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playstation anthologie: Nintendo 64 Anthology Math Manent, 2016 Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes--Back cover. |
playstation anthologie: Ken Kutaragi Katy S. Duffield, 2007-10-25 Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console. |
playstation anthologie: Mastering the Game World Intellectual Property Organization, “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content. |
playstation anthologie: Dark Matter Sheree R. Thomas, 2004-01-02 Dark Matter is the first and only series to bring together the works of black SF and fantasy writers. The first volume was featured in the New York Times, which named it a Notable Book of the Year. |
playstation anthologie: The Anthology At The End Of The Universe Glenn Yeffeth, 2005-03-11 Every aspect of the science fiction classic The Hitchhiker's Guide to the Galaxy is analyzed in a variety of quirky ways in this collection of essays. Topics include the logistics of the restaurant at the end of the universe, how the Internet is creating the real Hitchhiker's Guide, an assessment of Vogon poetry, and an analysis of computing. The essays are written by both science fiction greats, such as Cory Doctorow, Lawrence Watt-Evans, Stephen Baxter, Jacqueline Carey, and Alastair Reynolds, and up-and-coming writers. |
playstation anthologie: Extraordinary Engines Nick Gevers, 2008-09-30 Extraordinary Engines: The Definitive Steampunk Anthology assembles original stories by some of the genre's foremost writers. Edited by Nick Gevers, this collection includes brand new stories by Stephen Baxter, Eric Brown, Paul Di Filippo, Hal Duncan, Jeffrey Ford, Jay Lake, Ian R. MacLeod, Michael Moorcock, Robert Reed, Lucius Shepard, Brian Stableford, Jeff VanderMeer and more. |
playstation anthologie: Unsavory Elements Tom Carter, 2022-03 Featuring entirely original writings written exclusively for this work, this anthology is filled with 28 essays from foreigners who live or have lived in China for a significant period of time. The book contains beautiful and enlightening stories about China from such noteworthy writers as Simon Winchester, Peter Hessler, Susan Conley, and Alan Paul, among others. Through their personal stories, they illustrate the many sides of Chinese life--the weird, the fascinating, and the appalling--and share what it's like to live, learn, and love as an outsider in a land unlike any other in the world. |
playstation anthologie: Mirrorshades Bruce Sterling, 1988 Short stories labeled Mirroshade, Neuromanatic, Cyberpunk, etc. by such authors as Greg Bear, Pat Cadigan, William Gibson, Rudy Rucker, Lewis Shiner, John Shirley and others. |
playstation anthologie: Tales from the Miskatonic University Library , 2017-02 |
playstation anthologie: Out of the Ruins Emily St. John Mandel, Carmen Maria Machado, China Miéville, Clive Barker, Ramsey Campbell, Charlie Jane Anders, Lavie Tidhar, Samuel R. Delany, Kaaron Warren, Anna Tambour, Nina Allan, Jeffrey Thomas, Paul Di Filippo, Ron Drummond, 2021-09-07 18 short stories take us to the end of the world in this anthology of post-apocalyptic fiction featuring bestselling authors like Emily St. John Mandel, China Miéville, Samuel R. Delaney, Clive Barker, and more! In the moments when it all comes crashing down, what will we value the most, and how will we save it? Featuring new and exclusive post-apocalyptic short stories, as well as classics of the genre, editor Preston Grassmann takes us through the fall and beyond—to the things that are created after. This anthology includes stories by: • China Miéville • Emily St. John Mandel • Clive Barker • Carmen Maria Machado • Charlie Jane Anders • Samuel R. Delaney • Ramsey Campbell, • Lavie Tidhar • Kaaron Warrern • Anna Tambour • Nina Allan • Jeffrey Thomas • Paul Di Filippo • Ron Drummond • Nikhil Singh • John Skipp • Autumn Christian • Chris Kelso • Rumi Kaneko • Nick Mamatas • D.R.G. Sugawara Calling on the finest traditions of post-apocalyptic fiction, this anthology asks us what makes us human, and who we will be when we emerge out of the ruins? |
playstation anthologie: Anthologies - Livre I Vettius Valens d'Antioche, 2015-08-27 |
playstation anthologie: Dark Lane Anthology Tim Jeffreys, Sam Hicks, Robert Pope, 2020-07-17 The Dark Lane anthology returns with a brand new collection of strange and eerie stories. This collection takes the reader to the banks of a lake where odd folk gather; to a small American town where people suffer disturbing mood shifts; to a house stuck on the borderland between life and death; to a ship adrift in the ocean that might just have something unimaginable on board. We travel to a far future moon where war breaks out and unknown entities occupy deep dark craters; then onwards into deep space where loneliness, heartbreak and alien Sasquatches await. Here are horrors both real and imagined. Let these writers take you by the hand, and lead you down a shadowed path. Come. Come. Featuring fiction by Sam Hicks, Williams Squirrel, Charles Wilkinson, K.W. Taylor, George Aitch, Kate Carne, Robert Pope, Jack Howling, Robert P. Kaye, Tomas Eklund, Helen Power, Matthew Chabin, Stephen McQuiggan, Edward Ahern, Damon King, Anya Penfold, J.Rosina Harlow, Joshua Storrs, Bryn Fortey, George Kearse, Tim Jeffreys, Ariel Dodson, and T.J. Miller. |
playstation anthologie: Tales of the Cthulhu Mythos H. P. Lovecraft, Robert Bloch, Ramsey Campbell, Brian Lumley, 2011-10-12 The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. --H. P. LOVECRAFT, Supernatural Horror in Literature Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition: ¸ The Call of Cthulhu by H. P. Lovecraft: The slumbering monster-gods return to the world of mortals. ¸ Notebook Found in a Deserted House by Robert Bloch: A lone farmboy chronicles his last stand against a hungering backwoods evil. ¸ Cold Print by Ramsey Campbell: An avid reader of forbidden books finds a treasure trove of deadly volumes--available for a bloodcurdling price. ¸ The Freshman by Philip José Farmer: A student of the black arts receives an education in horror at notorious Miskatonic University. PLUS EIGHTEEN MORE SPINE-TINGLING TALES! |
playstation anthologie: Monographic Series Library of Congress, |
playstation anthologie: The Wonders of Nature Ben Hoare, 2019-09-03 Unearth the stories behind the natural world This collection of amazing animals, plants, rocks and minerals, and microorganisms will wow children and adults alike. With 100 remarkable items from the natural world, from orchids to opals and lichens to lizards, everyone will find something to be captivated by. Each plant, animal, and rock is shown both photographically and illustrated, and children will love poring over the detailed close-up images. Discover how the dragon blood tree got its name, why a sundew means big trouble for insects, and what on Earth a radiolarian is. The storybook descriptions let you discover the myths and legends surrounding both organisms and gemstones, as well as key facts about their natural history. From orchids to opals and lichens to lizards, this beautiful treasury lets you find the things that interest you and uncover new favorites along the way. Explore some of the myths and stories surrounding both organisms and gemstones, as well as key facts about their natural history. With reference pages packed with information you'll go away knowing something you didn't before, even if you return time and again. A beautiful gift for children who can't get enough of nature, The Wonders of Nature: A Treasury is perfect for kids to explore by themselves or for bedtime stories. |
playstation anthologie: Great Tales of Terror and the Supernatural Herbert Alvin Wise, Phyllis Fraser, 1944 Collection of ghost stories. |
playstation anthologie: New Worlds Michael Moorcock, 1999-05 |
playstation anthologie: The Eternal Kiss Tricia Telep, 2010-06 There's an allure to vampire tales that have seduced readers for generations. From Bram Stoker to Stephanie Meyer and beyond, vampire stories are here to stay. For those fresh-blooded fans of paranormal romance or for those whose hunt and hunger never dies, these stories have what readers want! This collection of original tales comes from some of the hottest, most popular, and best-selling YA writers, including: Holly Black (The Spiderwick Chronicles, Tithe), Libba Bray (A Great and Terrible Beauty), Melissa De La Cruz (Blue Blood), Cassandra Clare (City of Bones), Rachel Caine (Morganville Vampires), Nancy Holder and Debbie Viguie (Wicked), Cecil Castellucci (Boy Proof, Queen of Cool), Kelley Armstrong (Women of Otherworld), Maria V. Snyder, Sarah Rees Brennan, Lili St. Crow, Karen Mahoney and Dina James....They will make everyone a sucker for eternal kisses. |
playstation anthologie: Geektastic Holly Black, Cecil Castellucci, 2009-08-01 Acclaimed authors Holly Black (Ironside)and Cecil Castellucci (Boy Proof) have united in geekdom to edit short stories from some of the best selling and most promising geeks in young adult literature: M.T. Anderson, Libba Bray, Cassandra Clare, John Green, Tracy Lynn, Cynthia and Greg Leitich Smith, David Levithan, Kelly Link, Barry Lyga, Wendy Mass, Garth Nix, Scott Westerfield, Lisa Yee, and Sara Zarr. With illustrated interstitials from comic book artists Hope Larson and Bryan Lee O'Malley, Geektastic covers all things geeky, from Klingons and Jedi Knights to fan fiction, theater geeks, and cosplayers. Whether you're a former, current, or future geek, or if you just want to get in touch with your inner geek, Geektastic will help you get your geek on! |
playstation anthologie: Dragons in a Bag Zetta Elliott, 2018-10-23 In Brooklyn, nine-year-old Jax joins Ma, a curmudgeonly witch who lives in his building, on a quest to deliver three baby dragons to a magical world, and along the way discovers his true calling. First in a new series. Illustrations. |
playstation anthologie: The Madness of Cthulhu Anthology (Volume One) S. T. Joshi, 2014-10-07 Sixteen stories inspired by the 20th century’s great master of horror, H.P. Lovecraft, and his acknowledged masterpiece, At the Mountains of Madness, in which an expedition to the desolation of Antarctica discovers evidence of an ancient ruin built by horrific creatures at first thought long-dead, until death strikes the group. All but two of the stories are original to this edition, and those reprints are long-lost works by science fiction masters Arthur C. Clarke and Robert Silverberg. |
playstation anthologie: Blacks in America California. State College, San Jose. Library, 1972 |
playstation anthologie: Anthologies from Genesis Elbert H. Bolsen, 2025-04-02 The intent of this book is to underscore that God is the creator God of all and of the universe while also being a personal Lord God through Christ for those who believe. The intent is to show the greatness of God while also to show the personal nature of the Lord God through a relationship with Him. |
playstation anthologie: The Book of Dragons Jonathan Strahan, 2020-07-07 R. F. Kuang, Kate Elliott, Todd McCaffrey, Garth Nix, Peter S. Beagle, and other fantasy and science fiction masters take on the greatest mythical beast. From China to Europe, Africa to North America, dragons have long captured our imagination in myth and legend. Whether they are rampaging beasts awaiting a brave hero to slay or benevolent sages who have much to teach humanity, dragons are intrinsically connected to stories of creation, adventure, and struggle beloved for generations. Bringing together nearly thirty stories and poems from some of the greatest science fiction and fantasy writers working today— Garth Nix, Scott Lynch, R. F. Kuang, Ann Leckie & Rachel Swirsky, Daniel Abraham, Peter S. Beagle, Beth Cato, Zen Cho, C. S. E Cooney, Aliette de Bodard, Amal El-Mohtar, Kate Elliott, Theodora Goss, Ellen Klages, Ken Liu, Seanan Maguire, Patricia A McKillip, K. J. Parker, Kelly Robson, Michael Swanwick, Jo Walton, Elle Katharine White, Jane Yolen, Kelly Barnhill, Brooke Bolander, Sarah Gailey, and J. Y. Yang—and illustrated by award-nominated artist Rovina Cai with black-and-white line drawings specific to each entry throughout, this extraordinary collection vividly breathes fire and life into one of our most captivating and feared magical creatures as never before and is sure to become a treasured keepsake for fans of fantasy, science fiction, and fairy tales. “A treasure trove of wonder.” —Publishers Weekly (starred review) “A heaping hoard of literary gems that fans of dragon-powered stories will surely treasure.” —Kirkus Reviews (starred review) “Seems almost certain to be the most significant fantasy anthology of 2020.” —Locus |
playstation anthologie: Ps Dimity Powell, 2012 Sam has just weeks before the biggest day of Santa's year to discover what's happening to all the Christmas mail. Then his sister vanishes, too! Will he be able to find his sister and save Christmas along with Santa's reputation? |
playstation anthologie: The Anthology in Jewish Literature David Stern, 2004-10-07 The anthology is a ubiquitous presence in Jewish literature--arguably its oldest literary genre, going back to the Bible itself, and including nearly all the canonical texts of Judaism: the Mishnah, the Talmud, classical midrash, and the prayerbook. In the Middle Ages, the anthology became the primary medium in Jewish culture for recording stories, poems, and interpretations of classical texts. In modernity, the genre is transformed into a decisive instrument for cultural retrieval and re-creation, especially in works of the Zionist project and in modern Yiddish and Hebrew literature. No less importantly, the anthology has played an indispensable role in the creation of significant fields of research in Jewish studies, including Hebrew poetry, folklore, and popular culture. This volume is the first book to bring together scholarly and critical essays that investigate the anthological character of these works and what might be called the anthological habit in Jewish literary culture--the tendency and proclivity for gathering together discrete, sometimes conflicting traditions and stories, and preserving them side by side as though there were no difference, conflict, or ambiguity between them. Indeed, The Anthology in Jewish Literature is the first book to recognize this habit and genre as one of the formative categories in Jewish literature and to investigate its manifold roles. The seventeen essays, each of which focuses on a specific literary work, many of them the great classics of Jewish tradition, consider such questions as: What are the many types of anthologies? How have anthologists, editors, even printers of anthologies been creative shapers of Jewish tradition and culture? What can we learn from their editorial practices? How have politics, gender, and class figured into the making of anthologies? What determinative role has the anthology played in creating the Jewish canon? How has the anthology served, especially in the modern period, to create and recreate Jewish culture. This landmark volume will interest educated laypersons as well as scholars in all areas of Jewish literature and culture, as well as students of world literature and cultural studies. |
playstation anthologie: Psalmen- und Psalter-Rezeption im Frühjudentum Ulrich Dahmen, 2018-12-24 This volume is concerned with the great Psalms Scroll from cave 11 at Qumran as an example for the reception (Fortschreibung) of biblical texts and books in early judaism. After methodological considerations the scroll is examined and reconstructed entirely in its material and textual extent for the first time. Detailed analyses of the text and the structure of this work show that 11QPsa developed from the final redaction of the biblical book of Psalms. In its unique text form and arrangement of Psalms it was composed in a qumranic milieu and functions as a work for a davidic figure. |
playstation anthologie: This Is The Water Yannick Murphy, 2014-07-31 'Addictive... A delicious mix of sexual reawakening and moral entanglement' Telegraph 'A gifted storyteller with an unusual, hypnotic voice... truly original, it casts a spell that lingers in your mind' Daily Mail This is a novel about a woman. About a mother. About a marriage. About a murder. In the brightly lit public pool the killer swims and watches. Amongst the mothers cheering on their swim team daughters is Annie. Watching her two girls race, she's thinking of other things. Her husband's emotional distance. Her lost brother. The man she's drawn to. Then she learns a terrible secret. Now her everyday cares and concerns seem meaningless. Annie knows she has to act. Above all, she must protect her children. Compulsively readable, it takes readers on a journey where none could guess the final outcome. |
playstation anthologie: University of California Union Catalog of Monographs Cataloged by the Nine Campuses from 1963 Through 1967: Subjects University of California (System). Institute of Library Research, University of California, Berkeley, 1972 |
playstation anthologie: Die Königspsalmen Markus Saur, 2014-04-24 Die Monographie untersucht die Königspsalmen vor dem Hintergrund der neueren Psalmen- und Psalterforschung, die sich neben einer genauen Untersuchung der Einzeltexte auch den Verbindungen zwischen den einzelnen Psalmen zuwendet. Entgegen der These einer ausschließlich vorexilischen Entstehung der Königspsalmen weist die detaillierte Analyse der Texte auf eine über das Exil hinausgehende literarische Entwicklung und eine zusammenhängende Theologie der Königspsalmen hin. |
playstation anthologie: Catalogus codicum manu scriptorum Bibliothecae regiae monacensis ...: ps. 1. Die hebræischen Handschriften Bayerische Staatsbibliothek, 1866 |
playstation anthologie: 게임 엔진 블랙 북 : 둠 파비앙 상글라르, 2021-03-29 전설의 게임 <둠>은 어떻게 탄생했는가 『게임 엔진 블랙 북』 시리즈 두 번째 책으로 <울펜슈타인 3D>의 후속작 <둠> 개발 과정을 다룬다. <둠>은 당대 거의 모든 PC에 설치될 만큼 큰 인기를 끌었고, 최근 <둠 이터널>에 이르기까지 게임 역사에 중대하고 지속적인 영향을 미쳤다. 이 책은 이드 소프트웨어의 천재 개발자들이 직면한 다양한 문제 및 문제를 해결하기 위해 사용한 공학적인 방법을 엿본다. 누군가의 ‘학점, 인간관계, 심지어는 직업’까지 위태롭게 만들었던 위험하고도 찬란한 게임 <둠>의 비밀을 파헤쳐보자. 추천사 단점을 찾기 어려운 책입니다. 이 책으로 저자가 많은 돈을 벌지 못했다면 그게 유일한 단점이겠네요. 이만큼이나 많은 정보를 전달하다니, 이건 거의 자선 행위입니다. _Graspee(아마존 독자) 존 카맥은 소프트웨어 개발의 영웅입니다. <둠>을 플레이하고 놀라 자빠질 뻔했던 추억이 기억납니다. 당시의 열악한 하드웨어 환경에서 적절한 원근감과 텍스처 매핑을 구현했다는 게 정말 놀랍습니다. 이 책은 코드 작동 방식에 대한 세부 사항뿐 아니라 흥미로운 역사까지 설명합니다. 『게임 엔진 블랙 북: 울펜슈타인 3D』의 좋은 동반자이기도 합니다. 1990년대 초의 게임 개발 환경에 관심이 있는 모두에게 이 책을 추천합니다. _Scott A. Southard(아마존 독자) 출판사 리뷰 하드웨어의 한계를 극복한 FPS의 혁신 <둠>이 탄생하기까지 이드 소프트웨어 천재 개발자들의 엔진 개발 비법 두 번째 이야기 1993년으로 돌아가 정육면체 모양의 커다랗고 무거운 컴퓨터 앞에 앉았다고 상상해보자. 사무용으로 만들어진 IBM PC는 워드프로세서와 스프레드시트를 실행하도록 설계된 물건이었다. 다음으로는 <둠>을 떠올려보자. 플레이어를 향해 다가오는 수많은 지옥의 괴물을 샷건으로 물리치는 아드레날린 넘치는 게임. <둠>은 비평가와 플레이어 모두에게 사랑을 받았고, 엄청난 성공을 거뒀다. 고작 9달러짜리 게임으로 하루에 10만 달러씩 벌어들였다. 한계투성이 하드웨어와 전설의 게임. 둘 사이의 커다란 간극을 극복한 이드 소프트웨어의 천재 개발자들 이야기가 여기에 있다. 『게임 엔진 블랙 북: 둠』은 한때 마법으로 여겨졌던 <둠> 개발에 사용한 소프트웨어 내부를 뜯어보고, 출시 이후 다양한 콘솔로 <둠>을 이식한 과정을 추적한다. 개발 과정의 비하인드 스토리와 인터뷰가 읽는 재미를 더한다. 시리즈 두 권을 모두 읽을 충성 독자를 위해 『게임 엔진 블랙 북: 울펜슈타인 3D』에서 다룬 콘텐츠는 반복하지 않았다. 이드 소프트웨어의 개발자들은 열악한 환경에도 불구하고 텍스처 매핑, 직각이 아닌 벽, 원근에 맞춘 조명 감소 효과, 가변 높이 바닥과 천장, 주변 환경과의 상호작용, 팔레트 변환, 네트워크로 연결된 다중 사용자 지원 등 게임 기술의 ‘최첨단’을 선도했다. 다른 누구도 가보지 않은 곳에 닿기 위해 그들은 밤낮으로 일했고, 바닥에서 잠들었으며, 험한 강을 건넜다. 불가능해 보이는 제약 속에서도 타협하지 않고 게임성을 높이기 위해 갖은 방법을 동원해 꿈을 현실로 만든 험난한 여정이 이 책에 담겨 있다. <둠>은 다양한 콘솔로 이식된 것은 물론 <둠 2>와 <둠 3>, 나아가 2016년 리부트작과 2020년 <둠 이터널>에 이르기까지 게임 역사에 중대하고 지속적인 영향을 미쳤다. 존 카맥, 존 로메로, 데이브 테일러 등 천재 개발자들의 통찰력이 게임 개발 과정에서 정말 중요한 것이 무엇인지에 대한 새로운 답을 줄 것이다. |
playstation anthologie: Mass Effect Lauren Cornell, Ed Halter, 2015-10-23 Essays, discussions, and image portfolios map the evolution of art forms engaged with the Internet. Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a true mass medium—with a deeper and wider cultural reach, greater opportunities for distribution and collaboration, and more complex corporate and political realities. Mapping a loosely chronological series of formative arguments, developments, and happenings, Mass Effect provides an essential guide to understanding the dynamic and ongoing relationship between art and new technologies. Mass Effect brings together nearly forty contributions, including newly commissioned essays and reprints, image portfolios, and transcribed discussion panels and lectures that offer insights and reflections from a wide range of artists, curators, art historians, and bloggers. Among the topics examined are the use of commercial platforms for art practice, what art means in an age of increasing surveillance, and questions surrounding such recent concepts as “postinternet.” Other contributions analyze and document particular works by the artists of And/Or Gallery, Cory Arcangel, DIS, Cao Fei, the Radical Software Group, and others. Mass Effect relaunches a publication series initiated by the MIT Press and the New Museum in 1984, which produced six defining volumes for the field of contemporary art. These new volumes will build on this historic partnership and reinvigorate the conversation around contemporary culture once again. Copublished with the New Museum of Contemporary Art, New York Important Notice: The digital edition of this book is missing some of the images found in the physical edition. Contributors Cory Arcangel, Karen Archey, Michael Bell-Smith, Claire Bishop, Dora Budor, Johanna Burton, Paul Chan, Ian Cheng, Michael Connor, Lauren Cornell, Petra Cortright, Jesse Darling, Anne de Vries, DIS, Aleksandra Domanović, Harm van den Dorpel, Dragan Espenschied, Rózsa Zita Farkas, Azin Feizabadi, Alexander R. Galloway, Boris Groys, Ed Halter, Alice Ming Wai Jim, Jogging, Caitlin Jones, David Joselit, Dina Kafafi, John Kelsey, Alex Kitnick, Tina Kukielski, Oliver Laric, Mark Leckey, David Levine, Olia Lialina, Guthrie Lonergan, Jordan Lord, Jens Maier-Rothe, Shawn Maximo, Jennifer McCoy, Kevin McCoy, Gene McHugh, Tom Moody, Ceci Moss, Katja Novitskova, Marisa Olson, Trevor Paglen, Seth Price, Alexander Provan, Morgan Quaintance, Domenico Quaranta, Raqs Media Collective, Alix Rule, Timur Si-Qin, Josephine Berry Slater, Paul Slocum, Rebecca Solnit, Wolfgang Staehle, Hito Steyerl, Martine Syms, Ben Vickers, Michael Wang, Tim Whidden, Anicka Yi, and Damon Zucconi |
playstation anthologie: Anthologies of Historiographical Speeches from Antiquity to Early Modern Times , 2017-03-06 Anthologies of speeches excerpted from history books constitute a relatively little-known rhetorical and bibliographic genre. From ancient times to the present day, the practice of culling characters’ orations from one or more works and publishing them independently of their original source has produced new and different ways of reading and using history. Anthologies of Historiographical Speeches offers an introduction to the very diverse questions that arise from the study of the genre through a variety of approaches and methodological tools. Lying at the point where rhetoric and historiography intersect, the essays included in this volume focus on the rhetorical aspects of the collections, as well as on their production, transmission, and reception from antiquity to the early modern period. |
playstation anthologie: Nachweis Für Deutsche Bibliotheken Erworbener Auslandsliteratur Notgemeinschaft der Deutschen Wissenschaft, 1927 |
playstation anthologie: Udon's Art of Capcom Arnold Tsang, Alvin Lee, Jeffrey Chamba Cruz, Udon, Joe Ng, Omar Dogan, 2014-10-07 - Collecting over 10 years of UDON's Capcom artwork in one epic 600-page hardcover volume! UDON's Art of Capcom: Complete Edition gathers more than 80 UDON artists' renditions of the cast of Street Fighter, Darkstalkers, Rival Schools, Mega Man, Strider, and other classic Capcom franchises. Included are comic covers, toy designs, video game sprites, game box art, tribute art, and much more! |
playstation anthologie: How Contemporary Publishers Reach Out to Their Customers: Transition from B2B to B2C Marketing in the Publishing Industry Kim Maya Sutton, 2013-07 This study focuses on business-to-consumer (B2C) e-marketing in the publishing industry. Random House CEO Dohle suggested a transition from B2B marketing to B2C marketing and Shatzkin, CEO of The Idea Logical Company, added this transition would be a good way to strengthen brands in publishing, and attract loyal individual consumers. Publishers are already making varying use of the internet and social media in 2011. This research first analyzes existing literature on marketing and e-marketing, particularly in the publishing industry. It then focuses on seven publishers? online presences, and their interaction with individual consumers on the internet and social media, based on the author?s education in computer sciences, management, and publishing. The case study research is exploratory, phenomenological, and framed within an interpretive research paradigm. The findings are recorded in a structured dissertation, with screenshots of the relevant publishers? websites. The seven publishers are categorized according to Bernoff?s stages in Managing Social Technology, and the research findings are linked back to literature, discussed, and best practices are identified. As there is very little literature on B2C e-marketing in the publishing industry, this dissertation sets out to offer information on publishers? efforts in B2C e-marketing: a literature review outlines marketing in the publishing industry, and case studies illustrate seven publishers? B2C e-marketing efforts, thus contributing to closing the gap in literature on publishers? B2C e-marketing. It also sets a foundation for further research on the transition of marketing in publishing, either in qualitative case studies with publishers or quantitative research that is based on consumers? perception of publishers? B2C e-marketing. |
playstation anthologie: Bulletin of Additions to the Libraries, Classified, Annotated and Indexed... Glasgow (Scotland). Public Libraries, 1919 |
playstation anthologie: Library of Congress Catalogs Library of Congress, 1977 |
playstation anthologie: Subject Index of the Modern Works Added to the Library of the British Museum in the Years 1906-1910 British Museum. Department of Printed Books, 1911 |
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · Sony needs big GAAS IPs, period. They have by far the smallest first party roster out of the big three and most of their big IPs are single player with next to no player retention, …
PlayStation Store: May 2025’s top downloads Sales - Sony
Jun 4, 2025 · Selling >10 million just on Playstation as a 'sim-orientated title' isn't that big? GT Sport was the second biggest selling GT title and this was tracking ahead of it. I feel like …
PlayStation Studios |OT46| Back to the beach - ResetEra
Jun 4, 2025 · I absolutely love this. Japan was like "where did you bring you? back to me." People need to also realize that 3rd parties have ALWAYS carried PlayStation. Since 1994. Just enjoy …
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · It's more like, Playstation can't rest on its laurels, because this industry is very ruthless, and we already saw what happened with the PS3 after the massive success of the …
PlayStation Studios |OT45| Game of the Year Edition - ResetEra
Jan 28, 2025 · The majority of publishers are still doing physical for PlayStation and only a select few do them while botching it up. I get the desire to look for other options though, I would only …
PlayStation Studios |OT46| Back to the beach Sony - OT - ResetEra
Apr 23, 2025 · Founded in 2006, Bluepoint Games is a video game developer renowned for their high-quality remasters and remakes of PlayStation titles such as God of War, Shadow of the …
PlayStation Studios |OT46| Back to the beach - ResetEra
Jun 8, 2025 · PlayStation very rarely does that, though. Only ever heard that from Nintendo (mostly for AAA stuff) and Xbox (mostly for the usual Japanese games that are already …
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · Their business thrives on third-party game sales, PlayStation Plus subscriptions, and microtransactions flowing through their console ecosystem. And yet, in recent years, …
PlayStation Studios |OT46| Back to the beach - ResetEra
Jun 8, 2025 · This was another big 3rd party showcase and pretty much every game (outside of the early access Grounded 2 and the stealth-military shooter Mudang: Two Hearts) will come …
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · Getting games from PlayStation vs playing games on PlayStation... I guess if getting games from PlayStation is more important...even in a PlayStation OT. ..do you. Let's …
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · Sony needs big GAAS IPs, period. They have by far the smallest first party roster out of the big three and most of their big IPs are single player with next to no player retention, a …
PlayStation Store: May 2025’s top downloads Sales - Sony
Jun 4, 2025 · Selling >10 million just on Playstation as a 'sim-orientated title' isn't that big? GT Sport was the second biggest selling GT title and this was tracking ahead of it. I feel like sometimes …
PlayStation Studios |OT46| Back to the beach - ResetEra
Jun 4, 2025 · I absolutely love this. Japan was like "where did you bring you? back to me." People need to also realize that 3rd parties have ALWAYS carried PlayStation. Since 1994. Just enjoy …
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · It's more like, Playstation can't rest on its laurels, because this industry is very ruthless, and we already saw what happened with the PS3 after the massive success of the PS2. …
PlayStation Studios |OT45| Game of the Year Edition - ResetEra
Jan 28, 2025 · The majority of publishers are still doing physical for PlayStation and only a select few do them while botching it up. I get the desire to look for other options though, I would only …
PlayStation Studios |OT46| Back to the beach Sony - OT - ResetEra
Apr 23, 2025 · Founded in 2006, Bluepoint Games is a video game developer renowned for their high-quality remasters and remakes of PlayStation titles such as God of War, Shadow of the …
PlayStation Studios |OT46| Back to the beach - ResetEra
Jun 8, 2025 · PlayStation very rarely does that, though. Only ever heard that from Nintendo (mostly for AAA stuff) and Xbox (mostly for the usual Japanese games that are already everywhere). …
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · Their business thrives on third-party game sales, PlayStation Plus subscriptions, and microtransactions flowing through their console ecosystem. And yet, in recent years, they've …
PlayStation Studios |OT46| Back to the beach - ResetEra
Jun 8, 2025 · This was another big 3rd party showcase and pretty much every game (outside of the early access Grounded 2 and the stealth-military shooter Mudang: Two Hearts) will come to …
PlayStation Studios |OT46| Back to the beach Sony - OT
Apr 23, 2025 · Getting games from PlayStation vs playing games on PlayStation... I guess if getting games from PlayStation is more important...even in a PlayStation OT. ..do you. Let's also just …