Lingo Computer Language

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  lingo computer language: Input-Output Models for Sustainable Industrial Systems Raymond R. Tan, Kathleen B. Aviso, Michael Angelo B. Promentilla, Krista Danielle S. Yu, Joost R. Santos, 2018-09-12 This book addresses the specialized topic of input–output models for sustainable industrial systems. While these models are well-established tools for economic analysis, their underlying mathematical structure is also applicable to the analysis and optimization of a wide range of systems that are characterized by linear interdependencies among their components. This means that input–output models can be used for diverse networks, such as processes within industrial plants, industrial plants in a supply chain, or departmental units within an organization. The models can also be readily extended to interactions between man-made systems and the environment, e.g. flows of natural resources and/or pollutants. Furthermore, model variants with excess degrees of freedom can be formulated to allow optimization and decision-making to be integrated within the framework. This book examines how input–output models can be applied to sustainable industrial systems. Each major variant is discussed separately in a dedicated chapter, and representative case studies and supporting LINGO code are also included.
  lingo computer language: Lingo in a Nutshell Bruce Epstein, 1998 The companion book to Director in a Nutshell, this title provides a complete definition of the Lingo language, including syntax, structure, and comparisons with other programming languages. Detailed chapters describe messages, events, scripts, handlers, variables, lists, file I/O, behaviors, and child objects.
  lingo computer language: Lingo Jim Menick, 1999-12-19 Brewster Billings is perhaps a little too wrapped up with his computer. He has given it a pet name, Lingo. He has programmed it with the ability to talk to its owner. In fact, Lingo has begun to respond to Brewster's programming skill surprisingly well. Lingo soon makes the jump from polite conversation to elaborate requests for specific television shows to be left on throughout the day. Eventually, Billings begins to suspect that his computerized friend is surpassing him in knowledge and abilities. By the time his suspicions are confirmed, not only is Brewster Billings in trouble--the rest of the human race is, too. Lingo raises many serious questions about Artificial Intelligence--what differentiates man from computer, and which one will control the other?
  lingo computer language: The Nature of Code Daniel Shiffman, 2024-09-03 All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
  lingo computer language: Library of Congress Subject Headings Library of Congress, 1998
  lingo computer language: Library of Congress Subject Headings Library of Congress. Cataloging Policy and Support Office, 2009
  lingo computer language: Special Edition Using Director 8.5 Gary Rosenzweig, 2001 Gary Rosenzweig introduces the multimedia authoring platform Macromedia Director 8.5. He lays a solid foundation so that the reader can learn the software's advanced 3-D functionality. Special attention is given to Director's 3D API.
  lingo computer language: Thoughtful Interaction Design Jonas Lowgren, Erik Stolterman, 2007-01-26 The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors the material without qualities—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
  lingo computer language: Director MX 2004 Games Nik Lever, 2012-08-06 Learn the professional skills you need to create both 2d and 3d games with Director
  lingo computer language: Internet Programming and Web Design Mr. Rohit Manglik, 2024-03-29 EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.
  lingo computer language: Applications of Management Science Kenneth D. Lawrence, Gary Kleinman, 2012-03-23 Applications of Management Science presents state-of-the-art studies in the application of management science to solve significant managerial decision-making problems. Volume 15 examines management science application to data envelopment analysis, efficiency and supply chain, quality multi-criteria and financial applications.
  lingo computer language: The Complete Idiot's Guide to Web Animation Marc Campbell, 2003 This guide aims to give both beginner and enthusiast the tools and techniques to bring their digital designs to life.
  lingo computer language: Macromedia Director MX and Lingo Phil Gross, 2003 Hands-on, project-based training lets readers get up to speed on Macromedia Director MX at their own pace.
  lingo computer language: The Language of New Media Lev Manovich, 2002-02-22 A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
  lingo computer language: Sams Teach Yourself Flash MX ActionScript in 24 Hours Gary Rosenzweig, 2002 Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming. Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies.
  lingo computer language: The Complete Idiot's Guide to Programming Basics Clayton Walnum, 2002 Introduces basic concepts of computer programming, including program flow and branching, Boolean operators and expressions, logic errors, detecting and debugging errors, and object-oriented programming techniques.
  lingo computer language: Coding Games in Scratch Jon Woodcock, 2019-08-06 Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps - Improve Your Skills - Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
  lingo computer language: Coding Games in Scratch Carol Vorderman, 2024-06-25 If you like playing computer games, why not make your own? This book has all you need to build amazing games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder, using the popular programming language ScratchTM 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding. Improve your coding skills and create your own games, before remixing and customizing them. Jumpy Monkey will show you how to simulate gravity in your games, or give Dog's Dinner a try to learn about collision detection. Pick up the fundamentals of computer programming in steps that make even the most difficult coding concepts fun and easy to understand. Don't just learn how computer code works—understand why it's done that way. Then share your games online and challenge friends and family to beat each other's scores. Once you've whizzed through the book, the possibilities are endless!
  lingo computer language: PC Mag , 1996-06-25 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
  lingo computer language: NetLingo Vincent James, Erin Jansen, 2002 With emphasis on the personal, business, and technology aspects that make using the Internet so unique, this handy reference presents more than 2,500 computer-related terms and industry-specific jargon for anyone who needs to learn the new language of the Net. Newbies as well as techies will find commonly used shorthand, modern office phrases, and a large collection of emoticons and ASII art. An index sorts the terms into 10 popular categories with a complete list of international country codes and file extensions.
  lingo computer language: Macromedia Director 4 for Macs for Dummies Lauren Steinhauer, 1995 Describing how to combine text, graphics, animation, sound and digital video, this book discusses how to use Director to control virtually every element in your multimedia production. It explains how to import file formats from Windows or Mac applications and control external hardware, such as CD-ROM players, video tape players and more.
  lingo computer language: Learn Android App Development Wallace Jackson, 2013-08-20 Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps. The Android SDK offers powerful features, and this book is the fastest path to mastering them—and the rest of the Andorid SDK—for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs. You'll also learn best practices that ensure your code will be efficient and perform well. Get an accelerated but complete enough treatment of the fundamentals of Java necessary to get you started. Design your first app using prototyping and other design methods. Build your first Android app using the code given over the course of the book. Finally, debug and distribute your first app on Google Play or other Android app store. After reading this book, you'll have your first app ready and on the app store, earning you the prestige and the money you seek.
  lingo computer language: Adventures in Coding Eva Holland, Chris Minnick, 2016-03-03 Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!
  lingo computer language: Guide to Computer Animation Marcia Kuperberg, 2012-11-12 Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
  lingo computer language: DAT10603 Programming Principle ,
  lingo computer language: Introduction to Optimization Analysis in Hydrosystem Engineering Ehsan Goodarzi, Mina Ziaei, Edward Zia Hosseinipour, 2014-02-06 This book presents the basics of linear and nonlinear optimization analysis for both single and multi-objective problems in hydrosystem engineering. The book includes several examples with various levels of complexity in different fields of water resources engineering. The examples are solved step by step to assist the reader and to make it easier to understand the concepts. In addition, the latest tools and methods are presented to help students, researchers, engineers and water managers to properly conceptualize and formulate resource allocation problems, and to deal with the complexity of constraints in water demand and available supplies in an appropriate way.
  lingo computer language: Web Authoring Tools Mr. Rohit Manglik, 2024-03-12 EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.
  lingo computer language: Computer Aided Architectural Design Futures 2001 Bauke de Vries, Jos P. van Leeuwen, Henri Achten, 2011-06-27 CAAd Futures is a Bi-annual Conference that aims at promoting the advancement of computer aided architectural design in the service of those concerned with the quality of the built environment. The conferences are organised under the auspices of the CAAD Futures Foundation which has its secretariat at the Eindhoven University of Technology. The Series of conferences started in 1985 in Delft, and has since travelled through Eindhoven, Boston, Zurich, Pittsburgh, Singapore, Munich, and Atlanta. The book contains the proceedings of the 9th CAAD Futures conference which took place at Eindhoven University of Technology, 8-11 of July, 2001. The Articles in this book cover a wide range of subjects and provide an excellent overview of the state-of-the-art in research on computer aided architectural design. The following categories of articles are included: Capturing design; Information modelling; CBR techniques; Virtual reality; CAAD education; (Hyper) Media; Design evaluation; Design systems development; Collaboration; Generation; Design representation; Knowledge management; Form programming; Simulation; Architectural analysis; Urban design. Information on the CAAD Futures Foundation and its conferences can be found at: www.caadfutures.arch.tue.nl. Information about the 2001 Conference and this book is available from: www.caadfutures.arch.tue.nl/2001.
  lingo computer language: Creative Selection Ken Kocienda, 2018-09-04 An insider's account of Apple's creative process during the golden years of Steve Jobs, revealing the symbiotic relationship between software and product development. Hundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era—the Golden Age of Apple. Ken Kocienda offers an inside look at Apple's creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad, and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies. Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation—inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy—and uses these as a lens through which to understand productive work culture. An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.
  lingo computer language: The Nature of Code Daniel Shiffman, 2024-09-03 All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.
  lingo computer language: Head First Learn to Code Eric Freeman, 2018-01-02 What will you learn from this book? Itâ??s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code youâ??ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, youâ??ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
  lingo computer language: Rock • Paper • Pixels Patrick Aievoli, 2025-01-20 The purpose of this book is to avail faculty, and students of the many different innovations, events, effects, and back-stories equated with the advent of this new era of communications and its impact on our world. At our core we are a species that needs to communicate and to find a way to properly represent those messages. Since the beginning of recorded history mankind has always attempted to communicate and to keep track of its endeavors and accomplishments. Now by using interaction design and modern digital media it has become possible to present “our story” through many current and evocative platforms. As each generation comes of age this new method is being utilized in all areas of their communication choices. These new generations desire their communication at a different rate than its predecessors. They want their information Internet ready and interactive. They are involved in the immediate and that choice is not going away. Interactive media is here to stay and has new rules and new effects. It is changing our economies, our societies and especially us - as individuals. The main goal of this book is to help you see how it started, where it is going and how to be on the right side of this transformation. How to take your first steps in that new direction and how to understand the effects of this new form of communication while being aware of its abilities and its dangers. As a friend once said, “no matter how thin you slice it there are always two sides.”
  lingo computer language: Director 8 Demystified Phil Gross, Jason Roberts, 2000 This best-selling book on Director has been updated to cover Director's many new features. The CD-ROM includes useful tutorials and scripts to get readers up and running with the software. This edition covers features new to this latest release, including new design and authoring tools and one-click publishing of Shockwave content.
  lingo computer language: New Collecting: Exhibiting and Audiences after New Media Art Beryl Graham, 2016-04-29 The collections of museums, galleries and online art organisations are increasingly broadening to include more new media art. Because new media is used as a means of documenting, archiving and distributing art, and because new media art might be interactive with its audiences, this highlights the new kinds of relationships that might occur between audiences as viewers, participants, selectors, taggers or taxonomisers. New media art presents many challenges to the curator and collector, but there is very little published analytical material available to help meet those challenges. This book fills that gap. Drawing from the editor's extensive research and the authors' expertise in the field, the book provides clear navigation through a disparate arena. The authors offer examples from a wide geographical reach, including the UK, North America and Asia and integrate the consideration of audience response into all aspects of their work. The book will be essential reading for those studying or practicing in new media, curating or museums and galleries.
  lingo computer language: Learn to Program with Python 3 Irv Kalb, 2018-08-22 Move from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Fully updated for Python 3, with code and examples throughout, the book explains Python coding with an accessible, step-by-step approach designed to bring you comfortably into the world of software development. Real–world analogies make the material understandable, with a wide variety of well-documented examples to illustrate each concept. Along the way, you’ll develop short programs through a series of coding challenges that reinforce the content of the chapters. Learn to Program with Python 3 guides you with material developed in the author's university computer science courses. The author's conversational style feels like you're working with a personal tutor. All material is thoughtfully laid out, each lesson building on previous ones. What You'll Learn Understand programming basics with Python, based on material developed in the author's college courses Learn core concepts: variables, functions, conditionals, loops, lists, strings, and more Explore example programs including simple games you can program and customize Build modules to reuse your own code Who This Book Is For This book assumes no prior programming experience, and would be appropriate as text for a high school or college introduction to computer science.
  lingo computer language: Advanced Perspectives on Global Industry Transitions and Business Opportunities Saruchera, Fanny, 2021-03-18 As more companies shift their operations between countries to take advantage of lower costs and greater profit, the global market continues to change rapidly, resulting in global hypercompetition that can be detrimental to a business. Firms must remain updated with the latest research as they navigate cultural differences, communication challenges, and inconsistent standards in order to thrive. Advanced Perspectives on Global Industry Transitions and Business Opportunities is an essential, comprehensive reference book that explores the current global business environment and the challenges that have arisen due to contemporary globalization and the resulting global hypercompetition. With a broad scope, the book covers the implications of industry transitions from small and medium-sized companies to multinational businesses and large enterprises and discusses opportunities for both born global and born-again global firms. Featuring topics that deal with innovation, digitalization, disruptive technologies, and international collaboration, this is an ideal source for executives, managers, entrepreneurs, global businesses and businesses looking to transition to the global market, academicians, researchers, and students.
  lingo computer language: Learn to Program with Python Irv Kalb, 2016-08-22 Get started in the world of software development: go from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Programming can be intimidating (especially when most books on software require you to know and use obscure command line instructions) but it doesn’t have to be that way! In Learn to Program with Python, author Irv Kalb uses his in-person teaching experience to guide you through learning the Python computer programming language. He uses a conversational style to make you feel as though he is your personal tutor. All material is laid out in a thoughtful manner, each lesson building on previous ones. Many real–world analogies make the material easy to relate to. A wide variety of well-documented examples are provided. Along the way, you’ll develop small programs on your own through a series of coding challenges that reinforce the content of the chapters. What You Will Learn Learn fundamental programming concepts including: variables and assignment statements, functions, conditionals, loops, lists, strings, file input and output, Internet data, and data structures Get comfortable with the free IDLE Interactive Development Environment (IDE), which you will use to write and debug all your Python code - no need to use the command line! Build text-based programs, including a number of simple games Learn how to re-use code by building your own modules Use Python's built-in data structures and packages to represent and make use of complex data from the Internet Who This Book Is For This book assumes that you have absolutely no prior knowledge about programming. There is no need to learn or use any obscure Unix commands. Students of any age who have had no exposure to programming and are interested in learning to do software development in the Python language. The book can be used as a text book associated with a high school or college introduction to computer science course. Secondly, people who have had exposure to some computer language other than Python, who would like to build good habits for programming in Python.
  lingo computer language: Introduction to Mathematical Programming Wayne L. Winston, 1995 CD-ROM contains LINDO 6.1, LINGO 7.0, NeuralWorks Predict, Premium Solver for Education and examples files.
  lingo computer language: ECAI 2006 Gerhard Brewka, 2006 In the summer of 1956, John McCarthy organized the famous Dartmouth Conference which is now commonly viewed as the founding event for the field of Artificial Intelligence. During the last 50 years, AI has seen a tremendous development and is now a well-established scientific discipline all over the world. Also in Europe AI is in excellent shape, as witnessed by the large number of high quality papers in this publication. In comparison with ECAI 2004, there's a strong increase in the relative number of submissions from Distributed AI/Agents and Cognitive Modelling. Knowledge Representation & Reasoning is traditionally strong in Europe and remains the biggest area of ECAI 2006. One reason the figures for Case-Based Reasoning are rather low is that much of the high quality work in this area has found its way into prestigious applications and is thus represented under the heading of PAIS.
  lingo computer language: Optimization in Chemical Engineering Suman Dutta, 2016-03-11 In this book, optimization of chemical processes is performed using both classical and advanced algorithms.
Lingo和Matlab在解决最优化问题的时候的优缺点? - 知乎
lingo不仅能求解线性规划,而且很早就能够求解各种整数规划问题。 但两者最大的区别在于模型的表达不同。 用MATLAB求解线性规划和整数规划问题,需要先将问题转化成如下标准型,其中X只能是向 …

如何用Lingo求解整数线性规划与0-1规划混合问题? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业、友善的社区 …

lingo可以实现并行或多线程计算吗? - 知乎
知乎,中文互联网高质量的问答社区和创作者聚集的原创内容平台,于 2011 年 1 月正式上线,以「让人们更好的分享知识、经验和见解,找到自己的解答」为品牌使命。知乎凭借认真、专业、友善的社区 …

谁可以将lingo中的for循环解释清楚? - 知乎
注意到随着 i=1,2,3 变化,这实际上是 3 个式子。 要表示这种多个重复式子,就用到Lingo里的 @for() 函数,首先得告诉它有多少重复的式子,同样只能用声明的(对应的)数组来告诉,这里是 supplys(i), …

lingo中@sum函数的具体用法有哪些? - 知乎
lingo中@sum函数的具体用法有哪些? 看过很多教程 都是给几个例题 现在做题还是不怎么会用 有没有详细的说明用法的教程 显示全部 关注者

如何优雅地使用gams、matlab、AIMMS、LINGO? - 知乎
以上几个说到底都是程序语言...gams 和matlab用的比较多,aimms只是接触过,lingo就没用过了...拿gams说吧,其他的也能做到类似的效果... 在Windows下GAMS是由GUI界面的,不过这个界面是无 …

lingo - 知乎
LINGO是Linear Interactive and General Optimizer的缩写,中文名称为“交互式的线性和通用优化求解器”,是由美国LINDO系统公司(Lindo System Inc.)开发的一套专门用于求解最优化问题的软件包, …

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怎样用lingo计算两个二维矩阵的乘法? - 知乎
这样的操作可能在lingo里面不能得到正确结果,而且不太符合lingo的语法特点。 矩阵计算不是lingo强项,它确实提供了一些矩阵计算的函数,但总体上讲,核心思路还是按矩阵乘法的定义去计算。 现举 …

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Optimization Modeling with LINGO
Optimization Modeling with LINGO ... Preface

From 2020 to 2024 A look at the evolution of the DET From …
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LINGO comes with callable DLL and OLE interfaces that can be called from user written applications. LINGO can also be called directly from an Excel macro or database application. …

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LINGO comes with callable DLL and OLE interfaces that can be called from user written applications. LINGO can also be called directly from an Excel macro or database application. …

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