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mario 64 haunted house: The Archives Aa. Vv., 2015-04-21T00:00:00+02:00 The digital age has witnessed the development of a new kind of archive: immaterial, “living and moving,” largely user-generated, and conceived for managing a wide variety of audio-visual materials, besides traditional films and videos. The first part of this anthology investigates the ways in which media forms like web-documentaries, video art and digital art, web series, amateur productions, and also mobile films can be stored and preserved withinthe new digital repositories. The second part focuses on archival and preservation practices of the video game. This approach understands the archive not simply as a “memory box,” but as a fully contemporary practice that locates new media objects in the present and acknowledges their changing cultural and social configurations. The democratic, often immaterial, living, mobile nature of contemporary archives forces us to question whether or not the traditional notion of “the archive” still has a heuristic value. Or if it would be perhaps better to reject any “conventional” idea of archive and embrace the notion of anarchive. |
mario 64 haunted house: The Haunted House on Film Paul Meehan, 2019-12-23 A popular phenomenon since antiquity, the image of the haunted house is one that has translated elegantly into the modern medium of film. The haunted house transcends genre, appearing in mysteries, gothic romances, comedies and horror films. This book is the first comprehensive historical and critical study of themes surrounding haunted houses in film. Covering more than 100 films, it spans from the Mystery House thrillers of the silent era to the high-tech, big budget productions of the 21st Century. Included are the works of such acclaimed directors as D.W. Griffith, Robert Wise, Mario Bava, Alfred Hitchcock, Stanley Kubrick, Tim Burton and Guillermo Del Toro. The book also covers the real-life haunted house phenomenon and movies based on paranormal case files, including those featured in films like the Conjuring series. |
mario 64 haunted house: Super Mario Encyclopedia: The Official Guide to the First 30 Years Limited Edition Nintendo, 2018-10-23 Power-Up! This limited edition comes with an embossed slipcase specially designed to look like the iconic Super Mario Question Mark Block! Inside, you'll find one of four covers--Super Mushroom, Fire Flower, Super Star, or 1-Up Mushroom--each accentuated with shimmering holofoil! Buyers will receive one of four covers, chosen randomly (Super Mushroom, Fire Flower, Super Star, or 1-Up Mushroom), each in the Question Mark Block slipcase. Specific cover image cannot be requested or guaranteed. Each cover variant is printed in equal quantities. Super Mario Encyclopediais jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Encyclopedia is the definitive resource for everything Super Mario! |
mario 64 haunted house: Nintendo 64 Shane Mooney, 1997 |
mario 64 haunted house: Super Mario Encyclopedia: The Official Guide to the First 30 Years Nintendo, 2018-10-23 Power Up! Super Mario Encyclopedia is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Encyclopedia is the definitive resource for everything Super Mario! |
mario 64 haunted house: Power-up Chris Kohler, 2004 Power+Up explores these questions and others in a fresh and completely engaging way. This riveting book includes personal interviews, anecdotes, and accounts of industry giants, such as Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokemon, Metal Gear, Final Fantasy, and many more. Fans of gaming, comic books, anime, popular culture, and technology alike will find Power+Up to be utterly absorbing! Book jacket. |
mario 64 haunted house: Super Mario 64 Game Secrets Simon Hill, 1996 Mario can now move anywhere in the 3D world, and so can gamers with this book! Game controls allow players to change their camera angle view of Mario. This guide helps players move with ease through the game's 15 worlds and 10 special courses. |
mario 64 haunted house: Level Up! Scott Rogers, 2010-09-29 Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book! |
mario 64 haunted house: Nintendo 64 Power Pocket Guide Nick Roberts, 1997-01-22 Killer Codes, Cheats, Tips, and More! Cruis?N USA Killer Instinct Gold Mario Kart 64 Mortal Kombat Trilogy Shadows of the Empire Wave Race Wayne Gretzky 3D Hockey Super Mario 64 PilotWingsAbout the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field. |
mario 64 haunted house: Directors and Their Films Brooks Bushnell, 1993 This is the most comprehensive reference work available anywhere, ever, to (1) films and their directors, and (2) directors and their films. Part one is by director. Each entry lists films, years of release, alternate titles, and, when appropriate, the director's pseudonym. Part two is a listing of over 108,000 films (from A, directed by Jan Lenica, to Zyte, from Rene Leprince), giving a director for each. |
mario 64 haunted house: Mario Party 2 Tim Bogenn, Timothy Fitzpatrick, 2000 This official strategy guide contains complete coverage of all six of the new board games featured in Mario Party 2. |
mario 64 haunted house: Havana Red Leonardo Padura, 2005-05-01 A young transvestite found strangled in a Havana park. The stifling death of a beloved Cuba. |
mario 64 haunted house: The Console Mike Diver, 2024-04-18 THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time. |
mario 64 haunted house: Haunted House Jan Pieńkowski, 2005 A fun walk through a haunted house with lots of pop-up surprises on the way! |
mario 64 haunted house: Luigi's Mansion David S. J. Hodgson, Bryan Stratton, 2001 |
mario 64 haunted house: The World of Scary Video Games Bernard Perron, 2018-05-31 As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game. |
mario 64 haunted house: 3000 Facts about Video Games James Egan, 2016-10-16 There is a version of The Legend of Zelda where every character is Nicholas Cage.Donkey Kong started off as a Popeye game.The combos in Street Fighter II were created by accident.The combat system in Batman: Arkham Asylum was supposed to resemble Guitar Hero.When the trailer of Crash Bandicoot was first revealed, some people thought it looked so good, the demo was fake.The lead character of Cuphead was nearly a unicycle.Destiny cost $500 million.Halo was originally called Blam!Nintendo was created in 1889.Mortal Kombat was only made by four people.Final Fantasy was meant to be called Fighting Fantasy.There's a version of Grand Theft Auto V where meteors keep smashing into the city.The blocks in Tetris are called Tetriminos.Sonic appeared in two games before Sonic the Hedgehog.There were not supposed to be any people in The Sims. |
mario 64 haunted house: Coraline Neil Gaiman, 2012-01-01 Tenth anniversary edition of Neil Gaiman's modern classic, brilliantly illustrated by Chris Riddell, with a new foreword by the author, in a gift presentation slipcase |
mario 64 haunted house: Ghost Ship Brian Hicks, 2004-06-01 On December 4th, 1872, a 100-foot brigantine was discovered drifting through the North Atlantic without a soul on board. Not a sign of struggle, not a shred of damage, no ransacked cargo—and not a trace of the captain, his wife and daughter, or the crew. What happened on board the ghost ship Mary Celeste has baffled and tantalized the world for 130 years. In his stunning new book, award-winning journalist Brian Hicks plumbs the depths of this fabled nautical mystery and finally uncovers the truth. The Mary Celeste was cursed as soon as she was launched on the Bay of Fundy in the spring of 1861. Her first captain died before completing the maiden voyage. In London she accidentally rammed and sank an English brig. Later she was abandoned after a storm drove her ashore at Cape Breton. But somehow the ship was recovered and refitted, and in the autumn of 1872 she fell to the reluctant command of a seasoned mariner named Benjamin Spooner Briggs. It was Briggs who was at the helm when the Mary Celeste sailed into history. In Brian Hicks’s skilled hands, the story of the Mary Celeste becomes the quintessential tale of men lost at sea. Hicks vividly recreates the events leading up to the crew’s disappearance and then unfolds the complicated and bizarre aftermath—the dark suspicions that fell on the officers of the ship that intercepted her; the farcical Admiralty Court salvage hearing in Gibraltar; the wild myths that circulated after Sir Arthur Conan Doyle published a thinly disguised short story sensationalizing the mystery. Everything from a voodoo curse to an alien abduction has been hauled out to explain the fate of the Mary Celeste. But, as Brian Hicks reveals, the truth is actually grounded in the combined tragedies of human error and bad luck. The story of the Mary Celeste acquired yet another twist in 2001, when a team of divers funded by novelist Clive Cussler located the wreck in a coral reef off Haiti. Written with the suspense of a thriller and the vivid accuracy of the best popular history, Ghost Ship tells the unforgettable true story of the most famous and most fascinating maritime mystery of all time. |
mario 64 haunted house: Mickey's Halloween Treat Thea Feldman, 2013-09-10 Read along with Disney! Mickey and his friends want to go to the Trick-or-Treat Tower for the big Halloween party, but they have to get there before the moon is full! Toodles and some Mouseketools are just what Mickey and the gang need to find their way to the tower. Follow along with word-for-word narration and help the sensational six solve a spook-tacular challenge! |
mario 64 haunted house: Harry and the Haunted House Mark Schlichting, 2015-10-20 Meet Harry D. Rabbit and his friends as they go on a spooky adventure. When they cautiously explore a haunted house to retrieve a lost baseball, they have several hair-raising experiences, and in the end learn something about themselves. |
mario 64 haunted house: The A to Z of Horror Cinema Peter Hutchings, 2009-09-02 The A to Z of Horror Cinema traces the development of horror cinema from the beginning of the 20th century to the present day. This is done through a chronology, an introductory essay, a bibliography, and hundreds of cross-referenced dictionary entries. Entries cover all the major movie villains, including Frankenstein and his monster, the vampire, the werewolf, the mummy, the zombie, the ghost, and the serial killer; the film directors, producers, writers, actors, cinematographers, make-up artists, special effects technicians, and composers who have helped to shape horror history; significant production companies and the major films that have come to stand as milestones in the development of the horror genre; and the different national traditions in horror cinema as well as horror's most popular themes, formats, conventions, and cycles. |
mario 64 haunted house: The Umbrella Conspiracy S. D. Perry, 1998 A remote mountain community is suddenly beseiged by a rash of grisly murders encroaching upon it from the surrounding forest. Bizarre reports start to spread, describing attacks from viscious creatures, some human...some not. At the centre of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years Umbrella has laboured within the mansion, unwatched, ostensibly conducting benign genetic research. Deployed to investigate the strange goings on is the Special Tactics and Rescue Squad (S.T.A.R.S), a paramilitary response unit boasting an unusual array of mission specialists. They believe they are ready for anything but nothing prepares them for the terror which awaits them when they penetrate the mansions long-locked doors. Behind the horror of nightmare creatures, results of forbidden experiments gone disasterously wrong, lies a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive...they may well come to envy those who do not. |
mario 64 haunted house: Ghost-Managed Medicine Sergio Sismondo, 2018 |
mario 64 haunted house: Silent Hill Bernard Perron, 2012-01-03 The second entry in the Landmark Video Games series |
mario 64 haunted house: Haunted Housing Cassandra Chrones Moore, 1997 Author Cassandra Moore argues that we need to apply risk/benefit analysis to the exaggerated toxic scare stories being made today. |
mario 64 haunted house: The Best New Horror 5 Ramsey Campbell, Stephen Jones, 2013-11-28 Best New Horror has established itself as the world's premier horror annual, showcasing the talents of the very best writers working in the horror and dark fantasy field today. In this latest volume, the multi-award winning editors have chosen razor-sharp stories of suspense and disturbing tales of terror by authors on the cutting edge of the genre. Along with a comprehensive review of the year and a fascinating necrology, this is the book no horror fan can afford to miss. |
mario 64 haunted house: Overkill Bill Mesce, Jr., 2014-08-21 The work examines the evolution of the thriller from the heyday of the Hollywood mogul era in the 1930s when it was primarily bottom-of-the-bill fodder, through its maturity in the World War II years and noir-breeding 1950s, its commercial and critical ascendancy in the 1960s and 1970s, and finally its subsequent box office dominance in the age of the blockbuster. |
mario 64 haunted house: The Mammoth Book of Best New Horror 2003 Stephen Jones, 2012-03-01 The finest exponents of horror fiction writing today, Neil Gaiman, China Mieville, Ramsey Campbell, Kim Newman, Graham Joyce, Paul McCauley, Stephen Gallagher, Caitlin R. Kiernan, Basil Cooper, Glen Hirshberg, Jay Russell, feature in the world's premier annual horror anthology series, another bumper showcase devoted exclusively to excellence in macabre fiction. To accompany the very best in short stories and novellas is the year's most comprehensive horror overview and contacts listing as well as a fascinating necrology. |
mario 64 haunted house: Silent Hill Bernard Perron, 2012-01-03 The second entry in the Landmark Video Games series |
mario 64 haunted house: Sixties Shockers Mark Clark, Bryan Senn, 2025-01-31 This comprehensive filmography provides critical analyses and behind-the-scenes stories for 600 horror, science fiction and fantasy films from the 1960s. During those tumultuous years horror cinema flourished, proving as innovative and unpredictable as the decade itself. Representative titles include Night of the Living Dead, The Haunting, Carnival of Souls, Repulsion, The Masque of the Red Death, Targets and The Conqueror Worm. An historical overview chronicles the explosive growth of horror films during this era, as well as the emergence of such dynamic directorial talents as Roman Polanski, George Romero, Francis Ford Coppola and Peter Bogdanovich. |
mario 64 haunted house: Yurei Attack! Hiroko Yoda, Matt Alt, 2012-12-10 Yurei Attack! is a nightmare-inducing one-stop guide to Japan's traditional ghosts and spirits. Surviving encounters with angry ghosts and sexy spectres. Haunted places. Dangerous games and how to play them. And more importantly, a guided tour of what awaits in the world of the dead. Yurei is the Japanese word for ghost. It's as simple as that. They are the souls of dead people, unable--or unwilling--to shuffle off this mortal coil. Yurei are many things, but friendly isn't the first word that comes to mind. Not every yurei is dangerous, but they are all driven by emotions so uncontrollably powerful that they have taken on a life of their own: rage, sadness, devotion, a desire for revenge, or even the firm belief that they are still alive. This book, the third in the authors' bestselling Attack! series, after Yokai Attack! and Ninja Attack! gives detailed information on 39 of the creepiest yurei stalking Japan, along with detailed histories and defensive tactics should you have the misfortune to encounter one. Japanese ghosts include: Oiwa, The Horror of Yotsuya Otsuyu, The Tale of the Peony Lantern The Lady Rokujo, The Tale of Genji Isora, Tales of Moonlight and Rain Orui, The Depths of Kasane Book 3 of 3 in the Yokai Attack! series. Others include Ninja Attack! and Yokai Attack!. |
mario 64 haunted house: Eerie Florida Mark Muncy, Kari Schultz, 2016-08-15 The author of Freaky Florida shares a unique guide to the state’s strangest attractions—from Florida Bigfoot to lost cemeteries, UFO sightings and more. Most people know Florida as the land of endless sunny beaches, Disney World, and NASA shuttle launches. But the state is also home to many hidden mysteries, eerie legends, and tales of bizarre creatures. In Eerie Florida, author Mark Muncy and photographer Kari Schultz provide a unique guide to these truly unique sites across the Sunshine State. The Everglades is home to the elusive Skunk Ape—also known as Florida Bigfoot—a strange bipedal creature recognized by its odor. An uncanny doll reputed to have a life of its own greets visitors in a Florida Keys museum. An ancient monster is reported to roam the rivers in the northeast corners of the state, and in South Florida, a man built Coral Castle—also known as America's Stonehenge—via mysterious means. Join Mark Muncy and Kari Schultz as they uncover the history behind the state's creepiest stories and unusual locations. |
mario 64 haunted house: Encyclopedia of Video Games Mark J. P. Wolf, 2012-08-16 This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers. |
mario 64 haunted house: Transnational Horror Across Visual Media Dana Och, Kirsten Strayer, 2013-10-15 This volume investigates the horror genre across national boundaries (including locations such as Africa, Turkey, and post-Soviet Russia) and different media forms, illustrating the ways that horror can be theorized through the circulation, reception, and production of transnational media texts. Perhaps more than any other genre, horror is characterized by its ability to be simultaneously aware of the local while able to permeate national boundaries, to function on both regional and international registers. The essays here explore political models and allegories, questions of cult or subcultural media and their distribution practices, the relationship between regional or cultural networks, and the legibility of international horror iconography across distinct media. The book underscores how a discussion of contemporary international horror is not only about genre but about how genre can inform theories of visual cultures and the increasing permeability of their borders. |
mario 64 haunted house: The White Book Han Kang, 2019-02-19 FROM HAN KANG, WINNER OF THE 2024 NOBEL PRIZE IN LITERATURE “[Han Kang writes in] intense poetic prose that . . . exposes the fragility of human life.”—from the Nobel Prize citation SHORTLISTED FOR THE INTERNATIONAL BOOKER PRIZE • A “formally daring, emotionally devastating, and deeply political” (The New York Times Book Review) exploration of personal grief through the prism of the color white, from the internationally bestselling author of The Vegetarian “Stunningly beautiful. . . one of the smartest reflections on what it means to remember those we’ve lost.”—NPR Shortlisted for the International Booker Prize, Han Kang’s The White Book is a meditation on color, as well as an attempt to make sense of her older sister’s death, who died in her mother’s arms just a few hours after she was born. In captivating, starkly beautiful language, The White Book is a letter from Kang to her sister, offering a multilayered exploration of color and its absence, and of the tenacity and fragility of the human spirit. |
mario 64 haunted house: The Video Games Guide Matt Fox, 2013-01-17 The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms. |
mario 64 haunted house: La règle du jeu Daniele Pomilio, 2022-01-27T00:00:00+01:00 Nell’indagare le ampie dinamiche di gioco, con particolare attenzione alle sue applicazioni digitali, questo volume fornisce al lettore un primo strumento teorico-pratico per orientarsi nello studio e, sperabilmente, nella creazione di prodotti interattivi a partire dalle loro strutture di design e dalle componenti logiche, psicologiche e culturali coinvolte nella loro progettazione. Partendo dalla storia dei videogiochi, dalla loro retorica e dalla loro presenza crescente nella letteratura, nel cinema e nelle arti visive, questo volume offre un’introduzione alle teorie di design dei giochi classici e alla loro applicazione in ambiente digitale. Vengono qui esposte le strategie più note adottate dai maggiori progettisti per realizzare buone interazioni con l’utente in base alle tecniche e agli strumenti più accreditati di game design, qui illustrati anche sul piano grafico, per illuminarne gli aspetti narrativi, emozionali e anche commerciali, a partire dai videogiochi più celebri. |
mario 64 haunted house: Vintage Games Bill Loguidice, Matt Barton, 2012-08-21 Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. |
mario 64 haunted house: Interviews with B Science Fiction and Horror Movie Makers Tom Weaver, 2006-09-27 For fans of SF and horror films, will there ever be a decade to compare with the 1950s? Actors, directors, producers, and crews prevailed over microbudgets and four-day shooting schedules to create enduring films. This book turns a long-overdue spotlight on many who made memorable contributions to that crowded, exhilarating filmmaking scene. John Agar, Beverly Garland, Samuel Z. Arkoff, Gene Corman, and two dozen more reminisce about the most popular genre titles of the era. Lengthy, in-depth interviews feature canny questions, pointed observations, rare photos, and good fun. |
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