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multithreading for visual effects: Multithreading for Visual Effects Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders, 2014-07-29 Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work. |
multithreading for visual effects: Multithreading for Visual Effects Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders, 2014-07-29 Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and |
multithreading for visual effects: Modern Multithreading Mastery with Java Pasquale De Marco, 2025-04-14 In the realm of software development, multithreading stands as a beacon of innovation, offering a transformative approach to program execution that unlocks the true potential of modern multicore processors. This comprehensive guide to multithreaded programming with Java is meticulously crafted to empower developers of all skill levels, providing a thorough understanding of this powerful technique and equipping them with the skills to create concurrent and responsive applications that redefine the boundaries of performance and scalability. Embark on a journey into the fundamentals of multithreading, where you'll delve into the core concepts and foundations upon which threads are built, gaining a deep understanding of thread construction and lifecycles. From there, you'll navigate the complexities of thread scheduling models and synchronization variables, mastering the art of solving intricate synchronization problems with ease and efficiency. Explore the realm of thread-specific data and discover how to leverage operating system libraries to enhance the effectiveness of Java multithreading. Delve into the intricacies of multithreaded program design, examining the interactions with remote method invocation (RMI), the tools that streamline the construction of threaded programs, and the advanced techniques that unlock maximum thread performance. With a focus on clarity and practicality, this guide presents the concepts and techniques of multithreading in a manner that is easily digestible and applicable to real-world scenarios. A wealth of code examples, insightful explanations, and practical exercises accompany you throughout, empowering you to harness the true potential of multithreading in Java and unlock new avenues for innovation and efficiency in software development. By the conclusion of this comprehensive guide, you will emerge as a master of multithreaded programming, equipped with the knowledge and skills to create robust, scalable, and high-performance Java applications that leverage the full capabilities of modern multicore architectures. Embrace the transformative power of multithreading and unlock the gateway to a world of enhanced performance and concurrency in Java programming. If you like this book, write a review on google books! |
multithreading for visual effects: Simulating Heterogeneous Crowds with Interactive Behaviors Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler, 2016-10-26 Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate |
multithreading for visual effects: Adobe After Effects CC Visual Effects and Compositing Mark Christiansen, 2014 Covers the basics of Adobe After Effects, from color correction and keying to selection methods and motion tracking and provides tips and techniques to help readers become more productive with the program. |
multithreading for visual effects: ITEI 2022 Azah Kamilah Draman, Nadeem Akhtar, Mohd. Faizal Abdollah, 2023-06-14 This volume contains the papers presented at the 2nd International Conference on Internet Technology and Educational Informatization (ITEI 2022), held during December 23th-25th, 2023 in Harbin, China. Today, the rapid development in Internet and education technology poses new challenges to scientists that requires innovative approach and methodology or eventually new educational theories. Internet technology is the prerequisite for educational informatization to be realized. The specific Conference topics include: Artificial Intelligence in Education; User Interfaces and Human Computer Interaction; Distance Education for Computers; Computer Application in Social and Behavioural Sciences; Pedagogy Enhancement with E-Learning; Accessibility to Disabled Users; etc. Also, the Conference is intended to give students and research groups the opportunity to learn more about Internet Technology and Educational Informatization as an important tool in their applications and development. There were about 150 participants from countries all over the world attended the conference and they attended the presentations by scholars representing both institutes and academia. The scientific program consisted of in total 5 talks as well as many oral and poster presentations. Five talks were invited keynote speakers given by Pun Chi Man (University of Macau, China), Yongjun Feng (Shaanxi Normal University, China), Philippe Fournier-Viger (Shenzhen University, China), Rafidah Md Noor (Universiti Malaya, Malaysia) and Khe Foom HEW (The University of Hong Kong, China). Titles included Privacy Protection in Video Live Streaming, Research of Education Metaverse and Metaverse Education——Take E-Course Explosion as the Center, Advances and Challenges for the Discovery of Interesting Patterns in Network and Educational Data, The Rise of Mobile and Internet Technology in Higher Education and Remote Learning, and Engaging Students in Online Learning Activities Using Chatbots. |
multithreading for visual effects: Visual Effects in a Digital World Karen Goulekas, 2001-08-10 As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others. Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It's a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know. - Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys - Covers topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts - Offers job descriptions for positions found throughout the industry - Demystifies the jargon used by practitioners in every subspecialty |
multithreading for visual effects: Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques Mark Christiansen, 2012-08-08 This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. ¿ Readers will also find comprehensive coverage of all that's new in CS6, including variable mask feathering, Rolling Shutter Repair, Camera Tracker, and the new ray-traced 3D rendering engine which allows users to quickly design in 3D space. ¿ Included with the book are files used for many of the techniques in the book: Sample clips and projects include HD footage from Pixel Corps and Artbeats, as well as demos of plug-ins that you can use to experiment with in your own effects. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for Where are the lesson files? Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear. |
multithreading for visual effects: Multi-threaded Game Engine Design Jonathan S. Harbour, 2011 This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. |
multithreading for visual effects: Modern Multithreading Richard H. Carver, Kuo-Chung Tai, 2005-11-28 Master the essentials of concurrent programming,including testingand debugging This textbook examines languages and libraries for multithreadedprogramming. Readers learn how to create threads in Java and C++,and develop essential concurrent programming and problem-solvingskills. Moreover, the textbook sets itself apart from othercomparable works by helping readers to become proficient in keytesting and debugging techniques. Among the topics covered, readersare introduced to the relevant aspects of Java, the POSIX Pthreadslibrary, and the Windows Win32 Applications ProgrammingInterface. The authors have developed and fine-tuned this book through theconcurrent programming courses they have taught for the past twentyyears. The material, which emphasizes practical tools andtechniques to solve concurrent programming problems, includesoriginal results from the authors' research. Chaptersinclude: * Introduction to concurrent programming * The critical section problem * Semaphores and locks * Monitors * Message-passing * Message-passing in distributed programs * Testing and debugging concurrent programs As an aid to both students and instructors, class libraries havebeen implemented to provide working examples of all the materialthat is covered. These libraries and the testing techniques theysupport can be used to assess student-written programs. Each chapter includes exercises that build skills in programwriting and help ensure that readers have mastered the chapter'skey concepts. The source code for all the listings in the text andfor the synchronization libraries is also provided, as well asstartup files and test cases for the exercises. This textbook is designed for upper-level undergraduates andgraduate students in computer science. With its abundance ofpractical material and inclusion of working code, coupled with anemphasis on testing and debugging, it is also a highly usefulreference for practicing programmers. |
multithreading for visual effects: Blender for Visual Effects Sam Vila, 2015 This book supplies readers with a practical way to learn how to use Blender's tools in the most common scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes using Blender. The book not only explains how to use the most common tools used in the film and video industry, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and how to sort out common problems. |
multithreading for visual effects: Advanced Visual Effects with Direct 3d Peter Walsh, 2006 Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Learn the hottest topics and newest techniques to make your games a step above the rest. Using the Direct3D programming language, Advanced Visual Effects with Direct3D combines production-quality and fully optimized code with simple language so that you can quickly and easily expand your game development knowledge without being bogged down in confusing jargon or game development basics. This book covers the high-level skills that you are required to know in the competitive game development industry. You will learn everything from how to implement HLSL shaders into an engine to how to write an advanced particle system, how to use volumetric shadowing, and how to develop advanced vertex skinned animations - and everything in between! A sample application at the end of this book shows you the incredible results that come from combining these advanced level game development skills and techniques. Are you ready to be unstoppable? |
multithreading for visual effects: Beginning .NET Game Programming in C# David Weller, Alexandre Santos Lobao, Ellen Hatton, 2008-01-01 This long-awaited title provides a clear introduction to game programming for you, C# programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX 9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN, D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. |
multithreading for visual effects: Interactive Visual Data Analysis Christian Tominski, Heidrun Schumann, 2020-04-01 Based on comprehensive taxonomies for both data and tasks Considers three challenging problems: incremental visualization, visual design and guidance Systematically investigates the visualization of multi-faceted data and networks A comprehensive overview on interaction is provided Visualization approaches in innovative display environments (large high-resolution displays, smart environments) are discussed |
multithreading for visual effects: Adobe After Effects CC Visual Effects and Compositing Studio Techniques Mark Christiansen, 2013-08-01 This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. Readers will also find comprehensive coverage of all new features, including the new workflow between After Effects CC and CINEMA 4D, coverage on the 3D Camera Tracker, and examples of the Refine Edge tool for high-quality matting results. Included with the book are HD media files and After Effects project files used for many of the techniques in the book, as well as demos of plug-ins that you can use to experiment with in your own effects. To access these files goto www.peachpit.com/redeem and redeem the unique code provided inside this book. Information on where to locate the code can be found on page xxvi. Author Expertise: Mark Christiansen (christiansen.com) is a visual effects supervisor and creative director and has worked on features including Avatar, Pirates of the Caribbean 3, and Beasts of the Southern Wild, and has served as a director, producer, designer, and compositor/animator on commercials, music videos, live events, and television documentary productions. Mark has done work directly for the Adobe After Effects development and marketing teams, is a founder at provideocoalition.com, and has taught courses at fxphd.com and Academy of Art University. He has been a guest host of popular podcasts such as “The VFX Show” and has written all editions of this book and coauthored After Effects 5.5 Magic. Mark is also founder of New Scribbler Press. |
multithreading for visual effects: In Silico Jason Sharpe, Charles John Lumsden, Nicholas Woolridge, 2008-07-01 In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies. - Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya - This self-contained study guide includes background, foundations, and practice - Step-by-step example programs and end-result demonstrations help readers develop their own portfolios - Gorgeous four-color screen shots throughout |
multithreading for visual effects: Dan Appleman's Visual Basic 5.0 Programmer's Guide to the Win32 API Daniel Appleman, Dan Appleman, 1997 Beginning Windows programmers who are programming in Visual Basic should find this book useful. It is intended to be a definitive reference for Visual Basic Programmers using the Win32 API's. |
multithreading for visual effects: Game Programming Patterns Robert Nystrom, 2014-11-03 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. |
multithreading for visual effects: C++ Concurrency in Action Anthony Williams, 2019 C++ Concurrency in Action, Second Edition is the definitive guide to writing elegant multithreaded applications in C++. Updated for C++ 17, it carefully addresses every aspect of concurrent development, from starting new threads to designing fully functional multithreaded algorithms and data structures. Concurrency master Anthony Williams presents examples and practical tasks in every chapter, including insights that will delight even the most experienced developer. -- Provided by publisher. |
multithreading for visual effects: Java Concurrency in Practice Tim Peierls, Brian Goetz, Joshua Bloch, Joseph Bowbeer, Doug Lea, David Holmes, 2006-05-09 Threads are a fundamental part of the Java platform. As multicore processors become the norm, using concurrency effectively becomes essential for building high-performance applications. Java SE 5 and 6 are a huge step forward for the development of concurrent applications, with improvements to the Java Virtual Machine to support high-performance, highly scalable concurrent classes and a rich set of new concurrency building blocks. In Java Concurrency in Practice, the creators of these new facilities explain not only how they work and how to use them, but also the motivation and design patterns behind them. However, developing, testing, and debugging multithreaded programs can still be very difficult; it is all too easy to create concurrent programs that appear to work, but fail when it matters most: in production, under heavy load. Java Concurrency in Practice arms readers with both the theoretical underpinnings and concrete techniques for building reliable, scalable, maintainable concurrent applications. Rather than simply offering an inventory of concurrency APIs and mechanisms, it provides design rules, patterns, and mental models that make it easier to build concurrent programs that are both correct and performant. This book covers: Basic concepts of concurrency and thread safety Techniques for building and composing thread-safe classes Using the concurrency building blocks in java.util.concurrent Performance optimization dos and don'ts Testing concurrent programs Advanced topics such as atomic variables, nonblocking algorithms, and the Java Memory Model |
multithreading for visual effects: Ray Tracing from the Ground Up Kevin Suffern, 2016-04-19 With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o |
multithreading for visual effects: 3D Animation Essentials Andy Beane, 2012-03-06 The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry. |
multithreading for visual effects: Visual C++ Optimization with Assembly Code Yury Magda, 2004 Describing how the Assembly language can be used to develop highly effective C++ applications, this guide covers the development of 32-bit applications for Windows. Areas of focus include optimizing high-level logical structures, creating effective mathematical algorithms, and working with strings and arrays. Code optimization is considered for the Intel platform, taking into account features of the latest models of Intel Pentium processors and how using Assembly code in C++ applications can improve application processing. The use of an assembler to optimize C++ applications is examined in two ways, by developing and compiling Assembly modules that can be linked with the main program written in C++ and using the built-in assembler. Microsoft Visual C++ .Net 2003 is explored as a programming tool, and both the MASM 6.14 and IA-32 assembler compilers, which are used to compile source modules, are |
multithreading for visual effects: Silverlight Recipes Rob Cameron, Jit Ghosh, 2010-01-12 Silverlight Recipes: A Problem-Solution Approach is your practical companion to developing rich, interactive web applications with Microsoft's latest technology. This book tackles common problems and scenarios that on-the-job developers face every day by revealing code and detailed solutions. You’ll quickly be able to integrate real-world, functioning code into your applications—and save hours of coding time. The recipes included in Silverlight Recipes: A Problem-Solution Approach have been carefully selected and tested with the professional developer in mind. You'll find problems stated clearly and succinctly, artful solutions explored, and ample discussion of the code and context so you're immediately clear how the solution will support your project. Enjoy practical coverage of Silverlight development in many projects and contexts, including: Designing complete, rich, interactive user experiences Manipulating content and the runtime environment through the Silverlight Plug-in Runtime API Consuming, transforming, and displaying content in your Silverlight web application through XML, LINQ-based data access, and isolated storage Building custom controls for your Silverlight project Integrating rich media, including audio and video, to create a very dynamic user interface and experience Using new Silverlight features, including .NET Framework integration, the use of dynamic languages like Python and Ruby in Silverlight development, and digital rights management support Find instant solutions, comprehensive Silverlight coverage, and time-saving expert advice, all in Silverlight Recipes: A Problem-Solution Approach. |
multithreading for visual effects: Adobe Premiere Pro CC Classroom in a Book Adobe Creative Team, 2013-07-01 The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CC Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Premiere ProCC Classroom in a Book contains 19 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book gives you access to the same lesson files that appear on the included DVD in addition to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, go to www.peachpit.com/redeem and redeem the code provided inside this book. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training |
multithreading for visual effects: Adobe Premiere Pro CS6 , 2013 [C]overs the basics of learning Adobe Premiere Pro CS6 and provides countless tips and techniques to help you become more productive with the program--P. [4] of cover. |
multithreading for visual effects: Adobe Premiere Pro CS6 Classroom in a Book Maxim Jago, 2012-07-06 Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CS6 choose Adobe Premiere Pro CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 19 project-based lessons in this book show readers step-by-step the key techniques for working in Premiere Pro CS6. Readers learn to take a project from beginning to end where they’ll get the basics on things like organizing media, using audio, creating transitions, producing titles, and adding effects. Once they have the basics down, they'll learn how to take their projects further by sweetening and mixing sound, compositing the footage, adjusting color, using multicamera editing techniques, authoring DVDs, and much more. This completely revised CS6 edition covers new features, including the Warp Stabilizer effect for stabilizing uneven, shaky footage. Powerful new trimming techniques are explored in detail and an entire chapter covers the new expanded multicamera editing features. The new interface in Adobe Premiere Pro 6 offers many new capabilities to the editor who needs quick results and this book covers the workflows required to get the job done. Best of all, the companion DVD includes lesson files so readers can work step-by-step along with the book. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Note from the publisher: If you experience any issues accessing the files on the DVD please contact ask@peachpit.com to receive a link to the online file downloads |
multithreading for visual effects: Maximum PC , 2007-04 Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave. |
multithreading for visual effects: Beginning .NET Game Programming in VB .NET David Weller, Alexandre Santos Lobao, Ellen Hatton, 2004-09-20 This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. |
multithreading for visual effects: Macworld , 2002 |
multithreading for visual effects: GLSL Essentials Jacobo Rodríguez, 2013-12-26 This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications. If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader programming, or simply want to upgrade from fixed pipeline systems to state-of-the-art shader programming and are familiar with any C-based language, then this book will show you what you need to know. |
multithreading for visual effects: Concurrent Programming on Windows Joe Duffy, 2008-10-28 “When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical. . . . This places an emphasis on understanding not only the platform’s capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory throughout his book.” – From the Foreword by Craig Mundie, Chief Research and Strategy Officer, Microsoft Corporation Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Duffy aims to give application, system, and library developers the tools and techniques needed to write efficient, safe code for multicore processors. This is important not only for the kinds of problems where concurrency is inherent and easily exploitable—such as server applications, compute-intensive image manipulation, financial analysis, simulations, and AI algorithms—but also for problems that can be speeded up using parallelism but require more effort—such as math libraries, sort routines, report generation, XML manipulation, and stream processing algorithms. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. Next, there is a section that describes common patterns, best practices, algorithms, and data structures that emerge while writing concurrent software. The final section covers many of the common system-wide architectural and process concerns of concurrent programming. This is the only book you’ll need in order to learn the best practices and common patterns for programming with concurrency on Windows and .NET. |
multithreading for visual effects: Data Sources , 2000 |
multithreading for visual effects: Sfml Game Development Artur Moreira, Jan Haller, Henrik Vogelius Hansson, 2013 SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required. |
multithreading for visual effects: Adobe Premiere Pro CC Classroom in a Book , 2014 DVD-ROM contains PRPROJ files for each lesson and other files. |
multithreading for visual effects: Principles of Multimedia Ranjan Parekh, 2025-06-30 Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout. Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapter 3 explores digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats. Chapter 4 discusses 2D and 3D graphics algorithms, transformation matrices, splines, fractals, vectors, projection application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading. Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and postgraduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling and related multimedia technologies. |
multithreading for visual effects: Production Pipeline Fundamentals for Film and Games Renee Dunlop, 2014-02-05 Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline. |
multithreading for visual effects: Visual Basic.NET Unleashed Paul Kimmel, 2002 Visual Basic.NET Unleashedis a complete book on the fundamentals of programming with a fully object-oriented language filled with new idioms and capabilities. In addition to the fundamentals, this book covers: Free threading and multithreading Inheritance Virtual methods and shared methods Structured exception handling Event handling Encapsulation at the namespace level Web Services .NET Framework compatibility |
multithreading for visual effects: Elemental Magic Joseph Gilland, 2015-09 Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects. |
multithreading for visual effects: Man-Machine-Environment System Engineering Shengzhao Long, Balbir S. Dhillon, 2016-08-26 This research topic was first established in China by Professor Shengzhao Long in 1981, with direct support from one of the greatest modern Chinese scientists, Xuesen Qian. In a letter to Shengzhao Long from October 22nd, 1993, Xuesen Qian wrote: “You have created a very important modern science subject and technology in China!” MMESE primarily focuses on the relationship between Man, Machine and Environment, studying the optimum combination of man-machine-environment systems. In this system, “Man” refers to working people as the subject in the workplace (e.g. operators, decision-makers); “Machine” is the general name for any object controlled by Man (including tools, machinery, computers, systems and technologies), and “Environment” describes the specific working conditions under which Man and Machine interact (e.g. temperature, noise, vibration, hazardous gases etc.). The three goals of optimization are to ensure Safety, High efficiency and Economy of man-machine-environment systems. These proceedings are an academic showcase of the best papers selected from more than 400 submissions, introducing readers to the top research topics and the latest developmental trends in the theory and application of MMESE. These proceedings are interdisciplinary studies on the concepts and methods of physiology, psychology, system engineering, computer science, environment science, management, education, and other related disciplines. Researchers and professionals who study an interdisciplinary subject crossing above disciplines or researchers on MMESE subject will be mainly benefited from these proceedings. |
multithreading - What is a multithreaded application ... - Stack …
Aug 21, 2009 · Multithreading is a mechanism of programing that you can implement in order to gain a remarkable time. so a Multithreading application is an application that uses more than …
multithreading - How do I use threading in Python? - Stack Overflow
Jun 21, 2019 · Since this question was asked in 2010, there has been real simplification in how to do simple multithreading with Python with map and pool. The code below comes from an …
How exactly does multithreading work? - Stack Overflow
Jun 8, 2012 · Multithreading lets run more than one thread at once. On a multicore machine, this means two threads can really run in parallel, doing twice the work they'd do running one at a …
multithreading - Threading vs Parallelism, how do they differ?
Apr 30, 2009 · Multithreading is a concrete implementation of the concept of parallel program execution. The article RichardOD linked to seems to be mainly concerned with whether …
Asynchronous vs Multithreading - Is there a difference?
Sep 7, 2018 · Does an asynchronous call always create a new thread? What is the difference between the two? Does an asynchronous call always create or use a new thread? Wikipedia …
What is the difference between asynchronous programming and …
Aug 28, 2024 · The async and await keywords don't cause additional threads to be created. Async methods don't require multithreading because an async method doesn't run on its own …
multithreading - JavaScript and Threads - Stack Overflow
Aug 27, 2008 · Achieve multithreading in javascript. 0. Multithreading javascript. 0. How to use multiple threads in ...
multithreading - What kinds of applications need to be multi …
Feb 16, 2017 · There are really three classes of reasons that multithreading would be applied: Execution Concurrency to improve compute performance: If you have a problem that can be …
multithreading - How to Multi-thread an Operation Within a Loop …
Nov 5, 2024 · First, in Python, if your code is CPU-bound, multithreading won't help, because only one thread can hold the Global Interpreter Lock, and therefore run Python code, at a time. So, …
multithreading - Simple example of threading in C++ - Stack …
Aug 13, 2019 · Can someone post a simple example of starting two (Object Oriented) threads in C++. I'm looking for actual C++ thread objects that I can extend run methods on (or something …
multithreading - What is a multithreaded application
Aug 21, 2009 · Multithreading is a mechanism of programing that you can implement in order to gain a …
multithreading - How do I use threading in Python? - Stack O…
Jun 21, 2019 · Since this question was asked in 2010, there has been real simplification in how to do simple …
How exactly does multithreading work? - Stack …
Jun 8, 2012 · Multithreading lets run more than one thread at once. On a multicore machine, this means two …
multithreading - Threading vs Parallelism, how do they diffe…
Apr 30, 2009 · Multithreading is a concrete implementation of the concept of parallel program …
Asynchronous vs Multithreading - Is there a dif…
Sep 7, 2018 · Does an asynchronous call always create a new thread? What is the difference between the two? Does an …