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python app inventor: Hello App Inventor! Paula Beer, Carl Simmons, 2014-10-26 Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond |
python app inventor: Learn to Program with App Inventor Lyra Logan, 2019-11-26 Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch. You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you'll be able to build and run your first app! App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter. You'll build cool apps like: * Hi, World!: Use your voice to send a text message * Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app * Fruit Loot: Catch randomly failing fruit in this exciting game * Beat the Bus: Track a friend's journey using location services and maps * Virtual Shades: Take a selfie, then try on some virtual sunglasses Join the 6 million people who have tried App Inventor, and make the journey from app user to app inventor. |
python app inventor: App Inventor David Wolber, Ellen Spertus, 2011-04-27 A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps. |
python app inventor: App Inventor 2 David Wolber, Hal Abelson, Ellen Spertus, Liz Looney, 2014-10-13 Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web |
python app inventor: App Inventor David Wolber, Hal Abelson, Ellen Spertus, Liz Looney, 2011-05-03 Yes, you can create your own apps for Android phones—and it's easy to do. This extraordinary book introduces App Inventor for Android, a powerful visual tool that lets anyone build apps for Android-based devices. Learn the basics of App Inventor with step-by-step instructions for more than a dozen fun projects, such as creating location-aware apps, data storage, and apps that include decision-making logic. The second half of the book features an Inventor's manual to help you understand the fundamentals of app building and computer science. App Inventor makes an excellent textbook for beginners and experienced developers alike. Design games and other apps with 2D graphics and animation Create custom multi-media quizzes and study guides Create a custom tour of your city, school, or workplace Use an Android phone to control a LEGO® MINDSTORMS® NXT robot Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web Learn computer science as you build your apps |
python app inventor: App Inventor for Android Jason Tyler, 2011-04-04 Create Android mobile apps, no programming required! Even with limited programming experience, you can easily learn to create apps for the Android platform with this complete guide to App Inventor for Android. App Inventor for Android is a visual language that relies on simple programming blocks that users can drag and drop to create apps. This handy book gives you a series of fully worked-out apps, complete with their programming blocks, which you can customize for your own use or use as a starting point for creating the next killer app. And it's all without writing a single line of code. Don't miss the book's special section on Apps Inventor Design Patterns, which explains computer terms in simple terms and is an invaluable basic reference. Teaches programmers and non-programmers alike how to use App Inventor for Android to create Android apps Provides a series of fully worked-out apps that you can customize, download, and use on your Android phone or use as a starting point for building the next great app Includes a valuable reference section on App Inventor Design Patterns and general computer science concepts Shows you how to create apps that take advantage of the Android smartphone?s handy features, such as GPS, messaging, contacts, and more With App Inventor for Android and this complete guide, you'll soon be creating apps that incorporate all of the Android smartphone's fun features, such as the accelerometer, GPS, messaging, and more. |
python app inventor: App Inventor 2 Databases and Files Edward Mitchell, MS, MBA, 2015-09-01 App Inventor 2: Databases and Files is a step-by-step guide to writing apps that use TinyDB, TinyWebDB, Fusion Tables and data files for information storage and retrieval. Includes detailed explanations, examples, and a link to download sample code. This is the first tutorial to cover all of these App Inventor database and file features. If your apps need to work with data or files - you need this book! TinyDB stores data on your smart phone or tablet and is a primary way for App Inventor apps to save data, even when the app is no longer running or if the device is turned off. TinyWebDB is similar to TinyDB, but stores your data on a remote server in the network cloud. Multiple apps can share a TinyWebDB database, plus you can update the content of your TinyWebDB using just a web browser. This means you can distribute an app whose content can change over time - just by changing the values in TinyWebDB. A big challenge is the need to set up a TinyWebDB server - this book shows how to do that through free services offered by Google. Fusion Tables provide a powerful, cloud-based database system for App Inventor apps. Creating, retrieving, updating and deleting data is done using the industry standard Structured Query Language or SQL. Fusion Tables reside in the Google network cloud - this book shows you how to set up and configure Fusion Tables for you own apps using free services of Google. As your app requirements grow, Google's cloud can provide low cost servers and bandwidth for your needs. Underneath the Android OS user interface, there is a file system, similar to the file system found on Windows or Mac OS X. With App Inventor your apps can write and read data from files, and if using the special CSV format, App Inventor data can be shared with many spreadsheet programs. This book shows you how to create, use and access data files, and how to convert data to and from the CSV format. Over 28,000 words. Over 250 screen shots and illustrations. Numerous sample programs and code. App Inventor 2: Databases and Files - Table of Contents 1 - Introduction 2 - Using the TinyDB database 3 - Implementing Records Using Lists in TinyDB 4 - Simulating Multiple TinyDB Databases 5 - How to Use Multiple Tags in TinyDB 6 - Introduction and Setup: TinyWebDB 7 - Managing TinyWebDB in the Cloud 8 - Programming for TinyWebDB - Demo 1 9 - Adding a Tags List to TinyWebDB – Demo 2 10 - Handling Multiple Users with TinyWebDB – Demo 3 11 - Implementing a Student Quiz Application using TinyWebDB 12 - Introduction to Fusion Tables 13 - Developing Your Fusion Table App 14 - Using Text Files in App Inventor |
python app inventor: Android App Inventor for the Absolute Beginner Lakshmi Prayaga, Jeffrey Hawthorne, Alex Whiteside, 2013 Provides information on using the Android App Inventor to create mobile applications, covering such topics as sounds and images, animation, sensors, and multiple screens. |
python app inventor: Machine Learning for Kids Dale Lane, 2021-02-09 A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language. AI Made Easy with 13 Projects Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you’ll see how easy it is to add machine learning to your own projects. You don’t even need to know how to code! Step by easy step, you’ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them. You’ll turn your models into 13 fun computer games and apps, including: A Rock, Paper, Scissors game that recognizes your hand shapes A computer character that reacts to insults and compliments An interactive virtual assistant (like Siri or Alexa) A movie recommendation app An AI version of Pac-Man There’s no experience required and step-by-step instructions make sure that anyone can follow along! No Experience Necessary! Ages 12+ |
python app inventor: Getting Started with Processing.py Allison Parrish, Ben Fry, Casey Reas, 2016-05-11 Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode. |
python app inventor: Building Android Apps in easy steps, 2nd edition Mike McGrath, 2014-10-31 Have you ever wondered how to create an app for Android devices? Here's your chance to find out! Android has become the dominant operating system for smartphones and a host of connected devices. Building Android Apps in easy steps, 2nd edition will help you develop your own brilliant Android App using the popular Android App Inventor 2. Your App idea can now become a reality! Assuming no prior knowledge of any programming language, Building Android Apps in easy steps, 2nd edition is ideal for newcomers wanting to easily create apps for Android devices, as well as programmers and web developers looking to quickly expand their skill set. Starting from setting up your computer to develop and test your Android apps, Building Android Apps in easy steps, 2nd edition shows how to create graphical interfaces; define application properties; add interactivity; integrate with the web; build and deploy complete Android apps and more – all using simple drag-and-drop blocks – and demonstrated here by examples. Each chapter builds your knowledge so by the end of the book you'll have gained a sound understanding of application development for the Android platform. Use Building Android Apps in easy steps to create your own Android apps without doing any coding! Covers App Inventor 2 (released December 2013). |
python app inventor: Starting Out with App Inventor for Android, Global Edition Tony Gaddis, Rebecca Halsey, 2015-04-16 In Starting Out with App Inventor for Android, Tony Gaddis and Rebecca Halsey teach the fundamentals of programming while simultaneously showing students how to create fun, useful, and imaginative apps. Because App Inventor allows students to create apps and see them running on a phone, programming becomes a personally meaningful skill. Gaddis's highly accessible, step-by-step presentation presents all the details needed to understand the how and the why-but never loses sight of the fact that most novice programmers struggle with this material. His gradual approach ensures that readers understand the logic behind developing high-quality programs. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. It will help: Engage Students with Dynamic Mobile Apps: Students not only learn how to create their own apps, they can actually see them run on their phone or the Android emulator. Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Motivate Learning: When students learn they can easily create their own mobile apps, they become motivated to learn programming-whether that is in the CSO or CS1 course. Integrate App Inventor in the Classroom: App Inventor can be used in a variety of ways in the classroom, and this text is designed to accommodate all of them. |
python app inventor: Computational Thinking Education Siu-Cheung Kong, Harold Abelson, 2019-07-04 This This book is open access under a CC BY 4.0 license.This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry. |
python app inventor: Beginner Mobile App Development using MIT App Inventor 2 Lorna Timbah, 2020-02-01 You want to make your own mobile app, but don’t know how to start? Struggling to learn programming? Don’t have time to learn? Struggle no more! Now you can build a mobile app with NO CODING! This step-by-step book with a focus on visual programming will help you jumpstart your mobile app development skills, and you will be able to create your first ever mobile app in just hours. As long as you know how to operate a computer and an Android smartphone, as well as able to read, write and count, you will be able to construct and build basic and fully functional Android apps, and even design a wireframe for your app to solve your problem! This book is ideal for both children and adults who have no prior knowledge of computer programming. |
python app inventor: Helping Kids with Coding For Dummies Camille McCue, Sarah Guthals, 2018-04-05 Help for grown-ups new to coding Getting a jump on learning how coding makes technology work is essential to prepare kids for the future. Unfortunately, many parents, teachers, and mentors didn't learn the unique logic and language of coding in school. Helping Kids with Coding For Dummies comes to the rescue. It breaks beginning coding into easy-to-understand language so you can help a child with coding homework, supplement an existing coding curriculum, or have fun learning with your favorite kid. The demand to have younger students learn coding has increased in recent years as the demand for trained coders has far exceeded the supply of coders. Luckily, this fun and accessible book makes it a snap to learn the skills necessary to help youngsters develop into proud, capable coders! Help with coding homework or enhance a coding curriculum Get familiar with coding logic and how to de-bug programs Complete small projects as you learn coding language Apply math skills to coding If you’re a parent, teacher, or mentor eager to help 8 to 14 year olds learn to speak a coding language like a mini pro, this book makes it possible! |
python app inventor: 手機應用程式設計超簡單--App Inventor 2專題特訓班(中文介面增訂版) (電子書) 鄧文淵 總監製/文淵閣工作室 編著, 2015-04-28 ★★★★★超重量級注目經典(中文介面增訂版,全中文介面解說)★★★★★ NO.1的App Inventor全面專案開發指南! 令人驚嘆、超乎想像的全方位App專案開發力! 想縮短50%的App學習與開發時間? 現在立即啟動App Inventor 2! Google實驗室設計,由麻省理工學院(MIT)行動學習中心維護的App Inventor,風靡無數App開發者、一般App玩家,以及學校師生。在簡單的圖像拼塊拖曳中,就能享受開發App的樂趣與成就。App Inventor 2簡化了開發流程與拼塊的使用,而功能卻更加強大,更可以結合當紅的硬體裝置。 快速邁向Android的App之路!最多元的App Inventor專題開發體驗! 全面專案實戰、深入行動應用,快速跨入App的精采世界! ■適用想直接開發較大型App專案者。 ■涵蓋不同功能訴求的專題內容,提供有趣的App開發方向,突顯行動裝置的特性,並充份發揮App的魅力,如「感測器、網路雲端、GPS、藍牙、資料庫、QRCode、機器人、語音辨識、遊戲、NFC、Arduino物聯網」等熱門話題的應用App。 ■App專案包含:「健康計步器、即刻救援、機車駕照模擬考、雲端賓果遊戲、旅館查詢、經典小蜜蜂遊戲、藍牙猜拳對戰、水果貪食蛇、樂高機器人遙控器、Arduino互動控制,以及NFC應用」等超強主題。 ★「App Inventor 2特訓班」系列經典書籍共三本,簡介如下: ■「手機應用程式設計超簡單-App Inventor 2零基礎入門班」 本書適用無程式設計經驗,想打好App Inventor基礎者,內容為基礎觀念的建立+實用小範例,可固定時數紮實學習。 ■「手機應用程式設計超簡單-App Inventor 2初學特訓班」 本書適用初學手機應用程式設計,想一次就從入門跨入專案開發者,內容為入門應用內容+專案實例,以快速具備App開發力。 ■「手機應用程式設計超簡單-App Inventor 2專題特訓班」 本書適用想直接開發較大型App專案者,內容涵蓋不同類別的超強主題App,可以快速提升全方位的專案開發力。 如果您還想學習Android的原生程式開發,進階專業手機程式設計者,那我們推薦給您: ■「Android初學特訓班」 內容涵蓋Android程式設計必備的觀念與實作力,舊版熱銷超過萬本,同時榮獲網路書店電腦暢銷書、知名電腦專業書店暢銷書、大陸出版社指名授權改編簡體版,以及超過100位學校老師覺得滿意的Android書籍。 只學一本,就有開發App的實力,完整學習,功力加倍更升級! #碁峰資訊 GOTOP Information Inc. |
python app inventor: Object-Oriented Python Irv Kalb, 2022-01-25 Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python. |
python app inventor: Intelligence, Creativity and Fantasy Mário Ming Kong, Maria do Rosário Monteiro, Maria João Pereira Neto, 2019-09-30 The texts presented in Proportion Harmonies and Identities (PHI) - INTELLIGENCE, CREATIVITY AND FANTASY were compiled with the intent to establish a multidisciplinary platform for the presentation, interaction and dissemination of research. The aim is also to foster the awareness and discussion on the topics of Harmony and Proportion with a focus on different visions relevant to Architecture, Arts and Humanities, Design, Engineering, Social and Natural Sciences, and their importance and benefits for the sense of both individual and community identity. The idea of modernity has been a significant motor for development since the Western Early Modern Age. Its theoretical and practical foundations have become the working tools of scientists, philosophers, and artists, who seek strategies and policies to accelerate the development process in different contexts. |
python app inventor: Invent Your Own Computer Games with Python, 4th Edition Al Sweigart, 2016-12-16 Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3. |
python app inventor: Become an App Inventor: The Official Guide from MIT App Inventor Karen Lang, MIT App Inventor Project, MIT Computer Science and Artificial Inte, 2022-02-08 With a foreword by Gitanjali Rao, Time Magazine’s inaugural Kid of the Year, this engaging guide from MITeen Press teaches anyone to design and publish their own apps—no experience necessary!—and introduces young app creators from around the world. Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends—then use what they’ve learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact. |
python app inventor: Machine Learning for Kids Dale Lane, 2021-01-19 A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+ |
python app inventor: The Wanderer Peter Van den Ende, 2020-10-06 Society of Illustrators, Dilys Evans Founder's Award Winner A New York Times Best Book of 2020 A Wall Street Journal Best Book of 2020 PRAISE Electrifying. Extraordinary. Enigmatic and gorgeous. —The Wall Street Journal An epic dream captured in superbly meticulous detail. —Shaun Tan Danger, magic, surprise and awe abound in this masterly, wordless debut. —The New York Times I love Van den Ende's passion. —Brian Selznick, New York Times Book Review STARRED REVIEWS ★ Marvelously engrossing—a triumph. —Kirkus Reviews, starred review ★ Remarkable. Absolutely sui generis. —Booklist, starred review Without a word, The Wanderer presents one little paper boat's journey across the ocean, past reefs and between icebergs, through schools of fish, swaying water plants, and terrifying sea monsters. The little boat is all alone, and while its aloneness gives it the chance to wonder at the fairy-tale world above and below the waves, that also means it must save itself when it storms. And so it does. Readers young and old will find the strength and inspiration in this quietly powerful story about growing, learning, and life's ups and downs. |
python app inventor: ADDT 2023 Chaoqun Shen, Mohd Fauzi bin Sedon, Jia Li, 2024-01-11 The 2023 2nd International Conference on Art Design and Digital Technology (ADDT 2023) was successfully held on September 15-17, 2023 in Xi'an, China. ADDT 2023 created a forum for idea sharing and research exchange, opened up new perspectives in related fields and broadened the horizons of all participants. In the conference, 100 individuals around the world took part in the conference. Divided into three parts, the conference agenda covered keynote speeches, oral presentations and online Q&A discussion. Firstly, the keynote speakers were each allocated 30-45 minutes to address their speeches. Then in the oral presentations, the excellent papers we had selected were presented by their authors one by one. We are glad to share with you that we’ve selected a bunch of high-quality papers from the submissions and compiled them into the proceedings after rigorously reviewing them. These papers feature but are not limited to the following topics: Computer Art, Visual Design, Digital Media, Innovative Technology, etc. All the papers have been checked through rigorous review and processes to meet the requirements of publication. We would like to acknowledge all of those who supported ADDT 2023 and made it a great success. In particular, we would like to thank the European Alliance for Innovation (EAI), for the hard work of all its colleagues in publishing this paper volume. We sincerely hope that the ADDT 2023 turned out to be a forum for excellent discussions that enable new ideas to come about, promoting collaborative research. |
python app inventor: Practical Android Projects Pieter Greyling, Lucas Jordan, 2011-08-07 Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android software development kit and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android (SL4A), and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua. |
python app inventor: Python for Kids Jason R. Briggs, 2012-12-12 Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and Mr. Stick Man Races for the Exit—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi! |
python app inventor: Natural Language Processing with Python Steven Bird, Ewan Klein, Edward Loper, 2009-06-12 This book offers a highly accessible introduction to natural language processing, the field that supports a variety of language technologies, from predictive text and email filtering to automatic summarization and translation. With it, you'll learn how to write Python programs that work with large collections of unstructured text. You'll access richly annotated datasets using a comprehensive range of linguistic data structures, and you'll understand the main algorithms for analyzing the content and structure of written communication. Packed with examples and exercises, Natural Language Processing with Python will help you: Extract information from unstructured text, either to guess the topic or identify named entities Analyze linguistic structure in text, including parsing and semantic analysis Access popular linguistic databases, including WordNet and treebanks Integrate techniques drawn from fields as diverse as linguistics and artificial intelligence This book will help you gain practical skills in natural language processing using the Python programming language and the Natural Language Toolkit (NLTK) open source library. If you're interested in developing web applications, analyzing multilingual news sources, or documenting endangered languages -- or if you're simply curious to have a programmer's perspective on how human language works -- you'll find Natural Language Processing with Python both fascinating and immensely useful. |
python app inventor: Deep Learning with Python Francois Chollet, 2017-11-30 Summary Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Machine learning has made remarkable progress in recent years. We went from near-unusable speech and image recognition, to near-human accuracy. We went from machines that couldn't beat a serious Go player, to defeating a world champion. Behind this progress is deep learning—a combination of engineering advances, best practices, and theory that enables a wealth of previously impossible smart applications. About the Book Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. You'll explore challenging concepts and practice with applications in computer vision, natural-language processing, and generative models. By the time you finish, you'll have the knowledge and hands-on skills to apply deep learning in your own projects. What's Inside Deep learning from first principles Setting up your own deep-learning environment Image-classification models Deep learning for text and sequences Neural style transfer, text generation, and image generation About the Reader Readers need intermediate Python skills. No previous experience with Keras, TensorFlow, or machine learning is required. About the Author François Chollet works on deep learning at Google in Mountain View, CA. He is the creator of the Keras deep-learning library, as well as a contributor to the TensorFlow machine-learning framework. He also does deep-learning research, with a focus on computer vision and the application of machine learning to formal reasoning. His papers have been published at major conferences in the field, including the Conference on Computer Vision and Pattern Recognition (CVPR), the Conference and Workshop on Neural Information Processing Systems (NIPS), the International Conference on Learning Representations (ICLR), and others. Table of Contents PART 1 - FUNDAMENTALS OF DEEP LEARNING What is deep learning? Before we begin: the mathematical building blocks of neural networks Getting started with neural networks Fundamentals of machine learning PART 2 - DEEP LEARNING IN PRACTICE Deep learning for computer vision Deep learning for text and sequences Advanced deep-learning best practices Generative deep learning Conclusions appendix A - Installing Keras and its dependencies on Ubuntu appendix B - Running Jupyter notebooks on an EC2 GPU instance |
python app inventor: Digital Health Alan Godfrey, Sam Stuart, 2021-07-06 Digital Health: Exploring Use and Integration of Wearables is the first book to show how and why engineering theory is used to solve real-world clinical applications, considering the knowledge and lessons gathered during many international projects. This book provides a pragmatic A to Z guide on the design, deployment and use of wearable technologies for laboratory and remote patient assessment, aligning the shared interests of diverse professions to meet with a common goal of translating engineering theory to modern clinical practice. It offers multidisciplinary experiences to guide engineers where no clinically advice and expertise may be available. Entering the domain of wearables in healthcare is notoriously difficult as projects and ideas often fail to deliver due to the lack of clinical understanding, i.e., what do healthcare professionals and patients really need? This book provides engineers and computer scientists with the clinical guidance to ensure their novel work successfully translates to inform real-world clinical diagnosis, treatment and management. - Presents the first guide for wearable technologies in a multidisciplinary and translational manner - Helps engineers design real-world applications to help them better understand theory and drive pragmatic clinical solutions - Combines the expertise of engineers and clinicians in one go-to guide, accessible to all |
python app inventor: Python and AWS Cookbook Mitch Garnaat, 2011-10-31 This book focuses on Elastic Compute Cloud (EC2) and Simple Storage Service (S3) for developers writing in Python. |
python app inventor: ICT for Intelligent Systems Jyoti Choudrie, Parikshit N. Mahalle, Thinagaran Perumal, Amit Joshi, 2023-09-08 This book gathers papers addressing state-of-the-art research in all areas of information and communication technologies and their applications in intelligent computing, cloud storage, data mining and software analysis. It presents the outcomes of the Seventh International Conference on Information and Communication Technology for Intelligent Systems (ICTIS 2023), held in Ahmedabad, India. It discusses the fundamentals of various data analysis techniques and algorithms, making it a valuable resource for researchers and practitioners alike. |
python app inventor: 50 Android Hacks Carlos Sessa, 2013-06-02 Summary The best programming techniques are often the shortest and simplest—the hacks. In this compact and infinitely useful book, Android expert Carlos Sessa delivers 50 hacks that will save you time, stretch your skills, and maybe even make you smile. About this Book Hacks. Clever programming techniques to solve thorny little problems. Ten lines of code that save you two days of work. The little gems you learn from the old guy in the next cube or from the geniuses on Stack Overflow. That's just what you'll find in this compact and useful book. The name 50 Android Hacks says it all. Ranging from the mundane to the spectacular, each self-contained, fully illustrated hack is just a couple of pages long and includes annotated source code. These practical techniques are organized into twelve collections covering layout, animations, patterns, and more. What's Inside Hack 3 Creating a custom ViewGroup Hack 8 Slideshow using the Ken Burns effect Hack 20 The Model-View-Presenter pattern Hack 23 The SyncAdapter pattern Hack 31 Aspect-oriented programming in Android Hack 34 Using Scala inside Android Hack 43 Batching database operations Plus 43 more hacks! Most hacks work with Android 2.x and greater. Version-specific hacks are clearly marked. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Author Carlos Sessa is a passionate professional Android developer. He's active on Stack Overflow and is an avid hack collector. Table of Contents Working your way around layouts Creating cool animations View tips and tricks Tools Patterns Working with lists and adapters Useful libraries Interacting with other languages Ready-to-use snippets Beyond database basics Avoiding fragmentation Building tools |
python app inventor: R in Action, Third Edition Robert Kabacoff, 2022-05-03 'R in Action' presents both the R system and the use cases that make it such a compelling package for business developers. The book begins by introducing the R language, and then moves on to various examples illustrating R's features. |
python app inventor: Hello! iOS Development Eitan Mendelowitz, 2013-07-28 Summary Hello! iOS Development is a tutorial designed for novice iOS developers. Using the Hello! style of User Friendly cartoons and illustrations, this entertaining book will guide you step-by-step as you write your first apps for the iPhone and iPad and add them to the App Store. About This Book To create a successful iPhone or iPad app you need a great idea, serious commitment, and some programming know-how. If you supply the idea and the commitment, this entertaining and easy-to-read book will help you pick up the coding skills you need to bring your app to life. Hello! iOS Development is a tutorial designed for new iOS developers. It builds on your existing programming knowledge to create apps for the iPhone and iPad using the Objective-C language and Apple's free Xcode tools. Characters from the User Friendly cartoon series guide you as you write your first apps and add them to the App Store. Written for readers with beginning-level programming skills. No prior experience with iOS development is assumed. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside No iPhone or iPad development experience required Go from napkin sketch to finished app Publish your apps in the App Store Easy writing style with visual learning aids About the Authors Lou Franco is an iOS developer with over a decade of iOS experience.Eitan Mendelowitz teaches computing and the arts at Smith College. Table of Contents PART 1 HELLO! IPHONE Hello! iPhone Thinking like an iPhone developer Coding in Objective-C PART 2 IPHONE APPLICATIONS: STEP BY STEP Writing an app with multiple views Polishing your app Working with databases and table views Creating a photo-based application Moving, rotating, editing, and animating images Working with location and maps Accessing the internet PART 3 GOING FROM XCODE TO THE APP STORE Debugging and optimizing your application Building for the device and the App Store |
python app inventor: Python for Finance Yves J. Hilpisch, 2018-12-05 The financial industry has recently adopted Python at a tremendous rate, with some of the largest investment banks and hedge funds using it to build core trading and risk management systems. Updated for Python 3, the second edition of this hands-on book helps you get started with the language, guiding developers and quantitative analysts through Python libraries and tools for building financial applications and interactive financial analytics. Using practical examples throughout the book, author Yves Hilpisch also shows you how to develop a full-fledged framework for Monte Carlo simulation-based derivatives and risk analytics, based on a large, realistic case study. Much of the book uses interactive IPython Notebooks. |
python app inventor: Program Arcade Games Paul Craven, 2015-12-31 Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge. |
python app inventor: AngularJS in Action Lukas Ruebbelke, 2015-07-01 Summary AngularJS in Action covers everything you need to know to get started with the AngularJS framework. As you read, you'll explore all the individual components of the framework and learn how to customize and extend them. You'll discover the emerging patterns for web application architecture and tackle required tasks like communicating with a web server back-end. Along the way, you'll see AngularJS in action by building real world applications with thoroughly commented code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology AngularJS is a JavaScript-based framework that extends HTML, so you can create dynamic, interactive web applications in the same way you create standard static pages. Out of the box, Angular provides most of the functionality you'll need for basic apps, but you won't want to stop there. Intuitive, easy to customize, and test-friendly, Angular practically begs you to build more interesting apps. About the Book AngularJS in Action teaches you everything you need to get started with AngularJS. As you read, you'll learn to build interactive single-page web interfaces, apply emerging patterns like MVVM, and tackle key tasks like communicating with back-end servers. All examples are supported by clear explanations and illustrations along with fully annotated code listings. This book assumes you know at least some JavaScript. No prior exposure to AngularJS is required. What's Inside Get started with AngularJS Write your own components Best practices for application architecture Progressively build a full-featured application Covers Angular JS 1.3 Sample application updated to the latest version of Angular About the Author Lukas Ruebbelke is a full-time web developer and an active contributor to the AngularJS community. Table of Contents PART 1 GET ACQUAINTED WITH ANGULARJS Hello AngularJS Structuring your AngularJS applicationPART 2 MAKE SOMETHING WITH ANGULARJS Views and controllers Models and services Directives Animations Structuring your site with routes Forms and validations APPENDIXES Setting up Karma Setting up a Node.js server Setting up a Firebase server Running the app |
python app inventor: App Inventor 2 Essentials Felicia Kamriani, Krishnendu Roy, 2016-04-14 A step-by-step introductory guide to mobile app development with App Inventor 2 About This Book Get an introduction to the functionalities of App Inventor 2 and use it to unleash your creativity Learn to navigate the App Inventor platform, develop basic coding skills and become familiar with a blocks based programming language Build your very first mobile app and feel proud of your accomplishment Follow tutorials to expand your app development skills Who This Book Is For App Inventor 2 Essentials is for anyone who wants to learn to make mobile apps for Android devices – no prior coding experience is necessary. What You Will Learn Perform technical setup and navigate the App Inventor platform Utilize the interactive development environment by pairing a mobile device with a computer using Wi-Fi or USB Build three apps: a game, an event app and a raffle app Create the user interface of the app in the Designer and program the code in the Blocks Editor Integrate basic computer science principles along with more complex elements such fusion tables and lists Test and troubleshoot your applications Publish your apps on Google Play Store to reach a wide audience Unleash your creativity for further app development In Detail App Inventor 2 will take you on a journey of mobile app development. We begin by introducing you to the functionalities of App Inventor and giving you an idea about the types of apps you can develop using it. We walk you through the technical set up so you can take advantage of the interactive development environment (live testing). You will get hands-on, practical experience building three different apps using tutorials. Along the way, you will learn computer science principles as well as tips to help you prepare for the creative process of building an app from scratch. By the end of the journey, you will learn how to package an app and deploy it to app markets. App Inventor 2 Essentials prepares you to amass a resource of skills, knowledge and experience to become a mobile app developer Style and approach Every topic in this book is explained in step-by-step and easy-to-follow fashion, accompanied with screenshots of the interface that will make it easier for you to understand the processes. |
python app inventor: Teaching Coding in K-12 Schools Therese Keane, Andrew E. Fluck, 2023-02-27 This book contains highly effective ways to teach coding and computational thinking skills throughout primary and secondary schooling. It outlines a research informed path for students from birth to 18 years, identifying key skills and learning activities. Based on global perspectives and research at each stage, it outlines how these findings can be applied in the classroom. Teaching coding to students in K-12 has been a skillset that has been debated across educational jurisdictions globally for some time. The book provides examples of schools that are teaching coding to students in engaging and relevant ways, delivering well thought out compulsory curriculums. Additionally, it provides examples of schools where coding is not mandated in the curriculum and is taught in an ad-hoc manner. Through the full discussion of all of these varied examples, the book presents both sides of the serious and ongoing debate in the field as to whether coding should be taught in an explicit way at all. The increasing school of thought that teaching coding is a skill that is already obsolete, and the focus should be on computational thinking is completely examined and presented. In this book, both sides of the argument, as well as the specific, meticulous research underlying each side, are given equal weight. The debate is a serious one and requires a clearly defined thematic response with evidence on all sides of the argument presented rationally. This book does just that. Created by carefully selected authors from around the world, it will be a highly studied research reference. |
python app inventor: Building a PC in easy steps, 4th edition Stuart Yarnold, 2013-09-23 For those who want more than the standard pre-built PC. Pre-built systems are often a compromise between what the manufacturers want to sell you and what you want to buy. One solution is to build it yourself. Buying a copy of Building a PC in easy steps is the first step in the right direction to build a PC. Written in concise and easy-to-understand style, this book will take you by the hand and walk you through all the stages of building and setting up a computer: Buying the parts and avoiding sales scams; mastering and installing each component (CPU, memory, video, etc); altering default settings in the BIOS for optimum performance, installing and configuring device drivers. The troubleshooting chapter is invaluable in the event of problems. By the time you've finished, you will have a computer that's tailored to your exact requirements with no superfluous features or functions. This fourth edition covers Windows 8 and 8.1 |
python app inventor: m-Science: Sensing, Computing and Dissemination Enrique Canessa, 2010 |
Is there a "not equal" operator in Python? - Stack Overflow
Jun 16, 2012 · Python is dynamically, but strongly typed, and other statically typed languages would complain about comparing different types. There's also the else clause: # This will always print …
What does colon equal (:=) in Python mean? - Stack Overflow
In Python this is simply =. To translate this pseudocode into Python you would need to know the data structures being referenced, and a bit more of the algorithm implementation. Some notes …
What is Python's equivalent of && (logical-and) in an if-statement?
Sep 13, 2023 · There is no bitwise negation in Python (just the bitwise inverse operator ~ - but that is not equivalent to not). See also 6.6. Unary arithmetic and bitwise/binary operations and 6.7. …
What does the "at" (@) symbol do in Python? - Stack Overflow
Jun 17, 2011 · Functions, in Python, are first class objects - which means you can pass a function as an argument to another function, and return functions. Decorators do both of these things. If we …
python - What is the purpose of the -m switch? - Stack Overflow
You must run python my_script.py from the directory where the file is located. Alternatively - python path/to/my_script.py. However, you can run python -m my_script (ie refer to the script by module …
What does [:-1] mean/do in python? - Stack Overflow
Mar 20, 2013 · Working on a python assignment and was curious as to what [:-1] means in the context of the following code: instructions = f.readline()[:-1] Have searched on here on S.O. and …
python - Errno 13 Permission denied - Stack Overflow
Jul 16, 2020 · The problem here is your user doesn't have proper rights/permissions to open the file this means that you'd need to grant some administrative privileges to your python ide before you …
python - Iterating over dictionaries using 'for' loops - Stack Overflow
Jul 21, 2010 · In Python 3.x, iteritems() was replaced with simply items(), which returns a set-like view backed by the dict, like iteritems() but even better. This is also available in 2.7 as …
python - What exactly do "u" and "r" string prefixes do, and what …
There are two types of string in Python 2: the traditional str type and the newer unicode type. If you type a string literal without the u in front you get the old str type which stores 8-bit characters, …
python - How do I execute a program or call a system command?
Note on Python version: If you are still using Python 2, subprocess.call works in a similar way. ProTip: shlex.split can help you to parse the command for run, call, and other subprocess …
Is there a "not equal" operator in Python? - Stack Overflow
Jun 16, 2012 · Python is dynamically, but strongly typed, and other statically typed languages would complain about comparing different types. There's also the else clause: # This will always print …
What does colon equal (:=) in Python mean? - Stack Overflow
In Python this is simply =. To translate this pseudocode into Python you would need to know the data structures being referenced, and a bit more of the algorithm implementation. Some notes …
What is Python's equivalent of && (logical-and) in an if-statement?
Sep 13, 2023 · There is no bitwise negation in Python (just the bitwise inverse operator ~ - but that is not equivalent to not). See also 6.6. Unary arithmetic and bitwise/binary operations and 6.7. …
What does the "at" (@) symbol do in Python? - Stack Overflow
Jun 17, 2011 · Functions, in Python, are first class objects - which means you can pass a function as an argument to another function, and return functions. Decorators do both of these things. If we …
python - What is the purpose of the -m switch? - Stack Overflow
You must run python my_script.py from the directory where the file is located. Alternatively - python path/to/my_script.py. However, you can run python -m my_script (ie refer to the script by module …
What does [:-1] mean/do in python? - Stack Overflow
Mar 20, 2013 · Working on a python assignment and was curious as to what [:-1] means in the context of the following code: instructions = f.readline()[:-1] Have searched on here on S.O. and …
python - Errno 13 Permission denied - Stack Overflow
Jul 16, 2020 · The problem here is your user doesn't have proper rights/permissions to open the file this means that you'd need to grant some administrative privileges to your python ide before you …
python - Iterating over dictionaries using 'for' loops - Stack Overflow
Jul 21, 2010 · In Python 3.x, iteritems() was replaced with simply items(), which returns a set-like view backed by the dict, like iteritems() but even better. This is also available in 2.7 as …
python - What exactly do "u" and "r" string prefixes do, and what …
There are two types of string in Python 2: the traditional str type and the newer unicode type. If you type a string literal without the u in front you get the old str type which stores 8-bit characters, …
python - How do I execute a program or call a system command?
Note on Python version: If you are still using Python 2, subprocess.call works in a similar way. ProTip: shlex.split can help you to parse the command for run, call, and other subprocess …