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pc assembly language games programming: Pc Assembly Language Games Programming SIMON. ANNETTS, 1994-10-01 |
pc assembly language games programming: IBM PC Assembly Language and Programming Peter Abel, 1998 Presents features of Pentium architecture and key instructions. The book trains readers to understand hardware, machine-language code and hexagonal format, writing programs in assembly language, trace element execution, writing macro instructions and linking separately assembled programs into one. |
pc assembly language games programming: Professional Assembly Language Richard Blum, 2005-02-11 Unlike high-level languages such as Java and C++, assembly language is much closer to the machine code that actually runs computers; it's used to create programs or modules that are very fast and efficient, as well as in hacking exploits and reverse engineering Covering assembly language in the Pentium microprocessor environment, this code-intensive guide shows programmers how to create stand-alone assembly language programs as well as how to incorporate assembly language libraries or routines into existing high-level applications Demonstrates how to manipulate data, incorporate advanced functions and libraries, and maximize application performance Examples use C as a high-level language, Linux as the development environment, and GNU tools for assembling, compiling, linking, and debugging |
pc assembly language games programming: Assembly Language for X86 Processors Kip R Irvine, 2015-10-22 |
pc assembly language games programming: Tricks of the Windows Game Programming Gurus André LaMothe, 2002 Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book. |
pc assembly language games programming: Some Assembly Required Timothy S Margush, 2016-04-19 A family of internationally popular microcontrollers, the Atmel AVR microcontroller series is a low-cost hardware development platform suitable for an educational environment. Until now, no text focused on the assembly language programming of these microcontrollers. Through detailed coverage of assembly language programming principles and technique |
pc assembly language games programming: Assembly Language Step-by-Step Jeff Duntemann, 2011-03-03 The eagerly anticipated new edition of the bestselling introduction to x86 assembly language The long-awaited third edition of this bestselling introduction to assembly language has been completely rewritten to focus on 32-bit protected-mode Linux and the free NASM assembler. Assembly is the fundamental language bridging human ideas and the pure silicon hearts of computers, and popular author Jeff Dunteman retains his distinctive lighthearted style as he presents a step-by-step approach to this difficult technical discipline. He starts at the very beginning, explaining the basic ideas of programmable computing, the binary and hexadecimal number systems, the Intel x86 computer architecture, and the process of software development under Linux. From that foundation he systematically treats the x86 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries upon which Linux itself is built. Serves as an ideal introduction to x86 computing concepts, as demonstrated by the only language directly understood by the CPU itself Uses an approachable, conversational style that assumes no prior experience in programming of any kind Presents x86 architecture and assembly concepts through a cumulative tutorial approach that is ideal for self-paced instruction Focuses entirely on free, open-source software, including Ubuntu Linux, the NASM assembler, the Kate editor, and the Gdb/Insight debugger Includes an x86 instruction set reference for the most common machine instructions, specifically tailored for use by programming beginners Woven into the presentation are plenty of assembly code examples, plus practical tips on software design, coding, testing, and debugging, all using free, open-source software that may be downloaded without charge from the Internet. |
pc assembly language games programming: Windows Assembly Language and Systems Programming Barry Kauler, 1997-01-09 -Access Real mode from Protected mode; Protected mode from Real mode Apply OOP concepts to assembly language programs Interface assembly language programs with high-level languages Achieve direct hardware manipulation and memory access Explore the archite |
pc assembly language games programming: Low-Level Programming Igor Zhirkov, 2017-06-27 Learn Intel 64 assembly language and architecture, become proficient in C, and understand how the programs are compiled and executed down to machine instructions, enabling you to write robust, high-performance code. Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation andformal grammars are addressed, and their practical value explained. What You'll Learn Low-Level Programming teaches programmers to: Freely write in assembly language Understand the programming model of Intel 64 Write maintainable and robust code in C11 Follow the compilation process and decipher assembly listings Debug errors in compiled assembly code Use appropriate models of computation to greatly reduce program complexity Write performance-critical code Comprehend the impact of a weak memory model in multi-threaded applications Who This Book Is For Intermediate to advanced programmers and programming students |
pc assembly language games programming: The Art of Assembly Language, 2nd Edition Randall Hyde, 2010-03-01 Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language. |
pc assembly language games programming: Commodore 64 Assembly Language Arcade Game Programming Steve Bress, 1985-01 |
pc assembly language games programming: Machine Language for the Commodore 64, 128, and Other Commodore Computers Jim Butterfield, 1986 |
pc assembly language games programming: Programming Games for Intellivision Oscar Toledo Gutierrez, 2018-07-20 The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software. |
pc assembly language games programming: 6502 Assembly Language Programming Lance A. Leventhal, 1986 |
pc assembly language games programming: Beginning .NET Game Programming in C# David Weller, Alexandre Santos Lobao, Ellen Hatton, 2008-01-01 This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. |
pc assembly language games programming: Assembly Language Programming and Organization of the IBM PC Ytha Y. Yu, 1992 This introduction to the organization and programming of the 8086 family of microprocessors used in IBM microcomputers and compatibles is comprehensive and thorough. Includes coverage of I/O control, video/graphics control, text display, and OS/2. Strong pedagogy with numerous sample programs illustrates practical examples of structured programming. |
pc assembly language games programming: The Elements of Computing Systems Noam Nisan, Shimon Schocken, 2005 This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system. |
pc assembly language games programming: MIPS Assembly Language Programming Robert L. Britton, 2004 For freshman/sophomore-level courses in Assembly Language Programming, Introduction to Computer Organization, and Introduction to Computer Architecture. Students using this text will gain an understanding of how the functional components of modern computers are put together and how a computer works at the machine language level. MIPS architecture embodies the fundamental design principles of all contemporary RISC architectures. By incorporating this text into their courses, instructors will be able to prepare their undergraduate students to go on to upper-division computer organization courses. |
pc assembly language games programming: CP/M Assembly Language Programming Ken Barbier, 1983 |
pc assembly language games programming: Peter Norton's Assembly Language Book for the IBM PC Peter Norton, 1986 |
pc assembly language games programming: Hands-On Game Development with WebAssembly Rick Battagline, 2019-05-31 Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web |
pc assembly language games programming: Programming from the Ground Up Jonathan Bartlett, 2009-09-24 Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 Introduction to Programming Systems course. |
pc assembly language games programming: Programming the Commodore 64 Raeto Collin West, 1985 |
pc assembly language games programming: Guide to Assembly Language Programming in Linux Sivarama P. Dandamudi, 2005-07-15 Introduces Linux concepts to programmers who are familiar with other operating systems such as Windows XP Provides comprehensive coverage of the Pentium assembly language |
pc assembly language games programming: The X86 PC Muhammad Ali Mazidi, Janice Gillispie Mazidi, Danny Causey, 2010 Praised by experts for its clarity and topical breadth, this visually appealing, comprehensive source on PCs uses an easy-to-understand, step-by-step approach to teaching the fundamentals of 80x86 assembly language programming and PC architecture. This edition has been updated to include coverage of the latest 64-bit microprocessor from Intel and AMD, the multi core features of the new 64-bit microprocessors, and programming devices via USB ports. Offering readers a fun, hands-on learning experience, the text uses the Debug utility to show what action the instruction performs, then provides a sample program to show its application. Reinforcing concepts with numerous examples and review questions, its oversized pages delve into dozens of related subjects, including DOS memory map, BIOS, microprocessor architecture, supporting chips, buses, interfacing techniques, system programming, memory hierarchy, DOS memory management, tables of instruction timings, hard disk characteristics, and more. For learners ready to master PC system programming. |
pc assembly language games programming: Raspberry Pi Assembly Language Raspbian Beginners Bruce Smith, 2013-08-19 Raspberry Pi Assembly Language RASPIAN Beginners is your hands-on guide to learning to program ARM machine code on your Raspberry Pi. With nothing other than the Rasbian Operating System installed on your Raspberry Pi, this book shows you how to access all the tools that you'll need to create your own machine code programs using assembly language.--Page 4 of cover |
pc assembly language games programming: Basic Computer Games David H. Ahl, 1981 |
pc assembly language games programming: Creating Turbo C++ Games Clayton Walnum, 1994 Aimed at the intermediate C++ programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc., this book/disk package presents a set of fully-developed DOS-based games and utilities that were created with Turbo C++. Includes tips, techniques, and gaming strategies for developing powerful Turbo C++ games. |
pc assembly language games programming: The 80x86 IBM PC & Compatible Computers Muhammad Ali Mazidi, 1998 |
pc assembly language games programming: X86-64 Assembly Language Programming with Ubuntu Ed Jorgensen, 2020-12-27 The purpose of this text is to provide a reference for University level assembly language and systems programming courses. Specifically, this text addresses the x86-64 instruction set for the popular x86-64 class of processors using the Ubuntu 64-bit Operating System (OS). While the provided code and various examples should work under any Linux-based 64-bit OS, they have only been tested under Ubuntu 14.04 LTS (64-bit). The x86-64 is a Complex Instruction Set Computing (CISC) CPU design. This refers to the internal processor design philosophy. CISC processors typically include a wide variety of instructions (sometimes overlapping), varying instructions sizes, and a wide range of addressing modes. The term was retroactively coined in contrast to Reduced Instruction Set Computer (RISC3). |
pc assembly language games programming: Michael Abrash's Graphics Programming Black Book Michael Abrash, 1997 No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts. |
pc assembly language games programming: Z8000 Assembly Language Programming Lance A. Leventhal, Adam Osborne, Chuck Collins, 1980 |
pc assembly language games programming: Assembly Language Programming and the IBM 360 and 370 Computers Walter G. Rudd, 1976 Introduction to computing; Binary arithmetic and the 360 control unit; Introduction to programming; Using the registers; Program and job structure; The memory; Using the memory; Machine language: memory addresses; Branching and loop control; Character manipulation; Machine language and the program status word; Program debugging and testing; Subroutine linkage; Bit manipulation; Data forms and conversion; Decimal arithmetic; Input / Output programming; Macro programming and control of the assembler; Floating-point arithmetic; Fancy instructions. |
pc assembly language games programming: Atari Assembly Language Programmer's Guide Allan E. Moose, Marian J. Lorenz, 1987-06-01 Presenting the fundamentals of machine language programming on the Atari 800 XL and 130 XE computers, this book discusses 6502 instruction set, 6502 programming, sound and graphics and I/O programming. Ideal for the those with a working knowledge of BASIC but with little or no assembly language experience. |
pc assembly language games programming: IBM PC/8088 Assembly Language Programming Avtar Singh, 1985 |
pc assembly language games programming: Creative Assembler Jonathan Griffiths, 1984 |
pc assembly language games programming: Assembly Language Programming with the Commodore 64 Marvin L. De Jong, 1984 Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language |
pc assembly language games programming: Computer Games Blair Carter, 2002 Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games. |
pc assembly language games programming: Entertainment Computing and Serious Games Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig, 2016-10-05 The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. |
pc assembly language games programming: RP2040 Assembly Language Programming Stephen Smith, 2022 Learn to program the Raspberry Pi Pico's dual ARM Cortex M0+ CPUs in Assembly Language. The Pico contains a customer System on a Chip (SoC) called the RP2040, making it the Foundation's first entry into the low-cost microcontroller market. The RP2040 contains a wealth of coprocessors for performing arithmetic as well as performing specialized I/O functionality. This book will show you how these CPUs work from a low level, easy-to-learn perspective. There are eight new Programmable I/O (PIO) coprocessors that have their own specialized Assembly Language supporting a wide variety of interface protocols. You'll explore these protocols and write programs or functions in Assembly Language and interface to all the various bundled hardware interfaces. Then go beyond working on your own board and projects to contribute to the official RP2040 SDK. Finally, you'll take your DIY hardware projects to the next level of performance and functionality with more advanced programming skills. You will: Read and understand the Assembly Language code that is part of the Pico's SDK Integrate Assembly Language and C code together into one program Interface to available options for DIY electronics and IoT projects. |
塑胶材料篇:工程塑料中的高富帅--聚碳酸酯(PC)
Sep 2, 2024 · 尽管pc瓶能承受100℃的热水而不发生变形,但高温使双酚a从pc中溶出量迅速增加,因此对于经常盛装热水的pc饮用瓶,应避免长时间使用。 所谓的富二代,就是生下来就拥 …
产品外壳材质PC、ABS、PC+ABS各有什么优缺点? - 知乎
pc+abs合金塑料,一般用于做各种要求光泽度高,韧性好,耐热性好的电器外壳或者零部件。 例如手机外壳,例如笔记本外壳,例如高档音响外壳,例如液晶电视外壳,例如汽车内饰件等等。
有什么免费好用的PC桌面端翻译软件? - 知乎
今天就来推荐5款我个人亲测好用的pc桌面端翻译软件,涵盖会议翻译、文献阅读、日常查词等不同需求,希望能帮到你! ☞百度AI同传会议版 商务/会议翻译神器,如果你经常参加国际会议 …
PC 端好用的视频播放器有哪些? - 知乎
在如今这个数字化的时代,无论是电脑还是手机,视频播放器都成为了人们日常生活中不可或缺的工具。
为什么《GTA5》要分两个版本? - 知乎
从硬件角度,pc版延迟推出的原因是,主机架构相对固定,而pc硬件组合千差万别。 延迟pc版发布能降低初期优化压力,又能利用成熟的主机模组进行二次开发。 因此,根据硬件平台, …
有哪些好玩的PC单机游戏,可以推荐一下吗? - 知乎
微软出品,当年的老游戏了。光环一让我认识了这个游戏,光环的展现的世界也让我深深的感受到了震撼。现如今经过pc移植,光环系列一共6个游戏打包出售。现在已经可以在steam上购买 …
什么电脑壁纸软件好用? - 知乎
此外pc版本的火萤除了是一款“动态壁纸软件”以外 它同时也是一款实用的窗口效率辅助类工具,这里我就不详细讲了,有兴趣的小伙伴自行查阅 二、 壁纸网站推荐 (好的网站根本不多,以下 …
PC端有什么好用的电子书阅读软件? - 知乎
Readest. 步入 2025 年,想找到一款既拥有精致设计、美观界面又功能强大的电子书阅读软件,依然是一个不小的挑战。
airpods 怎么连windows电脑? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …
适宜在电脑上看小说的阅读器推荐? - 知乎
目前推荐 StoryView 是PC端看小说也不错的。 难道没有人知道AlReader2这个神器吗? 如果只用来看TXT不需要其他的功能,这个是神器,相信我一个从幻剑书盟, 龙的天空 ,还有汇款给 …
塑胶材料篇:工程塑料中的高富帅--聚碳酸酯(PC)
Sep 2, 2024 · 尽管pc瓶能承受100℃的热水而不发生变形,但高温使双酚a从pc中溶出量迅速增加,因此对于经常盛装热水的pc饮用瓶,应避免长时间使用。 所谓的富二代,就是生下来就拥有 …
产品外壳材质PC、ABS、PC+ABS各有什么优缺点? - 知乎
pc+abs合金塑料,一般用于做各种要求光泽度高,韧性好,耐热性好的电器外壳或者零部件。 例如手机外壳,例如笔记本外壳,例如高档音响外壳,例如液晶电视外壳,例如汽车内饰件等等。
有什么免费好用的PC桌面端翻译软件? - 知乎
今天就来推荐5款我个人亲测好用的pc桌面端翻译软件,涵盖会议翻译、文献阅读、日常查词等不同需求,希望能帮到你! ☞百度AI同传会议版 商务/会议翻译神器,如果你经常参加国际会议 …
PC 端好用的视频播放器有哪些? - 知乎
在如今这个数字化的时代,无论是电脑还是手机,视频播放器都成为了人们日常生活中不可或缺的工具。
为什么《GTA5》要分两个版本? - 知乎
从硬件角度,pc版延迟推出的原因是,主机架构相对固定,而pc硬件组合千差万别。 延迟pc版发布能降低初期优化压力,又能利用成熟的主机模组进行二次开发。 因此,根据硬件平台,《gta5 …
有哪些好玩的PC单机游戏,可以推荐一下吗? - 知乎
微软出品,当年的老游戏了。光环一让我认识了这个游戏,光环的展现的世界也让我深深的感受到了震撼。现如今经过pc移植,光环系列一共6个游戏打包出售。现在已经可以在steam上购买 …
什么电脑壁纸软件好用? - 知乎
此外pc版本的火萤除了是一款“动态壁纸软件”以外 它同时也是一款实用的窗口效率辅助类工具,这里我就不详细讲了,有兴趣的小伙伴自行查阅 二、 壁纸网站推荐 (好的网站根本不多,以下 …
PC端有什么好用的电子书阅读软件? - 知乎
Readest. 步入 2025 年,想找到一款既拥有精致设计、美观界面又功能强大的电子书阅读软件,依然是一个不小的挑战。
airpods 怎么连windows电脑? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …
适宜在电脑上看小说的阅读器推荐? - 知乎
目前推荐 StoryView 是PC端看小说也不错的。 难道没有人知道AlReader2这个神器吗? 如果只用来看TXT不需要其他的功能,这个是神器,相信我一个从幻剑书盟, 龙的天空 ,还有汇款给 …