went about marketing its pistol to police agencies and later the public, as well as a compelling chronicle of the evolution of gun culture in America. |
silent hill weapons: A Game of Thrones George R. R. Martin, 2003-01-01 NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Here is the first book in the landmark series that has redefined imaginative fiction and become a modern masterpiece. A GAME OF THRONES In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. A GAME OF THRONES • A CLASH OF KINGS • A STORM OF SWORDS • A FEAST FOR CROWS • A DANCE WITH DRAGONS |
silent hill weapons: Our Word is Our Weapon Subcomandante Marcos, 2011-01-04 In this landmark book, Seven Stories Press presents a powerful collection of literary, philosophical, and political writings of the masked Zapatista spokesperson, Subcomandante Insurgente Marcos. Introduced by Nobel Prize winner José Saramago, and illustrated with beautiful black and white photographs, Our Word Is Our Weapon crystallizes the passion of a rebel, the poetry of a movement, and the literary genius of indigenous Mexico. Marcos first captured world attention on January 1, 1994, when he and an indigenous guerrilla group calling themselves Zapatistas revolted against the Mexican government and seized key towns in Mexico's southernmost state of Chiapas. In the six years that have passed since their uprising, Marcos has altered the course of Mexican politics and emerged an international symbol of grassroots movement-building, rebellion, and democracy. The prolific stream of poetic political writings, tales, and traditional myths that Marcos has penned since January 1, 1994 fill more than four volumes. Our Word Is Our Weapon presents the best of these writings, many of which have never been published before in English. Throughout this remarkable book we hear the uncompromising voice of indigenous communities living in resistance, expressing through manifestos and myths the universal human urge for dignity, democracy, and liberation. It is the voice of a people refusing to be forgotten the voice of Mexico in transition, the voice of a people struggling for democracy by using their word as their only weapon. |
silent hill weapons: Silent Hill: Dying Inside Scott Ciencin, 2017 |
silent hill weapons: Joystick Soldiers Nina B. Huntemann, Matthew Thomas Payne, 2009-09-10 Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the military-entertainment complex; present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming. |
silent hill weapons: The Popol Vuh Lewis Spence, 1908 |
silent hill weapons: Harrow the Ninth Tamsyn Muir, 2020-08-04 Harrow the Ninth, an Amazon pick for Best SFF of 2020 and the New York Times and USA Today bestselling sequel to Gideon the Ninth, turns a galaxy inside out as one necromancer struggles to survive the wreckage of herself aboard the Emperor's haunted space station. The Locked Tomb is a 2023 Hugo Award Finalist for Best Series! “Lesbian necromancers explore a haunted gothic palace in space! Decadent nobles vie to serve the deathless emperor! Skeletons!” —Charles Stross on Gideon the Ninth “Unlike anything I've ever read.” —V.E. Schwab on Gideon the Ninth “Deft, tense and atmospheric, compellingly immersive and wildly original.” —The New York Times on Gideon the Ninth She answered the Emperor's call. She arrived with her arts, her wits, and her only friend. In victory, her world has turned to ash. After rocking the cosmos with her deathly debut, Tamsyn Muir continues the story of the penumbral Ninth House in Harrow the Ninth, a mind-twisting puzzle box of mystery, murder, magic, and mayhem. Nothing is as it seems in the halls of the Emperor, and the fate of the galaxy rests on one woman's shoulders. Harrowhark Nonagesimus, last necromancer of the Ninth House, has been drafted by her Emperor to fight an unwinnable war. Side-by-side with a detested rival, Harrow must perfect her skills and become an angel of undeath — but her health is failing, her sword makes her nauseous, and even her mind is threatening to betray her. Sealed in the gothic gloom of the Emperor's Mithraeum with three unfriendly teachers, hunted by the mad ghost of a murdered planet, Harrow must confront two unwelcome questions: is somebody trying to kill her? And if they succeeded, would the universe be better off? THE LOCKED TOMB SERIES BOOK 1: Gideon the Ninth BOOK 2: Harrow the Ninth BOOK 3: Nona the Ninth BOOK 4: Alecto the Ninth At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
silent hill weapons: The Mist Stephen King, 2007-10-02 In the wake of a summer storm, terror descends... #1 New York Times bestselling author Stephen King suspends a small town in a haze of terror—as humanity makes its last stand against unholy destruction… |
silent hill weapons: Let Me Play Radford Castro, 2004 Do you ever skip dinner to finish that impossible level? Have you ever tossed your keyboard out the window after losing a game, or swung your controller around because you lost that power up? Would you like to learn a little bit about the underground world of emulation? If you answered yes to any of the above, this book was meant for you. With an insider's look at how people interact with the games and with each other, Radford Castro's tales of gaming are almost as fun as playing the games themselves. |
silent hill weapons: Unwinnable Weekly Issue 16 Stu Horvath, Owen Smith, Steve Haske, Since 2010, Unwinnable has been a showcase for weird, experimental, poignant, funny and iconoclastic stories. We're devoted to examining the intersection of the culture we love and the lives we lead. Unwinnable wants to bring you the best in pop-culture criticism, creative non-fiction, and the occasional serialized fiction once a week in a beautiful digital magazine. Unwinnable is life with culture. In this issue, Nathaniel Wattenmaker grows up (a little bit) and kicks his competitive gaming habit and Brian Bannen discovers how Joel Schumacher’s abysmal Batman movies actually saved the franchise. Andrew Smith teaches his class about videogame literacy, with surprising results. Finally, in our cover story, Jeremy Signor investigates the parallels between his anxiety and certain games like Silent Hill and Lone Survivor. That last one features photography from Stu Horvath and longtime Unwinnable contributor Brian Taylor. Hope you dig it. No matter what your taste, Unwinnable Weekly has you covered, so make sure to check out our selection of back issues today! |
silent hill weapons: Silent Hill 2 Dan Birlew, 2001 BradyGames Silent Hill 2 Official Strategy Guide features a detailed walkthrough to guide players from start to finish. Comprehensive maps along with in-depth coverage of the cast of characters, eerie environments, and weapons are provided. Strategies and tactics for defeating enemies, plus game secrets and bonuses are revealed! |
silent hill weapons: Game Design Deep Dive: Horror Joshua Bycer, 2021-10-08 The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series. |
silent hill weapons: The Way of Kings Brandon Sanderson, 2014-03-04 A new epic fantasy series from the New York Times bestselling author chosen to complete Robert Jordan's The Wheel of Time® Series |
silent hill weapons: With the Guns West and East "Arnewood"., 1923 |
Silent heart attack: What are the risks? - Mayo Clinic
Apr 16, 2024 · A silent heart attack is a heart attack that has few, if any, symptoms or has symptoms not recognized as a heart attack. A silent heart attack might not cause chest pain or …
Celiac disease - Symptoms and causes - Mayo Clinic
Celiac disease is an illness caused by an immune reaction to eating gluten. Gluten is a protein found in foods containing wheat, barley or rye.
Absence seizure - Symptoms and causes - Mayo Clinic
Jan 21, 2025 · Symptoms. A simple absence seizure causes a vacant stare, which may be mistaken for a brief lapse in attention. The seizure lasts about 10 seconds, though it may last as long as 30 …
Seizures - Symptoms and causes - Mayo Clinic
Nov 1, 2024 · Causes. Seizures are caused by changes in the way nerve cells in the brain communicate. Nerve cells in the brain create, send and receive electrical impulses.
Barrett's esophagus - Symptoms and causes - Mayo Clinic
Feb 8, 2023 · While many people with Barrett's esophagus have long-standing GERD, many have no reflux symptoms, a condition often called "silent reflux." Whether this acid reflux is accompanied …
Asthma - Symptoms and causes - Mayo Clinic
Mar 8, 2025 · Asthma is a condition in which your airways narrow and swell and may produce extra mucus. This can make breathing difficult and trigger coughing, a whistling sound (wheezing) …
Myocardial ischemia - Diagnosis & treatment - Mayo Clinic
May 5, 2021 · Medications. Medications to treat myocardial ischemia include: Aspirin. A daily aspirin or other blood thinner can reduce your risk of blood clots, which might help prevent blockage of …
Pneumonia - Symptoms and causes - Mayo Clinic
Jun 13, 2020 · Pneumonia is an infection that inflames the air sacs in one or both lungs. The air sacs may fill with fluid or pus (purulent material), causing cough with phlegm or pus, fever, chills, and …
Myocardial ischemia - Symptoms & causes - Mayo Clinic
May 5, 2021 · Some people who have myocardial ischemia don't have any signs or symptoms (silent ischemia). When they do occur, the most common is chest pressure or pain, typically on the left …
Tinnitus - Symptoms and causes - Mayo Clinic
Nov 30, 2022 · Tinnitus. Tinnitus can be caused by a number of things, including broken or damaged hair cells in the part of the ear that receives sound (cochlea); changes in how blood …
Silent heart attack: What are the risks? - Mayo Clinic
Apr 16, 2024 · A silent heart attack is a heart attack that has few, if any, symptoms or has symptoms not recognized as a heart attack. A silent heart attack might not cause chest pain or …
Celiac disease - Symptoms and causes - Mayo Clinic
Celiac disease is an illness caused by an immune reaction to eating gluten. Gluten is a protein found in foods containing wheat, barley or rye.
Absence seizure - Symptoms and causes - Mayo Clinic
Jan 21, 2025 · Symptoms. A simple absence seizure causes a vacant stare, which may be mistaken for a brief lapse in attention. The seizure lasts about 10 seconds, though it may last …
Seizures - Symptoms and causes - Mayo Clinic
Nov 1, 2024 · Causes. Seizures are caused by changes in the way nerve cells in the brain communicate. Nerve cells in the brain create, send and receive electrical impulses.
Barrett's esophagus - Symptoms and causes - Mayo Clinic
Feb 8, 2023 · While many people with Barrett's esophagus have long-standing GERD, many have no reflux symptoms, a condition often called "silent reflux." Whether this acid reflux is …
Asthma - Symptoms and causes - Mayo Clinic
Mar 8, 2025 · Asthma is a condition in which your airways narrow and swell and may produce extra mucus. This can make breathing difficult and trigger coughing, a whistling sound …
Myocardial ischemia - Diagnosis & treatment - Mayo Clinic
May 5, 2021 · Medications. Medications to treat myocardial ischemia include: Aspirin. A daily aspirin or other blood thinner can reduce your risk of blood clots, which might help prevent …
Pneumonia - Symptoms and causes - Mayo Clinic
Jun 13, 2020 · Pneumonia is an infection that inflames the air sacs in one or both lungs. The air sacs may fill with fluid or pus (purulent material), causing cough with phlegm or pus, fever, …
Myocardial ischemia - Symptoms & causes - Mayo Clinic
May 5, 2021 · Some people who have myocardial ischemia don't have any signs or symptoms (silent ischemia). When they do occur, the most common is chest pressure or pain, typically on …
Tinnitus - Symptoms and causes - Mayo Clinic
Nov 30, 2022 · Tinnitus. Tinnitus can be caused by a number of things, including broken or damaged hair cells in the part of the ear that receives sound (cochlea); changes in how blood …