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knights of the old republic campaign guide: Knights of the Old Republic Campaign Guide Rodney Thompson, Sterling Hershey, John Jackson Miller, Abel G. Pena, 2008 This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. Featuring new game material, this book presents an entire campaign during the violent days of the Old Republic. |
knights of the old republic campaign guide: The Clone Wars Campaign Guide Rodney Thompson, Patrick Stutzman, J. D. Wiker, 2009-01-20 Bring yourStar WarsRoleplaying Game campaign into the epic battles of the Clone Wars. This book includes new information for heroes on both sides of the war, including new talents, feats, prestige classes, and equipment designed to tailor characters to the unique feel of the Clone Wars conflict. More than just information for players,TheClone Wars Campaign Guideprovides Gamemasters with descriptions and statistics for starships, vehicles, allies, opponents, and planets and features in-depth information on material drawn from Lucasfilm's new CG animated series,The Clone Wars. |
knights of the old republic campaign guide: Legacy Era Campaign Guide Rodney Thompson, Sterling Hershey, Gary Astleford, 2009 In this Star Wars roleplaying game supplement, players can find everything they need to create heroes that fit perfectly into the Legacy Era, while Gamemasters can learn to create exciting adventures against the backdrop of a galaxy ruled by the Sith. |
knights of the old republic campaign guide: Star Wars: Knights of the Old Republic Vol. 1--Commencement John Jackson Miller, Brian Ching, Travel Foreman; Travis Charest, 2006 Thousands of years before Luke Skywalker would destroy the Death Star in that fateful battle above Yavin 4, one lone Padawan would become a fugitive hunted by his own Masters, charged with murdering every one of his fellow Jedi-in-training! From criminals hiding out in the treacherous undercity of the planet Taris, to a burly, mysterious droid recovered from the desolate landscape of a cratered moon, Padawan Zayne Carrick will find unexpected allies in his desperate race to clear his name before the unmerciful authorities enact swift retribution upon him! • Collects Knights of the Old Republic #0-#6. • Set during the era of the smash-hit video games, Knights of the Old Republic features all-new characters in an action-packed adventure essential to any serious Star Wars devotee and the perfect introduction for anyone interested in exploring the universe beyond the movies! |
knights of the old republic campaign guide: Star Wars Knights of the Old Republic David S. J. Hodgson, Zach Meston, 2003 Engage in a Golden Age Saga - Strategies for fighting and equipment usage - Exclusive maps for every level, from Endar Spire to the climatic final battle - Strategies for each character class - Details on every NPC and party member - Complete strategies for the card game Pazaak - Comprehensive item, power-up, and weapon lists - Complete walkthrough from Padawan to Jedi Master - Tips for resisting (or receiving) the dark side! - All puzzle solutions, minigames, and side quests revealed |
knights of the old republic campaign guide: The Dark Side Sourcebook Bill Slavicsek, J. D. Wiker, 2001 In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns. |
knights of the old republic campaign guide: Star Wars Jedi Knight Prima Temp Authors, Prima Temp Authors Staff, Prima Games, Prima Games Staff, 2003 Impressive, but you are not a Jedi yet. - Detailed maps & complete walkthroughs for all 26 missions - All secret areas revealed - Comprehensive multiplayer strategies for all modes - Complete appendices with full analysis of every weapon, item, Force power and enemy - Expert lightsaber tactics |
knights of the old republic campaign guide: Rebellion Era Sourcebooks Bill Slavicsek, Steve Miller, Owen K. C. Stephens, 2001-03 This companion book to the Star Wars( Role Playing Game offers everything that a player needs to know about the Empire and Rebel Alliance from the classic Star Wars universe--from weapon and ship statistics to information on non-player characters. First in a line of hardcover core books on the Star Wars( universe. Photos. |
knights of the old republic campaign guide: Star Wars Roleplaying Game Christopher Perkins, Owen K. C. Stephens, Rodney Thompson, 2007 The Star Wars universe is at your fingertips! The 'Star Wars: Edge of the Empire Core Rulebook' is a role playing game that explores the places across the galaxy where morality is gray and nothing is certain. It contains everything that players and GMs need to conduct their adventures as smugglers in the Outer Rim, to collect bounties on the scum in the shadows of Coruscant, or to establish new colonies beneath the Empire's notice.--From publisher description. |
knights of the old republic campaign guide: Star Wars Scavengers Guide to Droids Rodney Thompson, 2009 New droids, plus new options for droid heroes! The Scavenger's Guide to Droids gives players and Gamemasters access to a variety of droids from across the Star Wars saga. It includes new options for droid characters including talents, feats, equipment, modifications, quirks, and prestige classes, as well as other ways to customize droid characters, including templates based on different manufacturers. This supplement also contains scores of new droids that Gamemasters can include in adventures and campaigns set in any Star Wars era, as well as tips for building unique droid models. |
knights of the old republic campaign guide: The Art of George R.R. Martin's A Song of Ice & Fire Patricia Meredith, 2011 Features lavish illustrations by such artists as Jim Burns, John Howe, Ted Nasmith, Steve Stone, Charles Vess, Stephen Youll and many others. All of the illustrations are from book covers, special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin. |
knights of the old republic campaign guide: The CRPG Book: A Guide to Computer Role-Playing Games Felipe Pepe, 2019-09 Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. |
knights of the old republic campaign guide: RPG IV by Example George Farr, Shailan Topiwala, 1996 Covering all areas of RPG programming, this book goes beyond explaining the differences between RPG III and RPG IV. The authors provide practical application examples to illustrate RPG IV's new capabilities. New features and functions include new specifications; date, time, timestamp, and pointer data types; built-in functions, free-form expressions, new keywords, and new operations. Examples also show how to improve programming efficiency in RPG IV. RPG IV by Example focuses on application situations familiar to experienced programmers. RPG IV by Example is an invaluable coach for any RPG programmer at any experience level. Longtime programmers will find out how RPG IV lets you continue to take advantage of tried-and-true methods while adopting important timesaving capabilities. RPG newcomers will learn from examples how to create RPG IV applications. The emphasis is on practical solutions that programmers need every day. The authors integrate this information into 15 chapters featuring discussions of data definition, database file processing, arithmetic and move operations, indicator functions, structured programming, array and table processing, pointer functions, and ILE and non-ILE program calls. |
knights of the old republic campaign guide: Critical Role: Tal'Dorei Campaign Setting Matthew Mercer, James Haeck, Joseph D. Carriker, Stephen Kenson, 2017 Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules--Provided by publisher. |
knights of the old republic campaign guide: Odyssey of the Dragonlords Players Guide Modiphius, 2020-03-03 Odyssey of the Dragonlords is an epic fantasy campaign for the fifth edition of the world's greatest roleplaying game. Drawing inspiration from the ancient Greek epics, including The Odyssey, The Iliad, and The Argonautica. The Player's Guide is a 28-page companion booklet that will provide you with everything you need to begin your career as a prospective hero in the forgotten land of Thylea. Inspired by ancient Greek mythology, Thylea is a brand new campaign setting--a lost continent that can be seamlessly added to any existing campaign setting. Made in the UK. |
knights of the old republic campaign guide: Star Wars, Edge of the Empire Roleplaying Game , 2013 Explore the hidden corners of the Star Wars galaxy with Enter the Unknown. This rulebook expands upon the Edge of the Empire roleplaying game, adding new content for Explorer characters as well as any character looking to brave the fringes of the galaxy. Jump behind the wheel of a speeder, uncover lost secrets from a forgotten age, and hunt down dangerous beasts among the stars.--Back cover. |
knights of the old republic campaign guide: Children of the Force Kirsten Mayer, 2010 Based on season two of the hit animated series Star Wars: The Clone Wars, this full-color, 32-page, 8x8 storybook follows the adventures of Anakin and Ahsoka as they try to stop a ruthless bounty hunter who has been kidnapping children who show signs of the Force. |
knights of the old republic campaign guide: Midgard Worldbook Wolfgang Baur, Richard Green, Jeff Grubb, 2018-10 Pathfinder roleplaying game compatible. |
knights of the old republic campaign guide: A Song of Ice and Fire Campaign Guide David Chart, Joshua J. Frost, Brian E. Kirby, Jon Leitheusser, Anthony Pryor, Robert J. Schwalb, Owen K. C. Stephens, 2012 A Song of Ice and Fire Campaign Guide is your complete resource on George R.R. Martin's Westeros. In its pages you will find a complete history of the Seven Kingdoms, from the days of the First Men to the reign to the Targaryen kings and the War of the Usurper. Its chapters cover the lands from the North to Dorne, the Iron Islands to the Stormlands, the Free Cities and beyond. You'll also find descriptions and game stats for the major players of the Game of Thrones, from the Starks and Lannisters to the Baratheons and Tyrells. This new edition revises and updates the original book, making it the indispensable guide for fans of the novels, the TV show, and the roleplaying game. |
knights of the old republic campaign guide: Expressive Processing Noah Wardrip-Fruin, 2012-02-10 From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance. |
knights of the old republic campaign guide: The Best of Star Wars Insider Volume 2 Jonathan Wilkins, 2016-06-01 Inside the greatest movie saga of them all. From interviews with the cast and crew to expert analysis of the characters from leading Star Wars writers, this book showcases the Star Wars phenomenon in exhaustive detail. This essential collection features the exclusive true story of George Lucas¡¯ struggle to bring Star Wars to the big screen, and how his love of fast-moving vehicles shaped the saga. A must have for Star Wars fans, this retrospective also includes the cast and crew of Star Wars: The Clone Wars on Attack of the Clones, Mark Hamill on life at a Star Wars convention, and what it was really like to work with Jabba the Hutt. |
knights of the old republic campaign guide: The Palgrave Handbook of Popular Culture as Philosophy Dean A. Kowalski, Chris Lay, Kimberly S. Engels, 2024-04-30 Much philosophical work on pop culture apologises for its use; using popular culture is a necessary evil, something merely useful for reaching the masses with important philosophical arguments. But works of pop culture are important in their own right--they shape worldviews, inspire ideas, change minds. We wouldn't baulk at a book dedicated to examining the philosophy of The Great Gatsby or 1984--why aren't Star Trek and Superman fair game as well? After all, when produced, the former were considered pop culture just as much as the latter. This will be the first major reference work to right that wrong, gathering together entries on film, television, games, graphic novels and comedy, and officially recognizing the importance of the field. It will be the go-to resource for students and researchers in philosophy, culture, media and communications, English and history and will act as a springboard to introduce the reader to the other key literature inthe field. |
knights of the old republic campaign guide: The Best of Star Wars Insider Volume 3 Jonathan Wilkins, 2016-10-25 Go inside the ultimate space saga. From exclusive behind-the-scenes interviews to indepth articles by leading Star Wars writers, this collection covers the entire Star Wars saga from blockbuster movies to award-winning animated TV shows via comic books, novels, video games, and even radio shows! This indispensible guide unearths the meaning of the Force, unveils the 50 greatest reasons to love the Star Wars prequels, and celebrates Star Wars: The Empire Strikes Back with the cast and crew as they take a look back at the making of the iconic movie. “A must-have for avid Star Wars fans.” – ICv2 |
knights of the old republic campaign guide: The Video Games Guide Matt Fox, 2013-01-17 The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms. |
knights of the old republic campaign guide: Game Informer Magazine , 2008 |
knights of the old republic campaign guide: A Guide to Movie Based Video Games, 2001 Onwards Christopher Carton, 2024-08-30 Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures! |
knights of the old republic campaign guide: The Rough Guide to Videogames Kate Berens, Geoff Howard, 2008-08-01 The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books. |
knights of the old republic campaign guide: Virginia: A Guide to the Old Dominion Federal Writers' Project, 1952 |
knights of the old republic campaign guide: The Rough Guide to Czech Republic Rob Humphreys, Steven Horak, Jonathan Bousfield, 2009-05-01 The Rough Guide to Czech Republic is the ultimate travel guide, with detailed coverage of all the best attractions the Czech Republic has to offer. Discover the magnificent art galleries and museums in the Czech Republic, visit one of the Czech Republic's world-class concerts or festivals, view Prague's spectacular architecture on a walking tour, or taste the flavours of Czech cuisine, while exploring all the corners of the enchanting Czech Republic with clear maps and stunning photography. Fully updated and expanded, with descriptions and recommendations of the best hotels in Czech Republic and the best restaurants and bars throughout the Czech Republic. Whether you're looking for expert tips for exploring the Czech Republic's varied landscapes, an authoritative background on the history of the Czech Republic, or the low-down on the Czech Republic's sensational festivals, The Rough Guide to Czech Republic is the definitive guide to this enchanting region. Make the most of your holiday with The Rough Guide to the Czech Republic! |
knights of the old republic campaign guide: Taiwan Country Study Guide Volume 1 Strategic Information and Developments IBP USA, 2012-03-03 Taiwan Country Study Guide - Strategic Informtion and Developments Volume 1 Strategic Information and Developments |
knights of the old republic campaign guide: Kingdoms of Legend: Knights of France Jason Rice, 2011-08 |
knights of the old republic campaign guide: The Rough Guide to Cyprus Jos Simon, 2013-06-03 The Rough Guide to Cyprus is the definitive guide to this alluring, sun-drenched island. Illustrated throughout with striking full-colour photographs, the guide offers detailed background on everything from the holiday playgrounds of Agia Napa and Pafos to off-the-beaten-track mountain hikes and vineyard tours. Crystal clear maps help you explore both north and south sides of the island, with full information on border crossings and day-trip suggestions. Detailed listings review everything from boutique hotels to youth hostels while our unrivalled contextual background gives you the inside track on Cypriot history plus full accounts of all the sights from stunning Byzantine churches to Roman temples, Ottoman mosques to Venetian forts. Make the most of your time with The Rough Guide to Cyprus. Now available in PDF format. |
knights of the old republic campaign guide: The Essential Guide to Characters, Revised Edition: Star Wars Daniel Wallace, 2002-04-23 The Star Wars universe is expanding faster than ever before, and Star Wars: The Essential Guide to Characters has received an exciting new face-lift–with completely updated text and more than a hundred brand new, full-color illustrations by extraordinary new artist Michael Sutfin. This all-new Essential Guide features detailed profiles of more than one hundred and thirty characters from across the Star Wars galaxy, including all of your favorites–such as Luke Skywalker, Han Solo, Princess Leia, Darth Vader, and Mara Jade–as well as, from Episode II: • Jango Fett • Count Dooku • Anakin Skywalker • Zam Wesell And the key players from Star Wars: Episode I The Phantom Menace: • Queen Amidala • Qui-Gon Jinn • Mace Windu • Darth Maul Here is complete, updated coverage of the novels from the incredible New Jedi Order and all of the classic movies, books, comics, TV specials, games, and the rest of the Star Wars universe. This must-have book describes the essential history and personal data for each character–with vital statistics, homeworlds, and political affiliations. More characters, more information, brilliant artwork–the Essential Guides are hotter than ever! |
knights of the old republic campaign guide: Maximum PC , 2005 Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave. |
knights of the old republic campaign guide: National Republic , 1926 |
knights of the old republic campaign guide: Abraham Lincoln Campaign Newspapers 1860 - 1864 , 518 pages of Abraham Lincoln campaign newspapers from the elections of 1860 and 1864. Many newspapers at the time took specific and clearly partisan positions, which were often reflected in the names of the newspaper. The newspapers in this collection go beyond just a partisan political bias. These newspapers were created and existed only to get Abraham Lincoln elected or re-elected President, then ceased publication after the election. Election 1860 In 1860 there were three mainstream political parties in the United States; Republican, Democratic, and the new Constitutional Union party. The Democratic Party split into two over the issue of slavery, making 1860 a four way race. In 1860, Abraham Lincoln was the least known of all candidates seeking the nomination of the Republican Party. Best known and leading the Republican pack was United States Senator, former governor of New York and future United States Secretary of State, William H. Seward. Second was Ohio governor and future United States Secretary of the Treasury Salmon P. Chase. Third was Missouri lawyer, politician and future United States Attorney General, Edward Bates. Fourth was Horace Greeley, founder and editor The New York Tribune, former member of the U.S. House of Representatives from New York's 6th district, and in 1872 the founder of the Liberal Republican Party. Fifth was Illinois lawyer and former member of the U.S. House of Representatives from Illinois' 7th district (1847 - 1849), Abraham Lincoln. A former Whig party member, Lincoln became engaged in Illinois state Republican Party politics in 1854. At the 1856 Republican National Convention, the nominating process for the Vice President spot on the party's ticket ended with Lincoln coming in second place. In 1858, Lincoln sought to replace the incumbent Democrat United States Senator from Illinois, Stephen A. Douglas. The two clashed during a series of seven debates. In 1858, United States senators were elected by their state legislatures. Democrats won a slight majority of seats in the Illinois General Assembly in 1858. The legislature then re-elected Douglas. Despite his loss due to internal party politics, Lincoln gained popular publicity from his performance during the Lincoln–Douglas debates, which allowed him to enter the pack of Republican candidates in 1860. One by one the Republican candidates fell away. The consensus was that Greely was too unpredictable, Bates was too old, and Chase did not possess political skills. Lincoln won out over Seward. Seward's outspokenness on the spread of slavery made many believe that was he too radical on the issue. Lincoln was seen as a moderate when came to slavery; also it was hoped that since he was from Illinois, that he would appeal to voters in the west. The Democratic Party split into two during its national convention in Charleston, South Carolina, in April 1860. The leading Democratic candidate was Illinois Senator Stephen Douglas. Douglas advocated popular sovereignty, where the majority within a state would decide if slavery was to exist in that state. This angered most Southern Democrats who wanted the right to hold slaves guaranteed in the western territories and future states. Delegates from eight southern states withdrew from the convention and nominated their own candidate, Vice President of the United States John C. Breckinridge. A group of conservative former Whigs, along with Know Nothing party members and some Southern Democrats who were against succession, joined to form the Constitutional Union Party. In their platform they strongly spoke out against disunion and avoided the issue of slavery. They nominated former United States Senator from Tennessee John Bell. On Election Day, Tuesday, November 6, 1860, Republican Lincoln received 39.9 percent of the popular vote, Northern Democrat Douglas 29.5 percent, Southern Democrat Breckinridge 18.1 percent, and Constitutional Unionist Bell 12.5 percent. In the Electoral College Lincoln received 180 electoral votes; Breckinridge won 72 of the 303 total available electoral votes. Election 1860 Newspaper - The Freeport Wide Awake 52 pages of the Freeport Wide Awake, constituting 13 issues dating from August 18, 1860 to November 17, 1860. This weekly campaign newspaper was published between the time of the Chicago Convention and after the election in November; it supported Abraham Lincoln and Republican candidates. The newspaper's slogan was No slumber till the battle is won. Three other newspapers were published in 1860 with Wide Awake in their title in: Providence; De Witt, Iowa; and Akron. Only one copy of any of the issues of these other Wide Awake newspapers is known to still be in existence. In the 1850's the Republican Party organized marching clubs made up of young men across the United States. In 1860, a number of Wide Awake Clubs were organized to support Abraham Lincoln. The Wide Awakes adopted a paramilitary style. Members wore black glazed hats, oil cloth capes to protect themselves from flames and carried six-foot long torches with a whale oil canister at its top. Wide Awakes held rallies where they marched with their torches lit, singing political campaign songs and reciting campaign slogans. Also included in this collection is a four page circular produced by the Albany, New York Republican Wide-Awake Club, regarding the uniform and the organization of the club. Election 1860 Serial Tract - Lincoln and Liberty!!! 38 pages of the tract Lincoln and Liberty!!!, constituting 10 issues dating from June 19th, 1860 to October 2, 1860. This serial was published by the Young Men's Republican Union of the City of New York. The Young Men's Republican Union sponsored a lecture given by Lincoln on February 27, 1860 at the Cooper Union in New York City. The Cooper Union speech would be regarded by many, including eminent Lincoln scholar Harold Holzer as, The Speech That Made Abraham Lincoln President. Election 1860 Newspaper - The Rail Splitter 24 pages of The Rail Splitter newspaper constituting 6 issues dating from June 23, 1860 to October 27, 1860. The Rail Splitter was a campaign newspaper in support of candidate Abraham Lincoln and the Republican Party in the presidential campaign of 1860. This newspaper was based in Chicago, Illinois and published 18 weekly issues from June 23, 1860 to October 27, 1860, by publisher Charles Leib. A different pro-Lincoln newspaper also called the Rail Splitter was published in Cincinnati during the same time period. In the first issue, June 23, 1860, Leib wrote this in the introduction to his newspaper, We have in our Prospectus given the reasons that induced us to establish 'The Rail Splitter.' It is occasionally thrown into our teeth, that in 1856 we labored earnestly for the election of James Buchanan, and it is true. We believed him to be an honest man, and that he (he in italics for emphasis) would be President, if elected. We were however, mistaken, for he is the willing tool of the slavery propagandists, who have put a collar around his neck, and will not even permit him to bark, unless in their presence. He finished his introduction by stating, We are responsible for all articles that appear in 'The Rail Splitter,' and as this promises to be a warm and exciting campaign, in which there will be a great deal of crimination and recrimination; if we should incur the displeasure of any of the Democracy (the term Democracy was often used at the time to refer the Democratic Party and its rule) for telling the truth, and they should feel aggrieved, they can call at our office, at 66 Randolph Street, up stairs, where we will be most happy to give them any satisfaction they may desire. We will not, however, take back any statement we make, of the truth of which we are satisfied. Election 1864 The election of 1864 was disrupted by the Civil War. Electoral votes were not counted from states in rebellion. Tennessee and Louisiana, under Union control chose Electoral College electors; however Congress did not count their votes. The Democrats in non-rebellion states were divided between Peace Democrats and War Democrats. The Republican Party, in a move to appeal to Northern Democrats in favor of the war, changed its name to the National Union Party for the 1864 election. Lincoln was the Republican/National Union Party nominee. Union Major General George B. McClellan was the Democratic Party nominee. McClellan ran as a peace candidate. McClellan was still a U.S. Army general on active duty during the campaign. He did not resign his commission until Election Day. McClellan campaigned on continuing the war and restoring the Union. He was not seeking the abolition of slavery. The former position differed from the Democratic Party platform which called for an immediate end to the war and negotiated settlement with the Confederacy. The Democratic platform included the statement, Resolved, That this Convention does explicitly declare, as the sense of the American people, that after four years of failure to restore the Union by the experiment of war, during which, under the pretense of military necessity or war power higher than the Constitution, the Constitution itself has been disregarded in every part, and public liberty and private right alike trodden down, and the material prosperity of the country essentially impaired, justice, humanity, liberty, and the public welfare, demand that immediate efforts be made for a cessation of hostilities, with a view to the ultimate Convention of all the States, or other peaceable means, to the end that at the earliest practicable moment, peace may be restored on the basis of the Federal Union of the States. Lincoln had strong doubt that he would be re-elected President. The last President to be re-elected was Andrew Jackson in 1832. Military victories during the fall of 1864 boosted President Lincoln's popularity. On Election Day November 8, 1864 only 4 percent of the votes casted were by servicemen. Each state decided how they would handle voting by members of the military. Only seven states, California, Kansas, Kentucky, Maine, Michigan, Rhode Island, and Wisconsin, allowed servicemen to vote. Many servicemen would have been happy to see the election end the war. However, it is believed that most thought that ending the war would mean that their sacrifices would have been in vain. Many soldiers wrote to family members urging them to vote for Lincoln. Election Day results saw Lincoln winning 55% of the popular vote, approximately 403,000 votes. Lincoln received 30,503, 75.8 percent, of the votes cast by soldiers. Since the last election in 1860, the Electoral College added three new states Kansas, West Virginia, and Nevada, all free-soil states. In the Electoral College Lincoln received 212 of the 233 votes. Lincoln won all but 3 of the 25 states convening in the Electoral College, losing New Jersey, Delaware, and Kentucky. Election 1864 Newspaper - The Campaign Dial 404 pages of The Campaign Dial newspaper, consisting of all 51 issues published. The paper was published from September 8, 1864 to November 5, 1864. The Campaign Dial had higher production value than other campaign newspapers of the era. It was published daily except on Sunday. At a time when many major newspapers were only 4 pages, The Campaign Dial was 8 pages. The front page of most issues contained an illustration. Download for free the 38 page paper written by historian Gary L. Bunker for the Journal of the Abraham Lincoln Association concerning The Campaign Dial at: The Campaign Dial A Premier Lincoln Campaign Paper, 1864 by Gary L. Bunker.pdf. It contains a week-by-week analysis of the content of the newspaper. Election 1860 Newspaper - The Kentucky Campaign In addition to the 518 pages described above, this collection includes 24 pages, 3 issues, of the Southern Democrat campaign newspaper The Kentucky Campaign, which was in support of John C. Breckinridge for president. The slogan of the newspaper was a Breckinridge quote, The constitution on equality of the States! These are symbols of everlasting union. Let these be the rally cry of the people. |
knights of the old republic campaign guide: Bohemia from the Earliest Times to the Foundation of the Czecho-Slovak Republic in 1918 Charles Edmund Maurice, 1922 |
knights of the old republic campaign guide: Your Storytelling Potential Mitchell German, Russell Phillips, 2023-05-02 Writers seeking to create novels and screenplays with genuine layers and depth will find essential insight in Mitchell German’s Your Storytelling Potential! After studying filmmaking and screenwriting at NYU—one of the premier film studies programs in the United States (if not the world)—Mitchell German graduated with a complete doctrine on storytelling theory in his arsenal; yet his screenplays still lacked the potency he desired. He spent ten years studying every available book and “expert” on storytelling, but it wasn’t until 2002, after endlessly studying the movie Liar Liar, that Mitchell found the key and developed the Your Storytelling Potential Method. The truth about great storytelling is hidden in plain view for anyone to see, but nearly every expert ignores the most basic story construct. In Your Storytelling Potential, writers who seek to tell great stories will find: A complete understanding of the Identifiable Traits great novels and screenplays (namely movies) have that distinguish them from the other 99.99% of books and screenplays written every year How to use Two Stories within a screenplay and novel, which exponentially increases the chances of those stories gaining buzz and attention A proper understanding of the critical and essential role of Subplots to create genuine character depth and relationships How to properly integrate a Theme for stories to convey deep, relevant, and amazing ideas An outline for utilizing A/B Parallel Story Structure and the Simple Story Timeline to build multi-dimensional stories with the required converging events of the A-Story/B-Story relationship How the premise of every great story is created by the convergence of the A & B Storylines, and how this Key Information can unlock Your Storytelling Potential |
knights of the old republic campaign guide: The Publisher , 1902 |
Knight - Wikipedia
A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a …
Knight | History, Orders, & Facts | Britannica
6 days ago · Knight, now a title of honor bestowed for a variety of services, but originally in the European Middle Ages a formally professed cavalryman. The first medieval knights were …
Medieval Knight - World History Encyclopedia
Nov 7, 2018 · Knights were the most-feared and best-protected warriors on the medieval battlefield, while off it, they were amongst the most fashionably dressed and best-mannered …
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Medieval Knights: Heroes and Warriors | History Cooperative
Jul 4, 2023 · Medieval knights were the most skilled and feared warriors of the Christian world of their time. They were cavalrymen in service of the church and the state and they went through …
How Knights Work - HowStuffWorks
Jan 22, 2008 · In this article, we'll examine the lives of knights. We'll look at what they did, how they trained, how they became knights and what their roles in society were. We will also …
The Rankings of Knights: Understanding the Hierarchy of Chivalry
In this article, we will delve into the intricate system of knighthood rankings and explore the roles and responsibilities of knights at each level. The journey to knighthood began at a young age …
What Were The Ranks Of Medieval Knights? From Highest To …
Jun 16, 2023 · Knights, the iconic figures of medieval times, evoke images of valor, chivalry, and the pursuit of noble causes. They held a prominent position within feudal society, representing …
Knights - Medieval Times Dinner & Tournament
Knights were medieval gentleman-soldiers, usually high-born, raised by a sovereign to privileged military status after training as a page and squire. Originally knights were attendants or …
Types of Knights Explained | Luxwisp
Mar 20, 2025 · Introduction to Knights. Knights do exist, and they are a significant part of medieval history. Originating in the feudal system of Europe, knights were heavily armored cavalrymen …
Knight - Wikipedia
A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a …
Knight | History, Orders, & Facts | Britannica
6 days ago · Knight, now a title of honor bestowed for a variety of services, but originally in the European Middle Ages a formally professed cavalryman. The first medieval knights were …
Medieval Knight - World History Encyclopedia
Nov 7, 2018 · Knights were the most-feared and best-protected warriors on the medieval battlefield, while off it, they were amongst the most fashionably dressed and best-mannered …
The best legal experts in the country, right on your doorstep. | Knights
Our team of 1,200+ professionals work alongside more than 10,000 clients nationwide. Knights provides a full service offering to corporate clients as well as synergistic services to high net …
Medieval Knights: Heroes and Warriors | History Cooperative
Jul 4, 2023 · Medieval knights were the most skilled and feared warriors of the Christian world of their time. They were cavalrymen in service of the church and the state and they went through …
How Knights Work - HowStuffWorks
Jan 22, 2008 · In this article, we'll examine the lives of knights. We'll look at what they did, how they trained, how they became knights and what their roles in society were. We will also …
The Rankings of Knights: Understanding the Hierarchy of Chivalry
In this article, we will delve into the intricate system of knighthood rankings and explore the roles and responsibilities of knights at each level. The journey to knighthood began at a young age …
What Were The Ranks Of Medieval Knights? From Highest To …
Jun 16, 2023 · Knights, the iconic figures of medieval times, evoke images of valor, chivalry, and the pursuit of noble causes. They held a prominent position within feudal society, representing …
Knights - Medieval Times Dinner & Tournament
Knights were medieval gentleman-soldiers, usually high-born, raised by a sovereign to privileged military status after training as a page and squire. Originally knights were attendants or …
Types of Knights Explained | Luxwisp
Mar 20, 2025 · Introduction to Knights. Knights do exist, and they are a significant part of medieval history. Originating in the feudal system of Europe, knights were heavily armored cavalrymen …