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psychsim 5 get smart: Psychology Thomas Ludwig, 2003-12-12 These original interactive activities involve students in the practice of psychological research by having them play the role of an experimenter (conditioning a rat, probing the hypothalamus electrically, working in a sleep lab) or of a subject (responding to visual illusions or tests of memory, interpreting facial expressions). |
psychsim 5 get smart: Health Psychology Richard O. Straub, 2007 In its first edition, Richard Straub's text was acclaimed for its solid scientific approach, emphasis on critical thinking, real-world applications, exquisite anatomical art, and complete media/supplements package. The thoroughly updated new edition builds on those strengths to provide an even more effective introduction to the psychology behind why we get sick, how we stay well, how we react to illness, and how we relate to the health care system and health care providers. |
psychsim 5 get smart: Interactive Storytelling Mei Si, David Thue, Elisabeth Andre, James Lester, Joshua Tanenbaum, Veronica Zammitto, 2011-11-14 This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling. |
psychsim 5 get smart: Exploring the Self Dan Zahavi, 2000-01-01 The aim of this volume is to discuss recent research into self-experience and its disorders,and to contribute to a better integration of the different empirical and conceptual perspectives. Among the topics discussed are questions like 'What is a self?,' 'What is the relation between the self-givenness of consciousness and the givenness of the conscious self?','How should we understand the self-disorders encountered in schizophrenia?' and 'What general insights into the nature of the self can pathological phenomena provide us with?' Most of the contributions are characterized by a distinct phenomenological approach. The chapters by Butterworth, Strawson, Zahavi, and Marbach are general in nature and address different psychological and philosophical aspects of what it means to be a self. Next Eilan, Parnas, and Sass turn to schizophrenia and ask both how we should approach and understand this disorder, and, more specifically,what we can learn about the nature of selfhood and existence from psychopathology. The chapters by Blakemore and Gallagher present a defense and a criticism of the so-called model of self-monitoring, respectively. The final three chapters by Cutting, Stanghellini, Schwartz and Wiggins represent anthropologically oriented attempts to situate pathologies of self-experience. (Series B) |
psychsim 5 get smart: Computer Games and Language Learning M. Peterson, 2016-01-12 A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning. |
psychsim 5 get smart: Social Psychology Jeff Greenberg, Toni Schmader, Jamie Arndt, Mark Landau, 2018-03-15 In this engaging new textbook, Greenberg, Schmader, Arndt, and Landau guide students through the rich diversity of the science of social psychology and its insights into everyday life. The book introduces students to five broad perspectives on human social behaviour: social cognition, cultural psychology, evolutionary theory, existential psychology, and social neuroscience. With the five perspectives serving as recurring themes, each chapter organically weaves together explanations of theory, research methods, empirical findings, and applications, showing how social psychologists accumulate and apply knowledge toward understanding and solving real-world problems. This is the ideal introduction to Social Psychology for undergraduate students. This textbook can also be purchased with the breakthrough online resource, LaunchPad, which offers innovative media content, curated and organised for easy assignability. LaunchPad's intuitive interface presents quizzing, flashcards, animations and much more to make learning actively engaging. |
psychsim 5 get smart: Intelligent Virtual Agents Willem-Paul Brinkman, Joost Broekens, Dirk Heylen, 2015-07-31 This book constitutes the proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, held in Delft, The Netherlands, in August 2015. The 11 full papers, 22 short papers, and 21 demo and poster papers accepted were carefully reviewed and selected from 70 submissions. Constructing and studying intelligent virtual agents requires knowledge , theories, methods, and tools from a wide range of fields such as computer science, psychology, cognitive sciences, communication, linguistics, interactive media, human-computer interaction, and artificial intelligence. The papers are organized in topical sections such as adaptive dialogue and user modeling; cognitive, affective and social models; nonverbal behavior and gestures; pedagogical agents in health and training; tools and frameworks; turn-taking; virtual agent perception studies. |
psychsim 5 get smart: Measuring and Modeling Persons and Situations Dustin Wood, Stephen J. Read, P.D. Harms, Andrew Slaughter, 2021-06-23 Measuring and Modeling Persons and Situations presents major innovations and contributions on the topic, promoting deeper integration, cross-pollination of ideas across diverse academic disciplines, and the facilitation of the development of practical applications such as matching people to jobs, understanding decision making, and predicting how a group of individuals will interact with one another. The book is organized around two overarching and interrelated themes, with the first focusing on assessing the person and the situation, covering methodological advances and techniques for inferring and measuring characteristics, and showing how they can be instantiated for measurement and predictive purposes. The book's second theme presents theoretical models, conceptualizing how factors of the person and situation can help us understand the psychological dynamics which underlie behavior, the psychological experience of fit or congruence with one's environment, and changes in personality traits over time. - Identifies technologies for measuring and predicting behavior - Infers behavior causes from personality and/or situational variables - Utilizes big data, machine learning and modeling to understand behavior - Includes mobile phone, social media and wearable tech usage analysis - Explores the stability of personality over time - Considers behavior analysis to treat maladaptive behavior |
psychsim 5 get smart: Artificial Intelligence and Games Georgios N. Yannakakis, Julian Togelius, 2025-07-04 This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. The book covers a range of AI methods, from traditional search, planning, and optimization, to modern machine learning methods, including diffusion models and large language models. It discusses applications to playing games, generating content, and modeling players, including use cases such as level generation, game testing, intelligent non-player characters, player retention, player experience analysis, and game adaptation. It also covers the use of games, including video games, to test and benchmark AI algorithms. The book is informed by decades of research and practice in the field and combines insights into game design with deep technical knowledge from the authors, who have pioneered many of the methods and approaches used in the field. This second edition of the 2018 textbook captures significant developments in AI and gaming over the past 7 years, incorporating advancements in computer vision, reinforcement learning, deep learning, and the emergence of transformer-based large language models and generative AI. The book has been reorganized to provide an updated overview of AI in games, with separate sections dedicated to AI’s core uses in playing and generating games, and modeling their players, along with a new chapter on ethical considerations. Aimed at readers with foundational AI knowledge, the book primarily targets three audiences: graduate or advanced undergraduate students pursuing careers in game AI, AI researchers and educators seeking teaching resources, and game programmers interested in creative AI applications. The text is complemented by a website featuring exercises, lecture slides, and additional educational materials suitable for undergraduate and graduate courses. |
psychsim 5 get smart: Social and Emotional Aspects of Learning Sanna Jarvela, 2011-01-07 Social and emotional aspects of schooling and the learning environment can dramatically affect one's attention, understanding, and memory for learning. This topic has been of increasing interest in both psychology and education, leading to an entire section being devoted to it in the third edition of the International Encyclopedia of Education. Thirty-three articles from the Encyclopedia form this concise reference which focuses on such topics as social and emotional development, anxiety in schools, effects of mood on motivation, peer learning, and friendship and social networks. - Saves researchers time in summarizing in one place what is otherwise an interdisciplinary field in cognitive psychology, personality, sociology, and education - Level of presentation focuses on critical research, leaving out the extraneous and focusing on need-to-know information - Contains contributions from top international researchers in the field - Makes MRW content affordable to individual researchers |
psychsim 5 get smart: Computational Intelligence in Games Norio Baba, 2012-08-11 The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software. |
psychsim 5 get smart: Trust in Human-Robot Interaction Chang S. Nam, Joseph B. Lyons, 2020-11-20 Trust in Human-Robot Interaction addresses the gamut of factors that influence trust of robotic systems. The book presents the theory, fundamentals, techniques and diverse applications of the behavioral, cognitive and neural mechanisms of trust in human-robot interaction, covering topics like individual differences, transparency, communication, physical design, privacy and ethics. |
psychsim 5 get smart: Principles of Cognitive Psychology Michael W. Eysenck, 2001 Thoroughly revised and updated, this work covers the fundamental topics in cognitive psychology such as perception, attention and pattern recognition, memory, language, problem solving and reasoning. |
psychsim 5 get smart: Virtual, Augmented and Mixed Reality Randall Shumaker, Stephanie Lackey, 2015-07-20 This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications. |
psychsim 5 get smart: Chatbot Research and Design Asbjørn Følstad, Theo Araujo, Symeon Papadopoulos, Effie Lai-Chong Law, Ole-Christoffer Granmo, Ewa Luger, Petter Bae Brandtzaeg, 2020-01-18 This book constitutes the refereed proceedings of the Third International Workshop on Chatbot Research and Design, CONVERSATIONS 2019, held in Amsterdam, The Netherlands, in November 2019. The 18 revised full papers presented in this volume were carefully reviewed and selected from 31 submissions. The papers are grouped in the following topical sections: user and communication studies user experience and design, chatbots for collaboration, chatbots for customer service, and chatbots in education. |
psychsim 5 get smart: Intuition David G. Myers, 2008-10-01 How reliable is our intuition? How much should we depend on gut-level instinct rather than rational analysis when we play the stock market, choose a mate, hire an employee, or assess our own abilities? In this engaging and accessible book, David G. Myers shows us that while intuition can provide us with useful—and often amazing—insights, it can also dangerously mislead us. Drawing on recent psychological research, Myers discusses the powers and perils of intuition when: • judges and jurors determine who is telling the truth; • mental health workers predict whether someone is at risk for suicide or crime; • coaches, players, and fans decide who has the hot hand or the hot bat; • personnel directors hire new employees; • psychics claim to be clairvoyant or to have premonitions; • and much more. |
psychsim 5 get smart: Principles of Physiological Psychology Wilhelm Max Wundt, 1904 |
psychsim 5 get smart: The Great Graph Contest Loreen Leedy, 2006-09-01 Learn everything about graphs, charts, and how to organize information in this fun picture book introduction. Follow two comical creatures as they go graph-crazy! Gonk the frog and his friend Chester have all kinds of questions-- do more of their friends like mud, or not? Who has the biggest feet? What color butterfly is most common? In order to answer these questions, the two friends make all kinds of charts-- and so can you! This funny look at graphs and charts introduces several major ways of organizing information-- bar graphs, pie charts, Venn diagrams, and more. With concrete, easy-to-understand examples and bright, cartoonish illustrations, The Great Graph Contest is a kid-friendly introduction to the basics of data visualization that will have you itching to make your own graphs! An author's note expands on the different kinds of charts pictured in the story, and instructions on making your own graphs and charts are included. |
psychsim 5 get smart: A Quiet World David G. Myers, 2000-01-01 Some 28 million people in America and 350 million people worldwide live with hearing loss. How do these people and their families cope? What are their experiences of pain, humor, and hope? What support do medicine and technology now offer them, and what is on the horizon? In this engaging and practical book, David Myers, who has himself suffered gradual hearing loss, explores the problems faced by the hard of hearing at home and at work and provides information on the new technology and groundbreaking surgical procedures that are available. Drawing on both his own experiences and his expertise as a social psychologist, Myers recounts how he has coped with hearing loss and how he has incorporated technological aids into his life. The family and friends of the hard of hearing also face adjustments. Myers addresses their situation and provides advice for them on how best to alert loved ones to a hearing problem, persuade them to seek assistance, and encourage them to adjust to and use hearing aids. |
psychsim 5 get smart: Study Guide for Psychology Stephen F. Davis, Theodore W. Whitley, Joseph J. Palladino, 2008-12 |
psychsim 5 get smart: Social-Behavioral Modeling for Complex Systems Paul K. Davis, Angela O'Mahony, Jonathan Pfautz, 2019-03-18 This volume describes frontiers in social-behavioral modeling for contexts as diverse as national security, health, and on-line social gaming. Recent scientific and technological advances have created exciting opportunities for such improvements. However, the book also identifies crucial scientific, ethical, and cultural challenges to be met if social-behavioral modeling is to achieve its potential. Doing so will require new methods, data sources, and technology. The volume discusses these, including those needed to achieve and maintain high standards of ethics and privacy. The result should be a new generation of modeling that will advance science and, separately, aid decision-making on major social and security-related subjects despite the myriad uncertainties and complexities of social phenomena. Intended to be relatively comprehensive in scope, the volume balances theory-driven, data-driven, and hybrid approaches. The latter may be rapidly iterative, as when artificial-intelligence methods are coupled with theory-driven insights to build models that are sound, comprehensible and usable in new situations. With the intent of being a milestone document that sketches a research agenda for the next decade, the volume draws on the wisdom, ideas and suggestions of many noted researchers who draw in turn from anthropology, communications, complexity science, computer science, defense planning, economics, engineering, health systems, medicine, neuroscience, physics, political science, psychology, public policy and sociology. In brief, the volume discusses: Cutting-edge challenges and opportunities in modeling for social and behavioral science Special requirements for achieving high standards of privacy and ethics New approaches for developing theory while exploiting both empirical and computational data Issues of reproducibility, communication, explanation, and validation Special requirements for models intended to inform decision making about complex social systems |
psychsim 5 get smart: Personality Charles R. Potkay, Bem P. Allen, 1986 |
psychsim 5 get smart: Computational and Mathematical Modeling in the Social Sciences Scott de Marchi, 2005-08-15 Offers an overview of mathematical modeling concentrating on game theory, statistics and computational modeling. |
psychsim 5 get smart: Social Episodes Joseph P. Forgas, 1979 |
psychsim 5 get smart: The Horse That Won't Go Away Thomas Heinzen, Scott Lilienfeld, Susan A. Nolan, 2014-12-30 Can a horse really do arithmetic? For a time a great many people thought so, enthralled by the exploits of Clever Hans, a horse that could seemingly answer any question about mathematics, language, and music with stomps of his hoof. Even as celebrated scientists endeavored to discover Hans’s secret, people were perfectly comfortable believing something no rational mind should have accepted. How is that possible? In The Horse That Won’t Go Away, Tom Heinzen, Scott Lilienfeld, and Susan Nolan explore the confounding story of Clever Hans and how we continue to be deceived by beliefs for which there is no supporting logic or evidence. From Clever Hans, to the unsupported claims that facilitated communication could allow persons with autism to communicate, to the exaggerated fear of many parents that their child may be kidnapped (the odds of such an event are astronomical), the authors show just how important it is to rely on the scientific method as we navigate our way through everyday life. |
psychsim 5 get smart: Tools of Critical Thinking David A. Levy, 2009-09-09 This innovative text is designed to improve thinking skills through the application of 30 critical thinking principles—Metathoughts. These specialized tools and techniques are useful for approaching all forms of study, inquiry, and problem solving. Levy applies Metathoughts to a diverse array of issues in contemporary clinical, social, and cross-cultural psychology: identifying strengths and weaknesses in various schools of thought, defining and explaining psychological phenomena, evaluating the accuracy and usefulness of research studies, reducing logical flaws and personal biases, and improving the search for creative solutions. The Metathoughts are brought to life with practical examples, clinical vignettes, illustrations, anecdotes, thought-provoking exercises, useful antidotes, and contemporary social problems and issues. Tools of Critical Thinking, 2/E is primarily suited as a core textbook for courses in critical thinking/problem solving, or makes an ideal supplement in a wide variety of undergraduate and graduate psychology courses, including introductory psychology, abnormal psychology (psychopathology), cross-cultural psychology, theories and methods of psychotherapy, research methods and design, theories of personality, clinical practicum, and contemporary problems and issues in psychology. Second Edition features: The application of critical thinking skills to cross-cultural psychology and issues of cultural diversity More than 60 new and updated reference citations related to a wide range of contemporary topics 140 multiple-choice test bank items and 20 short-answer/essay questions Comprehensive PowerPoint CD package as a pedagogical aid to augment lecture presentations Improved glossary of key terms, containing over 300 fully cross-referenced definitions The expanded use of humor, including parodies, cartoon illustrations, and clever satires |
psychsim 5 get smart: Advanced Engineering Mathematics with MATLAB Dean G. Duffy, 2021-12-30 In the four previous editions the author presented a text firmly grounded in the mathematics that engineers and scientists must understand and know how to use. Tapping into decades of teaching at the US Navy Academy and the US Military Academy and serving for twenty-five years at (NASA) Goddard Space Flight, he combines a teaching and practical experience that is rare among authors of advanced engineering mathematics books. This edition offers a smaller, easier to read, and useful version of this classic textbook. While competing textbooks continue to grow, the book presents a slimmer, more concise option. Instructors and students alike are rejecting the encyclopedic tome with its higher and higher price aimed at undergraduates. To assist in the choice of topics included in this new edition, the author reviewed the syllabi of various engineering mathematics courses that are taught at a wide variety of schools. Due to time constraints an instructor can select perhaps three to four topics from the book, the most likely being ordinary differential equations, Laplace transforms, Fourier series and separation of variables to solve the wave, heat, or Laplace's equation. Laplace transforms are occasionally replaced by linear algebra or vector calculus. Sturm-Liouville problem and special functions (Legendre and Bessel functions) are included for completeness. Topics such as z-transforms and complex variables are now offered in a companion book, Advanced Engineering Mathematics: A Second Course by the same author. MATLAB is still employed to reinforce the concepts that are taught. Of course, this Edition continues to offer a wealth of examples and applications from the scientific and engineering literature, a highlight of previous editions. Worked solutions are given in the back of the book. |
psychsim 5 get smart: The Mensa Genius Quiz Book 2 Marvin Grosswirth, Abbie F. Salny, 1983-01-22 So you think you're smart . . . well, try these quizzes, puzzles, games, and strategies compiled by Mensa, the internationally famous high-IQ society. You need an IQ in the top two percent of the population to join this elite group. Take the sample tests inside to see how you rate alongside such famous Mensans as Buckminster Fuller, Theodore Bikel, and Isaac Asimov. Subjects range from math and logic to culture and trivia. |
psychsim 5 get smart: Building Digital Bridges , 2005 |
psychsim 5 get smart: Activities Handbook for the Teaching of Psychology Kathleen D. Lowman, 1999-01-01 This volume contains a wide range of exercises that emphasize active learning. Each of the 80-plus exercises is described in a cookbook format that allows the instructor to quickly see the concept underlying the activity, materials needed, and class time required. |
psychsim 5 get smart: Extraordinary People Darold A. Treffert, 2006 For the first time in Extraordinary People, the psychiatrist who was a consultant to the movie Rain Man, collects the most fascinating cases of Savant Syndrome both in history and modern times. Dr. Treffert documents the spectacular abilities—the islands of genius—in these remarkable persons, and describes as well the love, determination and dedication of their equally remarkable families, teachers and caretakers. He shares the observations of the far-reaching implications this astonishing condition has for understanding brain function and hidden potential in all of us. |
psychsim 5 get smart: The Meaning of Dreams Calvin Springer Hall, 1966 |
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本人想做Shopee跨境电商,想知道个体户营业执照怎么办理?
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虾皮的官网是什么?
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shopee是什么? - 知乎
Shopee是跨境电商平台,类似于中国大陆的淘宝、拼多多、京东等平台形式,主要覆盖东南亚市场(马来、菲律宾、泰国、越南、新加坡、印尼)、中国台湾、拉美市场(巴西和墨西哥), …
个人能否入驻Shopee? - 知乎
个人能否入驻Shopee?没有执照、流水,或者是自己注册嫌麻烦的,我也可以有偿提供帮助; 最后说两句,跨境电商是个长期的事,如果你真的感兴趣,我建议先把我的知乎看一遍,不要3 …
新人必看超详细shopee跨境电商平台注册流程详解! - 知乎
Shopee是东南亚一个十分火热的跨境电商平台,涵盖各大类目 (电子消费品、家居、美容保健、母婴等等),很多商家都会把它作为入局跨境电商的首要之选。 那么Shopee是如何注册的呢,下 …
Lazada和Shopee有什么不同? - 知乎
七、Lazada与shopee那个好? 1、Shopee和Lazada都是目前东南亚最热门的两个电商平台,其实所占的市场份额相差并不大,有些国家shopee比较占优势,有些国家Lazada比较占优势。 2 …
虾皮shopee 运费怎么算? - 知乎
关于Shopee操作涉及到很多细节,需要认真学习执行才会有效果。 想要了解shopee更多操作细节或者玩法的,可以联系我,我整理了一套非常适用新手的入门资料,包含了我写的书以及视频 …
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Shopee是什么平台?有多少个站点? - 知乎
Shopee是东南亚的一个移动化电商平台,它在东南亚的电商地位就相当于淘宝在国内的地位,不同的的是,现在的Shopee正处于蓝海状态,就像10年前的淘宝,机会很大,为什么说呢? 1, …