Advertisement
learn monogame: Learn 2D Game Development with C# Kelvin Sung, Jack Keng-Wei Chang, Jebediah Pavleas, Rob Zhu, 2013-12-16 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start. What you’ll learnKnow your way around the world of game design and the process of designing a game from scratch. Understand the basic architecture of a 2D game engine and develop your own game library. Work with the MonoGame framework and use it to build your own 2D interactive games. Learn and implement simple in-game pseudo autonomous behaviors. Understand and implement the math and physics underlying realistic game interactions. Give your game impact with graphic effects, and audio and special effects. Who this book is for This book is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. It assumes no background in computer graphics or game development, but readers should be familiar with C# or another object-oriented language. Table of ContentsIntroducing 2D Game Development in C# Getting to Know the MonoGame Framework 2D Graphics, Coordinates, and Game State Getting Things Moving Pixel-Accurate Collisions Game Object States and Semiautonomous Behaviors Sprites, Camera, Action! Particle SystemsBuilding Your First 2D Game |
learn monogame: Learning XNA 4.0 Aaron Reed, 2010-12-09 Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7 |
learn monogame: Game Development with MonoGame Louis Salin, Rami Morrar, 2022 Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published. Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game's graphics using pixel shaders and better particle effects. Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. You will: Write a performant 2D game engine Script the behavior of game objects Build and use a level editor for your game Add a UI to your game. |
learn monogame: Learning C# by Programming Games Wouter van Toll, Arjan Egges, Jeroen D. Fokker, 2019-11-21 Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises. |
learn monogame: Scala for the Impatient Cay S. Horstmann, 2012-03-08 Scala is a modern programming language for the Java Virtual Machine (JVM) that combines the best features of object-oriented and functional programming languages. Using Scala, you can write programs more concisely than in Java, as well as leverage the full power of concurrency. Since Scala runs on the JVM, it can access any Java library and is interoperable with Java frameworks. Scala for the Impatient concisely shows developers what Scala can do and how to do it. In this book, Cay Horstmann, the principal author of the international best-selling Core Java™, offers a rapid, code-based introduction that’s completely practical. Horstmann introduces Scala concepts and techniques in “blog-sized” chunks that you can quickly master and apply. Hands-on activities guide you through well-defined stages of competency, from basic to expert. Coverage includes Getting started quickly with Scala’s interpreter, syntax, tools, and unique idioms Mastering core language features: functions, arrays, maps, tuples, packages, imports, exception handling, and more Becoming familiar with object-oriented programming in Scala: classes, inheritance, and traits Using Scala for real-world programming tasks: working with files, regular expressions, and XML Working with higher-order functions and the powerful Scala collections library Leveraging Scala’s powerful pattern matching and case classes Creating concurrent programs with Scala actors Implementing domain-specific languages Understanding the Scala type system Applying advanced “power tools” such as annotations, implicits, and delimited continuations Scala is rapidly reaching a tipping point that will reshape the experience of programming. This book will help object-oriented programmers build on their existing skills, allowing them to immediately construct useful applications as they gradually master advanced programming techniques. |
learn monogame: Game Programming Algorithms and Techniques Sanjay Madhav, 2013-12-16 Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today’s wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology |
learn monogame: Computer Graphics from Scratch Gabriel Gambetta, 2021-05-18 Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. |
learn monogame: Learn 2D Game Development with C# Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas, 2014-01-25 2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start. |
learn monogame: Learning C# by Developing Games with Unity 5.x Greg Lukosek, 2016-03-31 Develop your first interactive 2D platformer game by learning the fundamentals of C# About This Book Get to grips with the fundamentals of scripting in C# with Unity Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C# This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity Who This Book Is For The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you. What You Will Learn Understand the fundamentals of variables, methods, and code syntax in C# Get to know about techniques to turn your game idea into working project Use loops and collections efficiently in Unity to reduce the amount of code Develop a game using the object-oriented programming principles Generate infinite levels for your game Create and code a good-looking functional UI system for your game Publish and share your game with users In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity. Style and approach This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting. |
learn monogame: Gamification-Based E-Learning Strategies for Computer Programming Education Alexandre Peixoto de Queirós, Ricardo, Pinto, Mário Teixeira, 2016-08-23 Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science. |
learn monogame: The C# Player's Guide R. B. Whitaker, 2016-03-13 The C# Player's Guide (3rd Edition) is the ultimate guide for people starting out with C#, whether you are new to programming, or an experienced vet. This guide takes you from your journey's beginning, through the most challenging parts of programming in C#, and does so in a way that is casual, informative, and fun.This version of the book is updated for C# 7.0 and Visual Studio 2017Get off the ground quickly, with a gentle introduction to C#, Visual Studio, and a step-by-step walkthrough and explanation of how to make your first C# program.Learn the fundamentals of procedural programming, including variables, math operations, decision making, looping, methods, and an in-depth look at the C# type system.Delve into object-oriented programming, from start to finish, including inheritance, polymorphism, interfaces, and generics.Explore some of the most useful advanced features of C#, and take on some of the most common tasks that a programmer will tackle.Learn to control the tools and tricks of programming in C#, including the .NET framework, dealing with compiler errors, and hunting down bugs in your program.Master the needed skills by taking on a large collection of Try It Out! challenges, to ensure that you've learned the things you need to.With this guide, you'll soon be off to save the world (or take over it) with your own awesome C# programs! |
learn monogame: Unity in Action Joe Hocking, 2015-05-01 A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork—not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. |
learn monogame: Augmented Reality Game Development Micheal Lanham, 2017-01-20 Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples. |
learn monogame: Begin to Code with C# Rob Miles, 2016-08-31 Become a C# programmer—and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with C# is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... • Get the free tools you need to create modern programs • Work with 150 sample programs that illustrate important concepts • Use the sample programs as starting points for your own programs • Explore exactly what happens when a program runs • Approach program development with a professional perspective • Use powerful productivity shortcuts built into Microsoft Visual Studio • Master classes, interfaces, methods, and other essential concepts • Organize programs so they’re easy to construct and improve • Capture and respond to user input • Store and manipulate many types of real-world data • Create interactive games that are fun to play • Build modern interfaces your users will love • Test and debug your code—and avoid problems in the first place |
learn monogame: Game Programming Patterns Robert Nystrom, 2014-11-03 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. |
learn monogame: Begin to Code with Python Rob Miles, 2017-11-21 Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam |
learn monogame: C# Complete Dave Evans, Greg Jarboe, Hollis Thomases, Mari Smith, Chris Treadaway, 2003-03-07 C# Complete is a one-of-a-kind book--valuable both for its broad content and its low price. Whether you're brand-new to C# programming, are migrating from Visual Basic or Visual C++ to C#, or have already developed some expertise in C#, you'll get the skills you need to become proficient with Microsoft's powerful new language designed for the .NET platform. Creating complex applications in the .NET Framework is made easier with C#--Microsoft's first true object-oriented programming language. In C# Complete, you'll get a clear picture of everything you need to know for developing applications using C#. You'll begin by learning the essential elements of the language and of Visual Studio .NET, in which you'll develop and run programs in a comprehensive integrated development environment. You'll see how to create functional and exciting user interfaces and desktop applications written with C#, and how to incorporate threads to their best advantage. You'll explore the use of ADO.NET classes in development of C# database applications. Chapters on ASP.NET Web Services will walk you through the building of an XML web services application. You'll also visit some advanced topics, including designing with security in mind, overcoming the shortcomings of the .NET Framework, and working with the Microsoft Mobile Internet Toolkit. C# Complete introduces you to the work of some of Sybex's finest authors, so you'll know where to go to learn even more about C# and the .NET Framework. Inside: Visual C# .NET Essentials Introduction to Visual C# and the .NET Framework Zen and Now: The C# Language Strings Object Oriented Programming Derived Classes Arrays, Indexers, and Collections Reflecting on Classes C# Application Developmemt Building a Better Windows User Interface Building Desktop Applications Working with Threads Database Development with C# Overview of the ADO.NET Classes ADO.NET Application Development Using DataSet Objects to Store Data Using DataSet Objects to Modify Data ASP.NET and Web Services Introduction to C# Web Applications Using XML in Web Applications Web Services Building Your Own Web Controls Advanced C# Development Overcoming Holes in the .NET Framework Overcoming Security Issues Getting Started with Mobile Internet Toolkit |
learn monogame: Learning C# Jesse Liberty, 2002 From bestselling author Liberty comes an entry-level book that presents this young programming language and the basics of object-oriented .NET programming. |
learn monogame: Introduction to Programming Through Game Development Using Microsoft XNA Game Studio Rob S. Miles, 2009-08 Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework. |
learn monogame: Professional XNA Programming Benjamin Nitschke, 2008-02-26 Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games. |
learn monogame: Everyday Data Structures William Smith, 2017-03-14 A practical guide to learning data structures simply and easily About This Book This book is a very practical, friendly, and useful guide that will help you analyze problems and choose the right data structures for your solution Learn to recognize data patterns for determining which structures apply to a given problem Explore the unique rules or gotchas that will help you become an excellent programmer Who This Book Is For If you're self-taught programmers in any language who wants to gain a solid understanding of data structures and how to use them to solve real-world problems in your day-to-day development work, then this book is for you. What You Will Learn A rapid overview of data types, applications for each type, best practices and high-level variations between platforms Review the most common data structures and build working examples in the languages used for mobile platform software development Understand advanced data structure concepts such as generic collections, searching and sorting algorithms, and recursion Learn to use Stacks (LIFO) and queues (FIFO) in your daily application Add/remove objects and nest arrays and dictionaries within another dictionary and understand why such architecture is often preferred or necessary Get acquainted with the tree structures such as heap, binary, and graphs, apply them to work Unleash the power of different sorting techniques such as bubble sort, quick sort, merge sort, insertion sort, and radix sort Perform searching operations on arrays, heaps, graphs, and binary trees in different languages In Detail If you want to learn different data structures and their real-world applications quickly through practical examples, then Everyday Data Structures is for you. This book can introduce you to new data structures and their potential applications through examples in languages common to mobile software development on the most popular platforms. The examples are presented with real-world concepts using language that everyone will understand. This book is logically divided into two parts; the first one covers the basic data structures that are built into most languages such as Objective-C, C#, Java, and Swift. It will cover detailed analysis of the common data structures such as arrays, lists, stacks, Queues, and heaps, typical applications, and specific concerns for each language. Each chapter will provide in-depth examples in several popular languages based on real-world applications. The second part will cover more advanced data structures such as generic collections, sorting, searching, and recursion and ways to use those structures in everyday applications. Style and approach This is a practical, result-focused guide, which is easy to follow, but also fast-paced and really satisfying with full of examples. |
learn monogame: A Happy Life in an Open Relationship Susan Wenzel, 2020-03-10 Discover the secrets to successful open relationships. A Happy Life in an Open Relationship is a handbook to healthy nonmonogamous relationships. For anyone curious about open relationships, here is a valuable handbook from an expert in love, sex, and communication. Relationship therapist Susan Wenzel—who is in an open marriage herself—delivers skillful advice on how to navigate the complex emotional landscape of multi-partner relationships, from polyamory to swinging. • Filled with of compelling personal stories, anecdotes from clients, and practical exercises • A guide to cultivating harmonious and fulfilling open relationships • Author Susan Wenzel is a sex and relationship therapist with years of experience counseling patients on issues related to monogamy, intimacy, and trust. A Happy Life in an Open Relationship will help you develop your trust and communication skills, explore sexuality and desire, build your confidence and self-worth, set healthy boundaries, overcome jealousy, and so much more. People interested in making changes in their relationships will appreciate the positive tone, helpful advice, and expert wisdom from an accomplished relationship therapist who has gone through the experience herself. • A great book for anyone interested in testing the boundaries of monogamy and exploring the world of polyamory • An accessible and inviting guide for couples to build an open relationship that is strong and lasting • Perfect for fans of Mating in Captivity: Unlocking Erotic Intelligence and The State of Affairs: Rethinking Infidelity by Esther Perel, The Commitment: Love, Sex, Marriage, and My Family by Dan Savage, and Sex at Dawn: How We Mate, Why We Stray, and What It Means for Modern Relationships by Christopher Ryan |
learn monogame: C# Smorgasbord Filip Ekberg, 2012-07-30 C# Smorgasbord covers a vast variety of different technologies, patterns and best practices that any C# developer should master. Looking at everything from testing strategies to compilation as a service and how to do really advance things in runtime; you get a great sense of what you as a developer can do. By taking his personal views and his personal experience, Filip digs into each subject with a personal touch and by having real world problems at hand; we can look at how these problems could be tackled. No matter if you are an experienced .NET developer, or a beginner, you will most certainly find a lot of interesting things in this book. The book covers important patterns and technologies that any developer would benefit from mastering. Explore your possibilities Improve your skills Be Inspired to challenge yourself Is there a digital version(ebook)? Yes there is! Everyone that purchases the printed copy will get the ebook for free. Instructions for how to receive the ebook is inside the printed book. Table of Contents Introduction to Parallel Extensions Productivity and Quality with Unit Testing Is upgrading your code a productive step? Creating a challenge out of the trivial tasks Asynchronous programming with async and await Dynamic programming Increase readability with anonymous types and methods Exploring Reflection Creating things at runtime Introducing Roslyn Adapting to Inversion of Control Are you Mocking me? Who this book is for This book is for those developers that find themselves wanting to explore C# but do not know how or where to start looking. Each chapter contains hands on code examples that can be compiled and tested on your machine. Although each chapter has code samples, you do not need to use a computer to appreciate the content of this book. The code samples are divided into smaller portions of code, so that you can follow each example and the thoughts around it in an easy way. No matter if you are an experienced .NET developer or a beginner, you will most certainly find a lot of interesting things in this book. The book covers important patterns and technologies that any developer would benefit from mastering. It is not required that you have worked with C# before but being familiar to the fundamentals in any of the .NET programming languages will help you on the way. If you are just now starting to learn C#, this can be a great way for you to learn about different techniques, best practices, patterns and how to think in certain scenarios. But if you have worked with C# development for many years, this book can give you a refreshing view on how to always improve and challenge yourself into becoming a better software engineer. |
learn monogame: Game Engine Architecture Jason Gregory, 2017-03-27 Hailed as a must-have textbook (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the gameplay foundation layer delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field. |
learn monogame: Game Coding Complete Mike McShaffry, 2005 Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology. |
learn monogame: Introduction to Video Game Engine Development Victor G. Brusca, 2021 Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. You will: Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE. |
learn monogame: GPU Pro 2 Wolfgang Engel, 2016-04-19 This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te |
learn monogame: Learn WinUI 3.0 Alvin Ashcraft, 2021-03-26 A beginner's guide to building Windows applications with WinUI for UWP and desktop applications Key FeaturesCreate modern Windows 10 applications and gain access to UI controls that were previously limited to UWP applicationsDiscover how to modernize your existing Win32 apps with a modern Windows 10 UILearn to embed a single page application (SPA) in a WinUI application with a web framework like BlazorBook Description WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls. What you will learnGet up and running with WinUI and discover how it fits into the landscape of Project Reunion and Windows UI developmentBuild new Windows apps quickly with robust templatesDevelop testable and maintainable apps using the MVVM patternModernize WPF and WinForms applications with WinUI and XAML IslandsDiscover how to build apps that can target Windows and leverage the power of the webInstall the XAML Controls Gallery sample app and explore available WinUI controlsWho this book is for This book is for anyone who wants to develop Windows applications with a modern user experience (UX). If you are familiar with UWP and WPF and are looking to enhance your knowledge of Windows development and modernize existing apps, you will find this book useful. Hands-on experience with C# and .NET is expected but no prior knowledge of WinUI is required. |
learn monogame: A Gamer's Introduction to Programming in C# Aaron Langille, 2024-09-30 Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple but fun console programs and text-based games that will build coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer info-packed coding breaks, and end-of-level code rewards to illustrate how everything fits together. Gain even more experience by exploring the resources and bonus materials at the companion website: https://welcomebraveadventurer.ca. Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on your cap of +5 courage and level up by joining the coding adventure that awaits you inside! |
learn monogame: Learning .NET MAUI Aleksei Starkov, 2023-07-17 A practical guide to cross-platform app development with .NET MAUI and C# KEY FEATURES ● Get familiar with .NET MAUI, its associated libraries, and popular design patterns used in cross-platform app development. ● Learn how to design and implement visually appealing and interactive user interfaces in your .NET MAUI app. ● Deep dive into the process of creating and refining an application with a custom user interface (UI). DESCRIPTION .NET MAUI (Multi-platform App UI) is a framework developed by Microsoft that allows developers to build cross-platform mobile and desktop applications using a single codebase. This book is a comprehensive guide that covers various aspects of cross-platform development with .NET MAUI. In the initial chapters you will gain a solid understanding of the fundamental aspects and specifics of cross-platform .NET MAUI apps, their structure and the diverse range of application resources. The book will then guide you in creating your first UI application using cross-platform techniques. Moving on, you will delve into more advanced topics such as MVVM, dependency injection, data storage, leveraging device capabilities, and ensuring accessibility in your applications. Lastly, you will explore alternative approaches like Shell and Blazor Hybrid, offering flexible options for building native applications. By the end of the book, you will be able to develop cross-platform applications using .NET MAUI. WHAT YOU WILL LEARN ● Understand how .NET MAUI works. ● Build custom UI including animations and custom controls. ● Build robust distributed architecture including MVVM and DI. ● Explore different application design approaches such as Hierarchical, Shell, and Hybrid-Blazor. ● Learn how to embed the LiteDB database seamlessly into your apps. WHO THIS BOOK IS FOR This book caters to both beginners entering the world of cross-platform GUI app development with .NET and professionals who have previous experience with Xamarin. Prior knowledge of C# or a strong foundation in other programming languages is essential to comprehend and benefit from the book fully. TABLE OF CONTENTS 1. Getting Started with .NET MAUI 2. Upskill Essentials of C# 3. Exploring .NET MAUI and Its Features 4. In and Out of UI Development 5. Layering with MVVM 6. Deep Dive into UI Design 7. Essentials and Community Toolkit 8. Accessibility 9. Native Interactive Features with Shell and Blazor |
learn monogame: The C# Programming Yellow Book Rob Miles, 2018-10-19 Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z |
learn monogame: Hands-On Machine Learning with ML. NET Jarred Capellman, 2020-03-27 Create, train, and evaluate various machine learning models such as regression, classification, and clustering using ML.NET, Entity Framework, and ASP.NET Core Key Features Get well-versed with the ML.NET framework and its components and APIs using practical examples Learn how to build, train, and evaluate popular machine learning algorithms with ML.NET offerings Extend your existing machine learning models by integrating with TensorFlow and other libraries Book Description Machine learning (ML) is widely used in many industries such as science, healthcare, and research and its popularity is only growing. In March 2018, Microsoft introduced ML.NET to help .NET enthusiasts in working with ML. With this book, you'll explore how to build ML.NET applications with the various ML models available using C# code. The book starts by giving you an overview of ML and the types of ML algorithms used, along with covering what ML.NET is and why you need it to build ML apps. You'll then explore the ML.NET framework, its components, and APIs. The book will serve as a practical guide to helping you build smart apps using the ML.NET library. You'll gradually become well versed in how to implement ML algorithms such as regression, classification, and clustering with real-world examples and datasets. Each chapter will cover the practical implementation, showing you how to implement ML within .NET applications. You'll also learn to integrate TensorFlow in ML.NET applications. Later you'll discover how to store the regression model housing price prediction result to the database and display the real-time predicted results from the database on your web application using ASP.NET Core Blazor and SignalR. By the end of this book, you'll have learned how to confidently perform basic to advanced-level machine learning tasks in ML.NET. What you will learn Understand the framework, components, and APIs of ML.NET using C# Develop regression models using ML.NET for employee attrition and file classification Evaluate classification models for sentiment prediction of restaurant reviews Work with clustering models for file type classifications Use anomaly detection to find anomalies in both network traffic and login history Work with ASP.NET Core Blazor to create an ML.NET enabled web application Integrate pre-trained TensorFlow and ONNX models in a WPF ML.NET application for image classification and object detection Who this book is for If you are a .NET developer who wants to implement machine learning models using ML.NET, then this book is for you. This book will also be beneficial for data scientists and machine learning developers who are looking for effective tools to implement various machine learning algorithms. A basic understanding of C# or .NET is mandatory to grasp the concepts covered in this book effectively. |
learn monogame: Ethan in Gold Amy Lane, 2013-10-04 Johnnies: Book Three Evan Costa learned from a very early age that there was no such thing as unconditional love and that it was better to settle for what you could get instead of expecting the world to give you what you need. As Ethan, porn model for Johnnies, he gets exactly what he wants—comradeship and physical contact on trade—and he is perfectly satisfied with that. He’s sure of it. Jonah Stevens has spent most of his adult life helping to care for his sister and trying to keep his beleaguered family from fraying at the edges. He’s had very little time to work on his confidence or his body for that matter. When Jonah meets Ethan, he doesn’t see the hurt child or the shamelessly slutty porn star. He sees a funny, sexy, confident man who—against the odds—seems to like Jonah in spite of his very ordinary, but difficult, life. Sensing a kindred spirit and a common interest, Ethan thinks a platonic friendship with Jonah won’t violate his fair trade rules of sex and touch, but Jonah has different ideas. Ethan’s pretty sure his choice of jobs has stripped away all hope of a real relationship, but Jonah wants the whole package—the sexy man, the vulnerable boy, the charming companion who works so hard to make other people happy. Jonah wants to prove that underneath the damage Ethan has lived with all his life, he’s still gold with promise and the ability to love. |
learn monogame: The C# Player's Guide (4th Edition) Rb Whitaker, 2021-03-18 The C# Player's Guide (4th Edition) is the ultimate guide for people starting with C#, whether new to programming or an experienced vet. This guide takes you from your journey's beginning, through the most challenging parts of programming in C#, and does so in a way that is casual, informative, and fun. This version of the book is updated for C# 9.0 and Visual Studio 2019. Get off the ground quickly, with a gentle introduction to C#, Visual Studio, and a step-by-step walkthrough and explanation of how to make your first C# program. Learn the fundamentals of procedural programming, including variables, math operations, decision making, looping, methods, and an in-depth look at the C# type system. Delve into object-oriented programming, including inheritance, polymorphism, interfaces, and generics, from start to finish. Explore some of the most useful advanced features of C#, and take on some of the most common tasks that a programmer will tackle. Learn to control the tools and tricks of programming in C#, including the .NET framework, dealing with compiler errors, and hunting down bugs in your program. Master the needed skills by taking on a large collection of Try It Out! challenges, to ensure that you've learned the things you need to. With this guide, you'll soon be off to save the world (or take it over) with your own awesome C# programs! |
learn monogame: C# Ryan Turner, 2020-04-18 Are you searching for a coding language that will work for you? Do you want to create your own website of desktop applications? If so, C# is the right choice for you. When it comes to programming and choosing a coding language there are so many on the market that the beginner is faced with a bewildering choice and it can appear that they all do much the same job. But if creating visually elegant and functional applications is what you want, then C# is the one for you. Now, with C#: 2 books in 1 - The Ultimate Beginner's & Intermediate Guide to Learn C# Programming Step by Step, even a complete beginner can start to understand and develop programs and increase his knowledge with it through chapters on: Book 1 • What C# is • An overview of the features • Program structure and basic syntax • Working with variables • The conditional statements • C# methods • 7 data types supported by C# • Accurate use of operators and conditional statements • Proper use of arrays, structures, and encapsulations • And lots more… Book 2 • How C# was conceived and where it came from • C# interfaces and how to use them • Advanced decision statements and flow control • The different functions that are available • An introduction to garbage collections • Asynchronous programming and what it does • And much more… Book 3 • An insight into advanced C# languages • Dealing with unary and binary operators overload • Simple ways to fix name clashes • How to create and apply custom attributes • The benefits of CIL and dynamic assemblies • Graphics rendering made easy • The purpose and uses for NET core With the information contained in this book you could be on your way to learning how this guide can develop and expand on your programming knowledge and lead you to exciting new discoveries in this fascinating subject. This book will help you take the next step up from the basics of C# quickly and seamlessly. Get a copy now and begin your journey to a better and simpler world of programming. |
learn monogame: Visual C# Game Programming for Teens Jonathan S. Harbour, 2012 Provides instructions for creating a fully functioning role-playing computer game using C♯, including tips on scripting, game editing, creating sprites, and editing elements in the game. |
learn monogame: Windows 8 and Windows Phone 8 Game Development Adam Dawes, 2013-08-19 Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how. |
learn monogame: Game Development Essentials Jeannie Novak, 2005 One CD-ROM disc in pocket. |
learn monogame: Hands-On Machine Learning with ML.NET Jarred Capellman, 2020-03-27 Create, train, and evaluate various machine learning models such as regression, classification, and clustering using ML.NET, Entity Framework, and ASP.NET Core Key FeaturesGet well-versed with the ML.NET framework and its components and APIs using practical examplesLearn how to build, train, and evaluate popular machine learning algorithms with ML.NET offeringsExtend your existing machine learning models by integrating with TensorFlow and other librariesBook Description Machine learning (ML) is widely used in many industries such as science, healthcare, and research and its popularity is only growing. In March 2018, Microsoft introduced ML.NET to help .NET enthusiasts in working with ML. With this book, you’ll explore how to build ML.NET applications with the various ML models available using C# code. The book starts by giving you an overview of ML and the types of ML algorithms used, along with covering what ML.NET is and why you need it to build ML apps. You’ll then explore the ML.NET framework, its components, and APIs. The book will serve as a practical guide to helping you build smart apps using the ML.NET library. You’ll gradually become well versed in how to implement ML algorithms such as regression, classification, and clustering with real-world examples and datasets. Each chapter will cover the practical implementation, showing you how to implement ML within .NET applications. You’ll also learn to integrate TensorFlow in ML.NET applications. Later you’ll discover how to store the regression model housing price prediction result to the database and display the real-time predicted results from the database on your web application using ASP.NET Core Blazor and SignalR. By the end of this book, you’ll have learned how to confidently perform basic to advanced-level machine learning tasks in ML.NET. What you will learnUnderstand the framework, components, and APIs of ML.NET using C#Develop regression models using ML.NET for employee attrition and file classificationEvaluate classification models for sentiment prediction of restaurant reviewsWork with clustering models for file type classificationsUse anomaly detection to find anomalies in both network traffic and login historyWork with ASP.NET Core Blazor to create an ML.NET enabled web applicationIntegrate pre-trained TensorFlow and ONNX models in a WPF ML.NET application for image classification and object detectionWho this book is for If you are a .NET developer who wants to implement machine learning models using ML.NET, then this book is for you. This book will also be beneficial for data scientists and machine learning developers who are looking for effective tools to implement various machine learning algorithms. A basic understanding of C# or .NET is mandatory to grasp the concepts covered in this book effectively. |
learn monogame: STEM of Desire William J. Letts, Steve Fifield, 2019 In STEM of Desire: Queer Theories and Science Education, provocative original manuscripts draw on queer theories to instigate and investigate entangled relations of STEM education, sex, sexuality, gender, and manifold desires to advance constructive critique, creative world-making, and (com)passionate advocacy. |
Training | Microsoft Learn
Learn new skills and discover the power of Microsoft products with step-by-step guidance. Start your journey today by exploring our learning paths, modules, and courses.
Microsoft Learn: Build skills that open doors in your career
Learn technical skills to prepare you for your future. Find training, virtual events, and opportunities to connect with the Microsoft student developer community.
Microsoft Learn: desarrolle habilidades que le abran puertas en su …
Microsoft Learn. Cree posibilidades. Desarrolle habilidades que abran puertas. Vea todo lo que puede lograr con documentación, entrenamiento práctico y certificaciones para ayudarle a …
Microsoft Learn: adquirir conocimientos que le abran las puertas …
Microsoft Learn. Posibilidad de Spark. Adquiera conocimientos que le abran las puertas. Vea todo lo que puede hacer con la documentación, los cursos prácticos y las certificaciones, que le …
Microsoft Learn: sviluppa competenze che offrono nuove …
Microsoft Learn. Scatena le opportunità. Sviluppa competenze che offrono nuove opportunità. Scopri tutto quello che puoi fare con documentazione, corsi di formazione pratici e …
Microsoft Learn:培养开拓职业生涯新机遇的技能
Microsoft Learn。 激发可能性。 培养开创新机遇的技能。 充分了解可通过文档、实践培训和认证完成的目标,这可帮助你充分利用 Microsoft 产品。
Microsoft Learn : Développer des compétences qui ouvrent de …
Microsoft Learn. Accédez à de belles opportunités. Développez des compétences qui ouvrent des portes. Découvrez tout ce que vous pouvez accomplir avec une documentation axée sur le …
Cursos | Microsoft Learn
Le damos la bienvenida a Microsoft Learn. Descubre su ruta de aprendizaje. Tanto si acaba de empezar una carrera como si es un profesional con experiencia, nuestro enfoque autodirigido …
Formation | Microsoft Learn
Bienvenue dans Microsoft Learn. Découvrez votre parcours. Que vous débutiez votre carrière ou que vous soyez un professionnel expérimenté, notre approche autonome vous aidera à …
Microsoft Learn: 커리어의 문을 여는 기술 구축
Microsoft Learn. 가능성을 꽃피우세요. 기회를 여는 기술을 구축하세요. Microsoft 제품을 최대한 활용하려면 설명서, 실습 교육 및 인증으로 수행할 수 있는 모든 작업을 확인하세요.
Training | Microsoft Learn
Learn new skills and discover the power of Microsoft products with step-by-step guidance. Start your journey today by exploring our learning paths, modules, and courses.
Microsoft Learn: Build skills that open doors in your career
Learn technical skills to prepare you for your future. Find training, virtual events, and opportunities to connect with the Microsoft student developer community.
Microsoft Learn: desarrolle habilidades que le abran puertas en …
Microsoft Learn. Cree posibilidades. Desarrolle habilidades que abran puertas. Vea todo lo que puede lograr con documentación, entrenamiento práctico y certificaciones para ayudarle a …
Microsoft Learn: adquirir conocimientos que le abran las puertas …
Microsoft Learn. Posibilidad de Spark. Adquiera conocimientos que le abran las puertas. Vea todo lo que puede hacer con la documentación, los cursos prácticos y las certificaciones, que le …
Microsoft Learn: sviluppa competenze che offrono nuove …
Microsoft Learn. Scatena le opportunità. Sviluppa competenze che offrono nuove opportunità. Scopri tutto quello che puoi fare con documentazione, corsi di formazione pratici e …
Microsoft Learn:培养开拓职业生涯新机遇的技能
Microsoft Learn。 激发可能性。 培养开创新机遇的技能。 充分了解可通过文档、实践培训和认证完成的目标,这可帮助你充分利用 Microsoft 产品。
Microsoft Learn : Développer des compétences qui ouvrent de …
Microsoft Learn. Accédez à de belles opportunités. Développez des compétences qui ouvrent des portes. Découvrez tout ce que vous pouvez accomplir avec une documentation axée sur le …
Cursos | Microsoft Learn
Le damos la bienvenida a Microsoft Learn. Descubre su ruta de aprendizaje. Tanto si acaba de empezar una carrera como si es un profesional con experiencia, nuestro enfoque autodirigido …
Formation | Microsoft Learn
Bienvenue dans Microsoft Learn. Découvrez votre parcours. Que vous débutiez votre carrière ou que vous soyez un professionnel expérimenté, notre approche autonome vous aidera à …
Microsoft Learn: 커리어의 문을 여는 기술 구축
Microsoft Learn. 가능성을 꽃피우세요. 기회를 여는 기술을 구축하세요. Microsoft 제품을 최대한 활용하려면 설명서, 실습 교육 및 인증으로 수행할 수 있는 모든 작업을 확인하세요.