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programming concepts notes: The C Programming Language Brian W. Kernighan, Dennis M. Ritchie, 1988 On the c programming language |
programming concepts notes: Elements of Programming Alexander Stepanov, Paul McJones, 2019-06-17 Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software. |
programming concepts notes: Make It Stick Peter C. Brown, Henry L. Roediger III, Mark A. McDaniel, 2014-04-14 Drawing on cognitive psychology and other fields, Make It Stick offers techniques for becoming more productive learners, and cautions against study habits and practice routines that turn out to be counterproductive. The book speaks to students, teachers, trainers, athletes, and all those interested in lifelong learning and self-improvement. |
programming concepts notes: Think Java Allen B. Downey, Chris Mayfield, 2016-05-06 Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards |
programming concepts notes: Concepts in Programming Languages John C. Mitchell, 2007 |
programming concepts notes: Programming Language Concepts Peter Sestoft, 2017-08-31 This book uses a functional programming language (F#) as a metalanguage to present all concepts and examples, and thus has an operational flavour, enabling practical experiments and exercises. It includes basic concepts such as abstract syntax, interpretation, stack machines, compilation, type checking, garbage collection, and real machine code. Also included are more advanced topics on polymorphic types, type inference using unification, co- and contravariant types, continuations, and backwards code generation with on-the-fly peephole optimization. This second edition includes two new chapters. One describes compilation and type checking of a full functional language, tying together the previous chapters. The other describes how to compile a C subset to real (x86) hardware, as a smooth extension of the previously presented compilers.The examples present several interpreters and compilers for toy languages, including compilers for a small but usable subset of C, abstract machines, a garbage collector, and ML-style polymorphic type inference. Each chapter has exercises. Programming Language Concepts covers practical construction of lexers and parsers, but not regular expressions, automata and grammars, which are well covered already. It discusses the design and technology of Java and C# to strengthen students’ understanding of these widely used languages. |
programming concepts notes: Introduction to Programming Concepts with Case Studies in Python Göktürk Üçoluk, Sinan Kalkan, 2012-10-29 The current text provides a clear introduction to Computer Science concepts in a programming environment. It is designed as suitable use in freshman- or introductory level coursework in CS and provides the fundamental concepts as well as abstract theorems for solving computational problems. The Python language serves as a medium for illustrating and demonstrating the concepts. |
programming concepts notes: Essentials of the Java Programming Language Monica Pawlan, 2000 If you are interested in learning the Java programming language but hesitate to dive into overly dense, theoretical resources, Essentials of the Java Programming Language is the perfect starting point. This accessible, hands-on tutorial employs a learn-by-doing approach to introduce you to the basics. It starts with a simple program, then develops it bit by bit, adding new features and explaining important concepts with each subsequent lesson. This simple program grows into a general electronic commerce application that illustrates many of the Java 2 platforms most important elements. You will learn such Java programming language essentials as: * The difference between applications, applets, and servlets/JavaServer Pages * Building a user interface that accepts user input * Reading and writing data to files and databases * Network communications, including RMI and sockets * Collections * Serialization * Packages and JAR file format * Internationalization * Security fundamentals, including cryptographic software Essentials of the Java Programming Language ends with an explanation of object-oriented programming concepts, made far more understandable and relevant as a result of the |
programming concepts notes: Fundamental Concepts of Programming Systems Jeffrey D. Ullman, 1976 |
programming concepts notes: How to Design Programs, second edition Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, 2018-05-04 A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming. |
programming concepts notes: Getting Started with Angular Minko Gechev, 2017-02-24 Fast-track your web development skills to build high performance SPA with Angular 2 and beyond About This Book Up to date with the latest API changes introduced by Angular 2 and 4 Get familiar with the improvements to directives, change detection, dependency injection, router, and more Understand Angular's new component-based architecture Start using TypeScript to supercharge your Angular applications Who This Book Is For Do you want to jump in at the deep end of Angular? Or perhaps you're interested assessing the changes to AngularJS before moving over? If so, then Getting Started with Angular is the book for you. To get the most out of the book, you'll need to be familiar with AngularJS 1.x, and have a good understanding of JavaScript. What You Will Learn Understand the changes made from AngularJS with side-by-side code samples to help demystify the Angular learning curve Start working with Angular's new method of implementing directives Use TypeScript to write modern, powerful Angular applications Dig in to the change detection method, and other architectural changes to make sure you know what's going on under the hood of Angular Get to work with the new router in Angular Use the new features of Angular, including pipes, and the updated features such as forms, services, and dependency injection Learn about the server-side rendering in Angular to keep your new applications SEO-friendly Enhance your applications using Ahead-of-Time compilation and Web Workers In Detail I'm delighted to see this new update and hope it helps you build amazing things with Angular. - Misko Hevery, Creator of AngularJS and Angular Angular is the modern framework you need to build performant and robust web applications. This book is the quickest way to upgrade your AngularJS knowledge to the brave new world of Angular, and get grips with the framework. It starts with an overview putting the changes of the framework in context with version 1. After that, you will be taken on a TypeScript crash-course so you can take advantage of Angular in its native, statically-typed environment. You'll explore the new change detection mechanism in detail, how directives and components have changed, how you create applications with Angular, and much more. Next, you'll understand how to efficienly develop forms, use the router, implement communication with HTTP services, and transform data with custom pipes. Finally, we will take a look at the Angular's Ahead-of-Time compiler, angular-cli and other such tools that help us build professional applications. By the end of the book, you'll be ready to start building quick and efficient Angular applications compatible with v2 and v4, that take advantage of all the new features on offer. This book is up to date for the 2.4 release and is compatible with the 4.0 release as well. Style and approach Starting with a comparison between Angular versions, this book is filled with side-by-side code examples to help highlight the changes. Each chapter then looks at major changes to the framework and is filled with small examples and sample code to get you started. |
programming concepts notes: Structured Programming with C++ , |
programming concepts notes: Programming Fundamentals Kenneth Leroy Busbee, 2018-01-07 Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses. |
programming concepts notes: Objective-C Programming Aaron Hillegass, Mikey Ward, 2013-11-20 Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics |
programming concepts notes: C++ Primer Stanley B. Lippman, Josée Lajoie, Barbara E. Moo, 2012-08-06 Bestselling Programming Tutorial and Reference Completely Rewritten for the New C++11 Standard Fully updated and recast for the newly released C++11 standard, this authoritative and comprehensive introduction to C++ will help you to learn the language fast, and to use it in modern, highly effective ways. Highlighting today’s best practices, the authors show how to use both the core language and its standard library to write efficient, readable, and powerful code. C++ Primer, Fifth Edition, introduces the C++ standard library from the outset, drawing on its common functions and facilities to help you write useful programs without first having to master every language detail. The book’s many examples have been revised to use the new language features and demonstrate how to make the best use of them. This book is a proven tutorial for those new to C++, an authoritative discussion of core C++ concepts and techniques, and a valuable resource for experienced programmers, especially those eager to see C++11 enhancements illuminated. Start Fast and Achieve More Learn how to use the new C++11 language features and the standard library to build robust programs quickly, and get comfortable with high-level programming Learn through examples that illuminate today’s best coding styles and program design techniques Understand the “rationale behind the rules”: why C++11 works as it does Use the extensive crossreferences to help you connect related concepts and insights Benefit from up-to-date learning aids and exercises that emphasize key points, help you to avoid pitfalls, promote good practices, and reinforce what you’ve learned Access the source code for the extended examples from informit.com/title/0321714113 C++ Primer, Fifth Edition, features an enhanced, layflat binding, which allows the book to stay open more easily when placed on a flat surface. This special binding method—notable by a small space inside the spine—also increases durability. |
programming concepts notes: A Little Java, a Few Patterns Matthias Felleisen, Daniel P. Friedman, 1998 foreword by Ralph E. Johnson and drawings by Duane Bibby 'This is a book of 'why' not 'how.' If you are interested in the nature of computation and curious about the very idea behind object orientation, this book is for you. This book will engage your brain (if not your tummy). Through its sparkling interactive style, you will learn about three essential OO concepts: interfaces, visitors, and factories. A refreshing change from the 'yet another Java book' phenomenon. Every serious Java programmer should own a copy.' -- Gary McGraw, Ph.D., Research Scientist at Reliable Software Technologies and coauthor of Java Security Java is a new object-oriented programming language that was developed by Sun Microsystems for programming the Internet and intelligent appliances. In a very short time it has become one of the most widely used programming languages for education as well as commercial applications. Design patterns, which have moved object-oriented programming to a new level, provide programmers with a language to communicate with others about their designs. As a result, programs become more readable, more reusable, and more easily extensible. In this book, Matthias Felleisen and Daniel Friedman use a small subset of Java to introduce pattern-directed program design. With their usual clarity and flair, they gently guide readers through the fundamentals of object-oriented programming and pattern-based design. Readers new to programming, as well as those with some background, will enjoy their learning experience as they work their way through Felleisen and Friedman's dialogue. src='/graphics/yellowball.gif' href='/books/FELTP/Java-fm.html'Foreword and Preface |
programming concepts notes: Concepts, Techniques, and Models of Computer Programming Peter Van Roy, Seif Haridi, 2004-02-20 Teaching the science and the technology of programming as a unified discipline that shows the deep relationships between programming paradigms. This innovative text presents computer programming as a unified discipline in a way that is both practical and scientifically sound. The book focuses on techniques of lasting value and explains them precisely in terms of a simple abstract machine. The book presents all major programming paradigms in a uniform framework that shows their deep relationships and how and where to use them together. After an introduction to programming concepts, the book presents both well-known and lesser-known computation models (programming paradigms). Each model has its own set of techniques and each is included on the basis of its usefulness in practice. The general models include declarative programming, declarative concurrency, message-passing concurrency, explicit state, object-oriented programming, shared-state concurrency, and relational programming. Specialized models include graphical user interface programming, distributed programming, and constraint programming. Each model is based on its kernel language—a simple core language that consists of a small number of programmer-significant elements. The kernel languages are introduced progressively, adding concepts one by one, thus showing the deep relationships between different models. The kernel languages are defined precisely in terms of a simple abstract machine. Because a wide variety of languages and programming paradigms can be modeled by a small set of closely related kernel languages, this approach allows programmer and student to grasp the underlying unity of programming. The book has many program fragments and exercises, all of which can be run on the Mozart Programming System, an Open Source software package that features an interactive incremental development environment. |
programming concepts notes: Teach Yourself Java for Macintosh in 21 Days Laura Lemay, Charles L. Perkins, Tim Webster, 1996-01-01 Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate). |
programming concepts notes: Starting Out with Python Tony Gaddis, 2018 A clear and student-friendly introduction to the fundamentals of Python starting Out with Python®, 4th Edition, Tony Gaddis’ accessible coverage introduces students to the basics of programming in a high level language. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the fundamentals of programming without the troublesome syntax that can be challenging for novices. With the knowledge acquired using Python, students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs. Starting Out with Python discusses control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, focused explanations, and an abundance of exercises appear in every chapter. Updates to the 4th Edition include revised, improved problems throughout, and new Turtle Graphics sections that provide flexibility as assignable, optional material.--Amazon.com viewed August 27, 2020. |
programming concepts notes: Fundamentals of Computer Programming with C# Svetlin Nakov, Veselin Kolev, 2013-09-01 The free book Fundamentals of Computer Programming with C# is a comprehensive computer programming tutorial that teaches programming, logical thinking, data structures and algorithms, problem solving and high quality code with lots of examples in C#. It starts with the first steps in programming and software development like variables, data types, conditional statements, loops and arrays and continues with other basic topics like methods, numeral systems, strings and string processing, exceptions, classes and objects. After the basics this fundamental programming book enters into more advanced programming topics like recursion, data structures (lists, trees, hash-tables and graphs), high-quality code, unit testing and refactoring, object-oriented principles (inheritance, abstraction, encapsulation and polymorphism) and their implementation the C# language. It also covers fundamental topics that each good developer should know like algorithm design, complexity of algorithms and problem solving. The book uses C# language and Visual Studio to illustrate the programming concepts and explains some C# / .NET specific technologies like lambda expressions, extension methods and LINQ. The book is written by a team of developers lead by Svetlin Nakov who has 20+ years practical software development experience. It teaches the major programming concepts and way of thinking needed to become a good software engineer and the C# language in the meantime. It is a great start for anyone who wants to become a skillful software engineer. The books does not teach technologies like databases, mobile and web development, but shows the true way to master the basics of programming regardless of the languages, technologies and tools. It is good for beginners and intermediate developers who want to put a solid base for a successful career in the software engineering industry. The book is accompanied by free video lessons, presentation slides and mind maps, as well as hundreds of exercises and live examples. Download the free C# programming book, videos, presentations and other resources from http://introprogramming.info. Title: Fundamentals of Computer Programming with C# (The Bulgarian C# Programming Book) ISBN: 9789544007737 ISBN-13: 978-954-400-773-7 (9789544007737) ISBN-10: 954-400-773-3 (9544007733) Author: Svetlin Nakov & Co. Pages: 1132 Language: English Published: Sofia, 2013 Publisher: Faber Publishing, Bulgaria Web site: http://www.introprogramming.info License: CC-Attribution-Share-Alike Tags: free, programming, book, computer programming, programming fundamentals, ebook, book programming, C#, CSharp, C# book, tutorial, C# tutorial; programming concepts, programming fundamentals, compiler, Visual Studio, .NET, .NET Framework, data types, variables, expressions, statements, console, conditional statements, control-flow logic, loops, arrays, numeral systems, methods, strings, text processing, StringBuilder, exceptions, exception handling, stack trace, streams, files, text files, linear data structures, list, linked list, stack, queue, tree, balanced tree, graph, depth-first search, DFS, breadth-first search, BFS, dictionaries, hash tables, associative arrays, sets, algorithms, sorting algorithm, searching algorithms, recursion, combinatorial algorithms, algorithm complexity, OOP, object-oriented programming, classes, objects, constructors, fields, properties, static members, abstraction, interfaces, encapsulation, inheritance, virtual methods, polymorphism, cohesion, coupling, enumerations, generics, namespaces, UML, design patterns, extension methods, anonymous types, lambda expressions, LINQ, code quality, high-quality code, high-quality classes, high-quality methods, code formatting, self-documenting code, code refactoring, problem solving, problem solving methodology, 9789544007737, 9544007733 |
programming concepts notes: Object-Oriented Programming with ANSI and Turbo C++: Kamthane, Ashok, 2009 Object-Oriented Programming with ANSI and Turbo C++ gives you a solid background in the fundamentals of C++ which has emerged as a standard object-oriented programming language. This comprehensive book, enriched with illustrations and a number of s |
programming concepts notes: The Science of Programming David Gries, 2012-12-06 Describes basic programming principles and their step-by- step applications.Numerous examples are included. |
programming concepts notes: Introduction to Programming Using Java \ David J. Eck, 2015 |
programming concepts notes: Game Programming Patterns Robert Nystrom, 2014-11-03 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. |
programming concepts notes: Problem Solving and Programming Concepts Maureen Sprankle, Jim Hubbard, 2009 A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience but useful to programmers at any level the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.prenhall.com/sprankle |
programming concepts notes: Beginning C++ Programming Richard Grimes, 2017-07-31 This is the start of your journey into the most powerful language available to the programming publicAbout This Book* This book gets you started with the exciting world of C++ programming* It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way* It forms the basis of programming and covers concepts such as data structures and the core programming languageWho This Book Is ForA computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book.What You Will Learn* Get familiar with the structure of C++ projects* Identify the main structures in the language: functions and classes* Feel confident about being able to identify the execution flow through the code* Be aware of the facilities of the standard library* Gain insights into the basic concepts of object orientation* Know how to debug your programs* Get acquainted with the standard C++ libraryIn DetailC++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve.The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression.The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library.Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. |
programming concepts notes: Introduction to Programming in Java: An Interdisciplinary Approach Robert Sedgewick, Kevin Wayne, 2013-07-31 By emphasizing the application of computer programming not only in success stories in the software industry but also in familiar scenarios in physical and biological science, engineering, and applied mathematics, Introduction to Programming in Java takes an interdisciplinary approach to teaching programming with the Java(TM) programming language. Interesting applications in these fields foster a foundation of computer science concepts and programming skills that students can use in later courses while demonstrating that computation is an integral part of the modern world. Ten years in development, this book thoroughly covers the field and is ideal for traditional introductory programming courses. It can also be used as a supplement or a main text for courses that integrate programming with mathematics, science, or engineering. |
programming concepts notes: C++, the Complete Reference Herbert Schildt, 1995 Best-selling genius Herb Schildt covers everything from keywords, syntax, and libraries, to advanced features such as overloading, inheritance, virtual functions, namespaces, templates, and RTTI-- plus, a complete description of the Standard Template Library (STL). |
programming concepts notes: Linux System Programming Robert Love, 2013-05-15 Write software that makes the most effective use of the Linux system, including the kernel and core system libraries. The majority of both Unix and Linux code is still written at the system level, and this book helps you focus on everything above the kernel, where applications such as Apache, bash, cp, vim, Emacs, gcc, gdb, glibc, ls, mv, and X exist. Written primarily for engineers looking to program at the low level, this updated edition of Linux System Programming gives you an understanding of core internals that makes for better code, no matter where it appears in the stack. You’ll take an in-depth look at Linux from both a theoretical and an applied perspective over a wide range of programming topics, including: An overview of Linux, the kernel, the C library, and the C compiler Reading from and writing to files, along with other basic file I/O operations, including how the Linux kernel implements and manages file I/O Buffer size management, including the Standard I/O library Advanced I/O interfaces, memory mappings, and optimization techniques The family of system calls for basic process management Advanced process management, including real-time processes File and directories-creating, moving, copying, deleting, and managing them Memory management—interfaces for allocating memory, managing the memory you have, and optimizing your memory access Signals and their role on a Unix system, plus basic and advanced signal interfaces Time, sleeping, and clock management, starting with the basics and continuing through POSIX clocks and high resolution timers |
programming concepts notes: A Programmer's Introduction to Mathematics Jeremy Kun, 2018-11-27 A Programmer's Introduction to Mathematics uses your familiarity with ideas from programming and software to teach mathematics. You'll learn about the central objects and theorems of mathematics, including graphs, calculus, linear algebra, eigenvalues, optimization, and more. You'll also be immersed in the often unspoken cultural attitudes of mathematics, learning both how to read and write proofs while understanding why mathematics is the way it is. Between each technical chapter is an essay describing a different aspect of mathematical culture, and discussions of the insights and meta-insights that constitute mathematical intuition. As you learn, we'll use new mathematical ideas to create wondrous programs, from cryptographic schemes to neural networks to hyperbolic tessellations. Each chapter also contains a set of exercises that have you actively explore mathematical topics on your own. In short, this book will teach you to engage with mathematics. A Programmer's Introduction to Mathematics is written by Jeremy Kun, who has been writing about math and programming for 8 years on his blog Math Intersect Programming. As of 2018, he works in datacenter optimization at Google. |
programming concepts notes: Concepts of Programming Languages, Pearson EText Access Card Robert W. Sebesta, 2018-06 For courses in computer programming. This ISBN is for the Pearson eText access card. Evaluates the fundamentals of contemporary computer programming languages Concepts of Computer Programming Languages, 12th Edition introduces students to the fundamental concepts of computer programming languages and provides them with the tools necessary to evaluate contemporary and future languages. Through a critical analysis of design issues, the text teaches students the essential differences between computing with specific languages, while the in-depth discussion of programming language structures also prepares them to study compiler design. The 12th Edition includes new material on contemporary languages like Swift and Python, replacing discussions of outdated languages. Pearson eText is a simple-to-use, mobile-optimized, personalized reading experience. It lets students highlight, take notes, and review key vocabulary all in one place, even when offline. Seamlessly integrated videos and other rich media engage students and give them access to the help they need, when they need it. Educators can easily schedule readings and share their own notes with students so they see the connection between their eText and what they learn in class -- motivating them to keep reading, and keep learning. And, reading analytics offer insight into how students use the eText, helping educators tailor their instruction. NOTE: Pearson eText is a fully digital delivery of Pearson content and should only be purchased when required by your instructor. This ISBN is for the Pearson eText access card. In addition to your purchase, you will need a course invite link, provided by your instructor, to register for and use Pearson eText. |
programming concepts notes: Comparative Programming Languages Leslie B. Wilson, Robert George Clark, 1993 A text for a comparative language course (as well as for practicing computer programmers), considering the principal programming language concepts and showing how they are dealt with in traditional imperative languages, such as Pascal, C, and Ada, in functional languages such as ML, in logic languages like PROLOG, in purely object-oriented language. |
programming concepts notes: Lotus Notes & Domino 6 Programming Bible Brian Benz And Rocky Oliver, 2006-11 |
programming concepts notes: Literate Programming Donald Ervin Knuth, 1992-01 Literate programming is a programming methodology that combines a programming language with a documentation language, making programs more easily maintained than programs written only in a high-level language. A literate programmer is an essayist who writes programs for humans to understand. When programs are written in the recommended style they can be transformed into documents by a document compiler and into efficient code by an algebraic compiler. This anthology of essays includes Knuth's early papers on related topics such as structured programming as well as the Computer Journal article that launched literate programming. Many examples are given, including excerpts from the programs for TeX and METAFONT. The final essay is an example of CWEB, a system for literate programming in C and related languages. Index included. |
programming concepts notes: Essentials of Programming Languages Daniel P. Friedman, Mitchell Wand, Christopher Thomas Haynes, 1992 Friedman, Wand, and Haynes have done a landmark job... The sample interpreters in this book are outstanding models. Indeed, since they are runnable models, I'm sure that these interpreters will find themselves at the cores of many programming systems over the years. --from the foreword by Hal Abelson What really happens when a program runs? Essentials of Programming Languages teaches the fundamental concepts of programming languages through numerous short programs, or interpreters, that actually implement the features of a language. Nearly 300 exercises using these programs provide a hands-on understanding of programming principles that is hard, if not impossible, to achieve by formal study alone. In an approach that is uniquely suited to mastering a new level of programming structure, the authors derive a sequence of interpreters that begins with a high-level operational specification (close to formal semantics) and ends with what is effectively assembly language--a process involving programming transformation techniques that should be in the toolbox of every programmer. The first four chapters provide the foundation for an in-depth study of programming languages, including most of the features of Scheme, needed to run the language-processing programs of the book. The next four chapters form the core of the book, deriving a sequence of interpreters ranging from very high- to very low-level. The authors then explore variations in programming language semantics, including various parameter-passing techniques and object-oriented languages, and describe techniques for transforming interpreters that ultimately allow the interpreter to beimplemented in any low-level language. They conclude by discussing scanners and parsers and the derivation of a compiler and virtual machine from an interpreter. More on Essentials of Programming Languages |
programming concepts notes: A Philosophy of Software Design John Ousterhout, 2018-04-10 |
programming concepts notes: Introduction to BASIC Programming Gary B. Shelly, 1982 |
programming concepts notes: Structured programming , 1974 |
programming concepts notes: C Elements of Style Steve Oualline, 1992 This handy guide covers the principals of good programming style, teaching C and C++ programmers how to write code that can be easily read, understood, and maintained by others. Whether you're a student or professional programmer, you'll benefit from the many tips and techniques for constructing elegant, reliable code. |
programming concepts notes: You Don't Know JS Kyle Simpson (JavaScript systems architect), 2015 |
Computer programming - Wikipedia
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and …
Programiz: Learn to Code for Free
Learn to code in Python, C/C++, Java, and other popular programming languages with our easy to follow tutorials, examples, online compiler and references.
What is Programming? And How to Get Started - Codecademy
Programming has evolved from punch cards with rows of numbers that a machine read, to drag-and-drop interfaces that increase programming speed, with lots of other methods in between. …
Programming Tutorial | Introduction, Basic Concepts, Getting ...
Dec 12, 2023 · This comprehensive guide of Programming Tutorial or Coding Tutorial provides an introduction to programming, covering basic concepts, setting up your development …
What Is Programming? And How To Get Started - Coursera
Jan 28, 2025 · Programming is a skill that can help you create new projects or start a new career. Taking online courses can be a great way to build programming skills and explore what’s …
Computer programming - Wikipedia
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and …
Programiz: Learn to Code for Free
Learn to code in Python, C/C++, Java, and other popular programming languages with our easy to follow tutorials, examples, online compiler and references.
What is Programming? And How to Get Started - Codecademy
Programming has evolved from punch cards with rows of numbers that a machine read, to drag-and-drop interfaces that increase programming speed, with lots of other methods in between. …
Programming Tutorial | Introduction, Basic Concepts, Getting ...
Dec 12, 2023 · This comprehensive guide of Programming Tutorial or Coding Tutorial provides an introduction to programming, covering basic concepts, setting up your development …
What Is Programming? And How To Get Started - Coursera
Jan 28, 2025 · Programming is a skill that can help you create new projects or start a new career. Taking online courses can be a great way to build programming skills and explore what’s …