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phigs: PHIGS by Example William A. Gaman, William A. Giovinazzo, 2012-12-06 The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer. |
phigs: PHIGS Programming Manual Tom Gaskins, 1992 A complete and authoritative guide to PHIGS and PHIGS PLUS programming, this book documents the PHIGS and PHIGS PLUS graphics standards and provides full guidance regarding the use of PHIGS within the X environment. The discussions of PHIGS and PHIGS PLUS are fully integrated in this text, which takes as its starting point the PEX Sample Implementation (or PEX-SI)---the publicly available and most widely established base for commercial PHIGS products. In addition, the PHIGS Programming Manualexplains, at both elementary and advanced levels, how to integrate your PHIGS applications with standard X (Xlib) functions. Window management, event handling, input-output, even lower-level drawing functions---all of these can be made part of your PHIGS programs. Besides Xlib itself, there are detailed examples and explanations based on the Motif, OLIT, and XView toolkits. The PHIGS Programming Manual: Offers a clear and comprehensive introduction to PHIGS: output primitives, attributes, color, structure, and all you need to know to begin writing PHIGS programs. Offers technical know-how. Author Tom Gaskins has for many years been an implementor of PHIGS and is also a key contributor to the international PHIGS standardization efforts. Shows how to use PHIGS in your X Window System applications Illustrates the concepts of PHIGS and PHIGS PLUS with over 200 figures. Clearly explains the subtleties of viewing, lighting, and shading, complete with practical code examples, each of them modular and simple to understand, but virtually none of them merely a toy program. Includes the DIS ISO C binding, the closest in existence to the coming ISO standard. Demonstrates the use of PHIGS and PHIGS PLUS in interactive programs, so that you can do more than merely display pictures. Fully describes all the PHIGS and PHIGS PLUS functions. Has a companion reference manual. Taken together, these books are the only documentation you'll need for a product that is changing the way the X world thinks about graphics. Whether you are starting out in 3D graphics programming or are a seasoned veteran looking for an authoritative work on a fast-rising 3D graphics standard, this book will serve your purposes well. |
phigs: HP-PHIGS Graphics Techniques , 1991 |
phigs: HP-PHIGS C and FORTRAN Binding Reference: Sections 1 and 3G , 1991 |
phigs: HP-PHIGS C and FORTRAN Binding Reference: Section 3G (cont) and appendices , 1991 |
phigs: Graphics Programming with PHIGS and PHIGS PLUS Joseph Edward Kasper, David Arns, 1993 Teaches programmers how to use the routines that are included in an international standard software system called PHIGS, with added functionality defined by an extension to the standard called PHIGS PLUS. In order to best demonstrate how to write code, the authors use many programming examples in both C and FORTRAN using Hewlett- Packard's implementation of the PHIGS standard. Annotation copyright by Book News, Inc., Portland, OR |
phigs: Federal Register , 1994-06-16 |
phigs: PHIGS and PHIGS PLUS John W. Blake, 1993 The Programmer's Hierarchical Interactive Graphics System (PHIGS), has become the standard language for graphics programming succeeding the previous market leader and ISO standard -GKS. This book is a practical tutorial on how to write graphics applications using PHIGS and PHIGS+. It covers the basic theory of PHIGS and 3D graphics including colour theory, transformations, splines and rendering, and also contains examples of how to implement practical graphics functionality such as using structure networks, creating viewing transformations and using input devices in a real application environment. The numerous example programs cover both the ISO C and FORTRAN language bindings. The text contains eight pages of colour plates, and has six appendices of reference. |
phigs: A Practical Introduction to PHIGS and PHIGS Plus Toby L. J. Howard, 1991 Presents full and comprehensive coverage of the new ISO Standard PHIGS and its extension PHIGS PLUS. The concepts and functions of PHIGS (Programmer's Hierarchical Interactive Graphics Systems) and PHIGS PLUS are given along with practical programming applications. Includes a wealth of practical examples expressed in ISO Pascal. |
phigs: A Critical Evaluation of PEX from a PHIGS Implementation Perspective Kelvin Sung, Greg Rogers, University of Illinois at Urbana-Champaign. Department of Computer Science, William Kubitz, 1990 Abstract: This paper evaluates PEX, the PHIGS extension to the X Window System, from the context of assumptions in the PHIGS output, modeling, input, user interface, and system environment. New problems not previoulsy discussed arise when examining PEX this way. These problems are interesting because they not only pertain to the implementation of PEX, they apply to implementing a 3D library in a distributed windowing system in general. The University of Illinois PEX implementation is used as a reference to discuss the solutions we propose. |
phigs: HP-PHIGS Workstation Characteristics and Implementation , 1991 |
phigs: A Beginner's Guide to Using HP-PHIGS , 1991 |
phigs: PHIGS Programming Manual Tom Gaskins, 1992 |
phigs: PHIGS by Example William A. Gaman, William A. Giovinazzo, 1991-08-07 The PHIGS system is a computer graphics standard defining an interface between an application program and a computer graphics system. The PHIGS standard has received wide acceptance throughout the computer graphics industry and PHIGS libraries are available on most of the high-performance 3-D graphics platforms today, including IBM, DEC, HP, SUN, Alliant, Stardent, and Silicon Graphics. In spite of this acceptance, there are no PHIGS texts available to the average software engineer or graphics students. PHIGS by Example will be that text. Written with the novice programmer in mind, the book starts with examples of very basic concepts and, after careful exploration of these aspects, moves on to more advanced topics. PHIGS by Example teaches the application programmer how to use the PHIGS standard in his/her own program. Each section of the book is built around programming examples, using the strategy that the best way to learn PHIGS is to use PHIGS. The sections begin with a conceptual discussion of the PHIGS topics presented in that section and is followed by a detailed explanation of an example program or subroutine. The sections are concluded with a set of exercises that are designed to challenge the reader to experiment with PHIGS functions describes in that section. The text assumes that the reader is familiar with basic graphics concepts; a complete understanding of these basics is helpful, but not required. |
phigs: ACM SIGGRAPH 87 , 1987 |
phigs: ACM SIGGRAPH '89 Course Notes , 1989 |
phigs: A Primer for PHIGS F. R. A. Hopgood, D. A. Duce, D. J. Johnston, 1992-08-04 The Programmer's Hierarchical Interactive Graphics Standard (PHIGS) is a standardized description of the functional capabilities of a graphics system, upon which a variety of applications may be built. Attempting to combine a modeling system and a viewing system in a single standard, PHIGS contains a wealth of concepts to facilitate the development of interactive programs for the rapid definition, display and modification of 2D and 3D data. Requires only some understanding of graphics and introduces C applications programmers to the key concepts by way of a few examples that are extended as the book progresses and as more facilities are discussed. Also includes a large number of diagrams. |
phigs: Cockpit Displays , 1994 |
phigs: Course Notes , 1991 |
phigs: PHIGS Reference Manual Linda Kosko, 1992 PHIGS or Programmers Hierarchical Interactive Graphics system is a programming library for 3D graphics. This definitive reference describes all 400 functions, with reasonably consistent clarity. C programming ability is required and a basic understanding of 3D graphics is helpful. Includes a quick reference. Annotation copyright by Book News, Inc., Portland, OR |
phigs: The Scottish Antiquary , 1897 |
phigs: New York Supreme Court , |
phigs: Science John Michels (Journalist), 1912 |
phigs: The Scottish Antiquary, Or, Northern Notes & Queries , 1897 |
phigs: Geobyte , 1990 |
phigs: A Primer for PHIGS Frank Robert Albert Hopgood, David A. Duce, 1991 An guide to the graphics system PHIGS, which provides an introduction to basic concepts as well as covering such topics as structures, output primitives and attributes, networks, viewing in 2D, 3D PHIGS, projection examples, input classes, interaction and structure archives. |
phigs: Object-Oriented Graphics Peter Wisskirchen, 2012-12-06 At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives. |
phigs: Programmer's Hierarchical Interactive Graphics System (PHIGS). , 1995 |
phigs: A Primer for PHIGS Frank R. Hopgood, D. A. Duce, 1991-01-01 |
phigs: PHIGS Programming Manual. (3D Programming in X. Ed. Steve Talbott. Corr. [ed.]). Tom Gaskins, 1992 |
phigs: A Description and Analysis of PHIGS and PHIGS+ T. D. Richert, 1990 |
phigs: A Primer for PHIGS Frank Robert Albert Hopgood, David A. Duce, D. J. Johnston, 1992 |
phigs: Course Notes: PHIGS PLUS : proposed extension to PHIGS graphics standard , 1991 |
phigs: A Primer for PHIGS Frank R. Hopgood, D. A. Duce, D. J. Johnston, 1992-01-01 |
phigs: Information Processing Systems International Organization for Standardization, International Electrotechnical Commission, 1987 |
phigs: Understanding PHIGS , 1985 |
phigs: Advances in Computer Graphics Günter Enderle, Michel Grave, Frank M. Lillehagen, 1986 |
phigs: Understanding PHIGS Maxine D. Brown, 1985 |
phigs: The NURBS Book Les Piegl, Wayne Tiller, 2012-12-06 Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious. |
phigs: An Implementation of the Programmer's Hierarchical Interactive Graphics System (PHIGS) Brent Cameron Ethington, 1989 |
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