Loot Games Access Sprint Iphone

Advertisement



  loot games access sprint iphone: Sprint (Republish) Jake Knapp, 2018-07-19 Anda mungkin beruntung memiliki pekerjaan atau proyek mendatang dengan visi yang cemerlang. Namun, upaya mewujudkan visi ini sering kali tak mudah. Setiap hari Anda gampang sekali terjebak dalam berbagai hal: surel yang seolah tiada habisnya, tenggat yang molor, rapat-rapat seharian yang menyita waktu, dan proyek jangka panjang yang hanya berdasarkan asumsi. Sudah waktunya Anda mencoba Sprint, sebuah metode untuk memecahkan masalah dan menguji ide-ide baru, menyelesaikan lebih banyak hal dengan efisien. Buku ini ditulis Jake Knapp, mantan Design Partner Google Ventures, untuk menuntun Anda merasakan pengalaman menerapkan metode yang telah mendunia ini. Sprint mewujudkan pengeksekusian ide besar hanya dalam lima hari. Menuntun tim Anda dengan checklist lengkap, mulai dari Senin hingga Jumat. Menjawab segala pertanyaan penting yang sering kali hanya disimpan di benak mereka yang sedang menguji ide/konsep/produk. Sprint juga membantu Anda lebih menikmati setiap proses. Anda bisa mengamati dan bergabung dengan ratusan dari pelaku Sprint di seluruh dunia melalui tagar #sprintweek di Twitter. Sebuah proyek besar terjadi pada 2009. Seorang insinyur Gmail bernama Peter Balsiger mencetuskan ide mengenai surel yang bisa teratur secara otomatis. Saya sangat tertarik dengan idenya—yang disebut “Kotak Masuk Prioritas”—dan merekrut insinyur lain, Annie Chen, untuk bergabung bersama kami. Annie setuju, tetapi dia hanya punya waktu sebulan untuk mengerjakannya. Kalau kami tidak bisa membuktikan bahwa ide itu bisa diterapkan dalam jangka waktu tersebut, Annie akan beralih ke proyek lainnya. Saya yakin waktunya tidak akan cukup, tetapi Annie adalah insinyur yang luar biasa. Jadi, saya memutuskan untuk menjalaninya saja. Kami membagi waktu sebulan itu ke dalam empat bagian yang masing-masing lamanya seminggu. Setiap pekan, kami menggarap desain baru. Annie dan Peter membuat purwarupa, lalu pada akhir minggu, kami menguji desain ini bersama beberapa ratus orang lainnya. Pada akhir bulan, kami menemukan solusi yang bisa dipahami dan diinginkan orang- orang. Annie tetap menjadi pemimpin untuk tim Kotak Masuk Prioritas. Dan entah bagaimana caranya, kami berhasil menyelesaikan tugas desainnya dalam waktu yang lebih singkat dari biasanya. Beberapa bulan kemudian, saya mengunjungi Serge Lachapelle dan Mikael Drugge, dua orang karyawan Google di Stockholm. Kami bertiga ingin menguji ide perangkat lunak untuk konferensi video yang bisa dijalankan lewat peramban. Karena saya berada di kota tersebut hanya selama beberapa hari, kami bekerja secepat mungkin. Pada penghujung kunjungan saya, kami berhasil menyelesaikan purwarupanya. Kami mengirimkannya ke rekan kerja kami lewat surel dan mulai menggunakannya dalam rapat. Dalam beberapa bulan, seluruh perusahaan sudah bisa menggunakannya. (Selanjutnya, versi yang sudah dipoles dan disempurnakan dari aplikasi berbasis web tersebut dikenal sebagai Google Hangouts.) Dalam kedua kasus tersebut, saya menyadari bahwa saya bekerja jauh lebih efektif ketimbang rutinitas kerja harian saya atau ketika mengikuti lokakarya diskusi sumbang saran. Apa yang membedakannya? Saya menimbang kembali lokakarya tim yang saya gagas sebelumnya. Bagaimana kalau saya memasukkan elemen ajaib lainnya—fokus pada kerja individu, waktu untuk membuat purwarupa, dan tenggat yang tak bisa ditawar? Saya lalu menyebutkan, “sprint” desain. Saya membuat jadwal kasar untuk sprint pertama saya: satu hari untuk berbagi informasi dan mereka ide, diikuti dengan empat hari pembuatan purwarupa. Sekali lagi, tim Google menyambut baik eksperimen ini. Saya memimpin sprint untuk mendesain Chrome, Google Search, Gmail, dan proyek-proyek lainnya. Ini sangat menarik. Sprint ini berhasil. Ide-ide diuji, dibangun, diluncurkan, dan yang terbaik, kebanyakan dari ide-ide ini berhasil diterapkan dalam dunia nyata. Proses sprint menyebar di seisi Google dari satu tim ke tim lain, dari satu kantor ke kantor lain. Seorang desainer dari Google X tertarik dengan metode ini, jadi dia menjalankan sprint untuk sebuah tim di Google Ads. Anggota tim dalam sprint di Ads kemudian menyampaikannya kepada kolega mereka, dan begitu seterusnya. Dalam waktu singkat saya mendengar penerapan sprint dari orang-orang yang tidak saya kenal. Dalam perjalanannya, saya membuat beberapa kesalahan. Sprint pertama saya melibatkan empat puluh orang—jumlah yang sangat besar dan justru hampir menghambat sprint tersebut, bahkan sebelum dimulai. Saya menyesuaikan waktu yang diperlukan untuk mengembangkan ide dan pembuatan purwarupa. Saya jadi memahami mana yang terlalu cepat, terlalu lambat, hingga akhirnya menemukan yang waktu paling sesuai. Beberapa tahun kemudian, saya bertemu Bill Maris untuk membicarakan sprint. Bill adalah CEO Google Ventures, perusahaan modal ventura yang didirikan Google untuk berinvestasi pada startup-startup potensial. Dia adalah salah satu orang berpengaruh di Silicon Valley. Namun, Anda tidak akan menyangkanya dari pembawaannya yang santai. Pada sore itu, dia mengenakan pakaian khasnya, yaitu topi bisbol dan kaus dengan tulisan tentang Vermont. Bill tertarik untuk menjalankan sprint dengan startup dalam portofolio GV. Startup biasanya hanya memiliki satu kesempatan emas untuk mendesain sebuah produk yang sukses, sebelum akhirnya kehabisan dana. Sprint bisa membantu mencari tahu apakah startup-startup ini berada di jalur yang tepat sebelum akhirnya mereka bisa berkecimpung dalam tahapan yang lebih berisiko untuk membangun dan meluncurkan produk mereka. Dengan menjalankan sprint, mereka bisa mendapatkan sekaligus menghemat uang. Namun agar berhasil, saya harus menyesuaikan proses sprint ini. Saya sudah berpikir mengenai produktivitas individu dan tim selama beberapa tahun. Namun, saya hampir tidak tahu apa-apa mengenai startup dan kebutuhan bisnis mereka. Tetap saja, antusiasme Bill meyakinkan saya bahwa Google Ventures adalah tempat yang tepat untuk menerapkan sprint—sekaligus tempat yang tepat bagi saya. “Ini misi kita,” ujarnya, “untuk bisa menemukan entrepreneur terbaik di muka bumi dan membantu mereka membuat dunia ini menjadi tempat yang lebih baik.” Saya tentu tak bisa menolaknya. Di GV, saya bergabung dengan tiga rekan lain: Braden Kowitz, John Zeratsky, dan Michael Margolis. Bersama, kami mulai menjalankan sprint dengan startup-startup, bereksperimen dengan prosesnya, dan menguji hasilnya agar bisa menemukan cara untuk memperbaikinya. Ide-ide dalam buku ini lahir dari semua anggota tim kami. Braden Kowitz memasukkan desain berbasis cerita dalam proses sprint, sebuah pendekatan tak biasa yang berfokus pada pengalaman konsumen alih-alih komponen individu atau teknologi. John Zeratsky membantu kami memulai dari akhir sehingga tiap sprint bisa membantu menjawab berbagai pertanyaan bisnis paling penting. Braden dan John memiliki pengalaman dalam bisnis dan startup, hal yang tidak saya miliki, dan mereka menyesuaikan prosesnya untuk menciptakan fokus yang lebih baik dan keputusan yang lebih cerdas di tiap sprint. Michael Margolis mendorong kami untuk mengakhiri tiap sprint dengan pengujian di dunia nyata. Dia menjalankan riset konsumen, yang perencanaan dan pelaksanaannya bisa menghabiskan waktu berminggu-minggu, dan menemukan cara untuk mendapatkan hasil yang jelas hanya dalam sehari. Ini benar-benar sebuah keajaiban. Kami tidak perlu lagi menebak-nebak apakah solusi kami bagus atau tidak karena di akhir tiap sprint, kami mendapatkan jawabannya. Kemudian ada Daniel Burka, seorang entrepreneur yang mendirikan dua startup sebelum menjual salah satunya ke Google dan bergabung dengan GV. Saat kali pertama menjelaskan proses sprint kepadanya, dia skeptis. Baginya, sprint terdengar seperti serangkaian proses manajemen yang rumit. Namun, dia sepakat untuk mencoba salah satunya. “Dalam sprint pertama itu, kami memangkas prosesnya dan menciptakan sesuatu yang ambisius hanya dalam sepekan. Saya benar-benar jatuh hati.” Setelah kami berhasil meyakinkannya, pengalaman langsung Daniel sebagai seorang pendiri startup dan sikapnya yang tidak menoleransi omong kosong membantu kami menyempurnakan prosesnya. Sejak sprint pertama di GV pada 2012, kami telah beradaptasi dan bereksperimen. Mulanya kami mengira pembuatan purwarupa dan riset yang cepat hanya akan berhasil untuk produk berskala besar. Mampukah kami bergerak sama cepatnya jika konsumen kami adalah para ahli di berbagai bidang seperti kesehatan dan keuangan? Tanpa disangka, proses lima hari ini bisa bertahan. Proses ini sesuai untuk semua jenis konsumen, mulai dari investor sampai petani, dari onkolog sampai pemilik bisnis skala kecil. Juga bagi situs web, aplikasi iPhone, laporan medis, hingga perangkat keras berteknologi tinggi. Tidak hanya untuk mengembangkan produk, kami juga menggunakan sprint untuk menentukan prioritas, strategi pemasaran, bahkan menamai perusahaan. Proses ini berulang-ulangmenyatukan tim dan menjadikan ide-ide menjadi nyata. Selama beberapa tahun belakangan, tim kami mendapatkan beragam kesempatan untuk bereksperimen dan memvalidasi ide kami mengenai proses kerja. Kami menjalankan lebih dari seratus sprint bersama dengan startup-startup dalam portofolio GV. Kami bekerja bersama, sekaligus belajar dari para entrepreneur brilian seperti Anne Wojcicki (pendiri 23andMe), Ev Williams (pendiri Twitter, Blogger, dan Medium), serta Chad Hurley dan Steve Chen (pendiri YouTube). Pada awalnya, saya hanya ingin membuat hari-hari kerja saya efisien dan berkualitas. Saya ingin berfokus pada apa yang benar-benar penting dan menjadikan waktu saya berharga—bagi saya, tim, dan konsumen kami. Kini, lebih dari satu dekade kemudian, proses sprint secara konsisten telah membantu saya meraih mimpi tesebut. Dan saya sangat senang berbagi mengenai hal tersebut dengan Anda dalam buku ini. Dengan keberuntungan, Anda bisa memilih pekerjaan Anda karena visi yang tajam. Anda ingin berbagi visi tersebut kepada dunia, baik yang berupa pesan, layanan, maupun pengalaman, dengan perangkat lunak maupun keras, atau bahkan—sebagaimana dicontohkan dalam buku ini—sebuah cerita atau ide. Namun, mewujudkan visi ini tak mudah. Gampang sekali terjebak dalam berbagai hal: surel yang seolah tiada habisnya, tenggat yang molor, rapat-rapat seharian yang menyita waktu Anda, dan proyek jangka panjang yang hanya berdasarkan asumsi. Prosesnya tidak harus selalu seperti ini. Sprint menawarkan jalur untuk memecahkan masalah-masalah besar, menguji ide-ide baru, menyelesaikan lebih banyak hal, dan melakukan semuanya dengan lebih cepat. Sprint juga membantu Anda lebih menikmati prosesnya. Dengan kata lain, Anda benar-benar harus mencobanya sendiri. Ayo kita mulai. —Jake Knapp San Francisco, Februari 2016 [Mizan, Bentang Pustaka, Manajemen, Ide, Kreatif, Inovasi, Motivasi, Dewasa, Indonesia] spesial seri bentang bisnis & startup
  loot games access sprint iphone: Infected ,
  loot games access sprint iphone: Actionable Gamification Yu-kai Chou, 2019-12-03 Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
  loot games access sprint iphone: Game Coding Complete Mike McShaffry, 2005 Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
  loot games access sprint iphone: The Ultimate Player's Guide to Minecraft Stephen O'Brien, 2014 Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.
  loot games access sprint iphone: AI for Games, Third Edition Ian Millington, 2019-03-18 AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
  loot games access sprint iphone: Citizen-Protectors Jennifer Carlson, 2015-04-01 From gang- and drug-related shootings to mass shootings in schools, shopping centers, and movie theatres, reports of gun crimes fill the headlines of newspapers and nightly news programs. At the same time, a different kind of headline has captured public attention: a steady surge in pro-gun sentiment among Americans. In Citizen-Protectors, Jennifer Carlson offers a compelling portrait of gun carriers, shedding light on Americans' complex relationship with guns. Delving headlong into the world of guns, Carlson participated in firearms training classes, attending pro-gun events, and carried a firearm herself. Through these experiences, she explores the role guns play in the lives of Americans who carry them and shows how, against a backdrop of economic insecurity and social instability, gun carrying becomes a means of being a good citizen. A much-needed counterpoint to the rhetorical battles over gun control, Citizen-Protectors is a captivating and revealing look at gun culture in America, and a must-read for anyone with a stake in this heated debate.
  loot games access sprint iphone: The Inter-Allied Games, Paris, 22nd June to 6th July, 1919; Joseph Mills Hanson, George Wythe, 1919 Inter-Allied Games, 2015-08-12 This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
  loot games access sprint iphone: Language Learning with Digital Video , 2014-12
  loot games access sprint iphone: Blood and Earth Kevin Bales, 2016-01-19 For readers of such crusading works of nonfiction as Katherine Boo’s Beyond the Beautiful Forevers and Tracy Kidder’s Mountains Beyond Mountains comes a powerful and captivating examination of two entwined global crises: environmental destruction and human trafficking—and an inspiring, bold plan for how we can solve them. A leading expert on modern-day slavery, Kevin Bales has traveled to some of the world’s most dangerous places documenting and battling human trafficking. In the course of his reporting, Bales began to notice a pattern emerging: Where slavery existed, so did massive, unchecked environmental destruction. But why? Bales set off to find the answer in a fascinating and moving journey that took him into the lives of modern-day slaves and along a supply chain that leads directly to the cellphones in our pockets. What he discovered is that even as it destroys individuals, families, and communities, new forms of slavery that proliferate in the world’s lawless zones also pose a grave threat to the environment. Simply put, modern-day slavery is destroying the planet. The product of seven years of travel and research, Blood and Earth brings us dramatic stories from the world’s most beautiful and tragic places, the environmental and human-rights hotspots where this crisis is concentrated. But it also tells the stories of some of the most common products we all consume—from computers to shrimp to jewelry—whose origins are found in these same places. Blood and Earth calls on us to recognize the grievous harm we have done to one another, put an end to it, and recommit to repairing the world. This is a clear-eyed and inspiring book that suggests how we can begin the work of healing humanity and the planet we share. Praise for Blood and Earth “A heart-wrenching narrative . . . Weaving together interviews, history, and statistics, the author shines a light on how the poverty, chaos, wars, and government corruption create the perfect storm where slavery flourishes and environmental destruction follows. . . . A clear-eyed account of man’s inhumanity to man and Earth. Read it to get informed, and then take action.”—Kirkus Reviews (starred review) “[An] exposé of the global economy’s ‘deadly dance’ between slavery and environmental disaster . . . Based on extensive travels through eastern Congo’s mineral mines, Bangladeshi fisheries, Ghanian gold mines, and Brazilian forests, Bales reveals the appalling truth in graphic detail. . . . Readers will be deeply disturbed to learn how the links connecting slavery, environmental issues, and modern convenience are forged.”—Publishers Weekly “This well-researched and vivid book studies the connection between slavery and environmental destruction, and what it will take to end both.”—Shelf Awareness (starred review) “This is a remarkable book, demonstrating once more the deep links between the ongoing degradation of the planet and the ongoing degradation of its most vulnerable people. It’s a bracing reminder that a mentality that allows throwaway people also allows a throwaway earth.”—Bill McKibben, author of Eaarth: Making a Life on a Tough New Planet
  loot games access sprint iphone: Internet of Things From Hype to Reality Ammar Rayes, Samer Salam, 2016-10-22 This book comprehensively describes an end-to-end Internet of Things (IoT) architecture that is comprised of devices, network, compute, storage, platform, applications along with management and security components. It is organized into five main parts, comprising of a total of 11 chapters. Part I presents a generic IoT reference model to establish a common vocabulary for IoT solutions. This includes a detailed description of the Internet protocol layers and the Things (sensors and actuators) as well as the key business drivers to realize the IoT vision. Part II focuses on the IoT requirements that impact networking protocols and provides a layer-by-layer walkthrough of the protocol stack with emphasis on industry progress and key gaps. Part III introduces the concept of Fog computing and describes the drivers for the technology, its constituent elements, and how it relates and differs from Cloud computing. Part IV discusses the IoT services platform, the cornerstone of the solution followed by the Security functions and requirements. Finally, Part V provides a treatment of the topic of connected ecosystems in IoT along with practical applications. It then surveys the latest IoT standards and discusses the pivotal role of open source in IoT. “Faculty will find well-crafted questions and answers at the end of each chapter, suitable for review and in classroom discussion topics. In addition, the material in the book can be used by engineers and technical leaders looking to gain a deep technical understanding of IoT, as well as by managers and business leaders looking to gain a competitive edge and understand innovation opportunities for the future.” Dr. Jim Spohrer, IBM “This text provides a very compelling study of the IoT space and achieves a very good balance between engineering/technology focus and business context. As such, it is highly-recommended for anyone interested in this rapidly-expanding field and will have broad appeal to a wide cross-section of readers, i.e., including engineering professionals, business analysts, university students, and professors.” Professor Nasir Ghani, University of South Florida
  loot games access sprint iphone: The Infinite Sea Rick Yancey, 2014-09-16 The riveting follow-up to the New York Times bestselling The 5th Wave, hailed by Justin Cronin as “wildly entertaining.” How do you rid the Earth of seven billion humans? Rid the humans of their humanity. Surviving the first four waves was nearly impossible. Now Cassie Sullivan finds herself in a new world, a world in which the fundamental trust that binds us together is gone. As the 5th Wave rolls across the landscape, Cassie, Ben, and Ringer are forced to confront the Others’ ultimate goal: the extermination of the human race. Cassie and her friends haven’t seen the depths to which the Others will sink, nor have the Others seen the heights to which humanity will rise, in the ultimate battle between life and death, hope and despair, love and hate. Praise for The 5th Wave “Just read it.”—Entertainment Weekly “A modern sci-fi masterpiece.”—USA Today “Wildly entertaining . . . I couldn’t turn the pages fast enough.”—Justin Cronin, The New York Times Book Review “Nothing short of amazing.”—Kirkus Reviews (starred review) “Gripping!”—Publishers Weekly (starred review) “Everyone I trust is telling me to read this book.”—The Atlantic Wire
  loot games access sprint iphone: The Revolt of the Black Athlete Harry Edwards, 2017-05-02 The Revolt of the Black Athlete hit sport and society like an Ali combination. This Fiftieth Anniversary edition of Harry Edwards's classic of activist scholarship arrives even as a new generation engages with the issues he explored. Edwards's new introduction and afterword revisit the revolts by athletes like Muhammad Ali, Kareem Abdul-Jabbar, Tommie Smith, and John Carlos. At the same time, he engages with the struggles of a present still rife with racism, double-standards, and economic injustice. Again relating the rebellion of black athletes to a larger spirit of revolt among black citizens, Edwards moves his story forward to our era of protests, boycotts, and the dramatic politicization of athletes by Black Lives Matter. Incisive yet ultimately hopeful, The Revolt of the Black Athlete is the still-essential study of the conflicts at the interface of sport, race, and society.
  loot games access sprint iphone: Tome of Magic Matthew Sernett, Dave Noonan, Ari Marmell, Robert J. Schwalb, 2006 This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
  loot games access sprint iphone: Tales From 2040 Christopher Cardinal, 2013-07-04 Three short stories from a brighter future tell how the leaders of today could use capitalism to help solve some of the world's toughest problems... and make a fortune in the process.
  loot games access sprint iphone: The 10 Laws of Career Reinvention Pamela Mitchell, 2011-01-04 Today, career reinvention is the new-and only-form of job security. Until recently, most people expected to have one career with maybe two or three job changes in a lifetime. Now, experts advise us to expect seven or eight jobs with multiple industry changes. If you want to survive, you need the ability to transfer and repurpose your skills in a completely new direction. In The 10 Laws of Career Reinvention, Pamela Mitchell shows you how your knowledge, experience, and skill sets can be adapted to a wide spectrum of industries and jobs, and provides the tools to help you navigate the full art of career change. With ten clear, insightful, and practical laws, you can: *Market your skills to anyone *Transition seamlessly from one industry to another *Find fulfillment in a career that fits you From finding a vision to creating your action plan, The 10 Laws of Career Reinvention walks you through your own path to a new career, with success stories, workbook exercises, and actionable steps to start your new life today.
  loot games access sprint iphone: AI for Games Ian Millington, 2021-11-15 What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
  loot games access sprint iphone: Uberworked and Underpaid Trebor Scholz, 2016-12-05 This book is about the rise of digital labor. Companies like Uber and Amazon Mechanical Turk promise autonomy, choice, and flexibility. One of network culture's toughest critics, Trebor Scholz chronicles the work of workers in the sharing economy, and the free labor on sites like Facebook, to take these myths apart. In this rich, accessible, and provocative book, Scholz exposes the uncaring reality of contingent digital work, which is thriving at the expense of employment and worker rights. The book is meant to inspire readers to join the growing number of worker-owned platform cooperatives, rethink unions, and build a better future of work. A call to action, loud and clear, Uberworked and Underpaid shows that it is time to stop wage theft and crowd fleecing, rethink wealth distribution, and address the urgent question of how digital labor should be regulated and how workers from Berlin, Barcelona, Seattle, and São Paulo can act in solidarity to defend their rights.
  loot games access sprint iphone: To ÕJoy My Freedom Tera W. Hunter, 1998-09-15 As the Civil War drew to a close, newly emancipated black women workers made their way to Atlanta--the economic hub of the newly emerging urban and industrial south--in order to build an independent and free life on the rubble of their enslaved past. In an original and dramatic work of scholarship, Tera Hunter traces their lives in the postbellum era and reveals the centrality of their labors to the African-American struggle for freedom and justice. Household laborers and washerwomen were constrained by their employers' domestic worlds but constructed their own world of work, play, negotiation, resistance, and community organization. Hunter follows African-American working women from their newfound optimism and hope at the end of the Civil War to their struggles as free domestic laborers in the homes of their former masters. We witness their drive as they build neighborhoods and networks and their energy as they enjoy leisure hours in dance halls and clubs. We learn of their militance and the way they resisted efforts to keep them economically depressed and medically victimized. Finally, we understand the despair and defeat provoked by Jim Crow laws and segregation and how they spurred large numbers of black laboring women to migrate north. Hunter weaves a rich and diverse tapestry of the culture and experience of black women workers in the post-Civil War south. Through anecdote and data, analysis and interpretation, she manages to penetrate African-American life and labor and to reveal the centrality of women at the inception--and at the heart--of the new south.
  loot games access sprint iphone: The Age of Surveillance Capitalism Shoshana Zuboff, 2019-01-15 The challenges to humanity posed by the digital future, the first detailed examination of the unprecedented form of power called surveillance capitalism, and the quest by powerful corporations to predict and control our behavior. The heady optimism of the Internet’s early days has turned dark. Surveillance capitalism has deepened inequality, sown societal chaos, and undermined democracy. The fight for a human future has never been more urgent. Shoshana Zuboff argues that we still have the power to decide what kind of world we want to live in: Will we allow surveillance capitalism to wrap us in its iron cage as it enriches the few and subjugates the many? Or will we demand the rights and laws that place this rogue power under the democratic rule of law? Only democracy can ensure that the vast new capabilities of the digital era are harnessed to the advancement of humanity. The Age of Surveillance Capitalism is a deeply original, exquisitely reasoned, and spell binding examination of our emerging information civilization and the life and death choices we face.
  loot games access sprint iphone: The Onion Book of Known Knowledge The Onion, 2014 Are you a witless cretin with no reason to live' Would you like to know more about every piece of knowledge ever' Do you have cash' Then congratulations, because just in time for the death of the print industry as we know it comes the final book ever published, and the only one you will ever need: The Onion's compendium of all things known. Replete with an astonishing assemblage of facts, illustrations, maps, charts, threats, blood, and additional fees to edify even the most simple-minded book-buyer, THE ONION BOOK OF KNOWN KNOWLEDGE is packed with valuable information-such as the life stages of an Aunt; places to kill one's self in Utica, New York; and the dimensions of a female bucket, or pail. With hundreds of entries for all 27 letters of the alphabet, THE ONION BOOK OF KNOWN KNOWLEDGE must be purchased immediately to avoid the sting of eternal ignorance.
  loot games access sprint iphone: Players Making Decisions Zack Hiwiller, 2015-12-09 Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
  loot games access sprint iphone: Strategic Management (color) , 2020-08-18 Strategic Management (2020) is a 325-page open educational resource designed as an introduction to the key topics and themes of strategic management. The open textbook is intended for a senior capstone course in an undergraduate business program and suitable for a wide range of undergraduate business students including those majoring in marketing, management, business administration, accounting, finance, real estate, business information technology, and hospitality and tourism. The text presents examples of familiar companies and personalities to illustrate the different strategies used by today's firms and how they go about implementing those strategies. It includes case studies, end of section key takeaways, exercises, and links to external videos, and an end-of-book glossary. The text is ideal for courses which focus on how organizations operate at the strategic level to be successful. Students will learn how to conduct case analyses, measure organizational performance, and conduct external and internal analyses.
  loot games access sprint iphone: Joplin Pays It Forward Jane Cage, 2013-01-01
  loot games access sprint iphone: Getting Gamers Jamie Madigan, 2019 Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
  loot games access sprint iphone: E-commerce Kenneth C. Laudon, Carol Guercio Traver, 2016 For undergraduate and graduate courses in business. Understanding The Vast And Expanding Field of E-Commerce Laudon's E-Commerce 2016: Business, Technology, Society emphasizes three driving forces behind the expanding field of e-commerce: technology change, business development, and social issues. A conceptual framework uses the templates of many modern-day companies to further demonstrate the differences and complexities in e-commerce today. An in-depth investigation of companies such as Uber, Pinterest, and Apple kick-off the course while preparing students for real-life scenarios. In the Twelfth Edition, Laudon and Traver add new or update existing case studies to match developments in the e-commerce field as they exist in today's tech world. They built in additional video cases for each chapter, making the material even more accessible to students as they prepare for their future roles in business.
  loot games access sprint iphone: Wireless All In One For Dummies Sean Walberg, Loyd Case, Joel Durham, Jr., Derek Torres, 2009-11-19 Link up, connect, or create a network-with no wires attached! With such an amazing abundance of electronic devices available in our daily lives, wouldn't it be nice to eliminate getting wrangled by all those wires? With this guide by your side, a team of technical authors walks you through creating a network in your home or office-without the expense and hassle of stringing cable or paying a network administrator. Eight self-contained minibooks answer your questions about wireless devices and wireless networks and address everything from hardware security to wireless hobbies and GPS. Clear, step-by-step instructions show you how to link your TV, computers, PDAs, laptops, TiVo, and sound systems to your wireless network. Discover how to configure networks and create a completely wireless environment Incorporate various hardware into your wireless network, such as notebook computers, handheld devices, sound systems, and printers Tackle common security issues and best troubleshooting practices Learn all the basics of wireless computing and how to make it work for you With this book, it's easier than ever to to create an office or home network on a Windows platform. Don't be a bird on a wire-become a part of a wireless world!
  loot games access sprint iphone: The Wolves of Paris Michael Wallace, 2013-11-11 It's the winter of 1450 and Paris is in a panic. A pack of ravenous wolves is loose in the city, feasting on human flesh. Lorenzo Boccaccio is summoned by a Dominican inquisitor who claims that Lorenzo's business agent is tied to the sorcery behind the wolf attacks. He demands that Lorenzo and his brother Marco help him root out the evil. Rivals in business and love, the brothers make for a reluctant partnership. Even so, they are confident the wolves are a natural phenomenon, not men or demons traveling in wolf form. But events soon prove that the monks and peasants are right. These are no ordinary wolves. And if they are not defeated, the city's filthy alleys will be awash in blood.
  loot games access sprint iphone: Goliath Max Blumenthal, 2013-10-01 2014 Lannan Foundation Cultural Freedom Notable Book Award In Goliath, New York Times bestselling author Max Blumenthal takes us on a journey through the badlands and high roads of Israel-Palestine, painting a startling portrait of Israeli society under the siege of increasingly authoritarian politics as the occupation of the Palestinians deepens. Beginning with the national elections carried out during Israel's war on Gaza in 2008-09, which brought into power the country's most right-wing government to date, Blumenthal tells the story of Israel in the wake of the collapse of the Oslo peace process. As Blumenthal reveals, Israel has become a country where right-wing leaders like Avigdor Lieberman and Bibi Netanyahu are sacrificing democracy on the altar of their power politics; where the loyal opposition largely and passively stands aside and watches the organized assault on civil liberties; where state-funded Orthodox rabbis publish books that provide instructions on how and when to kill Gentiles; where half of Jewish youth declare their refusal to sit in a classroom with an Arab; and where mob violence targets Palestinians and African asylum seekers scapegoated by leading government officials as demographic threats. Immersing himself like few other journalists inside the world of hardline political leaders and movements, Blumenthal interviews the demagogues and divas in their homes, in the Knesset, and in the watering holes where their young acolytes hang out, and speaks with those political leaders behind the organized assault on civil liberties. As his journey deepens, he painstakingly reports on the occupied Palestinians challenging schemes of demographic separation through unarmed protest. He talks at length to the leaders and youth of Palestinian society inside Israel now targeted by security service dragnets and legislation suppressing their speech, and provides in-depth reporting on the small band of Jewish Israeli dissidents who have shaken off a conformist mindset that permeates the media, schools, and the military. Through his far-ranging travels, Blumenthal illuminates the present by uncovering the ghosts of the past -- the histories of Palestinian neighborhoods and villages now gone and forgotten; how that history has set the stage for the current crisis of Israeli society; and how the Holocaust has been turned into justification for occupation. A brave and unflinching account of the real facts on the ground, Goliath is an unprecedented and compelling work of journalism.
  loot games access sprint iphone: Mazes for Programmers Jamis Buck, 2015 Part I. The basics : Your first random mazes : Preparing the grid ; The binary tree algorithm ; The sidewinder algorithm -- Automating and displaying your mazes : Introducing our basic grid ; Displaying a maze on a terminal ; Implementing the binary tree algorithm ; Rendering a maze as an image -- Finding solutions : Dijkstra's algorithm ; Implementing Dijkstra's ; Finding the shortest path ; Making challenging mazes ; Coloring your mazes -- Avoiding bias with random walks : Understanding biases ; The Aldous-Broder algorithm ; Implementing Aldous-Broder ; Wilson's algorithm ; Implementing Wilson's algorithm -- Adding constraints to random walks : The hunt-and-kill algorithm ; Implementing hunt-and-kill ; Counting dead ends ; The recursive backtracker algorithm ; Implementing the recursive backtracker -- Part II. New steps : Fitting mazes to shapes : Introducing masking ; Implementing a mask ; ASCII masks ; Image masks -- Going in circles : Understanding polar grids ; Drawing polar grids ; Adaptively subdividing the grid ; Implementing a polar grid -- Exploring other grids : Implementing a hex grid ; Displaying a hex grid ; Making hexagon (sigma) mazes ; Implementing a triangle grid ; Displaying a triangle grid ; Making triangle (delta) mazes -- Braiding and weaving your mazes : Braiding mazes ; Cost versus distance ; Implementing a cost-aware Dikstra's algorithm ; Introducing weaves and insets ; Generating weave mazes -- Part III. More algorithms : Improving your weaving : Kruskal's algorithm ; Implementing randomized Kruskal's algorithm ; Better weaving with Kruskal ; Implementing better weaving -- Growing with Prim's : Introducing Prim's algorithm ; Simplified Prim's algorithm ; True Prim's algorithm ; The growing tree algorithm -- Combining, dividing : Eller's algorithm ; Implementing Eller's algorithm ; Recursive division ; Implementing recursive division -- Part IV. Extending mazes into hight dimensions : Understanding dimensions ; Introducing 3D mazes ; Adding a third dimension ; Displaying a 3D maze ; Representing four dimensions -- Bending and folding your mazes ; Cylinder mazes ; Möbius mazes ; Cube mazes ; Sphere mazes -- Summary of maze algorithms : Aldous-Broder ; Binary tree ; Eller's ; Growing tree ; Hunt-and-kill ; Kruskal's (randomized) ; Prim's (simplified) ; Prim's (true) ; Recursive backtracker ; Recursive division ; Sidewinder ; Wilson's -- Comparison of maze algorithms : Dead ends ; Longest path ; Twistiness ; Directness ; Intersections
  loot games access sprint iphone: Satellite Sisters : Uncommon Senses Julie Dolan, Liz Dolan, Sheila Dolan, Lian Dolan, Monica Dolan, 2001 From the Satellite Sisters*, stars of the Public Radio show of the same name, comes an explanation of the uncommon senses--A Sense of Self, A Sense of Connection, A Sense of Humor, A Sense of Adventure, and A Sense of Direction--along with anecdotes, lists, recipes, quiz questions, and more.
  loot games access sprint iphone: The Wormwood Mutiny Richard Pett, 2012-05-15 The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters? Can the adventurers survive the dangers of the island to overthrow their cruel captors and take control of their own destinies? Will they become feared pirates with their own ship, or will they meet their ends in a watery grave? A Pathfinder Roleplaying Game adventure for 1st-level characters, this volume launches the Skull & Shackles Adventure Path. This volume of Pathfinder Adventure Path also features details on the faith of Besmara, goddess of piracy, as well as details on the life of pirates adding new rules and insights useable throughout this high-seas campaign. New monsters from the depths of the sea and exotic islands also fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) pens a tale of pirates and lost treasures in the Pathfinder's Journal.
  loot games access sprint iphone: Lightning Returns: Final Fantasy XIII Piggyback, 2014 Provides a guide to the game that covers both the main and side quests, featuring walkthroughs, secrets, and unlockables.
  loot games access sprint iphone: Minecraft for Beginners Mojang AB, 2019-05-30
LOOT: The Load Order Optimisation Tool
The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable. While sorting, LOOT checks for load order …

LOOT: Unofficial Tutorials - GitHub Pages
Some LOOT users have created tutorial videos to help others get the most out of LOOT. The videos linked below have been submitted by their creators for inclusion on this page, and …

LOOT: FAQs - GitHub Pages
Unlike in BOSS, LOOT's masterlist doesn't give specific load order positions, which makes it more adaptable and easier to maintain. How can the load order LOOT gives be right if BOSS gives …

LOOT: Introduction To Load Orders - GitHub Pages
This page provides a general overview of load ordering in the games LOOT supports for those who are unfamiliar with the concept. For simplicity, "the game" will be used when the text …

LOOT: Dirty Edits, Mod Cleaning & CRCs - GitHub Pages
LOOT identifies and describes unclean plugins using four key pieces of information. They are: CRC value : CRC values are a highly accurate way of identifying files based on their contents, …

LOOT: Documentation - GitHub Pages
LOOT, libloot and Metadata Syntax. LOOT's documentation is hosted on Read The Docs: LOOT; libloot and metadata syntax; Help. FAQs; How To Report Issues Helpfully; Introduction To …

LOOT: Changing plugin types in Starfield - GitHub Pages
On June 9, 2024, Bethesda released the Starfield Creation Kit as part of their June 2024 Update. The workflow through which mods are created and shared with the community has undergone …

LOOT: Masterlist Search - GitHub Pages
Search for a plugin name to find matching entries in the LOOT masterlists. Partial matching is only supported for non-regex entries, so use the full plugin name to find any regex entries for it.

LOOT: Masterlist Versioning - GitHub Pages
Users of LOOT v0.7.0 can safely switch to using the v0.7 branch, but the master branch cannot be renamed without breaking masterlist updates for LOOT v0.5 and v0.6.x users, which is why …

LOOT: Masterlist Editing - GitHub Pages
Only make edits/additions you're confident about - otherwise, create an issue in the masterlist repository's issue tracker or discuss in the official LOOT forum thread or Discord server.

LOOT: The Load Order Optimisation Tool
The Load Order Optimisation Tool (LOOT) can help with that, by providing automated load order sorting that's simple to use and fully customisable. While sorting, LOOT checks for load order …

LOOT: Unofficial Tutorials - GitHub Pages
Some LOOT users have created tutorial videos to help others get the most out of LOOT. The videos linked below have been submitted by their creators for inclusion on this page, and …

LOOT: FAQs - GitHub Pages
Unlike in BOSS, LOOT's masterlist doesn't give specific load order positions, which makes it more adaptable and easier to maintain. How can the load order LOOT gives be right if BOSS gives …

LOOT: Introduction To Load Orders - GitHub Pages
This page provides a general overview of load ordering in the games LOOT supports for those who are unfamiliar with the concept. For simplicity, "the game" will be used when the text …

LOOT: Dirty Edits, Mod Cleaning & CRCs - GitHub Pages
LOOT identifies and describes unclean plugins using four key pieces of information. They are: CRC value : CRC values are a highly accurate way of identifying files based on their contents, …

LOOT: Documentation - GitHub Pages
LOOT, libloot and Metadata Syntax. LOOT's documentation is hosted on Read The Docs: LOOT; libloot and metadata syntax; Help. FAQs; How To Report Issues Helpfully; Introduction To …

LOOT: Changing plugin types in Starfield - GitHub Pages
On June 9, 2024, Bethesda released the Starfield Creation Kit as part of their June 2024 Update. The workflow through which mods are created and shared with the community has undergone …

LOOT: Masterlist Search - GitHub Pages
Search for a plugin name to find matching entries in the LOOT masterlists. Partial matching is only supported for non-regex entries, so use the full plugin name to find any regex entries for it.

LOOT: Masterlist Versioning - GitHub Pages
Users of LOOT v0.7.0 can safely switch to using the v0.7 branch, but the master branch cannot be renamed without breaking masterlist updates for LOOT v0.5 and v0.6.x users, which is why …

LOOT: Masterlist Editing - GitHub Pages
Only make edits/additions you're confident about - otherwise, create an issue in the masterlist repository's issue tracker or discuss in the official LOOT forum thread or Discord server.