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multicast client server program in c: Creating Web-based Laboratories C.C. Ko, Ben M. Chen, Jianping Chen, 2005-11-24 Covers the transmission of real-time video and audio for internet experimentation. Provides detailed descriptions of how the various hardware and software systems can be seamlessly integrated for a complete internet remote experimentation system. Contains examples of real working experiments that are currently running. |
multicast client server program in c: Multicast Sockets David Makofske, Kevin Almeroth, 2002-11-21 Multicast Sockets: Practical Guide for Programmers is a hands-on, application-centric approach to multicasting (as opposed to a network-centric one) that is filled with examples, ideas, and experimentation. Each example builds on the last to introduce multicast concepts, frameworks, and APIs in an engaging manner that does not burden the reader with lots of theory and jargon. The book is an introduction to multicasting but assumes that the reader has a background in network programming and is proficient in C or Java. After reading the book, you will have a firm grasp on how to write a multicast program. - Author team of instructor and application programmer is reflected in this rich instructional and practical approach to the subject material - Only book available that provides a clear, concise, application-centric approach to programming multicast applications and covers several languages—C, Java, and C# on the .NET platform - Covers important topics like service models, testing reachability, and addressing and scoping - Includes numerous examples and exercises for programmers and students to test what they have learned |
multicast client server program in c: TCP/IP Sockets in C Michael J. Donahoo, Kenneth L. Calvert, 2009-03-02 TCP/IP Sockets in C: Practical Guide for Programmers, Second Edition is a quick and affordable way to gain the knowledge and skills needed to develop sophisticated and powerful web-based applications. The book's focused, tutorial-based approach enables the reader to master the tasks and techniques essential to virtually all client-server projects using sockets in C. This edition has been expanded to include new advancements such as support for IPv6 as well as detailed defensive programming strategies. If you program using Java, be sure to check out this book's companion, TCP/IP Sockets in Java: Practical Guide for Programmers, 2nd Edition. - Includes completely new and expanded sections that address the IPv6 network environment, defensive programming, and the select() system call, thereby allowing the reader to program in accordance with the most current standards for internetworking. - Streamlined and concise tutelage in conjunction with line-by-line code commentary allows readers to quickly program web-based applications without having to wade through unrelated and discursive networking tenets. |
multicast client server program in c: UNIX Network Programming: The sockets networking API W. Richard Stevens, Bill Fenner, Andrew M. Rudoff, 2004 To build today's highly distributed, networked applications and services, you need deep mastery of sockets and other key networking APIs. One book delivers comprehensive, start-to-finish guidance for building robust, high-performance networked systems in any environment: UNIX Network Programming, Volume 1, Third Edition. |
multicast client server program in c: Advanced IT Tools Nobuyoshi Terashima, Edward Altman, 2013-11-18 TRACK 1: Innovative Applications in the Public Sector The integration of multimedia based applications and the information superhighway fundamentally concerns the creation of a communication technology to support the ac tivities of people. Communication is a profoundly social activity involving interactions among groups or individuals, common standards of exchange, and national infrastruc tures to support telecommunications activities. The contributions of the invited speakers and others in this track begin to explore the social dimension of communication within the context of integrated, information systems for the public sector. Interactions among businesses and households are described by Ralf Strauss through the development within a real community of a wired city with information and electronic services provided by the latest telecommunications technologies. A more specific type of interaction between teacher and student forms the basis of education. John Tiffin demonstrates how virtual classrooms can be used to augment the educational process. Carl Loeffler presents yet another perspective on interaction through the integration of A-life and agent technologies to investigate the dynamics of complex behaviors within networked simulation environments. Common standards for communication in the form of electronic documents or CSCW (Computer Supported Cooperative Work), according to Roland Traunmiiller, provide en abling technologies for a paradigm shift in the management of organizations. As pointed out by William Olle, the impact of standardization work on the future of information technology depends critically upon the interoperability of software systems. |
multicast client server program in c: Grid and Cooperative Computing - GCC 2004 Workshops Hai Jin, Yi Pan, Nong Xiao, Jianhua Sun, 2011-04-08 Welcome to the proceedings of GCC2004 and the city of Wuhan. Grid computing has become a mainstream research area in computer science and the GCC conference has become one of the premier forums for presentation of new and exciting research in all aspectsofgridandcooperativecomputing. Theprogramcommitteeispleasedtopresent the proceedings of the 3rd International Conference on Grid and Cooperative Comp- ing (GCC2004), which comprises a collection of excellent technical papers, posters, workshops, and keynote speeches. The papers accepted cover a wide range of exciting topics, including resource grid and service grid, information grid and knowledge grid, grid monitoring,managementand organizationtools, grid portal, grid service, Web s- vices and their QoS, service orchestration, grid middleware and toolkits, software glue technologies, grid security, innovative grid applications, advanced resource reservation andscheduling,performanceevaluationandmodeling,computer-supportedcooperative work, P2P computing, automatic computing, and meta-information management. The conference continues to grow and this year a record total of 581 manuscripts (including workshop submissions) were submitted for consideration. Expecting this growth, the size of the program committee was increased from 50 members for GCC 2003 for 70 in GCC 2004. Relevant differences from previous editions of the conf- ence: it is worth mentioning a signi?cant increase in the number of papers submitted by authors from outside China; and the acceptance rate was much lower than for p- vious GCC conferences. From the 427 papers submitted to the main conference, the program committee selected only 96 regular papers for oral presentation and 62 short papers for poster presentation in the program. |
multicast client server program in c: Data Centre Fundamnetals Mr. Rohit Manglik, 2024-07-19 EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels. |
multicast client server program in c: Data Center Fundamentals Mauricio Arregoces, Maurizio Portolani, 2003-12-04 Master the basics of data centers to build server farms that enhance your Web site performance Learn design guidelines that show how to deploy server farms in highly available and scalable environments Plan site performance capacity with discussions of server farm architectures and their real-life applications to determine your system needs Today's market demands that businesses have an Internet presence through which they can perform e-commerce and customer support, and establish a presence that can attract and increase their customer base. Underestimated hit ratios, compromised credit card records, perceived slow Web site access, or the infamous Object Not Found alerts make the difference between a successful online presence and one that is bound to fail. These challenges can be solved in part with the use of data center technology. Data centers switch traffic based on information at the Network, Transport, or Application layers. Content switches perform the best server selection process to direct users' requests for a specific service to a server in a server farm. The best server selection process takes into account both server load and availability, and the existence and consistency of the requested content. Data Center Fundamentals helps you understand the basic concepts behind the design and scaling of server farms using data center and content switching technologies. It addresses the principles and concepts needed to take on the most common challenges encountered during planning, implementing, and managing Internet and intranet IP-based server farms. An in-depth analysis of the data center technology with real-life scenarios make Data Center Fundamentals an ideal reference for understanding, planning, and designing Web hosting and e-commerce environments. |
multicast client server program in c: Collaborative Virtual Environments Elizabeth F. Churchill, David N. Snowdon, Alan J. Munro, 2012-12-06 Collaborative Virtual Environments (CVEs) are online digital places and spaces where we can be in touch, play together and work together, even when we are, geographically speaking, worlds apart. We can hang out, present alternative selves, interact with realistic and fantastic objects and carry out impossible manoeuvres. In CVEs we can share the experience of worlds beyond the physical. This book offers an introduction to up-to-date research in the area of CVE design and development. A reader might feel that, collectively, the chapters in this book beg the questions What is a CVE?. And, for that matter, What isn't a CVE?. These are good questions, which invoke many different responses. What is certain is that CVEs are the perfect arena for gaining insights into human-human communication and collaboration, collaborative interaction with (virtual and real) objects, the effect of (potentially differing) embodiments, and the nature of place and space. Central to our work and to the work of the authors in this volume is the belief that putting people into the loop - explicitly considering human-human and human-environment interaction in the design and development process - is central to the design of any technology, and especially to the design of CVEs. In the case of CVEs this means actually putting people into the worlds, and many of our authors talk explicitly about their experiences and the experiences of study partici pants in virtual environments. |
multicast client server program in c: Pro .NET 1.1 Network Programming Alexandru Serban, Ajit Mungale, Christian Nagel, Andrew Krowczyk, Tim Parker, Vinod Kumar, Srinivasa Sivakumar, Nauman Laghari, 2013-11-09 Networking is one of the core tasks of enterprise-level programming, and this book covers key concepts, like network programming in .NET with C#, and building network-based applications in .NET. You will gain confidence to use the classes shipped with .NET, and eventually implement your own application-level protocols. The text first overviews important background material, like physical network architecture, network protocols, the Open Systems Interconnection (OSI) model, streams in .NET, and stream access. Also covered in detail: socket programming complete with introduction, and descriptions for use in .NET. Finally, the book explores Internet programming, with a look at HTTP—the underlying protocol of e-mail and Internet. By the end of the book, you will also have learned to secure network communications in .NET. |
multicast client server program in c: Multimedia over IP and Wireless Networks Mihaela van der Schaar, Philip A Chou, 2011-07-28 Multimedia over IP and Wireless Networks is an indispensable guide for professionals or researchers working in areas such as networking, communications, data compression, multimedia processing, streaming architectures, and computer graphics. Beginning with a concise overview of the fundamental principles and challenges of multimedia communication and networking, this book then branches off organically to tackle compression and networking next before moving on to systems, wireless multimedia and more advanced topics. The Compression section advises on the best means and methodology to ensure multimedia signal (images, text, audio and data) integrity for transmissions on wireless and wired systems. The Networking section addresses channel protection and performance. In the Systems section, the focus is on streaming media on demand, live broadcast and video and voice's role in real-time communication. Wireless multimedia transmission and Quality of Service issues are discussed in the Wireless Multimedia section. An Advanced Topics section concludes the book with an assortment of topics including Peer-to-Peer multimedia communication and multipath networks. Up-to-date coverage of existing standards for multimedia networking Synergistic tutorial approach reinforces knowledge gained in previous chapters Balanced treatment of audio and video with coverage of end-to-end systems |
multicast client server program in c: Wired-Wireless Multimedia Networks and Services Management Tom Pfeifer, Paolo Bellavista, 2009-10-26 This book constitutes the refereed proceedings of the 12th IFIP/IEEE International Conference on Management of Multimedia and Mobile Networks and Services, MMNS 2009, held in Venice, Italy, in October 2009, as part of the 5th International Week on Management of Networks and Services, Manweek 2009. The 13 revised full papers presented together with 5 poster papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on multimedia networks and systems management, multimedia quality, VoIP and vocal applications, and peer-to-peer multimedia networks. |
multicast client server program in c: Computational Science - ICCS 2003 Peter M.A. Sloot, David Abramson, Alexander V. Bogdanov, Jack J. Dongarra, Albert Y. Zomaya, Yuriy E. Gorbachev, 2003-08-03 The four-volume set LNCS 2657, LNCS 2658, LNCS 2659, and LNCS 2660 constitutes the refereed proceedings of the Third International Conference on Computational Science, ICCS 2003, held concurrently in Melbourne, Australia and in St. Petersburg, Russia in June 2003. The four volumes present more than 460 reviewed contributed and invited papers and span the whole range of computational science, from foundational issues in computer science and algorithmic mathematics to advanced applications in virtually all application fields making use of computational techniques. These proceedings give a unique account of recent results in the field. |
multicast client server program in c: Scripting with Objects Avinash C. Kak, 2017-07-27 Object-Oriented scripting with Perl and Python Scripting languages are becoming increasingly important for software development. These higher-level languages, with their built-in easy-to-use data structures are convenient for programmers to use as glue languages for assembling multi-language applications and for quick prototyping of software architectures. Scripting languages are also used extensively in Web-based applications. Based on the same overall philosophy that made Programming with Objects such a wide success, Scripting with Objects takes a novel dual-language approach to learning advanced scripting with Perl and Python, the dominant languages of the genre. This method of comparing basic syntax and writing application-level scripts is designed to give readers a more comprehensive and expansive perspective on the subject. Beginning with an overview of the importance of scripting languages—and how they differ from mainstream systems programming languages—the book explores: Regular expressions for string processing The notion of a class in Perl and Python Inheritance and polymorphism in Perl and Python Handling exceptions Abstract classes and methods in Perl and Python Weak references for memory management Scripting for graphical user interfaces Multithreaded scripting Scripting for network programming Interacting with databases Processing XML with Perl and Python This book serves as an excellent textbook for a one-semester undergraduate course on advanced scripting in which the students have some prior experience using Perl and Python, or for a two-semester course for students who will be experiencing scripting for the first time. Scripting with Objects is also an ideal resource for industry professionals who are making the transition from Perl to Python, or vice versa. |
multicast client server program in c: Emerging Wireless Multimedia Apostolis Salkintzis, Nikos Passas, 2005-10-31 The provision of IP-based multimedia services is one of the most exiting and challenging aspects of next generation wireless networks. A significant evolution has been underway for enabling such multimedia services and for ultimately migrating the Internet to the wireless world. This book examines this evolution, looking at an array of the most up-to-date wireless multimedia technologies and services. The first part focuses on enabling technologies for wireless multimedia, while the second is dedicated to the new wireless multimedia services that are expected to play a key role in the future wireless environment. In addition, the related recent standardization, research and industry activities are addressed. * Covers a complete range of multimedia hot topics, ranging from audio/video coding techniques to multimedia protocols and applications * Discusses QoS issues in WLANs, 3G and hybrid 3G/WLAN networks * Provides in-depth discussion of the most modern multimedia services, such as Push-to-Talk, Instant Messaging, Presence, mobile payments, MMS, WAP, and location-based multimedia services * Addresses the emerging Multimedia Broadcast/Multicast Service (MBMS) and the key aspects of IP Multimedia Subsystem (IMS) in 3G networks * Numerous on-line references will assist readers in their quest for the most up-to-date information This comprehensive resource will have instant appeal to students in electrical and computer engineering or IT disciplines. It is also essential reading for engineering managers, engineers in wireless systems and multimedia, and wireless multimedia researchers. |
multicast client server program in c: Cisco CCIE Routing and Switching V5.0 Configuration Practice Labs Martin Duggan, 2014 Cisco CCIE Routing and Switching v5.0 Configuration Practice Labs presents you with three full configuration lab scenarios in exam style format to echo the real CCIE Routing and Switching v5.0 lab exam. This publication gives you the opportunity to put into practice your own extensive theoretical knowledge of subjects to find out how they interact with each other on a larger complex scale. An Ask the Proctor section list of questions for each section helps provide clarity and maintain direction to ensure that you do not give up and check the answers directly if you find a task too challenging. After each lab, this eBook lets you compare configurations and routing tables with the required answers. You also can run through a lab de-brief, view configurations, and cut and paste configs into your own lab equipment for testing and verification. The point scoring for each question lets you know whether you passed or failed each lab. This extensive set of practice labs that sell for hundreds of dollars elsewhere helps you make sure you are fully prepared for the grueling CCIE lab exam experience |
multicast client server program in c: Network World , 1996-02-12 For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce. |
multicast client server program in c: C#.Net Developer's Guide Adrian Turtschi, Jason Werry, Greg Hack, Joseph Albahari, 2002-01-12 Microsoft's C# (C sharp) is a modern, object-oriented programming language built from the ground up to exploit the power of XML-based Web services on Microsoft's new .NET platform. With its Visual C++ development system heritage, C# will enable millions of C and C++ developers to use existing skills to rapidly build sophisticated XML-based .NET applications.Why Will Web Developers Switch to C#?...Because it's the ideal solution for C and C++ programmers who need to combine rapid development with the power to access all the functionality of the Microsoft.NET platform. They want an environment that is completely in sync with emerging Web standards and one that provides easy integration with existing applications. C#.net Web Developer's Guide will enhance developer productivity and help them eliminate programming errors that can lead to increased development costs. This book teaches Web developers to quickly and easily build solutions for the Microsoft .NET platform. Web developers will learn to use C# components to build Web services and applications that are available across the Internet, from any application running on any platform.* Timely coverage of newly released product - programmers and developers are anxious to learn about the new technology* Comes with Syngress' revolutionary wallet-sized CD containing a printable HTML version of the book and all of the source code examples and demos of popular C# upgrade and programming tools |
multicast client server program in c: Encyclopedia of Mobile Computing and Commerce Taniar, David, 2007-04-30 The Encyclopedia of Mobile Computing and Commerce presents current trends in mobile computing and their commercial applications. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring such topics as location and context awareness, mobile networks, mobile services, the socio impact of mobile technology, and mobile software engineering. |
multicast client server program in c: Scientific and Technical Aerospace Reports , 1995 |
multicast client server program in c: Mastering C: Advanced Techniques and Best Practices Adam Jones, 2025-01-02 Explore the depths of C programming with Mastering C: Advanced Techniques and Best Practices, a comprehensive guide designed to unlock the full potential of this powerful and foundational language. Aimed at programmers with a basic grasp of C, this book aspires to elevate your skills to an advanced level, equipping you to tackle complex computing challenges with confidence and expertise. Delve into intricate memory management, the nuanced art of pointers, mastery of data structures, concurrency, and network programming. Each chapter is engineered with detailed explanations, practical examples, and real-world applications, ensuring you not only understand advanced concepts but also apply them effectively in your projects. Focusing on performance optimization, secure coding practices, and advanced debugging techniques, Mastering C: Advanced Techniques and Best Practices, equips you to write efficient, secure, and highly optimized C programs. Whether developing system software, working on embedded systems, or creating performance-critical applications, this book is an invaluable resource for refining your programming skills and enhancing the quality of your work. Embrace the challenge of mastering advanced C programming and distinguish yourself as an expert with Mastering C: Advanced Techniques and Best Practices. Let this guide accompany you on your journey to becoming not just a programmer, but a craftsman in the art of C programming. |
multicast client server program in c: The SBE Broadcast Engineering Handbook: A Hands-on Guide to Station Design and Maintenance Jerry C. Whitaker, 2016-04-22 Up-To-Date Broadcast Engineering Essentials This encyclopedic resource offers complete coverage of the latest broadcasting practices and technologies. Written by a team of recognized experts in the field, the SBE Broadcast Engineering Handbook thoroughly explains radio and television transmission systems, DTV transport, information technology systems for broadcast applications, production systems, facility design, broadcast management, and regulatory issues. In addition, valuable, easy-to-use appendices are included with extensive reference data and tables. The SBE Broadcast Engineering Handbook is a hands-on guide to broadcast station design and maintenance. SBE Broadcast Engineering Handbook covers: · Regulatory Requirements and Related Issues · AM, FM, and TV Transmitters, Transmission Lines, and Antenna Systems · DTV Transmission Systems, Coverage, and Measurement · MPEG-2 Transport · Program and System Information Protocol (PSIP) · Information Technology for Broadcast Plants · Production Facility Design · Audio and Video Monitoring Systems · Master Control and Centralized Facilities · Asset Management · Production Intercom Systems · Production Lighting Systems · Broadcast Facility Design · Transmission System Maintenance · Broadcast Management and Leadership |
multicast client server program in c: Networked Graphics Anthony Steed, Manuel Fradinho Oliveira, 2009-10-30 Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed |
multicast client server program in c: PC Mag , 1998-01-06 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
multicast client server program in c: Multimedia Modeling (Mmm '96): Towards The Information Superhighway P Senac, Jean Pierre Courtiat, Michel Diaz, 1996-09-30 The purpose of the MMM series of conferences is to bring together activities related to all aspects of multimedia modeling, in its broader sense, from multimedia networking to virtual worlds. Its ultimate goal is to provide a better understanding of the basic paradigms and to establish conceptual links between them for better design of future advanced multimedia systems. The proceedings of MMM '96 present the state-of-the-art in the representation, processing, interaction, integration and retrieval of multimedia information. |
multicast client server program in c: Computerworld , 2007-01-15 For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network. |
multicast client server program in c: The Technology of Video and Audio Streaming David Austerberry, 2013-07-24 * Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player * A quick-start quide to streaming media technologies * How to monetize content and protect revenue with digital rights management For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player. The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered. A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications. The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers. David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster. |
multicast client server program in c: Recent Advances In Information Science And Technology Nikos E Mastorakis, 1998-10-12 Recent Advances in Information Science and Technology brings you a balanced, state-of-the-art presentation of the latest concepts, methods, algorithms, techniques, procedures and applications of the fascinating field of Computer Science and Engineering. Written by eminent, leading, international experts, the contributors provide up-to-date aspects of topics discussed and present fresh, original insights into their own experience with Information Science and Technology.This rich “anthology of papers” which compose this volume, contains the latest developments and reflects the experience of many eminent researchers working in different environments (universities, research centers and industry).The book is composed of five parts:• Software Engineering in which new trends and recent scientific results in software engineering, data structures, algorithms, knowledge based systems, VLSI design, computer languages and industrial computer applications are presented.• Signal Processing in which modern topics in signal processing, identification, recognition, speech processing and detection are included.• Multi-Dimensional (m-D) Systems Theory and Applications which contains new research results in m-D systems theory and impressive applications of multidimensional systems mainly in signal processing.• Communication Systems containing modern topics of communication as Digital systems of communication, computer networks theory, ATM networks, optical networks, hybrid fibber coaxial networks, Internet etc.• Modern Numerical Techniques and Related Topics which covers some aspects of the modern computation science and technology. |
multicast client server program in c: Self-Organizing Systems David Hutchison, 2007-08-30 This book constitutes the refereed proceedings of the Second International Workshop on Self-Organizing Systems, IWSOS 2007. The 17 revised full papers and five revised short papers presented together with two invited talks were carefully selected from more than 36 submissions. The papers are organized in topical sections on ad hoc routing, peer-to-peer networking, network topology, adaptive and self-organizing networks and multicast and mobility protocols. |
multicast client server program in c: Practical .NET for Financial Markets Vivek Shetty, Manish Jayaswal, 2006-11-17 This unique book examines up-to-the-minute uses of technology in financial markets and then explains how you can profit from that knowledge. To participate in mainstream .NET development, you must address the changes in financial markets by using the most sophisticated tools available, Microsoft .NET technology. Software developers and architects, IT pros, and tech-savvy business users alike will find this book comprehensive and relevant. Each chapter presents problems and solutions that cover business aspects and relevant .NET features. Each aspect of .NET is analyzed in its proper context, so you'll understand why it is relevant and applicable in a real-life business case. |
multicast client server program in c: Applied Informatics and Communication, Part III Jianwei Zhang, 2011-08-02 The five volume set CCIS 224-228 constitutes the refereed proceedings of the International conference on Applied Informatics and Communication, ICAIC 2011, held in Xi'an, China in August 2011. The 446 revised papers presented were carefully reviewed and selected from numerous submissions. The papers cover a broad range of topics in computer science and interdisciplinary applications including control, hardware and software systems, neural computing, wireless networks, information systems, and image processing. |
multicast client server program in c: Building Next-Generation Converged Networks Al-Sakib Khan Pathan, Muhammad Mostafa Monowar, Zubair Md. Fadlullah, 2013-01-29 Supplying a comprehensive introduction to next-generation networks, Building Next-Generation Converged Networks: Theory and Practice strikes a balance between how and why things work and how to make them work. It compiles recent advancements along with basic issues from the wide range of fields related to next generation networks. Containing the contributions of 56 industry experts and researchers from 16 different countries, the book presents relevant theoretical frameworks and the latest research. It investigates new technologies such as IPv6 over Low Power Wireless Personal Area Network (6LoWPAN) architectures, standards, mobility, and security. Presenting the material in a manner that entry-level readers can easily grasp the fundamentals, the book is organized into five parts: Multimedia Streaming—deals with multimedia streaming in networks of the future—from basics to more in-depth information for the experts Safety and Security in Networks—addresses the issues related to security, including fundamental Internet and cyber-security concepts that will be relevant in any future network Network Management and Traffic Engineering—includes coverage of mathematical modeling-based works Information Infrastructure and Cloud Computing—integrates information about past achievements, present conditions, and future expectations in information infrastructure-related areas Wireless Networking—touches on the various aspects of wireless networks and technologies The text includes coverage of Internet architectures and protocols, embedded systems and sensor networks, web services, Cloud technologies, and next-generation wireless networking. Reporting on the latest advancements in the field, it provides you with the understanding required to contribute towards the materialization of future networks. This book is suitable for graduate students, researchers, academics, industry practitioners working in the area of wired or wireless networking, and basically anyone who wants to improve his or her understanding of the topics related to next-generation networks. |
multicast client server program in c: Encyclopedia of Information Science and Technology, First Edition Khosrow-Pour, D.B.A., Mehdi, 2005-01-31 Comprehensive coverage of critical issues related to information science and technology. |
multicast client server program in c: Official Gazette of the United States Patent and Trademark Office , 2002 |
multicast client server program in c: Automata, Languages and Programming Peter Widmayer, 2002-06-26 This book constitutes the refereed proceedings of the 29th International Colloquium on Automata, Languages and Programming, ICALP 2002, held in Malaga, Spain, in July 2002. The 83 revised full papers presented together with 7 invited papers were carefully reviewed and selected from a total of 269 submissions. All current aspects of theoretical computer science are addressed and major new results are presented. |
multicast client server program in c: Network Performance Open Source Toolkit Richard Blum, 2003-08-06 In these times of reduced corporate budgets, this book shows how to test for performance problems and how to install and run freely available tools, instead of buying costly new hardware and software testing packages Network performance is the #1 headache for network operators; this book gives IT professionals straightforward guidance Author is a troubleshooting practitioner, a hands-on networking computer specialist for the Department of Defense |
multicast client server program in c: Exam Ref 70-414 Implementing an Advanced Server Infrastructure (MCSE) Steve Suehring, 2014 Prepare for Exam 70-414--and help demonstrate your real-world mastery of advanced server design, planning, and implementation. Designed for experienced, MCSA-certified professionals ready to advance their status--Exam Ref focuses on the critical-thinking and decision-making acumen needed for success at the MCSE level. Optimize your exam-prep by focusing on the expertise needed to: Manage and Maintain a Server Infrastructure Plan and Implement a Highly Available Enterprise Infrastructure Plan and Implement a Server Virtualization Infrastructure Design and Implement Identity and Access Solutions |
multicast client server program in c: Distributed Multimedia Databases: Techniques and Applications Shih, Timothy K., 2001-07-01 In the last few years we have observed an explosive growth of multimedia computing, communication and applications. This revolution is transforming the way people live, work, and interact with each other, and is impacting the way business, government services, education, entertainment and healthcare are operating. Yet, several issues related to modeling, specification, analysis and design of distributed multimedia database systems and multimedia information retrieval are still challenging to both researchers and practitioners. Distributed Multimedia Databases: Techniques and Applications points out these challenges and provides valuable suggestions toward the necessary solutions, by focusing on multimedia database techniques. |
multicast client server program in c: MCITP: Windows Server 2008 Server Administrator Study Guide Darril Gibson, 2011-01-31 Master Windows Server 2008 and navigate every detail of Microsoft’s new MCITP: Windows Server 2008 Server Administrator exam with the information in MCITP: Windows Server 2008 Administration Study Guide (Exam 70-646, with CD). Learn the infrastructure, Web, and IT application servers and also how to use scripts and batch files to accomplish tasks on a regular basis. As a Server Administrator, you will understand how to manage the server operating system, file, and directory services, distribute software, patches, and updates, profile and monitor assigned servers, and troubleshoot. For Instructors: Teaching supplements are available for this title. |
multicast client server program in c: Sockets, Shellcode, Porting, and Coding: Reverse Engineering Exploits and Tool Coding for Security Professionals James C Foster, 2005-04-26 The book is logically divided into 5 main categories with each category representing a major skill set required by most security professionals:1. Coding – The ability to program and script is quickly becoming a mainstream requirement for just about everyone in the security industry. This section covers the basics in coding complemented with a slue of programming tips and tricks in C/C++, Java, Perl and NASL. 2. Sockets – The technology that allows programs and scripts to communicate over a network is sockets. Even though the theory remains the same – communication over TCP and UDP, sockets are implemented differently in nearly ever language. 3. Shellcode – Shellcode, commonly defined as bytecode converted from Assembly, is utilized to execute commands on remote systems via direct memory access. 4. Porting – Due to the differences between operating platforms and language implementations on those platforms, it is a common practice to modify an original body of code to work on a different platforms. This technique is known as porting and is incredible useful in the real world environments since it allows you to not recreate the wheel.5. Coding Tools – The culmination of the previous four sections, coding tools brings all of the techniques that you have learned to the forefront. With the background technologies and techniques you will now be able to code quick utilities that will not only make you more productive, they will arm you with an extremely valuable skill that will remain with you as long as you make the proper time and effort dedications.*Contains never before seen chapters on writing and automating exploits on windows systems with all-new exploits. *Perform zero-day exploit forensics by reverse engineering malicious code. *Provides working code and scripts in all of the most common programming languages for readers to use TODAY to defend their networks. |
What does it mean to bind a multicast (UDP) socket?
May 22, 2012 · The "join multicast group" operation (IP_ADD_MEMBERSHIP) is needed because it basically tells your network adapter to listen not only for ethernet frames where the …
c# - Specifying what network interface an UDP multicast should …
Sep 12, 2013 · Depending on what you're doing, there's a Win32 method that might help. It'll return the best interface for a given IP address. To get the default one (the 0.0.0.0), which is …
How do I choose a multicast address for my application's use?
May 28, 2009 · How should I choose an IPv4 multicast address for my application's use? I may need more than one (a whole range perhaps ultimately) but just want to avoid conflicts with …
c++ - How to set up a socket for UDP multicast with 2 network …
Binding to your multicast address will prevent this and ensure you only get multicast packets on that port. EDIT: Fixed the code based on above comment, binding to multicast address, stored …
How do you UDP multicast in Python? - Stack Overflow
Nov 28, 2018 · sample usage: # assume the receiver binds to the below multicast group address and that some program requests to join that group. And to simplify the case, assume the …
Multicast Delegates must have a return type of void. Why?
Sep 21, 2012 · The following answer is factually wrong, because you currently *can* have multicast delegates with non-void return type (the jury is still out regarding whether this has …
How to do a UDP multicast across the local network in c#?
May 31, 2013 · It's possible that your switch is multicast aware, but if IGMP is disabled it won't notice if any attached hardware subscribes to a particular multicast group so it wouldn't …
UDP Broadcast or IP Multicast? - Stack Overflow
Dec 28, 2008 · One caveat for multicast packets, however, is if there are any WiFi connections the access point will use the slowest possible bit rate for the multicast packets and requires …
Can I use broadcast or multicast for TCP? - Stack Overflow
When people say UDP is unreliable, they don't mean its bad. all they mean is the packet for UDP multicast does not need to hear a response, to confirm delivery. UDP is also great for voice …
Multicast support in .Net - Stack Overflow
Feb 5, 2009 · As I said, multicast is a property of Internet Protocol, not of WCF or any other library. It is up the ISP/network admin to determine whether or not multicasting is supported. I …
What does it mean to bind a multicast (UDP) socket?
May 22, 2012 · The "join multicast group" operation (IP_ADD_MEMBERSHIP) is needed because it basically tells your network adapter to listen not only for ethernet frames where the …
c# - Specifying what network interface an UDP multicast should …
Sep 12, 2013 · Depending on what you're doing, there's a Win32 method that might help. It'll return the best interface for a given IP address. To get the default one (the 0.0.0.0), which is …
How do I choose a multicast address for my application's use?
May 28, 2009 · How should I choose an IPv4 multicast address for my application's use? I may need more than one (a whole range perhaps ultimately) but just want to avoid conflicts with …
c++ - How to set up a socket for UDP multicast with 2 network …
Binding to your multicast address will prevent this and ensure you only get multicast packets on that port. EDIT: Fixed the code based on above comment, binding to multicast address, stored …
How do you UDP multicast in Python? - Stack Overflow
Nov 28, 2018 · sample usage: # assume the receiver binds to the below multicast group address and that some program requests to join that group. And to simplify the case, assume the …
Multicast Delegates must have a return type of void. Why?
Sep 21, 2012 · The following answer is factually wrong, because you currently *can* have multicast delegates with non-void return type (the jury is still out regarding whether this has …
How to do a UDP multicast across the local network in c#?
May 31, 2013 · It's possible that your switch is multicast aware, but if IGMP is disabled it won't notice if any attached hardware subscribes to a particular multicast group so it wouldn't …
UDP Broadcast or IP Multicast? - Stack Overflow
Dec 28, 2008 · One caveat for multicast packets, however, is if there are any WiFi connections the access point will use the slowest possible bit rate for the multicast packets and requires …
Can I use broadcast or multicast for TCP? - Stack Overflow
When people say UDP is unreliable, they don't mean its bad. all they mean is the packet for UDP multicast does not need to hear a response, to confirm delivery. UDP is also great for voice …
Multicast support in .Net - Stack Overflow
Feb 5, 2009 · As I said, multicast is a property of Internet Protocol, not of WCF or any other library. It is up the ISP/network admin to determine whether or not multicasting is supported. I …