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pretentious game 1: California Fish and Game , 1924 |
pretentious game 1: The Films of Peter Greenaway Amy Lawrence, 1997-10-13 An in-depth study of Peter Greenaway's films. |
pretentious game 1: Clockwork Game Design Keith Burgun, 2024-12-24 By finding and building around a strong core mechanism, we can access new levels of elegance and discover fresh new ideas in our game designs. Clockwork Game Design is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It details the Clockwork Game Design pattern, which focuses on building around a fundamental core functionality. You can then use this understanding to build a system of tools that helps a designer refine their rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while also adding elements that support it. The Second Edition is filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a helpful tool in the toolbox of game designers. Key Features: A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations |
pretentious game 1: The Comic Mind Gerald Mast, 1979-09-15 Although books on the comedies of the silent era abound, few have attempted to survey film comedy as a whole—its history and evolution, how the philosophical visions of its greatest artists and directors have shaped its traditions, and how these visions have informed both the meaning and manner of their work. Blending information with interpretation, description with analysis, Mast traces the development of screen comedy from the first crude efforts of Edison and Lumière to the subtlety and psychological complexity of Annie Hall. As he guides the reader through detailed discussions of specific films, Mast reveals the structures, the values, and the cinematic techniques which have appeared and reappeared in comic cinema. The second edition of The Comic Mind treats the comic developments of the 1970s in terms of the traditions of film comedy set forth in the first edition, including a discussion of the evolution of Jacques Tati and the emergence of Mel Brooks and Woody Allen as the two greatest American comic stylists of the seventies. The most comprehensive study of film comedy yet written in English. . . .The book's extensive index with references to companies from which 16mm prints of many of the cited films may be rented will be of great value to the film teacher and audiovisual librarian.—Choice |
pretentious game 1: Philosophy Through Video Games Jon Cogburn, Mark Silcox, 2009-09-10 In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. |
pretentious game 1: InfoWorld , 1982-06-07 InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects. |
pretentious game 1: What Is Wrong With the Bible? Charles Giuliani, 2018-07-26 The Bible is the number one best-selling book of all time. No other literary work in history has ever held so many people captive to its claims. It is viewed as God's word, an infallible moral guidebook, and a timeless provider of hope and comfort. But is there really any truth to these views? Is the Bible really worthy of all this fanfare? This book will reveal the ugly truth that the Bible is not at all what its fans think it to be. In fact, it is the very antithesis thereof. And this book will prove all of this by using the bible itself as its own refuter. |
pretentious game 1: Slang and Its Analogues Past and Present William Ernest Henley, 1904 |
pretentious game 1: Eugene Onegin Alexander Pushkin, 2009-01-29 Eugene Onegin is the master work of the poet whom Russians regard as the fountainhead of their literature. Set in 1820s Russia, Pushkin's novel in verse follows the fates of three men and three women. It was Pushkin's own favourite work, and this new translation conveys the literal sense and the poetic music of the original. |
pretentious game 1: Selected Water Resources Abstracts , 1989-04 |
pretentious game 1: The Linen Guildsman Irish and Scottish Linen Damask Guild, Inc, 1926 |
pretentious game 1: Nation and Narration Homi K. Bhabha, 1990 A collection of essays celebrating the fact that English is no longer just an English' language. Contributors include Gillian Beer, Rachel Bowlby, Doris Sommer and Sneja Gunew. |
pretentious game 1: BOLD NEW WORLD and THE POTENTIALIST MOVEMENT Dr. Freeman Rader Ph.D., 2019-10-30 This very large 465 page book is actually 2 separate but closely related books bound together as one — an inspirational novel and a thought-provoking philosophy book. Together they tell the story of a bold and visionary group of people creating a highly advanced prototype community and way of life based upon applying a philosophy that believes in human potential rather than supernatural forces, helps individuals self-actualize, promotes values and responsibility for SELF, SOCIETY, & ENVIRONMENT; and creates harmonious communities in which human potential flourishes. This results in happy people doing great things and achieving a tremendous sense of enjoyment and accomplishment in the process (something we all seek). As the story unfolds, a bright progressive group of people in Colorado adopt this new philosophy, become part of the Potentialist Movement, and focus on how to fund and develop this highly advanced community. To meet the challenge, the founder (Freeman Valor Smith) convinces the Hollywood producer (Steven Spielman) that the story would make a good film, thus ingeniously getting the producer to make the development of the project possible by funding its construction as part of the cost of production. So the project gets underway. But the powerful editor of the local newspaper (Norman Sully) has a deep grudge against the founder and plans to totally disrupt the group's efforts — so he hires an attractive undercover reporter (Serene St. Haven) to infiltrate the group and dig up as much dirt as possible. But a romance ensues between the reporter and the founder that changes the situation dramatically. So the editor takes drastic measures on his own to sabotage the project. What results is an intricate web of romance, treachery, intrigue, and inspiration. With great courage, this resourceful group of Potentialists overcomes all obstacles and a BOLD NEW WORLD is created which shows what people with the right values in the right environment can accomplish. |
pretentious game 1: Lacanian Realism Duane Rousselle, 2018-01-25 Alain Badiou has claimed that Quentin Meillassoux's book After Finitude (Bloomsbury, 2008) “opened up a new path in the history of philosophy.” And so, whether you agree or disagree with the speculative realism movement, it has to be addressed. Lacanian Realism does just that. This book reconstructs Lacanian dogma from the ground up: first, by unearthing a new reading of the Lacanian category of the real; second, by demonstrating the political and cultural ingenuity of Lacan's concept of the real, and by positioning this against the more reductive analyses of the concept by Slavoj Žižek, Alain Badiou, Saul Newman, Todd May, Joan Copjec, Jacques Rancière, and others, and; third, by arguing that the subject exists intimately within the real. Lacanian Realism is an imaginative and timely exploration of the relationship between Lacanian psychoanalysis and contemporary continental philosophy. |
pretentious game 1: The NoMad Cocktail Book Leo Robitschek, 2019-10-22 JAMES BEARD AWARD WINNER • An illustrated collection of nearly 300 cocktail recipes from the award-winning NoMad Bar, with locations in New York, Los Angeles, and Las Vegas. Originally published as a separate book packaged inside The NoMad Cookbook, this revised and stand-alone edition of The NoMad Cocktail Book features more than 100 brand-new recipes (for a total of more than 300 recipes), a service manual explaining the art of drink-making according to the NoMad, and 30 new full-color cocktail illustrations (for a total of more than 80 color and black-and-white illustrations). Organized by type of beverage from aperitifs and classics to light, dark, and soft cocktails and syrups/infusions, this comprehensive guide shares the secrets of bar director Leo Robitschek's award-winning cocktail program. The NoMad Bar celebrates classically focused cocktails, while delving into new arenas such as festive, large-format drinks and a selection of reserve cocktails crafted with rare spirits. |
pretentious game 1: Golf Is My Life: Glorifying God Through the Game Jon Decker, 2017-01-11 God brought passion into Jon's life at an early age when he saw his very first golf club. This passion turned to love and gave birth to a dream. Fueled by this dream, he worked diligently to one day be a PGA Tour player. However, God's plan for his life did not include professional golf as a participant. Led by the hand of God to a path not foreseen in his childhood dreams, Jon became a teaching professional, teaching the game that he loves. The game of golf has allowed Jon to play and teach the game while moving in career and social circles unimaginable by a boy who grew up in the mountains of Western North Carolina. This book contains amazing stories and life-changing occurrences in a journey among some of golf's greatest players, world-class athletes, and Hall of Fame coaches. These include: PGA Tour players Tiger Woods Arnold Palmer Payne Stewart Seve Ballesteros Paul Azinger Phil Rodgers Bob Sowards Helen Alfredsson Top 100 Teacher Fred Griffin College Basketball Coaches Roy Williams Bobby Cremins Jim Valvano NFL Players Brad Johnson Gale Sayers NBA Player Brad Daugherty Television and movie star Bill Murray Chief Communications Officer LPGA/Former host of Golf Channel Kraig Kann The pages of this book represent more than the story of Jon's journey and experiences teaching the game. This book was inspired by a supernatural dream that occurred in his life as a teenage boy where he heard the audible voice of God, spoke with his Lord and Savior Jesus Christ and felt the power and fury of the Holy Spirit. His wonderful stories around the game and the unique personal stories of these great players and athletes, along with scripture are all woven into a book that will not only grow the game of golf but more importantly glorify God and His son Jesus Christ |
pretentious game 1: Playwriting Sam Smiley, Norman A. Bert, 2005-01-01 The incidence of melanoma has increased by 2000% since 1930 and one person dies each hour from the disease. This cutting edge guide provides scientifically accurate information which patients and their families need, to understand melanoma and its treatment and to receive necessary reassurance. It is also a vitally important resource for those who want information about preventing the disease or finding it early when it is most curable. Catherine M. Poole, a melanoma survivor and melanoma patient advocate for many organisations, and Dr. DuPont Guerry, an internationally renowned melanoma expert, have collaborated to provide current, correct and easily understood information on the disease. The authors have had first-hand contact with a multitude of patients with melanoma, and they understand exactly how to empower patients to gain control of their situations and obtain the best treatment. |
pretentious game 1: Hydrologic Frequency Modeling V.P. Singh, 2012-12-06 Floods constitute a persistent and serious problem throughout the United States and many other parts of the world. They are respon sible for losses amounting to billions of dollars and scores of deaths annually. Virtually all parts of the nation--coastal, mountainous and rural--are affected by them. Two aspects of the problem of flooding that have long been topics of scientific inquiry are flood frequency and risk analyses. Many new, even improved, techniques have recently been developed for performing these analyses. Nevertheless, actual experience points out that the frequency of say a 100-year flood, in lieu of being encountered on the average once in one hundred years, may be as little as once in 25 years. It is therefore appropriate to pause and ask where we are, where we are going and where we ought to be going with regard to the technology of flood frequency and risk analyses. One way to address these questions is to provide a forum where people from all quarters of the world can assemble, discuss and share their experience and expertise pertaining to flood frequency and risk analyses. This is what constituted the motivation for organizing the International Symposium on Flood Frequency and Risk Analyses held May 14-17, 1986, at Louisiana State University, Bat-on Rouge, Louisiana. |
pretentious game 1: Video Games as Art Frank G. Bosman, Archibald L.H.M. van Wieringen, 2022-11-07 Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question. |
pretentious game 1: Social Science , 1986 |
pretentious game 1: Fools of Fortune William Trevor, 2006-04-25 Penguin Classics is proud to welcome William Trevor—Ireland’s answer to Chekhov (The Boston Globe) and one of the best writers of our era (The Washington Post)—to our distinguished list of literary masters. In this award-winning novel, an informer’s body is found on the estate of a wealthy Irish family shortly after the First World War, and an appalling cycle of revenge is set in motion. Led by a zealous sergeant, the Black and Tans set fire to the family home, and only young Willie and his mother escape alive. Fatherless, Willie grows into manhood while his alcoholic mother’s bitter resentment festers. And though he finds love, Willie is unable to leave the terrible injuries of the past behind. First time in Penguin Classics Winner of the Whitbread Novel of the Year Award |
pretentious game 1: .NET Game Programming with DirectX 9.0 Alexandre Santos Lobao, Ellen Hatton, 2003-04-07 Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters. |
pretentious game 1: A Dictionary of Slang and Colloquial English John Stephen Farmer, William Ernest Henley, 1912 |
pretentious game 1: The Interrogative Mood Padgett Powell, 2010-11-11 'If Duchamp or maybe Magritte wrote a novel it might look something like this remarkable little book of Padgett Powell's: immensely readable, ingenious, witty, and ultimately important-feeling in a way you can't quite describe but don't need to' Richard Ford Are your emotions pure? Are your nerves adjustable? How do you stand in relation to the potato? Should it still be Constantinople? Does a nameless horse make you more nervous or less nervous than a named horse? In your view, do children smell good? ... Does your doorbell ever ring? Is there sand in your craw? Is it a novel? Whatever it is, The Interrogative Mood is stubbornly memorable. Through a seemingly random but infinitely artful series of questions this small masterpiece mysteriously, elusively, hilariously, compellingly lights up life. |
pretentious game 1: Traditio Johannes Quasten, Stephan Kuttner, 1970 Catalogue of offprints from vols. 1-20 in v. 20, p. [527]-541. |
pretentious game 1: De Profundis Michal Oracz, 2010-07-13 The Diana Jones 2002 Award Nominated game of psychological horror returns in an all new, and expanded, 2nd Edition. Blending the imagination of H. P. Lovecraft and other contemporary horror and conspiracy writers and themes, De Profundis is a correspondence-based story-telling game that can be played from the point of view of participants from a variety of eras. Whether you take on the role of a Victorian investigator, a soldier from the front line during WW1 or WW2 confronted by the Weird, a government investigator looking into the strange and unknown, an internet conspiracy theorist in the modern age who gets in too deep, or someone else entirely, De Profundis provides a great alternative in gaming that allows you to participate in an interactive story with friends old and new. Not requiring the usual face-to-face aspect of most traditional RPGs, the game caters for people who find it hard to maintain a regular gaming group due to time commitments, or for those who don't have any fellow gamers in their neighbourhood. Utilising a mix of letter writing, email and text based gaming - depending on your chosen era of play - it's a perfect game for the modern time strapped gamer. |
pretentious game 1: Pretentiousness Dan Fox, 2016-04-05 Pretentiousness is the engine oil of culture; the essential lubricant in the development of all arts, high, low, or middle. |
pretentious game 1: FMR , 2006 |
pretentious game 1: Ender's Game Orson Scott Card, 2017-10-17 This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. Ender's Game is an affecting novel.--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings |
pretentious game 1: We Have Always Lived in the Castle Shirley Jackson, 1990 Merricat Blackwood protects her sister, Constance, from the curiosity and hostility of the villagers after murders occur on the family estate. |
pretentious game 1: Night of the Living Trekkies Kevin David Anderson, Sam Stall, 2010-09-15 Journey to the final frontier of sci-fi zombie horror! Jim Pike was the world’s biggest Star Trek fan—until two tours of duty in Afghanistan destroyed his faith in the human race. Now he sleepwalks through life as the assistant manager of a small hotel in downtown Houston. But when hundreds of Trekkies arrive in his lobby for a science-fiction convention, Jim finds himself surrounded by costumed Klingons, Vulcans, and Ferengi—plus a strange virus that transforms its carriers into savage, flesh-eating zombies! As bloody corpses stumble to life and the planet teeters on the brink of total apocalypse, Jim must deliver a ragtag crew of fanboys and fangirls to safety. Dressed in homemade uniforms and armed with prop phasers, their prime directive is to survive. But how long can they last in the ultimate no-win scenario? |
pretentious game 1: Significant Zero Walt Williams, 2017-09-19 From the award-winning video game writer of such hits as Star Wars Battlefront and BioShock comes an exclusive “compelling look into a world that doesn’t like to spill its secrets to outsiders” (NPR): the video game industry. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer—he just never thought he’d end up writing video games, including some of the biggest franchises today. A veteran video game narrative designer, Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. As Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, he exposes an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero is a rare and illuminating look inside “the video gaming industry in all its lucrative shine and questionable morality…[and] provides a refreshing and realistic portrayal of succeeding at attaining a dream via an unforeseen career trajectory” (Booklist). |
pretentious game 1: Belli Civilis Libri Decem Lucan, 1950 |
pretentious game 1: Kushiel's Dart Jacqueline Carey, 2002-03-15 The lush epic fantasy that inspired a generation with a single precept: Love As Thou Wilt The first book in the Kushiel's Legacy series is a novel of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. A world of cunning poets, deadly courtiers, deposed rulers and a besieged Queen, a warrior-priest, the Prince of Travelers, barbarian warlords, heroic traitors, and a truly Machiavellian villainess...all seen through the unflinching eyes of an unforgettable heroine. A nation born of angels, vast and intricate and surrounded by danger... a woman born to servitude, unknowingly given access to the secrets of the realm... Born with a scarlet mote in her left eye, Phédre nó Delaunay is sold into indentured servitude as a child. When her bond is purchased by an enigmatic nobleman, she is trained in history, theology, politics, foreign languages, the arts of pleasure. And above all, the ability to observe, remember, and analyze. Exquisite courtesan, talented spy...and unlikely heroine. But when Phédre stumbles upon a plot that threatens her homeland, Terre d'Ange, she has no choice. Betrayed into captivity in the barbarous northland of Skaldia and accompanied only by a disdainful young warrior-priest, Phédre makes a harrowing escape and an even more harrowing journey to return to her people and deliver a warning of the impending invasion. And that proves only the first step in a quest that will take her to the edge of despair and beyond. Phédre nó Delaunay is the woman who holds the keys to her realm's deadly secrets, and whose courage will decide the very future of her world. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. |
pretentious game 1: The American Exception, Volume 1 Frank J. Lechner, 2017-01-09 This book examines what makes the United States an exceptional society, what impact it has had abroad, and why these issues have mattered to Americans. With historical and comparative evidence, Frank J. Lechner describes the distinctive path of American institutions and tracks changes in the country’s national identity in order to assess claims about America’s ‘exceptional’ qualities. The book analyzes several focal points of exceptionalist thinking about America, including the importance of US Constitution and the American sense of mission, and explores several aspects of America’s distinctive global impact; for example, in economics and film. In addition to discussing the distinctive global impact of the US, this first volume delves into religion, law, and sports. |
pretentious game 1: Pawn Power in Chess Hans Kmoch, 1990-11-01 Emphasizes the role of the proper use of the pawn in chess strategy, discusses how it interacts with the other pieces, and describes specific formations that employ it |
pretentious game 1: Nephilim Fabrice Lamidey, Frederic Weil, Sam Shirley, Greg Stafford, 1994 [NEPHILIM ROLEPLAYING] In ages past you lived many times. Your slaves built the great pyramid to honor your death; you dies for the sins of Jerusalem; you lost your head suggesting they eat cake. You are Nephilim¿demigod, prophet, saint, and magician from the mythic past. Again you incarnate, to continue your ancient struggle for enlightenment, and against the plots of occult societies who seek to enslave you and steal your magic. A BASIC ROLEPLAYING GAME. |
pretentious game 1: Digest , 1901 |
pretentious game 1: Red Rising Pierce Brown, 2014-01-28 NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card. “Red Rising ascends above a crowded dystopian field.”—USA Today ONE OF THE BEST BOOKS OF THE YEAR—Entertainment Weekly, BuzzFeed, Shelf Awareness “I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.” “I live for you,” I say sadly. Eo kisses my cheek. “Then you must live for more.” Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so. Praise for Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “Ender, Katniss, and now Darrow.”—Scott Sigler “Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER |
pretentious game 1: Off to Be the Wizard Scott Meyer, 2014 An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little tweaks have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur's court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin...and not, y'know, die or anything. |
What Makes a Film Pretentious? : r/movies - Reddit
It's overly stylized to the point that it's pretentious about its own coolness/edginess, if not its emotional/dramatic content. I can also see how one would classify Se7en as pretentious, with …
Your opinion on pretentious writing : r/writing - Reddit
Pretentious writing though, fails to make its own case. It just assumes (pretense) it already has then keeps clubbing you in the head with its perceived truth. To me I think one sign of the kind …
My issue with the word "pretentious" used during discussion of
Pretentious is a perception of a viewer, a work seems pretentious, it's a subjective interpretation by the viewer. But that's what criticism is. EDIT: You also say "You can say that a film tried to …
[OPINION] What makes a poem pretentious? : r/Poetry - Reddit
Dec 16, 2022 · Or how to avoid being pretentious when writing poems. It's curious that - from what I've seen - people seem to consider a poem pretentious when it's using big words, …
What makes a book “pretentious?” : r/books - Reddit
Pretentious is a highly subjective word that gets thrown around a lot. Many times it is because someone observing a piece of art lacks the framework to understand how the art works or …
r/unpopularopinion on Reddit: Pretentious, fine dining food can …
May 14, 2022 · Pretentious, fine dining food can be absolutely excellent and the people who hate on it have never eaten the real deal. I see a lot of people talk massive shit about high end …
"Pretentious" is an overused, dismissive criticism that to never be ...
If pretentious means what I think it does, then Garden State is probably one that comes to mind right off the bat. It seemed like a movie that was trying to be cooler than it was, deeper than it …
Anyone else really fucking tired of pretentious foodie ... - Reddit
Your criticism of pretentious places and Noma clones is valid, but there's equally shitty places on the other end of the spectrum. On the plus side, if you wade through all the shit, we have more …
What do you think is the most pretentious word? : r/logophilia
Jul 10, 2023 · Vis-à-vis, complete with pretentious accented letter and snooty French pronunciation. I love using in-language pronunciation when it makes sense, but this phrase in …
The term ‘pretentious’ is misused a lot in criticizing things.
Oct 1, 2020 · Whenever a piece of media (art, movie, story, game, etc) isn’t particularly straightforward in its message or presentation, it’s decried as ‘pretentious’; as if to say it’s filled …
What Makes a Film Pretentious? : r/movies - Reddit
It's overly stylized to the point that it's pretentious about its own coolness/edginess, if not its emotional/dramatic content. I can also see how one would classify Se7en as pretentious, with …
Your opinion on pretentious writing : r/writing - Reddit
Pretentious writing though, fails to make its own case. It just assumes (pretense) it already has then keeps clubbing you in the head with its perceived truth. To me I think one sign of the kind …
My issue with the word "pretentious" used during discussion of
Pretentious is a perception of a viewer, a work seems pretentious, it's a subjective interpretation by the viewer. But that's what criticism is. EDIT: You also say "You can say that a film tried to …
[OPINION] What makes a poem pretentious? : r/Poetry - Reddit
Dec 16, 2022 · Or how to avoid being pretentious when writing poems. It's curious that - from what I've seen - people seem to consider a poem pretentious when it's using big words, obscure …
What makes a book “pretentious?” : r/books - Reddit
Pretentious is a highly subjective word that gets thrown around a lot. Many times it is because someone observing a piece of art lacks the framework to understand how the art works or …
r/unpopularopinion on Reddit: Pretentious, fine dining food can be ...
May 14, 2022 · Pretentious, fine dining food can be absolutely excellent and the people who hate on it have never eaten the real deal. I see a lot of people talk massive shit about high end …
"Pretentious" is an overused, dismissive criticism that to never be ...
If pretentious means what I think it does, then Garden State is probably one that comes to mind right off the bat. It seemed like a movie that was trying to be cooler than it was, deeper than it …
Anyone else really fucking tired of pretentious foodie ... - Reddit
Your criticism of pretentious places and Noma clones is valid, but there's equally shitty places on the other end of the spectrum. On the plus side, if you wade through all the shit, we have more …
What do you think is the most pretentious word? : r/logophilia
Jul 10, 2023 · Vis-à-vis, complete with pretentious accented letter and snooty French pronunciation. I love using in-language pronunciation when it makes sense, but this phrase in …
The term ‘pretentious’ is misused a lot in criticizing things.
Oct 1, 2020 · Whenever a piece of media (art, movie, story, game, etc) isn’t particularly straightforward in its message or presentation, it’s decried as ‘pretentious’; as if to say it’s filled …