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myfarog org: Sorcery and Religion in Ancient Scandinavia Varg Vikernes, 2011 This book is written as an attempt to describe the traditions and beliefs of the Ancient Europeans -- p. 6. |
myfarog org: Reflections on European Mythology and Polytheism Varg Vikernes, 2015-12-23 This 92 page book is a collection of texts from Thulean Perspective about European polytheism and mythology, and related topics, written by Varg Vikernes, author of Sorcery and Religion in Ancient Scandinavia as well as MYFAROG. |
myfarog org: Paganism Explained Varg Vikernes, Marie Cachet, 2017-11 The first book in a series where we unveil the Native European deities. In part I we tell you the basics of Native European Paganism and explain the meaning of �rymskvi�a. The book is small (5*8 and 50 pages) and easy to read. |
myfarog org: When Night Falls Varg Vikernes, 2017-07-03 Myth module M1, When Night Falls, is the first official Myth (adventure) for MYFAROG. It takes the Adventurer Party to Bearhillside to find out what has happened to a missing family. Included in this Myth; a castle, ancient towers, forgotten caves and an abandoned mine.... Beware of ettins and trolls! M1 When Night Falls is made for MYFAROG 2.6! |
myfarog org: Skills Varg Vikernes, 2016-07-14 DO NOT BUY THIS BOOK unless you want a separate book for the skills in MYFAROG. This small (5 * 8 inch, 66 pages) book contains the same information about the skills as the core rule book, only with font size 10 instead of 9, for more easy reading. The purpose of this book is to enable myth masters and players alike to fast and easily be able to look up on the skill modifications and skills in general. NB! This second edition of Skills is for v. 2.6! |
myfarog org: Travels & Treasures Varg Vikernes, 2016-08-13 Every great adventure starts with a journey, and every journey with a single step. Travels & Treasures enables myth masters to easily and quickly enhance their adventures, to cast the adventurers into unforeseen situations and unexpected events. Every single journey will become an opportunity for adventure, every single encounter a believable and interesting situation. Travels & Treasures also facilitates the crafting of adventures, and the treasures potentially found in them. NB! This is the second edition of T&T, made for MYFAROG v. 2.6 |
myfarog org: Myfarog Varg Vikernes, 2020-10-04 MYFAROG (Mythic Fantasy Role-playing Game) (4th edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 218 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game. |
myfarog org: Paganism Explained, Part V Marie Cachet, Varg Vikernes, 2019-12-29 Just what the title says; Ásgardr, Vanaheimr & the Nine Worlds of Hel as well as two Scandinavian fairy tales explained. In 57 pages. A short and easy to read book that will teach you about the Native European heritage. |
myfarog org: Middle Way Philosophy Robert M. Ellis, 2015-07-06 A departure at right angles to thinking in the modern Western world. An important, original work, that should get the widest possible hearing (Iain McGilchrist, author of The Master and his Emissary) Middle Way Philosophy is not about compromise, but about the avoidance of dogma and the integration of conflicting assumptions. To rely on experience as our guide, we need to avoid the interpretation of experience through unnecessary dogmas. Drawing on a range of influences in Buddhist practice, Western philosophy and psychology, Middle Way Philosophy questions alike the assumptions of scientific naturalism, religious revelation and political absolutism, trying to separate what addresses experience in these doctrines from what is merely assumed. This Omnibus edition of Middle Way Philosophy includes all four of the volumes previously published separately: 1. The Path of Objectivity, 2. The Integration of Desire, 3. The Integration of Meaning, and 4. The Integration of Belief. |
myfarog org: Ice Kingdoms Campaign Setting C.S. Barnhart, 2016-12-31 Welcome to the Ice Kingdoms, a fantasy role playing game setting for old school games. Compatible with most modern D20 based role playing games and specifically aimed for classic games, the Ice Kingdoms provides all the information need to run adventures in the Thanelands. Including: New racial variants for Humans based on culture. New rules for class modifications. Detailed gods and pantheon and rules for priests of every deity. Monsters. History. Geography and more.... Pick up your sword and face the cold! |
myfarog org: MYFAROG Varg Vikernes, 2015 MYFAROG (Mythic Fantasy Role-playing Game) (second edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thul�; a highly credible fantasy world similar to the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thul�, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, ettins and trolls, as well as other creatures. This art-minimalistic 161 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thul� can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thul�, in any scale you want. NB! You need a set of polyhedral dice to play the game. |
myfarog org: Index Card RPG Core Brandish Gilhelm, 2018-04-30 A fast, fun, friendly RPG for players of all skill levels. This book is comprehensive for your tabletop games, including the very best Game Mastering how-to's, monsters, adventures, maps, characters, and loot!See lots more about ICRPG at www.icrpg.com |
myfarog org: Lords of Chaos Michael Moynihan, Didrik Soderlind, Didrik Søderlind, 2003 * * * * * *! The most incredible story in the history of music a?| a heavyweight book.-Kerrang! An unusual combination of true crime journalism, rock and roll reporting and underground obsessiveness, Lords of Chaos turns into one of the more fascinating reads in a long time.-Denver Post A narrative feature film based on this award-winning book has just gone into production. |
myfarog org: The Priestly Bride Anna Rountree, 2001 |
myfarog org: Cha'alt Venger Satanis, 2019-08-07 Cha'alt is an eldritch, gonzo, science-fantasy, post-apocalyptic campaign setting + megadungeon for old school and 5e D&D. It's 216 pages of places, people, races, monsters, spells, magic items, and weirdness for your roleplaying game of choice (including my own Crimson Dragon Slayer D20, which is included in the appendix). Suitable for levels 0-10. Amazing, full-color layout and artwork the likes of which you have never seen, nor will you ever see again! |
myfarog org: 2012 Joseph Gelfer, 2014-09-11 21 December 2012 was believed to mark the end of the thirteenth B'ak'tun cycle in the Long Count of the Mayan calendar. Many people believed this date to mark the end of the world or, at the very least, a shift to a new form of global consciousness. Examining how much of the phenomenon is based on the historical record and how much is contemporary fiction, the book explores the landscape of the modern apocalyptic imagination, the economics of the spiritual marketplace, the commodification of countercultural values, and the cult of celebrity. |
myfarog org: Persephone's Quest Robert Gordon Wasson, Stella Kramrisch, Jonathan Ott, 1986-01-01 This fascinating book discusses the role played by psychoactive mushrooms in the religious rituals of ancient Greece, Eurasia, and Mesoamerica. R. Gordon Wasson, an internationally known ethnomycologist who was one of the first to investigate how these mushrooms were venerated and employed by different native peoples, here joins with three other scholars to discuss the evidence for his discoveries about these fungi, which he has called entheogens, or god generated within. |
myfarog org: How to Write Adventure Modules That Don't Suck Jobe Bittman, Mike Breault, Anne K. Brown, Timothy Brown, Stephen Chenault, Casey Christopherson, Chris Clark, Michael Curtis, Chris Doyle, Joseph Goodman, Allen Hammack, Jon Hook, 2024-05-14 Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book! |
myfarog org: Strongholds & Followers Matthew Colville, 2019-06 Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one. -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019) |
myfarog org: Machinations of the Space Princess (Monochrome) James Desborough, 2018-06-29 Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races. |
myfarog org: Encyclopedia of White Power Jeffrey Kaplan, 2000 This volume takes an objective look at the white supremacy movement since WWII in the United States and Europe, and offers entries describing the people, groups, and themes that make up the radical racist right. Some of the entries have been written by movement activists, others by a variety of scholars. The second half of the volume includes primary documents of resources circulated within the movement, each prefaced by Kaplan (American studies, U. of Helsinki, Finland) and placed in historical and scholarly context. The material is at times offensive, but presented in an academic way. Annotation copyrighted by Book News Inc., Portland, OR |
myfarog org: Confessions of a Wall Street Insider Michael Kimelman, 2017-03-28 Although he was a suburban husband and father, living a far different life than the “Wolf of Wall Street,” Michael Kimelman had a good run as the cofounder of a hedge fund. He had left a cushy yet suffocating job at a law firm to try his hand at the high-risk life of a proprietary trader — and he did pretty well for himself. But it all came crashing down in the wee hours of November 5, 2009, when the Feds came to his door—almost taking the door off its hinges. While his wife and children were sequestered to a bedroom, Kimelman was marched off in embarrassment in view of his neighbors and TV crews who had been alerted in advance. He was arrested as part of a huge insider trading case, and while he was offered a “sweetheart” no-jail probation plea, he refused, maintaining his innocence. The lion’s share of Confessions of a Wall Street Insider was written while Kimelman was an inmate at Lewisburg Penitentiary. In nearly two years behind bars, he reflected on his experiences before incarceration—rubbing elbows and throwing back far too many cocktails with financial titans and major figures in sports and entertainment (including Leonardo DiCaprio, Alex Rodriguez, Ben Bernanke, and Alan Greenspan, to drop a few names); making and losing hundreds of thousands of dollars in daily gambles on the Street; getting involved with the wrong people, who eventually turned on him; realizing that none of that mattered in the end. As he writes: “Stripped of family, friends, time, and humanity, if there’s ever a place to give one pause, it’s prison . . . Tomorrow is promised to no one.” In Confessions of a Wall Street Insider, he reveals the triumphs, pains, and struggles, and how, in the end, it just might have made him a better person. Skyhorse Publishing, along with our Arcade, Good Books, Sports Publishing, and Yucca imprints, is proud to publish a broad range of biographies, autobiographies, and memoirs. Our list includes biographies on well-known historical figures like Benjamin Franklin, Nelson Mandela, and Alexander Graham Bell, as well as villains from history, such as Heinrich Himmler, John Wayne Gacy, and O. J. Simpson. We have also published survivor stories of World War II, memoirs about overcoming adversity, first-hand tales of adventure, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home. |
myfarog org: Kingdoms & Warfare Matthew Colville, 2022-02-20 Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much. |
myfarog org: The Tingleverse Chuck Tingle, 2019-09-02 Sporting events at the Billings Community Center are ending in angry outbursts, and in the woods nearby, sightings of The Manifested Concept Of Rage are becoming more and more frequent. Could the two be related? An entrepreneur moves to Montana and opens up a petting zoo for creatures of The Void. They claims the cages are secure, but when a big storm rolls into Billings some of the creatures escape. Was this their plan all along? Your reverse twin shows up with a mysterious box, looking for a place to stay. Strange noises are heard from the basement of the Billings Library at night. These adventures and more await you in The Tingleverse: The Official Chuck Tingle Role-Playing Game, which thrusts you directly into the middle of your very own Chuck Tingle story. This rulebook contains everything a group of buckaroos will need, including four playable types (bigfoot, dinosaur, human, and unicorn), five trots (bad boy, charmer, sneak, true buckaroo, and wizard), several unique ways, as well as hundreds of cool moves that are specially crafted for each unique play style. Within these 270+ pages you will also find various magical items and a menagerie of monsters, ranging from pesky Void crabs to this villainous Ted Cobbler himself. The only question left is: what are you waiting for? The adventure begins now! |
myfarog org: Forest Kingdom Campaign Compendium Legendary Games, 2017-07 |
myfarog org: Gothic Violence Mike Ma, 2021-06-15 GOTHIC VIOLENCE is a fictional dark comedy by author, Mike Ma. Though is a continuation of the first work, this book stands alone. GOTHIC VIOLENCE follows a gang of jihadist surfers who use insider trading profit to disable the national power grid and capture Florida amid total panic. When asked for comment, the author told us he prefers this book far more and that it is a more brutal and optimistic story. |
myfarog org: Monsters of Murka Jaron R. M. Johnson, Action Fiction, C. J. Thomas, Brad S. V. Roberts, 2020-04-20 Monsters of Murka is a hilarious, high-fantasy parody of United States pop-culture, seething with snark and dripping with dubious puns. |
myfarog org: Dungeon Grappling Douglas Cole, Christopher Rice, 2017-02-01 Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e. |
myfarog org: The Outgoing of the Tide John Buchan, 2018-06-19 The Outgoing of the Tide John Buchan Author of the iconic novel The Thirty-Nine Steps, John Buchan filled many roles including barrister, colonial administrator, publisher, Director of Intelligence, and Member of Parliament. The Thirty-Nine Steps, first in the Richard Hannay series, is widely regarded as the starting point for espionage fiction and was written to pass time while Buchan recovered from an illness. During the outbreak of the First World War, Buchan wrote propaganda for the British war effort, combining his skills as author and politician. In 1935 Buchan was appointed the 15th Governor General of Canada and established the Governor General s Literacy Award. Buchan was enthusiastic about literacy and the evolution of Canadian culture. He died in 1940 and received a state funeral in Canada before his ashes were returned to the United Kingdom. We are delighted to publish this classic book as part of our extensive Classic Library collection. Many of the books in our collection have been out of print for decades, and therefore have not been accessible to the general public. The aim of our publishing program is to facilitate rapid access to this vast reservoir of literature, and our view is that this is a significant literary work, which deserves to be brought back into print after many decades. The contents of the vast majority of titles in the Classic Library have been scanned from the original works. To ensure a high quality product, each title has been meticulously hand curated by our staff. Our philosophy has been guided by a desire to provide the reader with a book that is as close as possible to ownership of the original work. We hope that you will enjoy this wonderful classic work, and that for you it becomes an enriching experience. |
myfarog org: The God That Crawls Lamentations of the Flame Princess, 2017-07 A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. |
myfarog org: Dungeon Crawl Classics #83: The Chained Coffin (DCC RPG Adv., Hardback) Goodman Games, 2019-11-19 Includes spinning wheel puzzle in plastic pouch. |
myfarog org: Midgard Worldbook Wolfgang Baur, Richard Green, Jeff Grubb, 2018-10 Pathfinder roleplaying game compatible. |
myfarog org: Random Esoteric Creature Generator Raggi James, 2008-12 |
myfarog org: Starfinder Near Space Paizo Staff, 2020-06-02 Journey to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and many of the planets discovered and colonized by explorers from those civilizations. This hardcover rulebook expands the Starfinder campaign setting with details on dozens of worlds and cultures found in Near Space, each perfect as a locale for science-fantasy adventure! Inside this book, you'll find in-depth gazetteers of the nine worlds of the Veskarium, the interstellar empire founded by the warlike vesk; detailed entries on other planets and civilizations of Near Space; new starships from the Veskarium and beyond; alternate racial traits for playable Near Space races; and new themes, archetypes, equipment, spells, and more for any character! |
myfarog org: Maid: the Role-Playing Game Ryo Kamiya, 2013-06-27 You are a maid, having worked dutifully for the Saionji family for several years. You are also a shy albino princess who does odd jobs for the yakuza, and train with the three-section staff. Your peer Maya is an outgoing young maid with freckles, a streak of being greedy for sweets, and who also happens to be a military cyborg.Your master is a kind teenager who lives in the mansion alone, but is a bit of a train otaku. He is also a cursed werewolf. With amnesia.Somewhere between doing the laundry and preparing lunch, the master is kidnapped by evil ninjas. They escape through the basement of the mansion, which contains a portal to the Netherworld. It's up to you to get him back before dinnertime.All in a day's work for a maid!Maid is an light comedy anime-themed tabletop role-playing game for three or more players. The very easy to learn rules-light system, complete with random events which drive the story forward, will have you playing the game with friends only fifteen minutes after opening the book. Maid is also the first ever Japanese role-playing game to be translated and released in English.Rated Teen/16+ |
myfarog org: The British Edda , 2003 |
myfarog org: Foreign Policies of the Founding Fathers Paul A. Varg, 1968 |
myfarog org: Myfarog Varg Vikernes, 2019-07-24 MYFAROG (Mythic Fantasy Role-playing Game) (3rd edition) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 221 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game. |
myfarog org: The Coming Varg Vikernes, 2016-06-25 A science-fantasy supplement (5 * 8, 46 pages) using the MYFAROG rules. This includes a new post apocalyptic setting based on our own world, were you can play survivalist games, conspiracy theory games, sci-fi games, war games, zombie apocalypse games or the like. Adds rules for the use of modern firearms and explosives, flaws, radiation, critical hit tables, mental health, suppression and the use of some new primitive mêlée weapons. You can use many of these rules in the classic MYFAROG setting as well - not least the flaws, critical hits tables and mental health rules. NB! You need the MYFAROG rule book to play this game. Go to www.myfarog.org for a character sheet especially made for The Coming. |
myfarog org: Myfarog Sol Invictus, 2020-10-08 MYFAROG (Mythic Fantasy Role-playing Game) is a fantasy role-playing game, with a setting based on European mythology, religion and fairy tales. The rules are very modular, meaning you can play the game rules light or rules heavy, as you please. The rules are designed to make sense, and to give the players the ability to immerse themselves in Thulê; a highly credible fantasy world similar to Middle-earth and the European Classical Antiquity (some places touching into the Viking Age or the Bronze Age), but yet different. In Thulê, sorcery and the ancient deities are real, and the world is inhabited by not only humans, but also elves, nymphs, dwarves, orcs, gnomes, halflings, ettins and trolls, as well as other creatures. This art-minimalistic 215 page core rule-book (with black-and-white interior) is an all-in-one rule-book, so it contains all the information you need to play the game (and to make your own adventures and campaigns) indefinitely. A digital high resolution map of Thulê as well as a Thulêan calendar and character sheets can be found here: www.myfarog.org. Because the setting is based on real world locations (Lofoten and Vesteralen in Northern Norway) you can also use online map services, to get highly detailed and realistic maps of the world of Thulê, in any scale you want. NB! You need a set of polyhedral dice to play the game. |
It’s time for the community to reject Myfarog - paizo.com
Feb 24, 2016 · In Myfarog, Vikernes doesn’t reject or downplay fantasy’s ugly history, nor does he distance himself from his own racist and violent past. Instead, he embraces those things. …
[2018 ENnie Awards] So umm...why is MYFAROG a votable …
Jul 12, 2018 · Link here. Why is a tabletop RPG with white supremacist overtones even considered an option here? Also MYFAROG is the name of the RPG, not the publisher to my …
Myfarog, anyone? | Tabletop Roleplaying Open | Page 2
Mar 5, 2015 · The Knuckleduster Firearms Shop (which is liek a million billion zillion quid now) has an introduction about gunfights written by cops, because they couldn't find any gunfighters. …
Starfinder Society 2.0: Year 1 Storyline - Paizo
May 6, 2025 · Starfinder Society Second Edition launches at GenCon 2025 (July 31–August 3) with the release of a special launch adventure and four Starfinder Society Scenarios.
It’s time for the community to reject Myfarog - Paizo
Mar 15, 2016 · And aren't games like Myfarog supposed to be about heroes? Supposed to be about the "exceptional"? Historical accuracy is really rarely deployed in a context where it …
Creative - [MYFAROG] Torsten Aagaard - Warrior | RPGnet Forums
Jan 4, 2017 · Torsten Aagaard of the tribe, Sipparii, and the birthplace of Stemsound, Agidir is of the Thulean race. By the age of 18, he was trained as a young warrior and raised in the life …
[MYFAROG] Event: A Bloody Endeavour - Adventure for New …
Jan 4, 2017 · Title: A Bloody Endeavour Game: MYFAROG 2.6 Date / Time: Friday, December 30, 2016 @ 10:00 AM (approx) - 1:00 PM Via: Google Hangouts / Dice Stream... Forums New …
A-Game - [CW: Racism, Transphobia] Sandy Petersen
Jul 25, 2021 · He follows a decent number of people on Twitter, but there's a recurring theme of him following individuals and institutions that say and amplify hateful rhetoric such as Ben …
paizo.com - Forums: Other RPGs: It’s time for the community to …
Need Help? Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific. customer.service@paizo.com. Pathfinder; Starfinder; Adventure Card Game
Encountered my first blatantly racist player - RPGnet Forums
Dec 1, 2018 · So, last night was the first session of a new 5E campaign. One of the younger players, who've I've met a few times playing Age of Sigmar, & as a player in a session of my …
It’s time for the community to reject Myfarog - paizo.com
Feb 24, 2016 · In Myfarog, Vikernes doesn’t reject or downplay fantasy’s ugly history, nor does he distance himself from his own racist and …
[2018 ENnie Awards] So umm...why is MYFAROG a vot…
Jul 12, 2018 · Link here. Why is a tabletop RPG with white supremacist overtones even considered an option here? Also MYFAROG is the name of …
Myfarog, anyone? | Tabletop Roleplaying Open | Page 2 - R…
Mar 5, 2015 · The Knuckleduster Firearms Shop (which is liek a million billion zillion quid now) has an introduction about gunfights written …
Starfinder Society 2.0: Year 1 Storyline - Paizo
May 6, 2025 · Starfinder Society Second Edition launches at GenCon 2025 (July 31–August 3) with the release of a special launch adventure and four …
It’s time for the community to reject Myfarog - Paizo
Mar 15, 2016 · And aren't games like Myfarog supposed to be about heroes? Supposed to be about the "exceptional"? Historical accuracy is …