Neuromancer Graphic Novel

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  neuromancer graphic novel: William Gibson's Neuromancer, the Graphic Novel Tom De Haven, William Gibson, Bruce Jensen, David M. Harris, 1989 Science fiction-tegneserie.
  neuromancer graphic novel: William Gibson's Alien 3 William Gibson, 2019 Collects issues #1-#5 of the Dark Horse Comics series William Gibson's Alien 3--Title page verso.
  neuromancer graphic novel: William Gibson's Archangel William Gibson, Michael St. John Smith, 2017 Originally published as Archangel issues #1-5--Page facing title page.
  neuromancer graphic novel: Agency William Gibson, 2020-01-21 AN INSTANT NEW YORK TIMES BESTSELLER “ONE OF THE MOST VISIONARY, ORIGINAL, AND QUIETLY INFLUENTIAL WRITERS CURRENTLY WORKING”* returns with a sharply imagined follow-up to the New York Times bestselling The Peripheral. William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his classic speculative novel Neuromancer in the early 1980s. Cory Doctorow raved that The Peripheral is “spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer.” Now Gibson is back with Agency—a science fiction thriller heavily influenced by our most current events. Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. “Eunice,” the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don’t yet know how powerful and valuable Eunice is, Verity instinctively decides that it’s best they don’t. Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can’t: their own version of the jackpot, just around the corner, and the roles they both may play in it. *The Boston Globe
  neuromancer graphic novel: William Gibson's Neuromancer Tom De Haven, William Gibson, 1989-10-01
  neuromancer graphic novel: Mona Lisa Overdrive William Gibson, 2012-11-07 William Gibson, author of the extraordinary multiaward-winning novel Neuromancer, has written his most brilliant and thrilling work to date . . .The Mona Lisa Overdrive. Enter Gibson's unique world—lyric and mechanical, sensual and violent, sobering and exciting—where multinational corporations and high tech outlaws vie for power, traveling into the computer-generated universe known as cyberspace. Into this world comes Mona, a young girl with a murky past and an uncertain future whose life is on a collision course with internationally famous Sense/Net star Angie Mitchell. Since childhood, Angie has been able to tap into cyberspace without a computer. Now, from inside cyberspace, a kidnapping plot is masterminded by a phantom entity who has plans for Mona, Angie, and all humanity, plans that cannot be controlled . . . or even known. And behind the intrigue lurks the shadowy Yazuka, the powerful Japanese underworld, whose leaders ruthlessly manipulate people and events to suit their own purposes . . . or so they think.
  neuromancer graphic novel: Neuromancer William Gibson, 2013-03-01 The Matrix: a world within a world, a graphic representation of the databanks of every computer in the human system; a consensual hallucination experienced daily by billions of legitimate users in the Sprawl alone. And by Case, computer cowboy, until his nervous system is grievously maimed by a client he double-crossed. Japanese experts in nerve splicing and microbionics have left him broke and close to dead. But at last Case has found a cure. He's going back into the system. Not for the bliss of cyberspace but to steal again, this time from the big boys, the almighty megacorps. In return, should he survive, he will stay cured.
  neuromancer graphic novel: Burning Chrome William Gibson, 2014-04-15 “A breath of fresh air . . . the vision is deeply imagined, very complete and controlled . . . Gibson is truly brilliant.”—Washington Times magazine From a true master of science fiction comes a collection of short stories that show how, no matter the length, Gibson is one of the greatest writers working today. Known for his seminal science fiction novel Neuromancer, and for the acclaimed books Pattern Recognition, The Peripheral, and Agency, William Gibson is actually best when writing short fiction. Tautly written and suspenseful, Burning Chrome collects 10 short stories, including some written with Bruce Sterling, John Shirley, and Michael Swanwick, and with a preface from Bruce Sterling, now available for the first time in trade paperback. These brilliant, high-resolution stories show Gibson’s characters and intensely realized worlds at their absolute best, from the chip-enhanced couriers of “Johnny Mnemonic” to the street-tech melancholy of “Burning Chrome.”
  neuromancer graphic novel: Alien 3: The Unproduced Screenplay by William Gibson Pat Cadigan, William Gibson, 2021-09-07 The first-draft Alien screenplay by William Gibson, the founder of cyberpunk, turned into a novel by Pat Cadigan, the Hugo Award-Winning “Queen of Cyberpunk.” William Gibson’s never-before-adapted screenplay for the direct sequel to Aliens, revealing the fates of Ripley, Newt, the synthetic Bishop, and Corporal Hicks. When the Colonial Marines vessel Sulaco docks with space station and military installation Anchorpoint, a new form of Xenomorph appears. Written by Hugo Award-winning novelist and “Queen of Cyberpunk” Pat Cadigan, based on Gibson’s never-produced first draft. The Sulaco—on its return journey from LV-426—enters a sector controlled by the “Union of Progressive Peoples,” a nation-state engaged in an ongoing cold war and arms race. U.P.P. personnel board the Sulaco and find hypersleep tubes with Ripley, Newt, and an injured Hicks. A Facehugger attacks the lead commando, and the others narrowly escape, taking what remains of Bishop with them. The Sulaco continues to Anchorpoint, a space station and military installation the size of a small moon, where it falls under control of the military’s Weapons Division. Boarding the Sulaco, a team of Colonial Marines and scientists is assaulted by a pair of Xenomorph drones. In the fight Ripley's cryotube is badly damaged. It’s taken aboard Anchorpoint, where Ripley is kept comatose. Newt and an injured Corporal Hicks are awakened, and Newt is sent to Gateway Station on the way to Earth. The U.P.P. sends Bishop to Anchorpoint, where Hicks begins to hear rumors of experimentation—the cloning and genetic modification of Xenomorphs. The kind of experimentation that could yield a monstrous hybrid, and perhaps even a Queen. ALIEN 3 TM & © Twentieth Century Films. All rights reserved.
  neuromancer graphic novel: The Ultimate Cyberpunk Pat Cadigan, 2004-05 Selected by the two-time Arthur C. Clarke Award-winning author known as the Queen of Cyberpunk, this collection features groundbreaking stories set in the cyberpunk world, in which reality and virtual reality intersect. Includes works by William Gibson, Greg Bear, and Philip K. Dick.
  neuromancer graphic novel: Daddy Cool Donald Goines, 2024-08-27 For the 50th anniversary of its original publication, the cult classic Daddy Cool, is now back in print with a dynamic new look. A cold, calculating hired killer takes family matters into his own hands in this bold action-packed street thriller from Donald Goines, the OG master of urban lit . . . Nobody’s better at taking out bodies than Larry Jackson, aka “Daddy Cool.” Long as he’s paid in full, he’ll pull the trigger or stick a knife deep, whatever it takes to get the job done. No questions asked. Nobody’s better. Nothing knocks him off his game—except his own family. Dead ass. He’s got two stepsons wasting space and a wife he almost forgot about. But his daughter is another story. The only reason he do what he do is to keep her off the streets. Imagine how he feels about her new boyfriend being a two-bit pimp? It’s time to TCB before everything he’s worked for ends up in the gutter. No cap.
  neuromancer graphic novel: Pattern Recognition William Gibson, 2004-06-24 It's only called paranoia if you can't prove it. Cayce is in London to work. Her pathological sensitivity to brands makes her the perfect divining rod for an ad agency that wants to east a new logo. But when she is co-opted into the search for the creator of a strangely addictive on-line film, Cayce wonders if she has done the right - or indeed, safe - thing. And that's before violence, Japanese computer crazies and Russian Mafia men are in the mix. But she wants to discover the source of the film too, and the truth of her father's disappearance in New York, two years ago. And from the way people are trying to stop her, it looks like she's getting close . . .
  neuromancer graphic novel: Count Zero William Gibson, 1987-04-01 William Gibson continues the visionary Sprawl Trilogy that began with Neuromancer in this frighteningly probable parable of the future. A corporate mercenary wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him, for a mission more dangerous than the one he’s recovering from: to get a defecting chief of R&D—and the biochip he’s perfected—out intact. But this proves to be of supreme interest to certain other parties—some of whom aren’t remotely human....
  neuromancer graphic novel: The Left Hand of Darkness Ursula K. Le Guin, 1987-03-15 50TH ANNIVERSARY EDITION—WITH A NEW INTRODUCTION BY DAVID MITCHELL AND A NEW AFTERWORD BY CHARLIE JANE ANDERS Ursula K. Le Guin’s groundbreaking work of science fiction—winner of the Hugo and Nebula Awards. A lone human ambassador is sent to the icebound planet of Winter, a world without sexual prejudice, where the inhabitants’ gender is fluid. His goal is to facilitate Winter’s inclusion in a growing intergalactic civilization. But to do so he must bridge the gulf between his own views and those of the strange, intriguing culture he encounters... Embracing the aspects of psychology, society, and human emotion on an alien world, The Left Hand of Darkness stands as a landmark achievement in the annals of intellectual science fiction.
  neuromancer graphic novel: Calculating God Robert J. Sawyer, 2009-03-03 Calculating God is the new near-future SF thriller from the popular and award-winning Robert J. Sawyer. An alien shuttle craft lands outside the Royal Ontario Museum in Toronto. A six-legged, two-armed alien emerges, who says, in perfect English, Take me to a paleontologist. It seems that Earth, and the alien's home planet, and the home planet of another alien species traveling on the alien mother ship, all experienced the same five cataclysmic events at about the same time (one example of these cataclysmic events would be the meteor that wiped out the dinosaurs). Both alien races believe this proves the existence of God: i.e. he's obviously been playing with the evolution of life on each of these planets. From this provocative launch point, Sawyer tells a fast-paced, and morally and intellectually challenging, SF story that just grows larger and larger in scope. The evidence of God's universal existence is not universally well received on Earth, nor even immediately believed. And it reveals nothing of God's nature. In fact. it poses more questions than it answers. When a supernova explodes out in the galaxy but close enough to wipe out life on all three home-worlds, the big question is, Will God intervene or is this the sixth cataclysm:? Calculating God is SF on the grand scale. Calculating God is a 2001 Hugo Award Nominee for Best Novel. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  neuromancer graphic novel: The History of Science Fiction: A Graphic Novel Adventure Xavier Dollo, Djibril Morissette-Phan, 2021-11-23 Journey through time and space with this graphic novel history of the science fiction genre.
  neuromancer graphic novel: The Probability Broach L. Neil Smith, 2001-12-12 Denver detective Win Bear, on the trail of a murderer, discovers much more than a killer. He accidentally stumbles upon the probability broach, a portal to a myriad of worlds--some wildly different from, others disconcertingly similar to our own. Win finds himself transported to an alternate Earth where Congress is in Colorado, everyone carries a gun, there are gorillas in the Senate, and public services are controlled by private businesses. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
  neuromancer graphic novel: Zero History William Gibson, 2010-09-02 'Gibson is having tremendous fun' Independent -------------- THE THIRD NOVEL IN THE BLUE ANT TRILIOGY - READ PATTERN RECOGNITION AND SPOOK COUNTRY FOR MORE Hubertus Bigend, the Machiavellian head of global ad-agency Blue Ant, wants to uncover the maker of an obscurely fashionable denim that is taking subculture by storm. Ex-musician Henry Hollis knows nothing about fashion, but Bigend decides she is the woman for the job anyway. Soon, though, it becomes clear that Bigend's interest in underground labels might have sinister applications. Powerful parties, who'll do anything to get what they want, are showing their hand. And Hollis is about to find herself in the crossfire. A gripping spy thriller by William Gibson, bestselling author of Neuromancer. Part prophesy, part satire, Zero History skewers the absurdity of modern life with the lightest and most engaging of touches. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks won't be able to put this book down. -------------- 'An ideas-swarm, coated with a hipster glaze' Herald 'Gibson's writing is thrillingly tight' New York Times Book Review
  neuromancer graphic novel: The Luck in the Head M. John Harrison, Ian Miller, 1993 This eerie and visually arresting tale is set in the grotesque city of Uroconium, where Ardwick Crome dreams of a strange ritual from his childhood. The women of his village pursue a lamb; to eat a pie made from its head is considered good luck. But in his dream, the living animal itself is offered to Ardwick Crome, and the gift's significance makes it too dangerous to accept...
  neuromancer graphic novel: Hacktivist Vol. 2 #2 Jackson Lanzing, Collin Kelly, Alyssa Milano, 2015-08-26 Get a glimpse into the history of the hackers who stole the .sve_urs3lf handle.
  neuromancer graphic novel: Space Dumplins: A Graphic Novel Craig Thompson, 2015-08-25 Highly-acclaimed graphic novelist Craig Thompson's debut book for young readers about a plucky heroine on a mission to save her dad. For Violet Marlocke, family is the most important thing in the whole galaxy. So when her father goes missing while on a hazardous job, she can't just sit around and do nothing. To get him back, Violet throws caution to the stars and sets out with a group of misfit friends on a quest to find him. But space is vast and dangerous, and she soon discovers that her dad is in big, BIG trouble. With her father's life on the line, nothing is going to stop Violet from trying to rescue him and keep her family together.Visionary graphic novel creator Craig Thompson brings all of his wit, warmth, and humor to create a brilliantly drawn story for all ages. Set in a distant yet familiar future, Space Dumplins weaves themes of family, friendship, and loyalty into a grand space adventure filled with quirky aliens, awesome spaceships, and sharp commentary on our environmentally challenged world.
  neuromancer graphic novel: American Comic Book Chronicles: The 1990s Keith Dallas, Jason Sacks, 2021-03-23 The 1990s was the decade when Marvel Comics sold 8.1 million copies of an issue of the X-Men, saw its superstar creators form their own company, cloned Spider-Man, and went bankrupt. It was when Superman died, Batman had his back broken, and the runaway success of Neil Gaiman's Sandman led to DC Comics' Vertigo line of adult comic books. It was the decade of gimmicky covers, skimpy costumes, and mega-crossovers. But most of all, the 1990s was the decade when companies like Image, Valiant and Malibu published million-selling comic books before the industry experienced a shocking and rapid collapse! These are just a few of the events chronicled in this exhaustive, full-color hardcover.
  neuromancer graphic novel: Software Rudy Rucker, 1982-01-01 Published here for the first time in illustrated trade paperback, this is Rudy Rucker's brilliant novel that helped define the cyberpunk movement in science fiction and won the first Phillip K. Dick Award. 16 black-and-white illustrations. Copyright © Libri GmbH. All rights reserved.
  neuromancer graphic novel: Cyberpunk 2077: Trauma Team #1 Cullen Bunn, 2020-09-09 New series based on the highly anticipated game! Nadia, an assistant EMT for a privately-owned business known as Trauma Team International, is the sole survivor of a failed rescue mission turned shootout. After she agrees to continue work for an upcoming extraction mission, Nadia and her new team find themselves in an even more dangerous and life-threatening situation. Featuring the incredible creative team of writer Cullen Bunn (Harrow County, Uncanny X-Men) and illustrator Miguel Valderrama (Giants)!
  neuromancer graphic novel: The Peripheral William Gibson, 2014 William Gibson returns with his first novel since 2010's New York Times-bestselling Zero History. Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage he suffered from implants during his time in the USMC's elite Haptic Recon force. Then one night Burton has to go out, but there's a job he's supposed to do--a job Flynne didn't know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little bug-like things turn up. He's supposed to get in their way, edge them back. That's all there is to it. He's offering Flynne a good price to take over for him. What she sees, though, isn't what Burton told her to expect. It might be a game, but it might also be murder.
  neuromancer graphic novel: Hardwired Walter Jon Williams, 2006-10-01 ears ago, the last desperate hopes of Earth were crushed as corporate Orbital blocs ruling from on high devastated the planet's face. Today, the autocratic Orbitals indulge in decadent luxury far above the mudboys, dirtgirls, zonedancers, and buttonheads who live out violent lives of electronic distraction and dependence amid the flooded, ruined cities and teeming slums of a balkanized America. But there are heroes; those who would stand against the Orbital powers and keep freedom's cause alive. Two such heroes are the metal-eyed ex-fighter pilot turned panzer-driver Cowboy, and Sarah, the cybernetic assassin desperate to find a better life for her drug-addicted brother. Together, Cowboy and Sarah embark on a high-octane odyssey across the shattered face of the American west. From Walter Jon Williams comes Hardwired, the hard-hitting, seminal classic that feels as prescient today as when it was first published. Like a steel-guitar fueled Damnation Alley, as directed by Sam Peckinpah, Hardwired demonstrates how Williams's singular vision helped defined the cyberpunk genre. Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
  neuromancer graphic novel: Spirit World Jack Kirby, Evaneir Mark, 2012 Written by JACK KIRBY, MARK EVANIER, STEVE SHERMAN and SERGIO ARAGONES Art by JACK KIRBY, VINCE COLLETTA, MIKE ROYER and SERGIO ARAGONES Cover by JACK KIRBY and NEAL ADAMS After leaving Marvel Comics at the end of the 1960s, Jack Kirby came to DC Comics,
  neuromancer graphic novel: The Sacred & the Profane Dean Motter, Ken Steacy, 1987
  neuromancer graphic novel: Rebel Pepe Moreno, 2009 Pepe Moreno's post-punk science fiction epic, set in an alternate reality in the wild streets of New York City, is a Max Max/Road Warrior inspired classic! Following in the artistic footsteps of Moebius, Tanino Liberatore, and Enki Bilal, Pepe Moreno delivers a brutal portrait of New York City in a future that never was. It's an urban battleground, populated by outcasts and misfits -- Rebels -- and their guerilla war against the nasty powers-that-be... like the Sanitation Police, for starters!
  neuromancer graphic novel: William Gibson's Neuromancer Bruce Jensen, Tom De Haven, William Gibson, 1989
  neuromancer graphic novel: American Comic Book Chronicles Jim Beard, Jason Sacks, Dave Dykema, John Wells, 2014 The 1970s: an age of great artistic highs and deep financial lows. It was an era of the expression of personal voices, and one of the most tumultuous decades in the comics industry.
  neuromancer graphic novel: Blood J. M. DeMatteis, 2004 Written by J.M. DeMatteis Art and cover by Kent Williams One of the most beautiful artistic achievements in comics is collected again! Telling the richly metaphorical tale of Blood, a young vampire, BLOOD: A TALE follows the endless cycle of life and death to find the seeds of redemption in a fever-dream of a dying king, love eternal, and a life of bloodlust.
  neuromancer graphic novel: The Complete Alfred Bester's Stars My Destination Alfred Bester, 2012-10 Special hardcover limited edition of the graphic novel adaptation of Alfred Bester's The Stars My Destination. This production is one of the first sophisticated full color American graphic novels first published in 1979. #5 in the Millennium SF Masterworks series, a library of the finest science fiction ever written. Science fiction has only produced a few works of actual genius, and this is one of them-Joe Haldeman Bester at the peak of his powers is, quite simply, unbeatable -James Lovegrove Marooned in outer space after an attack on his ship, Nomad, Gulliver Foyle lives to obsessively pursue the crew of a rescue vessel that had intended to leave him to die. When it comes to pop culture, Alfred Bester (1913-1987) is something of an unsung hero. He wrote radio scripts, screenplays, and comic books (in which capacity he created the original Green Lantern Oath). But Bester is best known for his science-fiction novels, and The Stars My Destination may be his finest creation. With its sly potshotting at corporate skullduggery, The Stars My Destination seems utterly contemporary, and has maintained its status as an underground classic for fifty years. (Bester fans should also note that iPicturebooks has reprinted The Demolished Man, which won the very first Hugo Award in 1953.) Alfred Bester was among the first important authors of contemporary science fiction. His passionate novels of worldly adventure, high intellect, and tremendous verve, The Stars My Destination and the Hugo Award winning The Demolished Man, established Bester as a s.f. grandmaster, a reputation that was ratified by the Science Fiction Writers of America shortly before his death. Bester also was an acclaimed journalist for Holiday magazine, a reviewer for the Magazine of Fantasy and Science Fiction and even a writer for Superman.
  neuromancer graphic novel: Cyberpunk Red Jumpstart Cody Pondsmith, James Hutt, 2019-07-30 A starter box for the Cyberpunk RPG line. Everything you need to play the game.
  neuromancer graphic novel: William Gibson's "Neuromancer" Graham J. Murphy, 2024-06-30 ​William Gibson’s Neuromancer: A Critical Companion presents Gibson’s rise as an influential figure within and beyond the science fiction field. Gibson’s success with Neuromancer, the first novel to win the Hugo Award, Nebula Award, and Philip K. Dick Award, is in part a direct result of the rising popularity of cyberpunk in the early- to mid-1980s, although it could just as easily be said cyberpunk’s success was in no small part a direct result of Neuromancer’s explosion onto the science fiction scene. Neuromancer’s ongoing relevance remains undiminished because we are effectively living in a technocultural age that is increasingly difficult to distinguish from Gibson’s novel. As Graham J. Murphy demonstrates in this companion, the novel remains instrumental in thinking through the ongoing explorations of the posthuman:transhumanism, the Utopia/Anti-Utopia dynamic, and capitalist realism, to name a few of themore significant critical vehicles with which to better understand and contextualize our technocultural age and Neuromancer’s role in both shaping it and responding to it. This book provides a critical introduction to Neuromancer and cyberpunk culture.
  neuromancer graphic novel: Graphic Novels D. Aviva Rothschild, 1995-04-15 The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.
  neuromancer graphic novel: Raptor: A Sokol Graphic Novel Dave McKean, 2021-07-27 A visual tour-de-force graphic novel from artist and writer Dave McKean (Black Dog, The Sandman). The Raptor, Sokol, flickers between two worlds: a feudal fantastical landscape where he must hunt prey to survive, and Wales in the late 1800s where a writer of supernatural tales mourns the passing of his young wife. He exists between two states, the human and the hawk. He lives in the twilight between truth and lies, life and death, reality and the imagination. World Fantasy, Harvey, British Science Fiction Association, and V+A Book Award winner Dave McKean's first creator-owned character is a wandering spirit for our times.
  neuromancer graphic novel: Gothic Motifs in the Fiction of William Gibson Tatiani G. Rapatzikou, 2016-08-09 Preliminary Material -- Enter Cyberpunk: An Itinerary of Visual Manifestations -- The Emergence of Cyberpunk Science Fiction: Elaboration on the Idea of Genre -- The Idea of the Spectacular: Neuromancer, Mona Lisa Overdrive and Count Zero -- Zombies in the Age of Terminal Culture: Neuromancer, Mona Lisa Overdrive, Count Zero and the Graphic Novels -- Alternate Histories and Technological Aestheticisation: William Gibson and Bruce Sterling's The Difference Engine -- William Gibson's Architecture: Virtual Light, idoru and All Tomorrow's Parties -- Conclusion -- Appendix -- Bibliography -- Index.
  neuromancer graphic novel: Futurescapes Ralph Pordzik, 2009 This book testifies to the growing interest in the many spaces of utopia. It intends to 'map out' on utopian and science-fiction discourses some of the new and revisionist models of spatial analysis applied in Literary and Cultural Studies in recent years. The aim of the volume is to side-step the established generic binary of utopia and dystopia or science fiction and thus to open the analysis of utopian literature to new lines of inquiry. The essays collected here propose to think of utopias not so much as fictional texts about future change and transformation but as vital elements in a cultural process through which social, spatial and subjective identities are formed. Utopias can thus be read as textual systems implying a distinct spatial and temporal dimension; as 'spatial practices' that tend to naturalize a cultural and social construction - that of the 'good life', the radically improved welfare state, the Christian paradise, the counter-society, etc. - and make that representation operational by interpellating their readers in some determinate relation to their givenness as sites of political and individual improvement. This volume is of interest for all scholars and students of literature who wish to explore the ways in which utopias of the past and recent present have circulated as media of cultural exchange and homogenization, as sites of cultural and linguistic appropriation and as foci for the spatial formation of national and regional identities in the English-speaking world.
Neuromancer - Wikipedia
Neuromancer is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a …

Neuromancer | Summary & Cultural Impact | Britannica
May 31, 2025 · Neuromancer, novel (1984) by William Gibson that launched the cyberpunk movement within the science fiction literary genre.

Neuromancer: Gibson, William: 9780441569595: Amazon.com: …
Jul 1, 1984 · Winner of the Hugo, Nebula, and Philip K. Dick Awards, Neuromancer is a science fiction masterpiece—a classic that ranks as one of the twentieth century’s most potent visions …

Neuromancer - William Gibson Wiki
Hotwired to the leading edges of art and technology, Neuromancer is a cyberpunk, science fiction masterpiece—a classic that ranks with 1984 and Brave New World as one of the twentieth …

Neuromancer (TV Series) - IMDb
Neuromancer: Created by Graham Roland, J.D. Dillard. With Callum Turner, Briana Middleton, Peter Sarsgaard, Max Irons. A damaged hacker named Case, thrust into digital espionage and …

Neuromancer (Sprawl, #1) by William Gibson - Goodreads
Jul 1, 1984 · Hotwired to the leading edges of art and technology, Neuromancer is a cyberpunk, science fiction masterpiece—a classic that ranks with 1984 and Brave New World as one of …

Neuromancer by William Gibson : William Gibson : Free …
Dec 31, 2014 · Neuromancer was the first fully-realized glimpse of humankind’s digital future—a shocking vision that has challenged our assumptions about technology and ourselves, …

Neuromancer by William Gibson Plot Summary - LitCharts
Get all the key plot points of William Gibson's Neuromancer on one page. From the creators of SparkNotes.

Apple TV+ announces “Neuromancer,” new drama based on the …
Feb 28, 2024 · Apple TV+ announced today that it will expand its acclaimed slate of science fiction offerings with “Neuromancer,” a new 10-episode drama based on the award-winning …

What does “Neuromancer” have to teach us about the role of AI …
5 days ago · Consider the focus on characters belong to countercultural or even marginalized social groups; or the importance of (technological) body modifications as expressions of the …

Neuromancer - Wikipedia
Neuromancer is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a …

Neuromancer | Summary & Cultural Impact | Britannica
May 31, 2025 · Neuromancer, novel (1984) by William Gibson that launched the cyberpunk movement within the science fiction literary genre.

Neuromancer: Gibson, William: 9780441569595: Amazon.com: …
Jul 1, 1984 · Winner of the Hugo, Nebula, and Philip K. Dick Awards, Neuromancer is a science fiction masterpiece—a classic that ranks as one of the twentieth century’s most potent visions …

Neuromancer - William Gibson Wiki
Hotwired to the leading edges of art and technology, Neuromancer is a cyberpunk, science fiction masterpiece—a classic that ranks with 1984 and Brave New World as one of the twentieth …

Neuromancer (TV Series) - IMDb
Neuromancer: Created by Graham Roland, J.D. Dillard. With Callum Turner, Briana Middleton, Peter Sarsgaard, Max Irons. A damaged hacker named Case, thrust into digital espionage and …

Neuromancer (Sprawl, #1) by William Gibson - Goodreads
Jul 1, 1984 · Hotwired to the leading edges of art and technology, Neuromancer is a cyberpunk, science fiction masterpiece—a classic that ranks with 1984 and Brave New World as one of …

Neuromancer by William Gibson : William Gibson : Free …
Dec 31, 2014 · Neuromancer was the first fully-realized glimpse of humankind’s digital future—a shocking vision that has challenged our assumptions about technology and ourselves, …

Neuromancer by William Gibson Plot Summary - LitCharts
Get all the key plot points of William Gibson's Neuromancer on one page. From the creators of SparkNotes.

Apple TV+ announces “Neuromancer,” new drama based on the …
Feb 28, 2024 · Apple TV+ announced today that it will expand its acclaimed slate of science fiction offerings with “Neuromancer,” a new 10-episode drama based on the award-winning …

What does “Neuromancer” have to teach us about the role of AI …
5 days ago · Consider the focus on characters belong to countercultural or even marginalized social groups; or the importance of (technological) body modifications as expressions of the …