Nintendo Ds Longplay

Advertisement



  nintendo ds longplay: The Night at the Museum Milan Trenc, 2006-11-01 Perfect for fans of Wellie Wishers and Billie B. Brown books, The Night at the Museum is the next adventure book for Dino Riders, Jurassic fanatics, and Smithsonian superstars! The book that inspired the iconic Night at the Museum movies will bring every trip to the museum—to life! Set in New York's Museum of Natural History, Larry, the museum nightguard, soon finds things aren't what they seem. Strange magic has led to the most amazing vanishing act in the museum's rich history—the entire dinosaur collection has disappeared! Could they have come...to life? The Night at the Museum masterfully blends mystery and comedy, making it the perfect museum book for teachers and educators. Kids of all ages will love the author's original illustrations on every page. Don't wait to discover what dinosaurs do after dark with The Night at the Museum!
  nintendo ds longplay: Portable Play in Everyday Life: The Nintendo DS Samuel Tobin, 2013-10-16 People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, killing-time, and mobile communities.
  nintendo ds longplay: Train Your Brain Ryuta Kawashima, 2008 Dr Kawashima's brain training will change your life... Like the body, the brain needs exercise. And Dr Ryuta Kawashima, world-renowned professor of neuroscience at Tohoku University and the expert behind the bestselling computer game Dr Kawashima's Brain Training, has dedicated his life to researching exactly how we can make our brains work better. Here are the results - in a highly rewarding programme of carefully chosen, yet deceptively simple activities. Each day you fill in a worksheet of exercises and with weekly self-tests and a personal logbook you can track your progress. Taking just a few minutes a day over two months, you really can boost your brain power and creativity. Join the Dr Kawashima revolution today.
  nintendo ds longplay: Garfield's Scary Scavenger Hunt Jim Davis, 1990 Scary Garfield stories.
  nintendo ds longplay: The Cambridge Companion to Video Game Music Melanie Fritsch, Tim Summers, 2021-04-29 Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.
  nintendo ds longplay: The Berenstain Bears' Dollars and Sense Stan Berenstain, Jan Berenstain, 2001-01-23 This classic Berenstain Bears story is a perfect way to teach children about money and responsibility! Come for a visit in Bear Country with this classic First Time Book® from Stan and Jan Berenstain. Papa thinks it’s time to teach Brother and Sister how to budget their money, but will the cubs come to understand the value of a dollar, or will their pockets continue to be empty? Includes over 50 bonus stickers!
  nintendo ds longplay: Narrative Mechanics Beat Suter, René Bauer, Mela Kocher, 2021-07 What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have many faces, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
  nintendo ds longplay: The Legend of Zelda: Art & Artifacts Nintendo, 2017-02-21 Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!
  nintendo ds longplay: Fundamentals of Game Design Ernest Adams, 2010-04-07 To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
  nintendo ds longplay: House, M.D. Ian Jackman, Hugh Laurie, 2010-08-17 The authorized guide to the television phenomenon House, M.D. For the last six years House, M.D. has been one of the most popular and captivating shows on television. Following the stories of a misanthropic genius doctor named Gregory House and his team of specialists, each week the show confronts medical mysteries that have baffled the best minds in medicine. Centered around one of the most compelling characters on television—brilliantly portrayed by actor Hugh Laurie—the Emmy Award–winning TV drama has been keeping millions of viewers intrigued and enthralled since it began, always offering an entertaining mixture of drama and humor. Based on unprecedented access to the show's cast members and creative staff, House, M.D. is the first fully authorized guide to the hit medical drama, offering a close-up view inside the world of House. From the show's genesis to today, this companion provides unique insight into the TV drama, as the actors, writers, and producers who've created these characters describe in their own words what the show means to them. This book also delves into fascinating discussions of the show's medical science and controversial ethical issues, as well as includes exclusive photographs from the set and an intimately detailed look at the making of an episode. Essential reading for any House fan, House, M.D. is the ultimate behind-the-scenes guide to TV's most captivating show.
  nintendo ds longplay: Con El Sol en Los Ojos Jorge Luján, 2012 A bilingual collection of short poems about a young boy and girl exploring the world around them.
  nintendo ds longplay: Media Programming Susan Tyler Eastman, Douglas A. Ferguson, 2009 This book is primarily about television and radio and it focuses on entertainment and informational programs coming to viewers as pre-produced units of content. -Pref. [This book] provides students with ... information on the techniques and strategies used in the programming industry. [This] text covers all aspects of media programming for broadcast and cable television, radio, and the Internet ... The authors explore how programs (units of content) are selected (or not selected), how programs are arranged in schedules of various kinds, how programs are evaluated by the industry, and how they are promoted to audiences and advertisers. The book also delves into the limits of media programming arising from technology, regulations, policies, and marketing needs, as well as how things like human attention spans, lifestyle patterns and economics determine the availability and arrangement of media entertainment content. -http://www.wadsworth.com.
  nintendo ds longplay: From Pac-Man to Pop Music Karen Collins, 2011-02-28 Digital interactive audio is the future of audio in media OCo most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
  nintendo ds longplay: Dictionary of Acronyms and Technical Abbreviations Jakob Vlietstra, 2001-02-23 This Dictionary covers information and communication technology (ICT), including hardware and software; information networks, including the Internet and the World Wide Web; automatic control; and ICT-related computer-aided fields. The Dictionary also lists abbreviated names of relevant organizations, conferences, symposia and workshops. This reference is important for all practitioners and users in the areas mentioned above, and those who consult or write technical material. This Second Edition contains 10,000 new entries, for a total of 33,000.
  nintendo ds longplay: The Oxford Handbook of Interactive Audio Karen Collins, Bill Kapralos, Holly Tessler, 2014-04-04 As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.
  nintendo ds longplay: A Reader in Themed and Immersive Spaces Scott A. Lukas, 2016 Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond previous stereotypes and oversimplifications of culture and place to now consider new and often controversial topics, themes, and storylines.--Publisher's website.
  nintendo ds longplay: jungle book ,
  nintendo ds longplay: Pokédex The Pokemon Company Intl., Pokémon Company International, 2012 Smaller trim size for portability, this guide includes a beautiful dust jacket with a map. Readers will learn where to catch every Pokmon, with full lists of Learned Attacks and Battle Moves.
  nintendo ds longplay: Music in American Life Jacqueline Edmondson, 2013-10-03 A fascinating exploration of the relationship between American culture and music as defined by musicians, scholars, and critics from around the world. Music has been the cornerstone of popular culture in the United States since the beginning of our nation's history. From early immigrants sharing the sounds of their native lands to contemporary artists performing benefit concerts for social causes, our country's musical expressions reflect where we, as a people, have been, as well as our hope for the future. This four-volume encyclopedia examines music's influence on contemporary American life, tracing historical connections over time. Music in American Life: An Encyclopedia of the Songs, Styles, Stars, and Stories That Shaped Our Culture demonstrates the symbiotic relationship between this art form and our society. Entries include singers, composers, lyricists, songs, musical genres, places, instruments, technologies, music in films, music in political realms, and music shows on television.
  nintendo ds longplay: Game Informer Magazine , 2008
  nintendo ds longplay: Revenge of the Living Dummy R. L. Stine, 2008 12-year-old Britney Crosby's nightmare begins when she meets an old ventriloquist's dummy harboring an evil plan. She receives an invitation to an amusement park with an erie atmosphere accurately named, HorrorLand. Who sent the invitation and why are they luring normal kids to this wicked place? If Britney can't solve the mystery fast...she and her friends may be trapped there forever.
  nintendo ds longplay: Go, Goo, Go! Bobbi J. G. Weiss, David Weiss, 2006 The new show from the creator of The Powerpuff Girls is a smash hit! An admirable tale of loyalty and adventure-based learning with a contagious sense of fun. -The New York Times Imaginary friends are forever -- that's supposed to be good news, right? Well, it is unless you have an overactive imagination like Goo. She's made up so many new friends that Mr. Herriman and Frankie won't let her come to Foster's anymore. Then Goo meets Mac and decides that he's her new best bud. Now Mac doesn't know what to do. He likes Goo, but she keeps getting him into trouble with the rest of the gang. Can Mac get everyone to just get along? 8x8 #1 is an original story based on the hit show.
  nintendo ds longplay: The Wide-mouthed Frog Keith Faulkner, 2003 Lift the flaps book. 2-5yrs.
  nintendo ds longplay: Understanding Video Games Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca, 2015-12-07 Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of serious games. Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
  nintendo ds longplay: Nintendo Power , 2009-10
  nintendo ds longplay: Serious Games Analytics Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler, 2015-06-18 This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
  nintendo ds longplay: Dream Daddy Leighton Gray, Vernon Shaw, 2019-05-14 “The perfect dose of dreamy and adorable.” - Nerdophiles As seen on The Daily Dot, Engadget, Pride, i09 and more, the Dream Daddy comics are now collected in a trade paperback! Oni Press presents Dream Daddy, a comics series based on the acclaimed Game Grumps visual novel video game! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads, their kids, and their relationships with one another. Dive into entirely new stories featuring the backstories and adventures of your favorite Dads, told by game co-creators Leighton Gray and Vernon Shaw, along with the comic industry's top indie talent like C. Spike Trotman, Josh Trujillo, and Kris Anka!
  nintendo ds longplay: The Dragon Ball Z Legend DH Publishing, 2004-05 In Akira Toriyama's beloved Dragon Ball series, many mysteries remain unsolved and are now explained in this handbook which explores the entire world of Goku.
  nintendo ds longplay: Pokémon Heartgold Version, Soulsilver Version Michael G. Ryan, 2009 This guide will start you out for your adventure in the Johto region on your Nintendo DS.
  nintendo ds longplay: Final Fantasy XV Official Works Square Enix, 2021-03-09 A full-color, oversized, hardcover tome that faithfully adapts the original Japanese material, detailing the creation of the most recent entry in the Final Fantasy saga! Final Fantasy XV's world of Eos is filled with wonderous scenery, larger-than-life creatures, diverse cultures, and treacherous foes. Experience hundreds of pieces of detailed design work composed lovingly for fans of the unique sci-fi fantasy world. This volume collects complex lore, insightful commentary, comprehensive data, and dazzling concept art, all beautifully bound in this richly detailed hardcover! Square Enix and Dark Horse Books present a superbly curated collection of Final Fantasy XV content that any fan will cherish.
  nintendo ds longplay: Nintendo Power Advance Nintendo of America, Incorporated, 2002-03
  nintendo ds longplay: Fashionable Fairies RH Disney, 2010-07-13 The Disney Fairies love their one-of-a-kind outfits made from flowers and leaves. Now girls can dress up Tinker Bell and three of her fairy friends with this terrific paper doll book. Includes four paper dolls, more than 30 fanciful fairy outfits, and over 50 fabulous stickers. Full color. Consumable.
  nintendo ds longplay: Surf's Up, SpongeBob! David Lewman, Heather Martinez, 2011 SpongeBob is stoked to go surfing with Sandy, but he doesn't know how to surf. Luckily Patrick can show him everything he needs to know-right in his own backyard. And when it comes time to ride those gnarly waves, will SpongeBob actually be able to hang ten?
  nintendo ds longplay: Computer Keyboarding by Dr. Fry Edward Fry, 1999-09 A textbook introducing computer keyboard typing skills with drills and exercises.
  nintendo ds longplay: My Little Pony Crystal Princess: The Runaway Rainbow Nora Pelizzari, 2006-08-15 All your favorite characters from The Runaway Rainbow movie come alive in this storybook, with scenes taken straight from the film!
  nintendo ds longplay: The Death of Captain Stacey Stan Lee, John Romita, 2007-03-01 Before Peter Parker lost the first great love of his life, her father fell toone of Spider-Man's greatest adversaries. This is the story of Captain GeorgeStacy and the dying wish he made to Spider-Man.
  nintendo ds longplay: Avatar: the Last Airbender: the Official Cookbook: Recipes from the Four Nations Jenny Dorsey, 2021-11-23
  nintendo ds longplay: The Legend of Dragon Quest Daniel Andreyev, 2019-05-15 Dragon Quest is a cult Japanese role-playing game saga. It is so famous and so revered that it has been honored with a memorial in Sumoto, birthplace of the series' creator, Yûji Hori, who is as famous as his creation. Dragon Quest, however, is much more than a J-RPG. Journalist Daniel Andreyev offers a unique viewpoint on the Dragon Quest saga and its role as a major social phenomenon that has influenced several generations in Japan. He has filled the pages of this book with his expertise in the area of Japanese games and his knowledge of the country to analyze the series published by Square Enix.--Back cover.
  nintendo ds longplay: Angry Birds Danny Graydon, 2013 In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely phenomenon, 'Angry Birds'. This book goes behind the scenes to deliver in-depth insight into the remarkable artistry that goes into creating each game. It also features artwork and revealing interviews with the game's creators.
  nintendo ds longplay: The Untold History of Japanese Game Developers Volume 2 John Szczepaniak, 2015-11-04 Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Nintendo Switch 2 Game-Key Card Overview
Nintendo Switch Online Service FAQ; How to Transfer Digital Games / Nintendo Accounts Between Nintendo Switch Consoles; Can I Check Which Nintendo Account Is Linked to My …

Virtual Game Card Guide - Nintendo Support
You can have up to two Nintendo Switch 2 or Nintendo Switch consoles that can load virtual game cards associated with your Nintendo Account, in any combination. If you would like to load …

microSD Card and microSD Express Card Compatibility with …
*It is possible to load Nintendo Switch screenshots and videos that you have captured on a microSD card. **Please note: a system update via the internet is required the first time you use …

Nintendo Support & Customer Service -- Nintendo Official Site
Find information, resources, troubleshooting guides and more for Nintendo Switch Family, Nintendo 3DS Family, and other systems, games, and accounts.

Nintendo Switch 2: User Agreement
You and Nintendo will make a good-faith effort to negotiate for 30 days the resolution of any Claim, or for a longer period as mutually agreed in writing (email suffices) by you and …

microSD Express Card FAQ - Nintendo Support
If you have screenshots and videos saved on a microSD card from a Nintendo Switch console, you can import them to your Nintendo Switch 2 system memory. Insert the microSD card into …

System Transfer from Nintendo Switch to Nintendo Switch 2
Select Nintendo eShop on the HOME Menu to launch the Nintendo eShop. Select the Nintendo Account you want to register the game to. A message will appear indicating that the console …

Nintendo Switch: Virtual Game Cards & Online Licenses | Nintendo …
Information Data on a Nintendo Switch console can be transferred to a Nintendo Switch 2 console using a system transfer during the Nintendo Switch 2 initial setup. You can perform a system...

Discontinuation of Earning My Nintendo Gold Points
As of 9:30 PM PDT on March 24, 2025, it is no longer possible to earn My Nintendo Gold Points when purchasing digital content. Gold Points can still be earned in the following scenarios: …

Compatibility of Nintendo Switch with Nintendo Switch 2
Some Nintendo Switch games also offer free updates or paid upgrades that bring additional content or improved performance when the game is played on Nintendo Switch 2. The …

Nintendo Switch 2 Game-Key Card Overview
Nintendo Switch Online Service FAQ; How to Transfer Digital Games / Nintendo Accounts Between Nintendo Switch Consoles; Can I Check Which Nintendo Account Is Linked to My …

Virtual Game Card Guide - Nintendo Support
You can have up to two Nintendo Switch 2 or Nintendo Switch consoles that can load virtual game cards associated with your Nintendo Account, in any combination. If you would like to load your …

microSD Card and microSD Express Card Compatibility with …
*It is possible to load Nintendo Switch screenshots and videos that you have captured on a microSD card. **Please note: a system update via the internet is required the first time you use …

Nintendo Support & Customer Service -- Nintendo Official Site
Find information, resources, troubleshooting guides and more for Nintendo Switch Family, Nintendo 3DS Family, and other systems, games, and accounts.

Nintendo Switch 2: User Agreement
You and Nintendo will make a good-faith effort to negotiate for 30 days the resolution of any Claim, or for a longer period as mutually agreed in writing (email suffices) by you and Nintendo, …

microSD Express Card FAQ - Nintendo Support
If you have screenshots and videos saved on a microSD card from a Nintendo Switch console, you can import them to your Nintendo Switch 2 system memory. Insert the microSD card into …

System Transfer from Nintendo Switch to Nintendo Switch 2
Select Nintendo eShop on the HOME Menu to launch the Nintendo eShop. Select the Nintendo Account you want to register the game to. A message will appear indicating that the console …

Nintendo Switch: Virtual Game Cards & Online Licenses | Nintendo …
Information Data on a Nintendo Switch console can be transferred to a Nintendo Switch 2 console using a system transfer during the Nintendo Switch 2 initial setup. You can perform a system...

Discontinuation of Earning My Nintendo Gold Points
As of 9:30 PM PDT on March 24, 2025, it is no longer possible to earn My Nintendo Gold Points when purchasing digital content. Gold Points can still be earned in the following scenarios: …

Compatibility of Nintendo Switch with Nintendo Switch 2
Some Nintendo Switch games also offer free updates or paid upgrades that bring additional content or improved performance when the game is played on Nintendo Switch 2. The …