Msdn Directx 9

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  msdn directx 9: Managed DirectX 9 Tom Miller, 2003 Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.
  msdn directx 9: Introduction to 3D Game Programming with DirectX 9.0 Frank Luna, 2003-06-09 Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion.Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.
  msdn directx 9: DirectX 9 User Interfaces Alan Thorn, 2004 Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.
  msdn directx 9: Microsoft DirectX 9 Programmable Graphics Pipeline Kris Gray, Microsoft Corporation, 2003 Learn how to use programmable shaders in the DirectX 9 graphics pipeline-and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team-as well as insights from leading-edge video card manufacturers-into step-by-step instruction and best practices for exploiting the programmable pipeline. You'll see how to program shaders in assembly-language as well as the new high-level shader language (HLSL)-and you get complete code walk throughs for all the sample programs and the DirectX 9 SDK on CD. Discover how to: Program vertex shaders to create transformations, apply vertex fog, or deform geometry Generate 2-D image effects'such as output color inversion-with pixel shaders Use HLSL to add a semi-transparent glow effect by combining a vertex shader and frame buffer blending Produce a metallic paint effect by combining a vertex shader, a pixel shader, and a texture shader with multilayer texture blending Incorporate reflective surfaces into your 3-D scenes by applying an environment-map effect Experiment with the EffectEdit SDK sample to load and edit effect files and preview results on the fly Package multiple object-rendering techniques into a single effect for simpler pipeline state management CD inside Get code for all the sample programs plus SDKAbout Programmable Shaders. With programmable shaders, you get unprecedented control over rendering options in DirectX 9. You can use vertex shaders to deform geometry, apply procedural textures with pixel and texture shaders, and use effects to encapsulate shader and pipeline state-making code reuse a snap. CD features: Sample programs that demonstrate: Vertex shader transformations, lighting, fog, vertex displacement, and vertex blending Pixel shader texturing, 2-D image processing, and lighting Texture shader generation of procedural textures Encapsulating assembly-language and HLSL shaders into an effect Interactive development of an effect using EffectEdit DirectX 9 SDK Fully searchable eBook For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
  msdn directx 9: Learn Vertex and Pixel Shader Programming with DirectX 9 James Leiterman, 2004 Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.
  msdn directx 9: Introduction to 3D Game Engine Design Using DirectX 9 and C# Marshall Harrison, 2003 Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .NET Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. Table of Contents Overview User Interface Hanging Ten: A Ride Through the Rendering Pipeline Basic 3D Objects Complex 3D Objects Camera: The Player’s View of the World Adding Some Atmosphere: Lighting and Fog Artificial Intelligence: Adding the Competition Game Audio: Let’s Make Some Noise Game Physics: Keeping It Real Tools of the Trade
  msdn directx 9: Strategy Game Programming with DirectX 9.0 Todd Barron, 2003 This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
  msdn directx 9: Tricks of the 3D Game Programming Gurus André LaMothe, 2003 Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
  msdn directx 9: Jetzt lerne ich DirectX 9 und Visual C+ Christian Rousselle, 2003
  msdn directx 9: Programming 2D Games Charles Kelly, 2012-06-21 A First Course in Game Programming Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
  msdn directx 9: Mobile 3D Graphics SoC Hoi-Jun Yoo, Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, 2010-04-27 The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
  msdn directx 9: Programming Microsoft DirectShow for Digital Video and Television Mark Pesce, 2003 From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code
  msdn directx 9: The Old New Thing Raymond Chen, 2006-12-27 Raymond Chen is the original raconteur of Windows. --Scott Hanselman, ComputerZen.com Raymond has been at Microsoft for many years and has seen many nuances of Windows that others could only ever hope to get a glimpse of. With this book, Raymond shares his knowledge, experience, and anecdotal stories, allowing all of us to get a better understanding of the operating system that affects millions of people every day. This book has something for everyone, is a casual read, and I highly recommend it! --Jeffrey Richter, Author/Consultant, Cofounder of Wintellect Very interesting read. Raymond tells the inside story of why Windows is the way it is. --Eric Gunnerson, Program Manager, Microsoft Corporation Absolutely essential reading for understanding the history of Windows, its intricacies and quirks, and why they came about. --Matt Pietrek, MSDN Magazine's Under the Hood Columnist Raymond Chen has become something of a legend in the software industry, and in this book you'll discover why. From his high-level reminiscences on the design of the Windows Start button to his low-level discussions of GlobalAlloc that only your inner-geek could love, The Old New Thing is a captivating collection of anecdotes that will help you to truly appreciate the difficulty inherent in designing and writing quality software. --Stephen Toub, Technical Editor, MSDN Magazine Why does Windows work the way it does? Why is Shut Down on the Start menu? (And why is there a Start button, anyway?) How can I tap into the dialog loop? Why does the GetWindowText function behave so strangely? Why are registry files called hives? Many of Windows' quirks have perfectly logical explanations, rooted in history. Understand them, and you'll be more productive and a lot less frustrated. Raymond Chen--who's spent more than a decade on Microsoft's Windows development team--reveals the hidden Windows you need to know. Chen's engaging style, deep insight, and thoughtful humor have made him one of the world's premier technology bloggers. Here he brings together behind-the-scenes explanations, invaluable technical advice, and illuminating anecdotes that bring Windows to life--and help you make the most of it. A few of the things you'll find inside: What vending machines can teach you about effective user interfaces A deeper understanding of window and dialog management Why performance optimization can be so counterintuitive A peek at the underbelly of COM objects and the Visual C++ compiler Key details about backwards compatibility--what Windows does and why Windows program security holes most developers don't know about How to make your program a better Windows citizen
  msdn directx 9: Upgrading and Repairing PCs Scott Mueller, 2013-03-07 This is the eBook version of the print title. Access to the media files found on the DVD included with print editions included with Upgrading and Repairing PCs, 21 Edition, is available through product registration—see instructions in back pages of your eBook. For 25 years, Upgrading and Repairing PCs has been the world’s #1 guide to PC hardware: The single source for reliable information on troubleshooting and fixing problems, adding hardware, optimizing performance, and building new PCs. Now, better than ever, this 21st edition offers beefed-up coverage of the newest hardware innovations and maintenance techniques, plus more than two hours of new DVD video. Scott Mueller delivers practical answers about PC processors, mother-boards, buses, BIOSes, memory, SSD and HDD storage, video, audio, I/O, input devices, networks, Internet connectivity, power, and much more. You’ll find the industry’s best coverage of diagnostics, testing, and repair—plus cutting-edge discussions of improving performance via overclocking and other techniques. NEW IN THIS EDITION • The newest processors, including Intel’s 3rd generation Ivy Bridge Core i-Series processors and AMD’s 2nd generation Trinity CPUs • 3TB (and larger) disks, 4K sectoring, partition alignment, faster SATA disk interfaces, and SSD (solid state drive) hard drive replacements • New firmware innovations, from full UEFI BIOS support to built-in motherboard flash BIOS upgrade utilities • Integrated video and audio, including 5.1/7.1 surround sound, HDMI, and DisplayPort connections, and Windows 8 compatible multi-touch touchscreen technology • Updated PCI Express 3.0, 4.0 interfaces, and Power Supply specifications for powering high-end video cards • Emerging interfaces such as SATA Express, USB 3.0, and Thunderbolt • Updated coverage of building PCs from scratch—from choosing and assembling hardware through BIOS setup and troubleshooting INCLUDED MEDIA Don't forget about the free bonus content available online! You'll find a cache of helpful material to go along with this book. To access these materials at no extra cost, see the instructions included in the back pages of this ebook. You will be required to register your book and supply a code found in the instructions. Download two hours of up-to-the minute, studio-quality how-to videos—all playable on your computer! In this edition, Scott Mueller offers true insider information about several of the key components in a PC, including motherboards, solid-state drives, and more. You also can download PDFs of the complete 19th and 20th editions of this book.
  msdn directx 9: ShaderX2 Wolfgang F. Engel, 2003 Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
  msdn directx 9: Programming Massively Parallel Processors David B. Kirk, Wen-mei W. Hwu, 2012-12-31 Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. - New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more - Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism - Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing
  msdn directx 9: MSDN Magazine , 2007
  msdn directx 9: Compiler Construction Alan Mycroft, 2006-03-21 This book constitutes the refereed proceedings of the 15th International Conference on Compiler Construction, CC 2006, held in March 2006 as part of ETAPS. The 17 revised full papers presented together with three tool demonstration papers and one invited paper were carefully reviewed and selected from 71 submissions. The papers are organized in topical sections.
  msdn directx 9: Practical Rendering and Computation with Direct3D 11 Jason Zink, Matt Pettineo, Jack Hoxley, 2016-04-19 Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me
  msdn directx 9: Programming 2d Games Charles Kelly, 2017-07-14 If you've ever tried to work with Direct2D from scratch, you may have found the boilerplate code overwhelming. With Direct2D by Chris Rose, you have a straightforward, step-by-step guide to rendering graphics with Direct2D. After starting a simple Hello, World! template application in Visual Studio, you'll gradually add to it until you have a complete charting system that features multiple pages, zooming functionality, and printing support. The final chapters of the book are devoted to Direct3D. Though Direct3D is capable of rendering 3-D graphics, it can render 2-D graphics much faster than Direct2D. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
  msdn directx 9: Image-Guided Interventions Terry Peters, Kevin Cleary, 2008-05-21 Responding to the growing demand for minimally invasive procedures, this book provides a comprehensive overview of the current technological advances in image-guided surgery. It blends the expertise of both engineers and physicians, offering the latest findings and applications. Detailed color images guide readers through the latest techniques, including cranial, orthopedic, prostrate, and endovascular interventions.
  msdn directx 9: Real-Time Rendering Tomas Akenine-Möller, Eric Haines, Naty Hoffman, 2019-01-18 Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
  msdn directx 9: Introduction to 3D Game Programming with DirectX 12 Frank Luna, 2016-04-19 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
  msdn directx 9: Computer Organization and Design MIPS Edition David A. Patterson, John L. Hennessy, 2020-11-24 Computer Organization and Design: The Hardware/Software Interface, Sixth Edition, the leading, award-winning textbook from Patterson and Hennessy used by more than 40,000 students per year, continues to present the most comprehensive and readable introduction to this core computer science topic. Improvements to this new release include new sections in each chapter on Domain Specific Architectures (DSA) and updates on all real-world examples that keep it fresh and relevant for a new generation of students. - Covers parallelism in-depth, with examples and content highlighting parallel hardware and software topics - Includes new sections in each chapter on Domain Specific Architectures (DSA) - Discusses and highlights the Eight Great Ideas of computer architecture, including Performance via Parallelism, Performance via Pipelining, Performance via Prediction, Design for Moore's Law, Hierarchy of Memories, Abstraction to Simplify Design, Make the Common Case Fast and Dependability via Redundancy
  msdn directx 9: Microsoft Azure Essentials Azure Machine Learning Jeff Barnes, 2015-04-25 Microsoft Azure Essentials from Microsoft Press is a series of free ebooks designed to help you advance your technical skills with Microsoft Azure. This third ebook in the series introduces Microsoft Azure Machine Learning, a service that a developer can use to build predictive analytics models (using training datasets from a variety of data sources) and then easily deploy those models for consumption as cloud web services. The ebook presents an overview of modern data science theory and principles, the associated workflow, and then covers some of the more common machine learning algorithms in use today. It builds a variety of predictive analytics models using real world data, evaluates several different machine learning algorithms and modeling strategies, and then deploys the finished models as machine learning web services on Azure within a matter of minutes. The ebook also expands on a working Azure Machine Learning predictive model example to explore the types of client and server applications you can create to consume Azure Machine Learning web services. Watch Microsoft Press’s blog and Twitter (@MicrosoftPress) to learn about other free ebooks in the Microsoft Azure Essentials series.
  msdn directx 9: Advanced Animation with DirectX Jim Adams, 2003 Annotation You?ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? Advanced Animation with DirectX will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you?ve already mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don't let the pros have all the fun! With Advanced Animation with DirectX by your side, you'll learn how to use cutting-edge animation techniques, from real-time cloth simulations and lip-synced facial animation to animated textures and a physics-based rag-doll animation system. If you're bored with the basics and ready to get down to the nitty-gritty of truly spectacular animation with DirectX, you've come to the right place
  msdn directx 9: Introduction to 3D Game Programming with DirectX 11 Frank Luna, 2012-03-15 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
  msdn directx 9: Beginning Direct3D Game Programming Wolfgang F. Engel, 2003 With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
  msdn directx 9: Real-Time 3D Rendering with DirectX and HLSL Paul Varcholik, 2014-05-03 Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture
  msdn directx 9: Windows Graphics Programming Feng Yuan, 2001 Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
  msdn directx 9: Microsoft Azure Essentials - Fundamentals of Azure Michael Collier, Robin Shahan, 2015-01-29 Microsoft Azure Essentials from Microsoft Press is a series of free ebooks designed to help you advance your technical skills with Microsoft Azure. The first ebook in the series, Microsoft Azure Essentials: Fundamentals of Azure, introduces developers and IT professionals to the wide range of capabilities in Azure. The authors - both Microsoft MVPs in Azure - present both conceptual and how-to content for key areas, including: Azure Websites and Azure Cloud Services Azure Virtual Machines Azure Storage Azure Virtual Networks Databases Azure Active Directory Management tools Business scenarios Watch Microsoft Press’s blog and Twitter (@MicrosoftPress) to learn about other free ebooks in the “Microsoft Azure Essentials” series.
  msdn directx 9: Deploying Windows 10 Andre Della Monica, Russ Rimmerman, Alessandro Cesarini, Victor Silveira, 2016-02-15 Get a head start deploying Windows 10--with tips and best practices from experts in the field. This guide shows you how to deploy Windows 10 in an automated way without impacting end users by leveraging System Center Configuration Manager, which is the most used product to deploy Microsoft operating systems in the industry today.
  msdn directx 9: Introduction to 3D Game Programming with DirectX 12 frank Luna, 2017-07-15 3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
  msdn directx 9: Microsoft Expression Blend 4 Step by Step Chris Leeds, Elena Kosinka, 2011-03-15 The smart way to learn Microsoft Expression Blend 4—one step at a time! Experience learning made easy—and quickly teach yourself how to design rich user interfaces (UI) for Microsoft Silverlight-based applications using Expression Blend 4. With Step by Step, you set the pace—building and practicing the skills you need, just when you need them! Master the Expression Blend 4 core tools and features Use SketchFlow to design a UI prototype Create reusable skins for Silverlight 4 controls Implement interactive elements without writing code Add XAML and C# basics to your design skill set Design custom UI art with tools in Expression Design 4 Your Step by Step digital content includes: All the book’s practice files—ready to download and put to work. Fully searchable online edition of this book—with unlimited access on the Web.
  msdn directx 9: Learning XNA 4.0 Aaron Reed, 2010-12-09 Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7
  msdn directx 9: Computer Supported Cooperative Work in Design I Weiming Shen, Zongkai Lin, Jean-Paul A. Barthès, Tangqiu Li, 2005-11-03 The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.
  msdn directx 9: Agents for Games and Simulations Frank Dignum, Jeffrey Bradshaw, Barry G. Silverman, Willem van Doesburg, 2009-12-21 Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
  msdn directx 9: Microsoft Manual of Style Microsoft Corporation, 2012-01-15 Maximize the impact and precision of your message! Now in its fourth edition, the Microsoft Manual of Style provides essential guidance to content creators, journalists, technical writers, editors, and everyone else who writes about computer technology. Direct from the Editorial Style Board at Microsoft—you get a comprehensive glossary of both general technology terms and those specific to Microsoft; clear, concise usage and style guidelines with helpful examples and alternatives; guidance on grammar, tone, and voice; and best practices for writing content for the web, optimizing for accessibility, and communicating to a worldwide audience. Fully updated and optimized for ease of use, the Microsoft Manual of Style is designed to help you communicate clearly, consistently, and accurately about technical topics—across a range of audiences and media.
  msdn directx 9: Microsoft Visual C# Step by Step John Sharp, 2015-10-28 Your hands-on guide to Microsoft Visual C# fundamentals with Visual Studio 2015 Expand your expertise--and teach yourself the fundamentals of programming with the latest version of Visual C# with Visual Studio 2015. If you are an experienced software developer, you’ll get all the guidance, exercises, and code you need to start building responsive, scalable Windows 10 and Universal Windows Platform applications with Visual C#. Discover how to: Quickly start creating Visual C# code and projects with Visual Studio 2015 Work with variables, operators, expressions, and methods Control program flow with decision and iteration statements Build more robust apps with error, exception, and resource management Master the essentials of Visual C# object-oriented programming Use enumerations, structures, generics, collections, indexers, and other advanced features Create in-memory data queries with LINQ query expressions Improve application throughput and response time with asynchronous methods Decouple application logic and event handling Streamline development with new app templates Implement the Model-View-ViewModel (MVVM) pattern Build Universal Windows Platform apps that smoothly adapt to PCs, tablets, and Windows phones Integrate Microsoft Azure cloud databases and RESTful web services About You For software developers who are new to Visual C# or who are upgrading from older versions Readers should have experience with at least one programming language No prior Microsoft .NET or Visual Studio development experience required
  msdn directx 9: Numerical Solution of Partial Differential Equations on Parallel Computers Are Magnus Bruaset, Aslak Tveito, 2006-03-05 Since the dawn of computing, the quest for a better understanding of Nature has been a driving force for technological development. Groundbreaking achievements by great scientists have paved the way from the abacus to the supercomputing power of today. When trying to replicate Nature in the computer’s silicon test tube, there is need for precise and computable process descriptions. The scienti?c ?elds of Ma- ematics and Physics provide a powerful vehicle for such descriptions in terms of Partial Differential Equations (PDEs). Formulated as such equations, physical laws can become subject to computational and analytical studies. In the computational setting, the equations can be discreti ed for ef?cient solution on a computer, leading to valuable tools for simulation of natural and man-made processes. Numerical so- tion of PDE-based mathematical models has been an important research topic over centuries, and will remain so for centuries to come. In the context of computer-based simulations, the quality of the computed results is directly connected to the model’s complexity and the number of data points used for the computations. Therefore, computational scientists tend to ?ll even the largest and most powerful computers they can get access to, either by increasing the si e of the data sets, or by introducing new model terms that make the simulations more realistic, or a combination of both. Today, many important simulation problems can not be solved by one single computer, but calls for parallel computing.
Useful Microsoft download links for Office (direct links)
Jul 2, 2023 · MICROSOFT OFFICE 2021, 2019, 2016 | WINDOWS & MAC OS. GENUINE MS CDN DOWNLOADS FOR LICENCED USERS. 20230721: Updated, added more individual …

msdn - Microsoft Community
MSDN I Tell you (https://msdn.itellyou.cn/) 网站并非 Microsoft 旗下官方网站,此网站由 Microsoft 旗下产品和服务爱好者负责运营。 我们并未接收到有其他用户关于 “MSDN I Tell you 网站提 …

请问‘’MSDN,我告诉你‘’官网网站网址是多少?哪个是官网?
请问‘’MSDN,我告诉你‘’官网网站网址是多少?哪个是官网?

How to Install MSDN for VB6? - Microsoft Community
Mar 10, 2013 · If you have that subscription, here is a step-by-step description of how to find, download, extract, install and test the correct MSDN library that works with VB6 (using the F1 …

Information about MSDN Product Key - Microsoft Community
Product keys from MSDN subscriptions should not be sold separately. About MSDN or TechNet Product Keys They are genuine Microsoft product keys, they are actually retail licenses, but it …

download Windows 7 MSDN - Microsoft Community
May 13, 2021 · ello guysi need to download lastest updated windows 7 MSDN x64 for pc or laptop.i need AIO editionWINDOWS 7 AIO x64 x86 MSDN 2018how can i download it?

MSDN和MSDN我告诉你有啥关系? - 知乎
msdn我告诉你 . 这是一个网站,网站的创建者是中国的一个网友,他是msdn的订阅用户,把msdn上的原版系统镜像和软件弄到他自己的个人网站上,方便国内用户的。 由于msdn订阅是 …

Is it possible to download an official ISO image of Windows XP ...
Feb 9, 2024 · If someone can confirm that XP can in-fact be downloaded using an MSDN license, I would procure one. PS: I'm not looking for other 32-bit options. I'm looking only for Windows …

微软的内部人士如何看待 MSDN - I tell you 网站? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

i have an MSDN VS Enterprise Subscription and it is not allowing …
Please check if your MSDN subscription has expired. If the subscription has expired, you will not be able to activate a new product key. Make sure you are logging into Visual Studio with the …

Useful Microsoft download links for Office (direct links)
Jul 2, 2023 · MICROSOFT OFFICE 2021, 2019, 2016 | WINDOWS & MAC OS. GENUINE MS CDN DOWNLOADS FOR LICENCED USERS. 20230721: Updated, added more individual …

msdn - Microsoft Community
MSDN I Tell you (https://msdn.itellyou.cn/) 网站并非 Microsoft 旗下官方网站,此网站由 Microsoft 旗下产品和服务爱好者负责运营。 我们并未接收到有其他用户关于 “MSDN I Tell you 网站提 …

请问‘’MSDN,我告诉你‘’官网网站网址是多少?哪个是官网?
请问‘’MSDN,我告诉你‘’官网网站网址是多少?哪个是官网?

How to Install MSDN for VB6? - Microsoft Community
Mar 10, 2013 · If you have that subscription, here is a step-by-step description of how to find, download, extract, install and test the correct MSDN library that works with VB6 (using the F1 …

Information about MSDN Product Key - Microsoft Community
Product keys from MSDN subscriptions should not be sold separately. About MSDN or TechNet Product Keys They are genuine Microsoft product keys, they are actually retail licenses, but it …

download Windows 7 MSDN - Microsoft Community
May 13, 2021 · ello guysi need to download lastest updated windows 7 MSDN x64 for pc or laptop.i need AIO editionWINDOWS 7 AIO x64 x86 MSDN 2018how can i download it?

MSDN和MSDN我告诉你有啥关系? - 知乎
msdn我告诉你 . 这是一个网站,网站的创建者是中国的一个网友,他是msdn的订阅用户,把msdn上的原版系统镜像和软件弄到他自己的个人网站上,方便国内用户的。 由于msdn订阅是 …

Is it possible to download an official ISO image of Windows XP ...
Feb 9, 2024 · If someone can confirm that XP can in-fact be downloaded using an MSDN license, I would procure one. PS: I'm not looking for other 32-bit options. I'm looking only for Windows …

微软的内部人士如何看待 MSDN - I tell you 网站? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业 …

i have an MSDN VS Enterprise Subscription and it is not allowing …
Please check if your MSDN subscription has expired. If the subscription has expired, you will not be able to activate a new product key. Make sure you are logging into Visual Studio with the …