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myfarog map: Sorcery and Religion in Ancient Scandinavia Varg Vikernes, 2011 This book is written as an attempt to describe the traditions and beliefs of the Ancient Europeans -- p. 6. |
myfarog map: MYFAROG Varg Vikernes, 2015 MYFAROG (Mythic Fantasy Role-playing Game) (second edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thul�; a highly credible fantasy world similar to the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thul�, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, ettins and trolls, as well as other creatures. This art-minimalistic 161 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thul� can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thul�, in any scale you want. NB! You need a set of polyhedral dice to play the game. |
myfarog map: Mythic Game Master Emulator Tom Pigeon, 2018-01-25 Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then runs the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players. |
myfarog map: Paganism Explained Varg Vikernes, Marie Cachet, 2017-11 The first book in a series where we unveil the Native European deities. In part I we tell you the basics of Native European Paganism and explain the meaning of �rymskvi�a. The book is small (5*8 and 50 pages) and easy to read. |
myfarog map: Ice Kingdoms Campaign Setting C.S. Barnhart, 2016-12-31 Welcome to the Ice Kingdoms, a fantasy role playing game setting for old school games. Compatible with most modern D20 based role playing games and specifically aimed for classic games, the Ice Kingdoms provides all the information need to run adventures in the Thanelands. Including: New racial variants for Humans based on culture. New rules for class modifications. Detailed gods and pantheon and rules for priests of every deity. Monsters. History. Geography and more.... Pick up your sword and face the cold! |
myfarog map: Paganism Explained, Part V Marie Cachet, Varg Vikernes, 2019-12-29 Just what the title says; Ásgardr, Vanaheimr & the Nine Worlds of Hel as well as two Scandinavian fairy tales explained. In 57 pages. A short and easy to read book that will teach you about the Native European heritage. |
myfarog map: Reflections on European Mythology and Polytheism Varg Vikernes, 2015-12-23 This 92 page book is a collection of texts from Thulean Perspective about European polytheism and mythology, and related topics, written by Varg Vikernes, author of Sorcery and Religion in Ancient Scandinavia as well as MYFAROG. |
myfarog map: Marvel Heroic Roleplaying , 2012 Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. This rulebook includes an operations and hero manuals. |
myfarog map: Myfarog Varg Vikernes, 2019-07-24 MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game. |
myfarog map: Index Card RPG Core Brandish Gilhelm, 2018-04-30 A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com |
myfarog map: Mindjammer Sarah Newton, 2012-08-09 IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future. - Howard Andrew Jones, author of The Desert of Souls Science fiction like this never dies. - Chris Helton, Dorkland Complex, gripping... the most original sci-fi you're likely to get... - G*M*S Magazine a very exciting and intelligently-written novel that should be on the reading list of every SF fan! - Stargazer's World William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean? - Shores of Night |
myfarog map: Travels & Treasures Varg Vikernes, 2016-08-13 Every great adventure starts with a journey, and every journey with a single step. Travels & Treasures enables myth masters to easily and quickly enhance their adventures, to cast the adventurers into unforeseen situations and unexpected events. Every single journey will become an opportunity for adventure, every single encounter a believable and interesting situation. Travels & Treasures also facilitates the crafting of adventures, and the treasures potentially found in them. NB! This is the second edition of T&T, made for MYFAROG v. 2.6 |
myfarog map: How to Write Adventure Modules That Don't Suck Jobe Bittman, Mike Breault, Anne K. Brown, Timothy Brown, Stephen Chenault, Casey Christopherson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, 2024-05-14 Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! |
myfarog map: Forest Kingdom Campaign Compendium Legendary Games, 2017-07 |
myfarog map: Lords of Chaos Michael Moynihan, Didrik Soderlind, Didrik Søderlind, 2003 * * * * * *! The most incredible story in the history of music a?| a heavyweight book.-Kerrang! An unusual combination of true crime journalism, rock and roll reporting and underground obsessiveness, Lords of Chaos turns into one of the more fascinating reads in a long time.-Denver Post A narrative feature film based on this award-winning book has just gone into production. |
myfarog map: Sounds and the City Brett Lashua, Stephen Wagg, Karl Spracklen, M. Selim Yavuz, 2018-10-24 This book draws from a rich history of scholarship about the relations between music and cities, and the global flows between music and urban experience. The contributions in this collection comment on the global city as a nexus of moving people, changing places, and shifting social relations, asking what popular music can tell us about cities, and vice versa. Since the publication of the first Sounds and the City volume, various movements, changes and shifts have amplified debates about globalization. From the waves of people migrating to Europe from the Syrian civil war and other conflict zones, to the 2016 “Brexit” vote to leave the European Union and American presidential election of Donald Trump. These, and other events, appear to have exposed an anti-globalist retreat toward isolationism and a backlash against multiculturalism that has been termed “post-globalization.” Amidst this, what of popular music? Does music offer renewed spaces and avenues for public protest, for collective action and resistance? What can the diverse histories, hybridities, and legacies of popular music tell us about the ever-changing relations of people and cities? |
myfarog map: Midgard Worldbook Wolfgang Baur, Richard Green, Jeff Grubb, 2018-10 Pathfinder roleplaying game compatible. |
myfarog map: Dungeon Crawl Classics #83: The Chained Coffin (DCC RPG Adv., Hardback) Goodman Games, 2019-11-19 Includes spinning wheel puzzle in plastic pouch. |
myfarog map: Heart Grant Howitt, Christopher Taylor, 2020-06 Roleplaying game set in a strange undercity that warps to match your heart's desire. |
myfarog map: Gothic Violence Mike Ma, 2021-06-15 GOTHIC VIOLENCE is a fictional dark comedy by author, Mike Ma. Though is a continuation of the first work, this book stands alone. GOTHIC VIOLENCE follows a gang of jihadist surfers who use insider trading profit to disable the national power grid and capture Florida amid total panic. When asked for comment, the author told us he prefers this book far more and that it is a more brutal and optimistic story. |
myfarog map: Dungeon Grappling Douglas Cole, Christopher Rice, 2017-02-01 Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e. |
myfarog map: Domains at War Alexander Macris, 2014-07-01 Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules. |
myfarog map: Monsters of Murka Jaron R. M. Johnson, Action Fiction, C. J. Thomas, Brad S. V. Roberts, 2020-04-20 Monsters of Murka is a hilarious, high-fantasy parody of United States pop-culture, seething with snark and dripping with dubious puns. |
myfarog map: Random Esoteric Creature Generator Raggi James, 2008-12 |
myfarog map: When Night Falls Varg Vikernes, 2017-07-03 Myth module M1, When Night Falls, is the first official Myth (adventure) for MYFAROG. It takes the Adventurer Party to Bearhillside to find out what has happened to a missing family. Included in this Myth; a castle, ancient towers, forgotten caves and an abandoned mine.... Beware of ettins and trolls! M1 When Night Falls is made for MYFAROG 2.6! |
myfarog map: Skills Varg Vikernes, 2016-07-14 DO NOT BUY THIS BOOK unless you want a separate book for the skills in MYFAROG. This small (5 * 8 inch, 66 pages) book contains the same information about the skills as the core rule book, only with font size 10 instead of 9, for more easy reading. The purpose of this book is to enable myth masters and players alike to fast and easily be able to look up on the skill modifications and skills in general. NB! This second edition of Skills is for v. 2.6! |
myfarog map: The God That Crawls Lamentations of the Flame Princess, 2017-07 A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. |
myfarog map: Foreign Policies of the Founding Fathers Paul A. Varg, 1968 |
myfarog map: Myfarog Sol Invictus, 2020-10-08 MYFAROG (Mythic Fantasy Role-playing Game) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 215 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê as well as a Thulêan calendar and character sheets can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game. |
myfarog map: Star Trek Adventures - Command Division Modiphius Entertainment, 2018-10 COMMAND A STARSHIP. A HUNDRED DECISIONS A DAY, HUNDREDS OF LIVES, STAKED ON YOU MAKING EVERY ONE OF THEM RIGHT. |
myfarog map: Spire Grant Howitt, Christopher Taylor, 2018 |
myfarog map: Introduction to Paremiology Hrisztalina Hrisztova-Gotthardt, Melita Aleksa Varga, 2015-02 This handbook introduces key elements of the philological research area called paremiology. It presents the main subject area as well as the current status of paremiological research. Each chapter is written by a leading scholar-specialist in their area of proverbial research. The book successfully represents a measured balance between the popular and scientific approach. |
myfarog map: Wonder Woman Historia: The Amazons Kelly Sue DeConnick, 2023 Millennia ago, Queen Hera and the goddesses of the Olympian pantheon grew greatly dissatisfied with their male counterparts...and far from their sight, they put a plan into action. A new society was born, one never before seen on Earth, capable of wondrous and terrible things...but their existence could not stay secret for long. When a despairing woman named Hippolyta crossed the Amazons' path, a series of events was set in motion that would lead to an outright war across heaven and Earth-and the creation of Earth's greatest guardian! Legendary talents Kelly Sue DeConnick, Phil Jimenez, Gene Ha, and Nicola Scott unleash a critically lauded and Eisner Award-winning reading experience the likes of which you've never seen, with unbelievably sumptuous art and a story that will haunt you. |
myfarog map: 108 Fantasy City Maps for Game Masters Tabletop RPG Resources, 2021-10-23 Short on prep time and need a city map fast? Here's 108 of them. 108 unique fantasy city maps of various sizes. Some are defenseless while others have walls around them with close access to water. Great for any fantasy tabletop RPG setting. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The city layouts are also great for solo play and the book makes a great gift for your game master friend or family member. Check out our line up of similar map books for table top gaming. 108 Fantasy World Maps 108 Fantasy Village Maps 108 Dungeon Maps 108 Dungeon Maze Maps |
myfarog map: 108 Fantasy World Maps for Game Masters Tabletop RPG Resources, 2021-10-23 108 unique word maps of various sizes with hexagons with different environments, cities, and danger zones. Great for any fantasy tabletop RPG setting. High quality matte finish cover. 8.5 x 11 book size. Lots of room to write notes on the pages. The maps are also great for solo play and the book makes a great gift for your game master friend or family member. |
myfarog map: How to Draw Fantasy Art and RPG Maps Jared Blando, 2015-08-04 Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand! |
myfarog map: Fantasy Maps Lambertus Daniel Oosthuizen, 2021-02-11 Packed with maps of worlds, regions, towns and cities, this book contains over over 120 pages of maps, templates and space to write your stories and adventures. Maps are provided in varied detail, you can use the maps as they are or you can add as much detail to them to suit your stories and your adventures. Template maps and graphing paper is included so you can even draw your own maps, adding color and enriching the detail as you see fit. It is the perfect compaion for Role Playing Games set in Fantasy and Dark Fantasy worlds or if you just want to set your imagination free! |
myfarog map: Map Reading and Land Navigation , 1993 |
myfarog map: The Big Book of Maps for Tabletop Roleplaying Games - Volume 1 Justin Andrew Mason, 2018-02-18 Whether your tabletop RPG adventures embrace classic high fantasy, swords and sorcery, or fringe on an otherworldly realms, the more than 230 full-page color fantasy maps collected in this book provide suitable cartography for your tabletop adventures.Dungeons, castles, keeps, temples, sacred sites, urban sprawl, caverns, mines, dwarven halls, elven empires, extradimensional planes, heavenly encounters, hellish delves, and even ancient forgotten advanced technology ¿ this book has it all! |
It’s time for the community to reject Myfarog - paizo.com
Feb 24, 2016 · In Myfarog, Vikernes doesn’t reject or downplay fantasy’s ugly history, nor does he distance himself from his own racist and violent past. Instead, he embraces those things. …
[2018 ENnie Awards] So umm...why is MYFAROG a votable option …
Jul 12, 2018 · Link here. Why is a tabletop RPG with white supremacist overtones even considered an option here? Also MYFAROG is the name of the RPG, not the publisher to my …
Myfarog, anyone? | Tabletop Roleplaying Open | Page 2 - RPGnet …
Mar 5, 2015 · The Knuckleduster Firearms Shop (which is liek a million billion zillion quid now) has an introduction about gunfights written by cops, because they couldn't find any gunfighters. …
Starfinder Society 2.0: Year 1 Storyline - Paizo
May 6, 2025 · Starfinder Society Second Edition launches at GenCon 2025 (July 31–August 3) with the release of a special launch adventure and four Starfinder Society Scenarios.
It’s time for the community to reject Myfarog - Paizo
Mar 15, 2016 · And aren't games like Myfarog supposed to be about heroes? Supposed to be about the "exceptional"? Historical accuracy is really rarely deployed in a context where it …
Creative - [MYFAROG] Torsten Aagaard - Warrior | RPGnet Forums
Jan 4, 2017 · Torsten Aagaard of the tribe, Sipparii, and the birthplace of Stemsound, Agidir is of the Thulean race. By the age of 18, he was trained as a young warrior and raised in the life …
[MYFAROG] Event: A Bloody Endeavour - Adventure for New …
Jan 4, 2017 · Title: A Bloody Endeavour Game: MYFAROG 2.6 Date / Time: Friday, December 30, 2016 @ 10:00 AM (approx) - 1:00 PM Via: Google Hangouts / Dice Stream... Forums New …
A-Game - [CW: Racism, Transphobia] Sandy Petersen ... - RPGnet …
Jul 25, 2021 · He follows a decent number of people on Twitter, but there's a recurring theme of him following individuals and institutions that say and amplify hateful rhetoric such as Ben …
paizo.com - Forums: Other RPGs: It’s time for the community to …
Need Help? Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific. customer.service@paizo.com. Pathfinder; Starfinder; Adventure Card Game
Encountered my first blatantly racist player - RPGnet Forums
Dec 1, 2018 · So, last night was the first session of a new 5E campaign. One of the younger players, who've I've met a few times playing Age of Sigmar, & as a player in a session of my …
It’s time for the community to reject Myfarog - paizo.com
Feb 24, 2016 · In Myfarog, Vikernes doesn’t reject or downplay fantasy’s ugly history, nor does he distance …
[2018 ENnie Awards] So umm...why is MYFAROG a vot…
Jul 12, 2018 · Link here. Why is a tabletop RPG with white supremacist overtones even considered an …
Myfarog, anyone? | Tabletop Roleplaying Open | Page 2 - R…
Mar 5, 2015 · The Knuckleduster Firearms Shop (which is liek a million billion zillion quid now) has an …
Starfinder Society 2.0: Year 1 Storyline - Paizo
May 6, 2025 · Starfinder Society Second Edition launches at GenCon 2025 (July 31–August 3) with the release of a …
It’s time for the community to reject Myfarog - Paizo
Mar 15, 2016 · And aren't games like Myfarog supposed to be about heroes? Supposed to be about the …