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ravenloft: I, Strahd P. N. Elrod, 2006 Fantasy-roman. |
ravenloft: Ravenloft Andrew Cermak, James Mangrum, John W. Mangrum, Stuart Turner, Andrew Wyatt, 2001-10 A night of eternal terror. A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. |
ravenloft: Death of a Darklord Laurell K. Hamilton, 2011-05-31 In a land where magic is feared, a young mage must betray her own nature by joining the fight against dark sorcery There is a plague in the village of Cortton, a plague of the dead. Corpses walk the streets in search of the living. The villagers send for the mage-finder Jonathan Ambrose, for they believe evil magic is at work. They are right. Jonathan soon discovers who is behind the destruction of the town: Harkon Lukas, a wolfwere who plans to escape the bounds of his realm. All he needs to enact his scheme is the aid of Jonathan’s adopted daughter—a young woman with a talent for magic in a land and family unforgiving of such abilities. Jonathan believes he is in Cortton to save the villagers—to lay the dead to rest. But if the vile shapechanger Harkon escapes his curse and can travel the Dark Domains as he pleases, the slaughter has only just begun. |
ravenloft: The Enemy Within Christie Golden, 2011-12-13 Terrified by his transformation into a vicious man-beast, a nobleman wages war against his greatest enemy: the darkness that lurks within himself Sir Tristan Hiregaard is a nobleman in the dark land of Nova Vaasa. To all outward appearances, he is a kind lord who would never harm anyone. Yet, Sir Tristan has a sinister secret, one that even he does not understand . . . At times, the nobleman transforms into a brutish creature named Malken, a man-beast who finds no act too base, just as long as it extends the killing grip of his vast criminal empire. No one is safe from Malken, and it seems that no one can break his stranglehold on Nova Vaasa—until Tristan himself takes on a quest to destroy his evil side. |
ravenloft: Master of Ravenloft Jean Blashfield, 1986-02-01 The reader's decisions will determine whether Jeren Sureblade, a paladin, can enter Castle Ravenloft and defeat Count Strahd von Zarovich, the Prince of Vampires. |
ravenloft: To Sleep with Evil Andria Cardarelle, Andria Hayday, 2007 Fantasy-roman. |
ravenloft: Tapestry of Dark Souls Elaine Bergstrom, 2013-04-16 A young man must destroy the Gathering Cloth—a web in which the darkest evils of Ravenloft are trapped—before he is doomed to eternal darkness A creation of magic as old as Ravenloft itself, the tapestry possesses the power to attract and absorb the evil creatures that roam the Dark Domains. Only a reclusive order of monks, the Guardians, know of the tapestry's might. It is their duty to use it wisely and to prevent the beings bound within the cloth from escaping. Yet the number of Guardians is dwindling, their hold over the tapestry slipping with each passing year. Their only hope for containing the evil is Jonathan, a youth with strange magical powers. When the boy discovers his ties to the creatures of the cloth, however, he may become the guardians' doom instead of their champion. |
ravenloft: Spectre of the Black Rose James Lowder, Voronica Whitney-Robinson, 1999 In this chilling sequel of The Knight of the Black Rose, Lord Soth, an important character in both the Dragonlance and Ravenloft settings, fights to keep his reign of terror from crumbling. |
ravenloft: Tales of Ravenloft Brian Thomsen, 1994 A collection of short stories set in the Ravenloft world of vampires, werewolves, and other monstrous creatures features the talents of P.N. Elrod, James Lowder, J. Robert King, Elaine Bergstrom, and others |
ravenloft: King of the Dead Gene DeWeese, 1996 Once a powerful human wizard, Firan Zal'honan is transformed into Azalin, the King of the Dead, an anguished undead ruler with limitless dark powers, who can neither gain his own freedom nor bring back to life his long-dead son. Original. 50,000 first printing. |
ravenloft: Ravenloft Players Handbook Jackie Cassada, Andrew Cermak, John W Mangrum, Nicky Rea, Andrew Wyatt, 2003 Requires the use of the Dungeon & Dragons player's handbook, revised third edition--P. [4] of cover. |
ravenloft: I, Strahd P. N. Elrod, 1998 ...Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for three hundred years. No table of contents, but from the dates it looked to be some kind of history. He turned to the first page and read: I, Strahd, Lord of Barovia, well aware certain events of my reign have been desperately misunderstood by those who are better at garbling history than recording it, hereby set down an exact record of those events, that the truth may at last be known . . . . He caught his breath. By all the good gods, a personal journal? |
ravenloft: Heart of Midnight J. Robert King, 1992 In the horrific world of Ravenloft, populated by vampires, werewolves, and worse creatures, Casimir embraces his own powers of evil in a struggle to throw off his monstrous father's curse of lycanthropy and avert his own murder. Original. 85,000 first printing. |
ravenloft: Dungeons & Dragons: Ravenloft: Heir of Strahd Delilah S. Dawson, 2025-05-13 A party of adventurers must brave the horrors of Ravenloft in this official Dungeons & Dragons novel! Five strangers armed with steel and magic awaken in a mist-shrouded land, with no memory of how they arrived: Rotrog, a prideful orcish wizard; Chivarion, a sardonic drow barbarian; Alishai, an embittered tiefling paladin; Kah, a skittish kenku cleric; and Fielle, a sunny human artificer. After they barely survive a nightmarish welcome to the realm of Barovia, a carriage arrives bearing an invitation: Fairest Friends, I pray you accept my humble Hospitality and dine with me tonight at Castle Ravenloft. It is rare we receive Visitors, and I do so Endeavor to Make your Acquaintance. The Carriage shall bear you to the Castle safely, and I await your Arrival with Pleasure. Your host, Strahd von Zarovich With no alternative, and determined to find their way home, the strangers accept the summons and travel to the forbidding manor of the mysterious count. But all is not well at Castle Ravenloft. To survive the twisted enigmas of Strahd and his haunted home, the adventurers must confront the dark secrets in their own hearts and find a way to shift from strangers to comrades—before the mists of Barovia claim them forever. |
ravenloft: Ravenloft Dungeon Masters Guide Brian Campbell, Carla Hollar, Rucht Lilavivat, John W Mangrum, Anthony Pryor, Peter Woodworth, Andrew Wyatt, 2003-06 Fantasirollespil. |
ravenloft: Van Richten's Arsenal Chris Howard, 2002-05 The Fires of Righteousness Creatures of the night, be warned. From the lost notebooks of Rudolph Van Richten comes a new entry in the library of the greatest vampire-hunter to ever walk the Realm of Dread. Included herein are tools and techniques that allow the heroes of Ravenloft to take the fight to the next level. From potent spells to arcane artifacts, the secrets within represent some of Ravenloft's greatest hopes against the legions of darkness. The Flames of Heroism First in a series of Van Richten's Arsenal handbooks, this book introduces a variety of new weapons against the fiends that populate Ravenloft. Included are rules for alchemy, new spells, magical items, new equipment and even a few prestige classes (such as the alchemist and crusading knight) fully prepared to bring down the forces of evil. |
ravenloft: Dungeons & Dragons: Escape the Underdark Matt Forbeck, 2018-08-10 Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate. You awaken in an underground cell, stripped of your armor and your sword. Your fellow prisoners inform you that you’re trapped in the Underdark, soon to be taken to the great drowcity of Menzoberranzan and sold off as a slave. But word is that demons are stirring in the underworld’s depth. Perhaps you can use that to break free, fighter. |
ravenloft: Scholar of Decay Tanya Huff, 2007 Fantasy-roman. |
ravenloft: Fizban's Treasury of Dragons (Dungeon & Dragons Book) Dungeons & Dragons, 2021-10-26 Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction |
ravenloft: Baroness of Blood Elaine Bergstrom, 1995 Witnessing the beheading of her father by a conquering overlord, a young baroness pledges revenge despite the new ruler's just ways, and ingratiates herself to a high position while devising evil plans as a vampire of souls. Original. 75,000 first printing. |
ravenloft: Theology, Religion, and Dungeons & Dragons Scott Donahue-Martens, Brandon Simonson, 2024-12-15 On its 50th anniversary, the tabletop role-playing game Dungeons & Dragons (D&D) has found renewed popularity and a generally positive representation in popular culture. Reflecting on these fifty years of development and history, and looking forward to D&D’s bright future, Theology, Religion, and Dungeons & Dragons: Explorations of the Sacred through Fantasy Worlds</i> explores the intersection of D&D with the academic disciplines of Theology and Religious Studies. From Tolkien’s notion of sub-creation to pedagogical ponderings on hell, readers will uncover deeply theological and religious aspects of Dungeons & Dragons in this volume. Unlike some during the so-called Satanic Panic, the authors of this volume embrace D&D as spiritually and theologically formative. Discussions on alignment and campaign settings like Dark Sun and Ravenloft foreground notions of interrelating and wellbeing, and reflections on communal conceptions of canon and spiritual formation chart paths forward by understanding historical realities. This volume responds to growing interest in the academic study of tabletop role-playing games in general and D&D in specific, and it addresses pressing issues in the academic disciplines of Theology and Religious Studies. |
ravenloft: Ravenloft Tracy Hickman, 1983-11-01 |
ravenloft: The Fantasy Role-Playing Game Daniel Mackay, 2017-08-11 Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form. |
ravenloft: Ravenloft Campaign Setting TSR Inc. Staff, 1994-05-01 |
ravenloft: Dungeons & Dragons Lore & Legends Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer, Official Dungeons & Dragons Licensed, 2023-10-03 An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana. |
ravenloft: Ravenloft Andrew Cermak, Steve Miller, John W. Mangrum, Chris Nichols, Andrew Wyatt, 2002-09 Legacies of Darkness From the hoary reaches of Count Strahd's Barovia to the wizard tyrant Hazlik's domain, occult terrors rule the night. The nearby forested lands of Kartakass and the goblyns' Forlorn also hide dark horrors. Not even the lands of the Core are free from the depredations of the darklords -- indeed, such evil seems to concentrate there. Lands of Lore The first in a series of setting sourcebooks, Ravenloft Gazetteer I explores some of the legendary domains of the central continent. Included are the domains of Barovia, Kartakass, Hazlan and Forlorn, ready and waiting for bold adventurers to face their brooding threats. |
ravenloft: Monsters, Aliens, and Holes in the Ground, Deluxe Edition Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition. |
ravenloft: Dungeons and Desktops Matt Barton, Shane Stacks, 2019-04-18 Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles |
ravenloft: Vampire of the Mists Christie Golden, 2011-12-13 Alone and torn by grief, a vampire accepts the hospitality of the local lord—only to question if he has placed his trust in the wrong person Jander Sunstar is a gold elf, a native of magical Evermeet in the Forgotten Realms. He is also a five-hundred-year-old vampire. Torn by rage and grief, Jander is transported into the nightmare realm of Ravenloft, where he gains the attention of the demiplane’s master, Count Strahd Von Zarovich. But can Jander trust this elegant fellow vampire once he discovers that his own quest for revenge is linked to the dark heritage of the count’s domain? Vampire of the Mists is the first in an open-ended series of Gothic horror tales dealing with the masters and monsters of the Ravenloft dark fantasy setting. |
ravenloft: Dungeons & Dragons: Escape from Castle Ravenloft Matt Forbeck, 2019-09-03 Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate. You have entered the mist-shrouded realm of Ravenloft, where you attract the attention of Count Strahd, who decides to make you one of his vampire spawn. After awakening to find yourself alone within the walls of Castle Ravenloft, you must figure out how to escape the vampire lord’s Gothic lair before you are doomed to become his slave for all time. Keep your wits about you, cleric. |
ravenloft: Spectre of the Black Rose James Lowder, Voronica Whitney-Robinson, 2012-06-19 This chilling sequel to Knight of the Black Rose reunites readers with the iconic Dragonlance-turned-Ravenloft villain, Lord Soth Factions vie for control of Sithicus as Lord Soth—darklord and former knight from the Dragonlance world—fights to keep his reign from crumbling. Even as he struggles to defeat his enemies, rumor reaches him that the White Rose haunts the land. Has Kitiara finally returned to Soth, or is this another spectre from the death knight's tragic past? Dark, atmospheric, and featuring one of the most beloved Dungeons & Dragons villains, Spectre of the Black Rose is another stunning work of Gothic horror about the masters and monsters of the Ravenloft dark fantasy setting. |
ravenloft: Monsters, Aliens, and Holes in the Ground Stu Horvath, 2023-10-10 A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. |
ravenloft: To Sleep With Evil Andria Cardarelle, 2013-04-16 In the demiplane of mists, even the dead have their revenge . . . Desperate to escape the terrors of Ravenloft, Marguerite came to Lord Donskoy's castle full of hope for the future. Instead, she found herself betrothed to a mysterious purveyor of flesh whose secret past, like the dead, refused to stay buried. Long ago, Donskoy had committed a heinous crime against the Vistani, Ravenloft’s enigmatic gypsies. He believed he had escaped their wrath, but the unloving can afford to be patient. Now Donskoy's marriage has invoked a dark curse, and Marguerite into a web of fear and passion spun by a gypsy with the power to reach out from beyond the grave. |
ravenloft: Escape from Castle Ravenloft Matt Forbeck, 2019-09-03 You have entered the mist-shrouded realm of Ravenloft, where you attract the attention of Count Strahd, who decides to make you one of his vampire spawn. After awakening to find yourself alone within the walls of Castle Ravenloft, you must figure out |
ravenloft: Knight of the Black Rose James Lowder, 2012-06-19 A death knight with a checkered past finally meets his match in this second gothic horror tale set in the dark and menacing world of Ravenloft On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying. Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror. Knight of the Black Rose is the second in an open-ended series of Gothic horror tales dealing with the masters and monsters of the Ravenloft dark fantasy setting. |
ravenloft: Tales of Ravenloft Brian Thomsen, 1994 |
ravenloft: Slaying the Dragon Ben Riggs, 2022-07-19 Role-playing game historian Ben Riggs unveils the secret history of TSR— the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I’d recommend it to anyone regardless of the subject material. It’s a wild and fun ride through the turbulent history of one the most influential brands in our lifetime. - JOE MANGANIELLO Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world. |
Mistipedia - Fraternity of Shadows
Dec 2, 2020 · Welcome to Mistipedia, a Ravenloft Wiki, brought to you by the Fraternity of Shadows! The goal of Mistipedia is to be a repository of all knowledge regarding the Ravenloft …
Ravenloft: Fraternity of Shadows: Home of Ravenloft on the Net
Ravenloft: Prisoners of the Mists is now interred in our Mausoleum, to scratch that exact itch. Enjoy! Jan 10th: Hey Savage Worlds fans, Stephen "Stormwell" Hughes has shared with us …
Ravenloft: FAQ - Fraternity of Shadows
Ravenloft Third Edition provides a list of thirteen major deities in the demiplane, including the Church of Ezra and the Cult of the Morninglord. Additional religions have been mentioned in …
Van Richten's Guide to Ravenloft - Mistipedia - Fraternity of …
Nov 1, 2024 · The book provides the rules and information regarding the Ravenloft Campaign Setting updated to the 5th Edition. Product Information. Authors: F. Wesley Schneider; Edited …
Ravenloft: Gazeteer 5 - Fraternity of Shadows
Two of the domains of clerics of the Spider Queen are from that book and many powers of the Lord are likewise from there. This is frustrating for those without said optional book, especially …
Ravenloft: Net Books - Fraternity of Shadows
A Ravenloft Community Netbook : Undead Sea Scrolls 2002 Our 2002 special. Web Enhancement: Additions to the Gazetteer. Undead Sea Scrolls 2003 The latest edition of the …
Ravenloft - 2nd Edition Product List - Mistipedia - Fraternity of …
May 18, 2021 · Living City Ravenloft Crossover. Vondryx, Lord of the Abyss, Relaru Dayspring, & Ambassador Carrague invite the heros to Crow's End in Ravens Bluff, to repay their debt to …
The Grand Conjunction - Mistipedia - Fraternity of Shadows
Jun 4, 2023 · For a brief time, the domains of Ravenloft (and the Misty Border itself) were busted open, allowing darklords and other evils to spill through into the Material Plane. However, …
Ravenloft Campaign Setting: The Red Box - Fraternity of Shadows
The red campaign setting box while not my first exposure to Ad&d or Ravenloft itself ( I had read two of the Ravenloft novels previously.) however it was the first time I had read any rulebooks …
Ravenloft: Adventure Hooks
The Dark Powers of Ravenloft took notice of the event and sucked the doomed city into Ravenloft, placing it in the depths under the coast of Mordent and the denizens under a special curse- …
Mistipedia - Fraternity of Shadows
Dec 2, 2020 · Welcome to Mistipedia, a Ravenloft Wiki, brought to you by the Fraternity of Shadows! The goal of Mistipedia is to be a repository of all knowledge regarding the Ravenloft …
Ravenloft: Fraternity of Shadows: Home of Ravenloft on the Net
Ravenloft: Prisoners of the Mists is now interred in our Mausoleum, to scratch that exact itch. Enjoy! Jan 10th: Hey Savage Worlds fans, Stephen "Stormwell" Hughes has shared with us his …
Ravenloft: FAQ - Fraternity of Shadows
Ravenloft Third Edition provides a list of thirteen major deities in the demiplane, including the Church of Ezra and the Cult of the Morninglord. Additional religions have been mentioned in …
Van Richten's Guide to Ravenloft - Mistipedia - Fraternity of …
Nov 1, 2024 · The book provides the rules and information regarding the Ravenloft Campaign Setting updated to the 5th Edition. Product Information. Authors: F. Wesley Schneider; Edited …
Ravenloft: Gazeteer 5 - Fraternity of Shadows
Two of the domains of clerics of the Spider Queen are from that book and many powers of the Lord are likewise from there. This is frustrating for those without said optional book, especially …
Ravenloft: Net Books - Fraternity of Shadows
A Ravenloft Community Netbook : Undead Sea Scrolls 2002 Our 2002 special. Web Enhancement: Additions to the Gazetteer. Undead Sea Scrolls 2003 The latest edition of the …
Ravenloft - 2nd Edition Product List - Mistipedia - Fraternity of …
May 18, 2021 · Living City Ravenloft Crossover. Vondryx, Lord of the Abyss, Relaru Dayspring, & Ambassador Carrague invite the heros to Crow's End in Ravens Bluff, to repay their debt to …
The Grand Conjunction - Mistipedia - Fraternity of Shadows
Jun 4, 2023 · For a brief time, the domains of Ravenloft (and the Misty Border itself) were busted open, allowing darklords and other evils to spill through into the Material Plane. However, …
Ravenloft Campaign Setting: The Red Box - Fraternity of Shadows
The red campaign setting box while not my first exposure to Ad&d or Ravenloft itself ( I had read two of the Ravenloft novels previously.) however it was the first time I had read any rulebooks …
Ravenloft: Adventure Hooks
The Dark Powers of Ravenloft took notice of the event and sucked the doomed city into Ravenloft, placing it in the depths under the coast of Mordent and the denizens under a special curse- …