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psychonauts art book: The Art of Immortals: Fenyx Rising Ubisoft, 2021-01-26 The creative team of Ubisoft Quebec presents a fantastical world based on mythological tales, rife with creatures such as bestial minotaur, gigantic cyclops, evil chimera, ferocious harpies, and the terrifying Medusa. This volume offers an inside look at the craft behind that massive and magical land, wherein readers will find themselves taking part in a heroic journey that spans the lush paradisiacal lands of Aphrodite the goddess of love, through the scarred battlefield and fortress of Ares the god of war, up Mount Olympus home of the mighty Zeus, down into the darkest corners of the underworld. and much more! |
psychonauts art book: Liber Null & Psychonaut Peter J. Carroll, 1987-01-15 Two complete volumes in one. Liber Null contains a selection of extremely powerful rituals and exercises for committed occultists. Psychonaut is a manual comprising the theory and practice of magic aimed atthose seeking to perform group magic, or who work as shamanic priests to the community. |
psychonauts art book: Super Iam8bit Jonathan Michael Gibson, Amanda White, Taylor Harrington, Nick Ahrens, 2011 A follow-up to the original iam8bit book, more than 80 artists remix their retro gaming fantasies, employing a variety of techniques, from paint to sculpture, all inspired by the magical era that was the '80s arcade and console scene. |
psychonauts art book: The Art of Brutal Legend Daniel Bukszpan, Tim Schafer, 2013-04-09 Behold the Power of Rock! The Art of Brütal Legend is the monumental collection of metal-themed paintings, drawings, and sketches from the creative talents of Tim Schafer and the Double Fine Art Team. Lavishly reproduced artwork is complemented by candid commentary about the vision, inspirations, and black-magic artistry used to bring this fiendish nightmare to life. With more than 600 pieces of concept art and the complete illustrated lore of the game, The Art of Brütal Legend will melt your face with its sheer awesomeness! |
psychonauts art book: The Acid Diaries Christopher Gray, 2010-09-24 An exploration of the personal and spiritual truths revealed through LSD • Reveals that LSD visions weave an ongoing story from trip to trip • Shows that trips progress through three stages: personal issues and pre-birth consciousness, ego-loss, and on to the sacred • Explores psychedelic use throughout history, including the mass hallucinations common in the Middle Ages and the early therapeutic use of LSD Toward the end of his fifties, Christopher Gray took, for the first time in years, a 100-microgram acid trip. So extraordinary, and to his surprise so enjoyable, were the effects that he began to take the same dose in the same way--quietly and on his own--once every two to three weeks. In The Acid Diaries, Gray details his experimentation with LSD over a period of three years and shares the startling realization that his visions were weaving an ongoing story from trip to trip, revealing an underlying reality of personal and spiritual truths. Following the theories of Stanislav Grof and offering quotes from others’ experiences that parallel his own--including those of Aldous Huxley, Albert Hofmann, and Gordon Wasson--he shows that trips progress through three stages: the first dealing with personal issues and pre-birth consciousness; the second with ego-loss, often with supernatural overtones; and the third with sacred, spiritual, and even apocalyptic themes. Pairing his experiences with an exploration of psychedelic use throughout history, including the ergot-spawned mass hallucinations that were common through the Middle Ages and the early use of LSD for therapeutic purposes, Gray offers readers a greater understanding and appreciation for the potential value of LSD not merely for transpersonal growth but also for spiritual development. |
psychonauts art book: The Making of Tomb Raider Daryl Baxter, 2021-12-20 Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997... |
psychonauts art book: The Art of Frozen 2 Jessica Julius, 2019-11-22 Through never-before-seen development art, character sketches, storyboards, and color scripts, The Art of Frozen 2 gives fans a front-row view of the vast creative effort behind the epic sequel to Frozen. Filled with gorgeous four-color images and fascinating facts and details from the production team, it's the ultimate insider's look. • Art book from Disney's Frozen 2 • Features exclusive full-color concept art from the making of the film • A must for Disney Frozen fans Fans of Disney Frozen II The Magical Guide and Frozen II The Official Movie Special will love this book. This book is perfect for: • Frozen fans • Animators and students of animation • Disney art buffs ©2019 Disney Enterprises, Inc. All Rights Reserved. |
psychonauts art book: Net of Being Alex Grey, 2012-11-20 How Alex Grey’s visionary art is evolving the cultural body through icons of interconnectedness • Includes over 200 reproductions of Grey’s artwork • Contains spectacular photos of Grey’s collaboration with the cult band TOOL plus his worldwide live-painting performances • Offers Grey’s reflections on how art evolves consciousness with a new symbology of the Networked Self • Winner of the 2013 Nautilus Silver Book Award in Photography and Art Revealing the interwoven energies of body and soul, love and spirit that illuminate the core of each being, Alex Grey’s mystic paintings articulate the realms of consciousness encountered during visits to entheogenic heaven worlds. His painting Net of Being--inspired by a blazing vision of an infinite grid of Godheads during an ayahuasca journey--has reached millions as the cover and interior of the band TOOL’s Grammy award–winning triple-platinum album, 10,000 Days. Net of Being is one of many images Grey has created that have resulted in a chain reaction of uses--from apparel and jewelry to tattoos and music videos--embedding these iconic works into our culture’s living Net of Being. The book explores how the mystical experience expressed in Alex Grey’s work opens a new understanding of our shared consciousness and unveils the deep influence art can have on cultural evolution. The narrative progresses through a successive expansion of identity--from the self, to self and beloved, to self and community, world spirit, and cosmic consciousness, where bodies are transparent to galactic energies. Presenting over 200 images, including many never-before-reproduced paintings as well as masterworks such as St. Albert and the LSD Revelation Revolution and Godself, the book also documents performance art, live-painting on stage throughout the world, and the “social sculpture” called CoSM, Chapel of Sacred Mirrors, that Grey cofounded with his wife and creative collaborator, artist Allyson Grey. |
psychonauts art book: The Great Showdowns Scott Campbell, 2012-10-30 Since the beginning of time, there has been struggle. The epic clash of being against being. Han vs the green fellow. Chief Brody vs the very large shark. John McClane vs broken glass, and many, many more... Scott Campbell’s acclaimed Great Showdowns series, showing strangely good- natured confrontations between his favorite movie characters, finally gets the book collection fans have been demanding! Whether it’s Ripley vs the Alien Queen or Spinal Tap vs an undersized model of Stonehenge, these memorable moments of melee deserve to be celebrated. Behold, The Great Showdowns. |
psychonauts art book: The Hohokum Almanac iam8bit, 2014-08-12 Companion book to the wildly popular videogame Hohokum. |
psychonauts art book: If Dogs Run Free Bob Dylan, 2013-09-03 WINNER OF THE NOBEL PRIZE IN LITERATURE Music icon Bob Dylan and acclaimed illustrator Scott Campbell team up in this delightful interpretation of Dylan’s 1970 song, “If Dogs Run Free”! If dogs run free, Why not we? In this quirky, spirited interpretation of Bob Dylan’s 1970 song, “If Dogs Run Free,” illustrator Scott Campbell brings Dylan’s lyrics to life as a celebration of the freedom and creativity of childhood. Children of all ages will delight in the message, “Just do your thing!” |
psychonauts art book: The Art of Not Being Governed James C. Scott, 2009-01-01 From the acclaimed author and scholar James C. Scott, the compelling tale of Asian peoples who until recently have stemmed the vast tide of state-making to live at arm’s length from any organized state society For two thousand years the disparate groups that now reside in Zomia (a mountainous region the size of Europe that consists of portions of seven Asian countries) have fled the projects of the organized state societies that surround them—slavery, conscription, taxes, corvée labor, epidemics, and warfare. This book, essentially an “anarchist history,” is the first-ever examination of the huge literature on state-making whose author evaluates why people would deliberately and reactively remain stateless. Among the strategies employed by the people of Zomia to remain stateless are physical dispersion in rugged terrain; agricultural practices that enhance mobility; pliable ethnic identities; devotion to prophetic, millenarian leaders; and maintenance of a largely oral culture that allows them to reinvent their histories and genealogies as they move between and around states. In accessible language, James Scott, recognized worldwide as an eminent authority in Southeast Asian, peasant, and agrarian studies, tells the story of the peoples of Zomia and their unlikely odyssey in search of self-determination. He redefines our views on Asian politics, history, demographics, and even our fundamental ideas about what constitutes civilization, and challenges us with a radically different approach to history that presents events from the perspective of stateless peoples and redefines state-making as a form of “internal colonialism.” This new perspective requires a radical reevaluation of the civilizational narratives of the lowland states. Scott’s work on Zomia represents a new way to think of area studies that will be applicable to other runaway, fugitive, and marooned communities, be they Gypsies, Cossacks, tribes fleeing slave raiders, Marsh Arabs, or San-Bushmen. |
psychonauts art book: The Art of Psychonauts 2 Ashley Esqueda, Double Fine Productions, 2023-08-21 |
psychonauts art book: Hug Machine Scott Campbell, 2014-08-26 Who have YOU hugged today? Open your arms to this delightfully tender, goofy, and sweet book from Scott Campbell. Watch out world, here he comes! The Hug Machine! Whether you are big, or small, or square, or long, or spikey, or soft, no one can resist his unbelievable hugs! HUG ACCOMPLISHED! This endearing story encourages a warm, caring, and buoyantly affectionate approach to life. Everyone deserves a hug—and this book! |
psychonauts art book: Against Flow Braxton Soderman, 2021-04-27 A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of being in the zone, of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play. |
psychonauts art book: Adventures in Drawing Scott Campbell, 2018-08-28 Explore Scott C.’s world of imaginative art with this charming coloring and activity book. A master of unique and charismatic illustrations, paintings, comics, and more, Scott C. has delighted fans around the world for over two decades. Adventures in Drawing: A Guided Sketchbook brings the artist’s imaginative world to his young fans, encouraging them to tap into their creative potential and discover their own hidden talents by participating directly in the making of art. Through a series of original vignettes, prompts, and guided activities, Scott C. turns the creative process into an irresistibly fun and relaxing journey through a series of whimsical lands—from medieval kingdoms to enchanted realms above the clouds—that are sure to inspire both the young and the young-at-heart and bring out everyone’s inner artist. |
psychonauts art book: Mystery School in Hyperspace Graham St John, 2015-11-24 Since the mid-1950s, the psychoactive compound DMT has attracted the attention of experimentalists and prohibitionists, scientists and artists, alchemists and hyperspace emissaries. While most known as a crucial component of the “jungle alchemy” that is ayahuasca, DMT is a unique story unto itself. Until now, this story has remained untold. Mystery School in Hyperspace is the first book to delve into the history of this substance, the discovery of its properties, and the impact it has had on poets, artists, and musicians. DMT has appeared at crucial junctures in countercultural history. William Burroughs was jacking the spice in Tangier at the turn of the 1960s. It was present at the meeting between Ken Kesey's Merry Pranksters and Tim Leary's associates. It guided the inception of the Grateful Dead in 1965. It showed up in Berkeley in the same year, falling into the hands of Terence McKenna, who would eventually become its champion in the post-rave neo-psychedelic movement of the 1990s. Its indole vapor drifted through Portugal's Boom Festival and has been evident at Nevada's Burning Man, where DMT has been adopted as spiritual technology supplying shape, color, and depth to a visionary art movement. The growing prevalence of use is evident in a vast networked independent research culture, and in its impact on fiction, film, music and metaphysics. As this book traces the effect of DMT's release into the cultural bloodstream, the results should be of great interest to contemporary readers. The book permits a broad reading audience to join ongoing debates in studies in consciousness and theology where the brain is held to be either a generator or a receiver of consciousness. The implications of the spirit molecule or the brain's own psychedelic among other theories illustrate that DMT may lift the lid on the Pandora's Box of consciousness. Features a foreword by Dennis McKenna, cover art by Beau Deeley, and thirty color illustrations by various artists, including Alex Grey, Android Jones, Martina Hoffmann, Luke Brown, Carey Thompson, Adam Scott Miller, Randal Roberts, along with Jay Bryan, Cyb, Orryelle Defenestrate-Bascule, Art Van D'lay, Stuart Griggs, Jay Lincoln, Gwyllm Llwydd, Shiptu Shaboo, Marianna Stelmach, and Mister Strange. Regarded as the “nightmare hallucinogen” or celebrated as the “spirit molecule,” labelled “psychotogenic” or “entheogenic,” considered a dangerous drug or the suspected X-factor in the evolution of consciousness, DMT is a powerful enigma. Documenting the scientists and artists drawn into its sphere of influence, navigating the liminal aesthetics of the “breakthrough” experience, tracing the novum of “hyperspace” in esoteric and science fiction currents, Mystery School in Hyperspace excavates the significance of this enigmatic phenomenon in the modern world. Exposing a great many myths, this cultural history reveals how DMT has had a beneficial influence on the lives of those belonging to a vast underground network whose reports and initiatives expose drug war propaganda and shine a light in the shadows. This conversation is highly relevant at a time when significant advances are being made to lift the moratorium on human research with psychedelics. |
psychonauts art book: The Greatest Stories Ever Played Dustin Hansen, 2022-04-12 In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way. |
psychonauts art book: High Weirdness Erik Davis, 2019-11-05 An exploration of the emergence of a new psychedelic spirituality in the work of Philip K. Dick, Terence McKenna, and Robert Anton Wilson. A study of the spiritual provocations to be found in the work of Philip K. Dick, Terence McKenna, and Robert Anton Wilson, High Weirdness charts the emergence of a new psychedelic spirituality that arose from the American counterculture of the 1970s. These three authors changed the way millions of readers thought, dreamed, and experienced reality—but how did their writings reflect, as well as shape, the seismic cultural shifts taking place in America? In High Weirdness, Erik Davis—America's leading scholar of high strangeness—examines the published and unpublished writings of these vital, iconoclastic thinkers, as well as their own life-changing mystical experiences. Davis explores the complex lattice of the strange that flowed through America's West Coast at a time of radical technological, political, and social upheaval to present a new theory of the weird as a viable mode for a renewed engagement with reality. |
psychonauts art book: Undertale Art Book Toby Fox, 2016-10-31 every video game has concept art...UNDERTALE is no exception...the difference being that toby fox isnt an artist lol |
psychonauts art book: Costume Quest Zac Gorman, 2014-10-21 Hot on the heels of the freshly announced video game COSTUME QUEST 2, Oni Press presents an adorable Halloween-themed graphic novel from Double Fine Productions (BROKE AGE, PSYCHONAUTS) and comics superstar Zac Gorman (MAGIC GAME TIME)! Klem and his pals aren't the most popular Grubbins in candy-starved Repugia, but Klem's hoping that will change once he brings a hoard of candy back from the human world. After all, it's Halloween, so there's candy everywhere! Unfortunately, there're also bullies everywhere, ready to steal all of Klem's sweet, sweet loot. Will he and his friends make it out alive, or are they doomed to an eternity of sugar-free torment? |
psychonauts art book: The Art of Point-and-Click Adventure Games Bitmap Books, 2019-01-16 |
psychonauts art book: We Ate the Acid Joe Roberts, 2018-11-12 Artist Joe Roberts has spent more than a decade honing a deeply unique and unapologetically hallucinogenic style of art. Collecting over 100 new and recent paintings, drawings and mixed-media works along with an introduction by Hamilton Morris (Hamilton's Pharmacopeia), We Ate the Acid is the latest product of Roberts' visionary journeys and a testament to his expansive, singular imagination. |
psychonauts art book: Level Up! Scott Rogers, 2010-09-29 Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book! |
psychonauts art book: East Dragon, West Dragon Robyn Eversole, 2012-01-03 Two giant, imposing dragons confront their greatest fears…each other! East Dragon and West Dragon live on opposite sides of the world. They have never met—and they like it that way. East Dragon is sure that West Dragon’s huge wings mean that he is very, very strong. West Dragon fears that East Dragon’s long, swishy tail means that he is very, very fierce. But when some meddlesome knights start a riff between their two kingdoms, East Dragon and West Dragon are finally forced to come face-to-fire-breathing-face. Might the two dragons finally discover they aren’t so different after all? Detail-rich illustrations combine with a lighthearted, inspiring message to create a playful twist on the classic theme of fierce, fearless dragons. This story of friendship across cultures begs to be read again and again! |
psychonauts art book: How to Find a Higgs Boson—and Other Big Mysteries in the World of the Very Small Ivo van Vulpen, 2020-02-18 The history of particle physics, the hunt for the most elusive particle, and the fundamental questions the search has inspired How did physicists combine talent and technology to discover the Higgs boson, the last piece in our inventory of the subatomic world? How did the Higgs change our understanding of the universe? And now, nearly a decade after its detection, what comes next? Answering these questions, Ivo van Vulpen—a CERN particle physicist and member of the team behind the detection—invites us on a journey to the frontiers of our knowledge. Enjoy van Vulpen’s accessible explanation of the history of particle physics and of concepts like quantum mechanics and relativity—and ponder his inquiries regarding the search for new particles (to explain dark matter), a new force (to combine the existing fundamental forces), and new phenomena (undiscovered dimensions of space). This is a lively account of work at the world’s highest-energy particle accelerator, with inspiring personal reflections on humanity’s discoveries deeper and deeper into the world of the very small. |
psychonauts art book: Psychonauts Mike Jay, 2023-04-18 A provocative and original history of the scientists and writers, artists and philosophers who took drugs to explore the hidden regions of the mind A New Yorker Best of the Week Pick “Jay is a leading expert on the history of Western drug use, and Psychonauts is the latest in a series of excellent studies in which he has investigated the roots of a kind of psychoactive exploration that we tend to associate with the nineteen-fifties and sixties.”—Clare Bucknell, New Yorker “Captivating. . . . A welcome reconsideration of the role drugs play in life, medicine, and science.”—Publishers Weekly Until the twentieth century, scientists investigating the effects of drugs on the mind did so by experimenting on themselves. Vivid descriptions of drug experiences sparked insights across the mind sciences, pharmacology, medicine, and philosophy. Accounts in journals and literary fiction inspired a fascinated public to make their own experiments—in scientific demonstrations, on exotic travels, at literary salons, and in occult rituals. But after 1900 drugs were increasingly viewed as a social problem, and the long tradition of self-experimentation began to disappear. From Sigmund Freud’s experiments with cocaine to William James’s epiphany on nitrous oxide, Mike Jay brilliantly recovers a lost intellectual tradition of drug-taking that fed the birth of psychology, the discovery of the unconscious, and the emergence of modernism. Today, as we embrace novel cognitive enhancers and psychedelics, the experiments of the original psychonauts reveal the deep influence of mind-altering drugs on Western science, philosophy, and culture. |
psychonauts art book: The Wild Kindness Bett Williams, 2020-09 A funny, lyrically brilliant memoir of learning to grow psychedelic mushrooms and discovering the vast power of mycelium wisdom and medicine. |
psychonauts art book: The Sacred Mushroom and the Cross John M. John M. Allegro, 2014-12-10 This book is the first published statement of the fruits of some years' work of a largely philological nature. It presents a new appreciation of the relationship of the languages of the ancient world and the implication of this advance for our understanding of the Bible and of the origins of Christianity. |
psychonauts art book: Psychology's Ghosts Jerome Kagan, 2012-03-27 This book is the product of years of thought and a profound concern for the state of contemporary psychology. Jerome Kagan, a theorist and leading researcher, examines popular practices and assumptions held by many psychologists. He uncovers a variety of problems that, troublingly, are largely ignored by investigators and clinicians. Yet solutions are available, Kagan maintains, and his reasoned suggestions point the way to a better understanding of the mind and mental illness. Kagan identifies four problems in contemporary psychology: the indifference to the setting in which observations are gathered, including the age, class, and cultural background of participants and the procedure that provides the evidence (he questions, for example, the assumption that similar verbal reports of well-being reflect similar psychological states); the habit of basing inferences on single measures rather than patterns of measures (even though every action, reply, or biological response can result from more than one set of conditions); the defining of mental illnesses by symptoms independent of their origin; and the treatment of mental disorders with drugs and forms of psychotherapy that are nonspecific to the diagnosed illness. The author's candid discussion will inspire the debate that is needed in a discipline seeking to fulfill its promises. |
psychonauts art book: How to Change Your Mind Michael Pollan, 2019-05-14 Now on Netflix as a 4-part documentary series! “Pollan keeps you turning the pages . . . cleareyed and assured.” —New York Times A #1 New York Times Bestseller, New York Times Book Review 10 Best Books of 2018, and New York Times Notable Book A brilliant and brave investigation into the medical and scientific revolution taking place around psychedelic drugs--and the spellbinding story of his own life-changing psychedelic experiences When Michael Pollan set out to research how LSD and psilocybin (the active ingredient in magic mushrooms) are being used to provide relief to people suffering from difficult-to-treat conditions such as depression, addiction and anxiety, he did not intend to write what is undoubtedly his most personal book. But upon discovering how these remarkable substances are improving the lives not only of the mentally ill but also of healthy people coming to grips with the challenges of everyday life, he decided to explore the landscape of the mind in the first person as well as the third. Thus began a singular adventure into various altered states of consciousness, along with a dive deep into both the latest brain science and the thriving underground community of psychedelic therapists. Pollan sifts the historical record to separate the truth about these mysterious drugs from the myths that have surrounded them since the 1960s, when a handful of psychedelic evangelists inadvertently catalyzed a powerful backlash against what was then a promising field of research. A unique and elegant blend of science, memoir, travel writing, history, and medicine, How to Change Your Mind is a triumph of participatory journalism. By turns dazzling and edifying, it is the gripping account of a journey to an exciting and unexpected new frontier in our understanding of the mind, the self, and our place in the world. The true subject of Pollan's mental travelogue is not just psychedelic drugs but also the eternal puzzle of human consciousness and how, in a world that offers us both suffering and joy, we can do our best to be fully present and find meaning in our lives. |
psychonauts art book: The Art of Aardman , 2017-08-29 See the iconic, energetic art of Aardman Animations like never before! The Art of Aardman takes readers on an unforgettable, behind-the-scenes journey through the studio's archives. This collection features original character sketches and never-before-seen concept art, offering a unique look inside the studio that created Chicken Run, Morph, and, of course, Wallace & Gromit. Kicking things off with forewords from founders Peter Lord and David Sproxton, this celebration of all-things Aardman is a musthave for all animation fans. |
psychonauts art book: Brion Gysin Let the Mice in Brion Gysin, William S. Burroughs, Ian Sommerville, 1973 |
psychonauts art book: Outside Looking In T. C. Boyle, 2019-04-09 One family's adventures in LSD: the brilliantly strange new novel from the mind of 'one of the most inventive, adventurous and accomplished fiction writers in the US today' (Lionel Shriver) Chosen as a Book of the Year 2019 by the Herald It is Harvard in the early 1960s. Just off campus, Dr Timothy Leary plays host for his PhD students, laying on a spread of cocktails, pizza and LSD. Among the guests is Fitzhugh Loney, a psychology student, and his librarian wife Joanie. Married young, and both diligently and unglamorously toiling to support their son, they are not the sort of people one would expect to be seduced by the nascent drug culture. But their nights on LSD prove so extraordinary – so revelatory, so earth-shattering, so downright seductive – that Fitzhugh and Joanie are soon captive to the whims of the charismatic and subversive Dr Tim. Follow Fitzhugh and Joanie on their quest for transcendence, as sultry Mexican nights at Hotel Catalina give way to a ramshackle mansion in upstate New York, where thirty devotees – students, wives and children – play out the final act of a terrible, beautiful experiment. Join us, won't you? It's going to be one hell of a trip. |
psychonauts art book: The Wes Anderson Collection: Bad Dads Spoke Art Gallery, 2016-08-09 The third volume in the New York Times bestselling Wes Anderson Collection series showcases the best artwork from “Bad Dads,” an annual exhibition of art inspired by the films of Wes Anderson. Curated by Spoke Art Gallery in San Francisco, “Bad Dads” has continued to grow and progress as a dynamic group exhibition since its inaugural show in 2011, and has featured work from more than 400 artists from around the world. Those artworks range from paintings to sculptures to limited-edition screen prints and vary greatly in style, making for a diverse and lively show each year. Though each piece is distinct in its own right, the artworks’ unifying element is the shared imagery and beloved characters from: · Bottle Rocket · Rushmore · The Royal Tenenbaums · The Life Aquatic with Steve Zissou · The Darjeeling Limited · Fantastic Mr. Fox · Moonrise Kingdom · The Grand Budapest Hotel The book features an original cover by graphic artist Max Dalton, a foreword by writer and director Wes Anderson himself, and an introduction by TV and movie critic Matt Zoller Seitz, author of the bestselling Wes Anderson Collection books. A visual treasure trove, Bad Dads grants fans of Wes Anderson another creative avenue to explore his inspired worlds and movies. Also available from Matt Zoller Seitz: The Oliver Stone Experience, Mad Men Carousel, The Wes Anderson Collection: The Grand Budapest Hotel, and The Wes Anderson Collection. |
psychonauts art book: The Art of Broken Age Various, 2016-06-07 With Broken Age, adventure gaming auteur Tim Schafer returned for the first time in 16 years to the genre that he helped create, and after a historic, record-breaking crowdfunding campaign, the full adventure is here in all its beautiful, hand-painted glory! Now, Dark Horse Books is proud to partner with Double Fine Productions to offer an intimate look into the worlds of Broken Age! Featuring hundreds of pieces of art, and commentary from the notable voices of director Tim Schafer, lead artist Nathan Bagel Stapley, concept artists Peter Chan and Scott Campbell, art director Lee Petty, and more! |
psychonauts art book: Flight Volume Five Svetlana Chmakova, Ryan North, Graham Annable, Sonny Liew, 2008-07-22 Let your imagination take flight with the fifth volume of this groundbreaking graphic novel fantasy anthology series, featuring short stories from some of today’s most legendary artists, including the series editor, Amulet creator Kazu Kibuishi! “The beautiful art throughout is a pleasure.”—Publishers Weekly From a couple’s perilous voyage across a floating monster bridge to the earthbound adventures of a girl who claims to be from Pluto, this fifth volume of Flight collects the voices of brilliant illustrators and animators before they launched to fame. This reissued comics anthology is full of memorable and gorgeous tales from multiple New York Times bestselling authors and Eisner Award–winning artists, including: • Kazu Kibuishi, New Yorak Times bestselling author of the Amulet series • Svetlana Chmakova, New York Times bestselling author of Awkward and the Dramacon series • Sonny Liew, Eisner Award–winning author of The Art of Charlie Chan Hock Chye • Steve Hamaker, Eisner Award–winning colorist of Bone by Jeff Smith • Chris Appelhans, director of Wish Dragon and K-Pop Demon Hunters • Graham Annable, Academy Award–nominated co-director of The Boxtrolls • And more! |
psychonauts art book: The Book of Games Bendik Stang, 2006-11 A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii. |
psychonauts art book: To Be or Not To Be Ryan North, 2016-09-06 From the bestelling author of Romeo and/or Juliet and How to Invent Everything, the greatest work in English literature, now in the greatest format of English literature: a chooseable-path adventure! When Shakespeare wrote Hamlet he gave the world just one possible storyline, drawn from a constellation of billions of alternate narratives. And now you can correct that horrible mistake! Play as Hamlet and avenge your father's death—with ruthless efficiency this time. Play as Ophelia and change the world with your scientific brilliance. Play as Hamlet's father and die on the first page, then investigate your own murder… as a ghost! Featuring over 100 different endings, each illustrated by today's greatest artists, incredible side quests, fun puzzles, and a book-within-a-book instead of a play-within-a-play, To Be or Not To Be offers up new surprises and secrets every time you read it. You decide this all sounds extremely excellent, and that you will definitely purchase this book right away. Because as the Bard said: “to be or not to be… that is the adventure.” ...You're almost certain that's how it goes. To Be or Not To Be originally launched as a record-breaking Kickstarter project. This new, reader-friendly edition features the same text and illustrations as the original version, redesigned to take up half as many pages and weigh a whole pound less. |
psychonauts art book: The Tibetan Book of the Dead Robert Thurman, 2011-02-02 The most accessible and informative version of the Buddhist classic available in English, with instruction in meditation, illuminating commentary, and guidance in the practical use of the prayers The so-called “Tibetan Book of the Dead” has been renowned for centuries as a cornerstone of Buddhist wisdom and religious thought. More recently, it has become highly influential in the Western world for its psychological insights into the processes of death and dying—and what they can teach us about the ways we live our lives. It has also been found to be helpful in the grieving process by people who have recently lost their loved ones. Composed in the eighth century C.E., it is intended to prepare the soul for the trials and transformations of the afterworld. Its profound message is that the art of dying is as important as the art of living. Drawing on Tibetan spiritual traditions, it shows us the workings of the mind in its various manifestations—terrifying and comforting, wrathful and beautiful—which appear more clearly after death in the consciousness of the deceased. By recognizing these manifestations, we can attain a state of enlightenment, both in this existence and in the existence to come. This authoritative translation preserves the form and spirit of the original and was prepared especially for Western readers by Robert A. F. Thurman, one of the most prominent Tibetan scholars in America and a close associate of His Holiness the Dalai Lama’s. |
r/psychonauts - Reddit
Hello fellow psychonauts. Ive been exploring and tapping into other dimensions of awareness with …
/r/Games Game Discussion - Psychonauts : r/Games - Reddit
Jan 21, 2014 · Psychonauts is a wildly surreal action adventure game where personal paranormal powers are …
Other games like psychonauts? : r/PsychonautsGame - Reddit
Oct 11, 2022 · P1 & 2 are my favorite games ever. Last night I started playing the Sly Cooper collection on PS+ and …
MY PSYCHONAUTS GAME IS CRASHING PLEASE HELP : r/Ps…
May 6, 2023 · Right-clicked the Psychonauts.exe and launched the game as Administrator. This is what I …
Psychonauts worth getting? : r/Games - Reddit
Psychonauts is a game that would be hard to have a good idea of art style or gameplay style within the first hour. …
r/psychonauts - Reddit
Hello fellow psychonauts. Ive been exploring and tapping into other dimensions of awareness with Ketamine. I have experienced profound insights on the nature of consciousness and …
/r/Games Game Discussion - Psychonauts : r/Games - Reddit
Jan 21, 2014 · Psychonauts is a wildly surreal action adventure game where personal paranormal powers are unlocked in order to plunge into the minds of bizarre characters. Journey deep into …
Other games like psychonauts? : r/PsychonautsGame - Reddit
Oct 11, 2022 · P1 & 2 are my favorite games ever. Last night I started playing the Sly Cooper collection on PS+ and wow! Why did I pass up on these back in the day, total Psychonauts …
MY PSYCHONAUTS GAME IS CRASHING PLEASE HELP : …
May 6, 2023 · Right-clicked the Psychonauts.exe and launched the game as Administrator. This is what I think actually fixed it. I went into the game and, during the cutscene before the game …
Psychonauts worth getting? : r/Games - Reddit
Psychonauts is a game that would be hard to have a good idea of art style or gameplay style within the first hour. At that point in the game you would have seen the Campground and the …
Psychonauts - Reddit
Hey all! I'm Cassidy, a 16 (Nearly 17) year old from Britain! I've recently been replaying the original Psychonauts (I'm up to the climbing up Thorny Towers bit!) And plan to replay the …
A year and a half later, which one do you prefer, Psychonauts 1 or ...
Feb 13, 2023 · Whereas Psychonauts had me surprised pretty much every level past the halfway point (Milkman onwards), Psychonauts 2's levels consistently kept me engaged from …
Psychonauts - PJ Edition : r/JumpChain - Reddit
Oct 23, 2021 · Psychonauts - PJ Edition. Engage in the most dangerous battlefield known to man - their own psyche. Help banish people's personal demons, learn to truly empathize with them, …
The Best way to Play Psychonauts 1 : r/PsychonautsGame - Reddit
Sep 12, 2021 · Psychonauts supports widescreen monitors and high resolutions out of the box, but the HUD and videos got ...
It's that time, Psychonauts 1 vs 2? : r/PsychonautsGame - Reddit
Raz gets bullied all the time by the other interns and as far as i know theres no repercussions at allfor them. While in psychonauts 1 raz was a "normal" kid that went through friendship and …