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mgsv concept art book: The Art of Death Stranding Kojima Productions, 2020-02-11 The official art book for Hideo Kojima's BAFTA-winning DEATH STRANDING. After the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation®4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation. The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa. |
mgsv concept art book: The Art of DOOM: Eternal Bethesda Softworks, ID SOFTWARE, 2020-03-24 A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM! |
mgsv concept art book: Forensic Engineering Investigation Randall K. Noon, 2000-10-25 Forensic Engineering Investigation is a compendium of the investigative methodologies used by engineers and scientific investigators to evaluate some of the more common types of failures and catastrophic events. In essence, the book provides analyses and methods for determining how an entity was damaged and when that damage may have legal consequen |
mgsv concept art book: Zombie-Ish Brent Reilly, 2020-09-06 The wild animal meat market in Wuhan just started its 3rd pandemic, except this virus fries neurons, turning people into mindless brain suckers, starting the bloodiest conflict in human history, led by what social media calls the Zombie Queen. China acts decisively, after the contagion spreads worldwide. As brains rewire burnt synapses, clever flesh-eaters blend in for surprise attacks. As governments flail, these cannibals become hard to spot until too late because millions of ravenous ex-humans are not just dumb zombies, but dangerously zombie-ish. |
mgsv concept art book: The Art of Ghost of Tsushima Sucker Punch Productions, 2020-09-01 A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game. |
mgsv concept art book: The Art of Metal Gear Solid V Various, 2016-11-15 Celebrate one of the most influential and beloved video game franchises of all time with The Art of Metal Gear Solid V! Featuring hundreds of pieces of never-before-seen concept art from the game’s creators, this beautiful art book is a perfect addition to any gamer’s collection! * The genre-defining stealth-game franchise reaches its groundbreaking conclusion! * Metal Gear Solid V sold over three million copies in the first week of its release! * Featuring art from Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain! * The limited-edition package is enclosed in a tactical slipcase and contains an exclusive fine art print by superstar illustrator Ashley Wood! |
mgsv concept art book: The Creative Gene Hideo Kojima, 2021-10-19 Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture. -- VIZ Media |
mgsv concept art book: Playful Participatory Practices Pablo Abend, Benjamin Beil, Vanessa Ossa, 2020-04-28 The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology. |
mgsv concept art book: Towards Understanding Islam Syed Abul ʻAla Maudoodi, 1984 |
mgsv concept art book: Death Stranding - Death Stranding: The Official Novelization – Volume 2 Hitori Nojima, 2021-02-16 The second volume of the official novelization of Death Stranding, the new franchise from legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted to save mankind from the brink of destruction. Plagued by haunting visions, and tracked by Higgs, a man who longs to see humanity extinct, Sam must finally discover the truth behind the Death Stranding and fate of this world. |
mgsv concept art book: Theory of Fun for Game Design Raph Koster, 2013-11-08 Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins |
mgsv concept art book: The Art of Castlevania: Lords of Shadow Martin Robinson, 2014-03-04 Castlevania is a multi-generational video game series developed and published by Konami. The franchise was first released in 1986, but has evolved from a side-scrolling platformer into a full-scale adventure series – and has sold over 20 million copies worldwide. The series is a fan-favourite, and has influenced generation after generation of games since first being released. |
mgsv concept art book: Rome West Brian Wood, Justin Giampaoli, 2018-07-31 An alt-history account of the founding of America, as a lost fleet of Roman soldiers arrives a thousand years before Columbus. In AD 323, a fleet of Roman ships is lost in a storm, and they find themselves on the shores of the New World, one thousand years before Columbus. Unable to return home, they establish a new colony, Roma Occidens, radically altering the timeline of America and subsequent world events as seen through the eyes of one family. An exploration in alternative history from Brian Wood, Justin Giampaoli, and Andrea Mutti. |
mgsv concept art book: Shadow Call Michael Miller, AdriAnne Strickland, 2018-04-17 The rip-roaring space adventure sequel to the book that NYT bestselling author Lindsey Cummings heralded as an explosive debut has arrived! Full of action and romance, as if Star Wars was done in the vein of Joss Whedon's Firefly. His throne. Her rebellion. Their war. Qole is the youngest starship captain in living memory on her homeworld of Alaxak and has spent her life hunting a dangerous energy source called Shadow. Alaxans distrust and evade the galaxy's royalty as a rule, but Qole is now harboring the exiled Prince Nevarian Dracorte, along with some very conflicting feelings about it--and him. Nev's feelings are just as complicated, but not towards her. When it comes to Qole, he knows one thing: he'd do anything to stay with her. But when Alaxak is attacked and Nev finds himself framed for murder, he realizes the only way to help Qole and her people is to fight for the throne that should be his. To become the royal she might hate. As for Qole, she would never have imagined herself as the leader of a rebellion. Despite that, she soon realizes that hiding from her power is no longer an option. It's time to answer the call, even if it kills her. The action is once again breathtaking, heart pounding, and intense...If you loved Shadow Run, you'll devour Shadow Call. The perfect blend of action, intrigue, and a dash of slow-burn romance. I loved every minute! --Jen Brown Writes Just as fast-paced and enjoyable as Shadow Run...If you like science fiction, you really have to check out this series. --Here's to Happy Endings |
mgsv concept art book: Hotblood! Toril Orlesky, 2016-09-15 |
mgsv concept art book: Crossfire J. C. Pollock, 1986 Maps on lining papers. |
mgsv concept art book: To Make As Perfectly As Possible Roubo (M., André Jacob), Donald C. Williams, Michele Pietryka-Pagán, Philippe Lafargue, 2013-06-15 The first English-language translation of the French 18th-century classic text on woodworking. |
mgsv concept art book: Twilight Monk - Secrets of Kung Fulio (Illustrated) Chris Krubeck, Trent Kaniuga, 2020-10-28 Contains over 70 Illustrations and sketches by the Author.It is a desperate time in the land of Speria. Rumors of villages destroyed by Dark Creatures echo across the land. The downtrodden surivors turn to the remnants of Moonken warriors at Crescent Isle, but their pacifist ways do not allow them to intervene. Raziel Tenza and Rin Torra are likely the worst Moonken to ever train at the monastery on the mystical shores of Crescent Isle. But when an insurgent gang of miscreants (The Red Cobras) threaten to run them out of town, they decide to team up and stand their ground. The only problem is... they stink at kung fu!With no fighting ability whatsoever, (but a whole lot of gusto!) they embark on an epic martial arts adventure in search of a shortcut to the ultimate badass Kung Fulio power of their ancestors. In their desperate struggle, they accidentally unleash raging Darksprites, get wrapped up in a legendary mystical heist, and discover secret powerful artifacts that will shape their destiny, and determine the fate of the Monks of Twilight.This book is part 1 of a series of Kung Fu action-adventure fantasy novels. |
mgsv concept art book: Bloodborne Official Artworks Sony, 2017-06-20 In the terrifying video game Bloodborne, deranged mobs and nightmarish creatures lurk around every corner of a horror-filled gothic city. Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more! |
mgsv concept art book: The World of Cyberpunk 2077 Marcin Batylda, 2020-07-28 The modern world -- Technology of tomorrow -- Night city -- A vertical slice of society -- Law and disorder -- Cyberpunks : edgerunners and mercs. |
mgsv concept art book: The Kojima Code Terry Wolfe, 2018-01-08 How far would you go to break the chains of destiny? In the case of HIDEO KOJIMA, way past the point of madness! What else would you call gambling your own multi-million dollar franchise on an elaborate secret scheme to prove you're smarter than your adoring fans? Or creating the biggest media sensation in modern history just so you could spike your own product into the ground and use it as proof that you shouldn't trust advertising? (Or promising to make up for that betrayal of consumer trust only to do it again with an even more venomous bite?) There's nothing else to call it but madness -- unless you understand THE KOJIMA CODE. A mind-blowing, huge budget, multi-layered plot to create a jaw-dropping masterpiece secretly engineered to upset the world. Hey, maybe that's what it takes to make people question the lies we're told in the 21st Century's age of confirmation bias. This book tracks the lonely personal life, daring career, and radical game design philosophy of one of the most enigmatic, polarizing, and devious minds in entertainment. Only by understanding the man and the corporate world he struggled with can we illuminate the unbelievable story behind one of the greatest works of postmodern art ever made. It's a story that has never been detailed, despite an entire generation of gamers begging for answers! A must-read for anyone who has played the series or just wondered why so many people still love and hate HIDEO KOJIMA to this day! The answers await. |
mgsv concept art book: The Hero's Closet Gillian Conahan, 2017-04-18 Cosplayers rejoice! The Hero’s Closet is the ultimate DIY guide to creating unique and fantastical homemade costumes This essential handbook offers detailed, step-by-step instructions that cover the basics of sewing costumes (which often require skills not found in standard sewing guides) to help even the most novice sewists create the costumes of their dreams. A skilled crafter and avid cosplayer, Gillian Conahan walks readers through finding inspiration online and through their fandom; shares insight into translating character art into real-world garments; and offers advice on pattern selection, alterations, fabrics, and embellishment techniques. The Hero’s Closet is the first how-to handbook on the art of sewing for cosplay. A must-have guide for Comic Con and Halloween, it’s essential for all ambitious fans with a DIY spirit who love the idea of cosplay, but need the inspiration and technical tips to make an awesome costume. |
mgsv concept art book: Reversal Terald D. Blakey Sr., 2022-11-03 The famous author Harper Lee, who wrote To Kill a Mocking Bird, also was credited for coining the phase You never really know a man until you understand things from his point of view, until you climb into his skin and walk around in it. This book is dedicated to those who are black and have fanA!tasies concerning being the dominant cultural power. This book is dedicated to those who are not black but seek to understand from an innate perspective the black experience. This book is a mixture of some truth and embellishment, fact and fiction. Reversal is the story of the power of truth overcoming racial divide and deception empowered by hateful tradition. And yet Reversal is also the story of the power of forgiveness and brotherly love rechanneled down the pathway of humanity. This book was written in the hope and spirit that one day we can all cast aside our differences and be one. Terald D. Blakey Sr., author of Reversal: What If? We have made enormous progress in teaching everyone that racism is bad. Where we seem to dropaEURtheaEURball is in teaching people what racism actually is. Jon Stewart |
mgsv concept art book: Creatures of Rokugan Brian Bates, Shawn Carman, Sean Holland, Douglas Sun, Brian Yoon, 2007-05 Rokugan has never belonged to humans alone. Ages before the dawn of the Empire, great civilizations built by non-human races, such as the naga and ogres, marked the land. Though their civilizations are gone now, their descendants still dwell upon the earth and in the seas. Since the catastrophic Fall of Fu Leng, oni - spawn of Jigoku - and their terrible offspring have walked the Shadowlands and warred against the Empire without cease. A dazzling variety of creatures great and small have always been a part of this world - some fearsome, some benign, some visitors from Spirit Realms. No understanding of Rokugan would be complete without them. |
mgsv concept art book: Ciaphas Cain Sandy Mitchell, 2018 |
mgsv concept art book: Gamer Trouble Amanda Phillips, 2020-04-21 Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world. |
mgsv concept art book: Art of Metal Gear Solid V Konami, 2016 Witness the concept and design behind the genre-defining science fiction military action and drama with The Art of Metal Gear Solid V! Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V! |
mgsv concept art book: , |
mgsv concept art book: The Art of Metal Gear Solid V Limited Edition Konami, 2016-12 Chronicling the development of Kojima Productions's magnum opus, and featuring hundreds of pieces of never-before-seen art, this beautifully assembled volume is an essential addition to any gamer's collection. Dark Horse is proud to offer a piece of gaming history with The Art of Metal Gear Solid V. |
mgsv concept art book: The Art of Metal Gear Solid エンタテインメント書籍編集部, 2004-03 比類なき個性が生み出した、現実以上の現実感。新川洋司画集改訂版。 |
mgsv concept art book: Sea of Stars: The Concept Art of Bryce Kho , 2024-04 The Art of Sea of Stars is a collection of artwork from the extremely successful role-player game, created by Sabotage Studio and illustrated by concept artist Bryce Kho. Sea of Stars is the prequel to The Messenger, which won the prestigious award for 'Best Debut Indie Game' at The Game Awards in 2018 and sold 50,000 copies in its first week of release. As a result of its success, Sea of Stars was released on Steam in August 2023, amassing a swift following of 4 million dedicated players worldwide, and will be released physically for all platforms in April 2024. On December 7th 2023, it won 'Best Independent Game' at The Game Awards. Bryce Kho has been on the Sabotage Studio team as lead concept artist since 2020. Known for his colourful and complex, retro-anime inspired illustrations, it's no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics. The Art of Sea of Stars showcases all the incredible characters, worlds, lore, and gameplay that Bryce has lovingly brought to life, and is a book to enjoy for gamers and art-lovers alike. |
mgsv concept art book: Sea of Stars Warren Allen, 2024-06-14 The Art of Sea of Stars is a collection of artwork from the extremely successful role-playing game, created by Sabotage Studio and illustrated by concept artist Bryce Kho. Sea of Stars is the prequel to The Messenger, which won the prestigious award for 'Best Debut Indie Game' at The Game Awards in 2018 and sold 50,000 copies in its first week of release. Their second game, Sea of Stars, was released on all platforms in August 2023 and was played by over 5 million players worldwide. It is scheduled for physical release across all platforms in May 2024. On December 7th 2023, it won 'Best Independent Game' at The Game Awards. Bryce Kho has been on the Sabotage Studio team as lead concept artist since 2020. Known for his colourful and complex, retro-anime inspired illustrations, it's no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics. The Art of Sea of Stars showcases all the incredible characters, worlds, lore, and gameplay that Bryce has lovingly brought to life, and is a book to enjoy for gamers and art-lovers alike. |
mgsv concept art book: Metal Gear Solid V: The Phantom Pain Piggyback, 2015-09-01 A Must Have for the Metal Gear Solid Collector!! EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content. THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips! TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots. ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more! DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance. QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers. |
mgsv concept art book: Code: , 2021 |
mgsv concept art book: The Art of BRAVELY SECOND: END LAYER Square Enix, 2019-11-19 Over 250 pages of concept art and developer commentary compiled in a fascinating and vibrant hardcover volume! Return to the enchanted world of Luxendarc with a collection of art that celebrates another critically revered entry in the BRAVELY series! Enjoy in-depth commentary from the creative team, and explore detailed concept art from the ethereal sequel to BRAVELY DEFAULT. Dark Horse Books is proud to collaborate with Square Enix to present The Art of BRAVELY SECOND: END LAYER, published in English for the first time! This localization of the original Japanese text features gorgeous concept art and extensive commentary from the team behind BRAVELY SECOND. The second of two-volumes, this collection intimately explores the concepts and creativity from the next chapter in the fan-favorite BRAVELY series! |
mgsv concept art book: NieR Art - Koda Kazuma Works Koda Kazuma, 2022-12-13 The first art book from acclaimed video game concept artist Koda Kazuma, depicting the decadent and haunting worlds of NieR. This hardcover, full-color volume presents the works created by concept artist Koda Kazuma for the award-winning games NieR:Automata, NieR Re[in]carnation, and NieR Replicant ver.1.22474487139… In addition to concept art for the games, this book includes promotional images for the YoRHa stage plays, album cover art, rough sketches, exclusive new pieces, and commentary from the artist. |
mgsv concept art book: The Art of Splatoon 2 Nintendo, 2019-11-12 A behind-the-scenes look at the making of Splatoon 2, one of the best-selling Nintendo Switch games of all time! Dive into illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands. The Art of Splatoon 2 also features storyboards and other extras sure to make a splash with any fan! |
mgsv concept art book: The Art of Darksiders II Joe Madureira, 2012 Collects artwork from the video game, including character and environment designs, weapons, and unused concept art. |
mgsv concept art book: The Art of Resident Evil 5 Capcom USA., 2010 Dive into the terrifying artwork of Resident Evil 5, the latest chapter in Capcom's top-selling, zombie-filled franchise. Included in this 200-page art book are character and creature designs, environment paintings, development sketches, storyboards, promotional art, creator commentary, and more. |
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