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maplestory 2 singapore release date: GameAxis Unwired , 2006-12 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: The CRPG Book: A Guide to Computer Role-Playing Games Felipe Pepe, 2019-09 Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. |
maplestory 2 singapore release date: GameAxis Unwired , 2008-12 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Video Games Around the World Mark J. P. Wolf, 2015-05-22 Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela |
maplestory 2 singapore release date: Speaking Of Children: The Singapore Children's Society Collected Lectures Singapore Children's Society, 2015-09-23 The book sheds light on the transformation of childhood in Singapore, over our many milestones. It is a collection of lectures by distinguished authorities on various aspects of childhood. They encompass a rich mix of historical material and personal anecdotes garnered from the speakers themselves and their respective professional expertise. Salient questions from the audience are also included with the speakers' replies. |
maplestory 2 singapore release date: Transactions on Computational Science XXVIII Marina L. Gavrilova, C.J. Kenneth Tan, Alexei Sourin, 2016-07-20 The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. This, the 28th issue of the Transactions on Computational Science journal, is comprised of extended versions of selected papers from the International Conference on Cyberworlds, CyberWorlds 2015, held in Gotland, Sweden, in October 2015. The first paper is a position paper, presenting open problems and identifying future directions within the domain. The remaining 8 papers focus on a range of topics, including virtual reality, games, haptic modeling, cybersecurity, brain wave analysis, shape parameterization, projects, and data mining. |
maplestory 2 singapore release date: Innovation And Strategy Of Online Games Jong Hyun Wi, 2009-02-18 This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.This book also contains authentic and accumulated research conducted over five years in the international domain of the online game industry. This research unveils diverse strategies of game companies and presents cognitive differences toward the online game business where various convergences will occur between the online game and other Internet businesses./a |
maplestory 2 singapore release date: HWM , 2008-09 Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews. |
maplestory 2 singapore release date: The Social Media Bible , 2018 |
maplestory 2 singapore release date: Korea's Online Gaming Empire Dal Yong Jin, 2010-10-01 The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets. |
maplestory 2 singapore release date: Progress in Robotics Jong-Hwan Kim, Shuzhi Sam Ge, Prahlad Vadakkepat, Norbert Jesse, Abdullah Al Mamun, Sadasivan Puthusserypady, Ulrich Rückert, Joaquin Sitte, Ulf Witkowski, Ryohei Nakatsu, Thomas Braunl, Jacky Baltes, John Anderson, Ching-Chang Wong, David Ahlgren, 2009-08-19 th This volume is an edition of the papers selected from the 12 FIRA RoboWorld C- gress, held in Incheon, Korea, August 16–18, 2009. The Federation of International Robosoccer Association (FIRA – www. fira. net) is a non-profit organization, which organizes robotic competitions and meetings around the globe annually. The RoboSoccer competitions started in 1996 and FIRA was - tablished on June 5, 1997. The Robot Soccer competitions are aimed at promoting the spirit of science and technology to the younger generation. The congress is a forum in which to share ideas and future directions of technologies, and to enlarge the human networks in robotics area. The objectives of the FIRA Cup and Congress are to explore the technical dev- opment and achievement in the field of robotics, and provide participants with a robot festival including technical presentations, robot soccer competitions and exhibits - der the theme “Where Theory and Practice Meet. ” th Under the umbrella of the 12 FIRA RoboWorld Incheon Congress 2009, six int- national conferences were held for greater impact and scientific exchange: th • 6 International Conference on Computational Intelligence, Robotics and Autonomous Systems (CIRAS) th • 5 International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE) • International Conference on Social Robotics (ICSR) • International Conference on Advanced Humanoid Robotics Research (ICAHRR) • International Conference on Entertainment Robotics (ICER) • International Robotics Education Forum (IREF) This volume consists of selected quality papers from the six conferences. |
maplestory 2 singapore release date: GameAxis Unwired , 2008-07 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: GameAxis Unwired , 2005-06 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: GameAxis Unwired , 2008-08 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Video Games Around the World Mark J. P. Wolf, 2015-05-01 Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela |
maplestory 2 singapore release date: Speaking of Children CHILDREN'S Society S'PORE, S'PORE, 2015-09-23 The book sheds light on the transformation of childhood in Singapore, over our many milestones. It is a collection of lectures by distinguished authorities on various aspects of childhood. They encompass a rich mix of historical material and personal anecdotes garnered from the speakers themselves and their respective professional expertise. Salient questions from the audience are also included with the speakers' replies.-- |
maplestory 2 singapore release date: GameAxis Unwired , 2005-08 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Informatics Engineering and Information Science, Part II Azizah Abd Manaf, Akram Zeki, Mazdak Zamani, Suriayati Chuprat, Eyas El-Qawasmeh, 2011-11-11 This 4-Volume-Set, CCIS 0251 - CCIS 0254, constitutes the refereed proceedings of the International Conference on Informatics Engineering and Information Science, ICIEIS 2011, held in Kuala Lumpur, Malaysia, in November 2011. The 210 revised full papers presented together with invited papers in the 4 volumes were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on e-learning, information security, software engineering, image processing, algorithms, artificial intelligence and soft computing, e-commerce, data mining, neural networks, social networks, grid computing, biometric technologies, networks, distributed and parallel computing, wireless networks, information and data management, web applications and software systems, multimedia, ad hoc networks, mobile computing, as well as miscellaneous topics in digital information and communications. |
maplestory 2 singapore release date: GameAxis Unwired , 2007-02 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: How the Internet Happened: From Netscape to the iPhone Brian McCullough, 2018-10-23 A Library Journal Best Book of the Year Tech-guru Brian McCullough delivers a rollicking history of the internet, why it exploded, and how it changed everything. The internet was never intended for you, opines Brian McCullough in this lively narrative of an era that utterly transformed everything we thought we knew about technology. In How the Internet Happened, he chronicles the whole fascinating story for the first time, beginning in a dusty Illinois basement in 1993, when a group of college kids set off a once-in-an-epoch revolution with what would become the first “dotcom.” Depicting the lives of now-famous innovators like Netscape’s Marc Andreessen and Facebook’s Mark Zuckerberg, McCullough also reveals surprising quirks and unknown tales as he tracks both the technology and the culture around the internet’s rise. Cinematic in detail and unprecedented in scope, the result both enlightens and informs as it draws back the curtain on the new rhythm of disruption and innovation the internet fostered, and helps to redefine an era that changed every part of our lives. |
maplestory 2 singapore release date: GameAxis Unwired , 2006-04 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Making Sense of Life @/& SMU Eng Fong Pang, 2017 Account of college students of Singapore Management University. |
maplestory 2 singapore release date: GameAxis Unwired , 2006-07 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Postindustrial East Asian Cities Shahid Yusuf, Kaoru Nabeshima, 2006-01-01 Drawing on a wide range of literature and on interviews with firms, this book explores issues of economic growth with a focus on six East Asian cities: Bangkok, Beijing, Seoul, Shanghai, Singapore, and Tokyo. It suggests how policies and institutions can induce and furnish an urban environment that supports innovative activities. A valuable resource for researchers, urban planners, urban geographers, and policy makers interested in East Asia. |
maplestory 2 singapore release date: Game Addiction Neils Clark, P. Shavaun Scott, 2009-06-08 An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology. |
maplestory 2 singapore release date: Dark Thirst Omar Tyree, Donna Hill, Monica Jackson, The Urban Griot, Linda Addison, Kevin S. Brockenbrough, 2004-10-30 A haunting anthology of vampire fiction—one that brings a colorful new dimension to one of the world's most erotic and enduring myths. Featuring stories from some of the most popular African American writers: Omar Tyree writes about The Old South, which falls prey to a handsome young vampire with a taste for beautiful women—love at first bite never hurt so good. In Angela C. Allen’s story, the mafia is no match for the wicked charms of a beautiful young vampire once she's let loose on the New York City streets. Can a pair of fangs help a sister burn more calories? A full-figured woman goes on a thirst-quenching search for the perfect low-carb diet in Monica Jackson’s story. In Linda Addison’s story, it's a matter of life and the living dead for a half-vampire whose greatest wish is to save lives...and become human again. Donna Hill writes about a sensuous vampire thirsts for something more...but can she find it without getting a dagger in her own heart? Kevin S. Brockenbrough’s tale features a vengeful vampire pushes one woman to the edge, though she’s unaware that her family secret gives her the power to fight back. |
maplestory 2 singapore release date: Research and Development in the Academy, Creative Industries and Applications Rae Earnshaw, 2017-03-07 This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality). |
maplestory 2 singapore release date: GameAxis Unwired , 2006-08 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Perspectives on the Japanese Media and Content Policies Minoru Sugaya, 2020-11-26 This book offers a comprehensive overview of Japan’s media policies. In light of the attention Japanese media content has attracted in recent years, not only in Japan but also overseas, the book examines the media industry that supports such content. Beginning with the traditional terrestrial broadcasting industry, it also covers cable TV, satellite broadcasting, and over-the-top media services (OTT), as well as media policies for film, animation, games and music. The Ministry of Internal Affairs and Communications (MIC), a key media industry regulator in Japan, has been developing broadcasting policies for more than 70 years, and while their traditional policies have not changed in principle, the scope of their business sphere has expanded. For instance, major broadcasting stations in Tokyo, known as key stations, have played an important role in filmmaking with the big four film companies, and have started joint ventures with major OTT, such as Hulu. This book allows readers to gain a comprehensive understanding of the changes in the Japanese media industry in general and the related policies in Japan, while also offering insights into developments in the individual sectors. |
maplestory 2 singapore release date: GameAxis Unwired , 2008-09 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Ethics in Information Technology George Walter Reynolds, 2007 Ethics in Information Technology, Second Edition is a timely offering with updated and brand new coverage of topical issues that we encounter in the news every day such as file sharing, infringement of intellectual property, security risks, Internet crime, identity theft, employee surveillance, privacy, and compliance. |
maplestory 2 singapore release date: HWM , 2007-06 Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews. |
maplestory 2 singapore release date: Guan-Yu the Hero Frankie KT Neo, 2012-11-20 Romance of the Three Kingdoms, a classic historical novel of enormous influence, is considered to be one of the four great Chinese classic novels. Written by Luo Guanzhong, a scholar who lived in the late Yuan and early Ming dynasties, it chronicled the efforts of the Wei, Shu, and Wu kingdoms to reunite the empire at the end of the Eastern Han Dynasty. This fascinating period in Chinese history inspired many other authors, poets, artists, and playwrights, including Luo Guanzhongs novel, which is a work of enduring historical and literary impact and beauty. Guan Yu, the hero, has had a significant impact on Chinese culture and the arts. That influence has spread to Japan, Korea, Vietnam, and to all Chinese communities in the world. Guan Yu is well respected and worshiped in Taoism, Buddhism, Shintoism, and Caodaiism. He has also influenced modern entertainment and mass media as well, including television, video games, Manga, and more. The study and critical interpretation of Romance of the Three Kingdoms and Guan Yu has captivated scholars, artists, and writers for centuries. Now, modern-day scholar and collector Frankie KT Neo offers the best of his research. Readers are invited to a detailed tour of his extensive collection of antiques and other artifacts commemorating Three Kingdoms and its hero, Guan Yu. His collection, called the Sanfen Tang Collection, currently features more than a thousand pieces, many of which are detailed within. |
maplestory 2 singapore release date: GameAxis Unwired , 2007-12 GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know. |
maplestory 2 singapore release date: Role-Playing Game Studies Sebastian Deterding, José Zagal, 2018-04-17 This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field. |
maplestory 2 singapore release date: Variety (November 1915); 40 Variety, 2021-09-09 This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant. |
maplestory 2 singapore release date: Digital Games and Mathematics Learning Tom Lowrie, Robyn Jorgensen (Zevenbergen), 2015-10-05 Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space. |
maplestory 2 singapore release date: Serious Games and Edutainment Applications Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, 2011-12-10 The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes. |
maplestory 2 singapore release date: Barbarians at the Gate Bryan Burrough, John Helyar, 2009-10-13 #1 New York Times bestseller and arguably the best business narrative ever written, Barbarians at the Gate is the classic account of the fall of RJR Nabisco at the hands of a buyout from investment firm KKR. A book that stormed both the bestseller list and the public imagination, a book that created a genre of its own, and a book that gets at the heart of Wall Street and the '80s culture it helped define, Barbarians at the Gate is a modern classic—a masterpiece of investigatory journalism and a rollicking book of corporate derring-do and financial swordsmanship. The fight to control RJR Nabisco during October and November of 1988 was more than just the largest takeover in Wall Street history. Marked by brazen displays of ego not seen in American business for decades, it became the high point of a new gilded age and its repercussions are still being felt. The tale remains the ultimate story of greed and glory—a story and a cast of characters that determined the course of global business and redefined how deals would be done and fortunes made in the decades to come. Barbarians at the Gate is the gripping account of these two frenzied months, of deal makers and publicity flaks, of an old-line industrial powerhouse (home of such familiar products a Oreos and Camels) that became the victim of the ruthless and rapacious style of finance in the 1980s. As reporters for The Wall Street Journal, Burrough and Helyar had extensive access to all the characters in this drama. They take the reader behind the scenes at strategy meetings and society dinners, into boardrooms and bedrooms, providing an unprecedentedly detailed look at how financial operations at the highest levels are conducted but also a richly textured social history of wealth at the twilight of the Reagan era. At the center of the huge power struggle is RJR Nabisco's president, the high-living Ross Johnson. It's his secret plan to buy out the company that sets the frenzy in motion, attracting the country's leading takeover players: Henry Kravis, the legendary leveraged-buyout king of investment firm KKR, whose entry into the fray sets off an acquisitive commotion; Peter Cohen, CEO of Shearson Lehman Hutton and Johnson's partner, who needs a victory to propel his company to an unchallenged leadership in the lucrative mergers and acquisitions field; the fiercely independent Ted Forstmann, motivated as much by honor as by his rage at the corruption he sees taking over the business he cherishes; Jim Maher and his ragtag team, struggling to regain credibility for the decimated ranks at First Boston; and an army of desperate bankers, lawyers, and accountants, all drawn inexorably to the greatest prize of their careers—and one of the greatest prizes in the history of American business. Written with the bravado of a novel and researched with the diligence of a sweeping cultural history, Barbarians at the Gate is present at the front line of every battle of the campaign. Here is the unforgettable story of that takeover in all its brutality. In a new afterword specially commissioned for the story's 20th anniversary, Burrough and Helyar return to visit the heroes and villains of this epic story, tracing the fallout of the deal, charting the subsequent success and failure of those involved, and addressing the incredible impact this story—and the book itself—made on the world. |
maplestory 2 singapore release date: HOW TO NFT Benjamin Hor, Khor Win Win, Shaun Paul Lee, How can you make a NFT? |
MapleStory - Steam Community
MapleStory - Join over 260 Million Global Players in MapleStory, one of the original MMORPGs, where epic adventure, action-packed gameplay, & good friends await you! Featuring an …
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Jan 29, 2025 · Browse the official forums and chat with other MapleStory players here.
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Classic World worries and concerns - Official MapleStory Website
Apr 30, 2025 · In the original Classic MapleStory, there was a lot of issues with skill balancing and certain jobs being underpowered and overpowered. It was a legitimate issue because certain …
Forums | Official MapleStory Website
May 22, 2025 · Browse the official forums and chat with other MapleStory players here.
I'm stuck on Afterlands quest line - Official MapleStory Website
Jan 3, 2022 · Browse the official forums and chat with other MapleStory players here. I'm stuck on Afterlands quest line - missing a key - Official MapleStory Website I am missing the Cast Iron …
I really want to use Wasd. :: MapleStory General Discussions
Jan 20, 2023 · Otherwise you can also right-click with your mouse and literally see the same shortcut menu. However, you can literally customize the keyboard key layout through the …
Links for Class Discords and some extra links - Official MapleStory …
Feb 17, 2024 · [New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours.
Steam Community :: Guide :: A painfully detailed guide to …
Feb 6, 2024 · MapleStory has "exclusives" depending on what region you play. For example; MapleStory Global has Gollux, while Korean MapleStory doesn't. But these are just regional …
Broken Graverobber's tunnel (No Better Than Buzzards in Azwan)
Dec 4, 2024 · I'm new to maplestory and I've been having fun but in Azwan I'm having some issues with the main questline. Specifically in No Better Than Buzzards I'm suppose to find …
MapleStory - Steam Community
MapleStory - Join over 260 Million Global Players in MapleStory, one of the original MMORPGs, where epic adventure, action-packed gameplay, & good friends await you! Featuring an …
Announcements - Official MapleStory Website
Jan 29, 2025 · Browse the official forums and chat with other MapleStory players here.
Steam Community Market :: Showing results for: MapleStory
Carbon Wing Coat MapleStory. 30. Starting at: $22.62 $21.64. Crimson Fate Topcoat MapleStory. 19. Starting ...
Classic World worries and concerns - Official MapleStory Website
Apr 30, 2025 · In the original Classic MapleStory, there was a lot of issues with skill balancing and certain jobs being underpowered and overpowered. It was a legitimate issue because certain …
Forums | Official MapleStory Website
May 22, 2025 · Browse the official forums and chat with other MapleStory players here.
I'm stuck on Afterlands quest line - Official MapleStory Website
Jan 3, 2022 · Browse the official forums and chat with other MapleStory players here. I'm stuck on Afterlands quest line - missing a key - Official MapleStory Website I am missing the Cast Iron …
I really want to use Wasd. :: MapleStory General Discussions
Jan 20, 2023 · Otherwise you can also right-click with your mouse and literally see the same shortcut menu. However, you can literally customize the keyboard key layout through the …
Links for Class Discords and some extra links - Official MapleStory …
Feb 17, 2024 · [New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours.
Steam Community :: Guide :: A painfully detailed guide to …
Feb 6, 2024 · MapleStory has "exclusives" depending on what region you play. For example; MapleStory Global has Gollux, while Korean MapleStory doesn't. But these are just regional …
Broken Graverobber's tunnel (No Better Than Buzzards in Azwan)
Dec 4, 2024 · I'm new to maplestory and I've been having fun but in Azwan I'm having some issues with the main questline. Specifically in No Better Than Buzzards I'm suppose to find …