Ramp Rats A Graphic Guide Adventure

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  ramp rats a graphic guide adventure: Ramp Rats Liam O'Donnell, 2018-04-19 Fresh from his adventures in Wild Ride, Marcus is back and helping his cousin, Bounce, learn to skate. Between learning how to ollie and do a 50-50 grind, Bounce and his friends also have to avoid the skate-park goons and take on the outlaw bikers who are terrorizing the small town. Excitement, action and some radical skating tips. Hang on for another wild ride!
  ramp rats a graphic guide adventure: Graphic Guide Adventures Liam O'Donnell, 2011-09
  ramp rats a graphic guide adventure: Soccer Sabotage Liam O'Donnell, 2018-04-19 Nadia is playing for her local soccer team, and they have made it all the way to the national tournament—against some very determined opposition. Unfortunately, Nadia's challenges don't just come from her opponents but from her teammates as well. After their coach is injured in a suspicious accident and the threats against the team mount, it is up to Nadia and her younger brother Devin to pull the team together and take a run at the championship. Another wild ride!
  ramp rats a graphic guide adventure: Media Meltdown Liam O'Donnell, 2018-04-19 While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm—through whatever means necessary—Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value.
  ramp rats a graphic guide adventure: Media Meltdown Liam O'Donnell, 2009-10-01 While learning about media consolidation and the power of money over truth, Bounce, Pema and Jagroop decide to take on the developers and the media. When Karl Reed, Owner of Oasis Developments, tries to force the sale of a local fruit farm—through whatever means necessary—Pema, Bounce and Jagroop decide to expose him through the media. Little do they realize that when it comes to the news and the advertisers who make it possible, the truth is not always part of the story and nothing can be taken at face value.
  ramp rats a graphic guide adventure: Tank & Fizz: The Case of the Missing Mage Liam O'Donnell, 2017-04-11 In this illustrated middle-grade novel and third book in the Tank and Fizz series, a goblin detective and technology-tinkering troll must mix magic and gadgetry to defeat the evil doom mages.
  ramp rats a graphic guide adventure: Tank & Fizz: The Case of the Battling Bots Liam O'Donnell, 2016-02-23 In this illustrated middle-grade novel and second book in the Tank & Fizz series, a goblin detective and a technology-tinkering troll must dodge battle bots and spellbooks to prevent the return of an ancient demon.
  ramp rats a graphic guide adventure: Tank & Fizz: The Case of Firebane's Folly Liam O'Donnell, 2018-02-20 Who has captured the crown?
  ramp rats a graphic guide adventure: Ramp Rats Liam O'Donnell, Mike Deas,
  ramp rats a graphic guide adventure: Connecting Comics to Curriculum Karen W. Gavigan, Mindy Tomasevich, 2011-09-29 Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection—and use its power to engage and inform middle and high school students. Connecting Comics to Curriculum: Strategies for Grades 6–12 provides an introduction to graphic novels and the research that supports their use in schools. The book examines best curriculum practices for using graphic novels with students in grades 6–12, showing teachers and school librarians how they can work together to incorporate these materials across the secondary curriculum. Designed to be an essential guide to harnessing the power of graphic novels in schools, the book covers every aspect of graphic novel use in libraries and classrooms. It illuminates the criteria for selecting titles, explores collection development strategies, and suggests graphic novel tie-ins for subjects taught in secondary schools. One of the first books to provide in-depth lesson plans for teaching a variety of middle and high school standards with graphic novels, the guide offers suggestions for differentiating instruction and includes resource lists of recommended titles and websites.
  ramp rats a graphic guide adventure: Wild Ride Liam O'Donnell, 2018-04-19 Devin, Nadia and Marcus are on their way to visit their environmentalist parents who are working to stop a logging company from clear-cutting a remote valley. When their plane crashes and the pilot is killed, the kids are left to survive in the wild with Wiley, a government bureaucrat, who is the only other passenger on the plane. Learning to build a shelter and make a fire in the woods, they discover that Wiley is working with the logging company and will do anything to stop the secret from getting out. On the run and in mortal danger, the three must outrun Wiley, escape a raging forest fire and outwit a hungry grizzly bear to make it to safety.
  ramp rats a graphic guide adventure: Power Play Liam O'Donnell, 2018-04-19 Devin and Nadia team up with Bounce, Pema and Marcus as they all travel to Northern Ontario to watch their parents present to the Summit of World Leaders. A swarm of politicians, lobbyists, corporate bosses and protestors have all converged on the summit to get their messages heard. A tragic accident just hours before their parents' presentation plunges the kids into their biggest mystery yet and sets them on the trail of a murderer bent on stopping their parents' controversial message from being heard. It's a fight against the planet's power players as the kids dive into the world of politics, uncovering how government works, the history of democracy, the influence of lobbyists and corporations on politicians and the potential of civil society to change it all.
  ramp rats a graphic guide adventure: Multiethnic Books for the Middle-School Curriculum Cherri Jones, J. B. Petty, 2013-08-20 This resource makes it easy for teachers and librarians working with middle-school children to infuse their curriculum with multicultural literature. Carefully vetted and annotated, it encompasses fiction and non-fiction published in the last decade, making it an ideal reference and collection development tool for schools and public libraries alike
  ramp rats a graphic guide adventure: Escape from the End Liam O'Donnell, 2016-10-27 Hamid is trapped. Herobrine roams free. Jaina holds the key. Twelve-year old Hamid is lost in the End, while his best friend Ant remains cursed and deadly. As Herobrine and his army of monsters storm into the real world, Jaina is the only hope to save the planet. That is, if the adults will listen to her. Grab your pickaxe, the Battle of the Blocks is far from over . . .
  ramp rats a graphic guide adventure: Nether Nightmare Liam O'Donnell, 2015-08-24 An ancient evil wakes. Friend becomes foe. Herobrine’s invasion draws near. Twelve year-old Hamid thought he could handle any Minecraft challenge. But when a diseased magma cube infects his best friend and his school principal teams up with ultimate force of darkness, Hamid is ready to say Game Over. But the nightmare has just begun. Trapped in Minecraft and running out of time, Hamid, Jaina and their video game allies must race across the Nether to cure Ant, catch Principal Whiner and defeat Herobrine before his army of monsters invades the real world. Grab your pickaxe, the Battle of the Blocks continues . . .
  ramp rats a graphic guide adventure: Quill & Quire , 2010
  ramp rats a graphic guide adventure: School Library Journal , 2009
  ramp rats a graphic guide adventure: Descent into Overworld Liam O'Donnell, 2015-08-24 Things got serious when the creeper blew up the cafeteria. Hamid, Ant and Jaina just want to create epic builds in Minecraft. When a mysterious stranger gives them four foam swords, the three friends and their videogame-hating principal are transported into a world of blocks and thrown into an epic battle to save their favorite game. An army of Minecraft monsters threatens to rampage across the real world, destroying neighborhoods, terrorizing families and totally giving videogames a bad name. Together, Hamid and his friends must harness the power of their swords to fight the horde of zombies, skeletons and creepers. But first, they have to stop their principal before he makes a deal with the game’s ultimate dark force to destroy Minecraft once and for all. Grab your pickaxe, the Battle of the Blocks has begun . . .
  ramp rats a graphic guide adventure: Food Fight Liam O'Donnell, 2018-04-19 While Devin and Nadia spend summer vacation at a university camp for little kids Nadia as a counselor and Devin as an unwilling participant—their mother's research project is vandalized and her motives are questioned. Devin, Nadia and Simon stumble upon shady characters, corporate conspiracy and a plot to take over the nation's food supply with genetically modified fertilizer.
  ramp rats a graphic guide adventure: Plants vs. Zombies Volume 3: Bully For You Paul Tobin, 2015-11-10 Young adventurers Patrice and Nate have followed neighborhood defender Crazy Dave throughout time--but are they ready to investigate a school campus to keep the streets safe from zombies? In Plants vs. Zombies: Bully For You, they'll be visiting a very strange college in an attempt to take down Dr. Zomboss yet again--and any school visit's tolerable if you get to battle zombies! Paul Tobin (Prometheus, Bandette) and Ron Chan (The Guild, X-Men) join forces with the mysterious Anti-Bully Squad to deliver a hilarious, all-ages romp to your school! Featuring special bonus stories illustrated by acclaimed creators Dustin Nguyen, Jennifer Meyer, and Peter Bagge! Praise for previous volumes of the Dark Horse Plants vs. Zombies graphic novel series: Wonderful fun and silliness await you in this book, and you'll be sure to leave it with a smile on your face and zombie bits on your lawn. -Fanboy Comics This is one of the more fun video game adaptations that I've read and the most fun I've had with a zombie story since Zombieland. -Front Towards Gamer If you like Plants vs. Zombies this comic adds to its appeal. It's a good clean read for all ages. -Eat Your Comics
  ramp rats a graphic guide adventure: The Order of Odd-Fish James Kennedy, 2010-02-09 JO LAROUCHE HAS lived her 13 years in the California desert with her Aunt Lily, ever since she was dropped on Lily’s doorstep with this note: This is Jo. Please take care of her. But beware. This is a dangerous baby. At Lily’s annual Christmas costume party, a variety of strange events take place that lead Jo and Lily out of California forever—and into the mysterious, strange, fantastical world of Eldritch City. There, Jo learns the scandalous truth about who she is, and she and Lily join the Order of Odd-Fish, a collection of knights who research useless information. Glamorous cockroach butlers, pointless quests, obsolete weapons, and bizarre festivals fill their days, but two villains are controlling their fate. Jo is inching closer and closer to the day when her destiny is fulfilled, and no one in Eldritch City will ever be the same.
  ramp rats a graphic guide adventure: Tank & Fizz: The Case of the Missing Mage Liam O'Donnell, 2017-04-11 As the eve of the great Wizards' Summit approaches, wizards from all over Rockfall Mountain descend on the school at Shadow Tower to refine their craft. When professors start disappearing, it's up to magic-fearing monster sleuths Tank and Fizz to solve this spell-packed mystery and find the missing mages. Aleetha, their detective partner and a wizard-in-training, has dragged Tank and Fizz into the heart of the Shadow Tower, where libraries fly, spells fill the air, and an ancient army of darkness stirs, when she receives a mysterious message from her missing teacher. Using their detective skills, a pinch of magic and a trickle of technology, the friends stumble into a battle that's been brewing for decades. And what starts as a simple missing-persons case turns into a clash of light versus dark magic. Can Tank and Fizz overcome their fears and track down the missing mages before the black magic makes them disappear for good? The Case of the Missing Mage is the third book in the Tank & Fizz series about two crime-solving monsters living under a mountain, following The Case of the Slime Stampede and The Case of the Battling Bots. Stay tuned for book four, coming spring 2018.
  ramp rats a graphic guide adventure: West Meadows Detectives: the Case of the Snack Snatcher Liam O'Donnell, 2015 Meet Myron: a third-grade detective who loves logic, facts, and solving mysteries. He does not love new things. Unfortunately, everything is new this year: Myron has a new baby sister, his family has moved across town, and now he's starting his first day at a new school. But when the school kitchen is burgled, leaving the morning snacks nowhere to be found, Myron gets his chance to crack the case with help from his classmates from Resource Room 15. Myron's unique perspective from the autism spectrum makes him a top-notch sleuth. Similarly, the other kids in his resource room demonstrate creative problem solving and unique talents that come in handy for the case. Together with his detective partner, the hyper-energetic Hajrah, and tech-savvy Danielle, known as Glitch, Myron gets to the bottom of the mystery -- all while trying to avoid the school bully, Sarah Smasher McGuintley, who's intent on sabotaging their efforts. Black-and-white spot illustrations accompany the text in this fun and accessible page-turner for independent readers.
  ramp rats a graphic guide adventure: Tank & Fizz: The Case of the Battling Bots Liam O'Donnell, 2016-02-23 For monster sleuths Tank and Fizz, proving fourth-grade bully Rizzo Rawlins is planning to cheat in the upcoming Battle Bot Cup should be a piece of cake. But cake crumbles fast, and the case soon leads the detectives to a mysterious hacker known only as the Codex, who threatens all of Rockfall Mountain with a very dark fate. With the help of their wizard-in-training partner, Aleetha, Tank and Fizz leap into action, dodging deadly battle bots and sinister spellbooks in a race to stop the return of a very angry ancient demon. Fans of the first book, Tank & Fizz: The Case of the Slime Stampede, will blow their circuits with this gadget- and magic-filled robot mystery. For more information about the series, visit www.tankandfizz.com.
  ramp rats a graphic guide adventure: Childrens' Catalog H.W. Wilson Company, 2009 The 1st ed. includes an index to v. 28-36 of St. Nicholas.
  ramp rats a graphic guide adventure: The Dogs of Bedlam Farm Jon Katz, 2005-09-13 “Dogs are blameless, devoid of calculation, neither blessed nor cursed with human motives. They can’t really be held responsible for what they do. But we can.” –from The Dogs of Bedlam Farm When Jon Katz adopted a border collie named Orson, his whole world changed. Gone were the two yellow Labs he wrote about in A Dog Year, as was the mountaintop cabin they loved. Katz moved into an old farmhouse on forty-two acres of pasture and woods with a menagerie: a ram named Nesbitt, fifteen ewes, a lonely donkey named Carol, a baby donkey named Fanny, and three border collies. Training Orson was a demanding project. But a perceptive dog trainer and friend told Katz: “If you want to have a better dog, you will just have to be a better goddamned human.” It was a lesson Katz took to heart. He now sees his dogs as a reflection of his willingness to improve, as well as a critical reminder of his shortcomings. Katz shows us that dogs are often what we make them: They may have their own traits and personalities, but in the end, they are mirrors of our own lives–living, breathing testaments to our strengths and frustrations, our families and our pasts. The Dogs of Bedlam Farm recounts a harrowing winter Katz spent on a remote, windswept hillside in upstate New York with a few life-saving friends, ugly ghosts from the past, and more livestock than any novice should attempt to manage. Heartwarming, and full of drama, insight, and hard-won wisdom, it is the story of his several dogs forced Katz to confront his sense of humanity, and how he learned the places a dog could lead him and the ways a doge could change him.
  ramp rats a graphic guide adventure: Level Up! Scott Rogers, 2010-09-29 Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
  ramp rats a graphic guide adventure: A Game of Thrones George R. R. Martin, 2003-01-01 NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Here is the first book in the landmark series that has redefined imaginative fiction and become a modern masterpiece. A GAME OF THRONES In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the North of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. A GAME OF THRONES • A CLASH OF KINGS • A STORM OF SWORDS • A FEAST FOR CROWS • A DANCE WITH DRAGONS
  ramp rats a graphic guide adventure: The Emperor of All Maladies Siddhartha Mukherjee, 2011-08-09 Selected as One of the Best Books of the 21st Century by The New York Times Winner of the Pulitzer Prize, adapted as a documentary from Ken Burns on PBS, this New York Times bestseller is “an extraordinary achievement” (The New Yorker)—a magnificent, profoundly humane “biography” of cancer. Physician, researcher, and award-winning science writer, Siddhartha Mukherjee examines cancer with a cellular biologist’s precision, a historian’s perspective, and a biographer’s passion. The result is an astonishingly lucid and eloquent chronicle of a disease humans have lived with—and perished from—for more than five thousand years. The story of cancer is a story of human ingenuity, resilience, and perseverance, but also of hubris, paternalism, and misperception. Mukherjee recounts centuries of discoveries, setbacks, victories, and deaths, told through the eyes of his predecessors and peers, training their wits against an infinitely resourceful adversary that, just three decades ago, was thought to be easily vanquished in an all-out “war against cancer.” The book reads like a literary thriller with cancer as the protagonist. Riveting, urgent, and surprising, The Emperor of All Maladies provides a fascinating glimpse into the future of cancer treatments. It is an illuminating book that provides hope and clarity to those seeking to demystify cancer.
  ramp rats a graphic guide adventure: The First Cat in Space Ate Pizza Mac Barnett, 2022-05-10 Ridiculously fun and brilliantly illustrated.” —Dav Pilkey, creator of Dog Man and Captain Underpants As seen on The TODAY Show! New York Times bestselling Mac Barnett and Caldecott Honor award-winning illustrator Shawn Harris turn their massively popular The First Cat in Space Ate Pizza live cartoon into an action-packed and hysterical graphic novel series—perfect for fans of Dav Pilkey, Raina Telgemeier, and Jeff Kinney. A Kids' Indie Next List Pick, an Indie Bestseller, and a Junior Library Guild Selection! Something terrible is happening in the skies! Rats are eating the MOON! There’s only ONE hero for the job, a bold and fearsome beast bioengineered in a secret lab to be the moon’s savior and Earth’s last hope! And that hero is . . . a cat. A cat who will be blasted into space! Accompanied by the imperious Moon Queen and LOZ 4000, a toenail clipping robot, the First Cat in Space journeys across a fantastic lunar landscape in a quest to save the world. Will these unlikely heroes save the moon in time? Can a toenail-clipping robot find its purpose in the vast universe? And will the First Cat in Space ever eat some pizza?
  ramp rats a graphic guide adventure: The Case of the Maker Mischief Liam O'Donnell, 2016 When his classmates' robot is stolen just days before the Maker Faire, Myron and his detective partner, Hajrah, have their work cut out for them.--Back cover.
  ramp rats a graphic guide adventure: Inherent Vice Thomas Pynchon, 2012-06-13 The funniest book Pynchon has written. — Rolling Stone Entertainment of a high order. - Time Part noir, part psychedelic romp, all Thomas Pynchon—private eye Doc Sportello surfaces, occasionally, out of a marijuana haze to watch the end of an era. In this lively yarn, Thomas Pynchon, working in an unaccustomed genre that is at once exciting and accessible, provides a classic illustration of the principle that if you can remember the sixties, you weren't there. It's been a while since Doc Sportello has seen his ex- girlfriend. Suddenly she shows up with a story about a plot to kidnap a billionaire land developer whom she just happens to be in love with. It's the tail end of the psychedelic sixties in L.A., and Doc knows that love is another of those words going around at the moment, like trip or groovy, except that this one usually leads to trouble. Undeniably one of the most influential writers at work today, Pynchon has penned another unforgettable book.
  ramp rats a graphic guide adventure: Reading Stephen King Brenda Miller Power, Jeffrey D. Wilhelm, 1997 This collection of essays grew out of the Reading Stephen King Conference held at the University of Maine in 1996. Stephen King's books have become a lightning rod for the tensions around issues of including mass market popular literature in middle and high school English classes and of who chooses what students read. King's fiction is among the most popular of pop literature, and among the most controversial. These essays spotlight the ways in which King's work intersects with the themes of the literary canon and its construction and maintenance, censorship in public schools, and the need for adolescent readers to be able to choose books in school reading programs. The essays and their authors are: (1) Reading Stephen King: An Ethnography of an Event (Brenda Miller Power); (2) I Want to Be Typhoid Stevie (Stephen King); (3) King and Controversy in Classrooms: A Conversation between Teachers and Students (Kelly Chandler and others); (4) Of Cornflakes, Hot Dogs, Cabbages, and King (Jeffrey D. Wilhelm); (5) The 'Wanna Read' Workshop: Reading for Love (Kimberly Hill Campbell); (6) When 'IT' Comes to the Classroom (Ruth Shagoury Hubbard); (7) If Students Own Their Learning, What Do Teachers Do? (Curt Dudley-Marling); (8) Disrupting Stephen King: Engaging in Alternative Reading Practices (James Albright and Roberta F. Hammett); (9) Because Stories Matter: Authorial Reading and the Threat of Censorship (Michael W. Smith); (10) Canon Construction Ahead (Kelly Chandler); (11) King in the Classroom (Michael R. Collings); (12) King's Works and the At-Risk Student: The Broad-Based Appeal of a Canon Basher (John Skretta); (13) Reading the Cool Stuff: Students Respond to 'Pet Sematary' (Mark A Fabrizi); (14) When Reading Horror Subliterature Isn't So Horrible (Janice V. Kristo and Rosemary A. Bamford); (15) One Book Can Hurt You...But a Thousand Never Will (Janet S. Allen); (16) In the Case of King: What May Follow (Anne E. Pooler and Constance M. Perry); and (17) Be Prepared: Developing a Censorship Policy for the Electronic Age (Abigail C. Garthwait). Appended are a joint manifesto by National Council of Teachers of English (NCTE) and International Reading Association (IRA) concerning intellectual freedom; an excerpt from a teacher's guide to selected horror short stories of Stephen King; and the conference program. Contains a 152-item reference list of literary works.(NKA)
  ramp rats a graphic guide adventure: Ask Miss Mott E. Phillips Oppenheim, 2022-08-01 In 'Ask Miss Mott', E. Phillips Oppenheim crafts an intriguing work that exemplifies the quintessential elements of early 20th-century literature, characterized by a distinct narrative style that both engages and challenges its reader. As a product of its time, the book is steeped in the socio-cultural contexts of the interwar period, subtly weaving these influences into the fabric of its storytelling. The prose, reflective of Oppenheim's keen wit and vivid imagination, maintains a riveting pace, guiding the reader through a labyrinthine plot of mystery and suspense. Within this carefully reproduced edition by DigiCat Publishing, every word is honored as part of the collective human heritage, urging the modern reader to delve into the nuances of a bygone literary era with due reverence. Edward Phillips Oppenheim, a prolific writer of spy fiction and the self-proclaimed 'prince of storytellers,' possessed a remarkable ability to capture the essence of intrigue and adventure that characterized the genre during its golden age. His work often paralleled the tumult and precariousness of the era, translating the pervasive sense of uncertainty into a compelling narrative drive. It is likely that Oppenheim's experience and reflection on the political and social upheavals of his time ignited the creative spark that led to the creation of 'Ask Miss Mott,' a testament to his mastery of suspense and exploration of human nature. Readers who relish classic espionage and mystery, infused with period charm, will find 'Ask Miss Mott' to be a captivating excursion into the literary world of E. Phillips Oppenheim. Those with an appreciation for the historical evolution of genre literature will especially value this conscientiously republished edition, which invites a contemporary audience to recognize and embrace this work. As DigiCat Publishing endeavors to ensure the longevity of such classics, this edition serves as a bridge connecting past wisdom and present curiosity, making 'Ask Miss Mott' a worthy addition to any connoisseur's collection.
  ramp rats a graphic guide adventure: Rats Paul Zindel, 2012-10-06 Sarah and her brother have grown up next to the world’s largest garbage dump on Staten Island in New York City. Little do they know, thousands of rodents at the dump have mutated into gruesome, killer rats and one of the workers there has just been badly mauled. Without mercy, the rats wreak havoc and devistation upon the once-peaceful neighborhood, entering homes through kitchen sinks and toilets. Now the entire city stands on the brink of total infestation. Can the kids save millions of innocent people from the approaching and unrelenting rat horde?
  ramp rats a graphic guide adventure: The Improv Handbook Tom Salinsky, Deborah Frances-White, 2017-10-19 The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.
  ramp rats a graphic guide adventure: World War Z Max Brooks, 2006-09-12 #1 NEW YORK TIMES BESTSELLER • “Prepare to be entranced by this addictively readable oral history of the great war between humans and zombies.”—Entertainment Weekly We survived the zombie apocalypse, but how many of us are still haunted by that terrible time? We have (temporarily?) defeated the living dead, but at what cost? Told in the haunting and riveting voices of the men and women who witnessed the horror firsthand, World War Z is the only record of the pandemic. The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years. THE INSPIRATION FOR THE MAJOR MOTION PICTURE “Will spook you for real.”—The New York Times Book Review “Possesses more creativity and zip than entire crates of other new fiction titles. Think Mad Max meets The Hot Zone. . . . It’s Apocalypse Now, pandemic-style. Creepy but fascinating.”—USA Today “Will grab you as tightly as a dead man’s fist. A.”—Entertainment Weekly, EW Pick “Probably the most topical and literate scare since Orson Welles’s War of the Worlds radio broadcast . . . This is action-packed social-political satire with a global view.”—Dallas Morning News
  ramp rats a graphic guide adventure: Everquest Online Adventures Debra Lockridge, 2003 Brave the New Frontiers - Exhaustive walkthrough for each class quest (up through Level 20) - Detailed city maps listing every important NPC and merchant - Complete loot tables for every area - Breakdown of all class abilities - Complete faction listings - All trade skill recipes revealed
  ramp rats a graphic guide adventure: Book Review Index - 2009 Cumulation Dana Ferguson, 2009-08 Book Review Index provides quick access to reviews of books, periodicals, books on tape and electronic media representing a wide range of popular, academic and professional interests. The up-to-date coverage, wide scope and inclusion of citations for both newly published and older materials make Book Review Index an exceptionally useful reference tool. More than 600 publications are indexed, including journals and national general interest publications and newspapers. Book Review Index is available in a three-issue subscription covering the current year or as an annual cumulation covering the past year.
  ramp rats a graphic guide adventure: Explorer's Handbook David Noonan, Frank Brunner, Rich Burlew, 2005 The ultimate sourcebook for players wishing to explore the world of Eberron, the Explorer's Handbook showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.
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