Ravenloft 5e

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  ravenloft 5e: Ravenloft Andrew Cermak, James Mangrum, John W. Mangrum, Stuart Turner, Andrew Wyatt, 2001-10 A night of eternal terror. A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
  ravenloft 5e: Master of Ravenloft Jean Blashfield, 1986-02-01 The reader's decisions will determine whether Jeren Sureblade, a paladin, can enter Castle Ravenloft and defeat Count Strahd von Zarovich, the Prince of Vampires.
  ravenloft 5e: Van Richten's Arsenal Chris Howard, 2002-05 The Fires of Righteousness Creatures of the night, be warned. From the lost notebooks of Rudolph Van Richten comes a new entry in the library of the greatest vampire-hunter to ever walk the Realm of Dread. Included herein are tools and techniques that allow the heroes of Ravenloft to take the fight to the next level. From potent spells to arcane artifacts, the secrets within represent some of Ravenloft's greatest hopes against the legions of darkness. The Flames of Heroism First in a series of Van Richten's Arsenal handbooks, this book introduces a variety of new weapons against the fiends that populate Ravenloft. Included are rules for alchemy, new spells, magical items, new equipment and even a few prestige classes (such as the alchemist and crusading knight) fully prepared to bring down the forces of evil.
  ravenloft 5e: Demonomicon Mike Mearls, Brian R. James, Steve Townshend, 2010-07-20 Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.
  ravenloft 5e: Fizban's Treasury of Dragons (Dungeon & Dragons Book) Dungeons & Dragons, 2021-10-26 Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction
  ravenloft 5e: Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book) Dungeons & Dragons, 2021-12-07 Rollicking campus adventures for the world’s greatest roleplaying game. The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance. Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10 Adds a new playable race—an owlin, one of the owlfolk who study at the university Includes a bestiary of over forty magical creatures and NPCs Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus Includes a beautifully illustrated double-sided poster map that shows Strixhaven’s campus on one side and important locations on the other Attend an elite mage university, choose your college, and adventure your way to graduation Adds new player character options including feats and new backgrounds for first-year students at Strixhaven
  ravenloft 5e: Stars and Bones Gareth L. Powell, 2022-03-01 Fast-paced action, fun banter, and unforgettable characters (even a talking cat!) are at the center of this epic space opera that “packs a serious emotional wallop” (Booklist). What if instead of saving humanity, aliens decided to save the Earth? Seventy-five years from today, the human race has been cast from a dying Earth to wander the stars in a vast fleet of arks—each shaped by its inhabitants into a diverse and fascinating new environment, with its own rules and eccentricities. When her sister disappears while responding to a mysterious alien distress call, Eryn insists on being part of the crew sent to look for her. What she discovers on Candidate-623 is both terrifying and deadly. When the threat follows her back to the fleet and people start dying, she is tasked with seeking out a legendary recluse who may just hold the key to humanity’s survival. Stars and Bones is another unforgettable science fiction adventure from two-time BSFA Award winner Gareth L. Powell.
  ravenloft 5e: Ed Greenwood Presents Elminster's Forgotten Realms Wizards RPG Team, 2012 Offers a comprehensive description of the Forgotten Realms, one of the most well known Dungeons & Dragons campaign settings.
  ravenloft 5e: DUNGEONS & DRAGONS , 2020
  ravenloft 5e: Empire of the Ghouls for 5th Edition Richard Green, Wolfgang Baur, Christopher Lockey, Jeff Lee, Kelly Pawlik, Mike Welham, 2020-06-09 Dark Motives and Darker Alliances Citizens of Zobeck are going missing. Catacombs beneath the urban abodes may have answers, but what lurks in them may not enjoy company... Rumors swirl of an unholy marriage between blood thirsty factions. As haunting dreams and prophetic utterances swell, the danger becomes clear. Such a union would be catastrophic... Who will uncover and stop these foul and ghoulish workings? Will your adventurers have the fortitude and ambition--or the greed and cunning--it takes to put a stop to them? Empire of the Ghouls is a complete adventure for characters level 1-13 for the 5th edition of the world's first RPG. You'll also find a gazetteer detailing the Ghoul Imperium in the depths of the Underworld--complete with map! --and appendices filled with new cults, creatures, magic items, and NPCs. Sharpen your blade and conjure magical light, and root out the foulness below the earth!
  ravenloft 5e: Ravenloft Players Handbook Jackie Cassada, Andrew Cermak, John W Mangrum, Nicky Rea, Andrew Wyatt, 2003 Requires the use of the Dungeon & Dragons player's handbook, revised third edition--P. [4] of cover.
  ravenloft 5e: Harlem Unbound Chris Spivey, 2020-04-08 Sourcebook and scenarios for 7th edition Call of Cthulhu
  ravenloft 5e: Tales From the Yawning Portal Dungeons & Dragons, 2017-04-04 Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy. DREAD TALES TOLD IN THE DEAD OF NIGHT When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world's greatest roleplaying game. Tales from the Yawning Portal Includes the Following Adventures: Against the Giants Dead in Thay Forge of Fury Hidden Shrine of Tamoachan Sunless Citadel Tomb of Horrors White Plume Mountain
  ravenloft 5e: Shadows of the Last War Keith Baker, 2004 This full-length adventure for the newest D&D( campaign setting is designed to showcase many of the most unique traits of the Eberron realm.
  ravenloft 5e: Theology, Religion, and Dungeons & Dragons Scott Donahue-Martens, Brandon Simonson, 2024-12-15 On its 50th anniversary, the tabletop role-playing game Dungeons & Dragons (D&D) has found renewed popularity and a generally positive representation in popular culture. Reflecting on these fifty years of development and history, and looking forward to D&D’s bright future, Theology, Religion, and Dungeons & Dragons: Explorations of the Sacred through Fantasy Worlds</i> explores the intersection of D&D with the academic disciplines of Theology and Religious Studies. From Tolkien’s notion of sub-creation to pedagogical ponderings on hell, readers will uncover deeply theological and religious aspects of Dungeons & Dragons in this volume. Unlike some during the so-called Satanic Panic, the authors of this volume embrace D&D as spiritually and theologically formative. Discussions on alignment and campaign settings like Dark Sun and Ravenloft foreground notions of interrelating and wellbeing, and reflections on communal conceptions of canon and spiritual formation chart paths forward by understanding historical realities. This volume responds to growing interest in the academic study of tabletop role-playing games in general and D&D in specific, and it addresses pressing issues in the academic disciplines of Theology and Religious Studies.
  ravenloft 5e: Monsters, Aliens, and Holes in the Ground, Deluxe Edition Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
  ravenloft 5e: Outlanders: A 5e and beyond compatible supplement Malcolm Hrris, 2024-09-11 OUTLANDERs: Where Modern Meets Medieval ! Ever wondered what would happen if your smartphone-wielding, latte-sipping self suddenly found yourself in a world of swords and sorcery? Welcome to OUTLANDER, the groundbreaking D&D compatible supplement that catapults modern characters into fantastic realms! Dive into a world where science meets magic, and your Netflix knowledge might just save a kingdom. OUTLANDER offers: A unique Outlander class, perfect for characters transitioning from modern life to fantasy hero Innovative background systems blending modern professions with fantasy skills Guidelines for DMs on crafting compelling fish-out-of-water narratives and evolving campaign worlds Rules for introducing modern knowledge and technology into traditional fantasy settings Exciting plot hooks and campaign ideas that span from hilarious culture clashes to world-altering discoveries Whether you're a player eager to bring your real-world expertise into a fantasy adventure, or a DM looking to shake up your campaign with a dash of modern mayhem, OUTLANDER opens up a multiverse of possibilities. Get ready to trade your car keys for a spell component pouch, and embark on a journey where your biggest challenge isn't slaying dragons – it's explaining memes to a confused wizard.
  ravenloft 5e: Dread Trident Curtis D. Carbonell, 2019-11-27 Dread Trident focuses on tabletop role-playing games as vital mechanisms in the increasing creation of ‘realized worlds’ in modern culture. We often think of these as emerging from novel reading, film viewing, or video game playing; rarely do we consider the worlds of analog games, such as Dungeons and Dragons.
  ravenloft 5e: Monsters, Aliens, and Holes in the Ground Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
  ravenloft 5e: Dungeons & Dragons Art & Arcana Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer, Official Dungeons & Dragons Licensed, 2018-10-23 An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity—now in a 50th Anniversary Edition with bonus content. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official Dungeons & Dragons illustrated history provides an unprecedented look at the visual evolution of the brand and its continued influence on the worlds of pop culture and fantasy. You’ll find more than seven hundred pieces of artwork within from • each edition of the core role-playing books, supplements, and adventures • the Forgotten Realms and Dragonlance novels • decades of Dragon and Dungeon magazines • classic advertisements and merchandise • plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with Dungeons & Dragons The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. The 50th Anniversary Edition also includes six fold-out sections featuring essential artwork from the most iconic—and deadliest—dungeons in D&D history. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game’s millions of fans around the world.
  ravenloft 5e: The Role-Playing Society Andrew Byers, Francesco Crocco, 2016-03-01 Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for serious RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
  ravenloft 5e: Analog Game Studies: Volume III Evan Torner, Aaron Trammell, Emma Leigh Waldron, 2019-02-05 Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
  ravenloft 5e: Lanzando los dados: aproximaciones académicas a los juegos de rol Mauricio Rangel Jiménez, 2021-04-14 Doctor en comunicación por la Universidad Iberoamericana con una tesis doctoral sobre narrativa experiencial en Calabozos y Dragones, coordinador de la Red de investigadores sobre juegos de rol y el Coloquio de estudios sobre juegos de rol, además de ser jugador de rol desde 1993. Actualmente es profesor e investigador sobre juego y narrativa.
  ravenloft 5e: Entering the Multiverse Paul Booth, 2024-11-25 The multiverse has portaled into the mainstream. Entering the Multiverse unpacks the surprising growth of the multiverse in media and popular culture today, and explores how the concept of alternate realities and parallel worlds has acted as a metaphor for centuries. Edited by leading media and popular culture scholar Paul Booth, this collection explores the many different manifestations of the multiverse across different genres, media, fan-created works, and cultural theory. Each chapter delves into different aspects of the multiverse, including its use as a metaphor, as a scientific reality, and as a media-industry strategy. Addressing the multiplicity of multiversal meanings through multiple perspectives and always with an eye toward engagement with contemporary cultural issues, the chapters also examine various distinctions and contradictions, in order to provide a strong basis for further thinking, writing, and research on the concept of the multiverse. Chapters in this collection tell the story of the multiverse in multiple realities: creative nonfiction, academic essay, screenplay, art, poetry, video, and audio essay. A compelling read for students, researchers, and scholars of media and cultural studies, film and media culture, popular culture, comics studies, game studies, literary studies, and beyond.
  ravenloft 5e: Computer Gaming World , 1997
  ravenloft 5e: Ravenloft Campaign Setting TSR Inc. Staff, 1994-05-01
  ravenloft 5e: Ravenloft Van Richtens Gde Mis RAVENLOFT, 2005-07-01
  ravenloft 5e: Les Livres disponibles , 2002 La liste exhaustive des ouvrages disponibles publiés en langue française dans le monde. La liste des éditeurs et la liste des collections de langue française.
  ravenloft 5e: Ravenloft Masque Of The Jade H RAVENLOFT, 2005-11-01
  ravenloft 5e: I-6 Ravenloft/House/Strahd Re- , 1999-01-21
  ravenloft 5e: The Blight Player's Handbook 5E Richard Pett, Greg A. Vaughan, 2017-09
  ravenloft 5e: The Blight GM Guide 5E Richard Pett, 2016-06-01
  ravenloft 5e: 5e Mythic Classes Christopher Brazelton, 2017-08-27 Command the fury of storms, summon your own sentient weapon, learn the secrets of shapeshifting, or forge a wondrous suit of mechanical armor! For the first time, 5e Mythic Classes has the tools players and Game Masters need to create characters who can master all of these abilities (and more!), with five all-new mythic character classes. Each mythic class features a complete character advancement path that includes new abilities at every level, from 1st to 20th level.
  ravenloft 5e: Fifth Edition Classes Brian Berg, James Olchak, 2017-01-01 Fate is for those too weak to determine their own destiny. - Exerpts from the memoir of Talitha Shadowtongue, Tiefling Doom Herald Damned fate... cruelest destiny... bad luck... these are philosophical concepts that many know, but few are able to truly explain or prove. If destiny is pre-determined, inevitable and unchangeable, is there any hope for we mortals to set our own paths? What of those that seem to be damned by fate, always at the mercy of a higher power? Is there any hope for us at all? It is rumored that some mortals can choose their own fate by selecting the correct paths as they walk through life. Others think that all of life's events are predestined. There are rumors of those who understand fate's cruel whims and can free themselves and no longer be slaves to that harsh mistress. I can tell you those rumors are true... I have lived through perils that would kill even the most steeled warriors. I have slain many a fool that thought to prey upon me. I have danced with fate itself, and taken the lead. What was once my misery is now my salvation, and your damnation. I am an accursed, a doomgiver -- I am a Malefactor. CLASS DESCRIPTION Some children begin life cruelly afflicted. Soon after birth, they and their families are beset by random misfortune, injury, and loss. Frequently they are abandoned by their communities for being born under an inauspicious sign, or sacrificed to allay curses seemingly brought down by dark Gods. In reality, the birth of these unfortunates was attended by intangible chaos-spirits known as Yla (EE-la). While the Yla are not inherently evil, they are prone to destruction, and ignorant of the pain and misfortune that they cause those whom they bond with. Sages do not know what causes the Yla to seek out an individual, but as of yet, no known spell or prayer can separate them from their chosen. Many afflicted by these spirits live lives of sorrowful destitution, sometimes taking their own lives in misery. A choice few however, realize that while their affliction cannot be suppressed, it can be commanded. Whether through study or epiphany, these few learn to channel and command the devious spirits that surround them, turning their hardship into a powerful weapon. These few are known collectively as the Malefactori. In order to preserve their own lives, they willingly bring misfortune and woe to those around them. They are dangerous to their allies and even more so to their adversaries. A Malefactor that has mastered the ability to transfer his own ill fate to others is truly a dangerous opponent... This sourcebook comes complete with a killer new class and abilities, archetypes, feats, favored class options and the complete stats for the iconic succubus spawned tiefling on the cover -- Talitha Shadowtongue. Compatible with the Pathfinder and Dungeons & Dragons (D&D) Fifth Edition (5E).
  ravenloft 5e: QoD 4: War of Shadows 5e Print Tom Knauss, 2017-12
  ravenloft 5e: Heroes of Skyfall Derek Harris, 2017-06 A Player's Option Supplement of 5th Edition
  ravenloft 5e: Tower of Dead Thieves 5E DPOD Pete Spahn, 2022-02-15
  ravenloft 5e: Dark Tower Jennell Jaquays, Chris Doyle, 1980
  ravenloft 5e: The Song of the Sun Queens Shane Ivey, 2019-07-22
  ravenloft 5e: Gunhand: A 5e and Beyond compatible class Malcolm Harris, 2024-09-30 In the sprawling empire of Albion, where aether-powered marvels clash with frontier grit, a new breed of hero emerges - the Gun Hand. Master the art of the six-shooter and carve your legend across dusty streets and steam-filled skies. The Gun Hand brings the thrill of the Wild West to your 5E game, infused with the magic and technology of Albion's aetherpunk world. Inside you'll find: A complete new class with 3 specializations: Pistolero, Buck Shot, and Rifleman Expanded firearm and ammunition rules 15 new feats to customize your gunslinger 12 frontier backgrounds to shape your character's past Guidelines for duels, trick shots, and weapon customization Story hooks to kickstart your Gun Hand's adventures Whether you're a steely-eyed lawman, a notorious outlaw, or a wandering adventurer, The Gun Hand gives you the tools to leave your mark on Albion's ever-expanding frontier. Strap on your holster, load your revolver, and prepare for action! And here's a suggested sales page blurb: The Gun Hand: Blazing New Trails in Albion Bring the excitement of the frontier to your Albion campaign! The Gun Hand supplement introduces a brand new class that combines classic Western gunslinging with the aetherpunk flair of Albion. Perfect for players who want to: Wield six-shooters, rifles, and shotguns with deadly precision Master trick shots and high-noon duels Explore Albion's untamed wilderness and burgeoning frontier towns Blend magic and technology in true Albionian style Designed to integrate seamlessly with existing Albion content, The Gun Hand opens up new storytelling possibilities and thrilling combat options. Whether you're starting a new campaign or adding a gunslinger to your current party, this supplement provides everything you need to bring the spirit of the Old West to Albion's steam-powered world. Saddle up, partner - adventure awaits!
Mistipedia - Fraternity of Shadows
Dec 2, 2020 · Welcome to Mistipedia, a Ravenloft Wiki, brought to you by the Fraternity of Shadows! The goal of Mistipedia is to be a repository of all knowledge regarding the Ravenloft …

Ravenloft: Fraternity of Shadows: Home of Ravenloft on the Net
Ravenloft: Prisoners of the Mists is now interred in our Mausoleum, to scratch that exact itch. Enjoy! Jan 10th: Hey Savage Worlds fans, Stephen "Stormwell" Hughes has shared with us his …

Ravenloft: FAQ - Fraternity of Shadows
Ravenloft Third Edition provides a list of thirteen major deities in the demiplane, including the Church of Ezra and the Cult of the Morninglord. Additional religions have been mentioned in …

Van Richten's Guide to Ravenloft - Mistipedia - Fraternity of …
Nov 1, 2024 · The book provides the rules and information regarding the Ravenloft Campaign Setting updated to the 5th Edition. Product Information. Authors: F. Wesley Schneider; Edited …

Ravenloft: Gazeteer 5 - Fraternity of Shadows
Two of the domains of clerics of the Spider Queen are from that book and many powers of the Lord are likewise from there. This is frustrating for those without said optional book, especially …

Ravenloft: Net Books - Fraternity of Shadows
A Ravenloft Community Netbook : Undead Sea Scrolls 2002 Our 2002 special. Web Enhancement: Additions to the Gazetteer. Undead Sea Scrolls 2003 The latest edition of the …

Ravenloft - 2nd Edition Product List - Mistipedia - Fraternity of …
May 18, 2021 · Living City Ravenloft Crossover. Vondryx, Lord of the Abyss, Relaru Dayspring, & Ambassador Carrague invite the heros to Crow's End in Ravens Bluff, to repay their debt to …

The Grand Conjunction - Mistipedia - Fraternity of Shadows
Jun 4, 2023 · For a brief time, the domains of Ravenloft (and the Misty Border itself) were busted open, allowing darklords and other evils to spill through into the Material Plane. However, …

Ravenloft Campaign Setting: The Red Box - Fraternity of Shadows
The red campaign setting box while not my first exposure to Ad&d or Ravenloft itself ( I had read two of the Ravenloft novels previously.) however it was the first time I had read any rulebooks …

Ravenloft: Adventure Hooks
The Dark Powers of Ravenloft took notice of the event and sucked the doomed city into Ravenloft, placing it in the depths under the coast of Mordent and the denizens under a special curse- …

Mistipedia - Fraternity of Shadows
Dec 2, 2020 · Welcome to Mistipedia, a Ravenloft Wiki, brought to you by the Fraternity of Shadows! The goal of Mistipedia is to be a repository of all knowledge regarding the Ravenloft …

Ravenloft: Fraternity of Shadows: Home of Ravenloft on the Net
Ravenloft: Prisoners of the Mists is now interred in our Mausoleum, to scratch that exact itch. Enjoy! Jan 10th: Hey Savage Worlds fans, Stephen "Stormwell" Hughes has shared with us …

Ravenloft: FAQ - Fraternity of Shadows
Ravenloft Third Edition provides a list of thirteen major deities in the demiplane, including the Church of Ezra and the Cult of the Morninglord. Additional religions have been mentioned in …

Van Richten's Guide to Ravenloft - Mistipedia - Fraternity of …
Nov 1, 2024 · The book provides the rules and information regarding the Ravenloft Campaign Setting updated to the 5th Edition. Product Information. Authors: F. Wesley Schneider; Edited …

Ravenloft: Gazeteer 5 - Fraternity of Shadows
Two of the domains of clerics of the Spider Queen are from that book and many powers of the Lord are likewise from there. This is frustrating for those without said optional book, especially …

Ravenloft: Net Books - Fraternity of Shadows
A Ravenloft Community Netbook : Undead Sea Scrolls 2002 Our 2002 special. Web Enhancement: Additions to the Gazetteer. Undead Sea Scrolls 2003 The latest edition of the …

Ravenloft - 2nd Edition Product List - Mistipedia - Fraternity of …
May 18, 2021 · Living City Ravenloft Crossover. Vondryx, Lord of the Abyss, Relaru Dayspring, & Ambassador Carrague invite the heros to Crow's End in Ravens Bluff, to repay their debt to …

The Grand Conjunction - Mistipedia - Fraternity of Shadows
Jun 4, 2023 · For a brief time, the domains of Ravenloft (and the Misty Border itself) were busted open, allowing darklords and other evils to spill through into the Material Plane. However, …

Ravenloft Campaign Setting: The Red Box - Fraternity of Shadows
The red campaign setting box while not my first exposure to Ad&d or Ravenloft itself ( I had read two of the Ravenloft novels previously.) however it was the first time I had read any rulebooks …

Ravenloft: Adventure Hooks
The Dark Powers of Ravenloft took notice of the event and sucked the doomed city into Ravenloft, placing it in the depths under the coast of Mordent and the denizens under a special curse- …