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p5 js: The Nature of Code Daniel Shiffman, 2024-09-03 All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website. |
p5 js: Getting Started with p5.js Lauren McCarthy, Casey Reas, Ben Fry, 2015-10-12 With p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Create interactive graphics with easy-to-follow projects Learn to apply data visualization techniques Capture and manipulate webcam audio and video feeds in the browser |
p5 js: Generative Design Benedikt Gross, Hartmut Bohnacker, Julia Laub, Claudius Lazzeroni, 2018-11-13 Generative design, once known only to insiders as a revolutionary method of creating artwork, models, and animations with programmed algorithms, has in recent years become a popular tool for designers. By using simple languages such as JavaScript in p5.js, artists and makers can create everything from interactive typography and textiles to 3D-printed furniture to complex and elegant infographics. This updated volume gives a jump-start on coding strategies, with step-by-step tutorials for creating visual experiments that explore the possibilities of color, form, typography, and images. Generative Design includes a gallery of all-new artwork from a range of international designers—fine art projects as well as commercial ones for Nike, Monotype, Dolby Laboratories, the musician Bjork, and others. |
p5 js: Learn JavaScript with p5.js Engin Arslan, 2018-03-06 Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be used towards building web applications, programmable robots, or generative art. You'll gain the proper context so that you can build a strong foundation for programming. This book won’t hinder your momentum with irrelevant technical or theoretical points. The aim is to build a strong, but not overly excessive knowledge to get you up and running with coding. If you want to program creative visuals and bring that skill set to a field of your your choice, then Learn JavaScript with p5.js is the book for you. What You'll Learn Code from scratch and create computer graphics with JavaScript and the p5.js library Gain the necessary skills to move into your own creative projects Create graphics and interactive experiences using Processing Program using JavaScript and p5.js and secondarily in creating visuals Who This Book is For Artists or a visual designers. Also, those who want to learn the fundamentals of programming through visual examples. |
p5 js: Designing Interface Animation Val Head, 2016-07-26 Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike. |
p5 js: Getting Started with Processing.py Allison Parrish, Ben Fry, Casey Reas, 2016-05-11 Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode. |
p5 js: Processing, second edition Casey Reas, Ben Fry, 2014-12-19 The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter |
p5 js: Aesthetic Programming , 2020 |
p5 js: Coding Art Yu Zhang, Mathias Funk, 2021-01-07 Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data. |
p5 js: Learning Processing Daniel Shiffman, 2015 This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the free, open-source alternative to expensive software and daunting programming languages for the visual artist * No previous experience required-this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site |
p5 js: Generative Design Hartmut Bohnacker, Benedikt Gross, Julia Laub, 2012-08-22 Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, Generative Design is the definitive study and reference book that designers have been waiting for. |
p5 js: Introduction to Javascript Deborah Orret, 2021-03-09 Anyone can learn to program - and this book is for everyone! Written for a high school web development class and meant to be read by those with little to no programming experience, this coursebook aims to eliminate the fear that is often associated with learning how to program and make coding accessible, simple, and fun! |
p5 js: Interactive Data Visualization for the Web Scott Murray, 2013-03-11 Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser |
p5 js: JavaScript Allongé Reginald Braithwaite, 2019 |
p5 js: p5.js演算創作(電子書) 林信良, 2023-03-01 自學教育的程式界泰斗 林信良(良葛格)老師的最終力作--玩轉p5.js數位運算美學! * 以創作者角度為本,不迷失在繁瑣功能中 * 深入淺出演算法,提升讀者知識見聞,進而產生豐富靈感來源 * 示範如何從發想,到最終產生令人驚豔的作品 從三角函數、矩陣/向量、直角座標/極座標這些基礎數學出發,再透過蚊香、拼接磚塊、刺繡、地毯這類貼近日常生活範例,帶您進入螺線、曲線、碎形、雜訊、迷宮、計算幾何、力學、視覺化等進階議題,再運用程式設計的方式創作出整個世界。 - 從創作者角度出發,不拘泥於詳解p5.js每一項功能,著重在「把腦中想法,化為實際成品」的創作過程。 - 介紹 p5.js 的繪圖系統,包括座標定義、旋轉與平移等轉換、色彩處理、基本幾何圖形繪製等功能。 - 介紹 p5.js 的事件處理機制,包括事件堆疊的運作、動畫控制、滑鼠控制等議題。 - 介紹 p5.js 的圖片處理方式,包括 2D/3D 呈現、視角變化、畫布/像素/濾鏡/遮罩等概念。 - 介紹 p5.js 的影音支援,包括影音資料輸出輸入的介接與控制。 - 解說創作過程時,適度加入數學觀念介紹。對數學觀念有越清楚的掌握,越能夠有效率地實現靈感。 - 建議在 p5.js 的 Web 編輯器進行創作與分享,並且欣賞來自世界各地同好的作品。 #碁峰資訊 GOTOP |
p5 js: Code Art Basics Zoe Codewell, AI, 2025-02-17 Code Art Basics explores the fascinating intersection of art and programming, revealing how generative art is created using JavaScript and coding libraries. This book bridges the gap between artistic vision and computational execution, empowering readers to create dynamic patterns and animations. Did you know that generative art traces its roots back to mid-20th century cybernetics? Or that relatively simple code can produce complex and beautiful visuals? The book begins with the fundamentals of JavaScript and canvas manipulation, progresses through pattern generation techniques like tiling and recursion, and culminates in animation principles. Throughout the book, code examples and visual demonstrations bring these concepts to life, drawing inspiration from p5.js and Processing. This practical, hands-on approach makes the process accessible, allowing readers to quickly start experimenting with algorithmic art and creative coding. |
p5 js: gRPC: Up and Running Kasun Indrasiri, Danesh Kuruppu, 2020-01-23 Get a comprehensive understanding of gRPC fundamentals through real-world examples. With this practical guide, you’ll learn how this high-performance interprocess communication protocol is capable of connecting polyglot services in microservices architecture, while providing a rich framework for defining service contracts and data types. Complete with hands-on examples written in Go, Java, Node, and Python, this book also covers the essential techniques and best practices to use gRPC in production systems. Authors Kasun Indrasiri and Danesh Kuruppu discuss the importance of gRPC in the context of microservices development. |
p5 js: Foundations in Sound Design for Linear Media Michael Filimowicz, 2019-06-19 This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound’s ontology and phenomenology. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use with moving images as well as important forms of composed sound. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its linear forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, media and experience, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession. |
p5 js: Learning ServiceNow Tim Woodruff, 2017-03-30 IT Service management at your fingertips About This Book Leverage ServiceNow's capabilities to achieve improved service management and excellent results in your IT operations by following step-by-step, practical instructions Build core administration, management, and maintenance skills with IT service management and IT operations management Improve your workflow efficiency by designing and creating responsive and automated workflows Who This Book Is For This book is for IT professionals and administrators who are planning to or are already trying to implement ServiceNow in their organization for Enterprise IT service management tasks. Some familiarity with web technologies (JavaScript) would be helpful. System administration experience is necessary. What You Will Learn Acquire and configure your own free personal developer instance of ServiceNow Read (and write!) clear, effective requirements for ServiceNow development Avoid common pitfalls and missteps that could seriously impact future progress and upgradeability Know how to troubleshoot when things go wrong using debugging tools Discover developer “tips and tricks” Pick up great tips from top ServiceNow development and administration professionals, and find out what they wish they knew when they were starting out In Detail This book shows you how to put important ServiceNow features to work in the real world. We will introduce key concepts and examples on managing and automating IT services, and help you build a solid foundation towards this new approach. We'll demonstrate how to effectively implement various system configurations within ServiceNow. We'll show you how to configure and administer your instance, and then move on to building strong user interfaces and creating powerful workflows. We also cover other key elements of ServiceNow, such as alerts and notifications, security, reporting, and custom development. You will learn how to improve your business' workflow, processes, and operational efficiency. By the end of this book, you will be able to successfully configure and manage ServiceNow within your organization. Style and approach This book is a step-by-step practical tutorial to help you quickly deploy and configure ServiceNow in your organization. |
p5 js: Artificial Intelligence in Music, Sound, Art and Design Penousal Machado, Colin Johnson, Iria Santos, 2025-05-24 This book constitutes the refereed proceedings of the 14th International Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2025, held as part of EvoStar 2025, in Trieste, Itlay, during April 23–25, 2024. The 28 full papers presented in this book were carefully reviewed and selected from 52 submissions. They present a broad selection of topics and applications, including systems that create music, art, and design. |
p5 js: Making Things Talk Tom Igoe, 2017-08-14 The workbenches of hobbyists, hackers, and makers have become overrun with microcontrollers, computers-on-a-chip that power homebrewed video games, robots, toys, and more. In Making Things Talk, Tom Igoe, one of the creators of Arduino, shows how to make these gadgets talk. Whether you need to connect some sensors to the Internet or create a device that can interact wirelessly with other creations, this book shows you what you need. Although they are powerful, the projects in this book are inexpensive to build: the Arduino microcontroller board itself ranges from around $25 to $40. The networking hardware covered here includes Ethernet, Wi-Fi, Bluetooth, and can be had for $25 to $50. Fully updated for the latest Arduino hardware and software, this book lets you combine microcontrollers, sensors, and networking hardware to make things... and make them talk to each other! |
p5 js: Getting Started With Arduino Massimo Banzi, Michael Shiloh, 2022-02-15 Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here! Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux. In Getting Started with Arduino, you'll learn about: Interaction design and physical computingThe Arduino board and its software environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagramTalking to a computer--and the cloud--from ArduinoBuilding a custom plant-watering system |
p5 js: Beginning Graphics Programming with Processing 3 Antony Lees, Beginning Graphics Programming with Processing 3 A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: - image manipulation - trigonometry - curve physics - acceleration - 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: - Javascript mode to embed your graphics into web pages - Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming! |
p5 js: Practical Deep Learning for Cloud, Mobile, and Edge Anirudh Koul, Siddha Ganju, Meher Kasam, 2019-10-14 Whether you’re a software engineer aspiring to enter the world of deep learning, a veteran data scientist, or a hobbyist with a simple dream of making the next viral AI app, you might have wondered where to begin. This step-by-step guide teaches you how to build practical deep learning applications for the cloud, mobile, browsers, and edge devices using a hands-on approach. Relying on years of industry experience transforming deep learning research into award-winning applications, Anirudh Koul, Siddha Ganju, and Meher Kasam guide you through the process of converting an idea into something that people in the real world can use. Train, tune, and deploy computer vision models with Keras, TensorFlow, Core ML, and TensorFlow Lite Develop AI for a range of devices including Raspberry Pi, Jetson Nano, and Google Coral Explore fun projects, from Silicon Valley’s Not Hotdog app to 40+ industry case studies Simulate an autonomous car in a video game environment and build a miniature version with reinforcement learning Use transfer learning to train models in minutes Discover 50+ practical tips for maximizing model accuracy and speed, debugging, and scaling to millions of users |
p5 js: Make: Volume 93 Dale Dougherty, 2025-04-29 Humanoid robots aren’t just for mega-corps and secretive startups. In this issue of Make:, we show you how to use AI programs and open source plans to experiment and build your own humanoid helpers right now! In our cover story, build VoxHead, a fully animated, embodied AI, humanoid head from scratch. Then, we catch up with Gael Langevin about the continuing evolution of open source humanoid InMoov: new facial expressions, integrated AI, and even synthetic skin! Plus, humanoid robots need a trusty canine companion — build a cute, athletic, quadruped pupper with an AI chatbot brain and powerful QDD actuators. But how do we make all these futuristic robots move? Dive into our primer on field-oriented control for brushless motors, the tech that lets bots run and jump like never before. Then, we revisit our ultimate maker tools for your workshop. The kicker: a pie-in-the-sky workshop from 20 years ago is now affordable for makers! But our visit to Lawrence Berkeley National Labs also shows there’s always a crazier workshop out there. Plus 17 projects, including: Construct a tiny houseboat for day trips and camping that packs down to fit in an SUV Use inverse kinematics to give a robot arm sketchbot pinpoint accuracy Fly a lively, no-sew kite using Tyvek fabric and 3D-printed connectors Block-print computational moiré patterns with Open Press Project and p5.js. Build a laser communicator using logic chips to send secret codes securely Make flexible pushbuttons and switches for wearable electronics Assemble a 100W fast-charging battery bank using lithium cells salvaged from disposable vapes And much more! |
p5 js: Generative Art with JavaScript and SVG David Matthew, 2024-03-22 This book introduces you to the exciting world of generative art and creative coding through the medium of JavaScript and Scalable Vector Graphics (SVG). Using tried and trusted techniques, you’ll tackle core topics such as randomness and regularity, noise and naturalistic variance, shape and path creation, filter effects, animation, and interactivity. In the process you’ll learn SvJs, a JavaScript library that closely mirrors the SVG spec and makes scripting SVG intuitive and enjoyable. You’ll also study the craft of generative art and its creative process, along with JavaScript fundamentals, using modern ES6+ syntax. Each chapter will build upon the previous one, and those completely new to programming will be given a primer to help them find their feet. Generative Art with JavaScript and SVG will take you on a fun journey, peppered with plenty of sketches throughout, designed not only to explain, but to inspire. You Will: • Structure and randomise compositions. • Understand the different types of randomness and their probability distributions. • Create organic variance with the SvJs Noise module. • Apply SVG filter effects in a generative fashion. • Explore different approaches to animating with SVG. • Make your compositions dynamic and interactive. WHO IS IT FOR: Web developers and designers and creative coders with an interest in digital and generative art as well as artists who are interested in learning to code with JavaScript. |
p5 js: Embracing the Future: Creative Industries for Environment and Advanced Society 5.0 in a Post-Pandemic Era Rahmiati Aulia, Diani Apsari, Sri Maharani Budi Haswati, Hana Faza Surya Rusyda, Aisyi Syafikarani, Angelia Lionardi, Setiamurti Rahardjo, Ariesa Farida, Wibisono Tegar Guna Putra, Yelly Andriani Barlian, 2022-09-19 By delivering the mindful writings from our selected authors, this book portrays one big idea: a new Human-Centered society that balances economics to resolve problems, especially in the use of an integrated area in cyberspace, physical space, and how it impacts the creative industries. Through The 8th Bandung Creative Movement, scholars from 15 Universities around the Asian and European countries have discussed this issue where Human-Centered society became the main consideration in the development. Three topics are presented to the readers. Firstly, Sustainable Cities and Communities explores the sub-fields that construct a more sustainable environment for society post-pandemic era, such as technologies, transportation, interior design, architecture, urban planning, etc. While Art and Design: Recontextualization of Nusantara Tradition and Indigenous Culture concerned the novel perspectives on recognizing cultural aspects that shape the face of creative industry, from cultural identity, visual and performing arts, pop culture to language and media. The last topic, Changes and Dynamics in The Creative Industries, reviews the creative approach toward the industry's current trends, including marketplace, destination branding, or digital culture ecosystem. This book will enrich the mind of everybody who is an enthusiast of innovative research on creative industries, human-centered technologies, environmental design, and excellent society 5.0 post-pandemic era. |
p5 js: Beginning Platino Game Engine Abhishek Nandy, Debashree Chanda, 2016-11-21 Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic. With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT. What You'll Learn: Develop using the Platino game engine Build UWP apps using the Processing JS language Extend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development. |
p5 js: Computational Practices and Applications for Digital Art and Crafting Hai-Jew, Shalin, 2024-07-17 In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices. Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape. |
p5 js: Coding and the Arts Josh Caldwell, 2022-08-15 Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art. While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap. CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media. Chapters include: • Spotlights of working artists and educators who are integrating computing into their art. • Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use. • Alignment to the four pillars of computational thinking to help you create richer learning experiences for students. • Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies. The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists. |
p5 js: Node.js for Embedded Systems Patrick Mulder, Kelsey Breseman, 2016-10-10 How can we build bridges from the digital world of the Internet to the analog world that surrounds us? By bringing accessibility to embedded components such as sensors and microcontrollers, JavaScript and Node.js might shape the world of physical computing as they did for web browsers. This practical guide shows hardware and software engineers, makers, and web developers how to talk in JavaScript with a variety of hardware platforms. Authors Patrick Mulder and Kelsey Breseman also delve into the basics of microcontrollers, single-board computers, and other hardware components. Use JavaScript to program microcontrollers with Arduino and Espruino Prototype IoT devices with the Tessel 2 development platform Learn about electronic input and output components, including sensors Connect microcontrollers to the Internet with the Particle Photon toolchain Run Node.js on single-board computers such as Raspberry Pi and Intel Edison Talk to embedded devices with Node.js libraries such as Johnny-Five, and remotely control the devices with Bluetooth Use MQTT as a message broker to connect devices across networks Explore ways to use robots as building blocks for shared experiences |
p5 js: Ed Emberley's Fingerprint Drawing Book Ed Emberley, 2001 Shows ways to turn fingerprints into animals, birds, or people. |
p5 js: Beginning Graphics Programming with Processing 4 Antony Lees, Beginning Graphics Programming with Processing 4 FULLY UPDATED TO VERSION 4 A guide to creating exciting computer graphics with the popular Processing language This book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applications If you are new to programming this unique book will take you through the fundamentals of graphics and object-oriented programming from first principals using the exciting graphics of the Processing language to bring your programs to life and provide visual feedback of your progress with examples and explanations of all the steps along the way New and experienced programmers alike will soon be creating stunning static and animated graphics programs using lines, shapes and colour, and interacting with the keyboard and mouse to make exciting, dynamic graphics that change with input from the user before moving on to advanced topics such as: image manipulation trigonometry curve physics acceleration 3D graphics The book concludes with a comprehensive introduction to Processing's Programming Modes that provides concrete examples of using your new-found graphics programming skills. You will learn how to use: Javascript mode to embed your graphics into web pages Android mode to create amazing graphics and games for Android devices The possibilities are truly endless Welcome to the exciting world of graphics programming! |
p5 js: Science Comics: Rockets Anne Drozd, Jerzy Drozd, 2018-06-12 Meet the visionary physicists, chemists, engineers, and entertainers (as well as mice, bears, tortoises, and more) who took rockets from illuminations in the sky to the most powerful vehicles ever known. You'll also find out how using a gyroscope, swinging on a swing set, and spraying water from a garden hose are the keys to understanding space travel--Back cover. |
p5 js: Digital Culture Charlie Gere, 2009-01-15 From our bank accounts to supermarket checkouts to the movies we watch, strings of ones and zeroes suffuse our world. Digital technology has defined modern society in numerous ways, and the vibrant digital culture that has now resulted is the subject of Charlie Gere’s engaging volume. In this revised and expanded second edition, taking account of new developments such as Facebook and the iPhone, Charlie Gere charts in detail the history of digital culture, as marked by responses to digital technology in art, music, design, film, literature and other areas. After tracing the historical development of digital culture, Gere argues that it is actually neither radically new nor technologically driven: digital culture has its roots in the eighteenth century and the digital mediascape we swim in today was originally inspired by informational needs arising from industrial capitalism, contemporary warfare and counter-cultural experimentation, among other social changes. A timely and cutting-edge investigation of our contemporary social infrastructures, Digital Culture is essential reading for all those concerned about the ever-changing future of our Digital Age. “This is an excellent book. It gives an almost complete overview of the main trends and view of what is generally called digital culture through the whole post-war period, as well as a thorough exposition of the history of the computer and its predecessors and the origins of the modern division of labor.”—Journal of Visual Culture |
p5 js: Processing for Visual Artists Andrew Glassner, 2011-09-27 Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences. |
p5 js: p5jsで学ぶJavaScript入門 青木 樂, 國見 幸加, 2024-05-03 本書で扱うp5.jsは、JavaScript言語をベースにしたクリエイティブコーディングのためのライブラリであり、初心者でも手軽に始められるシステムです。初めてプログラミングを行う人でも、簡単に美しいビジュアライズを作成することができます。 本書では、そのp5.jsの魅力を存分に引き出し、初心者でも美しいビジュアルを簡単に作成できるよう心がけています。プログラミングの基礎から始まり、段階的に高度な技術や概念にも触れ、豊富な例や実践的な演習を通じて、p5.jsを用いてアート作品のアイデアを形にする方法を学ぶ構成となっています。また、コードの背後にある原理や技術も丁寧に解説し、読者が深い理解を得られるように配慮しています。実践的に、手を動かしながら着実に知識をつけていく中で、ご自身の手でプログラムを組み立てていく力を身につけることができるでしょう。 【目次】 第1章 はじめに 第2章 描画命令 第3章 変数 第4章 予約済み関数とイベント 第5章 押さえておきたい知識 第6章 if文 第7章 for文 第8章 座標系変換──図形の移動・回転 第9章 データ構造 基礎編 第10章 データ構造 応用編 第11章 関数 第12章 クラス 第13章 パーリンノイズ 第14章 発展編 演習 |
p5 js: Eloquent JavaScript, 3rd Edition Marijn Haverbeke, 2018-12-04 Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly. |
p5 js: Jumpstarting the Arduino 101 Yining Shi, Sagar Mohite, 2017-09-19 Get up and running quickly with the new Jumpstarting ebook series from Make:. The Arduino 101 is a low-power board that includes not only Bluetooth LE capabilities but an on-board 6-axis accelerometer/gyroscope for exciting real-world-connected projects. |
p5 js: The Music Technology Cookbook adam patrick bell, 2020-10-27 Featuring 56 lessons by 49 music technology experts from around the world, The Music Technology Cookbook is an all-in-one guide to the world of music technology, covering topics like: composition (with digital audio workstations such as Ableton, Soundtrap, GarageBand); production skills such as recording, editing, and equalization; creating multimedia (ringtones, soundscapes, audio books, sonic brands, jingles); beatmaking; DJing; programming (Minecraft, Scratch, Sonic Pi, P5.js); and, designing instruments (MaKey MaKey). Each lesson tailored for easy use and provides a short description of the activity, keywords, materials needed, teaching context of the contributing author, time required, detailed instructions, modifications for learners, learning outcomes, assessment considerations, and recommendations for further reading. Music educators will appreciate the book's organization into five sections--Beatmaking and Performance; Composition; Multimedia and Interdisciplinary; Production; Programming--which are further organized by levels beginner, intermediate, and advanced. Written for all educational contexts from community organizations and online platforms to universities and colleges, The Music Technology Cookbook offers a recipe for success at any level. |
p5.js
p5.js is a friendly tool for learning to code and make art. It is a free and open-source JavaScript library built by an inclusive, nurturing community. p5.js welcomes artists, designers, beginners, …
p5.js Web Editor
A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.
GitHub - processing/p5.js: p5.js is a client-side JS platform that ...
p5.js is a free and open-source JavaScript library for accessible creative coding. It is a nurturing community, an approachable language, an exploratory tool, an accessible environment, an …
p5.js - GeeksforGeeks
Jun 17, 2024 · In this p5.js tutorial, we will learn the essential knowledge to understand creative coding fundamentals, explore core functionalities, and guide you through building your first …
home | p5.js
p5.js is a JavaScript library for creative coding, with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and anyone else! p5.js is free and open …
Getting started – Objetos
With p5.js, you can easily: Create 2D and 3D graphics. Handle user interaction (mouse, keyboard, touch). Work with sound, images, and video. Generate animations and interactive sketches. …
Download - p5.js
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of …
p5.js
p5.js is a friendly tool for learning to code and make art. It is a free and open-source JavaScript library built by an inclusive, nurturing community. p5.js welcomes artists, designers, beginners, …
Learn p5.js: Introduction to Creative Coding Cheatsheet - Codecademy
p5.js is a JavaScript library for creative coding. A collection of pre-written code, it provides us with tools that simplify the process of creating interactive visuals with code in the web browser. A …
p5.js overview · processing/p5.js Wiki - GitHub
Dec 15, 2021 · p5.js is a JavaScript library that starts with the original goal of Processing—to make coding accessible for artists, designers, educators, and beginners—and reinterprets this …
p5.js
p5.js is a friendly tool for learning to code and make art. It is a free and open-source JavaScript library built by an inclusive, nurturing community. …
p5.js Web Editor
A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, …
GitHub - processing/p5.js: p5.js is a client-side JS platform tha…
p5.js is a free and open-source JavaScript library for accessible creative coding. It is a nurturing community, an approachable language, an …
p5.js - GeeksforGeeks
Jun 17, 2024 · In this p5.js tutorial, we will learn the essential knowledge to understand creative coding fundamentals, explore core …
home | p5.js
p5.js is a JavaScript library for creative coding, with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and …