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multimedia projects in education: Multimedia Projects in Education Karen S. Ivers, Ann E. Barron, 2002 This practical text introduces the user to a model process (decide, develop and evaluate) for producing multimedia projects in the classroom. |
multimedia projects in education: Multimedia Projects in Education Karen S. Ivers, Ann E. Barron, 2010-09-13 This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum. Like the three earlier editions, Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice. The book is centered around the easy-to-use DDD-E model—Decide, Design, Develop, and Evaluate—coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels. |
multimedia projects in education: Increasing Student Learning Through Multimedia Projects Michael Simkins, 2002 The authors explore teaching and learning issues central to successful technology projects, such as assessment, subject-area learning, and connecting to the real world. |
multimedia projects in education: Increasing Student Learning Through Multimedia Projects Michael Simkins, Karen Cole, 2002-09-15 * How do I organize project-based learning in my classroom? * How do I ensure projects address curriculum standards? * What can I do to maximize the benefits my students get from using technology? * How do I prevent technology problems from eclipsing learning goals? This book answers teachers' questions about enhancing student achievement through project-based learning with multimedia. It's a guide for anyone interested in helping students produce multimedia presentations as a way to learn academic content. Weaving together the perspectives of teachers, researchers, and staff of the award-winning Challenge 2000 Multimedia Project and the WEB project, the authors address teaching and learning issues central to successful technology projects, such as assessment, subject-area learning, and connecting to the real world. Increasing Student Learning Through Multimedia Projects offers concrete and practical advice to help teachers through the challenges of working with multimedia projects, including: * Instituting a production process, * Getting financial and logistical support and training, and * Taking on new teaching roles. Throughout, practicing teachers who have implemented this model in their classrooms share stories of their successes and failures and give advice to teachers and students just beginning their adventures with this new learning approach. Note: This product listing is for the Adobe Acrobat (PDF) version of the book. |
multimedia projects in education: Multimedia Projects in the Classroom Timothy D. Green, Abbie Brown, 2002-02-11 This book provides an informative and easy-to-use guide to teachers on how to successfully integrate technology into their current curriculum even if the teachers′ background in technology is limited.Bridget Weishaar, Technology InstructorThe Latin School of ChicagoChicago, IL The how-to guide that can take you and your students to the next level of multimedia presentation! Teachers have been working with multimedia for years--slides shows, recordings, even chalk talks are multimedia. But with the advent of personal computers and sophisticated graphics software, multimedia has taken on a whole new look and feel-- and now two experts in education and multimedia share the step-by-step secrets on making multimedia work for you, your students, and your curriculum. Multimedia Projects in the Classroom can help teachers understand how the multimedia development process works, and how it can be used by teachers, as well as by students working on their own projects. Subjects include Integrating curriculum content into multimedia production Developing multimedia projects in the classroom Evaluating multimedia projects Producing professional multimedia Learn to understand the process, include it in your own work, and incorporate student-produced multimedia projects into the curriculum--all with the help of this exciting and innovative book. Addresses standards set for classroom multimedia production developed by the International Society for Technology in Education (ISTE)-- National Educational Technology Standards for Students (NET-S) and National Educational Technology for Teachers (NET-T). |
multimedia projects in education: Creating Media for Learning Sam Gliksman, 2015-11-19 Place Your Students At The Forefront of 21st Century Media Production All education hinges on effective communication. This book shows how student mastery of media literacy and creation is the key to demonstrating learning in the 21st Century. The strategies and tactics these pages offer equip educators to make their students enthusiastic experts at producing dynamic media projects. Content includes: The how, why, and when of prompting students to create their own media across content areas. The benefits of media sharing, and how to do it responsibly. The innovative use of Augmented Reality, so readers can activate a video on the book’s printed pages with their mobile devices. |
multimedia projects in education: Multimedia Design and Production for Students and Teachers Edward L. Counts, 2004 This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom. |
multimedia projects in education: The Teacher’s Guide to Media Literacy Cyndy Scheibe, Faith Rogow, 2011-11-07 Use media literacy to reach all students! The Teacher′s Guide to Media Literacy starts by asking, What does it mean to be literate in today′s world, and how can those literacy skills be developed? The authors answer those questions by providing concrete, innovative ways to integrate media literacy across the curriculum and teach students to be independent, skilled, and reflective thinkers. Through dozens of suggested activities, teaching strategies, and lessons, this book′s unique vision allows schools to Integrate media literacy into teaching at all grade levels and core content areas Address key education standards Teach 21st-century skills and higher-order critical thinking Engage students by bridging schoolwork with their lives outside the classroom In addition to dozens of activity ideas, the text and companion website include self-reflection exercises, voices from the field, a glossary of terms, and seven annotated, original, classroom-tested lesson plans that illustrate different approaches to media literacy in the classroom. In a time of hectic schedules and ever increasing expectations, the authors help teachers reframe their instruction to focus on the skills students need to succeed in the digital age. |
multimedia projects in education: Education Nation Milton Chen, 2010-06-24 An educational innovator who worked at Sesame Workshop and The George Lucas Educational Foundation offers a new vision for learning As a result of constant innovation, learning is no longer limited by traditional confines and we're moving beyond students tied to their chairs, desks, and textbooks-and teachers locked away in classrooms. In Education Nation author Milton Chen draws from extensive experience in media-from his work on Sesame Street in its nascent years to his role as executive director of the George Lucas Educational Foundation-to support a vision for a new world of learning. This book, in six chapters, explores the edges in education—the places where K-12 learning has already seen revolutionary changes through innovative reform and the use of technology. Examines ways in which learning can be revolutionized through innovative reform and the use of technology Explores the ever-expanding world of technology for breakthroughs in teaching and learning Includes many wonderful resources to support innovation in schools across the nation This important book offers a clear vision for tomorrow's classrooms that will enhance learning opportunities for all children. |
multimedia projects in education: Interactive Multimedia in Education and Training Mishra, Sanjaya, Sharma, Ramesh C., 2004-07-31 This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data. |
multimedia projects in education: Student-generated Digital Media in Science Education Garry Hoban, Wendy Nielsen, Alyce Shepherd, 2015-07-03 This timely and innovative book encourages us to ‘flip the classroom’ and empower our students to become content creators. Through creating digital media, they will not only improve their communication skills, but also gain a deeper understanding of core scientific concepts. This book will inspire science academics and science teacher educators to design learning experiences that allow students to take control of their own learning, to generate media that will stimulate them to engage with, learn about, and become effective communicators of science. Professors Susan Jones and Brian F. Yates, Australian Learning and Teaching Council Discipline Scholars for Science Represents a giant leap forward in our understanding of how digital media can enrich not only the learning of science but also the professional learning of science teachers. Professor Tom Russell, Queen’s University, Ontario, Canada This excellent edited collection brings together authors at the forefront of promoting media creation in science by children and young people. New media of all kinds are the most culturally significant forms in the lives of learners and the work in this book shows how they can move between home and school and provide new contexts for learning as well as an understanding of key concepts. Dr John Potter, London Knowledge Lab, Dept. of Culture, Communication and Media, University College London, UK Student-generated Digital Media in Science Education supports secondary school teachers, lecturers in universities and teacher educators in improving engagement and understanding in science by helping students unleash their enthusiasm for creating media within the science classroom. Written by pioneers who have been developing their ideas in students’ media making over the last 10 years, it provides a theoretical background, case studies, and a wide range of assignments and assessment tasks designed to address the vital issue of disengagement amongst science learners. It showcases opportunities for learners to use the tools that they already own to design, make and explain science content with five digital media forms that build upon each other— podcasts, digital stories, slowmation, video and blended media. Each chapter provides advice for implementation and evidence of engagement as learners use digital tools to learn science content, develop communication skills, and create science explanations. A student team’s music video animation of the Krebs cycle, a podcast on chemical reactions presented as commentary on a boxing match, a wiki page on an entry in the periodic table of elements, and an animation on vitamin D deficiency among hijab-wearing Muslim women are just some of the imaginative assignments demonstrated. Student-generated Digital Media in Science Education illuminates innovative ways to engage science learners with science content using contemporary digital technologies. It is a must-read text for all educators keen to effectively convey the excitement and wonder of science in the 21st century. |
multimedia projects in education: formative Evaluation for Educational Technologies Barbara N. Flagg, 2013-04-03 The designers of educational or training programs that employ electronic technology might have many questions about a project while it is still in the early stages of development. For instance: Is the program's presentation too simple, or too complex for its target audience? Does the pacing of the program help or hinder comprehension? Which aspects of the program are the most appealing, and why? Formative evaluation can answer these, or similar questions. It can help guide designers of television programs, microcomputer software, interactive videodiscs, or virtually any other educational item, in making modifications that can lead to the development of a final product that fully achieves its stated goals. Until very recently, however, the person interested in avoiding potential problems through the use of formative evaluation would have been faced with difficulties of a different kind. Comprehensive treatment of formative evaluation has been scarce, and published discussion on formative evaluation of computer-based materials has been virtually nonexistent. Until now, that is. Barbara Flagg's Formative Evaluation for Educational Technologies provides comprehensive treatment of formative evaluation. The book offers: * extensive coverage of all the methods evaluators might use to assess the user friendliness, the appeal, and the outcome effectiveness of an educational program. * extensive focus on new technologies * coverage of all phases of program development, from initial idea to final product * discussion of formative evaluation as part of the broader field of curriculum evaluation * numerous case studies. This volume will appeal to a wide variety of people engaged in formative evaluation. It is an excellent guide for newcomers to the field; it is a state-of-the art document for established practitioners of instructional design and curriculum evaluation. |
multimedia projects in education: Confronting the Challenges of Participatory Culture Henry Jenkins, 2009-06-05 Many teens today who use the Internet are actively involved in participatory cultures—joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship. Some argue that young people pick up these key skills and competencies on their own by interacting with popular culture; but the problems of unequal access, lack of media transparency, and the breakdown of traditional forms of socialization and professional training suggest a role for policy and pedagogical intervention. This report aims to shift the conversation about the digital divide from questions about access to technology to questions about access to opportunities for involvement in participatory culture and how to provide all young people with the chance to develop the cultural competencies and social skills needed. Fostering these skills, the authors argue, requires a systemic approach to media education; schools, afterschool programs, and parents all have distinctive roles to play. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning |
multimedia projects in education: Writing for Multimedia Timothy Paul Garrand, 1997 Invaluable for both multimedia newcomers and experienced professionals, Writing for Multimedia is an in-depth analysis of how to write informational programs and stories for multimedia. Some of the most successful existing CD-ROMs and World Wide Web programs are analyzed and documented with extensive script samples, flow charts, and other writing material. The CD includes additional script samples, screen shots, scripting software, and program demos. 39 illus. 12/96. |
multimedia projects in education: The Differentiated Instruction Book of Lists Jenifer Fox, Whitney Hoffman, 2011-08-30 Hundreds of useful ideas for meeting the needs of each child The Differentiated Instruction Book of Lists is the definitive reference for DI for teachers in grades K-12. Ready for immediate use, it offers over 150 up-to-date lists for developing instructional materials, lesson planning, and assessment. Organized into 12 convenient sections, the book is full of practical examples, teaching ideas, and activities that can be used or adapted to meet students' diverse needs. Coverage includes curriculum design, lesson planning, instructional strategies, assessment, classroom management, strategies by subject area (from Language Arts to Math to Physical Education), new media, etc. Offers an easy-to-use guide that gives quick tips and methods to plan effectively for delivering truly differentiated lessons Filled with helpful DI lists, lesson plans, strategies, assessments, and more Jennifer Fox is the author of the bestselling book Your Child's Strengths The Differentiated Instruction Book of Lists is a hands-on guide for meeting the instructional needs of all students so that they can reach their full potential. |
multimedia projects in education: Ditch That Textbook Matt Miller, 2015-04-13 Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting by the textbook implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms. |
multimedia projects in education: Teaching in a Digital Age A. W Bates, 2015 |
multimedia projects in education: Personalized Learning Peggy Grant, Dale Basye, 2014-06-21 Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles. |
multimedia projects in education: Mobile Learning Mohamed Ally, 2009 This collection is directed towards anyone interested in the use of mobile learning for various applications. Readers will discover how to design learning materials for delivery on mobile technology and become familiar with the best practices of other educators, trainers, and researchers in the field as well as the most recent research initiatives in mobile learning. Businesses and governments can find out how to deliver timely information to staff using mobile devices. Professors and trainers can use this book as a textbook in courses on distance education, mobile learning, and educational technology. In fact, the book can be used by anyone interested in delivering education and training at a distance, but especially by graduate students of emerging technology in learning. |
multimedia projects in education: Transmedia Storytelling and the New Era of Media Convergence in Higher Education Stavroula Kalogeras, 2014-06-25 Stories, whether they are fact or fiction, popular or not, are a proven method of pedagogy. In the age of media convergence and with the advancement of technology, stories have morphed into new forms; however, their core purpose remains the same, which is to pass on knowledge and information. The internet, with its inherent interactivity, and story, with its inherent capacity to engage, can lead to innovative and transformative learning experiences in media-rich environments. This book focuses on web-based Transmedia Storytelling Edutainment (TmSE) as an andragogical practice in higher education. Story is at the forefront of this investigation because narrative is the basis for developing entertainment media franchise that can be incorporated into pedagogical practice. The propulsion of this analysis consists of practice-based research through narrative inquiry and an e-module case study presented on multimedia storytelling in the classroom. A Transmedia Storytelling Framework is provided for creating screenplays for cross-media projects and for analyzing their appropriateness in education. Additionally, a hypertext screenplay, which allowed students to dig deeper into the story word and to build more knowledge, is evaluated for its use in higher education. Since screenplays are by nature writing for the screen, it is believed that the more visual the input, the more likely it is to be memorized and recalled. A link to The Goddess Within screenplay is available for download on the right hand side of this page. |
multimedia projects in education: Digital and Media Literacy Renee Hobbs, 2011-07-12 Leading authority on media literacy education shows secondary teachers how to incorporate media literacy into the curriculum, teach 21st-century skills, and select meaningful texts. |
multimedia projects in education: How Learning Works Susan A. Ambrose, Michael W. Bridges, Michele DiPietro, Marsha C. Lovett, Marie K. Norman, 2010-04-16 Praise for How Learning Works How Learning Works is the perfect title for this excellent book. Drawing upon new research in psychology, education, and cognitive science, the authors have demystified a complex topic into clear explanations of seven powerful learning principles. Full of great ideas and practical suggestions, all based on solid research evidence, this book is essential reading for instructors at all levels who wish to improve their students' learning. —Barbara Gross Davis, assistant vice chancellor for educational development, University of California, Berkeley, and author, Tools for Teaching This book is a must-read for every instructor, new or experienced. Although I have been teaching for almost thirty years, as I read this book I found myself resonating with many of its ideas, and I discovered new ways of thinking about teaching. —Eugenia T. Paulus, professor of chemistry, North Hennepin Community College, and 2008 U.S. Community Colleges Professor of the Year from The Carnegie Foundation for the Advancement of Teaching and the Council for Advancement and Support of Education Thank you Carnegie Mellon for making accessible what has previously been inaccessible to those of us who are not learning scientists. Your focus on the essence of learning combined with concrete examples of the daily challenges of teaching and clear tactical strategies for faculty to consider is a welcome work. I will recommend this book to all my colleagues. —Catherine M. Casserly, senior partner, The Carnegie Foundation for the Advancement of Teaching As you read about each of the seven basic learning principles in this book, you will find advice that is grounded in learning theory, based on research evidence, relevant to college teaching, and easy to understand. The authors have extensive knowledge and experience in applying the science of learning to college teaching, and they graciously share it with you in this organized and readable book. —From the Foreword by Richard E. Mayer, professor of psychology, University of California, Santa Barbara; coauthor, e-Learning and the Science of Instruction; and author, Multimedia Learning |
multimedia projects in education: Teaching Japanese Popular Culture Deborah Michelle Shamoon, Chris McMorran, 2016 Interest in Japanese popular culture is high among students at all levels, driving enrollment in Japanese Studies programs. However, there has been little reflection on the pedagogy of teaching Japanese popular culture. Now is the time for critical reflection on teaching practices related to teaching about and with Japanese popular culture. This volume encompasses theoretical engagement with pedagogy of popular culture as well as practical considerations of curriculum design, lesson planning, assessment, and student outcomes. While the main focus is undergraduate teaching, there is also discussion of K-12 teaching, with authors discussing their experiences teaching Japanese popular culture not only in North America, but also in Australia, Germany, Singapore, and Japan, both in Japanese-language and English-language institutions. |
multimedia projects in education: National Educational Technology Standards for Students International Society for Technology in Education, 2007 This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios. |
multimedia projects in education: Teaching to Strengths Debbie Zacarian, Lourdes Alvarez-Ortiz, Judie Haynes, 2017-09-20 Half the students in U.S. schools are experiencing or have experienced trauma, violence, or chronic stress. Much has been written about these students from a therapeutic perspective, especially regarding how to provide them with adequate counseling supports and services. Conversely, little has been written about teaching this population and doing so from a strengths-based perspective. Using real-world examples as well as research-based principles, this book shows how to * Identify inherent assets that students bring to the classroom. * Connect to students’ experiences through instructional planning and delivery. * Foster students’ strengths through the use of predictable routines and structured paired and small-group learning experiences. * Develop family and community partnerships. Experts Debbie Zacarian, Lourdes Alvarez-Ortiz, and Judie Haynes outline a comprehensive, collaborative approach to teaching that focuses on students’ strengths and resiliency. Teaching to Strengths encourages educators to embrace teaching and schoolwide practices that support and enhance the academic and socio-emotional development of students living with trauma, violence, and chronic stress. |
multimedia projects in education: Distance Learning Technologies In Education M.h.siddiqui, 2004 |
multimedia projects in education: Teaching at Its Best Linda B. Nilson, 2010-04-09 This expanded and updated edition of the best-selling handbook is an essential toolbox, full of hundreds of practical teaching techniques, classroom activities and exercises, for the new or experienced college instructor. This new edition includes updated information on the Millennial student, more research from cognitive psychology, a focus on outcomes maps, the latest legal options on copyright issues, and more. It will also include entirely new chapters on matching teaching methods with learning outcomes, inquiry-guide learning, and using visuals to teach, as well as section on the Socratic method, SCALE-UP classrooms, and more. |
multimedia projects in education: Annual Report, Title II, Elementary and Secondary Education Act of 1965 United States. Office of Education, 1966 |
multimedia projects in education: Register of Educational Research in the United Kingdom National Foundation For Educational Research, 2005-11-30 First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company. |
multimedia projects in education: Multimedia Learning Richard E. Mayer, 2009-01-19 An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning. |
multimedia projects in education: Visualization in Science Education John K. Gilbert, 2006-03-30 “Visualization in Science Education” draws on the insights from cognitive psychology, science, and education, by experts from Australia, Israel, Slovenia, UK, and USA. It unites these with the practice of science education, particularly the ever-increasing use of computer-managed modelling packages, especially in chemistry. The first section explores the significance and intellectual standing of visualization. The second section shows how the skills of visualization have been developed practically in science education. This is followed by accounts of how the educational value of visualization has been integrated into university courses in physics, genomics, and geology. The fourth section documents experimental work on the classroom assessment of visualization. An endpiece summarises some of the research and development needed if the contribution of this set of universal skills is to be fully exploited at all levels and in all science subjects. |
multimedia projects in education: Revamping Architectural Education Rajesh Sharma, 2018-06-08 The book that you hold in your hands is a treasure trove of ideas to set into motion a new generation of learning for architects. As the author is a practitioner of this technology called architecture, he have often felt that globally it is the last field of knowledge that still displays vestiges of a holistic, renaissance attitude of mind. It has not fallen victim to our global love for economic development above all other considerations, and is not always a handmaiden of consumerist culture. Architects are somewhat obsessed with form. Despite this, or inspite of it, the combine and harmonize the field of applied arts with the sciences, the attitudes of engineering optimization with the expression of the visual arts, covering subjects as diverse as chemistry and history! India is possibly the world's largest future market for private sector architects today. If we do not adapt our archiectural practice, starting with our architectural teaching practices, we run the clear and present danger of becoming extinct in the race for economic development and urbanization which is truly sustainable: resilient, sufficient, and equitable. In reading this little gem of a book the author would urge the reader to look beyond formulae and descriptions, and generatean agenda for reform; beyond just the curriculum and towards transformation. As Indian society struggles to understand its architects, the profession owes a duty to itself to remain relevant to social needs and aspirations to create a nation of our dreams. And the author hopes that the beginning of that agenda can befound in the pages of this book, interpreted by every reader individually. |
multimedia projects in education: Resources in Education , 2001 |
multimedia projects in education: International Handbook of Media Literacy Education Belinha S. De Abreu, Paul Mihailidis, Alice Y.L. Lee, Jad Melki, Julian McDougall, 2017-04-21 At the forefront in its field, this Handbook examines the theoretical, conceptual, pedagogical and methodological development of media literacy education and research around the world. Building on traditional media literacy frameworks in critical analysis, evaluation, and assessment, it incorporates new literacies emerging around connective technologies, mobile platforms, and social networks. A global perspective rather than a Western-centric point of view is explicitly highlighted, with contributors from all continents, to show the empirical research being done at the intersection of media, education, and engagement in daily life. Structured around five themes—Educational Interventions; Safeguarding/Data and Online Privacy; Engagement in Civic Life; Media, Creativity and Production; Digital Media Literacy—the volume as a whole emphasizes the competencies needed to engage in meaningful participation in digital culture. |
multimedia projects in education: CAI in Economics Teaching Dr Arvind P Makwana, Dr Hiralkumar Barot, 2017-04-08 Economics is the social science that analyzes the production, distribution, and consumption of goods and services. Political economy was the earlier name for the subject, but economists in the late 19th century suggested economics as a shorter term for economic science that also avoided a narrow political-interest connotation and as similar in form to mathematics, ethics, and so forth. |
multimedia projects in education: Second Language Education David Corson, G. Richard Tucker, P. Corson, 1999-05-31 The contributions to the volume examine in detail diverse aspects of second language education, ranging from a focus on the basic contributions of linguistic theory and research to our understanding of second language learning and teaching on the one hand, to a series of reviews of innovative language education practices in selected regions of the world on the other. |
multimedia projects in education: Educational Media and Technology Yearbook 2003 Mary Ann Fitzgerald, Michael Orey, Robert Maribe Branch, 2003-06-30 The 28th volume of the Educational Media and Technology Yearbook describes current developments and trends in the field of instructional technology. Prominent themes for this volume include e-learning, collaboration, the standards reform movement, and a critical look at the field in its historical context. The audience for the Yearbook consists of media and technology professionals in schools, higher education, and business contexts, including instructional technology faculty, school library media specialists, curriculum leaders, business training professionals, and instructional designers. The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections. |
multimedia projects in education: The SAGE Encyclopedia of Educational Technology J. Michael Spector, 2015-01-29 The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new topic, how it is approached, adapted, and used toward the services of achieving real gains in student performance is extremely pertinent. This two-volume encyclopedia explores such issues, focusing on core topics and issues that will retain relevance in the face of perpetually evolving devices, services, and specific techniques. As technology evolves and becomes even more low-cost, easy-to-use, and more accessible, the education sector will evolve alongside it. For instance, issues surrounding reasoning behind how one study has shown students retain information better in traditional print formats are a topic explored within the pages of this new encyclopedia. Features: A collection of 300-350 entries are organized in A-to-Z fashion in 2 volumes available in a choice of print or electronic formats. Entries, authored by key figures in the field, conclude with cross references and further readings. A detailed index, the Reader’s Guide themes, and cross references combine for search-and-browse in the electronic version. This reference encyclopedia is a reliable and precise source on educational technology and a must-have reference for all academic libraries. |
multimedia projects in education: Education :An Eternal Asset (Articles United) DR. PRATIK MUNGEKAR, 2022-05-03 Dear Readers, To educate the complete child, teaching and learning must encompass all aspects of student development. How do experts from many disciplines collaborate and combine their skills and abilities to meet the developmental requirements of students? What attitudes and ideas are required to effectively collaborate in order to build healthy educational settings for children? Who has responsibility for the collaborative process, and who intervenes when it fails? There is room for everyone to excel intellectually if they are given the correct education from the beginning. The function of education is to teach one to think deeply and critically. True education aims to develop intelligence as well as character. The importance of cooperation and coordination in problem resolution and transformation in classrooms, schools, and school-community systems is emphasised. What exactly is 'Education'? What is its principal function, and what is it not? Which techniques support it, and at what cognitive levels? So many fundamental issues that many of our trained teachers, among others, raise. And there are few forums where they may debate the few replies they have found so far. As a result, there was a perceived need for a book of this type, containing basic principles and introductions to many pertinent theories. I hope that the book will be a useful resource for student-teachers, teachers, teacher-educators, and all stakeholders in our country's educational institutions. |
multimedia projects in education: Who Owns the Learning? Alan November, 2012-05-25 Learn how to harness students’ natural curiosity to develop self-directed learners. Discover how technology allows students to take ownership of their learning, create and share learning tools, and participate in work that is meaningful to them and others. Real-life examples illustrate how every student can become a teacher and a global publisher. The embedded QR codes link to supporting websites. |
Multimedia - Wikipedia
Multimedia presentations are presentations featuring multiple types of media. The different types of media can include text, graphics, audio, …
What is Multimedia? - GeeksforGeeks
Apr 15, 2025 · Multimedia is a type of medium that allows information to be easily transferred from one location to another. Multimedia is the …
Multimedia Introduction - Online Tutorials Library
Multimedia Introduction - Explore the basics of multimedia, its types, and applications in this comprehensive introduction to the field.
Multimedia Definition - What does multimedia mean? - Tec…
Dec 15, 2022 · The term may also refer to software used to create multimedia projects. As the power of personal computers expanded in the 1990s, …
What is Multimedia-Categories, Uses, and Compo…
Jan 28, 2025 · A multimedia designer is a digital creative who develops multimedia content and products by combining different media formats. …
Multimedia - Wikipedia
Multimedia presentations are presentations featuring multiple types of media. The different types of media can include text, graphics, audio, video and animations. These different types of …
What is Multimedia? - GeeksforGeeks
Apr 15, 2025 · Multimedia is a type of medium that allows information to be easily transferred from one location to another. Multimedia is the presentation of text , pictures , audio , and video with …
Multimedia Introduction - Online Tutorials Library
Multimedia Introduction - Explore the basics of multimedia, its types, and applications in this comprehensive introduction to the field.
Multimedia Definition - What does multimedia mean?
Dec 15, 2022 · The term may also refer to software used to create multimedia projects. As the power of personal computers expanded in the 1990s, multimedia software. Computers could …
What is Multimedia-Categories, Uses, and Components
Jan 28, 2025 · A multimedia designer is a digital creative who develops multimedia content and products by combining different media formats. They design user interfaces, interactive …
What is Multimedia? - Computer Hope
3 days ago · A multimedia program, multimedia application, or any multimedia software is software that plays or records and creates audio and video files. For example, in our earlier …
What is Multimedia and Why Does it Matter?
Sep 3, 2024 · To understand what is multimedia, think of it as the fusion of various forms of content that work together to tell a story or present information. It’s not limited to just text or …
What is Multimedia? Definition, Elements, & Applications
Multimedia consists of “multi” and “media.” “Multi” means many, and “media” refers to different ways of sharing information, like pictures, videos, sounds, and text. So, when we combine …
Understanding Multimedia: Definition and Components
Apr 6, 2024 · Multimedia refers to the combination of text, graphics, sound, animation, and video, delivered interactively to users through electronic or digital means. It encompasses various …
Multimedia - Digital.gov
Jun 8, 2023 · As a form of communication, multimedia involves a combination of content forms, like text, audio, video, graphics, and animation. Multimedia approaches work best when they …