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pokemon go world championship field research: Artificial Intelligence and Games Georgios N. Yannakakis, Julian Togelius, 2025-07-04 This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. The book covers a range of AI methods, from traditional search, planning, and optimization, to modern machine learning methods, including diffusion models and large language models. It discusses applications to playing games, generating content, and modeling players, including use cases such as level generation, game testing, intelligent non-player characters, player retention, player experience analysis, and game adaptation. It also covers the use of games, including video games, to test and benchmark AI algorithms. The book is informed by decades of research and practice in the field and combines insights into game design with deep technical knowledge from the authors, who have pioneered many of the methods and approaches used in the field. This second edition of the 2018 textbook captures significant developments in AI and gaming over the past 7 years, incorporating advancements in computer vision, reinforcement learning, deep learning, and the emergence of transformer-based large language models and generative AI. The book has been reorganized to provide an updated overview of AI in games, with separate sections dedicated to AI’s core uses in playing and generating games, and modeling their players, along with a new chapter on ethical considerations. Aimed at readers with foundational AI knowledge, the book primarily targets three audiences: graduate or advanced undergraduate students pursuing careers in game AI, AI researchers and educators seeking teaching resources, and game programmers interested in creative AI applications. The text is complemented by a website featuring exercises, lecture slides, and additional educational materials suitable for undergraduate and graduate courses. |
pokemon go world championship field research: Moonwalking with Einstein Joshua Foer, 2011-04-07 'Be prepared to be amazed' Guardian Can anyone get a perfect memory? Joshua Foer used to be like most of us, forgetting phone numbers and mislaying keys. Then he learnt the art of memory training, and a year later found himself in the finals of the US Memory Championship. He also discovered a truth we often forget: that, even in an age of technology, memory is the key to everything we are. In Moonwalking with Einstein he takes us on an astonishing journey through the mind, from ancient 'memory palace' techniques to neuroscience, from the man who can recall nine thousand books to another who constantly forgets who he is. In doing so, Foer shows how we can all improve our memories. 'Captivating ... engaging ... smart and funny' The New York Times 'Delightful ... uplifting ... it shows that our minds can do extraordinary things' Wall Street Journal 'Great fun ... a book worth remembering' Independent 'A lovely exploration of the ways that we preserve our lives and our world in the golden amber of human memory' New Scientist |
pokemon go world championship field research: Immersive Journalism as Storytelling Turo Uskali, Astrid Gynnild, Sarah Jones, Esa Sirkkunen, 2021-01-12 This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice. The Open Access version of this book, available at http://www.taylorfrancis.com/books/e/9780367713294, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license |
pokemon go world championship field research: Sports (and) Economics Isabel Artero Escartín, 2019 |
pokemon go world championship field research: Actionable Gamification Yu-kai Chou, 2019-12-03 Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful. |
pokemon go world championship field research: Michael Jordan Roland Lazenby, 2014-05-06 The definitive biography of a legendary athlete. The Shrug. The Shot. The Flu Game. Michael Jordan is responsible for sublime moments so ingrained in sports history that they have their own names. When most people think of him, they think of his beautiful shots with the game on the line, his body totally in sync with the ball -- hitting nothing but net. But for all his greatness, this scion of a complex family from North Carolina's Coastal Plain has a darker side: he's a ruthless competitor and a lover of high stakes. There's never been a biography that encompassed the dual nature of his character and looked so deeply at Jordan on and off the court -- until now. Basketball journalist Roland Lazenby spent almost thirty years covering Michael Jordan's career in college and the pros. He witnessed Jordan's growth from a skinny rookie to the instantly recognizable global ambassador for basketball whose business savvy and success have millions of kids still wanting to be just like Mike. Yet Lazenby also witnessed the Michael Jordan whose drive and appetite are more fearsome and more insatiable than any of his fans could begin to know. Michael Jordan: The Life explores both sides of his personality to reveal the fullest, most compelling story of the man who is Michael Jordan. Lazenby draws on his personal relationships with Jordan's coaches; countless interviews with Jordan's friends, teammates, and family members; and interviews with Jordan himself to provide the first truly definitive study of Michael Jordan: the player, the icon, and the man. |
pokemon go world championship field research: Pikachu's Global Adventure Joseph Tobin, 2004-02-05 Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano |
pokemon go world championship field research: Black Widow Lindsay Smith, Margaret Dunlap, L.L. McKinney, Mikki Kendall, Taylor Stevens, 2024-04-16 Super-heroic spies must unravel a conspiracy—and save the world—in this original Marvel adventure. Before Natasha Romanoff was an Avenger, she was a Russian spy and assassin, genetically altered by Soviet Union–era scientists to become a super soldier. But someone has stolen a sample of her blood—and the blood of James “Bucky” Barnes, the operative known as the Winter Soldier, another human weapon developed in a Russian laboratory. Whoever took their blood possesses the key to recreating the formula flowing through Natasha and Bucky’s veins—the formula that enhanced their physiology to superhuman levels. Now, the Black Widow and the Winter Soldier must work together to track down their mysterious enemy—even as their history as lab rats and conditioned agents brutally trained in Russia’s notorious Red Room continues to haunt them . . . Black Widow: Bad Blood is a collaborative novel by Lindsay Smith, Margaret Dunlap, Mikki Kendall, L.L. McKinney, and Taylor Stevens. |
pokemon go world championship field research: Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! Pokemon Company International, 2018-11-23 Get the tips you need for each part of your journey with the step-by-step walkthrough and hints in the Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee!--Official Trainer's Guide & Poké́dex. From your first experiences as a Trainer and all through your adventure, this guide will help you every step of the way! |
pokemon go world championship field research: The Everything Store: Jeff Bezos and the Age of Amazon Brad Stone, 2013-10-17 **Winner of the Financial Times and Goldman Sachs Business Book of the Year Award** 'Brad Stone's definitive book on Amazon and Bezos' The Guardian 'A masterclass in deeply researched investigative financial journalism . . . riveting' The Times The definitive story of the largest and most influential company in the world and the man whose drive and determination changed business forever. Though Amazon.com started off delivering books through the mail, its visionary founder, Jeff Bezos, was never content with being just a bookseller. He wanted Amazon to become 'the everything store', offering limitless selection and seductive convenience at disruptively low prices. To achieve that end, he developed a corporate culture of relentless ambition and secrecy that's never been cracked. Until now... Jeff Bezos stands out for his relentless pursuit of new markets, leading Amazon into risky new ventures like the Kindle and cloud computing, and transforming retail in the same way that Henry Ford revolutionised manufacturing. Amazon placed one of the first and largest bets on the Internet. Nothing would ever be the same again. |
pokemon go world championship field research: A Cognitive Psychology of Mass Communication Richard Jackson Harris, Fred W. Sanborn, 2009-05-19 In this fifth edition of A Cognitive Psychology of Mass Communication, author Richard Jackson Harris continues his examination of how our experiences with media affect the way we acquire knowledge about the world, and how this knowledge influences our attitudes and behavior. Presenting theories from psychology and communication along with reviews of the corresponding research, this text covers a wide variety of media and media issues, ranging from the commonly discussed topics – sex, violence, advertising – to lesser-studied topics, such as values, sports, and entertainment education. The fifth and fully updated edition offers: highly accessible and engaging writing contemporary references to all types of media familiar to students substantial discussion of theories and research, including interpretations of original research studies a balanced approach to covering the breadth and depth of the subject discussion of work from both psychology and media disciplines. The text is appropriate for Media Effects, Media & Society, and Psychology of Mass Media coursework, as it examines the effects of mass media on human cognitions, attitudes, and behaviors through empirical social science research; teaches students how to examine and evaluate mediated messages; and includes mass communication research, theory and analysis. |
pokemon go world championship field research: New Mutants Classic, Volume 1 Chris Claremont, Bob McLeod, 2013 Cannonball. Sunspot. Moonstar. Karma. Rahne. Teenagers, thrown together by the one thing they had in common - the X-Factor in their genes that made them different, made them mutants. Relive the adventures of the team that will come to be known as X-Force... if they survive. Also collects Marvel Graphic Novel #4, and Uncanny X-Men #167. |
pokemon go world championship field research: Inquiring into Academic Timescapes Filip Vostal, 2021-02-01 There is a pervasive sense of incessant acceleration in the academic world. This book puts the temporal ordering of academic life under the microscope, and showcases the means of yielding a better understanding of how time and temporality act both as instruments of power and vulnerability within the academic space. |
pokemon go world championship field research: The Age of Surveillance Capitalism Shoshana Zuboff, 2019-01-15 The challenges to humanity posed by the digital future, the first detailed examination of the unprecedented form of power called surveillance capitalism, and the quest by powerful corporations to predict and control our behavior. The heady optimism of the Internet’s early days has turned dark. Surveillance capitalism has deepened inequality, sown societal chaos, and undermined democracy. The fight for a human future has never been more urgent. Shoshana Zuboff argues that we still have the power to decide what kind of world we want to live in: Will we allow surveillance capitalism to wrap us in its iron cage as it enriches the few and subjugates the many? Or will we demand the rights and laws that place this rogue power under the democratic rule of law? Only democracy can ensure that the vast new capabilities of the digital era are harnessed to the advancement of humanity. The Age of Surveillance Capitalism is a deeply original, exquisitely reasoned, and spell binding examination of our emerging information civilization and the life and death choices we face. |
pokemon go world championship field research: Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports Management Association, Information Resources, 2020-11-27 From issues of racism to the severity of concussions to celebrity endorsements, the sports industry continues to significantly impact society. With the rise of eSports and its projection as the next billion dollar industry, it is vital that a multifaceted approach to sports research be undertaken. On one side, businesses are continually offering new methods for marketing and branding and finding the best ways to enhance consumer engagement and the consumer experience. On the other side, there has been progress and new findings in the physical fitness and training of the athletes themselves along with discussions on their psychology and wellbeing. This two-tiered approach to analyzing sports and eSports from a practical business perspective, along with a lens placed on the athletes themselves, provides a comprehensive view of the current advancements, technologies, and strategies within various aspects of the sports and esports industry. Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports covers the latest findings on all factors of sports: the branding and marketing of sports and eSports, studies on athletes and consumers, a dive into the ethics of sports, and the introduction of eSports to the industry. This wide coverage of all fields of research recently conducted leads this book to be a well-rounded view of how sports are functioning in modern times. Highlighted topics include branding tactics, consumer engagement, eSports history and technologies, ethics and law, and psychological studies of athlete wellness. This book is ideal for sports managers, athletes, trainers, marketers, brand managers, advertisers, practitioners, stakeholders, researchers, academicians, and students interested working in the fields of sports medicine, law, physical education, assistive technologies, marketing, consumer behavior, and psychology. |
pokemon go world championship field research: bookdown Yihui Xie, 2016-12-12 bookdown: Authoring Books and Technical Documents with R Markdown presents a much easier way to write books and technical publications than traditional tools such as LaTeX and Word. The bookdown package inherits the simplicity of syntax and flexibility for data analysis from R Markdown, and extends R Markdown for technical writing, so that you can make better use of document elements such as figures, tables, equations, theorems, citations, and references. Similar to LaTeX, you can number and cross-reference these elements with bookdown. Your document can even include live examples so readers can interact with them while reading the book. The book can be rendered to multiple output formats, including LaTeX/PDF, HTML, EPUB, and Word, thus making it easy to put your documents online. The style and theme of these output formats can be customized. We used books and R primarily for examples in this book, but bookdown is not only for books or R. Most features introduced in this book also apply to other types of publications: journal papers, reports, dissertations, course handouts, study notes, and even novels. You do not have to use R, either. Other choices of computing languages include Python, C, C++, SQL, Bash, Stan, JavaScript, and so on, although R is best supported. You can also leave out computing, for example, to write a fiction. This book itself is an example of publishing with bookdown and R Markdown, and its source is fully available on GitHub. |
pokemon go world championship field research: Winter Is Coming Garry Kasparov, 2015-10-27 For readers of Putin's People by Catherine Belton comes the stunning story of Russia's slide back into a dictatorship led by Vladimir Putin - and how the world is now paying the price. 'Brave, trenchant and convincing' Sunday Times 'Ferocious and unforgiving' Financial Times The ascension of Vladimir Putin - a former lieutenant colonel of the KGB - to the presidency of Russia in 1999 was a strong signal that the country was headed away from democracy. Yet in the intervening years - as America and the world's other leading powers have continued to appease him - Putin has grown not only into a dictator but an international threat. With his vast resources and nuclear arsenal, Putin is at the centre of a worldwide assault on political liberty and the modern world order. For Garry Kasparov, none of this is news. He has been a vocal critic of Putin for over a decade, even leading the pro-democracy opposition to him in the farcical 2008 presidential election. Yet years of seeing his Cassandra-like prophecies about Putin's intentions fulfilled have left Kasparov with a darker truth: Putin's Russia, like ISIS or Al Qaeda, defines itself in opposition to the free countries of the world. As Putin has grown ever more powerful, the threat he poses has grown from local to regional and finally to global. In this urgent book, Kasparov shows that the collapse of the Soviet Union was not an endpoint - only a change of seasons, as the Cold War melted into a new spring. But now, after years of complacency and poor judgement, winter is once again upon us. Argued with the force of Kasparov's world-class intelligence, conviction and hopes for his home country, Winter Is Coming reveals Putin for what he is: an existential danger hiding in plain sight. |
pokemon go world championship field research: Playing with Videogames James Newman, 2008-08-18 Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment. |
pokemon go world championship field research: Brand Fans Aaron C.T. Smith, Constantino Stavros, Kate Westberg, 2017-01-20 Combining the latest branding research with a diverse range of powerful case examples, this book reveals the cutting edge techniques of value co-creation, personalisation and customer engagement employed by sport’s leading brands. Based on the transferable lessons that emanate from these practices, Brand Fans explores and illuminates how firms can cultivate connected fans and lifelong advocates, while building brand equity exponentially in the process. This is a book that will appeal to scholars and practitioners alike, as well as anyone fascinated by modern marketing, consumer relationships and branding. |
pokemon go world championship field research: Watch Me Play T. L. Taylor, 2018-10-16 A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment. |
pokemon go world championship field research: Video Games as Culture Daniel Muriel, Garry Crawford, 2018-03-14 Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities. |
pokemon go world championship field research: Road of the King Patrick Hoban, 2016-03-10 This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player.The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's Theory of Everything is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework.The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success.The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle.In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes.The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make.In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck.In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format. |
pokemon go world championship field research: The Peace Corps in Kenya , 1980 |
pokemon go world championship field research: Culture Defeats Strategy 2 Randy a Jackson, 2019-01-28 Coach Jackson again takes readers into his program and describes in detail how he and his staff turned around another program. You will be able to follow the steps he implemented from day one to change a culture from selfishness and entitlement to warriors of brotherhood. |
pokemon go world championship field research: New Perspectives in Game Studies Tomáš Bártek, Jan Miškov, Jaroslav Švelch, Zdeněk Záhora, 2015-01-01 Sborník shrnuje příspěvky z první výroční konference Central and Eastern European Game Studies, konané v Brně ve dnech 10.–11. října 2014. Příspěvky zaměřené na výzkum digitálních her zahrnují témata od historie k teorii, od empirických studií k aplikovanému výzkumu. Značná část příspěvků se váže k regionu střední a východní Evropy. |
pokemon go world championship field research: all WIDE WEB DESIGN WITH HTML C. Xavier, 2000-04 |
pokemon go world championship field research: Co-Operative Action Charles Goodwin, 2018 This book investigates how language, embodiment, objects, and settings in historically shaped communities combine, and form human actions. |
pokemon go world championship field research: How Life Imitates Chess Garry Kasparov, 2010-08-10 Garry Kasparov was the highest-rated chess player in the world for over twenty years and is widely considered the greatest player that ever lived. In How Life Imitates Chess Kasparov distills the lessons he learned over a lifetime as a Grandmaster to offer a primer on successful decision-making: how to evaluate opportunities, anticipate the future, devise winning strategies. He relates in a lively, original way all the fundamentals, from the nuts and bolts of strategy, evaluation, and preparation to the subtler, more human arts of developing a personal style and using memory, intuition, imagination and even fantasy. Kasparov takes us through the great matches of his career, including legendary duels against both man (Grandmaster Anatoly Karpov) and machine (IBM chess supercomputer Deep Blue), enhancing the lessons of his many experiences with examples from politics, literature, sports and military history. With candor, wisdom, and humor, Kasparov recounts his victories and his blunders, both from his years as a world-class competitor as well as his new life as a political leader in Russia. An inspiring book that combines unique strategic insight with personal memoir, How Life Imitates Chess is a glimpse inside the mind of one of today's greatest and most innovative thinkers. |
pokemon go world championship field research: Range David Epstein, 2021-04-27 The #1 New York Times bestseller that has all America talking—with a new afterword on expanding your range—as seen on CNN's Fareed Zakaria GPS, Morning Joe, CBS This Morning, and more. “The most important business—and parenting—book of the year.” —Forbes “Urgent and important. . . an essential read for bosses, parents, coaches, and anyone who cares about improving performance.” —Daniel H. Pink Shortlisted for the Financial Times/McKinsey Business Book of the Year Award Plenty of experts argue that anyone who wants to develop a skill, play an instrument, or lead their field should start early, focus intensely, and rack up as many hours of deliberate practice as possible. If you dabble or delay, you’ll never catch up to the people who got a head start. But a closer look at research on the world’s top performers, from professional athletes to Nobel laureates, shows that early specialization is the exception, not the rule. David Epstein examined the world’s most successful athletes, artists, musicians, inventors, forecasters and scientists. He discovered that in most fields—especially those that are complex and unpredictable—generalists, not specialists, are primed to excel. Generalists often find their path late, and they juggle many interests rather than focusing on one. They’re also more creative, more agile, and able to make connections their more specialized peers can’t see. Provocative, rigorous, and engrossing, Range makes a compelling case for actively cultivating inefficiency. Failing a test is the best way to learn. Frequent quitters end up with the most fulfilling careers. The most impactful inventors cross domains rather than deepening their knowledge in a single area. As experts silo themselves further while computers master more of the skills once reserved for highly focused humans, people who think broadly and embrace diverse experiences and perspectives will increasingly thrive. |
pokemon go world championship field research: Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, 2019-09-24 The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California. |
pokemon go world championship field research: Pokemon Go Quest and Field Research Guide Vincent Verret, 2018-03-28 This is the perfect pokemon Go guide for new and veteran players. Learn amazing tips, tricks, and secrets to leveling fast, earning coins, catching rare pokemon, beating raid bosses, and understanding fundamental game concepts! Updated: Quest/Research Update Updated: Pokemon Go Gym Leader Update Updated: Pokemon Go Community Day Information! Updated: Pokemon Go Event Information! Updated: Hoenn Invasion details! Updated: Rayquaza and Generation 3 Pokemon Other updates include: 2018 update previews and more individual pokemon analysis, End of the Year Changes for 2017 and more tips, Generation 3 info and additional tips, recommended pokemon for raids and battles and the latest weather update! |
pokemon go world championship field research: Dynamic Future-Proofing Alexander Manu, 2021-02-18 Recognising that companies which respond to disruptions in the early stages of amplification can convert potentially existential threats into transformative opportunities, this book shows us how good leadership, intelligent informed opinion, and rapid action in a time of change can help organizations not only to predict the future, but create it. |
pokemon go world championship field research: The Next Mormons Jana Riess, 2019-02-01 American Millennials--the generation born in the 1980s and 1990s--have been leaving organized religion in unprecedented numbers. For a long time, the Church of Jesus Christ of Latter-day Saints was an exception: nearly three-quarters of people who grew up Mormon stayed that way into adulthood. In The Next Mormons, Jana Riess demonstrates that things are starting to change. Drawing on a large-scale national study of four generations of current and former Mormons as well as dozens of in-depth personal interviews, Riess explores the religious beliefs and behaviors of young adult Mormons, finding that while their levels of belief remain strong, their institutional loyalties are less certain than their parents' and grandparents'. For a growing number of Millennials, the tensions between the Church's conservative ideals and their generation's commitment to individualism and pluralism prove too high, causing them to leave the faith-often experiencing deep personal anguish in the process. Those who remain within the fold are attempting to carefully balance the Church's strong emphasis on the traditional family with their generation's more inclusive definition that celebrates same-sex couples and women's equality. Mormon families are changing too. More Mormons are remaining single, parents are having fewer children, and more women are working outside the home than a generation ago. The Next Mormons offers a portrait of a generation navigating between traditional religion and a rapidly changing culture. |
pokemon go world championship field research: Casey at the Bat Ernest Lawrence Thayer, 1912 A narrative poem about a celebrated baseball player who strikes out at the crucial moment of a game. |
pokemon go world championship field research: David and Goliath Malcolm Gladwell, 2015-04-07 Malcolm Gladwell's provocative new #1 bestseller -- now in paperback. Three thousand years ago on a battlefield in ancient Palestine, a shepherd boy felled a mighty warrior with nothing more than a pebble and a sling-and ever since, the names of David and Goliath have stood for battles between underdogs and giants. David's victory was improbable and miraculous. He shouldn't have won. Or should he? In DAVID AND GOLIATH, Malcolm Gladwell challenges how we think about obstacles and disadvantages, offering a new interpretation of what it means to be discriminated against, suffer from a disability, lose a parent, attend a mediocre school, or endure any number of other apparent setbacks. In the tradition of Gladwell's previous bestsellers-The Tipping Point, Blink, Outliers and What the Dog Saw-DAVID AND GOLIATH draws upon history, psychology and powerful story-telling to reshape the way we think of the world around us. |
pokemon go world championship field research: Epee Fencing Imre Vass, Stephan Khinoy, 2011-11-06 This book studies epee more thoroughly and completely than any other.Vass, a Hungarian national coach, lays out a comprehensive system from fundamental actions to the most advanced tactics. The book is profusely illustrated with drawings that capture every nuance of Vass's technique. Readers will return to it again and again for new insights. This is the second, revised edition of Stephan Khinoy's revised translation. |
pokemon go world championship field research: The Game Worlds of Jason Rohrer Michael Maizels, Patrick Jagoda, 2016-01-22 A generously illustrated volume that documents the career of Jason Rohrer, one of the most heralded art game designers working today. A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007)—acquired by the Museum of Modern Art in New York—uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for Someone (2013) is a board game sealed in a box and buried in the Mojave Desert, with a list of one million potential sites distributed to Rohrer's fan base. (Rohrer estimated that it would take two millennia of constant searching to find the game.) With Chain World and A Game for Someone, Rohrer became the first designer to win the prestigious Game Challenge Design award twice. This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history. Exhibition The Davis Museum at Wellesley College February–June 2016 |
pokemon go world championship field research: COVID-19 in Southeast Asia Hyun Bang Shin, Murray Mckenzie, Do Young Oh, 2022 COVID-19 has presented huge challenges to governments, businesses, civil societies, and people from all walks of life, but its impact has been highly variegated, affecting society in multiple negative ways, with uneven geographical and socioeconomic patterns. The crisis revealed existing contradictions and inequalities in society, compelling us to question what it means to return to normal and what insights can be gleaned from Southeast Asia for thinking about a post-pandemic world. |
pokemon go world championship field research: 21st Century Sports Sascha L. Schmidt, 2025-01-15 Discover the exciting future of sports in the digital age with 21st Century Sports: How Technologies Will Change Sports in the Digital Age. This thought-provoking book, now in its second edition, delves into the transformative power of technology on the world of sports within the next five to ten years and beyond. Written by esteemed academics from prestigious institutions like the Massachusetts Institute of Technology, Queensland University of Technology, and the University of Cambridge, alongside seasoned practitioners with extensive technological expertise, this collection of essays offers profound insights. Through their comprehensive analysis, the authors explore the profound impacts of emerging technologies such as artificial intelligence, the Internet of Things, blockchain, web3 and robotics on sports. Uncover how these technologies will revolutionize not only the nature of sports itself but also consumer behavior and existing business models. Athletes, entrepreneurs, and innovators working in the sports and other industries will find invaluable guidance to identify trendsetting technologies, gain deeper insights into their implications, and stay ahead of the competition, both on and off the field. In this new edition, a special focus is given to technology convergence, featuring chapters on the future of fandom, sports in the third connected age and in new digital worlds like the Metaverse. This book is your gateway to the dynamic world where technology and sports intersect, offering a compelling vision of what lies ahead. |
pokemon go world championship field research: Manga Vision Sarah Pasfield Neofitou, Cathy Sell, 2016-09-19 |
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