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math adventure 1 cookie clicker: Last Chance to See Douglas Adams, Mark Carwardine, 2011-09-21 New York Times bestselling author Douglas Adams and zoologist Mark Carwardine take off around the world in search of exotic, endangered creatures. Join them as they encounter the animal kingdom in its stunning beauty, astonishing variety, and imminent peril: the giant Komodo dragon of Indonesia, the helpless but loveable Kakapo of New Zealand, the blind river dolphins of China, the white rhinos of Zaire, the rare birds of Mauritius island in the Indian Ocean. Hilarious and poignant—as only Douglas Adams can be—Last Chance to See is an entertaining and arresting odyssey through the Earth’s magnificent wildlife galaxy. Praise for Last Chance to See “Lively, sharply satirical, brilliantly written . . . shows how human care can undo what human carelessness has wrought.”—The Atlantic “These authors don’t hesitate to present the alarming facts: More than 1,000 species of animals (and plants) become extinct every year. . . . Perhaps Adams and Carwardine, with their witty science, will help prevent such misadventures in the future.”—Boston Sunday Herald “Very funny and moving . . . The glimpses of rare fauna seem to have enlarged [Adams’s] thinking, enlivened his world; and so might the animals do for us all, if we were to help them live.”—The Washington Post Book World “[Adams] invites us to enter into a conspiracy of laughter and caring.”—Los Angeles Times “Amusing . . . thought-provoking . . . Its details on the heroic efforts being made to save these animals are inspirational.”—The New York Times Book Review |
math adventure 1 cookie clicker: Microeconomics Austan Goolsbee, Steven Levitt, Chad Syverson, 2015-12-03 Like no other text for the intermediate microeconomics course, Goolsbee, Levitt, and Syverson’s Microeconomics bridges the gap between today’s theory and practice, with a strong empirical dimension that lets students tests theory and successfully apply it. With carefully crafted features and vivid examples, Goolsbee, Levitt, and Syverson’s text helps answer two critical questions students ask, Do people and firms really act as theory suggests? and How can someone use microeconomics in a practical way? The authors teach in economics departments and business schools and are active empirical microeconomics researchers. Their grounding in different areas of empirical research allows them to present the evidence developed in the last 20 years that has tested and refined fundamental theories. Their teaching and professional experiences are reflected in an outstanding presentation of theories and applications. |
math adventure 1 cookie clicker: Let's Play Math Denise Gaskins, 2012-09-04 |
math adventure 1 cookie clicker: Distance Education for Teacher Training Hilary Perraton, 2002-03-11 Distance education, combining the use of correspondence texts, broadcasting and limited opportunities for face-to-face study, has been used in at least a hundred teacher training programmes over the last 25 years. Distance Education for Teacher Training is the first comparative review of the use of distance education and open learning for the training and upgrading of teachers. The book contains case studies using a broadly common format both to describe and analyse distance teacher training programmes in eleven countries across five continents. The case studies describe the methods used to examine how far the craft of teaching can be studied at a distance. Using a standardised microeconomic framework, they provide unique data on the comparative costs of training teachers by distance and conventional methods. The authors then draw general conclusions about the advantages and drawbacks of using distance education or open learning, about the conditions for success, and about comparative effects and costs. Distance Education for Teacher Training will be of value to all concerned with teacher education, whether in developing or industrialised countries, and to those working in and planning for distance education and open learning. |
math adventure 1 cookie clicker: Multiplication Word Problems , 2006 |
math adventure 1 cookie clicker: Game Engine Architecture Jason Gregory, 2017-03-27 Hailed as a must-have textbook (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the gameplay foundation layer delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field. |
math adventure 1 cookie clicker: Beginning Software Engineering Rod Stephens, 2022-10-14 Discover the foundations of software engineering with this easy and intuitive guide In the newly updated second edition of Beginning Software Engineering, expert programmer and tech educator Rod Stephens delivers an instructive and intuitive introduction to the fundamentals of software engineering. In the book, you’ll learn to create well-constructed software applications that meet the needs of users while developing the practical, hands-on skills needed to build robust, efficient, and reliable software. The author skips the unnecessary jargon and sticks to simple and straightforward English to help you understand the concepts and ideas discussed within. He also offers you real-world tested methods you can apply to any programming language. You’ll also get: Practical tips for preparing for programming job interviews, which often include questions about software engineering practices A no-nonsense guide to requirements gathering, system modeling, design, implementation, testing, and debugging Brand-new coverage of user interface design, algorithms, and programming language choices Beginning Software Engineering doesn’t assume any experience with programming, development, or management. It’s plentiful figures and graphics help to explain the foundational concepts and every chapter offers several case examples, Try It Out, and How It Works explanatory sections. For anyone interested in a new career in software development, or simply curious about the software engineering process, Beginning Software Engineering, Second Edition is the handbook you’ve been waiting for. |
math adventure 1 cookie clicker: Guidelines for Assessment and Instruction in Statistics Education (GAISE) Report Christine A. Franklin, 2007 Statistics education as proposed in this framework can promote the must-have competencies for graduates to thrive in the modern world. |
math adventure 1 cookie clicker: Design Mom Gabrielle Stanley Blair, 2015-04-07 New York Times best seller Ever since Gabrielle Stanley Blair became a parent, she’s believed that a thoughtfully designed home is one of the greatest gifts we can give our families, and that the objects and decor we choose to surround ourselves with tell our family’s story. In this, her first book, Blair offers a room-by-room guide to keeping things sane, organized, creative, and stylish. She provides advice on getting the most out of even the smallest spaces; simple fixes that make it easy for little ones to help out around the house; ingenious storage solutions for the never-ending stream of kid stuff; rainy-day DIY projects; and much, much more. |
math adventure 1 cookie clicker: Options Daniel Lyons, 2009-03-25 Welcome to the mind, to the world of Fake Steve Jobs. Fake Steve the counterintuitive management guru: Obviously we can't literally put our employees' lives at risk. But we have to make them feel that way. Fake Steve the political hobnobber: I can see why they keep Nancy Pelosi under wraps. Wacky as a dime watch. Fake Steve quoting friend/musician/philosopher Bono on road etiquette: Tink about dat next toim yer cuttin off some bloke and you don't know who it is, right? Could be Jay-sus. Or Boutros Boutros-Ghali or sumfin. And on, yes, himself: Geniuses have feelings, too. In the tradition of Thank You for Smoking and in the spirit of The Onion, Options is a novelistic sendup and takedown of Silicon Valley, Hollywood, and Washington, D.C., as viewed by a central character who exists, to his immense self-satisfaction, at the crossroads of all three worlds: It's like in one of those movies where a guy realizes he's got telekinetic powers and it's just too bad if he doesn't want them, he's got them. Likewise, I have this gift. It's who I am. |
math adventure 1 cookie clicker: Smart Play Smart Toys Stevanne Auerbach, 2006-07 We've all heard of IQ but do you know your child's PQ or Play Quotient? A child's ability to play does more than provide for fund and diversion; it is critical for his or her emotion and intellectual growth, an teaches everything from social skills to analytical thinking. For the developing mind of a child, learning to play is paramount--but is your child getting the most out of playtime? Stevanne Auerbach, Ph.D., more affectionately known as Dr. Toy has dedicated a lifetime to the importance of play and gives you specific advice on which toys to buy and what kind of games to play to emplower your child's overall development. You'll learn: How to become your child's play Tutor How play can strengthen maturity levels and confidence The pros, cons, and facts of gender specific toys Guideance for the gifted and special-needs child Plus practical advice on Evaluatin a toy's safety, learn which toy manufacturers Dr. Toy recommends Craft supplies you should always have on hand Dr Toy's 100 Best Children's Products And many more invaluable ways to make playtime a growing experience! |
math adventure 1 cookie clicker: Feathers for Phoebe Rod Clement, 2011-04-01 From the best selling author of OLGA THE BROLGA comes a funny and heart-warming story about accepting who you are. Ages: 3+ Phoebe doesn't want to be ordinary. She wants to turn heads and be noticed - she wants to be fabulous! But when she seeks the help of the outrageous and beautiful Zelda, her transformation leads to some unexpected results. Ages: 3+ |
math adventure 1 cookie clicker: Deke! Donald K. Slayton, Michael Cassutt, 1994 Memoir of Deke Slayton, one of the first seven Mercury astronauts, discussing the role he played in early days of the United States space program as chief of America's astronaut corps. |
math adventure 1 cookie clicker: More Basic Computer Games David H. Ahl, 1979 |
math adventure 1 cookie clicker: JavaScript Bible Danny Goodman, 2007-07-02 Make your Web pages stand out above the noise with JavaScript and the expert instruction in this much-anticipated update to the bestselling JavaScript Bible. With renowned JavaScript expert Danny Goodman at your side, you’ll get a thorough grounding in JavaScript basics, see how it fits with current Web browsers, and find all the soup-to-nuts detail you’ll need. Whether you’re a veteran programmer or just starting out, this is the JavaScript book Web developers turn to again and again. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. |
math adventure 1 cookie clicker: Learning and Behavior Paul Chance, 2013-02-26 LEARNING AND BEHAVIOR, Seventh Edition, is stimulating and filled with high-interest queries and examples. Based on the theme that learning is a biological mechanism that aids survival, this book embraces a scientific approach to behavior but is written in clear, engaging, and easy-to-understand language. |
math adventure 1 cookie clicker: Operations Management Roberta S. Russell, Bernard W. Taylor, 2009 Featuring an ideal balance of managerial issues and quantitative techniques, this introduction to operations management keeps pace with current innovations and issues in the field. It presents the concepts clearly and logically, showing readers how OM relates to real business. The new edition also integrates the experiences of a real company throughout each chapter to clearly illustrate the concepts. Readers will find brief discussions on how the company manages areas such as inventory and forecasting to provide a real-world perspective. |
math adventure 1 cookie clicker: Metagaming Stephanie Boluk, Patrick LeMieux, 2017-04-04 The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames. |
math adventure 1 cookie clicker: 7 Ways Jamie Oliver, 2020-10-20 7 Ways to reinvent your favourite ingredients with more than 120 new, exciting and tasty recipes Jamie's looked at the top ingredients we buy week in, week out. We're talking about those meal staples we pick up without thinking - chicken breasts, salmon fillets, mince, eggs, potatoes, broccoli, mushrooms, to name but a few. We're all busy, but that shouldn't stop us from having a tasty, nutritious meal after a long day at work or looking after the kids. So, rather than trying to change what we buy, Jamie wants to give everyone new inspiration for their favourite supermarket ingredients. Jamie will share 7 achievable, exciting and tasty ways to cook 18 of our favourite ingredients, and each recipe will include a minimal amount of ingredients. Across the book, at least 70% of the recipes will be everyday options from both an ease and nutritional point of view, meaning you're covered for every day of the week. With everything from fakeaways and traybakes to family and freezer favourites, you'll find bags of inspiration to help you mix things up in the kitchen. Step up, 7 Ways, the most reader-focused cookbook Jamie has ever written. |
math adventure 1 cookie clicker: Game Mechanics Ernest Adams, Joris Dormans, 2012-06-18 This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art. --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design. |
math adventure 1 cookie clicker: How to Train Your Dragon Cressida Cowell, 2019-01-29 A young Viking boy goes on an adventure with Toothless, his mischievous dragon, in the New York Times bestselling book that inspired the hit movie trilogy! Action-packed, hilarious, and perfectly illustrated, How to Train Your Dragon is a beloved modern classic with millions of fans across the globe. This edition features cover art from the Dreamworks film How to Train Your Dragon: The Hidden World and bonus excerpts from other exciting books by Cressida Cowell. In the book that started it all, Hiccup Horrendous Haddock III, the quiet and thoughtful son of the Chief of the Hairy Hooligans, tries to pass the important initiation test of his Viking clan by catching and training a dragon. Can Hiccup do it without being torn limb from limb? Join his adventures and misadventures as he finds a new way to train dragons--and becomes a hero. |
math adventure 1 cookie clicker: Za'nar Zachary Storch, 2015-01-17 Three million years ago, the planetary system of Za'nar's connection to the Magic-providing Void Plane was failing. To prevent the disappearance of Za'nar, a Magical Link between it and Earth was created. The Link shares much back and forth between the two systems, including their connection to the Void Plane.Now, one year after the War and the establishment of a parliamentary monarchy in Za'nar, Earth is in trouble. Sael Ageis, accomplished Magi of Za'nar, meets earthlings Klyde Vance and Fae, and together they find themselves drawn into a three million year old Magical conflict, unlocking secrets about the human race. |
math adventure 1 cookie clicker: Clickers in the Classroom Douglas Duncan, 2005 Clickers (Classroom Response Systems) have become one of the most widely adopted new classroom teaching technologies. This book provides information on how to successfully teach using clicker technology, looking at: the benefits of using clickers; the clicker experience at other schools; research on clicker usage; and more. |
math adventure 1 cookie clicker: Life-span Human Development Carol K. Sigelman, Elizabeth A. Rider, 2008-01-01 By combining the best of topical and chronological approaches, this text presents life-span development as a motion picture rather than as a series of individual snapshots. |
math adventure 1 cookie clicker: The Real World Kerry Ferris, Jill Stein, 2018 In every chapter, Ferris and Stein use examples from everyday life and pop culture to draw students into thinking sociologically and to show the relevance of sociology to their relationships, jobs, and future goals. Data Workshops in every chapter give students a chance to apply theoretical concepts to their personal lives and actually do sociology. |
math adventure 1 cookie clicker: Censorship and Information Control Ada Palmer, Julia Tomasson, 2018-10-05 A catalog of the exhibit held in the University of Chicago Special Collections Research Library, September through December 2018 |
math adventure 1 cookie clicker: 3D Game Engine Architecture David H. Eberly, 2005 |
math adventure 1 cookie clicker: College Success Bruce Beiderwell, Linda Fung-Kuen Tse, Flatworld Knowledge, Thomas A. Lochhaas, Nicholas DeKanter, Thomas J. Lochhaas, 2010 |
math adventure 1 cookie clicker: How to Rip Off a Drug Dealer Rex Feral, 1984-01-01 |
math adventure 1 cookie clicker: Teaching Crowds Jon Dron, Terry Anderson, 2014 |
math adventure 1 cookie clicker: A Very Improbable Story Edward Arthur Einhorn, 2008 Waking up one morning to find a talking cat on his head, Ethan is informed that the cat will not leave until he - Ethan - wins a game of probability. |
Math Games | Math Playground | Fun for Kids
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Math is Fun
Apr 19, 2010 · Math explained in easy language, plus puzzles, games, worksheets and an illustrated dictionary. For K-12 kids, teachers and parents.
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Symbolab - AI Math Calculator & Problem Solver
Symbolab AI Math Solver does more than compute, it explains. It breaks problems into steps, like a kind tutor who doesn’t rush, doesn’t judge, and always shows their work. Whether it’s an …
Microsoft Math Solver - Math Problem Solver & Calculator
Online math solver with free step by step solutions to algebra, calculus, and other math problems. Get help on the web or with our math app.
Math Games | Math Playground | Fun for Kids
Free, online math games and more at MathPlayground.com! Problem solving, logic games and number puzzles kids love to play.
Mathway | Algebra Problem Solver
Free math problem solver answers your algebra homework questions with step-by-step explanations.
Math is Fun
Apr 19, 2010 · Math explained in easy language, plus puzzles, games, worksheets and an illustrated dictionary. For K-12 kids, teachers and parents.
Math - Khan Academy
Khan Academy offers free, world-class math education for anyone, anywhere.
Symbolab - AI Math Calculator & Problem Solver
Symbolab AI Math Solver does more than compute, it explains. It breaks problems into steps, like a kind tutor who doesn’t rush, doesn’t judge, and always shows their work. Whether it’s an …
Microsoft Math Solver - Math Problem Solver & Calculator
Online math solver with free step by step solutions to algebra, calculus, and other math problems. Get help on the web or with our math app.