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metal gear solid drawing style: Metal Gear Solid Omnibus Kris Oprisko, Alex Garner, Matt Fraction, 2017 Originally published as Metal Gear Solid issues #1-12 and Metal Gear Solid: Sons of Liberty issues #0-12.--Title page verso. |
metal gear solid drawing style: Escape From Giant's Crown (Illustrated) Trent Kaniuga, 2019-12-13 Desperately seeking medical care for his mortally wounded, adopted Moonken child, Oliff takes refuge in a bustling city built on the back of a stone giant. With no means for him to afford the mounting medical bills, he finds himself taking questionable jobs for the Mayor that test the foundations of his very being and cause a rift between him and his recovering son. As he ascends the ranks of the corrupt meritocracy, he uncovers a more nefarious plot that threatens all of Speria. |
metal gear solid drawing style: The Creative Gene Hideo Kojima, 2021-10-19 Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media |
metal gear solid drawing style: Twilight Monk - Secrets of Kung Fulio (Illustrated) Chris Krubeck, Trent Kaniuga, 2020-10-28 Contains over 70 Illustrations and sketches by the Author.It is a desperate time in the land of Speria. Rumors of villages destroyed by Dark Creatures echo across the land. The downtrodden surivors turn to the remnants of Moonken warriors at Crescent Isle, but their pacifist ways do not allow them to intervene. Raziel Tenza and Rin Torra are likely the worst Moonken to ever train at the monastery on the mystical shores of Crescent Isle. But when an insurgent gang of miscreants (The Red Cobras) threaten to run them out of town, they decide to team up and stand their ground. The only problem is... they stink at kung fu!With no fighting ability whatsoever, (but a whole lot of gusto!) they embark on an epic martial arts adventure in search of a shortcut to the ultimate badass Kung Fulio power of their ancestors. In their desperate struggle, they accidentally unleash raging Darksprites, get wrapped up in a legendary mystical heist, and discover secret powerful artifacts that will shape their destiny, and determine the fate of the Monks of Twilight.This book is part 1 of a series of Kung Fu action-adventure fantasy novels. |
metal gear solid drawing style: The Art of The Last of Us Various, 2013-06-18 Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world's most eagerly anticipated titles. * A must-have companion to the game. * Incredible full-color artwork! * The latest project from Naughty Dog Studios. * The Last of Us swept the top Game Critics awards at 2012's E3 conference. |
metal gear solid drawing style: The Art of Death Stranding Kojima Productions, 2020-02-11 The official art book for Hideo Kojima's BAFTA-winning DEATH STRANDING. After the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation®4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation. The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa. |
metal gear solid drawing style: Pac-Man: Birth of an Icon Arjan Terpstra, Tim Lapetino, 2021-11-09 This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's pizza slice inspiration to the game’s incredible success in arcades and beyond. The book also dives into PAC-MAN’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world. |
metal gear solid drawing style: Metalheart Andreas Lindholm, Anders F. Rönnblom, 2001 CD-ROM contains: Postscript fonts, 3D typeface images with alpha-channels and paths, samples from METALHEART background royalty-free collections, 100 MB high-res images, animations, video clips, and graphic libraries. |
metal gear solid drawing style: Crossfire J. C. Pollock, 1986 Maps on lining papers. |
metal gear solid drawing style: The Complete Metal Gear Solid Kris Oprisko, 2006-10 This deluxe edition collects the entire saga of Metal Gear Solid in one all-inclusive volume. Featuring bonus artwork and a cover gallery from series artist Ashley Wood, this re-imagining of the beloved Konami videogame is a must-have for all MGS fans! |
metal gear solid drawing style: Metal Gear Solid 4 James Price, 2008 |
metal gear solid drawing style: Ladycastle Delilah S. Dawson, 2017-10-11 When all the men in Mancastle get eaten by a dragon, the women take over! Now the blacksmith's wife Merinor is King, Princess Aeve is the Captain, and the only remaining (and least capable) knight Sir Riddick is tasked with teaching the ladies of the castle how to defend against all manner of monsters! Novelist Delilah S. Dawson (Star Wars: The Perfect Weapon, As Wicked as She Wants, Wake of Vultures) brings her first original series to comics, and is joined by breakthrough illustrators Ashley A. Woods (Niobe: She Is Life) and Becca Farrow for a rollicking fantasy adventure featuring women reclaiming their lives on their terms. Collects issues the complete limited series. |
metal gear solid drawing style: The Beast of Tuksa (Illustrated Hardcover Edition) Trent Kaniuga, Elizabeth Moon, 2020-07-14 Contains over 20 black and white illustrations by the author. It is quite well known that when a small child falls from the sky in the land of Speria, they are to be taken to the monastery at Crescent Isle to learn to control their powerful supernatural abilities. Their fate not yet sealed, some of these children are thought to be cursed, outcast from society and deemed to be evil by nature. In the enclosed valley of Tuksa, one such child has just begun his journey. |
metal gear solid drawing style: The Art of Mirror's Edge Catalyst Dice, 2016 Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape! |
metal gear solid drawing style: Wonder Woman Anthology Geoff Johns, 2017 Wonder Woman: the Amazonian princess destined to fight for truth and justice. She is the most iconic and fierce female in DC's stellar lineup of superheroes, and you're about to see her fight her boldest battles and team up with other crime-fighting powerhouses in the Justice League ... This starting-point anthology collects WONDER WOMAN VOL. 1: BLOOD, JUSTICE LEAGUE VOL. 1: ORIGIN and, exploding from the blockbuster DC Universe Rebirth event, JUSTICE LEAGUE VOL. 1: THE EXTINCTION MACHINES. This collection features stories by acclaimed writers GEOFF JOHNS, BRYAN HITCH and BRIAN AZZARELLO, with art by superstar creators including JIM LEE and CLIFF CHIANG-- |
metal gear solid drawing style: The Kojima Code Terry Wolfe, 2018-01-08 How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness! What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?) There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias. This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers! A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await. |
metal gear solid drawing style: The Old Man And The Sea Ernest Hemingway, 2012-02-14 Santiago, an old Cuban fisherman, has gone 84 days without catching a fish. Confident that his bad luck is at an end, he sets off alone, far into the Gulf Stream, to fish. Santiago’s faith is rewarded, and he quickly hooks a marlin...a marlin so big he is unable to pull it in and finds himself being pulled by the giant fish for two days and two nights. HarperPerennialClassics brings great works of literature to life in digital format, upholding the highest standards in ebook production and celebrating reading in all its forms. Look for more titles in the HarperPerennial Classics collection to build your digital library. |
metal gear solid drawing style: Metal Gear Solid Raymond Benson, 2008 |
metal gear solid drawing style: Acceptable Methods, Techniques, and Practices , 1988 |
metal gear solid drawing style: TO:KY:OO Liam Wong, 2021-05-04 Photographer Liam Wong’s debut monograph, a cyberpunk-inspired exploration of nocturnal Tokyo. Featuring evocative and stunning color photographs of contemporary Tokyo, this book brings together the images of an exciting new photographic talent, Liam Wong. Born and raised in Edinburgh, Scotland, Wong studied computer arts in college and, by the time he was twenty-five, was living in Canada and working as a director at one of the world’s leading video game companies. His job took him to Tokyo for the first time, where he discovered the ethereality of floating worlds and the lurid allure of Tokyo’s nocturnal scenes. “I got lost in the beauty of Tokyo at night,” he explains. A testament to the deep art of color composition, this publication brings together a refined body of images that are evocative, timeless, and completely transporting. This volume also features Wong’s creative and technical processes, including identifying the right scene, capturing the essence of a moment, and methods to enhance color values—insights that are invaluable to admirers and photography students alike. |
metal gear solid drawing style: Bring Me Men Aaron Belkin, 2012 The masculinity of those who serve in the American military would seem to beindisputable, yet it is full of contradictions. To become a warrior, one must renouncethose things in life that are perceived to be unmasculine. Yet at the same time, themilitary has encouraged and even mandated warriors to do exactly the opposite. Bring Me Men explores these contradictions in great detail and shows that theirinvisibility has been central to the concealment of American empire's darkest secrets.By examining case studies that expose these contradictions -- the phenomenon of maleon-male rape at the U.S. Naval Academy, for example, as well as historical and contemporaryattitudes toward cleanliness and filth -- Belkin utterly upends our understanding of the relationship between warrior masculinity, American empire and the fragile processes sustaining it. |
metal gear solid drawing style: Ivy Style Patricia Mears, 2012 A history of Ivy Style in menswear, tracing the origins and diffusion of this enduring and classic fashion |
metal gear solid drawing style: Metal Gear Solid Prima Publishing, James Ratkos, Elizabeth M. Hollinger, 1998-10 Comprehensive walkthrough Locations of all items and weapons Detailed maps Secrets of each area uncovered Stealth techniques and tools of the trade All endings revealed Complete coverage of VR training mode |
metal gear solid drawing style: A Stealth Game: The Kojima Code, Part II Terry Wolfe, 2020-07-23 |
metal gear solid drawing style: Death Stranding - Death Stranding: The Official Novelization – Volume 2 Hitori Nojima, 2021-02-16 The second volume of the official novelization of Death Stranding, the new franchise from legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted to save mankind from the brink of destruction. Plagued by haunting visions, and tracked by Higgs, a man who longs to see humanity extinct, Sam must finally discover the truth behind the Death Stranding and fate of this world. |
metal gear solid drawing style: The 2nd Moon , 1999 Tegneserie. På planeten Koloni er civilisationen gået i opløsning efter en blodig borgerkrig. De små spredte grupper af overlevende erindrer kun dunkelt det tidligere magtcentrum, Tårnet. |
metal gear solid drawing style: The Art of Videogames Grant Tavinor, 2009-11-19 The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art |
metal gear solid drawing style: The Food Lab: Better Home Cooking Through Science J. Kenji Alt, 2015-09-21 |
metal gear solid drawing style: The Metal Gear Solid Series Steven Kielich, Chris Hall, 2025-01-23 This collection, arriving in the wake of the 25th anniversary of 1998's Metal Gear Solid, provides scholars and fans alike with a wide-ranging selection of critical essays on the franchise from diverse disciplinary and thematic perspectives. With the conclusion of Hideo Kojima's Metal Gear Solid video game series only recently behind us, it is now both possible and essential to study this critically, commercially, and culturally resonant series as a whole. The essays contained in this volume, which are all new contributions from both established and emerging scholars, take up this crucial opportunity to consider and reconsider the cultural, historical, political, philosophical, and aesthetic impact of the Metal Gear Solid games in analyses spanning the series' canonical entries, adding to the understanding of both well-studied installments and under- examined ones. These contributions connect themes that emerge from the games-such as sexuality and queerness, rhetoric and ethics, and subjectivity and embodiment-while also demonstrating how the series opens up broader questions about ecology, race, gender, militarization, pedagogy, and game design, that demand continued analysis and application. Each essay develops new avenues for theoretical, rhetorical, and political exploration of the Metal Gear Solid series, for Game Studies, and for the study of Popular Culture writ large. As the first collection of critical inquiries into the Metal Gear Solid series, this volume serves as crucial exegesis of and critical companion to any future study of the series by celebrating, critiquing, and critically interrogating its entries' rich cultural and disciplinary import. |
metal gear solid drawing style: Building a Shed Joseph Truini, 2008 Provides photo-illustrated, step-by-step instructions for building five kinds of sheds, and includes information on design considerations, construction methods, and building materials. |
metal gear solid drawing style: Handmade Pixels Jesper Juul, 2019-10-08 An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium. Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games—creative, personal, strange, and experimental—became a historical movement that borrowed the term “independent” from film and music while finding its own kind of independence. Juul describes how the visual style of independent games signals their authenticity—often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of “walking simulator” games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images. |
metal gear solid drawing style: A Philosophy of Cinematic Art Berys Gaut, 2010-01-14 A Philosophy of Cinematic Art is a systematic study of cinema as an art form, showing how the medium conditions fundamental features of cinematic artworks. It discusses the status of cinema as an art form, whether there is a language of film, realism in cinema, cinematic authorship, intentionalist and constructivist theories of interpretation, cinematic narration, the role of emotions in responses to films, the possibility of identification with characters, and the nature of the cinematic medium. Groundbreaking in its coverage of a wide range of contemporary cinematic media, it analyses not only traditional photographic films, but also digital cinema, and a variety of interactive cinematic works, including videogames. Written in a clear and accessible style, the book examines the work of leading film theorists and philosophers of film, and develops a powerful framework with which to think about cinema as an art. |
metal gear solid drawing style: Metal Gear Solid Nicolas Courcier, Mehdi El Kanafi, Denis Brusseaux, 2019-02-19 The Metal Gear series is unquestionably the pantheon of the great sagas of video games. The Metal Gear Saga is one of the most iconic in the video game history. It’s been 25 years now that Hideo Kojima’s masterpiece is keeping us in suspens, thanks to its complex and deep scenario. As one of the pioneer of the stealth games, Metal Gear is its author shadow and present a varied content, a rich universe, some of the most memorable characters in video games, as well as a thorough attention to details. In this book you’ll find a complete panorama of the cult saga from Hideo Kojima, exploring all its facets: genesis of every iteration and trivia from the development, study of the scenario and analysis of the gameplay mechanics and themes. This essential book offers a complete panorama of Hideo Kojima's cult saga! EXTRACT In 1987, Kojima unveiled the first installment in the Metal Gear franchise for the MSX 2. This event would define his life forever. Before continuing with the creation of this franchise, the other works of this games designer deserve some consideration. In 1988, Snatcher was released on the MSX 2 and NEC PC-8801. This adventure game, similar to the interactive graphic novel, was inspired by Blade Runner (Ridley Scott, 1982) and the cyberpunk movement. Kojima’s interest in dense plotlines resurfaced. The game was subsequently remade for the PC Engine CD-Rom2 in 1992, and was enlivened by its use of voice acting. Snatcher was released in Europe and the United States on the Megadrive Mega-CD two years later. Its spiritual successor, Policenauts, appeared on the NEC PC-9821 in 1994, then on the PlayStation and 3DO in 1995 and the Saturn in 1996. For Hideo Kojima, Snatcher and Policenauts were major accomplishments in his career. He has retained a particular affection for these two games, so much so that they are frequently referenced in the Metal Gear series. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Educated in law, Denis Brusseaux has worked as a journalist for fifteen years and is a specialist in the two arts that he loves: cinema and video games. He has contributed to the magazines Joypad and Videogamer, and the website DVDrama. He also co-wrote the 2012 film The Lookout (French title: Le Guetteur), which starred Daniel Auteuil and Mathieu Kassovitz. |
metal gear solid drawing style: Metagaming Stephanie Boluk, Patrick LeMieux, 2017-04-04 The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames. |
metal gear solid drawing style: Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V Amy M. Green, 2017-08-22 This book explores the video game Metal Gear Solid V’s exploration of trauma and posttraumatic stress disorder (PTSD) through a careful analysis of its thematic elements and characters. It also considers the game’s complex take on post-9/11 history. Metal Gear Solid V consists of two interrelated titles, Ground Zeroes and The Phantom Pain. Ground Zeroes is examined as a post-9/11 narrative exploring America’s use of Guantanamo Bay and the extraordinary rendition program as tools in the War on Terror. The Phantom Pain is examined as a work exploring post-9/11 in trauma, especially in returning soldiers. The characters appearing in both games are given substantial consideration and analysis as embodiments of different forms of PTSD and trauma. This book appeals especially to those interested in video game study, to those who are enthusiasts of video games, and those interested in post-9/11 narratives. |
metal gear solid drawing style: Game Character Development with Maya Antony Ward, 2005 Great games have great characters: This comprehensive guide shows users how to create them using Maya 3D modelling software! |
metal gear solid drawing style: Focus On: 100 Most Popular Fictional African-American People Wikipedia contributors, |
metal gear solid drawing style: The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories Frank Rose, 2012-03-05 This is a field guide to the visionaries - and the fans - who are reinventing the art of storytelling. |
metal gear solid drawing style: Architectural Approach to Level Design Christopher W. Totten, 2019-04-25 Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds. |
metal gear solid drawing style: SPIN , 1999-01 From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks. |
Metallica - M72 World Tour 2026 • metal.de
Die Metal-Ikonen kehren zurück: Metallica setzen ihre spektakuläre M72 World Tour auch 2026 fort und bringen ihre energiegeladene Live-Show erneut nach Europa. Deutsche Fans dürfen …
News • metal.de
präsentiert von metal.de 11.06.25 News Re-Armed Veröffentlichen neue Single "Fragments of Time" Die Finnen von RE-ARMED hauen mit „Fragments of Time“ die zweite Single in 2025 raus.
Wacken Open Air 2025- Die Metal-Welt blickt gespannt nach …
Apr 28, 2025 · Das Wacken Open Air 2025, das größte Metal-Festival der Welt, rückt näher und verspricht ein spektakuläres Line-Up. Vom 30. Juli bis 2. August 2025 wird das beschauliche …
Soulfly- Spirit Animal Tour 2025 • metal.de
Die bevorstehende Tour verspricht ein mitreißendes Metal-Erlebnis zu werden – roh, intensiv und mit der unnachahmlichen Energie, für die SOULFLY bekannt sind. Wir freuen uns, euch die …
Savatage - Ticketverlosung München • metal.de
May 22, 2025 · metal.de verlost in Zusammenarbeit mit Global Concerts 2x2 Tickets für die SAVATAGE-Show in München. Alle Infos dazu findet ihr hier.
Midnight - Steel, Rust and Disgust Review • metal.de
May 23, 2025 · Review zu "Steel, Rust And Disgust", das ungewöhnliche Cover-Album von MIDNIGHT. Hier auf metal.de!
Kalandra - Vinyl & Ticketverlosung • metal.de
May 23, 2025 · Die Skandinavische Band KALANDRA bietet mit Märchenerzählungen und nordischer Mythologie eine musikalisch ganz eigene Klangwelt aus Folk, Indie und Metal. Die …
Donnerbalken lassen Schwaigern mit „Metal Hell“ erbeben!
May 15, 2025 · DONNERBALKEN verwandeln das Weingut Will & Würz in Schwaigern beim legendären Rockbesen erneut in einen brodelnden Hexenkessel. Dazu gibt es "Metal Hell".
Reviews • metal.de
Punkten Nach Genres filtern ︎. Black Metal Black Metal; Death Metal Death Metal; Doom Metal Doom Metal; Gothic / Darkwave Gothic / Darkwave; Gothic Metal / Mittelalter Gothic Metal / …
Soundcheck Mai 2025 • metal.de
Special Der große metal.de-Monatsrückblick Die größten Highlights und die schlimmsten Gurken im Juli 2018. Interview The Haunted "Das ist eine sehr geheime Sache." Interview Nightfall …
Metallica - M72 World Tour 2026 • metal.de
Die Metal-Ikonen kehren zurück: Metallica setzen ihre spektakuläre M72 World Tour auch 2026 fort und bringen ihre energiegeladene Live-Show erneut nach Europa. Deutsche Fans dürfen …
News • metal.de
präsentiert von metal.de 11.06.25 News Re-Armed Veröffentlichen neue Single "Fragments of Time" Die Finnen von RE-ARMED hauen mit „Fragments of Time“ die zweite Single in 2025 raus.
Wacken Open Air 2025- Die Metal-Welt blickt gespannt nach …
Apr 28, 2025 · Das Wacken Open Air 2025, das größte Metal-Festival der Welt, rückt näher und verspricht ein spektakuläres Line-Up. Vom 30. Juli bis 2. August 2025 wird das beschauliche …
Soulfly- Spirit Animal Tour 2025 • metal.de
Die bevorstehende Tour verspricht ein mitreißendes Metal-Erlebnis zu werden – roh, intensiv und mit der unnachahmlichen Energie, für die SOULFLY bekannt sind. Wir freuen uns, euch die …
Savatage - Ticketverlosung München • metal.de
May 22, 2025 · metal.de verlost in Zusammenarbeit mit Global Concerts 2x2 Tickets für die SAVATAGE-Show in München. Alle Infos dazu findet ihr hier.
Midnight - Steel, Rust and Disgust Review • metal.de
May 23, 2025 · Review zu "Steel, Rust And Disgust", das ungewöhnliche Cover-Album von MIDNIGHT. Hier auf metal.de!
Kalandra - Vinyl & Ticketverlosung • metal.de
May 23, 2025 · Die Skandinavische Band KALANDRA bietet mit Märchenerzählungen und nordischer Mythologie eine musikalisch ganz eigene Klangwelt aus Folk, Indie und Metal. Die …
Donnerbalken lassen Schwaigern mit „Metal Hell“ erbeben!
May 15, 2025 · DONNERBALKEN verwandeln das Weingut Will & Würz in Schwaigern beim legendären Rockbesen erneut in einen brodelnden Hexenkessel. Dazu gibt es "Metal Hell".
Reviews • metal.de
Punkten Nach Genres filtern ︎. Black Metal Black Metal; Death Metal Death Metal; Doom Metal Doom Metal; Gothic / Darkwave Gothic / Darkwave; Gothic Metal / Mittelalter Gothic Metal / …
Soundcheck Mai 2025 • metal.de
Special Der große metal.de-Monatsrückblick Die größten Highlights und die schlimmsten Gurken im Juli 2018. Interview The Haunted "Das ist eine sehr geheime Sache." Interview Nightfall …