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pokemon go july research tasks: Journal of Moral Theology, Volume 9, Issue 2 Jason King, M. Therese Lysaught, 2021-04-26 Charity, Justice, and Development in Practice: A Case Study of the Daughters of Charity in East Africa Meghan J. Clark Appropriation, Australia's Drinking Problem, and the Cost of Resistance in Catholic Health Services Daniel J. Fleming White Church or World Community? James Baldwin's Challenging Discipleship Jean-Pierre Fortin The Moral Impact of Digital Devices Marcus Mescher Life in the Struggle: Liturgical Innovation in the Face of the Cultural Devastation of Disaster Capitalism Daniel P. Rhodes From Indifference to Dwelling in Difference: Catholic-Muslim Marriages and Families and the Non-Hegemonic Reception of Muslim Migrants Axel Marc Oaks Takacs Augmented Reality and the Limited Promise of 'Ecstatic' Technology Criticism Luis G. Vera Book Reviews Tom Angier, ed., The Cambridge Companion to Natural Law Ethics Daniel A. Morris Gerald A. Arbuckle, SM, Abuse and Cover-Up: Refounding the Catholic Church in Trauma Kimberly Humphrey Jennifer Ayres, Inhabitance: Ecological Religious Education Steven Bouma-Prediger Hannah Bacon, Feminist Theology and Contemporary Dieting Culture: Sin, Salvation and Women's Weight Loss Narrative Stephanie C. Edwards Richard Berquist, From Human Dignity to Natural Law James Carey Brian Brock, Wondrously Wounded: Theology, Disability, and the Body of Christ Emily S. Kahm John J. Collins, What Are Biblical Values? What the Bible Says on Key Ethical Issues Patricia M. McDonald, SHCJ M. Shawn Copeland, Knowing Christ Crucified: The Witness of African American Religious Experience Stephen Okey Robert J. Daly, SJ, Sacrifice in Pagan and Christian Antiquity Chelsea King Asle Eikrem, God as Sacrificial Love: A Systematic Exploration of a Controversial Notion William P. Loewe Kevin L. Flanner, SJ, Cooperation with Evil; Thomistic Tools of Analysis Michael P. Krom Gifford A. Grobien, Christian Character Formation: Lutheran Studies of the Law, Anthropology, Worship, and Virtue Keyle Schiefelbein-Guerrero Ron Haflidson, On Solitude, Conscience, Love, and Our Inner and Outer Lives Kim Paffenroth Roger Haight, SJ, Faith and Evolution: A Grace-Filled Naturalism Taylor Wilkerson Raymond Hain, ed., Beyond the Self: Virtue Ethics and the Problem of Culture Christopher Denny Danielle Tumminio Hansen, Conceiving Family: A Practical Theology of Surrogacy and Self Kathryn Lilla Cox David Bentley Hart, That All Shall Be Saved: Heaven, Hell, and Universal Salvation Daniel Waldow Kristin E. Heyer, James F. Keenan, SJ, and Andrea Vicini, eds., Building Bridges in Sarajevo: The Plenary Papers from CTEWC 2018 Eli S. McCarthy Grant Macaskill, Autism and the Church: Bible, Theology and Community Jill Harshaw Graham James McAleer, Erich Przywara and Postmodern Natural Law Philip John Paul Gonzales Arthur J. McDonald, A Progressive Voice in the Catholic Church in the United States: Association of Pittsburgh Priests, 1966-2019 Jens Mueller Neil Messer, Theological Neuroethics: Christian Ethics Meets the Science of the Human Brain Amanda R. Alexander Michael J. Naughton, Getting Work Right: Labor and Leisure in a Fragmented World Stephanie Ann Puen Martin Schlag and Mele Domenec, eds., A Catholic Spirituality for Business: The Logic of Gift William J. Hisker Richard S. Vosko, Art and Architecture for Congregational Worship: The Search for a Common Ground Andrew Julo Jeremy D. Wilkins, Before Truth: Lonergan, Aquinas, and the Problem of Wisdom Jeremy Blackwood Curtis Paul DeYoung, et.al, Becoming Like Creoles: Living and Leading at the Intersections of Injustice, Culture, and Religion Ramon Luzarraga Christiana Zenner, Just Water: Theology, Ethics, and Fresh Water Crises. Rev. Ed. James W. Stroud 218 |
pokemon go july research tasks: Intergenerational Locative Play Michael Saker, Leighton Evans, 2021-02-08 Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children. |
pokemon go july research tasks: Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments Pei-Luen Patrick Rau, 2020-07-10 This two-volume set LNCS 12192 and 12193 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020.The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Cross-Cultural Design CCD 2020 presented in this volume were organized in topical sections named: Cross-Cultural User Experience Design; Culture-Based Design, Cross-Cultural Behaviour and Attitude, and Cultural Facets of Interactions with Autonomous Agents and Intelligent Environments. |
pokemon go july research tasks: Why Am I Taller? Dr. Dave Williams, Elizabeth Howell, PhD, 2022-11-01 What happens in space that causes the body to change? Learn about life in space from astronauts Is the human body built for Mars? NASA’s studies on the International Space Station show we need to fix a few things before sending people to the Red Planet. Astronauts go into space with good vision and come back needing eyeglasses. Cognition and DNA expression could be affected for years. And then there’s the discomfort of living in a tight space with crewmates, depression, and separation from the people you love. Space doctors are on the case. You’ll meet the first twin to spend a year in space, the woman who racked up three physically challenging spacewalks in between 320 days of confinement, and the cosmonaut who was temporarily stranded on space station Mir while the Soviet Union broke up underneath him. What are we learning about the human body? As astronauts target moon missions and eventual landings on Mars, one of the major questions is how the human body will behave in “partial gravity.” How does the human body change on another world, as opposed to floating freely in microgravity? What can studies on Earth and in space tell us about planetary exploration? These questions will be important to the future of space exploration and to related studies of seniors and people with reduced mobility on Earth. |
pokemon go july research tasks: Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports Management Association, Information Resources, 2020-11-27 From issues of racism to the severity of concussions to celebrity endorsements, the sports industry continues to significantly impact society. With the rise of eSports and its projection as the next billion dollar industry, it is vital that a multifaceted approach to sports research be undertaken. On one side, businesses are continually offering new methods for marketing and branding and finding the best ways to enhance consumer engagement and the consumer experience. On the other side, there has been progress and new findings in the physical fitness and training of the athletes themselves along with discussions on their psychology and wellbeing. This two-tiered approach to analyzing sports and eSports from a practical business perspective, along with a lens placed on the athletes themselves, provides a comprehensive view of the current advancements, technologies, and strategies within various aspects of the sports and esports industry. Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports covers the latest findings on all factors of sports: the branding and marketing of sports and eSports, studies on athletes and consumers, a dive into the ethics of sports, and the introduction of eSports to the industry. This wide coverage of all fields of research recently conducted leads this book to be a well-rounded view of how sports are functioning in modern times. Highlighted topics include branding tactics, consumer engagement, eSports history and technologies, ethics and law, and psychological studies of athlete wellness. This book is ideal for sports managers, athletes, trainers, marketers, brand managers, advertisers, practitioners, stakeholders, researchers, academicians, and students interested working in the fields of sports medicine, law, physical education, assistive technologies, marketing, consumer behavior, and psychology. |
pokemon go july research tasks: HCI in Games Xiaowen Fang, 2024-05-29 This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement. |
pokemon go july research tasks: Museums in Motion Edward P. Alexander, Mary Alexander, Juilee Decker, 2017-02-23 Here is a complete introduction to the history of museums, types of museums, and the key roles that museums play in the twenty-first century. Following an introductory chapter looking at what a museum is today, Part I looks at the history and types of museums: art and design museums natural history and anthropology museums science museums history museums, historic houses, interpretation centers, and heritage sites botanical gardens and zoos children’s museums The second part of the book explores the primary functions of museums and museum professionals: to collect to conserve to exhibit to interpret and to engage to serve and to act The final chapter looks at the museum profession and professional practices. Throughout, emphasis is on museums in the United States, although attention is paid to the historical framing of museums within the European context. The new edition includes discussions of technology, access, and inclusivity woven into each chapter, a list of challenges and opportunities in each chapter, and “Museums in Motion Today,” vignettes spread throughout the volume in which museum professionals provide their perspectives on where museums are now and where they are going. More than 140 images illustrate the volume. |
pokemon go july research tasks: Entertainment Computing and Serious Games Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig, 2016-10-05 The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. |
pokemon go july research tasks: Human Performance in Automated and Autonomous Systems Mustapha Mouloua, Peter A. Hancock, 2019-09-19 This book examines recent advances in theories, models, and methods relevant to automated and autonomous systems. The following chapters provide perspectives on modern autonomous systems, such as self-driving cars and unmanned aerial systems, directly from the professionals working with and studying them. Current theories surrounding topics such as vigilance, trust, and fatigue are examined throughout as predictors of human performance in the operation of automated systems. The challenges related to attention and effort in autonomous vehicles described within give credence to still-developing methods of training and selecting operators of such unmanned systems. The book further recognizes the need for human-centered approaches to design; a carefully crafted automated technology that places the human user in the center of that design process. Features Combines scientific theories with real-world applications where automated technologies are implemented Disseminates new understanding as to how automation is now transitioning to autonomy Highlights the role of individual and team characteristics in the piloting of unmanned systems and how models of human performance are applied in system design Discusses methods for selecting and training individuals to succeed in an age of increasingly complex human-machine systems Provides explicit benchmark comparisons of progress across the last few decades, and identifies future prognostications and the constraints that impinge upon these lines of progress Human Performance in Automated and Autonomous Systems: Current Theory and Methods illustrates the modern scientific theories and methods to be applied in real-world automated technologies. |
pokemon go july research tasks: HCI in Business, Government and Organizations. Interacting with Information Systems Fiona Fui-Hoon Nah, Chuan-Hoo Tan, 2017-06-28 This 2-volume set constitutes the refereed proceedings of the 4th International Conference on HCI in Business, Government and Organizations, HCIBGO 2017, held as part of the 19 International Conference on Human-Computer Interaction , HCII 2017, which took place in Vancouver, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 31 papers presented in this volume, focusing on interacting with information systems, are organized in topical sections named: human-centered design in information systems; information systems in healthcare, learning, cultural heritage and government; novel interaction devices and techniques; |
pokemon go july research tasks: Gaming in Social, Locative and Mobile Media L. Hjorth, I. Richardson, 2014-05-29 Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation. |
pokemon go july research tasks: Human Aspects of IT for the Aged Population. Applications, Services and Contexts Jia Zhou, Gavriel Salvendy, 2017-06-28 The two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 83 papers presented in the two volumes of ITAP 2017 were organized in topical sections as follows: Part I: aging and technology acceptance; user-centred design for the elderly; product design for the elderly; aging and user experience; digital literacy and training. Part II: mobile and wearable interaction for the elderly; aging and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning, working and leisure. |
pokemon go july research tasks: Global Perspectives on Gameful and Playful Teaching and Learning Farber, Matthew, 2019-12-27 In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments. |
pokemon go july research tasks: Humanizing Technology With Emotional Intelligence Tikadar, Subrata, Liu, Haipeng, Bhattacharya, Pronaya, Bhattacharya, Samit, 2024-12-23 In an era where technology permeates every aspect of our lives, the imperative for sentient systems has never been greater. This necessity stems from the recognition that effective human-computer interaction (HCI) transcends mere transactional exchanges, aspiring instead to foster connections that are as nuanced and empathetic as those between humans. Emotional intelligence in computing systems, therefore, is not a luxury but a prerequisite for creating technologies that enhance, rather than hinder, our daily lives. Affective computing, the interdisciplinary domain at the heart of this endeavor, bridges the gap between human emotional experience and computational technology, aiming to imbue machines with the ability to detect, interpret, and respond to human emotions. Humanizing Technology With Emotional Intelligence delves into the why and how of incorporating emotional intelligence into computing systems. The book provides a comprehensive overview of both the theoretical foundations and the practical applications of affective computing in HCI. Covering topics such as automotive safety, holistic student development, and social robotics, this book is an excellent resource for academicians, researchers, graduate and postgraduate students, software developers, product managers, and more. |
pokemon go july research tasks: Information and Communication Technologies in Tourism 2017 Roland Schegg, Brigitte Stangl, 2017-01-03 This book presents state-of-the-art research into the application of information and communication technologies to travel and tourism. The range of topics covered is broad, encompassing digital marketing and social media, mobile computing and web design, semantic technologies and recommender systems, augmented and virtual reality, electronic distribution and online travel reviews, MOOC and eLearning, eGovernment, and the sharing economy. There is a particular focus on the development of digital strategies, the impact of big data, and the digital economy. In addition to the description of research advances and innovative ideas, readers will find a number of informative industrial case studies. The contents of the book are based on the 2017 ENTER eTourism conference, held in Rome. The volume will be of interest to all academics and practitioners who wish to keep abreast of the latest developments in eTourism. |
pokemon go july research tasks: Virtual, Augmented and Mixed Reality Jessie Y. C. Chen, Gino Fragomeni, 2024-05-31 This three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The VAMR 2024 proceedings were organized in the following topical sections: Part I: : Perception, Interaction and Design; User Experience and Evaluation. Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR. Part III: Immersive Education and Learning; VAMR Applications and Development. |
pokemon go july research tasks: Virtual, Augmented, and Mixed Realities in Education Dejian Liu, Chris Dede, Ronghuai Huang, John Richards, 2017-11-13 This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders. |
pokemon go july research tasks: Confronting the Challenges of Participatory Culture Henry Jenkins, 2009-06-05 Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship. Some argue that young people pick up these key skills and competencies on their own by interacting with popular culture; but the problems of unequal access, lack of media transparency, and the breakdown of traditional forms of socialization and professional training suggest a role for policy and pedagogical intervention. This report aims to shift the conversation about the digital divide from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning |
pokemon go july research tasks: Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments Dylan D. Schmorrow, Cali M. Fidopiastis, 2017-06-28 This volume constitutes the proceedings of the 11th International Conference on Augmented Cognition, AC 2017, held as part of the International Conference on Human-Computer Interaction, HCII 2017, which took place in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The two volumes set of AC 2017 presents 81 papers which are organized in the following topical sections: electroencephalography and brain activity measurement, eye tracking in augmented cognition, physiological measuring and bio-sensing, machine learning in augmented cognition, cognitive load and performance, adaptive learning systems, brain-computer interfaces, human cognition and behavior in complex tasks and environments. |
pokemon go july research tasks: The Parents' Guide to Teaching Kids with Asperger Syndrome and Similar ASDs Real-Life Skills for Independence Patricia Romanowski, 2011-10-25 The definitive resource for teaching kids with Asperger syndrome the life skills that build independence, confidence, and self-esteem. Children with autism spectrum disorders learn differently. Our kids' choices are too often limited and their paths to success restricted, not by a lack of intellectual ability but by deficits in acquiring, applying, and generalizing basic life skills. Success in school, at home, on the playground, and beyond depends on mastering countless basic living skills that most other kids just pick up almost by osmosis. This book shows parents how to teach these so-called easy skills to complex learners. This is the first book for parents and caregivers of kids with Asperger syndrome and similar learning profiles that features strategies based on applied behavior analysis--the most widely accepted, evidence-based, and effective teaching method for learners with ASDs--including how to: -Identify critical skills appropriate for your child's age--how to teach them and why -Implement new techniques that can replace, mimic, prompt, override, or impose missing order on your child's learning style -Design a curriculum for your child that reduces reliance on prompts (including parents) and promotes new learning, new behaviors, and independence |
pokemon go july research tasks: Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus, 2022-06-16 This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies. |
pokemon go july research tasks: Emotions and Service in the Digital Age Charmine E. J. Härtel, Wilfred J. Zerbe, Neal M. Ashkanasy, 2020-10-19 Research on Emotion in Organizations comprises chapters describing multidisciplinary research into affect, emotion, and mood in organizations at all levels of analysis, including within-person variation, individual differences, interpersonal exchanges, groups, and organizations. |
pokemon go july research tasks: Enhancing Beginner-Level Foreign Language Education for Adult Learners Ekaterina Nemtchinova, 2022-12-30 This book is an authoritative text that explores best classroom practices for engaging adult learners in beginner-level foreign language courses. Built around a diverse range of international research studies and conceptual articles, the book covers four key issues in teaching language to novice students: development of linguistic skills, communicative and intercultural competence, evaluation and assessment, and the use of technology. Each chapter includes teaching insights that are supported by critical research and can be practically applied across languages to enhance instructional strategies and curriculum designs. The text also aims to build intercultural competence, harness technology, and design assessment to stimulate effective learning in formal instructional settings, including colleges, universities, and specialist language schools. With its broad coverage of language pedagogy at the novice level, this book is a must read for graduate students, scholars, researchers, and practitioners in the fields of language education, second language acquisition, language teaching and learning, and applied linguistics. |
pokemon go july research tasks: Learning and Collaboration Technologies. Learning and Teaching Panayiotis Zaphiris, Andri Ioannou, 2018-07-09 This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education. |
pokemon go july research tasks: Enterprise and Organizational Modeling and Simulation Robert Pergl, Eduard Babkin, Russell Lock, Pavel Malyzhenkov, Vojtěch Merunka, 2018-09-11 This book constitutes the refereed proceedings of the 14th International Workshop on Enterprise and Organizational Modeling and Simulation, EOMAS 2018, held in Tallinn, Estonia, in June 2018. The main focus of EOMAS is on the role, importance, and application of modeling and simulation within the extended organizational and enterprise context. The 11 full papers presented in this volume were carefully reviewed and selected from 22 submissions. They were organized in topical sections on conceptual modeling, enterprise engineering, and formal methods. |
pokemon go july research tasks: Distributed, Ambient and Pervasive Interactions Norbert Streitz, Panos Markopoulos, 2017-07-03 This book constitutes the refereed proceedings of the 5th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and evaluating distributed, ambient and pervasive interactions; natural interaction; smart cities; art and cultural heritage in smart environments; smart environments for quality of life; smart environments for learning and creativity; and ambient games and humour. |
pokemon go july research tasks: The Death of Expertise Tom Nichols, 2017-02-01 Technology and increasing levels of education have exposed people to more information than ever before. These societal gains, however, have also helped fuel a surge in narcissistic and misguided intellectual egalitarianism that has crippled informed debates on any number of issues. Today, everyone knows everything: with only a quick trip through WebMD or Wikipedia, average citizens believe themselves to be on an equal intellectual footing with doctors and diplomats. All voices, even the most ridiculous, demand to be taken with equal seriousness, and any claim to the contrary is dismissed as undemocratic elitism. Tom Nichols' The Death of Expertise shows how this rejection of experts has occurred: the openness of the internet, the emergence of a customer satisfaction model in higher education, and the transformation of the news industry into a 24-hour entertainment machine, among other reasons. Paradoxically, the increasingly democratic dissemination of information, rather than producing an educated public, has instead created an army of ill-informed and angry citizens who denounce intellectual achievement. When ordinary citizens believe that no one knows more than anyone else, democratic institutions themselves are in danger of falling either to populism or to technocracy or, in the worst case, a combination of both. An update to the 2017breakout hit, the paperback edition of The Death of Expertise provides a new foreword to cover the alarming exacerbation of these trends in the aftermath of Donald Trump's election. Judging from events on the ground since it first published, The Death of Expertise issues a warning about the stability and survival of modern democracy in the Information Age that is even more important today. |
pokemon go july research tasks: Revitalizing Endangered Languages Justyna Olko, Julia Sallabank, 2021-04-29 Of the approximately 7,000 languages in the world, at least half may no longer be spoken by the end of the twenty-first century. Languages are endangered by a number of factors, including globalization, education policies, and the political, economic and cultural marginalization of minority groups. This guidebook provides ideas and strategies, as well as some background, to help with the effective revitalization of endangered languages. It covers a broad scope of themes including effective planning, benefits, wellbeing, economic aspects, attitudes and ideologies. The chapter authors have hands-on experience of language revitalization in many countries around the world, and each chapter includes a wealth of examples, such as case studies from specific languages and language areas. Clearly and accessibly written, it is suitable for non-specialists as well as academic researchers and students interested in language revitalization. This book is also available as Open Access on Cambridge Core. |
pokemon go july research tasks: What's Your Digital Business Model? Peter Weill, Stephanie Woerner, 2018-04-17 Digital transformation is not about technology--it's about change. In the rapidly changing digital economy, you can't succeed by merely tweaking management practices that led to past success. And yet, while many leaders and managers recognize the threat from digital--and the potential opportunity--they lack a common language and compelling framework to help them assess it and guide them in responding. They don't know how to think about their digital business model. In this concise, practical book, MIT digital research leaders Peter Weill and Stephanie Woerner provide a powerful yet straightforward framework that has been field-tested globally with dozens of senior management teams. Based on years of study at the MIT Center for Information Systems Research (CISR), the authors find that digitization is moving companies' business models on two dimensions: from value chains to digital ecosystems, and from a fuzzy understanding of the needs of end customers to a sharper one. Looking at these dimensions in combination results in four distinct business models, each with different capabilities. The book then sets out six driving questions, in separate chapters, that help managers and executives clarify where they are currently in an increasingly digital business landscape and highlight what's needed to move toward a higher-value digital business model. Filled with straightforward self-assessments, motivating examples, and sharp financial analyses of where profits are made, this smart book will help you tackle the threats, leverage the opportunities, and create winning digital strategies. |
pokemon go july research tasks: Augmented Reality Games I Vladimir Geroimenko, 2019-05-10 This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. |
pokemon go july research tasks: Web and Big Data Lei Chen, Christian S. Jensen, Cyrus Shahabi, Xiaochun Yang, Xiang Lian, 2017-08-01 This two –volume set, LNCS 10366 and 10367, constitutes the thoroughly refereed proceedings of the First International Joint Conference, APWeb-WAIM 2017, held in Beijing, China in July 2017. The 44 full papers presented together with 32 short papers and 10 demonstrations papers were carefully reviewed and selected from 240 submissions. The papers are organized around the following topics: spatial data processing and data quality; graph data processing; data mining, privacy and semantic analysis; text and log data management; social networks; data mining and data streams; query processing; topic modeling; machine learning; recommendation systems; distributed data processing and applications; machine learning and optimization. |
pokemon go july research tasks: The Pop Culture Parent Theodore A. Turnau, III, E. Stephen Burnett, Jared Moore, 2020-05-04 Knowing how to deal with popular culture as a parent can be overwhelming. How can you enter into your children's lives and connect with their interests but still point them toward Jesus? Most parents fear the influence of popular culture or ignore it altogether. This guide equips parents to raise grace-oriented disciples and cultural ... |
pokemon go july research tasks: Artificial Intelligence in Society OECD, 2019-06-11 The artificial intelligence (AI) landscape has evolved significantly from 1950 when Alan Turing first posed the question of whether machines can think. Today, AI is transforming societies and economies. It promises to generate productivity gains, improve well-being and help address global challenges, such as climate change, resource scarcity and health crises. |
pokemon go july research tasks: Intergenerational Locative Play Michael Saker, Leighton Evans, 2021-02-08 Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children. |
pokemon go july research tasks: Media Innovation and Entrepreneurship Michelle Ferrier, Dr Elizabeth Mays, Ph.D., 2017-10-24 Media Innovation & Entrepreneurship is an open, collaboratively written and edited volume designed to fill the needs of a growing number of journalism and mass communications programs in the U.S. that are teaching media entrepreneurship, media innovation, and the business of journalism to undergraduate and graduate students. |
pokemon go july research tasks: After the Digital Tornado Kevin Werbach, 2020-07-23 Networks powered by algorithms are pervasive. Major contemporary technology trends - Internet of Things, Big Data, Digital Platform Power, Blockchain, and the Algorithmic Society - are manifestations of this phenomenon. The internet, which once seemed an unambiguous benefit to society, is now the basis for invasions of privacy, massive concentrations of power, and wide-scale manipulation. The algorithmic networked world poses deep questions about power, freedom, fairness, and human agency. The influential 1997 Federal Communications Commission whitepaper “Digital Tornado” hailed the “endless spiral of connectivity” that would transform society, and today, little remains untouched by digital connectivity. Yet fundamental questions remain unresolved, and even more serious challenges have emerged. This important collection, which offers a reckoning and a foretelling, features leading technology scholars who explain the legal, business, ethical, technical, and public policy challenges of building pervasive networks and algorithms for the benefit of humanity. This title is also available as Open Access on Cambridge Core. |
pokemon go july research tasks: Brand New Justice Simon Anholt, 2006-08-11 Recently vilified as the prime dynamic driving home the breach between poor and rich nations, here the branding process is rehabilitated as a potential saviour of the economically underprivileged. Brand New Justice, now in a revised paperback edition, systematically analyses the success stories of the Top Thirteen nations, demonstrating that their wealth is based on the 'last mile' of the commercial process: buying raw materials and manufacturing cheaply in third world countries, these countries realise their lucrative profits by adding value through finishing, packaging and marketing and then selling the branded product on to the end-user at a hugely inflated price. The use of sophisticated global media techniques alongside a range of creative marketing activities are the lynchpins of this process. Applying his observations on economic history and the development and impact of global marketing, Anholt presents a cogent plan for developing nations to benefit from globalization. So long the helpless victim of capitalist trading systems, he shows that they can cross the divide and graduate from supplier nation to producer nation. Branding native produce on a global scale, making a commercial virtue out of perceived authenticity and otherness and fully capitalising on the 'last mile' benefits are key to this graduation and fundamental to forging a new global economic balance. Anholt argues with a forceful logic, but also backs his hypothesis with enticing glimpses of this process actually beginning to take place. Examining activities in India, Thailand, Russia and Africa among others, he shows the risks, challenges and pressures inherent in 'turning the tide', but above all he demonstrates the very real possibility of enlightened capitalism working as a force for good in global terms. |
pokemon go july research tasks: The Happiness Effect Earl Mindell, RPh, MH, PhD, 2016-01-05 Imagine a simple force of nature that can: • Provide you with a feeling of well-being • Offer a quick rush of energy • Allow you to sleep better • Relieve asthma, allergies, & other respiratory disorders • Lower blood pressure Sounds crazy, but it’s true, and it’s something that a drug company cannot sell you. The healing power of negative ions first became known to the public in 1900, when a young engineering genius named Nikola Tesla published an article about the amazing work he had been doing with electricity. Using his new invention, the Tesla Coil, he was able to transmit several hundred thousand volts through the air instead of using wires. Even more remarkable, he was able to send the current through this own body without harm. In so doing, he noted that his exposure had a beneficial effect on his body. The effect that Tesla reported was the direct result of negative ions. Now, over a century later, researchers understand the science behind the phenomenon that Tesla experienced. Written by best-selling author and health researcher Dr. Earl Mindell, The Happiness Effect is a complete guide to understanding and using negative ions to create a sense of well-being. The book begins with a clear explanation of negative ions and goes on to trace the history of man’s interest in the nature of electricity. Readers then learn about the exploratory work performed by scientists after Tesla’s breakthrough experiments, and the scientific studies that illuminated the effects of negative ions on human behavior and health. Finally, The Happiness Effect offers a comprehensive guide to the latest devices that can safely and economically produce negative ions to create good health and happiness. |
pokemon go july research tasks: The Age of Surveillance Capitalism Shoshana Zuboff, 2019-01-15 The challenges to humanity posed by the digital future, the first detailed examination of the unprecedented form of power called surveillance capitalism, and the quest by powerful corporations to predict and control our behavior. The heady optimism of the Internet’s early days has turned dark. Surveillance capitalism has deepened inequality, sown societal chaos, and undermined democracy. The fight for a human future has never been more urgent. Shoshana Zuboff argues that we still have the power to decide what kind of world we want to live in: Will we allow surveillance capitalism to wrap us in its iron cage as it enriches the few and subjugates the many? Or will we demand the rights and laws that place this rogue power under the democratic rule of law? Only democracy can ensure that the vast new capabilities of the digital era are harnessed to the advancement of humanity. The Age of Surveillance Capitalism is a deeply original, exquisitely reasoned, and spell binding examination of our emerging information civilization and the life and death choices we face. |
pokemon go july research tasks: Gamification for Tourism Feifei Xu, Dimitrios Buhalis, 2021-05-10 This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and discusses the concepts of gaming and gamification and their application in the tourism and hospitality industry. The chapters offer valuable insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles. They focus on areas such as game design elements, game player types and their motivation, location-based games, augmented reality and virtual reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It also serves as a helpful tool for tourism industry practitioners looking to increase customer engagement, enhance loyalty and raise brand awareness. |
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